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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

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Showing content with the highest reputation since 09/19/26 in all areas

  1. Ban this guy from making any suggestions.
  2. The Trade Zone was a very positive addition to the game; I managed to make plenty of sales and some great purchases. I even got hooked on auctions at the start. 😂 However, lately, I find the Trade Zone a bit cluttered with too many listings from the same player; this makes it hard to spot cool Pokémon—ones you might have favorited or that come with great offers—amidst the noise. I know there’s a filter for specific Pokémon, but if you rely solely on filters, you might miss out on cool Pokémon you weren't actively looking for but that are priced really well. With that in mind, my suggestion is simply to limit the number of listings per player. For example: a player could have a maximum of 10 active auctions and 10 active "instant buy" listings (I actually think 10 is already a lot, but fair enough 😅). For players with a large number of Pokémon for sale, the right approach would be to open a shop to showcase them. That way, things would be more organized, making it easier to view all the listings without having to scroll past 50 "instant buy" Pikachu listings from the same player. 😅😂
  3. huge +1! auction "flooding", where one user posts several listings back to back makes the feed hard to navigate. it hurts buyers, who have to sift through the clutter to find what they want, and it hurts sellers who don't flood or prefer to stagger their auctions, since their listings get buried and end up missing the exposure they should have. imo users should only be able to make around 5 listings at one time.
  4. +1 to the general idea, the ban Baton Pass part probably could've been said in a better way, just judging from some of these replies. The suggestion isn't to ban Baton Pass and keep the bosses exactly like they are, it's to ban Baton Pass AND rework the bosses. The entire point of the rework Lugario is suggesting is to move some of that difficulty away from insane stats into actual team design and strategy. A lot of boss runs right now are just people using the same pool of proven teams, copying the same sets and following the same win path or setup somebody else already figured out, and there's nothing wrong with copying teams either, people are always going to use strategies that work. At the same time, I don't think it should go to the opposite extreme either, where every single boss needs 6 different expensive mons. Then we'd just go from everyone copying one general boss team to everyone copying one specific team for Boss A, another for Boss B, another for Boss C, etc. which is way more annoying and won't fix anything at all. What Lugario suggested about bosses having different team archtypes is already a good start. Weather, Trick Room, Stall, Hyper Offense, Terrain, antisetup, whatever, but there should still be multiple reasonable ways to beat them. You adapt to the boss teams without needing 60 different teams, and the new player concern is something I think a rework should consider. If a rework ends up having a new player needing a bunch of expensive, specific Pokémon just to clear bosses, then the rework failed. I don't think the current system is automatically beginner friendly just because there are established teams for it. Let's say a newer player sees a boss with crazy high EVs, gets destroyed, and eventually their solution becomes, after asking in All Chat, "Check the forum. Copy this team, copy the set, copy the setup, and hope you have the Pokémon required for it." Honestly, that's kind of become the default answer to a lot of boss questions anyway. Someone asks how to beat something and instead of explaining what the boss is doing or why a strategy works, they just get pointed toward the finished solution. That's not really the newer player's fault either. If that's how the content has been solved for years, of course people are going to get used to being given the answer instead of figuring out the battle itself. That doesn't really teach you much about the battle. With a well designed boss, a newer player could lose and actually understand why: "Oh, this is a Rain team." "Oh, they're using Trick Room." "Oh, this boss punishes setup." Then they can adjust around something understandable instead of just trying to brute force or cheese an NPC with 400 EVs. They can think about ways to answer that mechanic with Pokémon they already have instead of being told they need one exact counter. Maybe I change my lead. Maybe I bring weather control. Maybe I use Taunt. Maybe I use a slower Pokémon against Trick Room. Maybe I change an item or a move. Eventually people will adapt to the new bosses too, of