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It’s been 7 years. 7 years of a long journey together, challenges, laughter, and growth. I joined the Staff when I was 22 and now I am almost 30 in a few months What began as a simple step into a community I admired quickly became one of the longest and most meaningful journeys of my life. For 1/4 of my life, PRO has been a community, a family, and a place where I’ve spent 20.000+ hours alongside you all as someone whose job was to protect the integrity of the game and ensure everyone could enjoy it fairly. MY ROLE IN PRO As a Moderation Staff and later Admin, my role wasn’t always the most glamorous and visible to players. I didn’t design new regions or events. Instead, I worked behind the scenes, reviewing reports, investigating rule-violations, handing out punishments when necessary, and sometimes having the tough conversations nobody likes to have (). It wasn’t always easy, and it certainly wasn’t always fun or rewarded, but it was very important for me… because keeping PRO fair and safe meant protecting the adventure you all love and protecting the community in general, which is the reason I joined the Staff Team. I know that sometimes my role put me in situations where I had to make hard calls. I would be lying if I said I’ve always done everything right. Not every decision I made was perfect, and I’m sure there were moments where I did wrong (I mean, in 7 years of work it would be impossible to make 0 mistakes) or where I could have done better. There were decisions I wish I had handled differently. However, all of my actions were motivated by wanting the best for both the game and its community, and that never changed. WHY AM I LEAVING? The truth is, my journey here is ending not because I’ve stopped caring, but because my mental and physical health has reached a point where I cannot give the game, the community, or the staff team the dedication they deserve. I’ve always believed the players deserve my very best, and if I can’t provide that, continuing would feel like letting you all down and kind of disrespecting you. As some player know, my life has never been a simple one. I was born with more health problems than I could count, and as the years passed, they only grew heavier. Surgeries, endless hospital stays just to survive. Surviving was never a given, but something I had to fight for, over and over like an endless battle. Every time I thought I had won, something new emerged to destroy me. Last year and the first half of this one I fought through a severe infection that nearly destroyed a lot of my organs and almost took my life. I spent months in the hospital, clinging to hope. Once I beat the infection, I thought I had fixed everything only for life to strike again. Without warning, recently I suddenly lost the sight in one eye completely and am blind, and half the vision in the other due to another health issue. Due to all of this, I had a complete mental breakdown because I spent a whole life in this situation over and over. The tears/crying wouldn’t stop, the desperation wouldn't stop and it's been a continuous "why me?" and then situation is getting worse and worse and I have almost reached the bottom of the barrel and cannot see the light anymore. Given this, I’ve decided to step back, focus on recovery, and fight for myself for once. I’ve already taken steps to get the help I need, and I hold on to hope that better days will come. TO ALL OF YOU PLAYERS To every player I’ve met along the way, regardless if we spoke 1 or 100 times, thank you. Thank you to everyone who made my years here worthwhile and fun, to the players who respected the rules or reformed themselves after violating them, to those who gave constructive feedback, to those who showed kindness in chat, and even to those who challenged me to do better. You all played a part in my time here. Please, keep this community strong. Be patient with the Staff Members, they’re not perfect, but their heart is in the right place and they’re doing a tough job for the good of everyone as they want the best for PRO and its community. Treat each other with respect and remember that behind each username there is a person with feeling and emotions. Help new players find their way in the game, and remember that at the end of the day, we’re all here for the same reason: our love for Pokémon and this world we share. FINAL WORDS I leave proud, proud of the time I was here. PRO will keep evolving without me, and I’ll be watching from the sidelines, cheering and smiling for every success, and rooting for all of you and the next generation of both players and staff to find their own unforgettable moments here like I did. 7 years is a long time to give a piece of your heart to something. And PRO will always have my heart. This is not goodbye forever. It’s just the closing of my chapter, so that new ones can be written by those ready to carry the torch. I wish you all to continue your player journey and find a lot of happiness on your path like I did on mine. — Keita here, signing off for the last time — thank you for some of the brightest days of my life. PS: I've no news about Summer Tournament. I was asked to wait due to some background stuff, but further info will be provided by the Admin Team81 points
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Changelog 30.11.2024: Added 40 new Pokéballs. Updated to Scarlet and Violet mechanics. Coded Sharpness. Coded Supreme Overlord. Coded Libero. Coded Kowtow Cleave. Coded Rage Fist. Coded Flip Turn. Coded Wave Crash. Coded Body Press. Coded Headlong Rush. Coded Scorching Sands. Coded Expanding Force. Coded Dual Wingbeat. Coded Thunderous Kick. Coded Freezing Glare. Coded Fiery Wrath. Coded Tachyon Cutter. Coded Psyblade. Coded Rising Voltage. Coded Bleakwind Storm. Coded Apple Acid. Coded Astral Barrage. Coded Branch Poke. Coded Breaking Swipe. Coded Dragon Darts. Coded Drum Beating. Coded False Surrender. Coded Glacial Lance. Coded Meteor Assault. Coded Skitter Smack. Coded Spirit Break. Coded Strange Steam. Coded Eternabeam. Coded Jet Punch. Coded Snowscape. Coded Twin Beam. Coded Triple Dive. Coded Overdrive. Coded Esper Wing. Coded Surging Strikes. Coded Wicked Blow. Coded Mountain Gale. Coded Mystical Power. Coded Psyshield Bash. Coded Shelter. Coded Victory Dance. Coded Aqua Cutter. Coded Aqua Step. Coded Armor Cannon. Coded Chilling Water. Coded Flower Trick. Coded Malignant Chain. Coded Make It Rain. Coded Lumina Crash. Coded Pounce. Coded Spin Out. Coded Spicy Extract. Coded Trailblaze. Coded Torch Song. Coded Sandsear Storm. Coded Springtide Storm. Coded Wildbolt Storm. Coded Misty Explosion. Coded Chloroblast. Coded Dragon Energy. Coded Steel Beam. Coded Axe Kick. Coded Supercell Slam. Coded Sappy Seed. Coded Matcha Gotcha. Coded Combat Torque. Coded Pyro Ball. Coded Thunderclap. Coded Raging Fury. Coded Steel Roller. Coded Hard Press. Coded Stomping Tantrum. Coded Temper Flare. Protean will now activate only once per switch-in. Inner Focus, Own Tempo, Scrappy, and Oblivious now prevent the opposing Pokémon's Intimidate from lowering their user's Attack. Terrain Base Power boosts for moves: Electric Terrain for Electric-type moves, Grass Terrain for Grass-type moves, and Psychic Terrain for Psychic-type moves have been reduced from 1.5× to approximately 1.3× (5325/4096). Moody can no longer boost or reduce Evasion or Accuracy. Disguise now causes the user to lose 1/8 of their max HP when it breaks. All healing moves except Wish now have a base PP of 5 (increased to 8 with maximum PP Ups or PP Max). Typing a Pokédex ID in the PC search bar now successfully displays Gen 7, 8, and 9 Pokémon. Battle Bond Greninja can now learn Water Shuriken upon evolution. Substitute no longer gains Sturdy if the user has that Ability. Non-reviving healing items no longer work on fainted Pokémon. Solar Blade's Base Power is now halved under Snow, Hail, Rain, and Sandstorm conditions. An opposing Sticky Barb can no longer replace the held item of your Pokémon if it has the ability Klutz. Rapid Spin now has a Base Power of 50 and raises the user’s Speed by one stage. Teleport now has negative priority and switches out the user for an ally to take its place. King's Shield now lowers the opponent's Attack by only one stage. Corrected the Base Power, Accuracy, PP, Type, Move Category, Spelling, and Descriptions of all Gen 8 and 9 moves. Renamed several moves consistently across all instances. Added 180 new TMs and 100 new TRs. Coded all evolutions except those requiring the Pokémon Let’s Go! feature. Cosmoem evolves based on the day time. Coded Mind Blown. The Pokédex now displays the correct numbers for Seen, Caught, and Evolved entries. Non-cosmetic forms are now linked together. For example, Alolan Vulpix will count toward the Vulpix entry, and the same applies to forms like Hoopa-Unbound and Hoopa. Added functionality to view all non-cosmetic forms (e.g., Hoopa-Unbound, Mega Evolutions, Gigantamax forms, and regional forms) in the Pokédex. All Pokémon with non-cosmetic forms now have a border in the Pokédex. Right-click (or long-press on Android) opens a grid with the available forms. Added tooltips in the form grid showing the official titles of each form. Changed how cosmetic forms are displayed in the Pokédex, now showing more event forms. Chroma and shiny forms now have small icons as identifiers next to the Pokémon’s type. Chroma forms can now be changed directly via items without requiring an NPC. Added Snow weather and its corresponding weather icon in battles. All weather icons in battles are now animated. Reworked the evolution animation and adjusted its effects and layers. The sprites of the Pokémon evolving into are now blacked out if their Pokédex entry hasn’t been unlocked. Added a loading indicator for move-learn if the team update takes longer. Move learning now properly handles its confirmation popup. Improved the YesNoBox to better handle additional asynchronous scenarios. Added a simple helper script to animate dots on a label. Fixed an issue where the move-learn confirmation box would not disappear properly when a move learn was postponed. Item names in the Pokémon selection screen are no longer cut off abruptly and now end with an ellipsis (…) if too long. Fixed a bug that caused strange behavior when using an item on a region-locked Pokémon in the team. Fixed the shop preview in NPC shops not resetting properly after the shop was closed. Added 20 new NPC sprites for Astrella. Made several minor reworks, clean-ups, and optimizations.54 points
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Changelog XX.XX.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters More filters might be added before release. Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can only scroll through the box labels now. Added forward and backward buttons next to the close button to step through your previous actions and jump back and forth between them. Work on the box rework is still ongoing, so there may be changes or additions by the time of release. → Preview of the current state Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Parental Bond's 2nd hit now will deal 25% damage instead of 100% when Mummy activated after the 1st hit. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used.35 points
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.Keitaimg { margin-left: -5px; } Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At 12 AM and 12 PM GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2× PvP Chests 20th–25th Place: 1× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount Kaisel Mount S Kaisel Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Ticket to reduce an IV of a Legendary Pokémon by 1 Uncommon Consumables Ticket to borrow Pokémon via Lending Trade from NPCs for 24 hours Players can choose from 10 different Pokémon sets each day. The sets reroll every 24 hours at 12 AM GMT+0. TM230 - Flip Turn TM231 - Dual Wingbeat TM254 - Alluring Voice TM280 - Power Whip TM292 - Body Press TM294 - Toxic Spikes TM308 - Encore TM319 - Hurricane Common Consumables 3× Focus Sash TM168 - Charm TM169 - Fake Tears TM170 - Scary Face TM171 - Fire Fang TM172 - Thunder Fang TM173 - Ice Fang TM174 - Acid Spray TM175 - Struggle Bug TM176 - Psybeam TM177 - Confuse Ray TM178 - Disarming Voice TM185 - Metal Claw TM194 - Rock Blast TM196 - Imprison TM198 - Tailwind TM223 - Vacuum Wave TM276 - Superpower TM328 - Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.33 points
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Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.28 points
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Proposal: A Searchable Database of Past Auction Sales Goal: To build a comprehensive, searchable database of past auction sales (Pokemon, items, etc.) from the last 3 years, compiled directly from publicly visible forum auction threads. Why Is This Valuable? Pricing Transparency: It’s currently difficult to know what a fair price is without searching manually or asking in chat. A structured database would help players price-check quickly and fairly. Historical Data & Trends: Players could look at how certain Pokémon or items have risen or fallen in value over time, helping both collectors and traders make informed decisions. Community-Driven Economy: With clearer data, we reduce scams, overpaying, and underpricing - supporting a healthier and more fair in-game economy. Tool Integrations (Optional): In the future, this database could support bot integrations (e.g. Discord bots) or allow auctioneers to input new sales manually for real-time updates. How Would It Work? Scrape public auction threads only, from the forum’s trade sections, dating back a few years. Only key sale data would be extracted: Auction date, Pokémon/item sold, Final sale price (if available), Server (Silver/Gold). No private user data would be collected (avoid profile scraping, DMs, or non-auction content). The scraping would be rate-limited and respectful, avoiding spammy behaviour or server strain. The end result: a clean, user-friendly, publicly accessible website or searchable list. A Better Option: Partnership? If devs would prefer to avoid scraping, then: Work with a forum API or database export (if available) Accept guidance from devs on a “safe” method Agree to rate limits or rules about what can/can’t be included Call to Action If you support the idea of a historical auction price tracker built for the benefit of all players, please +1 this post or share your thoughts below. Feature Preview: How It Would Work Filter Options Keyword Search: Search by name, IVs, item, nature, or specific traits Date Range: e.g. Jan 2023 - July 2025 Price Range Slider: e.g. 100k - 5m Server Filter: Gold / Silver / All Category Tabs: Pokémon, Items, Mounts, Rares/Events, PvP-ready Pokémon Optional Additions Trend Graphs: Click any Pokémon or item - Get a historical price chart showing average price over time. Example: Pikachu Event Skin. Avg Price: Jan 2023: 240k, Jan 2024: 370k, Jul 2025: 430k. Instinctive Pricing Suggestions (Beta). “Based on past 50 listings for this Pokémon, the average sale price is 347k. Current trend: Increasing." Discord Bot (Later). Player types /pricecheck Pikachu event - Bot replies with latest sale averages. Data Source Transparency “All data is taken from public trade forum posts. Usernames and private messages are excluded. If you’d like to submit new auctions or request removal of one, click here.” Community & Staff Collaboration Code could be open-sourced on GitHub Feedback welcomed via Discord or Forum thread Maintained for community benefit, not monetized27 points
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Changelog 12.12.2024: Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match. Snow battle icon correctly vanishes when it ended now. Weather Ball will no longer deny you from clicking on anything when there was no weather. Players have a round counter for weather effects below the weather icon in the battle window now. It doesn’t show how long the weather will last but instead how long it has been active. Players can now see how much HP the Pokémon have left in the enemy team view. It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle. Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage. When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP. It's backwards compatible with replays. Example picture The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future. If you mute the music in the client options, it will not be downloaded. Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map. Coded Neutralizing Gas. Coded Chilly Reception. Coded Lunar Blessing. Coded First Impression. Clangorous Soul now takes 1/3 of the user's max HP when using it. Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers. Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle. Teleport will now display a failed message when the user had no ally left to swap with. Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song. Added 56 new TMs, we should now have every TM released until Gen 9. Added missing Egg Moves for some Pokémon. Piplup family now has Competitive instead of Defiant. Shiftry now has Wind Rider instead of Early Bird. Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each. Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each. Cresselia's Defense and Spdef Base Stats were reduced by 10 points each. Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points. Zamazenta's Attack Base Stat was reduced by 10 points. All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form. The new Pokeballs are now displayed at the top of the item selection in the battle window. Coded Chilly Reception. Coded Meteorite. Coded Gracidea. Coded Oricorio's four Nectars. Coded Ogerpon's three Masks. Coded Adamant Crystal. Coded Lustrous Globe. Coded Griseous Core. Fixed Reflect's and Ice Body's message. Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously. Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z. Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction. Role Play will fail if the target has Illusion. Castform now can transform into its Snowy form when Snow is active. Curse now properly fails if the target is already cursed. Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen. Enhanced Soundproof messages when blocking sound-based moves. Magneton and Nosepass can now evolve when exposed to a Thunder Stone. Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone. Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms. Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan. Exp. Candies now fail and are no longer consumed when used during battle. Changed the icon of some TMs. Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each. Made several minor reworks, clean-ups, and optimizations.27 points
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Publishing weekly news article every Friday 11-12pm EST. Issue #1 English Spanish Hindi Portugese French Credits Extra links26 points
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.keita-border { border: 0.220rem solid white; font-family: "Inter", sans-serif; } .body-border { padding: 25px; font-family: "Inter", sans-serif; } .keita-text { background: #9929EA; background: linear-gradient(to bottom, #9929EA 0%, #5808FB 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; } Ho ho ho, Trainers! The snow is falling, the bells are jingling, and the magic of Christmas fills the air! From December 1st 12 AM GMT +0 to January 5th 11:59 PM GMT.+0, join us for an unforgettable event overflowing with holiday spirit, festive encounters, and merry surprises with a chance to win a super exclusive untradeable SHINY Christmas Snivy!! ーー REWARDS PLAYERS STAFF* 1st place: SHINY Xmas Snivy + 2x IV-locked reroll SHINY Xmas Snivy + 1x IV-locked reroll 2nd place: SHINY Xmas Snivy + 1x IV-locked reroll 2x IV-locked reroll 3rd place: 1x IV-locked reroll 1x IV-locked reroll * Due to their responsibilities, staffs have limited time to hunt, so they will be excluded from the regular Hunt Contest and will attend a Staff-Only one. ーー HOW TO PARTICIPATE Join the Holiday Hunting Contest by showing your Pokémon to the Hunting Contest Judge in Evergreen Island Village, who will evaluate them. You can submit any rare Pokémon belonging to a family with a Christmas Form: Points are rewarded based on the Pokemon’s Nature, Ability and IV. Additional points will be rewarded if the Pokemon is a Christmas or Shiny form. The Hunting Contest Judge will not take your Pokemon, once submitted, they will remain in your account. You may submit multiple Pokemon to be judged, there is no limit. Only Pokemon caught after the event has started can be submitted. The Pokemon will be untradeable; players can choose the nature and ability, but the IVs will be randomly generated. A single player cannot get two or more forms. This SHINY form will never be obtainable again after this event.25 points
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hi there I also notice this few min ago I willl wait for mod reply whether I have to give u scizor fora cc with no price diff or whatever mod say I have no problem my bad I didn't notice it .22 points
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Available in both GOLD server & SILVER server ⇝ Arche quest ⇜ 200k (Requirement to unlock Hoopa Dungeon) ⇝ Hoopa Dungeon ⇜ 750k (1 ring of desire, 1 shard and 1 Hoopa normal) ⇝ Hoopa Unbound Run ⇜ (6 ring needed for prison bottle) 1 Ring: 500k 2 Ring: 900k 3 Ring: 1.3m 4 Ring: 1.7m 5 Ring: 2m Hoopa + 6 Ring Unbound form: 2.5m 200k Each 300k Each 400k Each 500k Each 300k Each 400k Each 500k Each20 points
