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  1. . . . : : : W E L C O M E : : : . . . Only money and payment methods: nature rr 350k ivs reroll 700k cc 400k Bms 170K, MS 15d 200k, 30d 380k, 60d 650k rc 6k Discord: muzita#5108 PRO: muzita YOU CAN SEE THE SOLD POKES (TRADES) ON THE COMMENTS
    3 points
  2. Hello everyone! Price List 1) 400K 300K 250K [Sold Out] 2) 500K 400K 350K [Sold Out] 3) 500K 400K 350K [Sold Out] 4) 800K [Sold Out] 1)----------------------------------------------------------------------------------- 2)----------------------------------------------------------------------------------- 3)----------------------------------------------------------------------------------- 4)----------------------------------------------------------------------------------- You can pm me in game or on forum.
    2 points
  3. Trinity is an aspiring PvP-guild in the silver server, founded in February 2020. It's a merge between the former guilds; Neworder, Bloodnight and Scarlet. We consist of an active guild base that aims to reach the top 3 in every PvP season. Besides that, the guild focuses on bringing together individuals who are willing to PvP and invest their efforts into not only making it fun but to also cultivate competitiveness. In order to promote earnest PvPing we host in-guild PvP-tournaments, provide a considerable library of lendable PvP-relevant Pokemon and encourage having a plethora of teams by providing advice when one asks for it. EXP boost Guild island (possibly) Free lending service Free dex service Teambuilding help Daycare service Playing PvP (100 rating min req monthly) Finished all 4 regions Being active on Discord Basic level of English Answer the following questions in this thread and we will contact you. Make sure to answer the questions as detailed as possible as we will review your application and based on it you will be accepted/declined.
    1 point
  4. Hello @Bash, There are 4 decks played and the deck refreshes every round. I hope that helped otherwise feel free to ask if you have any more questions :-) Greetings, M3ru3m
    1 point
  5. this is it.. is this sale open? if yes, I'll start
    1 point
  6. First of all, thank you, @Keabu and @DactylicCoin, for making two well-written and well-informed posts. I would like to discuss them in detail. This is absolutely true. Smogon always tries to prevent complex bans as much as possible. This was the main reason that the OU Council ultimately decided to ban Baton Pass altogether instead of trying to nerf it even further by making the Baton Pass clause more complex. Thankfully, PRO is not Smogon and can have its own set of rules. This is also applicable to Sheer Force Landorus, so it does not really work as an argument in favor of keeping Sand Force Landorus over Sheer Force Landorus. Both are equally easy to revenge kill without Rock Polish or Choice Scarf. If anything, this works in favor of both sets. Likewise, this is the case for Sheer Force Landorus as well. In fact, Choice Scarf on either is as debatable as Choice Scarf Nidoking, which I am sure some of us have run into in PvP once every blue moon. The ideal item for Sand Force Landorus has yet to be tested and found, but some options can seem appealing (Life Orb, Soft Sand, Leftovers, etc.). I do believe that Sand Force Landorus is manageable and should be kept if possible. It deserves the chance to be fully explored in PvP and certainly does not seem to be too strong on paper. It would have a well-defined niche on certain teams and would probably still see minimal usage due to the existence of its Therian counterpart. In my opinion, this is the first valid argument that works in favor of keeping Sand Force Landorus. This set would also allow players to switch more easily between the Incarnate and the Therian forms without having to waste IV rerolls. A set with EdgeQuake and Double Dance (Swords Dance+Rock Polish) would still face competition from none other than Landorus-Therian, which boasts a higher attack stat and is overall more efficient because it does not require the presence of sand. Sand Force Landorus can still retain a niche on dedicated sand teams, either alongside Excadrill (similarly to Mega Garchomp) or on its own. The type synergy between them is also noteworthy, as Flying/Ground technically provides sand teams with a Ground immunity and a Fighting resistance, the latter of which does not really mean much on paper since you should not be switching Landorus into Fighting-types in the first place. Together, Excadrill and Landorus are likely to overwhelm each other's checks, as well as their common checks and counters. Rock Polish makes Landorus harder to revenge kill, while Swords Dance can be used against slower, more defensive teams. Having access to a crucial 101-speed tier is also quite nice. If you wish to drop Rock Polish, you can use Iron Tail, which is boosted by Sand Force while sand is up, although its shaky accuracy and the fact that many Pokémon hit by it are already hit quite hard by EdgeQuake should deter most players from picking it. Alternatively, other (physical or special) options can be chosen over Rock Polish or Swords Dance. Unlike Sheer Force Landorus, this Pokémon deserves to be explored in PvP because there are no theoretical loopholes to be exploited. Technically, Sand Force Landorus and Sand Rush Excadrill could fit on the same team. The uncompetitive Sand Veil Garchomp can be found on some dedicated sand teams, and I believe that its spot could sometimes go to Landorus instead. Regardless of whether one decides to run another sand abuser or not, any sand team should try to work around its increasingly growing weaknesses, Rotom-Wash being the biggest. I have seen so many weird, yet creative sets, such as Choice Band or Return Excadrill. +2 252+ Atk Life Orb Excadrill Return vs. 252 HP / 200+ Def Rotom-Wash: 234-276 (76.9 - 90.7%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery With some chip damage and Stealth Rock, Return Excadrill can attempt to surprise Rotom-Wash. Just avoid revealing Return too soon! Return also hits Zapdos, but Rock Slide is still Excadrill's best option against it, so it has to choose one of them. Rapid Spin could also work. Overall, sand is not in a very good spot at the moment and, while I believe that the addition of Tornadus-Therian probably helped it a little, it still definitely needs Keldeo. I think that balance, in general, is in a mediocre state, but can be