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  2. [center] [size=200][b]Mega Mawile Balance — Looking for feedback[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/mawile-mega.gif[/img] [img]https://play.pokemonshowdown.com/sprites/gen5ani/garchomp.gif[/img] [img]https://play.pokemonshowdown.com/sprites/gen5ani/tangrowth.gif[/img] [img]https://play.pokemonshowdown.com/sprites/gen5ani/hydreigon.gif[/img] [img]https://play.pokemonshowdown.com/sprites/gen5ani/chansey.gif[/img] [img]https://play.pokemonshowdown.com/sprites/gen5ani/rotom-wash.gif[/img] [i]Balance team built around Mega Mawile[/i] [/center] Hi everyone, I'm currently building a [b]Balance team centered around Mega Mawile[/b], which is the main win condition. The goal is to wear down the opposing team through [b]Stealth Rock, Toxic, Knock Off and defensive pivoting[/b], before creating a safe opportunity for Mega Mawile to break through the opposing team. Choice Scarf Hydreigon can also act as a late-game cleaner. I'd appreciate feedback from experienced PRO PvP players, especially regarding: [list] [*]Weaknesses against the current PRO meta [*]Matchups I may have overlooked [*]Moveset or EV spread improvements [*]The best Pokémon for the sixth slot [/list] [hr] [center] [size=170][b]Mega Mawile[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/mawile-mega.gif[/img] [/center] [table] [tr][td][b]Item[/b][/td][td]Mawilite[/td][/tr] [tr][td][b]Ability[/b][/td][td]Intimidate → Huge Power[/td][/tr] [tr][td][b]Nature[/b][/td][td]Adamant[/td][/tr] [tr][td][b]EVs[/b][/td][td]252 HP / 252 Atk / 4 SpDef[/td][/tr] [/table] [list] [*]Play Rough [*]Sucker Punch [*]Thunder Punch [*]Swords Dance [/list] [b]Role:[/b] Main wallbreaker and win condition. Thunder Punch was chosen mainly to pressure bulky Water-types such as Slowbro, Slowking, Pelipper, Mantine and Gyarados, as well as Flying-types such as Corviknight and Skarmory. [hr] [center] [size=170][b]Garchomp[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/garchomp.gif[/img] [/center] [table] [tr][td][b]Item[/b][/td][td]Rocky Helmet[/td][/tr] [tr][td][b]Ability[/b][/td][td]Rough Skin[/td][/tr] [tr][td][b]Nature[/b][/td][td]Impish[/td][/tr] [tr][td][b]EVs[/b][/td][td]252 HP / 172 Def / 84 Spe[/td][/tr] [/table] [list] [*]Stealth Rock [*]Earthquake [*]Dragon Tail [*]Toxic [/list] [b]Role:[/b] Physical wall, Stealth Rock setter, phazer and contact punisher. My Garchomp only has [b]24 Speed IV[/b]. The 84 Speed EVs allow it to reach [b]254 Speed[/b], which outspeeds maximum-Speed neutral-nature Pokémon up to base 77, particularly Heatran at 253 Speed. It also stays ahead of neutral-nature Pokémon such as Tyranitar, Bisharp, Breloom, Magnezone and Scizor. The remaining EVs are invested in physical bulk. [hr] [center] [size=170][b]Tangrowth[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/tangrowth.gif[/img] [/center] [table] [tr][td][b]Item[/b][/td][td]Assault Vest[/td][/tr] [tr][td][b]Ability[/b][/td][td]Regenerator[/td][/tr] [tr][td][b]Nature[/b][/td][td]Sassy[/td][/tr] [tr][td][b]EVs[/b][/td][td][INSERT FINAL EV SPREAD][/td][/tr] [/table] [list] [*]Giga Drain [*]Knock Off [*]Hidden Power Ice [*]Earthquake [/list] [b]Role:[/b] Main defensive pivot and Knock Off user. Hidden Power Ice was chosen to immediately pressure Landorus-T, Garchomp and Gliscor instead of allowing them completely free turns. [hr] [center] [size=170][b]Hydreigon[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/hydreigon.gif[/img] [/center] [table] [tr][td][b]Item[/b][/td][td]Choice Scarf[/td][/tr] [tr][td][b]Ability[/b][/td][td]Levitate[/td][/tr] [tr][td][b]Nature[/b][/td][td]Timid[/td][/tr] [tr][td][b]EVs[/b][/td][td]252 SpAtk / 4 SpDef / 252 Spe[/td][/tr] [/table] [list] [*]Draco Meteor [*]Dark Pulse [*]Flamethrower [*]U-turn [/list] [b]Role:[/b] Speed control, revenge killer and potential late-game cleaner. U-turn generates momentum and helps bring Mega Mawile safely onto the field. [hr] [center] [size=170][b]Chansey[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/chansey.gif[/img] [/center] [table] [tr][td][b]Item[/b][/td][td]Eviolite[/td][/tr] [tr][td][b]Ability[/b][/td][td]Natural Cure[/td][/tr] [tr][td][b]Nature[/b][/td][td]Bold[/td][/tr] [tr][td][b]EVs[/b][/td][td][INSERT FINAL EV SPREAD][/td][/tr] [/table] [list] [*]Soft-Boiled [*]Seismic Toss [*]Heal Bell [*]Toxic [/list] [b]Role:[/b] Special wall, cleric and status spreader. Heal Bell supports the defensive core and prevents burns or Toxic from permanently weakening Tangrowth, Garchomp or Mega Mawile. [hr] [center] [size=170][b]Sixth slot — currently testing Rotom-Wash[/b][/size] [img]https://play.pokemonshowdown.com/sprites/gen5ani/rotom-wash.gif[/img] [/center] I initially used Latias with Defog, Roost and Healing Wish. However, it often felt too passive in practice and tended to slow down the team's momentum. I'm currently considering Rotom-Wash to provide: [list] [*]Volt Switch momentum [*]A better matchup against Landorus-T and some Ground-types [*]An additional Fire resistance [*]Will-O-Wisp support [*]Safer opportunities to bring Mega Mawile or Hydreigon into battle [/list] The main drawback is losing Defog, since the current five-Pokémon core has no other form of hazard removal. [b]Would Rotom-Wash be the best sixth member for this team?[/b] Would another Pokémon offer a better balance between hazard control, offensive momentum and defensive coverage? I'm open to changes involving Pokémon choices, movesets or EV benchmarks. Thanks for reading!