course. That's unavoidable with repeatable PvE content. Give the community enough time and anything gets solved. The point isn't that bosses will somehow stay fresh or not tedious forever, it's that getting to solve it or to the point that it's been solved can involve more actual team building and understanding of the boss or mechanics than using basically the same setup across most or all of them. Even after they're solved, having different boss archetypes and multiple viable answers is still more variety than one general strategy working almost everywhere. I don't agree that this automatically makes it more painful for newer players either. It only does if the rework is designed badly and every boss NEEDS a different counter team every time. That's exactly what I'm saying should be avoided. A good rework should make the mechanics easier to understand, give players multiple ways to answer them, and let Normal / Medium act as a progression point before they try Hard difficulty. Also let's be real, people get attached to systems they've already solved and optimized around. We've seen it with changes like Surf PP, CC to Trainer Tower, hidden spawns, etc. Having to adjust doesn't automatically make a change bad. Obviously not every change is an improvement either. That's the suggestion I can agree with. New players are obviously going to have fewer options than veterans, that's normal. The system should give newer players room to learn and slowly expand their teams. Normal and Medium can give newer players room to learn these mechanics before Hard starts needing a better strategy or team. The difficulty should come more from what the boss is doing instead of every Pokémon having absurd stats. That's also why I think there need to be multiple solutions to each boss. If there is only one realistic counter strategy, the community will have it solved within a week and we're right back to everyone copying the same teams again. Again, there's nothing wrong with copying those teams. The difference is that copying should be an option because somebody found a good strategy, not because there's effectively one accepted answer to the battle. Not saying Lugario's exact solution is perfect, and I'm not saying Baton Pass has to be banned, but personally, reworking the bosses first and then see what Baton Pass looks like in the new system. If it still turns most bosses into basically the same setup sequence, then restricting it makes a lot more sense instead of just straight banning it. And yeah some of these -1s aren't really arguing against the suggestion being made. They're arguing against removing Baton Pass from the current bosses and making our weekly income harder, which isn't what was suggested. Disagree, but at least finish reading the idea before commenting 😂
  5. 🏛️ ABOUT OUR GUILD (हमारी गिल्ड कैसी है)Elite Emperors [EE] is a highly structured, competitive, and active endgame guild in Pokémon Revolution Online, operating strictly on the Silver Server. We are a community built by hardcore veterans, designed exclusively for Silver Server players who want to dominate the endgame content together.We don't just casual-play; we focus on high-tier optimization. Our guild is famously known for its deep mechanical expertise in competitive fields, especially our signature Trick Room (T-Room) strategies, elite boss-hunting setups, and heavy aura farming operations. We maintain a friendly yet highly disciplined environment where skill meets dedication. 👥 THE LEADERSHIP COUNCIL (इसे चला कौन रहा है)Our guild follows a democratic, balanced council system. Every major decision, recruitment, or removal requires full consensus, ensuring maximum fairness for all members. The guild is managed by:Guild Leader & Main Officer: @1villain @1vallian — A mastermind tactician specializing in advanced PvP team-building, resources, and overall guild management.Discord Moderator: @I7achi — The guardian of our community server, ensuring a clean, active, and well-structured environment for all members. All art management by @Lochgamerz 💎 BENEFITS OF JOINING US (गिल्ड जॉइन करने के क्या फायदे हैं)Why should you carry the [EE] tag over your head? Here is what we offer to our members:The Trick Room Masterclass: Get exclusive access to the game’s finest Trick Room data, including exact EV/IV training benchmarks, movesets, and lead strategies.Efficient Aura & Item Farming: Access synchronized guild boss-hunting routes and coordinated farming events to maximize your in-game economy.Pure Silver Focus: No split attention between servers. Our entire community, bank, and resources are dedicated purely to the Silver Server.Zero-Tolerance Security: Work and trade in absolute safety. We maintain a flawless reputation with a strict zero-tolerance policy against scammers and toxic behavior. ⚔️ ENTRY REQUIREMENTS (जॉइन करने की क्या शर्तें हैं)To maintain our elite competitive standard, all applicants must meet these basic criteria:Server & Story: You must be an active player on the Silver Server and have completed the main storylines for all playable regions.Activity Track: You must commit to one of our core gameplay paths:PvP Route: Complete 5 matches daily (2 Ranked + 3 Random PvP matches).PvE Route: Successfully defeat a minimum of 20 Bosses every 15 days (40 bosses per month).Discord Mandatory: Active presence on our official Discord server is required for official guild announcements and updates. 