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  1. hi there I also notice this few min ago I willl wait for mod reply whether I have to give u scizor fora cc with no price diff or whatever mod say I have no problem my bad I didn't notice it .
    22 points
  2. PRO PvP Survey Results (March 2025) Hello, everyone! Last week, the PvP Coordinator team released a survey in an effort to gauge how the community feels about the current metagame, as well as what changes can be made to improve the overall experience and satisfaction of the PvP playerbase. The survey results are informal but can constitute a starting point for some PvP discussion. While they are mostly indicative, they can, in some cases, invite to follow or avoid a certain course of action. After 211 total responses, here are the PRO PvP Survey results: First question: On a scale of 1 to 10, how much do you enjoy the current metagame? (Read: how fun is it to play?) There were 209 responses to this question and the average response was 6.64/10, meaning that most players are somewhat enjoying the metagame. However, we must also acknowledge that there is room for improvement and that the average response is far from satisfactory. Second question: Do you agree with the statement that the recent rework of PvP rewards has increased your satisfaction with the PvP content offered in PRO? There were 209 responses to this question. The majority of players – 110 (52.6%), to be exact – strongly agreed with the statement, while 83 players (39.7%) somewhat agreed with it. Only 11 respondents (5.3%) somewhat disagreed with the statement, whereas a mere 5 (2.4%) strongly disagreed with it. Overall, 92.3% of participants (193 out of 209) seem to be more satisfied with PvP following the recent rework of PvP rewards. Third question: What are some changes you would like to see implemented in regards to the recent PvP rework? There were 155 replies. We have read every single one of them but cannot include them all. We will thus limit the following summary to the suggestions that were at least made a few times. Players would like a wider variety of PvP Chest rewards, including new TMs, as well as fewer low-value prizes and better drop rates in general. There were several complaints about the way that the reward system currently works. Some players want to shorten the duration of the battle timer. Others eagerly await the merge of both servers and the implementation of the PvP Token Shop. There were a few suggestions to make more PvP statistics and Pokémon data publicly available. Implementing some QoL changes, like showing remaining weather or Trick Room turns, would be appreciated by many. While this question mainly concerned the recent PvP rework, there were some complaints about the metagame being unhealthy and/or unenjoyable. There were a few recommendations for additional tiers/queues. Fourth question: On a scale of 1 to 10, how healthy do you find the current metagame? (1 being extremely unhealthy and 10 being extremely healthy) There were 207 responses to this question and the average response was 6.17/10. This means that, although a sizable portion of players may disagree, most players find the current metagame to be somewhat healthy. Nonetheless, these results seem to encourage considering some sort of action to improve the state of the metagame. Fifth question: How do you feel about the strength of the following archetypes in the current metagame? Hyper Offense: There were 195 assessments. According to 124 of them, Hyper Offense is appropriately strong in the current metagame. 44 players find it to be too strong, whereas only 27 deem it to be too weak. Overall, the playerbase is content with the state of Hyper Offense in the current metagame. Bulky Offense: There were 193 assessments. According to 133 of them, Bulky Offense is appropriately strong in the current metagame. 38 players find it to be too strong, whereas only 22 deem it to be too weak. Overall, the playerbase is content with the state of Bulky Offense in the current metagame. Balance: There were 193 assessments. According to 146 of them, Balance is appropriately strong in the current metagame. 28 players find it to be too weak, while only 19 think that it is too strong. Overall, the playerbase is content with the state of Balance in the current metagame. Stall: There were 195 assessments. According to 96 of them, Stall is too strong in the current metagame. 64 players find it to be adequately strong, whereas 35 deem it to be too weak. Overall, a large portion of the playerbase is discontented with the state of Stall, with 49.2% of respondents considering the playstyle to be potentially problematic in the current metagame. Rain: There were 194 assessments. According to 123 of them, Rain is appropriately strong in the current metagame. 