efficiently used, as shown by excellent players like @HeroOfTheStreet. As a whole, balanced teams would benefit from Keldeo's addition, and so would other playstyles that already benefited from the addition of Tornadus-Therian (like rain, which can run a mixed Life Orb set, and even stall, which now sometimes runs Assault Vest Tornadus-Therian). I have personally been abusing Tornadus-Therian in rain, but that is a discussion for another day. Keldeo would help with Weavile, which is starting to become unbearable, Bisharp, Tyranitar, and, to a lesser extent, Lucario. Would it break the meta? I am not sure. I have my own views on Keldeo, but I should not share them in a thread about Landorus. However, I would like to mention that, in my opinion, nice additions like Kyurem are never going to revolutionize the meta. Volcanion would be nice, I guess. It would not see much usage, though. On the other hand, Keldeo would definitely be used a lot. It fits on so many teams and defines certain archetypes. I don't know if rain is necessarily the best weather playstyle, but it certainly is the easiest to play, which gives it a certain appeal. Being easy to play and being easy to win with are two completely different things, though, and I am not implying that rain requires no skill or no prediction. It certainly does if you wish to do well. However, it usually comes with quicker matches and fewer drawbacks than other weather teams. It is also quite punitive against some of the teams running around, while sand has fallen out of flavor. Overall, weather teams can still be quite dangerous, but rain is probably the most rewarding. Most Tyranitar sets (at least on Silver) now run Assault Vest or, at the very least, a defensive spread. I believe that Gengar and rain are partly to blame for this. I don't remember the last time that I played against Choice Band or Choice Scarf Tyranitar, the latter of which still traps Gengar, but can not safely switch into it. Many priority calculations that you listed do not really matter as much against defensive sets. For example, Conkeldurr can freely Drain Punch against any defensive Tyranitar. This is also not really a solid argument to prove that Tyranitar has weaknesses since I can list a lot of Pokémon that offensively annihilate Sheer Force Landorus. However, in Tyranitar's case, many Pokémon can safely switch into it after figuring out its set, which is much easier to discover than Landorus', because you can usually determine whether it is offensive or defensive whenever it gets hit or simply based on the way that the opponent is using it. A lot of these do not appreciate Excadrill's presence, so it is not really fair to include them just because they are able to beat Tyranitar. Sand can also be used with Hippowdon instead, although it is more niche. Either way, being able to beat Tyranitar does not mean being able to beat sand, and certainly not singlehandedly. Sand teams still use 5 other Pokémon outside of the sand setter. I do get your point, do not get me wrong. However, it is important to be as accurate as possible when making such statements. I think that Sand Force Landorus has checks and counters that can naturally be found on many teams, which is why this Pokémon deserves to be given a chance. As for Sheer Force Landorus, my earlier post in this thread was just to deter people from blindly following Smogon without knowing why Sheer Force Landorus should be banned. I believe this has been made possible thanks to several posts, including the ones you made in this thread. Sadly, What we lack right now is actual, in-game footage of Sheer Force Landorus. How can a Pokémon with minimal usage possibly be oppressive to the extent where the entire meta has to be molded around him? Are you specifically preparing for Landorus before PvPing? I mean, I am entirely pro-Sheer Force Landorus ban, but this is just misinformation at this point. In ORAS OU, Landorus actually saw decent usage (over 10%) before it got banned. This Pokémon is currently irrelevant. However, usage does not equate viability. There are way stronger points in favor of banning Sheer Force Landorus than pretending that it is overcentralizing to the unhealthy extent of needing to run 1 or 2 specific checks/counters (lol) to it. Hello Weavile and Manaphy! Don't forget that Landorus should be switching out against Weavile, thus taking increased Pursuit damage, which then leaves it in a precarious position. 252 Atk Choice Band Weavile switching boosted Pursuit vs. 0 HP / 0 Def Landorus: 204-240 (63.9 - 75.2%) -- guaranteed 2HKO Everything else holds true, though. Of course, you do not technically have to revenge kill Landorus. As long as you outspeed it or threaten it, you should be in a position to (re)gain momentum. Offensive Garchomp can force it out, for example. This is actually somewhat applicable to Greninja as well, although the biggest difference is that Landorus is not as prone to priority spam. Please do not make me explain why Greninja is able to hit all of its so-called checks and counters (Hidden Power Grass for Rotom-Wash, Hidden Power Fire or Low Kick for Ferrothorn, etc.). I think that, in Greninja's case, using the wrong move is more punitive. Landorus is more forgiving if you happen to mispredict once because you will most likely be able to nuke or beat whatever switches into it or come back later to avoid making the same mistake again. Landorus is a low-risk, high-reward Pokémon, in my opinion. Greninja also takes Life Orb recoil, while Landorus usually doesn't, although that does depend on the moves it clicks. It is true that Landorus' bulk is often overlooked. It is certainly respectable and can be occasionally abused to switch into some Pokémon, although it is probably better to avoid recklessly switching it into things, as it needs to remain healthy in order to avoid becoming easy to revenge kill. I think that U-turn and Volt Switch are still good enough to safely bring it in. However, there are ways of making double switches less punitive. Hello, Aurora Veil! My recommendation for future suspect tests is to give everyone a timed Pokémon (e.g., Landorus with Hidden Power Ice) that they could use in PvP as an incentive to get as many players as possible to use the Pokémon being suspect tested. Requirements should be determined beforehand. We do not have to follow Smogon's format, although it is quite good. The Pokémon would ultimately be removed at the end of the suspect test period.