  3. Profwohli joined the community
  4. Meteemoqueno joined the community
  5. Artiga24 started following Clefairy
  6. Good day @Santhosh1748u As @Yavu25elim has stated, you cannot surf from the pier. On the north side of the map (taking either the left or the right path) you will find a stair case of rock (requiring Rock Climb or the Abseil Rope). You can see a full view of Sendoff Spring here. With that being said, are you still experiencing these issues? I look forward to hearing from you. Regards, Bitterblade
  7. Theorlando joined the community
  8. Today

  9. Elturbito started following Clefairy
  10. Good day @Melloique Thank you for taking the time to make this thread. In order to receive the fragments required to unlock Excavation, you must first break the rock with your rock smasher (or via using the Pickaxe tool) and then inspect rock pebbles on the ground where the rock was. To clarify, the fragments do not come from the rock themselves and at this time, there does not appear to be a bug with the Pickaxe tools. I hope this information finds you well and clarifies any confusion there may have been. Regards, Bitterblade
  11. Good day @Karvelas I am glad to hear that you are able to play the game smoothly. With that being said, I will be closing this thread. If you have any further questions or concerns, do not hesitate to reach out. Regards, Bitterblade
  12. Good day @Magikarpsh I apologize for the delay. Unfortunately, this issue is still being investigated and I do no have any updates for you as now. I will provide you with an update the moment I have any information that I can pass along. Until then, I thank you for your patience. Regards, Bitterblade
  13. Ryuchik joined the community
  14. Good day @3ttor3 I apologize for this inconvenience. Has Wonderaliss recently completed any quests such as the Pinkan Island quest line, Heatran, etc.? There are many quests in PRO that will temporarily remove the players Pokeballs (of all tiers). The balls will be held by the quest's respective NPC that has taken them. For example, in the Pinkan Quest, the ranger at the entrance to Pinkan Island Forest in Pinkan City will take the Pokeballs until the player has completed Part 1 of the Pinkan Island quest line. These Pokeballs can be retrieved by speaking to the respective NPC. I hope this information finds you well and I look forward to hearing from you. Regards, Bitterblade
  15. Vickym joined the community
  16. This sounds like a quest flag getting stuck rather than Dawn being permanently gone. Before asking for a full reset, I’d try a few basic checks: Go back to the Veilstone Gym and make sure you’ve spoken to the correct NPCs after beating Maylene. Check the Galactic Warehouse entrance and nearby areas, sometimes the NPC only appears after the previous dialogue trigger fully completes. Try a full relog (close the game completely, not just disconnect/reconnect) and move to another region before returning. If Dawn is still missing from both locations, then a staff member will probably need to manually fix the quest variable. When posting a ticket, include your username, server, and exactly which story step you completed (gym badge obtained, Dawn dialogue triggered, but double battle not started), because they’ll need that information to reset the correct stage rather than restarting the whole Sinnoh storyline.
  17. Kirbyr joined the community
  18. Ken0021 joined the community
  19. Shionlnxs joined the community
  20. Ooh yeah sorry my bad I didn't see that,any ways thank you so much 😀
  21. Rainychank joined the community
  22. Romulus101 joined the community
  23. You can not surf from there. Walk left and up and right. You will see the road
  24. I have been leveling it up in cerulean cave, using exp share. I tried with a few candies to pop the levels to see if it would trigger evolution, and i tried stones to evolve.
  25. Hello,I can't surf in sendoff spring water area I am sinnoh champion and I have surf mount and surf Pokemon but I can't surf in sendoff spring it says you need next to water to surf but I am next to water still not working please solve the problem. Thank you
  26. Hello, I'm writing for one of my friends. Its account is Wonderaliss (hope it is not a problem if i ask for her). It seems like all her pokeballs, including the masterball, are gone but she didn't use them. Do you have the possibility to check this matter?
  27. Age: 18 From: India Favourite thing: Pvp,making freinds Fav poke: Rayquaza discord:voltz_dark
  28. 61st service Thanks @Madhanmanchala for the trust!💚
  29. Hey, I'm really sorry about the delay in getting back to you about this! Early on in the first few months after the box update was published, numerous players reported similar issues and bugs they encountered while using the brand new features. Since you've posted this bug report, there have been many patches pushed by the developers that have remedied these bugs, to the point where the same players now say that they no longer encounter these storage-related issues! Because many months have passed since you posted this, could I get confirmation whether or not you are still encountering these visual/storage bugs?
  30. Ayroo replied to Mochi00's topic in General Bugs
    Hello, Thank you for the report on this issue! I'm very sorry for the delay in getting a response to your post. Before we proceed, can you confirm whether you are still encountering this bug? Other players who have encountered this same bug you've been dealing with have reported that the issue was patched sometime in the last several months.
  31. Ayroo replied to Perciva101's topic in Resolved Bugs
    No problem at all! I'll go ahead and close this thread now, but please make another if you encounter any other issues! Ayroo

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