41 players find it to be too weak, while 30 deem it too strong. Overall, the playerbase is content with the state of Rain in the current metagame. Sun: There were 192 assessments. According to 109 of them, Sun is appropriately strong in the current metagame. However, 67 players find it to be too weak, while only 16 deem it too strong. Overall, the playerbase is content with the state of Sun, but a substantial number of players (34.9%) think that the playstyle is too weak in the current metagame. Sand: There were 192 assessments. According to 97 of them, Sand is appropriately strong in the current metagame. However, 86 players find it to be too weak, while only 9 deem it too strong. Overall, the playerbase is content with the state of Sand, but a substantial number of players (44.8%) think that the playstyle is too weak in the current metagame. Snow (or Veil): There were 193 assessments. According to 100 of them, Snow (or Veil) is appropriately strong in the current metagame. However, 77 players find it to be too weak, while only 16 deem it too strong. Overall, the playerbase is content with the state of Snow (or Veil), but a substantial number of players (39.9%) think that the playstyle is too weak in the current metagame. Trick Room: There were 194 assessments. According to 96 of them, Trick Room is appropriately strong in the current metagame. 54 players find it to be too strong, whereas 44 deem it to be too weak. Overall, the playerbase is content with the state of Trick Room in the current metagame. The three archetypes that players found to be the strongest in the current metagame are, in decreasing order of perceived strength, Stall, Trick Room, and Hyper Offense. The three archetypes that players found to be the weakest in the current metagame are, in decreasing order of perceived weakness, Sand, Snow (or Veil), and Sun. Sixth question: Do you agree with the statement that there are too many offensive threats and not enough defensive answers? There were 202 responses to this question. 69 players (34.2%) somewhat agreed with the statement, while 46 (22.8%) strongly agreed with it. 53 players (26.2%) somewhat disagreed with the statement, whereas only 34 (16.8%) strongly disagreed with it. Overall, 115 players (57% of respondents) agreed either partially or completely with the statement that there may be too many offensive threats and not enough defensive answers. Seventh question: Do you agree with the statement that the current offensive trends promote an unhealthy, matchup-fishy metagame? (Read: a metagame where a large amount of games are decided at team preview regardless of player skill) There were 198 responses to this question. 68 players (34.3%) somewhat agreed with the statement, while 57 (28.8%) strongly agreed with it. 50 players (25.3%) somewhat disagreed with the statement, whereas only 23 (11.6%) strongly disagreed with it. Overall, 125 out of 198 players (63.1% of respondents) agreed either partially or completely with the statement that the current offensive trends promote an unhealthy, matchup-fishy metagame. Based on the answers to this question and the previous one, a majority of players find that the wide array of offensive options and builds may minimize the impact of skillful play on the outcome of a given match. Eighth question: Do you believe that the PvP Council should take tiering action against something (i.e., a Pokémon) to improve the state of the metagame? There were 196 responses to this question. A majority of players – 107 (54.6%), to be exact – believe that the PvP Council should take tiering action against something (i.e., a Pokémon) to improve the state of the metagame, while 24 players (12.2%) do not believe so. However, there is substantial uncertainty, with 65 respondents (33.2%) being unsure as to whether the PvP Council should act at all. As a reminder, the PvP Coordinator team can only act on currently released features and can – at best – suggest new releases on the basis of the improvement of the metagame. Ninth question: On a scale of 1 to 5, how do you feel about Annihilape in the current metagame? (1 being not broken and 5 being broken) There were 198 responses to this question and the average response was 3.01/5. Most respondents seem to be on the fence. Tenth question: On a scale of 1 to 5, how do you feel about Breloom in the current metagame? (1 being not broken and 5 being broken) There were 198 responses to this question and the average response was 2.63/5. Most respondents find that Breloom is unproblematic in the current metagame. Eleventh question: On a scale of 1 to 5, how do you feel about Clefable in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 3.3/5. Most respondents find that Clefable is potentially problematic in the current metagame. Twelfth question: On a scale of 1 to 5, how do you feel about Kyurem in the current metagame? (1 being not broken and 5 being broken) There were 202 responses to this question and the average response was 3.46/5. Most respondents find that Kyurem is potentially problematic in the current metagame. Thirteenth question: On a scale of 1 to 5, how do you feel about Kyurem-Black in the current metagame? (1 being not broken and 5 being broken) There were 202 responses to this question and the average response was 3.27/5. Most respondents find that Kyurem-Black is potentially problematic in the current metagame. Fourteenth question: On a scale of 1 to 5, how do you feel about Mega Mawile in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 3.09/5. Most respondents seem to be on the fence. Fifteenth question: On a scale of 1 to 5, how do you feel about Mega Metagross in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 2.87/5. Most respondents seem to be on the fence. Sixteenth question: On a scale of 1 to 5, how do you feel about Mega Lopunny in the current metagame? (1 being not broken and 5 being broken) There were 201 responses to this question and the average response was 3.04/5. Most respondents seem to be on the fence. Seventeenth question: Which of the following, if any, would be positive additions