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OG Indian Players Assemble! A brand new Indian Guild has launched on the Gold Server! This one’s only for the real OG Indian gamers out there — the ones who bring the skill, the vibes and build something epic together. If you meet the requirements, you're more than welcome to join the fam. Introductions : Apocalypse Guild – Among PvP Gods, Become One Apocalypse was formed on the 20th of April 2025 . We are looking for Indians people to join us. Everyone is welcomed in our happy , lively and friendly but crazy guild. We have active discord chats , unique rewards system , consistent new events , and a chill Environment. Why Join Apocalypse? 25% Exp boost Active Discord Server Guild Bank for lending A large pool of Sample Teams Exclusive giveaway for our members A large , Active and friendly community Regular and Exciting Tournaments and Events PvP support via Team Building , Individual PvP trainings by our experts Requirements to Join Apocalypse : Everyone can Join Be active on Discord and in-game Should have an interest in PvP (experience is a bonus) Should be a good friend and if you aren't we will make u one How to join ? Username : Discord id : Screenshot of Your PvP Screen: Trainer ID Card : What's your highest rating : Why you'd love to join Apocalypse : Staff : Leader : @Shekhar786 Discord : imroyalngr Co-Leader : @Itssoham Discord : itssoham_ PvE-Leader : @Pokemonking44 Discord : light8nya Head Chief : @Gh0st2602 Discord : gh0st2602 Officers : @Inbaa @Yash005 @Shaharsh @Zio0the8keeper "We’re not here to participate. We’re here to take over." If you're ready to rise, you're ready for Apocalypse. Apocalypse Is Coming...19 points
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PRO PvP Survey Results (March 2025) Hello, everyone! Last week, the PvP Coordinator team released a survey in an effort to gauge how the community feels about the current metagame, as well as what changes can be made to improve the overall experience and satisfaction of the PvP playerbase. The survey results are informal but can constitute a starting point for some PvP discussion. While they are mostly indicative, they can, in some cases, invite to follow or avoid a certain course of action. After 211 total responses, here are the PRO PvP Survey results: First question: On a scale of 1 to 10, how much do you enjoy the current metagame? (Read: how fun is it to play?) There were 209 responses to this question and the average response was 6.64/10, meaning that most players are somewhat enjoying the metagame. However, we must also acknowledge that there is room for improvement and that the average response is far from satisfactory. Second question: Do you agree with the statement that the recent rework of PvP rewards has increased your satisfaction with the PvP content offered in PRO? There were 209 responses to this question. The majority of players – 110 (52.6%), to be exact – strongly agreed with the statement, while 83 players (39.7%) somewhat agreed with it. Only 11 respondents (5.3%) somewhat disagreed with the statement, whereas a mere 5 (2.4%) strongly disagreed with it. Overall, 92.3% of participants (193 out of 209) seem to be more satisfied with PvP following the recent rework of PvP rewards. Third question: What are some changes you would like to see implemented in regards to the recent PvP rework? There were 155 replies. We have read every single one of them but cannot include them all. We will thus limit the following summary to the suggestions that were at least made a few times. Players would like a wider variety of PvP Chest rewards, including new TMs, as well as fewer low-value prizes and better drop rates in general. There were several complaints about the way that the reward system currently works. Some players want to shorten the duration of the battle timer. Others eagerly await the merge of both servers and the implementation of the PvP Token Shop. There were a few suggestions to make more PvP statistics and Pokémon data publicly available. Implementing some QoL changes, like showing remaining weather or Trick Room turns, would be appreciated by many. While this question mainly concerned the recent PvP rework, there were some complaints about the metagame being unhealthy and/or unenjoyable. There were a few recommendations for additional tiers/queues. Fourth question: On a scale of 1 to 10, how healthy do you find the current metagame? (1 being extremely unhealthy and 10 being extremely healthy) There were 207 responses to this question and the average response was 6.17/10. This means that, although a sizable portion of players may disagree, most players find the current metagame to be somewhat healthy. Nonetheless, these results seem to encourage considering some sort of action to improve the state of the metagame. Fifth question: How do you feel about the strength of the following archetypes in the current metagame? Hyper Offense: There were 195 assessments. According to 124 of them, Hyper Offense is appropriately strong in the current metagame. 44 players find it to be too strong, whereas only 27 deem it to be too weak. Overall, the playerbase is content with the state of Hyper Offense in the current metagame. Bulky Offense: There were 193 assessments. According to 133 of them, Bulky Offense is appropriately strong in the current metagame. 38 players find it to be too strong, whereas only 22 deem it to be too weak. Overall, the playerbase is content with the state of Bulky Offense in the current metagame. Balance: There were 193 assessments. According to 146 of them, Balance is appropriately strong in the current metagame. 28 players find it to be too weak, while only 19 think that it is too strong. Overall, the playerbase is content with the state of Balance in the current metagame. Stall: There were 195 assessments. According to 96 of them, Stall is too strong in the current metagame. 64 players find it to be adequately strong, whereas 35 deem it to be too weak. Overall, a large portion of the playerbase is discontented with the state of Stall, with 49.2% of respondents considering the playstyle to be potentially problematic in the current metagame. Rain: There were 194 assessments. According to 123 of them, Rain is appropriately strong in the current metagame. 41 players find it to be too weak, while 30 deem it too strong. Overall, the playerbase is content with the state of Rain in the current metagame. Sun: There were 192 assessments. According to 109 of them, Sun is appropriately strong in the current metagame. However, 67 players find it to be too weak, while only 16 deem it too strong. Overall, the playerbase is content with the state of Sun, but a substantial number of players (34.9%) think that the playstyle is too weak in the current metagame. Sand: There were 192 assessments. According to 97 of them, Sand is appropriately strong in the current metagame. However, 86 players find it to be too weak, while only 9 deem it too strong. Overall, the playerbase is content with the state of Sand, but a substantial number of players (44.8%) think that the playstyle is too weak in the current metagame. Snow (or Veil): There were 193 assessments. According to 100 of them, Snow (or Veil) is appropriately strong in the current metagame. However, 77 players find it to be too weak, while only 16 deem it too strong. Overall, the playerbase is content with the state of Snow (or Veil), but a substantial number of players (39.9%) think that the playstyle is too weak in the current metagame. Trick Room: There were 194 assessments. According to 96 of them, Trick Room is appropriately strong in the current metagame. 54 players find it to be too strong, whereas 44 deem it to be too weak. Overall, the playerbase is content with the state of Trick Room in the current metagame. The three archetypes that players found to be the strongest in the current metagame are, in decreasing order of perceived strength, Stall, Trick Room, and Hyper Offense. The three archetypes that players found to be the weakest in the current metagame are, in decreasing order of perceived weakness, Sand, Snow (or Veil), and Sun. Sixth question: Do you agree with the statement that there are too many offensive threats and not enough defensive answers? There were 202 responses to this question. 69 players (34.2%) somewhat agreed with the statement, while 46 (22.8%) strongly agreed with it. 53 players (26.2%) somewhat disagreed with the statement, whereas only 34 (16.8%) strongly disagreed with it. Overall, 115 players (57% of respondents) agreed either partially or completely with the statement that there may be too many offensive threats and not enough defensive answers. Seventh question: Do you agree with the statement that the current offensive trends promote an unhealthy, matchup-fishy metagame? (Read: a metagame where a large amount of games are decided at team preview regardless of player skill) There were 198 responses to this question. 68 players (34.3%) somewhat agreed with the statement, while 57 (28.8%) strongly agreed with it. 50 players (25.3%) somewhat disagreed with the statement, whereas only 23 (11.6%) strongly disagreed with it. Overall, 125 out of 198 players (63.1% of respondents) agreed either partially or completely with the statement that the current offensive trends promote an unhealthy, matchup-fishy metagame. Based on the answers to this question and the previous one, a majority of players find that the wide array of offensive options and builds may minimize the impact of skillful play on the outcome of a given match. Eighth question: Do you believe that the PvP Council should take tiering action against something (i.e., a Pokémon) to improve the state of the metagame? There were 196 responses to this question. A majority of players – 107 (54.6%), to be exact – believe that the PvP Council should take tiering action against something (i.e., a Pokémon) to improve the state of the metagame, while 24 players (12.2%) do not believe so. However, there is substantial uncertainty, with 65 respondents (33.2%) being unsure as to whether the PvP Council should act at all. As a reminder, the PvP Coordinator team can only act on currently released features and can – at best – suggest new releases on the basis of the improvement of the metagame. Ninth question: On a scale of 1 to 5, how do you feel about Annihilape in the current metagame? (1 being not broken and 5 being broken) There were 198 responses to this question and the average response was 3.01/5. Most respondents seem to be on the fence. Tenth question: On a scale of 1 to 5, how do you feel about Breloom in the current metagame? (1 being not broken and 5 being broken) There were 198 responses to this question and the average response was 2.63/5. Most respondents find that Breloom is unproblematic in the current metagame. Eleventh question: On a scale of 1 to 5, how do you feel about Clefable in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 3.3/5. Most respondents find that Clefable is potentially problematic in the current metagame. Twelfth question: On a scale of 1 to 5, how do you feel about Kyurem in the current metagame? (1 being not broken and 5 being broken) There were 202 responses to this question and the average response was 3.46/5. Most respondents find that Kyurem is potentially problematic in the current metagame. Thirteenth question: On a scale of 1 to 5, how do you feel about Kyurem-Black in the current metagame? (1 being not broken and 5 being broken) There were 202 responses to this question and the average response was 3.27/5. Most respondents find that Kyurem-Black is potentially problematic in the current metagame. Fourteenth question: On a scale of 1 to 5, how do you feel about Mega Mawile in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 3.09/5. Most respondents seem to be on the fence. Fifteenth question: On a scale of 1 to 5, how do you feel about Mega Metagross in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 2.87/5. Most respondents seem to be on the fence. Sixteenth question: On a scale of 1 to 5, how do you feel about Mega Lopunny in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 3.04/5. Most respondents seem to be on the fence. Seventeenth question: Which of the following, if any, would be positive additions to the metagame, in your view? (Select all that apply.) There were 197 responses to this question. The most picked Pokémon is Kartana with 104 votes (52.8% of the responses). The second most picked Pokémon is Toxapex with 102 votes (51.8% of the responses). The third most picked Pokémon is Corviknight with 101 votes (51.3% of the responses). The fourth most picked Pokémon is Slowking-Galar with 96 votes (48.7% of the responses). There is a noticeable drop in votes between the four most picked Pokémon and others. In fifth place is Magearna, with 68 votes (34.5% of the responses). In sixth place is Speed Boost Blaziken, with 56 votes (28.4% of the responses). In seventh place is Darkrai, with 50 votes (25.4% of the responses). In eighth place is Melmetal, with 48 votes (24.4% of the responses). In ninth place is Genesect, with 43 votes (21.8% of the responses). In tenth place is Sheer Force Landorus, with 36 votes (18.3% of the responses). 14 respondents (7.1% of the votes) selected “None of the above.” There were several other suggestions made as additional comments, with the most recurring pick being the guardian deities. Tapu Bulu, Tapu Fini, Tapu Koko, and Tapu Lele are a quartet of Legendary Pokémon and, as is the case with most Legendary Pokémon in PRO, there are usually specific release plans in place, hence the omission of the guardian deities from the poll options. As a reminder, the PvP Coordinator team can only act on currently released features and can – at best – suggest new releases on the basis of the aforementioned suggestions. Any final thoughts, comments, suggestions or concerns? There were 140 replies. We have read every single one of them but cannot include them all. We will thus limit the following summary to the points that were at least mentioned a few times. Ban Stall, I guess. Many other ban suggestions. While players made conflicting observations, one point remained: the current metagame does not feel very balanced; some archetypes fare better than others. More TMs and items – mainly Heavy-Duty Boots –, as well as missing Pokémon, need to be released as soon as possible. Too much repetition and team similarity in the current metagame. A rework of the Reconnect feature. More PvP formats. Once again, thank you so much for participating in this PRO PvP Survey. If there is anything else not mentioned in the results, you may bring it up in this thread. Of course, if you wish to discuss any of the PRO PvP Survey results, you may also do so here.19 points
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Pokemap – Interactive Map for Pokemon Revolution Online Pokemap is a fan-made, interactive map for Pokemon Revolution Online (PRO). The tool allows players to view all in-game regions and locate key landmarks—especially boss characters—on one comprehensive map. Accessible directly through a web browser. Features: 1. Interactive World Map Region Navigation: Users can pan around the map and zoom in/out to explore various regions such as Kanto, Johto, Hoenn, Sinnoh, etc. The map marks important locations along with the positions of in-game bosses. 2. Boss Tracking and Management Boss Location and Cooldown Tracking: Boss icons are marked on the map, and players can click on them to view details. The system allows marking a boss as defeated, while automatically keeping track of its cooldown (time until it can be challenged again). It also monitors the weekly limit of up to 20 defeated bosses, notifying the user when they approach this threshold. 3. Custom Route Planning Route Creation and Management: Players can design their own routes by selecting bosses in a preferred order. Routes can be saved, named, and later loaded for repeated use. Additionally, the system supports exporting routes to a JSON file or importing previously saved routes, facilitating sharing and backup. 4. Multi-Profile System Profile Management: The application supports the creation of multiple user profiles. Each profile can have its own set of saved routes, boss statuses, pokestop statuses, excavitions statuses, map settings (such as camera position), and weekly boss counters. This feature is especially useful for users managing multiple accounts or sharing the tool on a single device. 5. Search and Filtering Efficient Navigation: An integrated search function allows users to quickly find a specific location, pokemon or item by entering its name. Upon selection, the map centers on the chosen location, making navigation easier. Filters: Users can filter displayed information, such as showing only bosses / pokestops / excavitions from a selected region or hiding all boss icons / pokestops icons / excavitions icons for a cleaner view of the map area. 6. Easy Access and No Login Requirement Instant Use: Since the application runs entirely in the browser ( hosted via GitHub Pages), no registration or login is required. All data—like saved routes and boss status—is stored locally in the browser, making it easy to start using immediately. Some images: Credits: https://wiki.pokemonrevolution.net/index.php - many usefull data and images https://pokemonrevolution.net/forum/topic/112424-hoenn-excavation-sites-guide/ - knowledge about excavition https://pokemonrevolution.net/forum/topic/227666-boss-pathing-website/ - An idea to create a similar page / marking of bosses18 points
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Hello everyone! Pokémon Revolution Online has always been a game I’ve deeply enjoyed, especially for its rich PvE content. Unfortunately, due to personal life circumstances, I had to step away for a while - but my passion for the game remains strong. That’s why I wanted to take a moment to share some suggestions regarding one of my favorite features: the Dungeons and the exclusive Shadow Zones. Shadow Zones – PvE Suggestions 1. Dedicated Dungeon Shop It would be great to introduce a shop specifically tied to dungeon content. This could offer exclusive items such as: Shadow-themed mounts Unique outfits or cosmetics (masks, clothes, Face Items..) (These rewards could be purchased using existing PvE Coins, or preferably through a new currency earned exclusively by completing dungeons. This would encourage more players to engage with this content regularly and reward consistent participation) Special items obtainable only through dungeon achievements (Unfortunately, I'm not very up to date with the latest Pokémon games, so you would know better than me, but for example, EV bracelets such as the Power Bracer) Additionally, a unique and prestigious reward could be the Shadow form of the Legendary Pokémon tied to each dungeon. For example: Shadow Meloetta for Crux of Melody Shadow Victini for Ruins of the Vale Shadow Hoopa for Scattered Realm This special Shadow form could be granted only to the best individual runner for each dungeon. However, this idea would require a dedicated PvE leaderboard for solo players, as currently there's no reliable system to track individual dungeon performance. If implemented, it would add a strong incentive for high-level, strategic PvE play. 2. Rethink Shadow Spawn Rates or Time Limits Shadow Pokémon are some of the most desirable rewards, but their encounter rate feels extremely low—even for common ones. It's often possible to go through a full 40-minute session without encountering a single Shadow Pokémon. Possible improvements: Increase the time limit in Shadow Zones Or ideally, allow unlimited time inside once access is granted However, unlimited time could make the current ladder system less meaningful. To offer a more balanced and progression-based approach, here's another suggestion: Purchasable Time Extensions – Players could be allowed to permanently unlock extra time in specific Shadow Zones based on their performance. For example: for every 250 points earned in a dungeon, a player can unlock +5 minutes of time in that Shadow Zone This time bonus would accumulate and be permanent, acting as a reward for consistent effort and mastery of that specific dungeon This system would let players "reap what you sow" their progress over time - encouraging replayability and giving everyone, not just the top-ranked players, a way to gradually gain more value from the content. 3. Weekly Rotating Shadow Dungeons Just like the Guild Island rotates based on community votes, you could implement a rotating Shadow Dungeon system with a unique Shadow Zone linked to each week’s dungeon. The Pokémon available in these zones could change weekly based on a vote system involving the top 3 dungeon-performing guilds or players. Example rotation patterns could be: Fire Pattern: Shadow Charmander + Shadow Torkoal + more Rock Pattern: Shadow Larvitar + Shadow Rhyhorn (I know it doesn't exist) + more Grass Pattern: Shadow Bulbasaur + Shadow Shroomish + more Earth Pattern: Shadow Gible + Shadow Phanpy + more and others.. This would: Let you include a wider variety of Shadow Pokémon that currently don’t fit existing Shadow Zones Allow spawn editors to create unique and thematic environments Make dungeon competition feel fresh and worth coming back to weekly The voting window could be from Monday 00:00 to Sunday 23:59 GMT+0, giving eligible players a full week to vote on the next rotation. These are just a few ideas I had in mind, and I truly hope they can inspire future improvements. I know how passionate the community and staff are about this game, and I’d love to see these kinds of enhancements make the PvE experience even more engaging and rewarding. Thanks for reading!17 points