🌐 JOIN OUR DISCORD SERVER (हमारा डिस्कोर्ड सर्वर और उसे जॉइन करने का तरीका)Our Discord server is the heart of Elite Emperors. It is where we plan our PvP strategies, track boss cooldowns, and hand out guild rewards.How to join our Discord:Click our official invite link: [https://discord.gg/C6mrsyc5H] Once you enter, head straight to the #welcome and #rules channels.To apply for the guild in-game, navigate to the #apply-here channel, where you will find our recruitment form. 📝 HOW TO APPLY ON FORUMS? (फोरम पर जॉइन करने का तरीका)If you prefer to apply here on the forums, copy the clean template below, fill out your details, and post it as a reply to this thread! 👤 SILVER SERVER TRAINER APPLICATION 1. In-Game Name (IGN): 2. Total Playtime Hours: 3. Region Story Completed? (Yes/No): 4. Primary Path (PvP / PvE / Both): *If PvP:* Current/Highest PvP Rating: *If PvE:* Are you able to clear 20 bosses every 15 days?: 5. Why do you want to join Elite Emperors [EE] on Silver Server?: 6. Favorite Pokemon ϟϟ(๑⚈ ․̫ ⚈๑) Our Council will review your application on Discord or Forums and send you an in-game invitation within 24 hours if you fit our ranks! Thanks❤ We love Everyone 🫀 1villain
  6. Bump, can we get a update ? (No hate) but I dont wanna see flexforlife etc... in every hunting spot cuz +8 hours hunt per day.
  7. -1 from me too, the Bosses are already hard enough even for the veterans, let alone new players who will struggle. We don't need to make our life more miserable in this game. If you want to have diversity and fun, that's why we have dungeons, we don't need to make our weekly income dungeons level v2.0 . I appreciate your effort, but you're talking from your own perspective and ignored that there are new players who will find the new mechanics or difficulty complex if not difficult without the baton pass. New players will struggle to build a team around every boss if they want to adapt.
  8. Sorry mate have to go with -1 here there is no team currently available with 100% win rate
  9. -1 , it is already hard to defeat boss without a perfect sequence move. Baton pass helps a lot very much. If Baton Pass is removed , we have to use PvP Pokes to fight bosses, PvP pokes are mad expensive. I dont support this suggestion.
  10. All the members of Elite Emperors[EE] are like family . this is a guild where we help players do PVPs, build their own teams, doing quest and many more . it is good for new players looking for better guidance and help and also, for experienced payers looking for good friends . overall it is family guild and soon our name will be in top guilds .
  11. Elite Emperors looks like a guild built on skill, discipline, and genuine teamwork. The presentation, leadership structure, and competitive mindset really stand out. You can clearly see the dedication of its members. 🔥👑
  12. Honestly, Elite Emperor has a different kind of vibe. Everyone here feels chill, but at the same time, the guild has that strong presence. It actually feels like a proper team, not just a random guild. The way everyone supports each other makes it even better. The aura, the people, and the overall atmosphere just feel right. Really glad to be part of Elite Emperor. 👑
  13. 1 point
    Hello, I’d like to suggest an idea to improve the trade zone. Since players come from various regions around the world, it can sometimes be difficult to complete trades due to time zone differences. My idea is that, once an auction ends, the players involved would specify how the transaction should take place—whether it involves trading Pokémon, coins, or coin capsules—and the trade would then be carried out automatically. I believe this would make things much easier for everyone and improve the overall player experience.
  14. Hi ! I´d Like to join your guild. What is your in-game name (IGN)? peque737 How many hours have you logged in PRO? +4k Do you know any existing members? Yes. What is your previous guild, if any? Phantom Troupe, in Silver. What is your favorite Pokémon? Weavil Which event do you look forward to the most? Xmas,Summer and Halloween. What are your main interests in PRO? (PvP, PvE, Hunting, etc.) PvE/Hunting. What is your highest PvP rating? 180. Do you have any dungeon experience? Yes Are you comfortable using voice chat in English for dungeon runs? Yes.