to the metagame, in your view? (Select all that apply.) There were 197 responses to this question. The most picked Pokémon is Kartana with 104 votes (52.8% of the responses). The second most picked Pokémon is Toxapex with 102 votes (51.8% of the responses). The third most picked Pokémon is Corviknight with 101 votes (51.3% of the responses). The fourth most picked Pokémon is Slowking-Galar with 96 votes (48.7% of the responses). There is a noticeable drop in votes between the four most picked Pokémon and others. In fifth place is Magearna, with 68 votes (34.5% of the responses). In sixth place is Speed Boost Blaziken, with 56 votes (28.4% of the responses). In seventh place is Darkrai, with 50 votes (25.4% of the responses). In eighth place is Melmetal, with 48 votes (24.4% of the responses). In ninth place is Genesect, with 43 votes (21.8% of the responses). In tenth place is Sheer Force Landorus, with 36 votes (18.3% of the responses). 14 respondents (7.1% of the votes) selected “None of the above.” There were several other suggestions made as additional comments, with the most recurring pick being the guardian deities. Tapu Bulu, Tapu Fini, Tapu Koko, and Tapu Lele are a quartet of Legendary Pokémon and, as is the case with most Legendary Pokémon in PRO, there are usually specific release plans in place, hence the omission of the guardian deities from the poll options. As a reminder, the PvP Coordinator team can only act on currently released features and can – at best – suggest new releases on the basis of the aforementioned suggestions. Any final thoughts, comments, suggestions or concerns? There were 140 replies. We have read every single one of them but cannot include them all. We will thus limit the following summary to the points that were at least mentioned a few times. Ban Stall, I guess. Many other ban suggestions. While players made conflicting observations, one point remained: the current metagame does not feel very balanced; some archetypes fare better than others. More TMs and items – mainly Heavy-Duty Boots –, as well as missing Pokémon, need to be released as soon as possible. Too much repetition and team similarity in the current metagame. A rework of the Reconnect feature. More PvP formats. Once again, thank you so much for participating in this PRO PvP Survey. If there is anything else not mentioned in the results, you may bring it up in this thread. Of course, if you wish to discuss any of the PRO PvP Survey results, you may also do so here.
    19 points
  3. OG Indian Players Assemble! A brand new Indian Guild has launched on the Gold Server! This one’s only for the real OG Indian gamers out there — the ones who bring the skill, the vibes and build something epic together. If you meet the requirements, you're more than welcome to join the fam. Introductions : Apocalypse Guild – Among PvP Gods, Become One Apocalypse was formed on the 20th of April 2025 . We are looking for Indians people to join us. Everyone is welcomed in our happy , lively and friendly but crazy guild. We have active discord chats , unique rewards system , consistent new events , and a chill Environment. Why Join Apocalypse? 25% Exp boost Active Discord Server Guild Bank for lending A large pool of Sample Teams Exclusive giveaway for our members A large , Active and friendly community Regular and Exciting Tournaments and Events PvP support via Team Building , Individual PvP trainings by our experts Requirements to Join Apocalypse : Must be Indian Be active on Discord and in-game Should have interest in PvP (experience is a bonus) Should be a good friend and if u aren't we will make u one How to join ? Username : Discord id : Trainer ID Card : What's your highest rating : Why you'd love to join Apocalypse : Staff : Leader : @Shekhar786 Discord : iamroyalngr Co-Leader : @Itssoham Discord : itssoham_ Head Chief : @Pokemonking44 Discord : light8nya Officers : @Pragnayas34 || pragnayas @Crazymad || crazymad786 @Djlokesh || danger6603 @Gh0st2602 || gh0st2602 "We’re not here to participate. We’re here to take over." If you're ready to rise, you're ready for Apocalypse. Apocalypse Is Coming...
    17 points
  4. Changelog 29.04.2025: Fixed Rest removing damaging effects such as Leech Seed and the trapping effect of Magma Storm etc. Teleport will no longer print a misleading failed message in a few scenarios that was caused depending on your TP user's team slot position and the state of the Pokémon surrounding it. Fixed Contrary and Simple not working anymore for their users when facing an asleep Mold Breaker user faster than them until it wakes up. Fixed Mind Blown recoil message showing up when its user fainted before being able to use it. Red Card will no longer activate when its holder gets OHKO. Cleaned up Red Card code. Coded Mortal Spin Coded Heat Crash Coded Grim Neigh Coded Chilling Neigh Coded Ice Spinner Coded Bitter Blade Coded Electro Shot Coded Wind Rider Coded Poltergeist Coded Blazing Torque Coded Magical Torque Coded Noxious Torque Coded Wicked Torque Coded Well-Baked Body Updated the list of moves that can't be called by Metronome, Sleep Talk and Copycat to Gen 9. Fixed an issue where Ice Hammer, Headlong Rush, Jet Punch, Rage Fist, Surging Strikes and Wicked Blow were not affected by Iron Fist. Reworked Grass-type immunity to Spore and Powder moves. Fixed an issue where Cotton Spore could affect Grass-types. Updated the list of abilities that are ignored by Mold Breaker to Gen 9.