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PRO PvP Viability Rankings by @Aggs, @Cyanirl, @Jorogumo, and @Pisforpenguin Welcome to the PRO PvP Viability Rankings thread! This thread is maintained by the PvP Coordinator team and will be updated regularly, but we want to hear your thoughts and opinions on both the metagame at large and specific Pokémon. Please understand that viability rankings are fundamentally a subjective matter — and as such, opinions may certainly differ. Please note the following: Usage is not the same as viability. Please do not nominate Pokémon on the grounds that they are frequently used. Be detailed when submitting nominations for changes. It is difficult to convince anyone, us included, to change their mind with a one-liner. All discussion is welcome, especially if you have personal experience laddering with a certain Pokémon for a substantial number of games. Remain civil. While spirited and contentious debate is encouraged, please do not resort to personal attacks. The following Pokémon are ranked in alphabetical order within each sub-tier: S Rank: S Rank Clefable Landorus-T A Rank: A+ Rank Aegislash Bisharp Diancie-Mega Kyurem Lopunny-Mega Serperior Tornadus-T Zapdos A Rank Dragonite Ferrothorn Garchomp Heatran Keldeo Kyurem-B Mawile-Mega Skarmory A- Rank Azumarill Blacephalon Excadrill Gliscor Hoopa-U Latios Manaphy Metagross-Mega Slowbro Slowking Victini Volcarona B Rank: B+ Rank Alakazam-Mega Chansey Charizard-Mega-X Charizard-Mega-Y Gardevoir-Mega Kommo-o Latias-Mega Latios-Mega Ninetales-Alola Pinsir-Mega Rotom-Wash Sableye-Mega Scizor-Mega Tangrowth Thundurus Tyranitar Ursaluna Venusaur-Mega Weavile B Rank Amoonguss Annihilape Breloom Greninja Gyarados-Mega Hippowdon Hydreigon Jirachi Latias Magnezone Medicham-Mega Suicune Thundurus-T Tyranitar-Mega Volcanion B- Rank Altaria-Mega Gastrodon Heracross-Mega Manectric-Mega Mew Porygon-Z Reuniclus C Rank: C+ Rank Aerodactyl Alakazam Alomomola Crawdaunt Cresselia Diggersby Ditto Gallade-Mega Gengar Mamowsine Pelipper Porygon2 Quagsire Ribombee Scizor Swampert-Mega Togekiss Uxie C Rank Cloyster Conkeldurr Garchomp-Mega Gyarados Hawlucha Kingdra Kleavor Marowak-Alola Mimikyu Slowbro-Mega Terrakion Torkoal Venusaur C- Rank Aerodactyl-Mega Azelf Beedrill-Mega Blastoise Blissey Cofagrigus Gallade Infernape Jellicent Klefki Mandibuzz Mantine Muk-Alola Nidoking Pidgeot-Mega Seismitoad Starmie Tentacruel17 points
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17 points
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@import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: 1rem; } li { margin-bottom: 3px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me. It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game. However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as: Dig Spots Excavation Dungeons Bosses + Mini Bosses Bug Catching Contest Mono Tournament Rebattling NPCs PokeStops Providing Service (e.g Quest Service, EV TRining, EXP Training, etc) etc (many other). If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days. If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income. Economy Status The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now. It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history) The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system. A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items. For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5. Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game. Future of the Economy With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns. This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters. So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them. This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed). Please, be patient and stay strong for a little bit more, we're almost there. This is simply not true. It's false and far from the reality. While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost. If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban. While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example). That being said, there's still a lot of exciting things in the works: We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing. A totally new region (and also something more!) to host these new generations. New game features, systems, challenges and game modes; New PVP rewards to incentivize PVP; etc. There's a lot of content on the way. Regarding Rockruff, to my knowledge, we never announced that it was huntable. Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available. Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage). As for the claim that "PRO only does cosmetics," it’s a misconception of the players who. We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc. While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content. On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of. Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from?? In this specific moment, the actual distribution is around: 12-13% from Brazil; 25-30% from the USA; 15-17% from Vietnam; India 12-13%; etc You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country). We simply cannot and will not translate the game into languages other than English. Translating the entire game, including dialogues, moves, quests, etc, would take even years. If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages. This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason. We hope you understand. It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work. This leaves only America (continent) available to play, and yet we have 650 players online: 383 + 267 = 650. 650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number. During December + XMAS: 14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America) 455 + 394 = 850 players online 9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up) 542 + 429 = 971 players online 25 December: 1:40PM EU (late night for America, EU+Asia available) This is 25 December, where people should be celebrating with their family. 914 people online. 1, 2 and 3 December: 1564 players online at the same time (940+624) 4th January: 1429 Players online at the same time I don't know where you're getting your numbers from, but at this point, it’s just misinformation. It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall. You're throwing out numbers randomly without taking the time to research or verify anything. We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless. 'OMG, Gold has only 400 players online!' Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.16 points
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Juicybois About us! a fresh and inclusive guild built for players who enjoy all aspects of the game, from thrilling PvP battles to engaging PvE content. Our goal is to build a relaxed, supportive community where no one feels pressured to join activities they don’t enjoy. Whether you’re here to climb the PvP ranks, dive into PvE adventures, or just vibe with fellow players, Juicybois has a spot for you. Come join us and enjoy everything PRO has to offer—your way. Our Staffs Leader: JuicyKen Officers: JuicyKenody, Gemurk, Squirrelnut2, Codyful, Dragonflyguru, Mackle, OranJuice, SaturnTgalactic Players who helped us that isn't in the guild: SaturnTgalactic Requirements: 1) At least 100+ hours 2) You have to undestand/speak english. 3) Alt accounts with mains in other guilds will not be accepted. 4) You must have Kanto & Johto done. Benefits: Guild Boss Lending Service Chill and friendly environment Exclusive Guild Giveaway Bounty System PvP Lending Service (Not ready yet) Submit your application here or on discord to: Codyful Guild Shop: https://pokemonrevolution.net/forum/topic/254357-juicymarket-epic-pokémon-section-added-12-pokemon/ Join our discord! https://discord.gg/gM5DWMbh Leader's Stream https://www.twitch.tv/gravitycat15 points
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Changelog 29.04.2025: Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc. Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it. Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up. Fixed Mind Blown recoil message showing up when its user fainted before being able to use it. Red Card will no longer activate when its holder gets OHKO. Cleaned up Red Card code. Coded Mortal Spin Coded Heat Crash Coded Grim Neigh Coded Chilling Neigh Coded Ice Spinner Coded Bitter Blade Coded Electro Shot Coded Wind Rider Coded Poltergeist Coded Blazing Torque Coded Magical Torque Coded Noxious Torque Coded Wicked Torque Coded Well-Baked Body Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9. Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist. Reworked Grass-type immunity to Spore and Powder moves. Fixed an issue where Cotton Spore could affect Grass-types. Updated the list of abilities that are ignored by Mold Breaker to Gen 9.15 points
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Publishing weekly news article every Friday 11-12pm EST. Issue #2 English French Portugese Credits Extra links Last week's Issue #114 points
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[Makiz Shop] < - - - - - - - - - - - - - - - - - - - - [GIVEAWAY] - - - - - - - - - - - - - - - - - - - - > Hello Guys I Want To Show You My Cosmetics Here And Maybe If You Like Anything We Can Make A Deal?! < - - - - - - - - - - - - - - - - - - - - [SHOP SOS] - - - - - - - - - - - - - - - - - - - - > < - - - - - - - - - - - - - - - - - - - - [SHOP STATUS] - - - - - - - - - - - - - - - - - - - - > [OPEN] - [NEW Items Added : 2/9/2025] - [Next New Items : ???] - [Current (Silver OR Gold) Server ATM : Silver] [SOS : Please Read The ''NOT AVAILABLE'' List (Down) Before Buy Anything You Want] Makiz Cosmetics : [Contact : (In Game Name : Makiz / Discord : Makiz_OFFICIAL) - Server ATM : Silver] Grahamsito's Cosmetics : [Contact : (In Game Name : Grahamsito / Discord : Grahamsito) - Server ATM : Silver] Payment Methods : Pokedollars Coin Capsule (450k) IV Re-roll Ticket (600k) Nat Re-roll Ticket (400k) Rare Candy (5k) [Makiz X Grahamsito] NOT Available Cosmetics : [LIVE] - (Rose, ) BIGGEST SHOP's BUYERS EMOJIS REWARDS LIST Shop Uptades Logs14 points
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Content Changelog June 2025 Legendaries: [Changed] To start the Mew Quest, you require all seen data for Kanto except for Mew and Johto Championship. [Removed] You no longer need to pay a fee of $200,000 for the Dragonclub Member Card within the Mew Quest. [Changed] To start the Celebi Quest, you require all non-legendary seen data for Johto and Johto Championship. [Changed] To start the Jirachi Quest, you require all non-legendary seen data for Hoenn and Hoenn Championship. [Changed] To start the Manaphy Quest, you require all non-legendary seen data for Sinnoh and Hoenn Championship. [Changed] To start the Bird Trio Quest, you require all non-legendary caught data for Kanto, seen data of the three birds and Kanto Championship. [Changed] The Baby Pokemon required within the Bird Trio Quest no longer needs to be freshly caught. [Removed] You no longer need any further dex requirements within the Bird Trio Quest. [Changed] To start the Beast Trio Quest, you require all non-legendary caught data for Johto and Johto Championship. [Changed] To start the Regi Trio Quest, you require all non-legendary caught data for Hoenn and Hoenn Championship. [Changed] To start the Eon Duo Quest, you require all non-legendary caught data for Hoenn and Hoenn Championship. [Changed] To start the Lake Trio Quest, you require all non-legendary caught data for Sinnoh and SInnoh Championship. [Changed] To start the Cresselia Quest, you require all non-legendary caught data for Sinnoh and Sinnoh Championship. [Changed] To start the Heatran Quest, you require all non-legendary caught data for Sinnoh and Sinnoh Championship. [Removed] Boss Nikola [Added] Legendary Pokemon will now respawn on their own with the same Nature, Abiliy and IVs as in their first encounter. Attractions: [Removed] You are no longer healed automatically after using the Hoenn/Sinnoh Transmat Service. [Changed] After finishing the Transmat Quest, you can now enter the Teleportation Room without talking to the guards.14 points
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The quest to obtain the Ash Hat cosmetic is only available to players who chose Pikachu as their starter. Unfortunately, many players (myself included) were unaware of this quest until later and are now unable to obtain the item. I kindly suggest offering a second chance for those who missed out due to this lack of information14 points
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Hello PRO, I think we have all noticed that recently the Membership has been pushed to be more necessary for hunts, while also increasing its price. While I understand that the game depends on donations to survive, I think that locking Pokemon out of reach for free to play and new players by making them MS only, when they were accessable the year before (I am looking at you Larvesta) is a bad idea. Instead I have some Suggestions and I hope to stop this trend of MS exclusive spawns, especially those which were non MS exclusive before. I was a huge Fan of the different Eevee spawns during XMas 2022 where Eevee had a non MS spawn following the 3 common, 3 uncommon, 3 rare baseline of spawns, and a MS spawn of 3 common 2 uncommon 2 rares in Whoville. I think this is a direction MS can move, being a sleight shortcut towards your desired rare form, instead of a key you need to find your rare form at all. The idea would be to make Spawns for high demand rare forms without MS, following the base spawn rates, and a spawn for the same Pokemon following a better spawn rate (cutting an uncommon from the spawn for example) giving those willing to pay an advantage but still including free players to hunt the Pokemon they desire. This concept can be taken a whole step further by adding MS NONSPAWNS. Just like some Pokemon can only spawn with an active Membership, these Pokemon will NOT spawn if you have an active Membership, therefore boosting the odds of finding the other Pokemon in that area more and giving an advantage towards your rare form. For example in Breezy Town, Miltank is a Pokemon that feels very random in there, making it a MS NONSPAWN gives hunters the option to look for their targets and not find it anymore. Another example can be Suzuka Cave 1F, where cutting Octillery with an active Membership improves the spawn. Creating such spawns would inspire a lot of players to use MS for their hunts, removing annoying spawns from their pools while still keeping these spawns alive for free to play or new players who cant or dont want to afford a Membership. EDIT: Some have given me Feedback that they might wanna hunt that Pokemon MS would exclude, however, you could simply pause your MS using the NPCs in front of the department stores and hunt the full spawn! I would much rather use MS this way than forcing exclusive spawns on the community locking their favorite or most desired forms behind it. After all I love PRO a lot for it being free to play without the need to buy a MS to get what you want, and I wish for it to stay that way. I hope the suggestion will be discussed and evaluated. Cheers Capri14 points
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Changelog 06.03.2025: Coded Alluring Voice. Coded Burning Jealousy. Coded Scale Shot. Coded Stone Axe. Coded Ceaseless Edge. Coded Meteor Beam. Coded Crafty Shield. Coded Retaliate. Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage. Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute. Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards. Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon. Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute. Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack. Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP. Fixed Poison Fang to have a 50% chance to badly poison instead of 30%. Fixed Multitype, so it no longer prevents items that aren't Plates from being removed. Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type. Enhanced Bulletproof messages when protecting from a bullet move. Enhanced the message when a Z-Move is boosting a Pokémon's stats. Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit. Fixed Ice Body's healing message that wasn't displaying under Hail. Justified and Rattled will proc at each hit of multi-hit moves. Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate. Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding. Disguise will no longer print super effective/not very effective messages the turn it breaks. OHKO moves can now break the enemy's Disguise. The 1/8 max HP loss from broken Disguise now rounds down. Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit. The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move. Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state. Removed an unnecessary message when Aroma Veil blocks Cursed Body. Added the Typeless Type. Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost. Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless. Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.14 points
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13 points
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TL:DR, MS pokemon are getting out of hand. This is a chart for Honedge, a Pokemon that is used very much in pvp ever since it got freed from its ban. Recently it got a Valentines form as well.(Which is sick GJ artist team), but if you notice there isn't a single way to get a event form honedge outside of MS spawns. Headbutts don't give out shiny/forms and excavations are shiny/formed locked. Why does Honedge need so many MS spawns? Im all for making MS spawns better than the non MS spawns, makes MS something to seek and buy when you can. But objectifying it as "Needed" for a Pokemon just is unjustifiable. Make the Non MS spawns somewhere the original Pokemon could actively spawn at. For example Cave of justice seems perfect for this. Its late enough in the game for people needing to complete 3 regions and most of sinnoh to get to. Then we have things like this. This is the spawns for Bagon, a popular Pokemon but not very used in pvp but also has a Val form so people are going to hunt for it. The reason why I show this is Why is a HOENN native pokemon locked behind SINNOH. Meteor Falls is where you would get Bagon in the original games. This would be like locking Pikachu in Virdian forest or power plant in kanto behind ms and giving it a spawn at the power plant in Sinnoh and calling it a good way to balance MS. Of course this isn't as bad as honedge as Bagon actually does have a non MS spawn and on the event island and sinnoh. Seems like it should be the other way around. Im sure there are others examples like how Alolan Marowak was a MS spawn ONLY for haloween, but after seeing honedge I had to say something. Bagon spawn been in the back of my mind for years now. My suggestion is to change how you view MS spawns because seems to me its getting out of hand. Seems almost predatory in how its trying to get the player to donate in order to get them 15 days of MS hunting. MS in my eyes should be something players seek when they want to improve their hunting efficiency. MS spawns can be better than others, but they shouldn't gatekeep players from getting Pokemon without spending money. Saying things like "its ok because you can buy CCs and an term MS from other players" is not a fix, its a band-aid to an already failing system. Especially seeing how SMS,MS, and large MS (and bms) all got price hikes its getting harder and harder to justify paying money to support the server and getting something cool in-game as a return for helping out. To improve MS is to improve the satisfaction of players and letting them feel better about spending 5-10USD on MS to help them hunt pokemon they want to get. If anyone else has similar spawns that seem predatory in their nature like MS locked only or Native spawns locked behind ms found in event areas/later areas feel free to post them below to spread awareness on this topic. Thank you.13 points