  15. +1 and -1 It has both plus and minus, in my views: On one hand, I really like the idea. Right now most players run the same "boss team" built around Baton Pass, and if that gets banned, everyone will need to rebuild from scratch. Some players aren't strong at team-building yet, so this could be a rough transition for them. That said, I do think a Boss rework with different styles per battle is genuinely exciting. It would force players to actually adapt instead of bringing one static team to every fight, which is exactly the point you're making, and it teaches people multiple strategies instead of relying on a single one for everything. Long-term, that makes for better, more well-rounded battlers. With the recent Spawn Reworks and new Pokémon being added, there's already a good foundation of tools to build these varied strategies around, so the timing makes sense. Only thing I'd add is that the transition should probably be gradual, maybe rework a few Bosses at a time rather than all at once, so players have room to adjust and aren't left scrambling for a whole new team overnight.
  16. Hello! First of all, I sincerely apologize for the incorrect information provided in my previous response. If a Legendary Pokémon is defeated on Birth Island, it won't respawn in its original location. The respawn mechanic I mentioned only applies to Legendaries defeated after completing their respective quest. This is why Latias didn't respawn as I previously stated. I'm also sorry for the delay in getting back to you. Since Latias was defeated on Birth Island, you'll need another Mysterious Ticket for another chance to encounter it. Once you use a new ticket, Latias will have a chance to spawn again according to the usual Legendary spawn system. You can obtain one Mysterious Ticket from each World Quest where you reach the required 0.5% contribution. World Quests are generally around the beginning of each season. For future Birth Island encounters, I recommend bringing a Master Ball with you. Master Balls can be obtained from PvE Shop for 60 PvE Coins, PvP Shop for 50 PvP Coins, and potentially from the Professor Rowan, Spectify, and Battle Bot boss NPCs. They can also potentially be obtained as a 1st Place reward from the Bug Catching Contest, 6th Day reward from the Solaceon Town News Reporter or through the Item Recycler. Unfortunately, there is no further solution we can provide for this encounter. I apologize for the inconvenience and appreciate your understanding. Kind regards. Hallowglow.
  17. +1 to general idea of boss rework or just adding more features such as different bosses to beat. I can't stand the fact that we're only using 1 team for all the "bosses". Each of them should be unique to their respective team composition to beat, not only is it more fun and creative, but more versatile. Also, banning batonpass may not be necessary since we could have use it to certain boss only. About the difficulty of the bosses, we could simply significantly decrease the evs and stats to a standard Pokemon, therefore we could defeat them.
  18. That last part is kind of the point of Lugario’s suggestion though, is it not? Nobody is saying bosses are impossible once you have a team and know how they work. The issue is that once you do, a lot of them become pretty similarly played out. The post isn’t suggesting changing them because they’re bad or because people can’t beat them. He’s suggesting changing where the difficulty comes from, not from 400EVs stats but more from team archetypes and strategy. So instead of following: get the boss team, learn the setup, rinse and repeat, it's instead: you could still have a reliable endgame money source, but with bosses that actually play differently from each other. The current system working doesn’t really argue against that. It just means the rework would be about making bossing more interesting and rewarding to figure out, not fixing something that’s broken.
  19. -1 , i like the tactical shifts involved in the boss battles, but my opinion -1 ban baton pass; you don't necessarily have to copy someone else's boss battle team,try creating team boss your own
  20. -1, boss is a place to help players with their income because it is easy and required low investment. If you want to have fun with battle you can just go PVP then.