    15 points
  5. Hello PRO, I think we have all noticed that recently the Membership has been pushed to be more necessary for hunts, while also increasing its price. While I understand that the game depends on donations to survive, I think that locking Pokemon out of reach for free to play and new players by making them MS only, when they were accessable the year before (I am looking at you Larvesta) is a bad idea. Instead I have some Suggestions and I hope to stop this trend of MS exclusive spawns, especially those which were non MS exclusive before. I was a huge Fan of the different Eevee spawns during XMas 2022 where Eevee had a non MS spawn following the 3 common, 3 uncommon, 3 rare baseline of spawns, and a MS spawn of 3 common 2 uncommon 2 rares in Whoville. I think this is a direction MS can move, being a sleight shortcut towards your desired rare form, instead of a key you need to find your rare form at all. The idea would be to make Spawns for high demand rare forms without MS, following the base spawn rates, and a spawn for the same Pokemon following a better spawn rate (cutting an uncommon from the spawn for example) giving those willing to pay an advantage but still including free players to hunt the Pokemon they desire. This concept can be taken a whole step further by adding MS NONSPAWNS. Just like some Pokemon can only spawn with an active Membership, these Pokemon will NOT spawn if you have an active Membership, therefore boosting the odds of finding the other Pokemon in that area more and giving an advantage towards your rare form. For example in Breezy Town, Miltank is a Pokemon that feels very random in there, making it a MS NONSPAWN gives hunters the option to look for their targets and not find it anymore. Another example can be Suzuka Cave 1F, where cutting Octillery with an active Membership improves the spawn. Creating such spawns would inspire a lot of players to use MS for their hunts, removing annoying spawns from their pools while still keeping these spawns alive for free to play or new players who cant or dont want to afford a Membership. EDIT: Some have given me Feedback that they might wanna hunt that Pokemon MS would exclude, however, you could simply pause your MS using the NPCs in front of the department stores and hunt the full spawn! I would much rather use MS this way than forcing exclusive spawns on the community locking their favorite or most desired forms behind it. After all I love PRO a lot for it being free to play without the need to buy a MS to get what you want, and I wish for it to stay that way. I hope the suggestion will be discussed and evaluated. Cheers Capri
    13 points
  6. Juicybois About us! a fresh and inclusive guild built for players who enjoy all aspects of the game, from thrilling PvP battles to engaging PvE content. Our goal is to build a relaxed, supportive community where no one feels pressured to join activities they don’t enjoy. Whether you’re here to climb the PvP ranks, dive into PvE adventures, or just vibe with fellow players, Juicybois has a spot for you. Come join us and enjoy everything PRO has to offer—your way. Our Staffs Leader: JuicyKen Officers: JuicyKenody, Gemurk, Squirrelnut2, Codyful, Dragonflyguru, Mackle, OranJuice Players who helped us that isn't in the guild: SaturnTgalactic Requirements: 1) At least 200 hours 2) You have to undestand/speak english. 3) Alt accounts with mains in other guilds will not be accepted. 4) You must have Kanto & Johto done. Benefits: Guild Boss Lending Service (Not ready yet) Chill and friendly environment Exclusive Guild Giveaway Bounty System PvP Lending Service (Not ready yet) Application 1) What's your IGN? 2) How old are you? 3) Where are you from? 4) What's your total playtime? 5) What do you enjoy doing in the game? 6) on the scale of 1-10, how do you like ur woopers? Submit your application here or on discord to: Codyful Guild Shop: https://pokemonrevolution.net/forum/topic/254357-juicymarket-epic-pokémon-section-added-12-pokemon/ Join our discord! https://discord.gg/gM5DWMbh Leader's Stream https://www.twitch.tv/gravitycat
    12 points
  7. 100m (10cc) and guess what I don't even need the diff money
    12 points
  8. Insta for 1cc i’ll be in verm to collect the scizor and the diff of money
    12 points
  9. Welcome to the Smurf-Shop This shop is focused on Shiny and Event forms. Prices are fixed but feel free to offer if interested in any. Trades will be upload in the topic Payment method`s: Rare Candies : 6k Coin Capsule : 500k Nature Reroll : 300k Reroll Ivs : 600k Cash The prices are final !!! Below are the threads for poke which might be just be what you wanted. Make sure to check below Shiny Event
    8 points
  10. If u want i can start 300k
    7 points