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@import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: .97rem; } li { margin-bottom: 5px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } If you’re reading this without having read my previous section, please make sure to read that first for context. https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/page/3/#comment-1516898 If you take a moment to check the Update Logs on our forum, you’ll see that we release major updates almost every month. Each update includes a a huge amount of content, all thoroughly documented for anyone to review. Not every update is something you can see visually or graphically. For example, the 4238,743382 coded moves take an enormous amount of work to implement. But because they aren’t flashy or visible, it’s much easier to notice a new cosmetic than a newly coded move, despite both being equally present and requiring significant effort. Walross and Cames are not artists, and artists are not developers. While artists focus on creating cosmetics/tiles/npc/mounts/etc, Walross and Cames work on the coding side. Both groups (artist and developers) work simultaneously but on totally different departments, each contributing to the game's development in different ways. I’ve done that farming route several times during my time on PRO. While I may not have run it as often as most of the players, my words comes from both my personal experience and feedback from many players who have been running that very route (along with other activities) daily for years. I’m not saying it’s super mega easy, and I completely understand that the content doesn’t play itself alone; effort from the player is required. However, you must remember that PRO is an MMO. It’s designed to reward players who put some effort in the game activites, and it’s reasonable to expect players to invest some time to earn resources like money, items, and Pokémon. That said, the amount of time required to run those Routes is much less than you think, if you approach it correctly. For example, bosses alone generate around 600,000 Pokédollars weekly, and if you know what you’re doing, you can clear all the bosses in about two hours. There are countless guides available to help players optimize their boss runs (e.g., Bhimoso’s guide). Combining this with other money-farming methods, reaching 1.5m in a week is something achievable by the average player. Certainly, I do agree with your point that certain aspects of the game could benefit from updates to keep the content 'fresh'. However, even with their current state, they remain viable and efficient methods for generating consistent income. Saying 'The Trade Chat is Bad!' without argumenting and motivating your opinion is quite useless, as it does not add anything to the topic. From my personal experience, when it comes to the Trade Chat, most of the complaints revolve around three things: Resellers (Buy X Good at 50, resell at 100); There's nothing inherently wrong with them, as they exist in every game and don't harm the economy. Some players prefer selling quickly at a lower price, while others choose to sell at a higher price, putting in more effort and time for a potentially greater return. Scammers (Buy X Good for an extremely small amount of its real value, exploiting the ignorance of the seller); While this behavior is undeniably awful, some might even call it disgusting, the term scammer is incorrectly used, as this is not a real scam. We strongly disapprove of behavior where players, especially new ones, are targeted and pressured into selling rare forms or Shinies for a fraction of their worth, but there is nothing we can do about it for few reasons: There is no official price for items in the game; values are determined by the player-driven economy. Players are entitled to sell their goods at any price they choose, even if it’s far below the market average. Setting strict rules about pricing would require us to dictate the value of every item, which would undermine the core principles of a player-driven economy. The best way to address this issue is through community-driven efforts. Whether as part of a guild or individual players, the community can share knowledge about item values and fair trading practices, as well as fostering a supportive environment. Human Interactions (PMs, Trade Agreements) Not much to say. If people break rules, report them and they get a ban. In short, the only real problem is "Scammers", but this is not a problem of the Trade Chat, but actually a problem of the human race, and there is nothing we can do about it. I strongly disagree with the claim that the Trade Chat is bad. You haven’t provided any arguments or reasoning to support your opinion and simply stated, "it's bad." so there may be something I missed. In that case, please elaborate. No offense, but is this your first video game? There's nothing wrong with selling cheaper items to buy more expensive ones. This is how economies work, both in the real world and in every game. There are a very huge amount of ways to make money in the game, and some methods might generate higher income than others. However, not a single method will guarantee that you only get high-value/expensive items or Pokémon. The game is designed to provide various ways to generate an income, and as you progress you'll naturally come across both smaller and larger opportunities, therefore sometimes you'll gain more than other. For example, it's unrealistic to expect to only catch 3x31 Pokémon, or Shinies/Rare Forms, worth millions every time. As you progress, you'll naturally encounter lower-IV/worse Pokémon that however you can still sell to other players as they may need them, and that's perfectly normal and fine. There are people selling Pokémon for 20k, which might seem like a small amount. However, if you sell 5, you’ll already have 100k. When it comes to speedrunning, there’s really no need for it. Why rush? There’s no pressure or time limit, and how you play is entirely up to you. It’s a game—take your time and enjoy the experience. Whether you get a Shiny Charizard after one month or six months, it doesn’t matter as long as you're having fun. It’s all about seeing the bigger picture, something you're not doing. Working smarter and more efficiently usually leads to results that are just as good, if not way better, than working harder. The biggest flaw in your argument, common among many PvP players, is the belief that only the most "giga-mega-epic" Pokémon are viable in PvP. This simply isn’t true. You don’t need to spend excessively to build a PvP-viable team. Skill plays a much bigger role than stats, and over time, it’s rewarded far more. For instance, if I gave a 6x20 IV team to a player like C0mp (to mention a recent tournament winner) and a 6x31 IV team to you, I’m confident you’d still lose. Pretending that only 9x31 PVP pokemon are viable is like those COD player that buy $400 chair, $300 keyboard/mouse, $600 headphones and then get killed 30 seconds after the match start by the very first random player they find and that have a $30 setup. Skill and strategy always outweigh perfect stats. Sure, having better IV is preferred, but that's something you will get in the long run. You can't get everything and immediately without actually working and placing some effort into that. Let me stop you right there. I have replied you here already, so I will not repeat myself. I would like to add, however, that it’s not banned, so people are still free to use it. That said, the number of players using it right now is ridiculously low, and it doesn't have any noticeable negative impact on the PVP aspect of the game. At the moment, other playstyles are simply better, and it's bound to get worse eventually. As for Stall in Gen 9 ... have you spent some time to document yourself? Stalling in NatDex is quite bad. Want to play Stall? Gambit & Gholdengo entering the room: I really can't begin to understand why you think artists are responsible for fixing bugs, coding new features, or adjusting content prices. What’s next, are mappers going to handle trade auction bans, or moderators going to be in charge of mapping new areas? It seems like you have not a clear understanding of what each role does. In reality, artists could release 1,300 cosmetics every month, and it would not slow down or interfere at all with the development of other parts of the game, like content creation, mapping, or bug fixing. These aspects are handled separately, and out of the 20+ artists we have, none of them deal with the issues you're talking about in this thread. When it comes to map size, there's little connection to player base size. Maps are designed to enhance immersion, exploration, and to provide an adventure-like experience. I understand that some might prefer a simpler 3x3 square map, or teleports to make 20 meters, but that approach would ultimately feel horrible and would not fit a Pokemon Game. Talking about Teleports, you call this a serious problem, but I call it serious lazyness from your end. In Event Maps we offer two methods to teleport: The Halloween map has dig spot tunnels connecting different areas; The Christmas maps has the Sailor and Chair Lift (and dig spot too iirc) These teleports are meant to help you skip the majority of the route. However, we can't just place teleports inside PokéCenters because there are lazy people who refuse to walk even for just 5 seconds. Calling the absence of teleports in every single Pokécenter on Event Maps a serious problem is utterly ridiculous. Please listen carefully. I'll be more respectful than I probably should with you after what you just wrote. The game’s been around for 10 years with probably 5,000 items, so yeah, some descriptions are outdated or incorrect. We’re not denying that. However, there are important items that need quick updates because they affect gameplay and/or are game-changing, and then there are the less important ones that don’t need urgent fixes. For example, if we’re still using the Nugget description from Gen 4, don’t expect us to drop everything we are working on and prioritize that. We focus on the items that have a higher impact on the game and on the players gameplay. Players honestly don’t give a fuck if the Nugget description is from Gen 4 or Legends Arceus because it won't change their gameplay. It’ll get updated, but it’s not something we lose sleep over, since there are more important projects (new regions, Gen 7, 8, 9, new game modes, new system, etc). You mentioned having the right to complain, which is fair, but please think about it. Saying "item descriptions are wrong" without specifying what’s wrong doesn’t help us in any way. What’s faster for us, searching through 20,000 items to find errors, or you pointing out what’s wrong? You talk about delays, but would you prefer we delay updates to go through 5,000 items instead of reporting specific issues? You think it’s comical that we’re not aware of that, but the only comical thing here is what you just wrote. The game wasn’t created by the current developers or Staff Members. Some older items might have incorrect descriptions. Do you really expect a developer, or Staff Member, to know the description of every single item added 5 years before they joined the project? As I said previously, please help us by reporting any error you find, and we'll deal with it as soon as possible, thank you. I totally understand that my answer might have disappointed you, but you're completely misunderstanding the scale of work involved in translations and how it's structured. If translating the game were as easy as you think, so just handing it over to Brazilian players to help, we would have done it by now. Translating a game like Pokemon as big as PRO (way, way, way bigger than a single GameFreak game) for one single language would take years. Translating is not as easy as you think. You need to to figure out the best way to translate, develop systems for players to switch languages, and adapt translations to the context of Pokemon. There are 432472474467 different NPCs. Then, you have to go into the server/client, find where each file is, and add translations for each item. Now, imagine doing this for 5+ languages. Brazilian isn’t more important than Vietnamese, Chinese, Greek, or any other language. We're a fanmade Pokémon game run by a team of volunteers. Even professional games that costs $60 and with multimillion-dollar budgets don't always have full translations. Many popular games only offer English or at most 2-3 languages, despite having paid teams and large budgets. You started with numbers by mentioning that the average amount of players during Xmas was 450,, so it’s only natural that I’d respond the same way. However, the difference here is that I backed up my claims about activity with concrete evidence, while you haven’t provided any (not for activity or any other epoint). Let’s set aside the “you don’t play!”, it’s a lazy argument used to dismiss valid points when you can't counter-argue. My statements aren’t based on personal opinion but on hard evidence (amount of players that register and log every day, for example), and I always verify my claims with our Staff Members. It shouldn't matter, however, since you measure credibility by “I play more than you,” it’s worth noting that a lot of them have far more playtime than you do. As for bots, it’s true that bots exist in the game, just like they do in nearly every other online game. However, you’re making a mistake if you think that the number of bots connected at the same time is significantly high to the point of making the player-online-count unreliable. The reality is far different. Also, do not confuse macro with bots, they are two very dinstinct things. Regarding the Chat, using chat as a benchmark for active players is an inaccurate method. Many players don’t use general chat; they prefer guild chats or Discord for communication. So, suggesting that the number of active players can be gauged by the number of people talking in the game’s public chat is simply wrong. Players are still active and engaged, but they may not necessarily be using the game’s public chat. CONCLUSION Overall, this thread is honestly just useless, and I hate to say that because I genuinely care a lot about the opinion and the feedback of our community, regardless if positive or negative. Constructive feedback is essential for the game’s growth and improvement. That said, this discussion has been frustrating from the start. You’ve consistently refused to inform yourself about the topics you’re discussing. Instead, you’ve chosen to make assumptions, write baseless claims, and insist, 'I SAID ALL FACTS,' when in reality, those are just opinions. If you want to contribute meaningfully, take the time to understand the topics before making claims. Constructive criticism, backed by proper reasoning or evidence, is always welcome. But throwing out uninformed opinions and labeling them as 'facts' does nothing to help the game or the community. In the future, if you want your feedback to truly make an impact, present your arguments thoughtfully and back them with evidence. hat’s how we can work together to improve the game. But this kind of baseless ranting achieves nothing and wastes time for everyone involved. Given this, I will now lock the thread. Have a great day. Special thanks to @Vangogsan for helping with explaining few things I may have missed and that may be useful for other players.13 points
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.keita-text { background: #A5EEFD; background: linear-gradient(to bottom, #A5EEFD 0%, #3774FF 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 17px; } .keita-header { background: #A5EEFD; background: linear-gradient(to bottom, #A5EEFD 0%, #3774FF 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; } body { font-family: 'Inter', sans-serif; } The haunted season has arrived, and so has our special Halloween event! Get ready to catch spooky Pokémon, face haunting challenges, and embark on a thrilling adventure! From Friday, October 11th to November 10th 11:59 PM GMT+0, we have prepared for you two activities to obtain a super exclusive, untradeable SHINY Halloween Scyther. Win the Halloween Hunt Contest. Staff-exclusive Hunt Contest. Due to their responsibilities, staffs have limited time to hunt, so they will be excluded from the regular Hunt Contest and will attend a Staff-Only one. REWARDS PLAYERS STAFF 1st place: SHINY HW Scyther + 2x IV-locked reroll SHINY HW Scyther + 1x IV-locked reroll 2nd place: SHINY HW Scyther + 1x IV-locked reroll 2x IV-locked reroll 3rd place: 1x IV-locked reroll 1x IV-locked reroll HOW TO PARTICIPATE To participate, show your Pokemon to Hunting Contest Judge in Murky Town, who will judge your entries. Points are rewarded based on the Pokemon’s Nature, Ability and IV. Additional points will be rewarded if the Pokemon is a Halloween or Shiny form. You can submit every rare Pokemon that belongs to a family with a Halloween Form: POKEMON YOU CAN SUBMIT (+their Evolutions): The Hunting Contest Judge will not take your Pokemon, once submitted, they will remain in your account. You may submit multiple Pokemon to be judged, there is no limit. Only Pokemon caught after the event has started can be submitted. The Pokemon will be untradeable; players can choose the nature and ability, but the IVs will be randomly generated. A single player cannot get two or more forms. Kleavor won't be obtainable until Gen 9 is released This SHINY form will never be obtainable again after this event.13 points
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Welcome to eNvy's Service Shop Notes: Accepted Payments: IV Reroll Ticket 650k Nature Reroll Ticket 300k Coin Capsule 450k Black Medallion 200k __________________________________________________________________________________________________________________________________________________________________________________________ Hoopa Dungeon Service Arche Dungeon Service: Available in both Silver and Gold Server Arche Quest - 200k Requirement to Unlock Hoopa dungeon Hoopa Service- 750k Single run -> 1 ring of desires, 1 hoopa normal Unbound Service (6 ring needed for prison bottle) 1 Ring - 500k 2 Ring - 900k 3 Ring - 1m3 4 Ring - 1m7 5 Ring - 2m Hoopa + 6 rings = 2.5m Notes: __________________________________________________________________________________________________________________________________________________________________________________________ Z-Moves Service Available in both Silver and Gold Server Z Ring - 300k Z Crystals - 450k each Crystal (only from Monotour Tournament, I do not do the specific pokemon Z moves) __________________________________________________________________________________________________________________________________________________________________________________________ Contact Info: IGN = Envymeister Discord = eNvyle100 Time zone = GMT+012 points
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In honor of the best form of all time being added to PRO, Biggie Cheese Dedenne, I will be giving away 3m pokedollars to one lucky person in this thread. All you have to do to enter is post a picture of either biggie cheese or biggie cheese dedenne. Can be one you find online or one you draw yourself, doesn't matter! I will put the names of everyone who entered into a roulette wheel to select a winner at random on Thursday, October 24th ---------------------------------------------------------------------------------------------------------------------------------------- EDIT: The winner is Choxx ! Congrats to my similarly named brethren! Thank you all for participating and spreading the love of the big cheese! msedge_rSZ9VEuRKT (2).mp412 points
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/* effect-shine */ .shine { -webkit-mask-image: linear-gradient(-75deg, rgba(0,0,0,.6) 30%, #000 50%, rgba(0,0,0,.6) 70%); -webkit-mask-size: 200%; animation: shine 2s infinite; } @-webkit-keyframes shine { from { -webkit-mask-position: 150%; } to { -webkit-mask-position: -50%; } } Starting Offer: 10m Mininum Bid: 500k Start Time: 72hours after first bid Insta: 30 million Accepted Payment: Coin Capsule = 400k / Reroll Ticket = 500k Keita's OT Collection OT N°1: Mega Epic Goomy - Won by Salemzeroo / 2nd September 2022 OT N°2: Epic Mudkip - Won by Raika / 14th November 202312 points
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Hello everyone! It's me Feebas the insane pokemon collector. Today I have decided to open up my secret stash a little for some very unique ,and rare auctions! Rarely seen across the PRO world. So this is your chance to get some of my super secret collection pieces! All money made will not go to myself for personal gain ,but be used for some helpful ,and secret things! I hope you all enjoy this fun one of a kind auction! Start Price: 1 Pokedollar Min Raise: 1 Pokedollar End Point: 7 Days after first bid. Payment: Pokedollars only Noinsta Both servers are able to bid I will transfer to the winner. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.12 points
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Summer Froakie, Summer Frogadier, Summer Greninja, Summer Ash-Greninja 1. Base Form 2. Cerulean Strike (Chromas) 3. Lush Fury (Chromas) 4. Blossom Mirage (Chromas) Easter Mawile, Easter Mawile (Mega) 1. Base Form 2. Clovernova (Chromas) 3. Riptide (Chromas) 4. Sunburst (Chromas) 2021 Xmas Sableye, 2021 Xmas Sableye (Mega) 1. Base Form 2. Frosted (Chromas) 3. Blush (Chromas) 4. Demonic (Chromas) 2019 Xmas Sableye, 2019 Xmas Sableye (Mega) 1. Base Form 2. Darkcore (Chromas)12 points
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12 points
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Hello, PRO Team and Community! I would like to suggest adding Ranked Monotype Battles as a new option in PvP. This format would allow players to compete using teams of a single Pokémon type, adding more variety and strategic depth to ranked matches. Monotype is a fun and competitive format that tests creativity and adaptability. It could also encourage more diverse team building and make PvP even more exciting! I believe this addition would be a great way to expand the PvP scene in PRO. What do you think? Looking forward to hearing your thoughts!11 points
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Dear staff members! You added a Search Bar to the Lending Trades window, and said maybe will be used elsewhere so I came up with a more user friendly version for the PC box version: This has the same functionality, but more user friendly because players don't have to learn all those terms for searching, and makes searchings much faster too! Filters: Name, OT, Move, Ability: Normal Text box with string input. Nature, Type, Hidden Power, Region, Gender: Drop-down list of values where we can choose one. Hold item, Shiny, Form: Checkbox with Tre/False value Sort: Checkbox (same as current one) Level, Total stat, IV, EV: Works same way as in lending window, for example: Level text box: 100 shows only lvl 100 pokemon >=50 shows lvl 50 or higher pokemon Total stat text box: speed>=284, spdef>150 shows pokemon with at least 284 speed and more than 150 spdef (same with IV and EV filters) Bonus: added the lending window button next to release button. If anyone like this idea give a heart or comment please!11 points