    1 point
  7. I would like to specify that I am in favor of a Landorus ban. Now that I got that out of the way, I would like to mention a few things. Do not blindly follow Smogon. Why? Because, by that logic, Greninja should also be banned as it was in the Uber tier in ORAS OU and was only made more bearable in USUM OU thanks to new additions such as Toxapex, Tapu Fini, and whatnot. This is an important point because following Smogon entails banning Greninja and only unbanning it in the future. I would also like to remind all our Smogon lovers that Greninja was suspect tested before Landorus in ORAS OU. In fact, Greninja received more pro-ban votes than Landorus did. PRO was able to adapt to Greninja, which is still extremely strong on paper, yet somehow keeps underperforming. There are various reasons for this, such as the priority spam, but this is not a post about Greninja. I only brought it up to showcase why PRO is inherently different than Showdown and should abide by its own rules. "Smogon banned it, therefore it should be banned in PRO" is a moot point. Can you tell me why you think Landorus should be banned? There are certainly several pro-ban arguments that are applicable to PRO. However, I would like to tell you guys why it should not be banned and let you figure out why you so adamantly want it banned. ABR gave some good anti-ban arguments during the Landorus suspect test. In PRO, Landorus has the potential to beat all of its checks, with the exception of Cresselia, but is unable to beat all of them at the same time. In this, Landorus is somewhat similar to Greninja and Manaphy. It does not have a 4MSS since it can still effectively do its job with the moves that it picks. What do you run on Landorus? There are so many sets! Earth Power is mandatory, but the other options are so varied: Sludge Wave, Focus Blast, Psychic, Hidden Power Ice, Knock Off, Rock Polish, Calm Mind, etc. On Showdown, everyone was able to use and abuse a perfect Landorus with HP Ice and 331 speed (which is above the critical 328-speed tier). How many people have a good Landorus with HP Ice? Without HP Ice, which is hard to get, Landorus is prone to losing to Gliscor, Landorus-T, and many more threats. In general, depending on its set, Landorus-T can be easily revenge killed (especially if it chooses to run Calm Mind over Rock Polish) or even checked by the likes of Skarmory, Tornadus-T, Gliscor, Chansey, Latios/Latias, Gyarados, Slowking, Cresselia, etc. Can it beat all of them (minus Cresselia)? Yes, of course, but it is unable to beat all of them at once! Scout before attempting to check Landorus with your Gliscor or Chansey. On top of that, it is not easy to get Landorus in for free with the way that U-turn and Volt Switch work in PRO. Due to how rarely used Landorus is, players might not necessarily always prepare for it. You also have to choose between Landorus and Landorus-T, since you are unable to use both. However, the lack of preparation for Landorus is not a pro-ban argument. Why? Because Landorus is not overcentralizing to an unhealthy extent; many of its checks are naturally used on several teams and will remain highly viable long after Landorus gets the chop. Do you know what is actually quite overcentralizing in PRO at the moment? Manaphy. That is something you have to be specifically prepared for in order to avoid getting 6-0'd. Power Whip Ferrothorn, Unaware Clefable, Chansey, priority users, and faster threats are all increasingly common. Yet, Manaphy is able to beat all those threats with the right coverage: HP Fire for Ferrothorn, Rain Dance for Chansey, maybe Mystic Water and a Modest nature for most Unaware Clefable sets, barring perhaps the uncommon Calm Unaware set, etc. Somewhat similarly to Landorus, Manaphy is able to beat all its checks, but cannot beat them all at once. Despite everything I just said, I am in favor of a Landorus ban. I have read and researched enough to make up my own opinion on the matter. Does it mean that I am unable to acknowledge arguments that do not align with what I think? No, absolutely not! We should not be too Manichean or too categorical. In Landorus' case, I believe that the pro-ban arguments far outweigh the anti-ban arguments. This is why it should be banned, in my opinion. But do all of you know what the valid pro-ban arguments are? Have you even seen enough of Landorus in PvP to make such a definitive pro-ban decision?
    1 point
  8. Hii if u don in 300k i buy kanto sregion story without npc
    1 point
  9. Hey i just added you in discord, i'm looking for more informations about your service
    1 point
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