  11. Hello, This auction was poorly handled from the very beginning since, the sale had an insta price of 3.5m, and not one, but two of the payments allowed far surpassed this amount, RR and CC for 10m each a piece. This was obviously a mistake, most likely from a wrong copy paste made from the seller, since if someone would pay one of these items, then the seller would have to pay the buyer 6.5m? So, we as a team had a difficult decision in hands since any decision we take here, will be for some the righteous one, and for others not the right decision. So to keep it short, after conducting a thorough analysis of the auction with all the Trade Moderators, we have come to a difficult decision to void this auction. We understand that this may be disappointing for some of you, and we sincerely apologize for any confusion or inconvenience this decision may cause. Please know that this was not a decision we made lightly. Our priority is to ensure fairness, transparency, and integrity in every auction we run, and after analysing the situation, we felt this was the best course of action. We will urge you all to be respectful even if the decision we took might not be the one you expected. If you have any complaints or would like to discuss this further, please don’t hesitate to reach out to us, but please make sure to use the right channels. I will be locking this thread, however, @Madhavxdark please make sure to make a new forum thread, with the EXACT same conditions as the ones I will be listing below! There were multiple players bidding on this auction (even though, it was over from the moment one player had stated he would pay 1CC for it) so to prevent further damage and keep it fair to those bidders, we wish this auction to be created a new (also to have a clean start, without any confusion). If you wish to take alternative payments, I suggest you reviewing the prices to prevent further confusion. Thank you for your understanding. K-Mew
    7 points
  12. S.o : 30m Min bid : 100k No insta 72 hour left after frist bid ( 15 min rule applied ) ( cc = 480k, rr iv = 550k )
    6 points
  13. Doing auction for a friend Auction Details: Start Price: 100k End Point: 26 hours (after start price is met) Insta Price: 3.5M Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 10m), IV Reroll Tickets (x1 IV Reroll Ticket = 10m) Important Reminders: This is a Gold Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    6 points
  14. Note: Up for auction is the complete Susanoo set, including the Blue, Orange, Green, and Purple versions—each part of the full set in its entirety. A lot of time and effort has gone into assembling this collection, and now is your chance to acquire them all in one exclusive offering. Alt account: Sumocal (Silver) PvP Chests: Battle, Win, and Earn Exclusive Rewards! - Announcements - Pokemon Revolution Online Auction Details: Start Price: 65m End Point: 5 days (after start price is met) Insta Price: 100m Minimum Raise: 1m Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Silver Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    5 points
  15. It will be very handy for us to see the time left of ur MS and BLK medallion in game, that way we can make our time more worty while we hunt our targets. Idk is it possible to be implemented but it many for sure will be happy to see it. For example added to this message time left
    5 points
  16. The PvP Coordinator team has discussed some more changes to the Viability Rankings based on latest metagame trends and developments. No change: Landorus-T: S → S The PvP Coordinator team finds that Landorus-T is still an incredibly potent Pokémon in the current metagame. It can use a wide variety of sets that perform at a consistent level. While Intimidate no longer affects Scrappy Mega Lopunny or the rare Inner Focus Dragonite, it is still a useful Ability against potent offensive threats like opposing Landorus-T, Garchomp, Multiscale Dragonite, Breloom, Tyranitar, etc. Tyranitar: B+ → B+ Tyranitar still more or less holds the same place in the metagame. Some of its key targets gained useful moves to escape Pursuit and generate momentum in Teleport, Chilly Reception, and more recently Flip Turn, or damaging moves that threaten it – most notably Aura Sphere for Mega Latias. It is still a strong Pokémon that can run offensive or utility sets and check the likes of Blacephalon, Heatran, non-Superpower Tornadus-T, Zapdos, and more. Rises: Azumarill: A- → A Azumarill continues to be a staple on HO, where it commonly runs Belly Drum and threatens to sweep the opposing team with a well-timed use of the move. It is also found on BO, where it uses Belly Drum or Choice Band and can at times take advantage of its typing and a held Assault Vest to check specially offensive threats like Keldeo, Heatran, Kingdra, specially offensive Kommo-o, and much more. Mega Latias: B+ → A In an increasingly offensive metagame, Mega Latias stands out for its ability to check a wide range of threats, while also serving as a potent sweeper with Calm Mind. With the addition of Aura Sphere, Mega Latias can now run a Calm Mind set with Psyshock and Aura Sphere instead of Ice Beam and Thunderbolt. This new set allows it to break past some of its would-be Dark-type and Steel-type switch-ins. Blacephalon: B+ → A- Despite its Stealth Rock weakness, Blacephalon is a potentially terrifying sweeper and revenge killer. Its Choice Scarf set allows it to boost its Special Attack and finish off a weakened opposing Pokémon while threatening to sweep the enemy team. Its Ghostium Z set takes advantage of Substitute and Calm Mind to find more opportunities to set up, avoid status, and get a Calm Mind boost before firing off a strong Z-Move, picking up a KO, and boosting its