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February 13th 2025 New maps + Spawn % adjustement to respect our current standart on all johto/Kanto spawns + some extra region maps like love island dock islands etc.. hoenn and sinnoh are WIP and the rest of extra region maps are also WIP Spawns change Tier and spawn % were adjusted on the following maps Some common / Uncommon got changed here the major change list for these maps Desert Lagoon Land - Changed Murkrow for Vullaby Water - Removed Hippopotas - Changed Totodile From D only to M/D/N Abandoned Desert Village - Removed Trapinch - Added Drilburr at D with MS - Added Sandile at D -Added Helioptil at M/N Amazon Forest Land - Removed Pichu - Removed Smeargle - Removed Tyrogue - Added Skorupi with MS - Added Shuckle Water - Added Skrelp with MS - Added Relicanth Amazon Forest Entrance - Added Chatot - Added Venipede with MS Desert Cave - Added Scraggy Dock Island - Added Alomomola with MS Munchlax Resort - Changed pokemon in the area to have an eating/sleeping pokemon theme in the area Love Island Land - Removed wynaut/ralts/deerling/woobat - Added Riolu - Added Eevee Water - Changed Dratini From N to M/N But Removed the repel - Changed Carvahna From D to M/N/D - Changed Azurill From N to D - Changed Lapras From M/D to D Diamond Empire Foyer - Added Dweeble - Added Stunfisk - Removed Klefki/Carbink/Vullaby Diamond Empire West Wing - Added Klefki - Added Mr.Mime - Removed Sableye (Repel Moved to Diamond Domain B1F) Diamond Empire Ballroom - Removed Cryogonal - Removed Sandile - Added Carbink - Added Mime Jr Diamond Empire East Wing - Removed Sandile - Removed Drilbur - Added Timburr Diamond Empire Entry land - Removed Rufflet - Added Drilbur Diamond Empire Pathway Underwater - fixed all the tiers and species only Diamond Domain Main Cave land - fixed all the tiers and species Water - Added Cryogonal Diamond Domain B1F Land - Added Repel to sableye at lvl 26 Water - Added Starmie with MS Diamond Domain 1F Water - Removed Flabébé Breakers Trench Underwater - fixed all the tiers and species only Cape Of Palpatoo - fixed all the tiers and species only Breakers Beach - fixed all the tiers and species only Eriyadu Town - fixed all the tiers and species only Palpatoo Beak - Removed Palpitoad Pola Tai Lagoon - fixed all the tiers and species only Patch Log Kanto Spawns Tier and spawn % were adjusted on the following maps Some common / Uncommon got changed here the major change list for these maps Cerulean Cave 1F Land - Added Kangaskhan - Removed Yamask Water - Added Lapras / Starmie Cerulean Cave 2F - Added Chansey Cerulean Cave B1F Land - Added Mr. Mime and MS Metagross - Removed Ditto / Skorupi Water - Added Dragonair Cinnabar Island Water - Staryu From N only to M/D/N Cinnabar Mansion 2 - adjustement spawn Cinnabar Mansion 3 -Added Rapidash Arcanine ninetales Cinnabar Mansion B1F - Ditto From M/D to M/D/N Lavender Town Graveyard -Added Yamask M/D -Removed Golet Mt. Moon 1F - Tier and spawn % and pokemon adjustement Mt. Moon B1F - Re order + Tier and spawn % and pokemon adjustement Mt. Moon B2F - Tier and spawn % and pokemon adjustement Pallet Town Water - Removed Squirtle - Removed MS on Lapras Pokemon Tower 2F - Tier and spawn % and pokemon adjustement Pokemon Tower 3F - Tier and spawn % and pokemon adjustement Pokemon Tower 4F - Tier and spawn % and pokemon adjustement Pokemon Tower 5F - Added Golett with MS Pokemon Tower 6F - Added Nincada With MS Pokemon Tower 7F - Added Honedge with MS Pokemon Tower Underground - Tier and spawn % adjustement Power Plant - Removed Pachirisu - Added Electrike With MS Rock Tunnel 1 - Removed MS on Kangaskhan Rock Tunnel 2 - Added Absol With MS Route 1 - Tier and spawn % and pokemon adjustement Route 2 - Tier and spawn % and pokemon adjustement Route 3 - Tier and spawn % and pokemon adjustement Route 4 - Tier and spawn % and pokemon adjustement Route 5 - Tier and spawn % and pokemon adjustement Route 6 - Tier and spawn % and pokemon adjustement Route 7 - Tier and spawn % and pokemon adjustement Route 8 - Tier and spawn % and pokemon adjustement Route 9 - Tier and spawn % and pokemon adjustement Route 10 - Removed Electabuzz Route 11 - Snorlax From D to M/D + Remove the snorlax repel Route 12 - Removed Minccino - Added Slakoth with MS - Added Repel to Snorlax (instead of the previous route 11 repel) Route 13 - Removed Chansey - Added Aipom and Minccino Both with MS Route 14 Land - Tier and spawn % and pokemon adjustement Water - Staryu From N to M/N Route 15 - Tier and spawn % adjustement Route 16 - Tier and spawn % and pokemon adjustement Route 17 Land - Tier and spawn % and pokemon adjustement Water - Staryu From N to M/N Route 19 Water - Tier and spawn % and pokemon adjustement Route 20 Water - Added Wailmer with MS - Tier and spawn % and pokemon adjustement Route 21 - Tier and spawn % and pokemon adjustement Route 22 - Tier and spawn % and pokemon adjustement Route 23 - Tier and spawn % and pokemon adjustement Route 25 Land - Added Buneary with MS - Tier and spawn % and pokemon adjustement Water - Added Psyduck Route 26 - Tier and spawn % and pokemon adjustement Route 27 - Tier and spawn % and pokemon adjustement Seafoam 1F - Tier and spawn % and pokemon adjustement Seafoam B3F - Tier and spawn % and pokemon adjustement Seafoam B4f - Added Sneasel with MS Tohjo Falls - Tier and spawn % and pokemon adjustement Vermilion City Water - Added Staryu N - Added Octillery With MS Victory Road Kanto 1F - Added Gligar Victory Road Kanto 2F - Drilbur is now MS - Removed Aron Victory Road Kanto 3F - Added Aron With MS Viridian Forest - Added Shroomish at M/N With MS Patch log Johto Spawns Tier and spawns % were adjusted on the following maps Some common / Uncommon got changed some times there is only Re order here the major change list for these maps Route 29 - Tier and spawn % and pokemon adjustement Route 46 - Tier and spawn % and pokemon adjustement Dark Cave North - Added shuckle dark cave south - Tier and spawn % and pokemon adjustement Sprout Tower F1 - Tier and spawn % and pokemon adjustement Sprout Tower F2 - added Chatot with MS Sprout Tower F3 - Added Meditite with MS Route 32 - Added Croagunk With MS Union Cave 1F - Tier and spawn % and pokemon adjustement Union Cave B1F Land - Added Woobat With MS Water - Added tympole With MS Union Cave B2F Land - Added Roggenrola With MS Ruins Of Alph - Removed MS on Smeargle Route 33 - Removed Shinx - Changed Heracross from D to M/D Slowpoke Well - Tier and spawn % and pokemon adjustement Slowpoke Well L1 Land - Added Carbink With MS Route 34 Land - Remove MS from Togepi - Added Cleffa Water - Staryu From N to M/N Route 35 - Removed Ditto - Added Elekid - Added Igglybuff - Added Chansey Route 36 - Tier and spawn % and pokemon adjustement Route 37 - Tier and spawn % and pokemon adjustement National Park - Removed Sewadle - Added Scyther M/D Route 38 - Tier and spawn % and pokemon adjustement Route 39 - Tier and spawn % and pokemon adjustement Route 40 Land - Removed Repel on Corphish Watter - Added Carvanha With MS Olivine City - Tier and spawn % and pokemon adjustement Route 41 - Added Relicanth with MS Cianwood City - Added Frillish With MS Cliff Edge Gate - Tier and spawn % and pokemon adjustement Cliff Cave 1F - Tier and spawn % and pokemon adjustement Cliff Cave B1F - Tier and spawn % and pokemon adjustement Cliff Cave 2F - Tier and spawn % and pokemon adjustement Route 47 Water -Added Binacle With MS all Unown adjusted tier in these maps Ruins Of Alph Item 1 Ruins Of Alph Item 2 Ruins Of Alph Item 3 Ruins Of Alph Item 4 Burned Tower Floor 2 - Removed Meditite and Chatot Burned Tower Top Floor - Added Magby Route 42 - Tier and spawn % and pokemon adjustement Route 43 - Tier and spawn % and pokemon adjustement Lake Of Rage - Tier and spawn % and pokemon adjustement Mt. Mortar 1F Land - Added Bunnelby With MS Mt. Mortar B1F - Tier and spawn % and pokemon adjustement Mt. Mortar Lower Cave - Tier and spawn % and pokemon adjustement Mt. Mortar Northern Entrance - Tier and spawn % and pokemon adjustement Mt. Mortar Upper Cave - Tier and spawn % and pokemon adjustement Route 44 /!\/!\/!\/!\TIER CHANGE /!\/!\/!\/!\ - lowered Pidove From Rare to Uncommon - Changed Zangoose From N to M/D/N with MS Ice Path 1F - Tier and spawn % and pokemon adjustement Ice Path B1F - Added Cubchoo With MS Ice Path B2F - Tier and spawn % and pokemon adjustement Ice Path B3F - Tier and spawn % and pokemon adjustement Dragons Den Entrance - Removed Murkrow - Added Noibat With MS - Removed Ms on Gligar Dragons Den Land - Removed Swablu - Removed Carbink - Added Bagon With Ms Water Changed Dratini level repel from 55 to 54 to remove outrage Dragons Den B1F - Removed Bagon Dragons Shrine Land - Added Deino With MS Water - Added Swablu - Removed Lapras - Removed Dratini Route 45 - Removed Ms on Skarmory - Changed Gligar From M/D/N to M/N - Changed Skarmory From M/D/N to D/N Route 28 - Added skiddo - Removed MS on heracross Mt. Silver Exterior - Removed MS on Skarmory - Changed Skarmory From M/D to M/N - Changed Vulaby From N to M/N - Changed Zangoose From M/N to M/D/N Mt. Silver Upper Mountainside - Removed Hitmonchan Mt. Silver Lower Mountainside - Removed Hitmonlee - Added Tyrogue Mt. Silver 1F - Tier and spawn % and pokemon adjustement Mt. Silver 2F - Tier and spawn % and pokemon adjustement Mt. Silver Moltres Chamber - Tier and spawn % and pokemon adjustement Route 49 - Removed MS on Totodile Whirl Islands 1F Northeast - Removed Gligar Whirl Islands 1F Northwest - Tier and spawn % and pokemon adjustement Whirl Islands 1F Southeast - Tier and spawn % and pokemon adjustement Whirl Islands 1F Southwest - Tier and spawn % and pokemon adjustement Whirl Islands B1F - Added Gligar M/N Whirl Islands B2F Water - Added Staryu All kanto and Johto Spawns are now in line with today's spawn % standards11 points
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WIP WIP Wally announced a Gen 9 update and potentially the addition of more tournaments and PvP events (Assuming this because of the recent PvP coordinator roles). I noticed a lot of people have never played past Gen 7, so here's a little prep for you all. All of this is just based on my experience of following competitive Pokemon since Gen 6 and what I personally think of what will happen with the release of Gen 9. Quick note on that, I may think a Pokemon's usage is top X, but that does not mean it's as viable as made to be. Usage rate does not equal viability. I'm open to feedback I can edit in or change, just don't say dumb stuff like "Hey, X mon is better than how you described" then not explain why. This also isn't the thread to express your opinions on current bans. I'll be updating this daily so i'll keep bumping this thread. Feel free to follow the thread if you want to be updated. This way it'll be less overwhelming to read on all the new Pokemon too. I hope you guys can use this for future references or just to learn something new. Format: Pokemon - Typing Abilities: Useful or recommended abilities will be in bold, hidden abilities will be in italics. Stats (HP / Atk / Def / Sp.Atk / Sp.Def / Speed / Total -Spoiler-Image-Spoiler- Evolutions (x--Evolution method-->x) Analysis and predictions Rillaboom - Grass Overgrow / Grassy Surge 100 / 125 / 90 / 60 / 70 / 85 / 530 Grookey--Level 16-->Thwackey--Level 35-->Rillaboom Rillaboom is an amazing wallbreaker, best used on balanced and hyper offense teams. With access to Grassy Surge, setting up Grassy Terrain on switch-ins, Grassy Glide, a 70bp (55bp in gen 9) Grass type move that has +1 priority only while Grassy Terrain is active, Knock Off, Superpower, U-Turn, Wood Hammer, Swords Dance and Choice Band variants can deal massive damage to the opponent's team. Adamant is generally ran on this mon, however Jolly is also viable. Some Pokemon that check Rillaboom are Zapdos, Corviknight, Skarmory, Buzzwole. It'll probably be a top 50 used mon once Gen 9 is released. Cinderace - Fire Blaze / Libero 80 / 116 / 75 / 65 / 75 / 119 / 530 Scorbunny--Level 16-->Raboot--Level 35-->Cinderace Cinderace was banned in gen 8 OU, along with gen 8 Magearna which was a solid check to Tapu Lele, Ash-Greninja, and itself, while still maintaining a pretty good offensive presence. It was considered to be too much for Gen 8 OU at the time partly because of its Speed tier, only being out sped by Dragapult and Zeraora at the time, generally forcing switches on defensive Pokemon like Ferrothorn, and Corviknight, and Libero, which is Cinderace's Protean, giving it STAB on every move it has. Gunk Shot, High Jump Kick , Pyro Ball (A 120 BP. 90%acc, 5-8PP Fire-type move), Zen Headbutt, Sucker Punch, U-Turn, Electro Ball. It can run Bulk Up sets to potentially sweep teams. Its other signature move, Court Change, allows it to swap every entry hazards and screens active on the field. If I had Stealth Rocks on my side and my opponent had Light Screen on their side of the field, after using this move, I would have Light Screen active and Rocks would be on their side. Jolly is almost always used on this Pokemon. Cinderace is prediction and luck reliant though. Two of its best moves, Pyro Ball and Gunk Shot, both don't have 100% acc and low PP. U-Turn is bait for Rocky Helmet chip, and often times you find that it barely has enough power to secure KO's. This mon was then unbanned in Gen 9 OU. It'll probably be a top 25 used mon once Gen 9 is released. Inteleon - Water Torrent / Sniper 70 / 85 / 65 / 125 / 65 / 120 / 530 Sobble--Level 16-->Drizzile--Level 35-->Inteleon Great Speed and Sp.Atk, that's it. Has access to U-Turn, Ice Beam, Dark Pulse, Hydro Pump, that's it. Everyone will forget this mon existed. Pokemon like Dragapult are so much better at fulfilling its role as a fast specially offensive attacker. Tapu Lele and Mega Alakazam both are better wallbreakers. Use it on a Rain team with Specs? Sure, but is that really worth sacrificing a slot for any other Swift Swimmer? It essentially has no coverage to hit other Water types, the type that usually defines a tier's defensive metagame. (Rotom-Wash, Dondozo, Primarina, Toxapex, Quagsire, Volcanion, Suicune, etc) Sniper, Focus Energy, Scope Lens? Way too difficult to get that set up with its paper defenses. If you need a specially offensive Water type, use Walking Wake, Greninja, Keldeo instead. Overall this Pokemon will be forgotten. It runs Timid though, for the collectors. Greedent - Normal Cheek Pouch / Gluttony 120 / 95 / 95 / 55 / 75 / 20 / 460 Skwovet--Level 24-->Greedent Gen 8's Rattata. I used a picture from Pokemon Unite because it should only be used in Pokemon Unite. I'd say you can run Adamant or Brave in a Trick Room team since it gets Belly Drum, Facade, Earthquake, Bullet Seed, Gyro Ball, Thunder fang, Crunch, Swords Dance. There's some really weird Stuff Cheeks + Cheek Pouch stuff too but yeah run it for memes. I'd say this overall this mon will be forgotten PvP-wise, but it's like the new Rattata on hunting maps. Corviknight - Flying / Steel Pressure / Unnerve / Mirror Armor 98 / 87 / 105 / 53 / 85 / 67 / 495 Rookidee--Level 18--> Corvisquire--Level 38--> Corviknight Gen 8's regional bird. Gets Roost, Defog, U-Turn, Iron Defense, Body Press, Agility, Brave Bird, Bulk Up, Power Trip, Taunt. Does not get Spikes. Very good typing. A lot of people compare Corviknight with Skarmory, but they both have different roles on a team. Corviknight fits better on balanced teams (Although it can and will still be used on stall teams too) as a defensive pivot, it enables the sweepers and wallbreakers on the team, whereas Skarmory fits better on stall teams, being able to phaze opponents, set up entry hazards, toxic. Corviknight is an amazing check to many physical attackers, Roaring Moon (Careful of Knock Off), Weavile, Rillaboom, Mega Scizor, Mega Gyarados, Mega Swampert, Garchomp. Rocky Helmet, Shed Shell, Leftovers, are all great items to have it hold. Impish is the nature you want to use, although some variants run Careful to check Dragapult, Gengar, Walking Wake, Gholdengo. Relaxed is rarely used, but it gives you the slower U-Turn in Corviknight mirror matchups. I think Corviknight will be a top 25 used mon. Orbeetle - Bug / Psychic Swarm / Frisk / Telepathy 60 / 45 / 110 / 80 / 120 / 90 / 505 Blipbug--Level 10-->Dottler--Level 30-->Orbeetle Gen 8's bug. It's a meme mon. Run Bold, Weakness Policy, Agility, Iron Defense, Body Press, Stored Power. It gets stuff like Calm Mind, Recover, Trick Room, U-Turn, Psychic Terrain, Shadow Ball, Sticky Webs. Bad defensive typing. You will forget this mon day 1. Thievul - Dark Run Away / Unburden / Stakeout 70 / 58 / 58 / 87 / 92 / 90 / 455 Nickit--Level 18-->Thievul It's cool I guess. Dark Pulse, Psychic, Parting Shot, Knock Off, Nasty Plot, Grass Knot, U-Turn. Give it a Choice Specs or run it on terrain with the respective seed. You can use Modest in combination with Unburden, Timid with Stakeout, mix and match it's up to you and what you need. It's a meme mon. We'll forget about it in a day. Eldegoss - Grass Cotton Down / Regenerator / Effect Spore 60 / 50 / 90 / 80 / 120 / 60 / 460 Gossifleur--Level 20-->Eldegoss Low base HP, bad defensive typing, and too passive. It has a niche in Rapid Spin, Regenerator, Sleep Powder, Aromatherapy, Leech Seed though. I've personally seen and used Cotton Guard + Eject Button sets into a strong wallbreaker, it's just average. Nothing special about this mon. If you really want to hunt this Pokemon, i'm assuming Bold for it, with the same reasoning you'd run Bold on a Chansey, or Calm if you really need the Sp.Def. This was my favorite mon in the Gen 8 trailer, sadly it couldn't do more. Dubwool - Normal Fluffy / Steadfast / Bulletproof 72 / 80 / 100 / 60 / 90 / 88 / 490 Wooloo--Level 24--Dubwool If Rattata was a sheep, it'd be this. Run a defensive nature with Body Press and Cotton Guard I guess. Bold probably. Forgettable. Wooloo is cute though. Drednaw - Water / Rock Strong Jaw / Shell Armor / Swift Swim 90 / 115 / 90 / 48 / 68 / 74 / 485 Chewtle--Level 22-->Drednaw You can use this as a Focus Sash lead to get rocks up or as a Swift swimmer with Life Orb. Some of its notable moves include Liquidation, Stone Edge, Swords Dance, Megahorn, Jaw Lock, Earthquake, Superpower. Adamant is usually used. This is just one of many Swift Swift mons you use to swag a bit, not really a reason to use this over Pokemon like Barraskewda or Mega Swampert. Cool for a little bit, people might use it here and there. It won't be a consistent OU Pokemon. Boltund - Electric Strong Jaw / Competitive 69 / 90 / 60 / 90 / 60 / 121 / 490 Yamper--Level 25-->Boltund Base 90 Atk and Sp.Atk is just too underwhelming. There are multiple fast and offensive Electric-type Pokemon, so much so that there's always going to be competition for Boltund. Why use this as a fast pivot when instead you can use Jolteon to get stronger Volt Switches, or Magnezone, Rotom, who have way better defensive typings. Its coverage moves are bad. Collectors and hunters, just use a Jolly sync. Naive for a slightly stronger Volt Switch I guess, it wouldn't matter. Coalossal - Rock / Fire Steam Engine / Flame Body / Flash Fire 110 / 80 / 120 / 80 / 90 / 30 / 510 Rolycoly--Level 18-->Carkol--Level 34-->Coalossal Coalossal has a few niches. It gets Spikes, Stealth Rocks, and Rapid Spin. Steam Engine is probably not going to activate in the entirety of the game unless it's from Randbats and even after activating, without a Weakness Policy, it has mediocre offensive stats, with average moves, Earthquake, Iron Head, Heat Crash, Flame Charge, Burn Up, Stealth Rocks, Earth Power, Flamethrower. It has a signature move, Tar Shot, which lowers the target's Speed by 1, and the effectiveness of Fire-type moves is doubled against it. Run Calm or Bold for the hazard setter set. Won't be seeing this Pokemon many times. Flapple - Grass / Dragon Ripen / Gluttony / Hustle 70 / 110 / 80 / 95 / 60 / 70 / 485 Applin--Tart Apple-->Flapple It has a pretty cool movepool. Dragon Dance, Acrobatics, Sucker Punch, U-Turn, Grassy Glide, Outrage. Grav Apple. Hustle makes it way stronger but riskier to use. Some variants run a Choice Band, some Life Orb. Seems good but it's way too weak to set up reliably most of the time and it suffers from Hustle misses. Even after a Dragon Dance boost, Pokemon like Cinderace are faster, plus there's other more consistent Dragon dancers, Gyarados, Roaring Moon, etc. Hunt for Jolly or Adamant. Appletun - Grass / Dragon Ripen / Gluttony / Thick Fat 110 / 85 / 80 / 100 / 80 / 30 / 485 Applin--Sweet Apple-->Appletun It's a defensive mon that has access to Leech Seed, Recover, Dragon Tail, Iron Defense, Body Press, Amnesia, Recycle. It has a signature move, Apple Acid, a 80 bp move that has a 100% chance to lower the target's Sp.Def by 1. You could run Modest with a Choice Specs, or run more defensive sets with Sassy or Calm, depends on what you need. It's actually bulky enough to counter Pokemon like Mega Swampert, Barraskewda and check things like Excadrill, Dracovish, Mega Gyarados, Ogerpon. The problem with this Pokemon is it barely has any offensive presence with its limited coverage. Defensive Pokemon like Ferrothorn and Corviknight will always get a free switch in. The biggest thing this Pokemon has going for it would be too check Dracovish imo, depending on the decision with Dracovish to have it banned or not in PRO's future. Having to bring a low tier Pokemon or a Gastrodon for Dracovish is already a bad sign. People might use this mon just for fun, but that's it. Sandaconda - Ground Sand Spit / Shed Skin / Sand Veil 72 / 107 / 125 / 65 / 70 / 71 / 510 Silicobra--Level 30-->Sandaconda This sand setter has a unique kit. It has Stealth Rocks, Earthquake, Rock Blast, Glare, Coil, Scale Shot, Body Press. A lot of set utilize Coil, Rest, Shed Skin to boost up and sweep. You can run Impish for a more utility-based set, Glare, Stealth Rocks, Earthquake. Careful can be used for Coil Rest variants, or Jolly with Scale Shot. Niche set with Eject Pack Sand Spit (When hit by an attack, summons Sandstorm) is also a thing, but I don't see why anyone would use this to set sand instead of Tyranitar. It's mostly a low tier Pokemon. Cramorant - Flying / Water Gulp Missle 70 / 85 / 55 / 85 / 95 / 85 / 475 Single Stage Notable moves: Defog, Hurricane, Scald, Ice Beam, Surf, Roost. The ability is what makes Cramorant unique. It changes forms when it hits an opponent with Surf or on the first turn of Dive. With more than 1/2 HP, it becomes Gulping Form, indicated by a Arrokuda in its mouth. With less than 1/2 HP, it becomes Gouging Form, with a Pikachu in its mouth. If Cramorant gets hit during these forms, it will spit the Pikachu or Arrokuda out and deal 1/4 damage to the attacker. Arrokuda lowers the target's Defense by 1, while Pikachu paralyzes the target, returning to normal only after spitting or switching out. You can run Bold or Calm to make it a defensive defogger or the fun set, which utilizes Surf, Endure, Custap or Heavy-Duty Boots. The idea is to get into its Gouging form and endure to survive a hit and paralyze the opponent. It's mostly a meme mon though so have fun with it. Barraskewda - Water Swift Swim / Propeller Tail 61 / 123 / 60 / 60 / 50 / 136 / 490 Arrokuda--Level 26-->Barraskewda High Attack and Swift Swim outspeeds even a +1 Regieleki under rain with Jolly. Adamant is always used though since it still outspeeds stuff like boosted Iron Boulder, Deoxys-Speed, and Hawlucha. Its most notable moves are Liquidation, Flip Turn, Aqua Jet, Close Combat, Psychic Fangs, Crunch. Access to Flip Turn lets teammates like Kingdra or Mega Swampert get a free turn. Pairing it with Mega Swampert is important because it provides Electric immunity and threatens Toxapex. Barraskewda is definitely a strong wallbreaker