  21. Hi ive been playing pro for a month now and initially i found it extremely beautiful with weathers, events and a lot of new gen pokemon to choose from and i was asking one question, that being why arent more people playing it and later i personally found out some stuff that could be the reason. for new players, except storylines all the other things are extremely confusing because of not enough info about the game except for the official forum page which not all people find easy to use. if there was a wiki it would be helpful. there are so little content on youtube about this game and not a lot of people know about this game in general. we can there are people who like pvp more than pve. if there was a way to make pvp more lucrative, for example being able to farm tokens and buy exclusive pokemons then more people would be pvping. also just to balance things out we could add the same exclusive pokemon pool which can be purchased through tokens that drop randomly when u kill pokemons. instead of doing forum shops we can have ingame shop where players can list, buy and auction pokemons and items. this way people who play in the phone wont have to go through hassle of clicking extra link and opening web browser and coming back to the game again and again. i have played this game for like 2 days and all i could earn was 30k. this might be because i dont know the right place to farm money but even with trainer battles its not sufficient for new players. there has to be a way for f2p players to grind money too without needing to complete all the story then slow grind money and rent a team then start battling bosses. i think we should increase the amount of money dropped by wild pokemons or increase the amount of money by trainer battles. if there is guild wars during specific time frame on weekends then more people will play the game. hordes would be good idea. it would make ev training faster. i think that there is no reason for ev training to be this much time constraining even if it is MMO game. it would make leveling up and ev training much more convenient because lets be honest, making those available would make sweet scent move usable and instead of spending hours just to make a pokemon ready people can actually have fun i was shocked to find out that a game this beautifully made had such low playerbase even during summer event. i really hope that this game becomes more popular in the coming days and i hope f2p players and new players have a good time playing this game too. not just the ones who pay irl money.
  22. @Momot Thanks for the additional info. 👍
  23. Hi. do you dex service still open? i have requirement for g2 g4 g5 g6 dex service. about 100 dex. mainly g5 g6. please pm me with price for the list.
  24. super legit and fastest provider I've ever seen in PRO. I recommend it <3
  25. 1 point
    WTB the 100k timburr
  26. Hello! Thank you for letting me know. I'll forward this to the appropriate team so they can look into your case. Please be patient while they investigate the issue, and we'll let you know once we have an update. Thank you for your patience and understanding. Kind regards. Hallowglow.
  27. Since the recent update, the Pokémon distribution across the mining areas in Sinnoh has changed significantly. Some Pokémon required for the Daily News Report quest, although classified as rare, used to be reasonably obtainable without activating MS or completing the region's Legendary quests. After the update, however, some of these Pokémon have become much harder to find. Today, my Daily News Report streak was broken because Cubchoo can now only be found in mining areas that require access to Legendary-related locations unless you have MS. This makes the quest extremely difficult for alternate accounts and new players who have not yet unlocked those areas. Losing a 5- or 6-day streak because of a requirement like this feels too punishing. I would like to suggest reviewing the Daily News Report Pokémon list. It might be worth removing some of the more difficult Pokémon and replacing them with some of the new Pokémon that were introduced to Sinnoh after the update. Please consider this suggestion. I would greatly appreciate your feedback, and I hope the team will take it into consideration. Thank you.
  28. Hey, I was just wondering how do we increase reputation here on forum, I been selling a few mons & bought a whole lot, though it did not seem to affect my reputation. Just wondering how to grow here on forum. Some intel would be appreciated ^^
  29. Sinnoh Underground About Explore underground in order to find a secret treasure room. Must have at least 1 blank slot in team. Completing the quest 1. Go to eterna city. 2. Enter the house , right to PC. 3. Talk to explorer he will take you to sinnoh underground for a small fees. 4. Once here , you will be given a drill. There are 4 rooms and each has 4 holes in it. You have to find right room + right how in order to find treasure room. 5. There are 2 NPCs in each room. They will ask you for a Pokemon , Berry , Stardust , Star Piece or a battle. They will drop 1 hint after giving them item , mon or having a battle. Pokemon will be catchable in main entrance room. Also you can remove your Pokemon by interacting with Pokemon remover. Hints You basically have to find a room with treasure room by tier 2 hints. The you have to find right hole by tier 3 hints. I'd recommend to find as much hints as you can. Finding tier 2 hint has 25% chance to find treasure room. Rewards Interact with cans marked below to receive rewards. Additional Fossil Expert can revive any of your fossil with sync chances. You have to bring your sync.sync Rewards can be obtained by cans ⭐1-3 PvE coin ⭐ 3-6 Tiny Mushroom ⭐ 3-4 Pearl ⭐ Sail / Helix / Claw / Dome / Jaw fossil ☀️ Old Amber I would like to thanks noxious for his guides which helped a lot with this quest.

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