Speed thanks to proper EV training. A few of the common Choice Scarf switch-ins, like Clefable, Heatran, and Chansey, can lose to Blacephalon and a well-timed Never-Ending Nightmare. Latios: B+ → A- Dear customer, would you like to spam Luster Purge or slowly kill Alolan Muk and Tyranitar with Flip Turn? Skarmory: B → A- With access to Iron Defense and Body Press, Skarmory is no longer the passive wall that it used to be and can now pose a legitimate offensive threat to many physical attackers, at times even becoming a win condition. It remains a reliable Spiker that fits well on many balanced and defensive teams. Alomomola: B → B+ The Wish Fish rises from the depths of the sea to join the B+ ranks after a long-awaited update that grants it Flip Turn, a move that allows it to generate momentum and safely pass Wishes to its teammates while taking advantage of Regenerator. Alomomola is a viable defensive option for many defensive and balanced teams, as well as some niche bulky offense, thanks to its ability to check top threats like Bisharp, Mega Lopunny, non-Focus Blast Keldeo, Mega Metagross and Weavile. Mega Latios: B → B+ To reiterate what was said about base Latios: gaining access to a spammable move in Luster Purge, a reliable way of killing Dark types in Aura Sphere, and a pivot move in Flip Turn has raised increased the viability of Mega Latios. Mega Pinsir: B → B+ Mega Pinsir continues to be one of the staples and premier Megas on Hyper Offense teams with its threatening Flying/Fighting coverage, alongside strong priority in Quick Attack and the ability to take advantage of Swords Dance in conjunction with Hyper Cutter. Even with the ever-looming threat of Stealth Rock and the rise of some prominent defensive Pokémon, Mega Pinsir can still manage to cut through those defensive Pokémon after a Swords Dance. Drops: Aegislash: A+ → A Mega Mawile: A+ → A Mega Metagross: A → A- This drop is mainly caused by the increase in play from the likes of Alomomola and Skarmory, as well as an uptick in play from Tangrowth, to help deal with Breloom teams. Mega Metagross does technically have coverage options for all these Pokémon, but it currently suffers from the inability to carry coverage for every Pokémon that it wants to hit. With the right matchup, it is still a massive threat, so Mega Metagross finds itself in the respectable A- tier for now. Mega Alakazam: A- → B+ Mega Charizard Y: A- → B+ Mega Charizard Y finds itself in a position where it is still tied to traditional sand cores involving Tyranitar and Keldeo. With an increase in play from both Latias and Latios as checks to Mega Charizard Y and Keldeo, with both now having access to Aura Sphere to take out Tyranitar, it is difficult to justify using up your Mega slot on Mega Charizard Y, despite the recent addition of Scorching Sands, when you could just use a prominent Fire type in the meta such as Blacephalon or Volcarona and save your Mega slot for another Pokémon. Rotom-Wash: A- → B+ Hoopa-U: A- → B Ribombee: B- → C+ Additions: Ursaluna: B- In a not-so-distant past, some players were outraged at the thought of Ursaluna ever gracing the PvP stage, clamoring for its ban. This Pokémon may be dying to burn and chip from Rocky Helmet, Iron Barbs, and Rough Skin; it may only have 50 Base Speed; it may hate the increasing usage of Protect; it may even struggle to break stall cores consisting of Alomomola, Clefable, Mega Sableye, and Skarmory… but hey, it can OHKO Clefable on paper, so it must be broken! Aerodactyl: C+ We shall simply pretend that this Pokémon was always ranked and that this oversight never happened. We all know what Aerodactyl does by now. But if your Aerodactyl has good enough IVs, perhaps consider dropping the anti-Mega-Lopunny tech (Protect) for a bulky and speedy Rocky Helmet variant that can more consistently punish it while always surviving Fake Out into High Jump Kick! Terrakion: C Blastoise: C- In the wake of the Blastoisinite complex ban, regular Blastoise retains a niche over Mega Blastoise in the current metagame thanks to Shell Smash in conjunction with typical coverage options allowing it to hit most Pokémon – with the exception of Azumarill – for neutral or super effective damage. However, Blastoise comes with several drawbacks: it does not find many setup opportunities, suffers from the Defense and Special Defense drops of Shell Smash, is weak to priority spam, requires a Z-Crystal to break past bulkier Pokémon, and is, in most scenarios, outclassed as a Shell Smash user by Cloyster. Kleavor: C- Kleavor starts out in C- as we continue to monitor further developments. As a wallbreaker, Kleavor can slash its way through some bulky Pokémon thanks to Sharpness-boosted cutting moves. It can also set up Stealth Rock while dealing a potentially large amount of damage. Two sets have emerged: a suicide lead set able to set up Stealth Rock against Taunt Aerodactyl thanks to Stone Axe, making the Pokémon an appealing option for anti-HO offense; a Choice Scarf set that can do the same without being limited to HO, while being a decently speedy revenge killer. Kleavor does struggle to get through some of the rising defensive Pokémon, like Skarmory and Alomomola, hence the cautious placement in C- for the time being.