and an amazing addition to Rain teams. Will it make Rain overwhelming in the future? Honestly I think no, it can struggle with some defensive cores without rain, and I think Rillaboom will be used enough in the metagame for it to be a threat to these teams, but Rain teams are for sure still extremely strong and easy to pilot. Imo, any rain team with Mega Swampert will be teamed up with Barraskewda, so its usage will probably fall around the same as Mega Swampert. Fun and terrifying mon. Toxtricity - Electric / Poison Punk Rock / [Plus:Amped--Minus:Low Key] / Technician 75 / 98 / 70 / 114 / 70 / 75 / 502 Toxel--Level 30 if Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky--> Amped Form Toxtricity. The Yellow one. Toxel--Level 30 if any other nature--> Low Key Form Toxtricity. The Blue one. Toxtricity's a pretty strong mon. Punk Rock makes this Pokemon take 1/2 damage from sound moves and have its own sound based moves have 1.3x power. It has access to 2 sound based moves in Overdrive, a 80 bp Electric-type move, and Boomburst. It also gets Volt Switch, Stored Power, Shift Gear, Taunt and Sludge Wave. It actually pretty slow though, and lacks reliable recovery. It has a slight niche in being able to punch holes in bulkier teams, but that's pretty much it. Run Modest or Timid. It's not going to be a top tier Pokemon. Centiskorch - Fire / Bug Flash Fire / White Smoke / Flame Body 100 / 115 / 65 / 90 / 90 / 65 / 525 Sizzlipede--Level 28-->Centiskorch This Bug type has access to X-Scissor, Knock Off, Leech Life, Fire Lash, Coil, Power Whip, Scald, Thunder Fang, Will-O-Wisp. It's really nothing special, its typing forces it to always have to run Heavy-Duty Boots as an item. Use Adamant or Jolly. Overall this Pokemon is a one and done type of mon. Grapploct - Fighting Limber / Technician 80 / 118 / 90 / 70 / 80 / 42 / 480 Clobbopus--Level up Knowing Taunt-->Grapploct Gains access to Waterfall, Draining Punch, Superpower, Sucker Punch, Close Combat, Ice Punch and Octolock, a move that traps the opponent and lowers its Defense and Sp.Defense by 1 each turn. Bad stats and nothing special about it overall. Run Adamant if you want. Forgettable mon. Polteageist - Ghost Weak Armor / Cursed Body 60 / 65 / 65 / 134 / 114 / 70 / 508 Sinistea--Give it a Cracked Pot or Chipped pot-->Poltegeist Notable moves: Shell Smash, Giga Drain, Strength Sap, Shadow Ball, Will-O-Wisp, Stored Power, Psyshock, Giga Drain. Polteageist is an amazing Shell Smash user, placing itself comfortably on Psychic Terrain HO teams with Indeedee, Armarouge, Hawlucha, Mega Alakazam, Tapu Lele and other Psychic terrain abusers. Both its abilities are useful, the former further enabling a sweep, and the latter giving it more chances to set up. It has an amazing base 134 Sp.Attack. All this makes it a dangerous setup sweeper, however it does rely heavily on Terastallization in a Gen 9 setting, as Pokemon like Roaring Moon and Kingambit are able to wall it without a Tera and able to revenge kill it back, but this Pokemon will most likely be run with HP Fighting in PRO. It's extremely predictable, you know what it will do and what it does. Run either Timid or Modest. Timid lets it outspeed +1 Walking Wake, Deoxys-Speed, Adamant +2 Blaziken, Adamant +2 Dragonite. Polteageist is definitely going to be one of the more threatening set up sweepers in PRO's future. It'll probably be a top 100 used mon though. Hatterene - Psychic / Fairy Healer / Anticipation / Magic Bounce 57 / 90 / 95 / 136 / 103 / 29 / 510 Hatenna--Level 32--> Hattrem--Level 42--> Hatterene A viable Magic Bouncer. Has access to moves like Nuzzle, Mystical Fire, Draining Kiss, Calm Mind, Healing Wish, Trick Room, Stored Power, Shadow Ball, Misty Explosion, Light Screen, Reflect, Gravity, Psychic. As you can see, it has an amazing support movepool. It beats hazard stack HO teams, Deoxys-Speed, Glimmora, etc, save for Hisuian Samurott. You can run items like Eject Button for offensive teams as a pivot, use its Calm Mind Stored Power Draining Kiss variant as a mid-late game sweeper, and a Trick Room setter. I would recommend running Bold on almost every set. Overall I think Hatterene's usage will be in the top 30's. Good typing, ability, support. Grimmsnarl - Dark / Fairy Prankster / Frisk / Pickpocket 95 / 120 / 65 / 95 / 75 / 60 / 510 Impidimp--Level 32--> Morgrem--Level 42-->Grimmsnarl Solid dual screens setter for HO teams as it gets Prankster, Taunt, Parting Shot, Thunder Wave, Foul Play, Play Rough, Spirit Break, Trick. I think Alolan Ninetale's usage will marginally drop just because dual screens HO teams will have the option to run this instead of it. Each have their own pros. Running Bold is the way to go. I think Grimmsnarl will be top 80 used Pokemon. Galarian Slowbro - Poison / Psychic Quick Draw / Own Tempo / Regenerator 95 / 100 / 95 / 100 / 70 / 30 / 490 Galarian Slowpoke--*Galarica Cuff--> Galarian Slowbro *Not available in PRO yet Crazy vast move pool. Like really wide. It has any and all coverage it needs to hit any type it wants to for physical or special damage. Cool set up moves it can choose from too like Belly Drum, Iron Defense, Calm Mind, and Nasty Plot. Utility moves in Slack Off, Block, and Thunder Wave. It also gets a signature move called Shell Side Arm, which is a 90 bp Poison-type move that has a 20% chance to poison the target and becomes a physical or special type move depending on which would do more damage, taking into account the target's Defense and Sp.Defense. Quick Draw is a unique ability for it as well, if ran with Quick Claw, it will let Galarian Slowbro fo first about 40% of the time. Alas, this version of Slowbro lacks the slightly better Defense it's Kantonian counterpart had, and is outclassed as a utility option by Galarian Slowking, which gets the moves Chilly Reception, Toxic Spikes, Future Sight. Quick Draw sets also lack reliability, only going first ~44% of the time. It's a niche, used for fun, Pokemon. Run Bold or Adamant. Galarian Slowking - Poison / Psychic Curious Medicine / Own Tempo / Regenerator 95 / 65 / 80 / 110 / 110 / 30 / 490 Galarian Slowpoke--Galarica Wreath-- Galarian Slowking Galarian Slowking, one of the best pivots in the game. It lost Teleport going into Gen 9, but got Chilly Reception. Chilly Reception's in-game description: The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. I just thought that was really funny, but it acts as a Teleport that summons the Snow weather condition for 5 turns. Having a great defensive typing and high special bulk lets it check high tier monsters like Volcarona and Iron Valiant while being able to threaten the latter back. Its utility moves, Thunder Wave, Toxic, Trick Room, Taunt, Toxic, Yawn, Slack Off, Psychic Noise, Light Screen, and of course Chilly Reception. It has the option to run Black Sludge, Rocky Helmet, and Assault Vest depending on what you need it to do. Coverage moves like Flamethrower and Ice Beam also help it out, and Future Sight + Chilly Reception being a deadly combination when paired with a teammate like Urshifu. Natures like Calm, Bold, Quiet will help this Pokemon a lot. I'm genuinely excited to use Galarian Slowking and expect it to be a top 30 Pokemon, though be careful because it is still forced out by a lot of physical threats like Chien-Pao, Hoopa-Unbound, Great Tusk, Urshifu, Ursaluna. Obstagoon - Dark / Normal Reckless / Guts / Defiant 93 / 90 / 101 / 60 / 81 / 95 / 520 Galarian Zigzagoon--Level 20--> Galarian Linoone--Level 35 at night-->Obstagoon Facade, Fling, Ice Punch, Gunk Shot, Thunder Punch, Knock Off, Close Combat, Cross Poison, Mega Kick, Mega Punch, Bulk Up, Stomping Tantrum, Parting Shot, Seed Bomb, Trick, Obstruct, Taunt. It has an amazing movepool, great wallbreaking abilities in Guts and Defiant. It's a good wallbreaker, threatens a lot of defensive mons and forces switches. However, in terms of power, it's outclassed as a Guts user by Ursaluna and Conkeldurr, is weak to U-Turn, the combination of entry hazards and Flame Orb wear it down, and it's average speed lets many Pokemon like Volcarona, Urshifu, Keldeo outspeed it. It can still hold it's own, but I think it's just average. Run Jolly on it cause it needs all that Speed. It'll probably be top 200 used Pokemon. Perrserker - Steel Battle Armor / Tough Claws / Steely Spirit 70 / 110 / 100 / 50 / 60 / 50 / 440 Galarian Meowth--Level 28--Perrserker Has the kit to become a good Choice Band Pokemon or a Swords Dance set up sweeper, U-Turn, Iron Head, Throat Chop, Trailblaze, Close Combat, Gunk Shot, Play Rough, Stealth Rocks (Gen 9) and 2 abilities that help it out offensively. It's way too slow even with Trailblaze though, has only above average base Attack; not being able to justify using it on Trick Room teams, and its Sp.Defense is bad. Adamant is its preferred nature, or Jolly if you're using it with Trailblaze. It's hard to find a spot for this Pokemon in higher tiers. Cursola - Ghost Weak Armor / Perish Body 60 / 95 / 50 / 145 / 130 / 30 / 510 Galarian Corsola--Trade-->Cursola This is a pretty unique Pokemon, I love its design and the concept behind it. Its Sp.Attack is on par with Pokemon like Mega Sceptile, Thundurus-Therian, and Vikavolt. It gains access to Shadow Ball, Earth Power, Power Gem, Hex, Scald, Ice Beam, Iron Defense, Calm Mind, Destiny Bond, Whirlpool, Perish Song, Strength Sap, Stealth Rocks, Will-O-Wisp. It's just way too slow to properly utilize its high Sp.Attack, however it does have a few niches on possibly a Trick Room team with Perish Body. You can pair it up with Whirlpool and Perish Body to trap opponents and take them out. Another fun set is to use Weak Armor and have it hold Weakness Policy, bait a super-effective move, and Endure to get its Speed up. Run Modest or Quiet. You can also run its pre-evolution as a niche defensive Pokemon with Night Shade, Stealth Rocks, Will-O-Wisp and Eviolite with Bold or Calm. We might see this Pokemon on Trick Room teams a few times but there are many other better options to put on a Trick Room team. Sirfetch'd - Fighting Steadfast / Scrappy 62 / 135 / 95 / 68 / 82 / 65 / 507 Galarian Farfetch'd--Land 3 critical hits in a single battle--> Sirfetch'd Crazy base Attack. Gets moves like First Impression, Close Combat, Poison Jab, Swords Dance, Leaf Blade, Brave Bird, Defog, Knock Off, Quick Attack, and also a 150bp physical Fighting-type Hyper Beam move, Meteor Assault. It has a great ability in Scrappy, and can be used on Trick Room teams. Outside of Trick Room, its Speed is horrible. It only has decent bulk. Sirfetch'd is a niche Fighting-type breaker, there are many other better options like Great Tusk, Urshifu, Hawlucha and Kommo-o. Run Adamant or Brave on it. It's not going to be seen much, even on Trick Room teams. Mr. Rime - Ice / Psychic Tangled Feet / Screen Cleaner / Ice Body 80 / 85 / 75 / 110 / 100 / 70 / 520 Mime Jr.--Level up knowing Mimic (Only Mime Jr. from Galar)--> Galarian Mr. Mime--Level 42--> Mr. Rime This Pokemon gets Rapid Spin, Slack Off, Freeze-Dry, Calm Mind, Expanding Force, Focus Blast, Nasty Plot, Psychic, Thunderbolt, Taunt. Bad speed and bulk, its ability is just average, it just clears screens. You could run a Timid set with Rapid spin, Freeze-Dry, Nasty Plot, and one of its coverage moves but that's it. Niche mon. Forgettable. Runerigus - Ground / Ghost Wandering Spirit 58 / 95 / 145 / 50 / 105 / 30 / 483 Galarian Yamask--*Evolution method not available in PRO-->Runerigus *In Gen 8, you need to pass under the rock arch in Dusty Bowl after taking at least 49 HP in damage from attacks without fainting. You can use this Pokemon to set up Trick Room or Stealth Rocks and Toxic Spikes, spin block. It does not have a reliable recovery move being a defensive Pokemon. It does get interesting moves in Body Press, Earthquake, Poltergeist, Will-O-Wisp, but it's just not enough to justify using it as other Pokemon can do this better. Most commonly used with Impish. Alcremie - Fairy Sweet Veil / Aroma Veil 65 / 60 / 75 / 110 / 121 / 64 / 495 Milcery--*Evolution method not available in PRO--> Alcremie *Have it hold a Sweet and strike a pose or get dizzy. Niche set up sweeper. Recover, Dazzling Gleam, Aromatherapy, Mystical Fire, Acid Armor, Stored Power, Draining Kiss, Giga Drain. You want it to be as physically defensive as possible, so Bold is a must, with the same logic you'd use Bold on Chansey. Nothing special going for it. I guess just be aware of its boosting moves in Randbats. Forgettable. Falinks - Fighting Battle Armor / Defiant 65 / 100 / 100 / 70 / 60 / 75 / 470 Single stage Good concept, weak Pokemon. No Retreat gives Falinks an omniboost but doesn't let it switch out. Close Combat, First Impression, Bulk Up, Throat Chop, Rock Slide, Zen Headbutt, Smart Strike, all this is not enough to justify using Falinks. It just does not have a place in higher tiers. Hunt for Adamant imo, or Jolly if you want. Pincurchin - Electric Lightning Rod / Electric Surge 48 / 101 / 95 / 91 / 85 / 15 / 435 Single stage The only reason anyone would want to use Pincurchin is to activate Electric terrain, set up Spikes, maybe throw off a few Rising Voltage or Scalds, Memento, and enable your Quark Drive Pokemon. It gets Toxic Spikes too, but there's no reason to not use Tapu Koko. Unless Tapu Koko isn't released yet or is banned, this Pokemon will not see the light of day. Collectors hunt for Bold. Frosmoth - Ice / Bug Shield Dust / Ice Scales 70 / 65 / 60 / 125 / 90 / 65 / 475 Snom--Level up with high friendship at night-->Frosmoth In Gen 8, this is like an Ice-type Volcarona, except it's not really. It doesn't have the immediate base 100 Speed Volcarona has. Ice is horrible defensively, making it harder to set up a Quiver Dance. It also lost Hidden Power so it had no way to deal with Steel types, with its best moves being Ice Beam, Bug Buzz, Giga Drain, Hurricane, Weather Ball. Come Gen 9, it became significantly better due to the introduction of Terastallization and the Snow weather 50% Defense boost to Ice types. Personally in PRO, I think Frosmoth will have a niche on HO teams utilizing Alolan Ninetales (Depending on how PRO decides to handle Hail and Snow) to set up screens, and it will run HP Ground for Pokemon that are able to check Frosmoth like Garganacl, Toxapex, Heatran, and Galarian Slowking. Teammates like Iron Valiant and Ceruledge pair well with it. Run Timid, it needs the Speed. Overall I still think this Pokemon will rarely be seen unfortunately, but it still has a niche. Stonjourner - Rock Power Spot 100 / 125 / 135 / 20 / 20 / 70 / 470 Single stage I've never seen this Pokemon a day in my life. I guess you can run Stealth Rocks, Superpower, Earthquake, Stone Edge, Heat Crash, something like that with a Choice Band and Adamant. Please just use Garganacl. Eiscue - Ice Ice Face Ice Face stats: 75 / 80 / 110 / 65 / 90 / 50 / 470 Noice Face Stats: 75 / 80 / 70 / 65 / 50 / 130 / 470 Single stage Niche Pokemon that uses one setup set. Belly Drum, Substitute, Icicle Spear, Zen Headbutt, with a Salac Berry and Jolly nature. Its ability, Ice Face lets it take 0 damage from all physical attacks, and switches forms to its Noice Face. When Hail or Snow starts, it revert back to its Ice Face. There's also a Hail Stall set that utilizes Hail, Protect, Sub, and its ability to slowly KO the opponent. Indeedee - Psychic Inner Focus (Male) Own Temp (Female) / Synchronize / Psychic Surge Male: 60 / 65 / 55 / 105 / 95 / 95 / 475 Female: 60 / 55 / 65 / 95 / 105 / 85 / 475 Single stage If Tapu Lele isn't available or not released yet, Indeedee-M will be the only Psychic Terrain setter. It enables Pokemon like Armarouge and Hawlucha, and makes Polteageist and Mega Alakazam terrifying sweepers. Expanding Force's power is multiplied by 1.5 in Psychic Terrain, making Indeedee have an actual offensive presence when brought in on the field. This coupled with Dazzling Gleam, Encore, Healing Wish, Mystical Fire, Shadow Ball, Trick, all make Psyspam teams a great option. You can choose to use Choice Specs or Terrain Extender. The preferred nature for this Pokemon will be Timid. It'll be used but I don't think it'll be used much if Tapu Lele is available. Morpeko - Electric / Dark Hunger Switch 58 / 95 / 58 / 70 / 58 / 97 / 436 Single stage Pikachu clone of Gen 8. Its ability lets it switch between Electric and Dark types each turn. Aura Wheel, a 110 BP physical Electric or Dark type (Depending on your current form) move that boosts your speed by 1 stage. It gets Knock Off, Parting Shot, Seed Bomb, Ice Fang, Fake Out, Stomping Tantrum, U-Turn, Thunder Punch. Run Jolly on this, or Adamant because you can get boosts from Aura Wheel. A once tried then done type of mon sadly. Copperajah - Steel Sheer Force / Heavy Metal 122 / 130 / 69 / 80 / 69 / 30 / 500 Cufant--Level 34--> Copperajah Iron Head, Knock Off, Earthquake, Whirlwind, Stealth Rocks, Body Press, Stone Edge, Taunt, Supercell Slam, Heat Crash, Power Whip (Gen 8 only). Copperajah is slow and has no reliable recovery, so it gets worn down easily. You're better off using any other Steel type, Heatran, Corviknight, Archaludon, Iron Treads. Natures for Copperajah include Adamant and sometimes Careful. Dracozolt - Electric / Dragon Volt Absorb / Hustle / Sand Rush 90 / 100 / 90 / 80 / 70 / 75 / 505 Single stage 1 of 4 fossil Pokemon of the Galar region. The fossils got mixed and matched, hence why it looks like this. It most commonly uses its signature move Bolt Beak. Bolt Beak is a 85 bp physical move that doubles in damage if the user moves before the target, making it a 170 bp move. It also has access to Draco Meteor, Earthquake, Fire Blast, Fire Spin. It benefits the most by holding a Life Orb, though choiced sets are viable too. The problem with choiced sets is that it will have a limited amount of turns to benefit from it, which is one of its weaknesses. However as a whole, I think sand teams will drop in viability in general because there are so many high tier Pokemon that deal with Tyranitar and Excadrill. Ting-Lu, Corviknight, Great Tusk, Gliscor, Ogerpon-Wellspring, Zapdos, Dondozo, just to name a few. As a result of this, Dracozolt also suffers from the many Ground types that are used, adding to this Clodsire and Landorus-Therian. Dracozolt relies on the limited sand turns its given, and in turn has to sometimes rely on predictions to be able to break teams. Considering PRO will not have the ability to Terastallize further limits the options these sand teams have. Sand teams will rarely be used, and they'd be much harder to pilot because of these factors. You can run either Lonely or Naughty, or Jolly and Adamant if you prefer not to run Draco Meteor. Personally I think this will be a top 200 used Pokemon. Arctozolt - Electric - Ice Volt Absorb / Static / Slush Rush 90 / 100 / 90 / 90 / 80 / 55 / 505 Single stage 2 of 4 fossil Pokemon of the Galar region. The fossils got mixed and matched, hence why it looks like this. It gets a signature move called Bolt Beak. Bolt Beak is a 85 bp physical move that doubles in damage if the user moves before the target, making it a 170 bp move. It also gets access to Freeze-Dry, Low Kick, Blizzard, Rising Voltage, Iron Tail, Meteor Beam, Stomping Tantrum. It actually has amazing an amazing STAB combination. Use this Pokemon on Hail teams. It pairs well with Urshifu-Rapid Strike and Alolan Ninetales, as Alolan Ninetales provides the Hail and Urshifu-Rapid Strike, letting the latter pivot into bulky Water types. The problem is Arctozolt is easily revenged killed by common Choice Scarf users like Kartana and Victini. Mega Scizor and Ferrothorn can also take hits, but have to be careful of Low Kick and Bolt Beak respectively. Imo a Naive nature is needed. Overall it's hard to tell how Arctozolt and Alolan Ninetales will do in the future, and how the Hail and Snow weather will be implemented in PRO. While it's threatening, it suffers the same limited turns issue as Dracozolt. We'll just have to see. Dracovish - Water / Dragon Water Absorb / Strong Jaw / Sand Rush 90 / 90 / 100 / 70 / 80 / 75 / 505 Single stage 3 of 4 fossil Pokemon of the Galar region. Dracovish has been banned to Ubers in every metagame its been in. It has access to Fishous Rend, a 80 bp physical Water-type move that doubles in power when the user moves first, and is further boosted by Strong Jaw. Just to give an idea on how potent this Pokemon is for wallbreaking defensive Pokemon, these are some calcs on: Giving it Choice Band makes it an extremely strong wallbreaker, and giving it a Choice Scarf makes having to deal with offensive teams much easier. The problem is Pokemon that resists the move and can threaten Dracovish out only switch into it once and get OHKOd if it's banded. It also has Psychic Fangs and Outrage for the bit of coverage it needs. Dracovish simply restricts teambuilding as it cannot be consistently checked. I think it will remain banned in PRO. It mostly runs Adamant to maximize its attacking stat. Btw its head is supposed to be on the bottom, it's currently stuck on its supposed tail. Arctovish - Water / Ice Water Absorb / Ice Body / Slush Rush 90 / 90 / 100 / 80 / 90 / 55 / 505 Single stage 4 of 4 fossil Pokemon of the Galar region, and the weakest of the squad imo. It has coverage moves in Psychic Fangs, Iron Head, Crunch, but it rarely needs this because it gets Fishous Rend, a 80 bp physical Water-type move that doubles in power when the user moves first. Even running Adamant or Jolly or Naive with Freeze-Dry is not enough for this Pokemon, you're better off using something like Arctozolt on the hail team. I can see this Pokemon being barely used. Btw its head is put on upside-down. Duraludon - Steel / Dragon Light Metal / Heavy Metal / Stalwart 70 / 95 / 115 / 120 / 50 / 85 / 535 Duraludon--Metal Alloy--> Archaludon Duraludon isn't a Pokemon that wins games. Although it does have good coverage moves, getting Dragon Tail, Light Screen, Reflect, Thunder Wave, Draco Meteor, Flash Cannon, Body Press, Stealth Rocks, Thunderbolt, Swords Dance, Steel Beam, a 140 bp special move that deals 1/2 HP to the user. It can go mix, has good typing, has access to Stealth Rocks, and definitely seems like it would be a great Choice Specs user or Eviolite user. However, it has a bad Sp.Defense stat, its abilities are technically useless, and it's just outclassed by Ferrothorn really. There's a cool screens setter set with Steel Beam, but Dragapult just does that better. Maybe its evolution will do better. We'll see later. I recommend running Modest or Timid. Dragapult - Dragon / Ghost Clear Body / Infiltrator / Cursed Body 88 / 120 / 75 / 100 / 75 / 142 / 600 Dreepy--Level 50--> Drakloak--Level 60--> Dragapult Dragapult is an extremely versataile Pokemon. It can be used as a pivot with its massive base Speed utilizing Will-o-Wisp, Thunder Wave, Hex, U-turn, make use of its special movepool with a Choice Specs and Hydro Pump, Flamethrower, Shadow Ball, Draco Meteor, Fire Blast, Thunderbolt, abuse Dragon Dance with Dragon Darts, a 50 bp physical Dragon-type move that hits twice, Phantom Force with Ghostium-Z. It can run dual screens and Curse to provide support for its teammates, Substitute + Disable, and even Infestation, Substitute, Night Shade for Garganacls thinking they can switch in for free. All of its abilities have a use. It does have to be careful because Pokemon like Roaring Moon and Kingambit threaten it out. I personally think without Terastallization, Dragapult will be a top tier Pokemon in PRO, only to be held back by Kingambit. Kingambit itself is way too strong with Terastallization, Knock Off, and Pursuit but without Tera it is more manageable. If in the future Kingambit is banned from ranked in PRO even without the ability to Tera, then Dragapult and Gholdengo (More on this) will also have to be looked at imo. Dragapult can run multiple natures depending on what you need it to do. Jolly, Timid, Hasty, Naive, Modest, Adamant. Zacian - Fairy Zacian-Crowned - Fairy / Steel Intrepid Sword - Boosts the Pokemon's Attack stat by 1 stage when it enters the battle (Gen 8 ) or for the first time it enters battle (Gen 9 ). Zacian: Gen 8: 92 / 130 / 115 / 80 / 115 / 138 / 670 Gen 9: 92 / 120 / 115 / 80 / 115 / 138 / 660 Zacian-Crowned: Gen 8: 92 / 170 / 115 / 80 / 115 / 148 / 720 Gen 9: 92 / 150 / 115 / 80 / 115 / 148 / 700 Single stage - Automatically changes forms when holding an item called the Rusted Sword. It's a very potent revenge killer and has an expansive movepool to support its behemoth Attack stat, Play Rough, Close Combat, Crunch, Wild Charge, Solar Blade, Behemoth Blade, a 100 bp physical Steel-type move with 100% acc, Swords Dance, Fire Fang. Adamant or Jolly, run what you need. This Pokemon will be banned on release. Zamazenta - Fighting Zamazenta-Crowned - Fighting / Steel Dauntless Shield - Boosts the Pokemon's Defense stat by 1 stage when it enters the battle (Gen 8 ) or for the first time it enters battle (Gen 9 ). Zamazenta: Gen 8: 92 / 130 / 115 / 80 / 115 / 138 / 670 Gen 9: 92 / 120 / 115 / 80 / 115 / 138 / 660 Zamazenta-Crowned: Gen 8: 92 / 130 / 145 / 80 / 145 / 128 / 720 Gen 9: 92 / 120 / 140 / 80 / 140 / 128 / 700 Single stage - Automatically changes forms when holding an item called the Rusted Shield. This Pokemon can run Choice Band with moves like Crunch, Stone Edge, Wild Charge, Psychic Fangs, Ice Fang, Close Combat, Heavy Slam, Fire Fang. In its Crowned form, it runs Iron Defense + Body Press, and gets a free +1 Defense boost on its first switch in. It has really good Speed for a Pokemon with 92/140/140 natural bulk. Originally it was unbanned from Gen 9 Ubers, but its movepool and typing has weaknesses that are manageable in the metagame. In Gen 9 NatDex however it was banned back to Ubers because Kingambit was banned, which in turn banned Dragapult and Gholdengo, and chained onto Zamazenta. Hard to say what PRO decides to do with this Pokemon, we'll just have to see. Run Jolly or Adamant. Urshifu Single Strike - Fighting / Dark Urshifu Rapid Strike - Fighting / Water Unseen Fist - User's contact moves bypass Protect. 100 / 130 / 100 / 63 / 60 / 97 / 550 Kubfu--*Evolution method not available in PRO-->Urshifu *Interact with Scroll of Darkness or Scroll of Waters Both Urshifus are amazing wallbreakers. Both Urshifus gets Close Combat, U-Turn, Swords Dance (Gen 9), Trailblaze, a 50bp physical Grass-type move that boosts Speed by 1 stage(Gen 9), Drain Punch, Bulk Up, Fire Punch, Ice Punch, Poison Jab, Iron Head, Stone Edge, Thunder Punch. Urshifu-Single learns Sucker Punch and Wicked Blow, an 80 bp (75 bp in gen 9) physical Dark-type move that always deals a critical hit, and Urshifu-Rapid learns Aqua Jet and Surging Strikes, a 25 physical Water-type move that hits three times and always deals a critical hit on each hit, both of which are affected by the item Punching Glove, an item that multiplies the holder's punch-based attacks by 1.1x and make it so it does not make contact. Starting with Urshifu-Single, both its STAB moves have almost perfect neutral coverage. They share a common resistance to Fairy, but its Wicked Blow can at least cover the Ghost and Psychic types that resist Close Combat. It consistently deals high damage, even to Pokemon like Tapu Fini and Clefable, who cannot come in multiple times into its Wicked Blow and risk a Poison Jab or Iron Head. Pairing Urshifu with Pokemon that can set up a Future Sight and Teleport like Slowbro means not many Pokemon are able to switch into the attack. Urshifu-Rapid Strike is just as strong as Urshifu-Single albeit more manageable with the Pokemon available like Slowbro, Toxapex, Alomomola, but these Pokemon have to be careful of Thunder Punch. It threatens out tons of Pokemon like Gliscor, Garganacl, Great Tusk. Urshifu-Rapid still has to watch out for Zapdos, Rocky Helmet Clefable and Corviknight, Volcarona and Heatran because of their abilities and items. Punching Glove helps solve this problem but slightly loses power over a Choice Band. Overall I think both Urshifus can have a place in PRO, Urshifu-Single slightly less than its Rapid form. Most sets use Adamant, but Jolly is also an option because with 97 base Speed it needs all the Speed it can get. Zarude - Dark / Grass Leaf Guard 105 / 120 / 105 / 70 / 95 / 105 / 600 Single stage Zarude has access to Trailblaze, Power Whip, Knock Off, Swords Dance, Close Combat, Jungle Healing (Grass-type move that heals 1/4 of max HP and cures any status conditions), Acrobatics, Bulk Up, Rock Slide. It's a cool mon that can utilize Choice Scarf and its setup moves pretty well with its signature move, Jungle Healing. U-Turn lets it pivot out against Pokemon that would switch into it. Run Jolly or Adamant. Regieleki - Electric Transistor 80 / 100 / 50 / 100 / 50 / 200 / 580 Single stage This is the fastest Pokemon ever. Its ability, Transistor, multiplies its offensive stats by 1.5 whenever using an Electric-type move. With that being said, it's coverage is close to zero. Your best bet to hitting Ground-types is by using Swift or Explosion. It does get some unique utility moves in Rapid Spin, Thunder Wave, Electric Terrain, Rain Dance, and it gets a signature move called Thunder Cage, which is just an Electric-type Fire Spin or Whirlpool. You can afford to run Modest and still be able to outspeed the majority of the Pokemon in the metagame, or Timid to guarantee you outspeed almost everything. It shouldn't be able to learn Hidden Power, so Hidden Power Ice is not possible. If you can manage to dispose of your opponent's Ground-types, Regieleki will have a field day. Regidrago - Dragon Dragon's Maw 200 / 100 / 50 / 100 / 50 / 80 / 580 Single stage This Pokemon's ability, Dragon's Maw, multiplies its offensive stats by 1.5 whenever using a Dragon-type move. It also gets a special Dragon-type Water Spout. This paired with a Choice Specs blows a lot of Pokemon away, save from Steel and Fairies. It can also use its base Attack with Dragon Dance, Outrage, Thunder Fang, Hammer Arm, Scale Shot, Fire Fang, Earthquake, and also gets support moves like Reflect, and Light Screen. It doesn't really have anything to hit Fairy types though, so that's the major problem this Pokemon has. Overall this Pokemon's cool, it'll be used once or twice. Run Jolly, Adamant, Modest, or Timid. Galarian Articuno - Psychic / Flying Competitive 90 / 85 / 85 / 125 / 100 / 95 / 580 Single stage The weakest of the Kanto trio birds new forms imo. Subpar Pokemon. Its most notable moves include U-turn, Hurricane, Air Slash, Shadow Ball, Calm Mind, Agility, Light Screen, Reflect, Stored Power, Future Sight, and Freezing Glare (A 90 bp Psychic-type move that has a 10% chance to freeze the target). It can try to run Choice Specs or a Calm Mind / Agility set with Recover with its reasonable 95 base Speed but it just doesn't have anything to cover Steel types like Corviknight, and has weaknesses to the common Ghost type. It's not going to be used much, and if you wanted to use a Flying-type set up Pokemon, check out the next 2 Pokemon. Running Timid imo gives the best mileage out of Galarian Articuno. Galarian Zapdos - Fighting / Flying Defiant 90 / 125 / 90 / 85 / 90 / 100 / 580 Single stage Imagine Staraptor in a brawl, Galarian Zapdos walks in and says to Staraptor, "Take a break, i'll handle this." It truly is a better Staraptor. Its most notable moves are Brave Bird, U-turn, Stomping Tantrum, Thunderous Kick (A 90 bp Fighting-type move that has a 100% chance to lower the target's Defense by 1 stage), Bulk Up, Agility, Knock Off, Trailblaze, Throat Chop. It has the option to run Flyinium-Z, Choice Band or Choice Scarf and double dance sets with Agility + Bulk Up. People also have to watch out for its ability and think twice before clicking Defog. It's strong, yes, but often times it has to rely on first chipping the opponent with its STAB moves and U-turn before cleaning. It also has to choose between power or speed most of the time. If you decide to run Choice Band, it can lack the speed needed to outrun faster threats, whereas if you run Choice Scarf, it lacks to power to secure KO's, and both need the right move to be clicked on the turn. It's still amazing and fun to use on many teams, ho and balance particularly. Run Jolly or Adamant on it. I expect this Galarian Zapdos to be a top 75 Pokemon. Galarian Moltres - Dark / Flying Berserk - When the user has 1/2 of its max HP and takes damage from an attack bringing it to half, its Sp. Attack is raised by 1 stage. 90 / 85 / 90 / 100 / 125 / 90 / 580 Single stage Galarian Moltres is the cheapest Pokemon you can use on a ho screens team and it's very one-dimensional, but it gets the job done. First, its most notable moves include Hurricane, Nasty Plot, Agility, Taunt, Shadow Ball, Fiery Wrath (A 90 bp Special Dark-type move that has a 20% chance to flinch), and U-turn. It has decent bulk and typing that lets it check Pokemon like Gholdengo and Meowscarada, and set up. With that being said, its reliance in being able to hit Hurricanes make this Pokemon lose points in becoming a high tier threat, and the same could be said for Fiery Wrath flinches. Don't get me wrong, unprepared teams will get ran over by Galarian Moltres, but well built teams will not struggle with it, especially because it lacks coverage and does not have reliable recovery outside of Rest, although Resto Chesto sets do exist, and Weakness Policy sets are especially dangerous. It will be a niche Pokemon. Run Modest or Timid. Glastrier - Ice Chilling Neigh - When the Pokemon knocks out a Pokemon, its Attack rises by 1 stage. 100 / 145 / 130 / 65 / 110 / 30 / 580 Single stage A bulky physical wallbreaker that excels in Trick Room as well. It gets Swords Dance, Icicle Crash, Close Combat, Throat Chop, Trailblaze, Stomping Tantrum. This Pokemon has a niche to be used as a Trick Room abuser, however outside of it, it's just below average. It's supposed to be a bulky physical attacker, but most of the time, slow Ice types that want to be as bulky as possible just succumb to a lof of faster OU threats, Mega Charizard Y, Mega Scizor, Volcarona, etc. It's only strong physical Ice STAB, Icicle Crash, also has a chance to miss. Usually forced to run Heavy-Duty boots as well. Running Adamant or Brave will make the best use of this Pokemon. New toy syndrome will have people using this Pokemon a lot, but eventually the metagame will settle down and we'll just see this Pokemon exclusively on Trick Room teams. Spectrier - Ghost Grim Neigh - When the Pokemon knocks out a Pokemon, its Sp.Attack rises by 1 stage. 100 / 65 / 60 / 145 / 80 / 130 / 580 Single stage Powerful special attacker with amazing Speed. After it was introduced and before it was banned to Ubers in Gen 8 OU, all teams were forced to use a Dark type like Mandibuzz or a Normal type like Blissey, and Blisseys were forced to run Shadow Ball. With that being said though, it lacked coverage moves in Gen 8. All it knew was Hex, Will-o-Wisp, Nasty Plot, Shadow Ball, Dark Pulse, Hyper Beam, Swift. Common sets would make use of its high Speed stat to use Substitute, burn opponents, and Hex Pokemon, or a Choice Specs Shadow Ball set. Come Gen 9. it got Draining Kiss, so no Dark-types are safe anymore. Timid is the way to go. Depending on how PRO's metagame fleshes out in the future, I personally think Spectrier will either be banned or suspect tested. Calyrex - Psychic / Grass Ice Rider Calyrex - Psychic / Ice Shadow Rider Calyrex - Psychic / Ghost Unnerve > As One (Only as Ice Rider / Shadow Rider Calyrex) - Combines the abilities, Unnerve and Chilling Neigh or Grim Neigh. Calyrex: 100 / 80 / 80 / 80 / 80 / 80 / 500 Ice Rider Calyrex: 100 / 165 / 150 / 85 / 130 / 50 / 680 Shadow Rider Calyrex: 100 / 85 / 80 / 165 / 100 / 150 / 680 Single stage - Changes forms with the Reins of Unity item with either Glastrier or Spectrier. Starting off, Calyrex by itself is a lesser form Celebi. It's bad and has horrible typing even though it gets cool moves like Calm Mind, Agility, Stored Power, Encore, Expanding Force, Leaf Storm, Light Screen, Trick Room, Reflect, Psychic. Trick. I'd probably run Modest just to run its Double Dance set. Moving onto Ice Rider Calyrex. This Pokemon shares a movepool with Glastrier, this makes this Pokemon have a base 165 Attack with 50 base Speed, with 100 / 150 / 130 bulk and gets Trick Room. It gets a 120 bp, 100% acc Physical Ice-type move. It is definitely one of the most strongest breakers there is. With Brave or Adamant, I believe it's simply too strong not too be banned in the future. Finally we got Shadow Rider Calyrex. Phenomenal Speed and superb Sp.Attack, on par with the likes of Mega Gardevoir and Mega Charizard Y. It has a 120 bp special Ghost-type move, Astral Barrage, to take advantage of this. On top of this, it gets Psychic, Nasty Plot, Psyshock, Encore, and Grass Knot from Calyrex, giving Spectrier's much needed coverage moves. It's a Pokemon that can run Choice Specs or Life Orb depending on what's needed. Timid definitely is needed to maximize its Speed. Shadow Rider Calyrex is ban material, it's way too strong. Hisuian Arcanine - Fire / Rock Intimidate / Flash Fire / Rock Head 95 / 115 / 80 / 95 / 80 / 90 / 555 Hisuian Growlithe--Fire Stone-->Hisuian Arcanine It has worse base Speed and a worse defensive typing compared to its regular counterpart form, though it has a pretty vast move pool and powerful no-recoil Head Smashes. Some notable moves it gets is Psychic Fangs, Wild Charge, Close Combat, Morning Sun, Head Smash, Flare Blitz, Extreme Speed, Will-o-Wisp. The PROs of this Pokemon however don't outweigh its cons. Base 90 Speed is pretty average, it has a bad defensive typing also having it run Heavy-Duty Boots if not Choice Band because it is hazard weak, Great Tusk walls this, and Head Smash accuracy is only 80%. It's a strong move but missing will be devastating. Overall I think we'll see this mon used a few times or just for fun. Run Adamant or Jolly. Hisuian Electrode - Electric / Grass Soundproof / Static / Aftermath 60 / 50 / 70 / 80 / 80 / 150 / 490 Hisuian Voltorb--Leaf Stone-->Hisuian Electrode One of my favorite Pokemon got a form, and it's just alright. Speed demon with base 150 Speed, Electric and Grass is a solid offensive typing. It gets pretty average to high base power moves like Thunderbolt, Giga Drain, Volt Switch, Energy Ball, Chloroblast (A 150 bp 95% acc special Grass-type move that results in the user losing 1/2 of its max HP). It can run a Subseed set too, and has cool support moves like Taunt, Thunder Wave, Rain Dance, and Reflect. That's all it has going for it unfortunately. 80 base Sp.Atk is still quite low, weakness to common moves like U-turn and common type coverage like Fire, and it doesn't really have any other coverage. Personally I liked the form, but I don't see people using this Pokemon often. If you do want to use it, hunt for a Timid one, Modest is also an option. Hisuian Typhlosion - Fire / Ghost Blaze / Frisk 73 / 84 / 78 / 119 / 85 / 95 / 534 Cyndaquil--Level 14--> Quilava--Level 36 in Hisui--> Hisuian Typhlosion Notable moves it learns: Shadow Ball, Calm Mind, Eruption, Will-o-Wisp, Solar Beam, Lava Plume, Overheat, and Infernal Parade (A 60 bp special Ghost-type move that has a 30% chance to burn, and doubles damage on targets with a status condition). Honestly a pretty below average Pokemon. There are better offensive Fire-types like Ceruledge and Heatran, and having lost 5 base Speed from its regular form hurt it a lot. If you were to use it, a damage boosting item like Choice Specs will benefit it the most. Run Timid or Modest, depending on what you need. We won't see this Pokemon a lot. Hisuian Samurott - Water / Dark Torrent / Sharpness 90 / 108 / 80 / 100 / 65 / 85 / 528 Oshawott--Level 17--> Dewott--Level 36 in Hisui-->Hisuian Samurott This Pokemon, in my honest opinion, will be one of the greatest Pokemon to be released in PRO history. Let me put you guys on. First, this Pokemon had a glow up for sure. They gave Hisuian Samurott an additional 15 base Speed from its Unova form, allowing it to outspeed stuff like Heatran, Mega Scizor and Gholdengo with its 85 base Speed. Keep in mind though, base 85 Speed is still lackluster in a Gen 9 natdex setting. Second, Hisuian Samurott has an ability called Sharpness that benefits many of its moves. It gives a 50% boost in power to slicing moves. Just to name a few moves that get boosted that Hisuian Samurott also learns, Aerial Ace, Aqua Cutter, Ceaseless Edge (More on this move later), Sacred Sword, Leaf Blade, Razor Shell, and X-Scissor. Coming off of a decent 108 base Attack stat is pretty nice. Next, this Pokemon learns the move Ceaseless Edge, easily one of the best moves in the game, only balanced by its accuracy. I recommend this move be put on every single set. Ceaseless Edge is Hisuian Samurott's signature move, it's a 65 bp 90% acc physical Dark-type slicing move, which means it is Sharpness boosted, effectively making the bp 97.5. Upon landing, 1 layer of Spikes is set in the opposing field. The move cannot be taunted, and the Spikes cannot be Magic Bounced. This makes Ceaseless Edge a very spammable move, clicking it is literally free. Fourth, it has a good move pool for what it needs to do, adding to that, Water / Dark is great offensively. Notable moves include Knock Off, Drill Run, Aqua Cutter, Aqua Jet, Encore, Sucker Punch, Taunt, Razor Shell, Sacred Sword, Leaf Blade, Flip Turn, Swords Dance, Smart Strike, Grass Knot, Ice Beam and Hydro Pump. The aforementioned typing is also great defensively, switching into Kingambit, Gholdengo, Greninja, and Heatran. Lastly, Hisuian Samurott can run multiple sets and items depending on what you need it to do. Blackglasses Swords Dance with Sucker Punch and Razor Shell, lead Sashed, Salac Berry Endure Swords Dance, specially defensive AV with Knock Off and Grass Knot / Hydro Pump, Choice Band 2 attacks + Ceaseless Edge, and my favorite of them all, Choice Scarf Razor Shell, Knock Off, Ceaseless Edge. With Scarf, it lets Hisuian Samurott take out the high tier hazard removers, Great Tusk and Cinderace, revenge kills a lot of Pokemon like Meowscarada, Iron Moth, Dragapult, etc, and matches up well against offensive and defensive teams, setting up Spikes for both, knocking off crucial items, and potentially fishing for Defense drops with Razor Shell. Keep in mind though, its bulk is still just pretty average, especially on the special side, and 85 base Speed leaves a lot for improvement. Aqua Jet, Upper Hand, and Sucker Punch are options but it might not be able to fit it on. Another flaw Hisuian Samurott suffers from is Ceaseless Edge's 90% acc, which can turn a free turn into a momentum loss. In conclusion, I believe Hisuian Samurott will be a Pokemon that will be seen on many offensive teams and paired up with Pokemon like Tapu Koko, Tapu Lele, Sneasler, Mega Lopunny, and Ferrothorn. I predict it will be a top 25 used Pokemon because of its versatility and Ceaseless Edge. Love this mon when it doesn't miss. Oh, almost always run Jolly btw, or Adamant and rarely Hasty for any mixed sets using Grass Knot and Hydro Pump. Hisuian Lilligant - Grass / Fighting Chlorophyll / Hustle / Leaf Guard 70 / 105 / 75 / 50 / 75 / 105 / 480 Petilil--Sun Stone in Hisui--> Hisuian Lilligant Hisuian Lilligant is a pretty strong set up Pokemon. 