    5 points
  17. Welcome to my Cosmetics shop! Here you can find your desired Mounts/Wings/Facial gear/Head gear. Don't hesitate to request your desired cosmetics either :)) Preferred contact In-Game Name: Grahamsito Discord: Grahamsito Also reply to the forum with UwU and get 5% Off :3 Cosmetics Thank you for shopping, Do visit again :)) More cosmetics will be added soon!
    4 points
  18. What is the role of the Account Recovery Team ? The Account Recovery Team is responsible for assisting players with recovering access to their accounts, with a primary focus on 2FA-related cases. They are in charge of verifying account ownership and processing recovery requests to ensure that players who are locked out receive fast and efficient support. Requirements Even if you don't meet the requirements, small exceptions may be made if the rest of your application is promising. Able to dedicate time to staff work and deliver efficiently. 18 or older is preferred, applications from younger applicants will be considered if exceptional Can understand English at a good level. (Mandatory) What we look for in applicants. Communication, teamwork, and open-mindedness. Positive attitude, organization, and ability to work under pressure. General Questions Your application and results must remain confidential. We ask all applicants to keep the fact they have applied secret. Sharing your application status will result in the rejection of your application. Please be aware that all staff work is voluntary! This is not a career. When applications are open, there will be an announcement on our Discord Server and this post will be featured on the front page of the forum. ----> YOU CAN POST YOUR APPLIATION HERE <----
    4 points
  19. I went to PvP normal q and I got the battle ... But even after I was reading the battle page didn't show me up. And i even tried to move but it didn't.. and i tried to relog and boom my ratings were gone 367 to 341. @Moderatorplease can u guys do something to get my ratings back ?.
    4 points
  20. Recently, I recommended a player to start with the random battle to farm chests, pvp coins, etc. But since he didn't have a pokedex made, he couldn't guide himself by anything, he didn't know the status of almost any pokemon or any ability, I know he could use it in the browser/smogon, but what if this player played on his cell phone for example? With that in mind, I suggest that you temporarily release your opponent's Pokémon in the Pokedex to help players play their matches, especially unofficial Pokémon. For example: Baby Lugia, XD001, Mewtwo Steel.
    4 points
  21. 3 points
  22. Hi there @Thesis145 I'm sorry you feel these are reasons to uninstall the game. PRO is not based on the GBA games, or any one Pokemon game. It is a fan made game based on the entire series of Pokenon games. Fly doesn't have any overworld use, but is replaced by a Subway/Teleport system here in PRO which can be unlocked by quest. Running shoes aren't a feature here but thanks to the Bike and Mounts, it is possible to increase player speed. I'm not sure what you mean about switching out. In the main series games, switching out also ends your turn. If you are referring to multiple trainer battles in a row, this could be an intended difficult battle meant to test the player. I understand if PRO is not to your taste and thank you for your comment about the game's beauty. Have a great day! Houndstone
    3 points
  23. Hi, I think enough time has passed in game that we can review the ban on power-up punch and seismic toss on mega Kang. When those moves were originally banned, we did not have pokes like mega mawile, mega sableye, annihilape and Aegislash. All of these completely counter mega Kang. In addition to this, there are new moves like body press which will destroy this poke as well. I find it hard to believe that this poke is meta defining, when most teams are using mega lopunny, h.o. or stall, mega Kang doesn't seem to impact pvp as much as any of the above. Looking forward to the discussion.
    3 points
  24. Starting the auction : 50k Minimum bid : 10k Instant sale : N/A The auction will end 72 hours after the first bid. In accordance with the rules, 15 minutes will be added to the auction time if a bid is made during the last 15 minutes of the auction. 31 speed charma max spatk h,a eevee for sylveon hp ice blace blace guzzzlordd!!! and this is bonus for winner max speed cuti
    3 points
  25. Auction Details: Start Price: 100k End Point: 32 hours (after start price is met) Insta Price: 10m Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  26. Pokemon Legends: Z-A Leak Reveals Full List of New Mega Evolutions Note: The link above features an alleged leak of a Mega Evolution for Scrafty. While it’s not currently available in PRO, there’s a possibility it could be added in the future. Please note that this is unconfirmed for now. Auction Details: Start Price: 7m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  27. Congratz bro! Fair fight Good Game
    3 points
  28. Changelog 01.04.2025: Adjusted Healing Wish and Lunar Dance to Gen 9 (was missing from the logs.) Fixed Stone Axe and Ceaseless Edge so they won't set hazards up if their user fainted because of Rough Skin / Iron Barbs / Rocky Helmet. Parental Bond now will make Ceaseless Edge set up Spikes twice! Fixed Teleport failing in Wild Battles when the Wild Pokémon using Teleport wasn't trapped. Fixed Mind Blown and similar so their users won't get the recoil if they couldn't execute the move due to Freeze, Sleep, Paralysis, Confusion, or Flinch. Fixed an issue where a Pokémon using Mind Blown or Steel Beam would win the battle instead of losing it when both teams were on their last Pokémon and fainted simultaneously. Fixed that using Mind Blown wouldn't hurt its user if the target was behind a Substitute. Fixed an issue where Pure Power and Huge Power did not correctly increase the power of the user's moves when the enemy had Aurora Veil active. Unaware now will ignore the opponent's Defense boosts and maluses so that their Body Press always deal the damage as if it was at +0 to the Unaware user. Fixed Body Press to correctly use Special Defense during Wonder Room for damage calculation. Fixed Body Press so negative defensive stat changes are ignored during a Critical Hit. Reworked Encore so using an item in battle counts as a turn. Reworked Flinch order so that it now takes priority over Freeze, Paralysis and confusion. Reworked confusion Status order so that it only triggers after waking up, thawing out, and activates before Paralysis. Massively reworked Sleep. Sleep turns are now determined by a random roll at the start of sleep. Now uses its own counter for sleep. Yawn's messages have been enhanced when used against Sleep prevention Abilities. Cleaned up the code overall. Cleaned up the Poison turn counter and its reset calls when switching out. Added an activation message for Damp. Damp now prevents Mind Blown from being used by anyone. Fixed an issue where a Pokemon got its HP cut in half when its Mind Blown was prevented by Damp.
    3 points
  29. 2 points
  30. Starting: 8m Min bid: 100k Insta :18m Time :24 hours after first bid(end time shows after first bid) Cash method: Pokedoller, 1cc=500k, Seller:santhosh1748u(for pm) Discord:santhosh1748 Note:Game bid only accepted.you can give your game I'd in forum i pm you or pm me if i miss. Bidding screenshot uploaded in forums. Sold to sbongos
    2 points
  31. @Thebirdkeeper Welcome to PRO. Enjoy!
    2 points
  32. Hello there @Neopokemon2x I apologize for the inconvenience here. We are investigating an issue that some players seem to be having at the moment. Could you try muting your Music and Sound in the Options tab on the Log in Screen? This appears to be working for some players. I look forward to your response. Houndstone
    2 points
  33. 2 points
  34. Hello @Cerebrus6 The winner of the auction is @Grabarz23 with an 11m bid. The confusion seems to stem from your attempt to waive the 15-minute rule. Please keep in mind that the 15-minute rule applies to every forum auction and cannot be waived by the auctioneer under any circumstances. While @He1mao2's offer would have been valid, as it fell within the extended 15-minute window, in-game bids are only recognized from the time they are posted on the forum. Since @He1mao2's bid was posted exactly at the minute the auction ended, it is unfortunately invalid. Please proceed with completing the trade with @Grabarz23.
    2 points
  35. Hello everyone, loved the quick auction concept that @Ikumi brought today so I will do the same! Let's auction 3 cool Venusaurs shall we? All of them starts at 50k each. Min bid will be 10K 15 Minute rule will apply. I accept rare candies (5k), ccs (500K) and rerolls (550k) PvP ready Modest HP fire Mega Venusaur ---> C.o 170k by @Shadowmonarc Countdown: https://www.tickcounter.com/countdown/7037146/my-countdown PvP ready Modest Mega Venusaur ---> C.o 100k by @Giorgio883 Countdown: https://www.tickcounter.com/countdown/7037146/my-countdown Curser Mega Venusaur variant ---> c.o 50k by @Giorgio883
    2 points
  36. Auction Details: Start Price: 5m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) Important Reminders: This is a Gold Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    2 points
  37. Hello @Codyful Please avoid overbumping your thread. You are allowed to bump it once every 24 hours. Stating remaining time (unless requested) counts as a bump as well. Have a good one!
    2 points
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