105 base Speed is above average, it can be used on a team with a Sun setter, and has a cool new signature move called Victory Dance, which raises the user's Attack, Defense, and Speed by 1 stage. Notable moves it can use include Leaf Blade, Swords Dance, Trailblaze, Synthesis, Close Combat, Defog, Encore, Axe Kick, Acrobatics, Ice Spinner, Poison Jab, Sleep Powder. Hisuian Lilligant is definitely a decent Pokemon, but there are much better consistent Fighting types available, Sneasler, Great Tusk, Iron Valiant, Mega Lopunny, Galarian Zapdos. It's simply outclassed. It's quite weak defensively, and suffers from the presence of Zapdos, Moltres, and Gholdengo. Hustle is always a gamble to run, and it relies on the boost, even though Wide Lens is an option, but just run Chlorophyll Choice Band. Also running Sleep Powder on it limits its sweeping ability because it won't be able to fit moves it needs. Jolly and Adamant are definitely the go-to natures for this Pokemon. Overall, I can see this Pokemon being used on a few Sun teams, maybe even less outside of Sun. Too many Cons to be used more. Hisuian Zoroark - Normal / Ghost Illusion 55 / 100 / 60 / 125 / 60 / 110 / 510 Hisuian Zorua--Level 30-->Hisuian Zoroark Regular Zoroark was average, and relied heavily on its ability to do anything. Getting a Hisuian form gave it a glow up. Normal / Ghost coverage nearly covers everything for neutral damage. It gains an automatic 3 type immunities in Normal, Fighting, and Ghost, and hits a base Speed of 110. Notable moves it gets is Hyper Voice, Shadow Ball, Flamethrower, Grass Knot, Nasty Plot, Knock Off, U-turn Focus Blast, Trick, Bitter Malice (A 75 bp Ghost-type move that has a 100% chance to drop the target's Attack by 1 stage. You want to try to bring this Pokemon from pivots via slow U-turns or predicts as it has practically no defenses. It's a niche Pokemon that can be a threat if not played around correctly. Run Timid on this. Hisuian Braviary - Psychic / Flying Keen Eye / Sheer Force / Tinted Lens 110 / 83 / 70 / 112 / 70 / 65 / 510 Rufflet--Level 54 in Hisui--> Hisuian Braviary has a pretty wide move pool and 2 of its abilities help it offensively. Moves that it benefits from include Calm Mind, Shadow Ball, Dazzling Gleam, Stored Power, Hurricane, Air Slash, Psychic, Psyshock, Defog, U-turn, Agility, Roost, Esper Wing (A 80 bp Psychic-type move that boosts the user's Speed by 1 stage). It's a niche set up mon, its base speed is very bad, and having a horrible typing and average defenses means its going to have a tough time in having a chance to set up. Natures you can run on this are Timid or Modest. One and done Pokemon, won't be used a lot. Hisuian Goodra - Steel / Dragon Sap Sipper / Shell Armor / Gooey 80 / 100 / 100 / 110 / 150 / 60 / 600 Goomy--Level 40 in Hisui--> Hisuian Sligoo--Level 40 during rain or fog--> Hisuian Goodra Steel / Dragon typing is always amazing defensively, and it's bulky on both sides. 100 / 110 offenses means it's not a passive Pokemon either. However as a bulky Pokemon, it doesn't have any reliable means of recovering HP. It's very slow, having lost 20 base Speed from its regular form. It's average at best. Most notable moves this Pokemon gets is Heavy Slam, Draco Meteor, Fire Blast, Flamethrower, Dragon Tail, Curse, Body Press, Earthquake, Flash Cannon, Hydro Pump, Dragon Pulse, Shelter (Basicaly a Iron Defense with less HP), Focus Blast. This Pokemon will be forgotten, just like regular Goodra. Hunters use Impish, Bold, Relaxed, Calm, depending on what you need. Hisuian Avalugg - Ice / Rock Strong Jaw / Ice Body / Sturdy 95 / 127 / 184 / 34 / 36 / 38 / 514 Bergmire--Level 37 in Hisui--> Hisuian Avalugg A defensive Pokemon blessed with Rapid Spin, Stealth Rocks, and Recover, but cursed with the worse typing a defensive Pokemon can have. Also don't let the 184 base Defense fool you, look at its 36 base Sp.Def. I guess if you were to encounter this in Randbats, watch out for moves like Iron Defense, Body Press, Avalanche, Aurora Veil, Crunch, Curse, Earthquake, Rock Blat, Stone Edge, Ice Fang, Iron Head, and Mountain Gale (A 100 bp 85% acc physical Ice-type move that has a 30% chance to flinch . Run Adamant or Impish. I don't think i'll ever see this Pokemon in a ranked ladder environment. Hisuian Decidueye - Grass / Fighting Overgrow / Scrappy 88 / 112 / 80 / 95 / 95 / 60 / 530 Rowlet--Level 17-> Dartrix--Level 36 in Hisui--> Hisuian Decudueye Cool Pokemon with an array of support moves. Swords Dance, Leaf Blade, Knock Off, Shadow Sneak, Sucker Punch, U-turn, Roost, Defog, Triple Arrows (A 90 bp physical Fighting-type move that has a 50% chance to lower the target's Defense by 1 stage, a 30% chance to make it flinch, and has a higher critical hit chance), Taunt Close Combat and Brave Bird. As I said earlier, it has amazing utility moves, great ability in Scrappy, and its signature move, Triple Arrows, is a move that opponents need to be careful of. It's a cool Pokemon, but I wish it had more Speed. Base 60 is just not enough to use this over any other Fighting type, like Hisuian Lilligant or Mega Lopunny. Adamant and Jolly will be its most common natures. Wyrdeer - Normal / Psychic Intimidate / Frisk / Sap Sipper 103 / 105 / 72 / 105 / 75 / 65 / 525 Stantler--*Evolution method not available in PRO-->Wyrdeer *Use Psyshield Bash in the agile style 20 times in Hisui. Its most notable moves are Agility, Calm Mind, Thunderbolt, Stored Power, Trick, Shadow Ball, Earth Power, Megahorn, Throat Chop, Trailblaze, Psychic, and Psyshield Bash, a 70 bp physical Psychic-type move that has a 100% chance to raise the user's Defense by 1 stage. It just has bad typing, and its ability to cover Grass coverage is almost useless, since nothing really has to run it and the Pokemon that do like Rillaboom and Ogerpon-Wellspring both have moves that hit it, Knock Off and Ivy Cudgel. It's Speed is also way too slow for it to take advantage. It doesn't have the best bulk either so setting up will definitely be harder than it is, which is why Intimidate can be run instead of Sap Sipper. Even so, it is still lackluster. I would go either Jolly to make use of its physical kit or Bold to make use of its Stored Power set. Looking like this will be an eventually forgotten Pokemon. Kleavor - Bug / Rock Swarm / Sheer Force / Sharpness 70 / 135 / 95 / 45 / 70 / 85 / 500 Scyther--*Black Augurite-->Kleavor *Not available in PRO prior to the update Kleavor is strong and has a niche in setting up Stealth Rocks with its signature move, Stone Axe, which is a 65bp physical Rock-type move that only has 90% acc. It gets access to Close Combat, U-turn, X-Scissor, Trailblaze, Swords Dance, Night Slash. Unfortunately, it has average Speed, nothing to boast about, and its typing is not the best. There are also better and more reliable Stealth Rock setters, especially considering the best Rapid Spinner in the higher tier is Great Tusk, and this mon is straight up weak to it. Use Jolly with this for sure. I could see this mon being used a few times, but not enough to make it a top used Pokemon. Ursaluna - Ground / Normal Guts / Bulletproof / Unnerve / Mind's Eye (Bloodmoon form only) - The Pokemon ignores the opponents' evasiveness, its accuracy can't be lowered, and essentially Scrappy on top of this. Ursaluna: 130 / 140 / 105 / 45 / 80 / 50 / 550 Bloodmoon Ursaluna: 113 / 70 / 120 / 135 / 65 / 52 / 555 Teddiursa--Level 30--> Ursaring--*Use a Peat Block during a full moon in Hisui-->Ursaluna Only able to catch 1 Bloodmoon Ursaluna. (In Pokemon SV) *Item not available in PRO yet. Ursaluna, powerful wallbreaker, amazing natural bulk (130 / 105 / 80), extensive movepool. It has access to Facade, Headlong Rush, Fire Punch, Close Combat, Heavy Slam, Ice Punch, Trailblaze, Thunder Punch , Sword Dance, Stone Edge, Shadow Claw, Seed Bomb, Gunk Shot. This Pokemon does come with cons however. It gets chipped from its own Flame Orb, and it has weaknesses to common types like Fighting and Water. Its very low Speed and lack of priority makes it an option to be used in Trick Room, outside of the room it's just as viable but it has to be more careful. Adamant or Brave will be the best natures to use. Moving onto Bloodmoon Ursaluna. The two cannot be compared, and have entirely different kits. For starters, both are slow, so both are viable Trick Room abusers. Making the switch to becoming a Special attacker means Bloodmoon Ursaluna does not need to hold Flame Orb, giving it the option of holding Leftovers or Heavy-Duty Boots, boosting its longevity and can run Normalium Z to basically be able to use Bloodmoon, a 140 bp 100% acc special Normal-type move that can't be used consecutively, three times in a row. Its most notable set makes the use of Calm Mind, Moonlight, Earth Power, and Blood Moon. This set makes Bloodmoon Ursaluna a dangerous set up sweeper if not dealt with immediately. Its ability, Mind's Eye gives the move Bloodmoon no immunity. It also has the option to run Vacuum Wave, to deal with faster threats, also being benefitted by Mind's Eye. Initially though, comparing it with its Hisuian counterpart, it doesn't have the immediate power on the switch in, having to rely on setting up to dig holes in the opponent's team. Having lost the ability to Terastallization also hurts its setup potential, as usually it would Tera into a defensive type such as Fairy or Water, giving it more opportunities to set up but also helps it, as the offensive counterplay to this Pokemon often times makes use of a defensive Tera to threaten it out. Running Modest or Brave optimizes its stats. In my honest opinion, I think it will be slightly less overbearing to what it was in Gen 9 Natdex, but we'll have to see. Basculegion - Water / Ghost Swift Swim / Adaptability / Mold Breaker Basculegion-M: 120 / 112 / 65 / 80 / 75 / 78 / 530 Basculegion-F: 120 / 92 / 65 / 100 / 75 / 78 / 530 Basculin White-Striped--Level up after losing at least 294 HP from recoil damage--> Basculegion Basculegion-M has the higher Attack, while Basculegion-F has the higher Sp.Attack. It gets insane moves to help with both its offensive stats, Aqua Jet, Head Smash, Wave Crash (A Water-type Flare Blitz), Liquidation, Ice Fang, Psychic Fangs, Last Respects (A physical 50 bp Ghost-type move that increases by 50 whenever a teammate is knocked out or fainted), Hydro Pump, Shadow Ball, Ice Beam, Agility. 2 of 3 of its abilities let it either hit really hard or make it as fast as a lot of the Booster Energy Pokemon, like Iron Valiant or Roaring Moon. It however has a below average Speed of 78, though it has options to boot it via rain or Agility. Depending on how PRO decides to deal with the move Last Respects, that is to ban the move or the Pokemon, we can either see this Pokemon being banned entirely or seen as a niche pick on rain teams, there are many other better rain abusers. You can run Jolly or Adamant for its male counterpart, or Timid and Modest for its Female counterpart. Sneasler - Fighting / Poison Pressure / Unburden / Poison Touch 80 / 130 / 60 / 40 / 80 / 120 / 510 Hisuian Sneasel--Level up holding Razor Claw during the day-->Sneasler Sneasler's notable moves, Close Combat, Gunk Shot, Swords Dance, Acrobatics, U-turn, Toxic Spikes, Fire Punch, Night Slash, Rock Slide, Bulk Up, Trailblaze, Fake Out, and Dire Claw (A physical 80 bp Poison-type move that has a 50% chance to cause the target to either fall asleep, become paralyzed, or become poisoned. With access to Dire Claw, which is a devastating move to switch into even resisting it, strong Attack and Speed boosted even further by Unburden which outspeed booster Iron Valiant and Swift Swim abusers, solid coverage and set up moves, this Pokemon is definitely a top tier threat. It is however weak to strong priority like Extreme Speed Dragonite, walled by Toxapex, and before Unburden, is outsped by Pokemon like Greninja, Dragapult, and Meowscarada. Running Adamant is recommended, however Jolly is viable as well, with Fake Out, U-turn, Heavy-Duty Boots and Poison Touch. I expect to see this Pokemon on a lot of HO teams, paired with Rillaboom and given a Grassy Seed. Overall I think Sneasler will be top 30 Pokemon used. Overqwil - Dark / Poison Poison Point / Swift Swim / Intimidate 85 / 115 / 95 / 65 / 65 / 85 / 510 Hisuian Qwilfish--Level up knowing Barb Barrage-->Overqwil What a cool Swift Swimmer and evolution for Qwilfish. Has a basic rain abuser kit, Swords Dance, Liquidation, Crunch, Gunk Shot, Barb Barrage (A phyical 60 bp Poison-type move that deals double damage to poisoned targets, and has a 50% chance to inflict Poison). Pair it with Mega Swampert to pressure Toxapex. You also have the option to run a more defensive set with Spikes, Toxic Spikes, and Intimidate. Adamant or Jolly will be used for it's rain set, and Impish for the defensive set. A niche pick on Rain teams, expect to see it here and there. Enamorus - Fairy / Flying Cute Charm / Contrary / Overcoat (Therian form) Incarnate: 74 / 115 / 70 / 135 / 80 / 106 / 580 Therian: 74 / 115 / 110 / 135 / 100 / 46 / 580 Single stage In its Incarnate form, Enamorus is a strong specially offensive Fairy-type attacker with access the Mystical Fire, Moonblast, Earth Power, Calm Mind, Draining Kiss, Healing Wish, Springtide Storm (A 100 bp 80% acc special Fairy-type move that has a 30% chance to lower the target's Attack by 1 stage), Agility, and Weather Ball. Zamazenta, Meowscarada, Iron Valiant all succumb to a Moonblast from this Pokemon, however it lacks the Speed needed to outspeed those Pokemon, so a Choice Scarf is recommended as one of its better items. Timid as a result is a given. There is also the option of running Calm Mind with Cute Charm to break teams using a combination of Moonblast and Earth Power. Its Therian form, however, is a more defensive Pokemon. Its best attribute is its bulk, which it can use to its advantage to set up and sweep with Agility, Calm Mind, and Draining Kiss. It is rather slow so it's initially hard to set up with, has a Stealth Rock weakness, forcing it to run Heavy-Duty Boots or have teammates who can keep them off, and relies on Terastallization to do decent. Modest, Timid, Calm, Bold all work for this Pokemon depending on what you want it to do on your team. Personally I think Enamorus will be the more used form, and Enamorus Therian will be used less. Gen 9 Meowscarada - Grass / Dark Overgrow / Protean 76 / 110 / 70 / 81 / 70 / 123 / 530 Sprigatito--Level 16--> Florgato--Level 36--> Meowscarada Meowscarada, the fastest Pokemon with the ability Protean. It has bad defenses, but has great Speed and good Attack. Meowscarada fits well on balanced teams because it has high damage STAB in Knock Off, U-Turn, Triple Axel, Play Rough, and Flower Trick (A 70 bp physical Grass-type move that always results in a critical hit). The reliance of Heavy-Duty Boots on some teams lets Meowscarada's strong Knock Off excel. Although it has paper defenses, its typing lets it resist Ground, Water, and Dark type moves, letting it check Pokemon like Gliscor, Ting-Lu, Choice Specs locked Dragapult, Dondozo (Also ignoring Curse set up) and Ogerpon if needed to gain momentum. It also has Spikes and Toxic Spikes so these are options it can run. This mon pairs well with other pivots like Galarian Slowking, Landorus-Therian, Iron Crown. Protean, even after its nerf, is still an amazing ability to have on top of all this. It faces competition with Weavile however, an is still outpaced by faster threats such as Mega Lopunny, Iron Boulder, and Tapu Koko. Run Jolly to use this Pokemon in its fullest potential. Overall, I think Meowscarada will be a top 50 used Pokemon. It's pretty good. Skeledirge - Fire / Ghost Blaze / Unaware 104 / 75 / 100 / 110 / 75 / 66 / 530 Fuecoco--Level 16--> Crocalor--Level 36--> Skeledirge Good Defense, access to Will-o-Wisp, Hex, Shadow Ball, Earth Power, Torch Song (A 80 bp special sound-based Fire-type move that has a 100% chance to raise the user's Sp. Attack by 1 stage), and Slack Off make this Pokemon a pretty unique defensive wallbreaker. However, it still suffers in being a defensive Fire-type having to rely on Heavy-Duty Boots to switch into attacks, being Fire / Ghost not helping it defensively, a mediocre 66 base Speed an 75 base Sp. Defense, and reliance on Torch Song initially to pose a threat. It is still a niche defensive option that prevents setup threats from sweeping, being able to check Pokemon like Dragonite, Zamazenta, and Mega Lopunny. It can fully invest in Sp. Defense to check Pokmeon like Volcarona and Iron Crown. Options for natures include Bold, Timid, Modest, and Calm. I expect this Pokemon to be used just enough so people won't entirely forget about it. Quaquaval - Water / Fighting Torrent / Moxie 85 / 120 / 80 / 85 / 75 / 85 / 530 Quaxly--Level 16--> Quaxwell--Level 36--> Quaquaval Cool Water starter for Paldea imo. This was personally my starter. It gets strong STAB moves in Close Combat, Liquidation, and Wave Crash, set up moves in Sword Dance, Bulk Up, Aqua Step (A 80 bp physical Water-type move that has a 100% chance to boost the user's Speed by 1 stage), coverage moves in Ice Spinner, Aqua Jet, Brave Bird, U-turn, and utility moves in Roost, Rapid Spin, Taunt. However it is still undeniably average in its base stats, only workable stat being its Attack. I don't see it being a staple of high tier play, but could be used from time to time as a niche setup sweeper, running Jolly or Adamant on its sets and having it hold items like Leftovers, Expert Belt, Life Orb, Protective Pads or Assault Vest. It's still a fun, versatile, and dangerous set up sweeper against unprepared teams, and if anyone is into Draft Leagues, is a great Pokemon in it. Oinkologne - Normal Lingering Aroma (M) [Pokemon making contact with the user has its ability changed to Lingering Aroma] / Aroma Veil (F) / Gluttony / Thick Fat Oinkologne-M: 110 / 100 / 75 / 59 / 80 / 65 / 489 Oinkologne-F: 115 / 90 / 70 / 59 / 90 / 65 / 489 Lechonk--Level 18--> Oinkologne Curse, Body Press, High Horsepower, Stockpile, Stuff Cheeks, Super Fang, Yawn, Covet are cool moves I guess. It's Gen 9's Raticate. Nothing special. Adamant i'm assuming, i'm not sure honestly, but this nature feels like it would be the best for it. Spidops - Bug Insomnia / Stakeout 60 / 79 / 92 / 52 / 86 / 35 / 404 Tarountula--Level 15--> Spidops Memento, Sticky Webs, First Impression, Circle Throw, Spikes, and Toxic Spikes are its most notable moves. Low tier Sticky Webs setter, bad Bug-type. The next one on this thread will be way better. Adamant for maximum potential. Lokix - Bug / Dark Swarm / Tinted Lens 71 / 102 / 78 / 52 / 55 / 92 / 450 Nymble--Level 24--> Lokix Pretty strong offensive Bug-type Pokemon. Despite low defenses and average Speed, Base 102 Attack might not seem like a lot but with Tinted Lens it's powerful. It gets access to strong priority moves like First Impression and Sucker Punch, and boosting moves like Swords Dance, Agility, and Trailblaze. Notable coverage moves include Axe Kick (A 120 bp 90% acc physical Fighting-type move that has a 30% chance to confuse the target and deals 1/2 of the user's max HP if it misses), and that's it really. It doesn't need coverage with Tinted Lens. Expect sets with Life Orb or Choice Band with a combination of Sucker Punch, Knock Off, First Impression, U-turn, Leech Life, Throat Chop, and Axe Kick. Lokix does very well against more offensively oriented teams, so I expect it to be a top 60 Pokemon. It kinda reminds me of a faster, less defensive Scizor that pressures both offensive (Weavile, Latios, Serperior, Hoopa-Unbound) and defensive Pokemon via First Impression, Knock Off, and U-turn. Jolly and Adamant on Lokix are both viable abilities. Pawmot - Electric / Fighting Volt Absorb / Natural Cure / Iron Fist 70 / 115 / 70 / 70 / 60 / 105 / 490 Pawmi--Level 18--> Pawmo--*Level up whilst outside of its Poké Ball after walking 1,000 steps using the Let's Go! feature--> Pawmot *Evolution method might not be available in PRO. A niche Pokemon that happens to be a Pikachu clone. It's moves include Double Shock (A 120 bp physical Electric type move that changes the user's Electric type to Typeless, fails if the user is not an Electric type), Close Combat, Fire Punch, Ice Punch, Mach Punch, Volt Switch, Bulk Up, Rest, Sleep Talk, Encore, and Revival Blessing (A 1 PP move that revives a selected teammate with 1/2 of its max HP. Leppa Berry works and restores 1 PP). Pawmot seems good on paper, but in practice it's pretty mediocre. It's just outclassed by stuff like Iron Valiant, Zapdos, Urshifu. Its niche is Revival Blessing, but even then it's fragile so the only chance you get to click Revival Blessing is against a wall. You can run a wallbreaking set with Life Orb, Thunder Punch, Ice Punch, Mach Punch, Revival Blessing with this or to get a reliable Revival Blessing in, pair it with Choice Scarf, which in turn limits its ability to deal much damage. It's still a pretty fun Pokemon, I love using it don't get me wrong, but not consistent enough to be used in a high tier setting. Definitely run Jolly on this Pokemon. Maushold - Normal Friend Guard / Cheek Pouch / Technician 74 / 75 / 70 / 65 / 75 / 111 / 470 Tandemaus--Level 25--> Maushold A Normal-type Pokemon that has all around bad stats besides its above average base 111 Speed. It gets a move that combines Dragon Dance and Defog in one called Tidy Up. Its signature move, Population Bomb is a 20 bp 90% acc physical Normal-type move that hits 10 times. It has other notable moves such as U-turn, Beat Up, Encore, Thunder Wave, Bullet Seed, Bite, Switcheroo, Trailblaze, and Taunt. Its ability to Population Bomb anything in its path is hindered by the fact that it has a horrible base 75 Attack stat, is frail physically and defensively making it hard to set up, Rocky Helmet or Rough Skin annihilates it, and it does not have any coverage for Steel-types like Corviknight. Wide Lens is useful as an item, boosting Population bomb's accuracy to 99%, and Protective Pads to keep it safe from Rocky Helmet. Overall Maushold is a pretty niche Pokemon. Run Jolly on this.11 points
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Welcome to MUGUER SHOP Hello, I sell some pokémon, if there is something that interests you, write me. I always update price so stay tuned. Offer: For each purchase of 3 pokémon, you will receive a free rare candy. General Information Server: Gold Discord: muguer Time Zone: GMT-5 Languages: Spanish (Advanced), English (Intermediate) Payment: Pokedollars, Coin Capsule (480k each) In-Game Information Happy Shopping Normal Pokémon Special Pokémon Normal Pokémon (LVL 100 and Trained) Thank you for your visit10 points
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START: 100k MIN BID: 100k TIME: 36hr (after 1st bid) INSTA: 5m ACCEPTED PAYMENTS: Pokedollars CC = 500k IV Reroll = 550k If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.10 points
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Starting Bid: 60m Min Bid: 1m No Insta Payment: Pokedollars, IV Reroll: 500k, CC: 400k Auction ends 72 hours after first bid Please do not put in offers under the starting amount. This is an auction, not a trade or negotiation. https://vclock.com/timer/#countdown=71:07:00&date=2025-03-06T17:46:20&sound=xylophone&loop=110 points