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Changelog 01.05.2026: The setting Accurate Move Description has been renamed to Accurate Descriptions and includes item and ability descriptions now. Item descriptions show whether an item is tradable and whether it is a single-use item now. Preview Abilities and happiness have tooltips in the Pokémon cards now. Preview, Preview Added a separate GUI Scale setting for the battle UI. Fixed a bug that caused not all boxes to load and made the UI get stuck showing only Box:30. Fixed a bug that caused a range of issues, including the battle window not opening after accepting the team preview. Added more sprites for the new Mega Evolutions, their forms, and for forms of Gigantamax Pokémon. More optimizations, improvements, and changes to make it easier to find and fix bugs players currently struggle with.15 points
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Changelog 20.04.2026: Previously announced battle changes are now released after an intense testing phase: Moves that are disabled due to items like Choice Scarf, moves like Encore, or abilities like Gorilla Tactic can no longer be selected in the move selection and show the reason in the tooltip now. Coded Shields Down. Coded Infernal Parade. Coded Ivy Cudgel. Coded Wellspring Mask. Coded Hearthflame Mask. Coded Cornerstone Mask. Coded Dancer. Coded Shed Tail. Coded Psychic Noise. Coded Photon Geyser. Coded Toxic Chain. Coded Booster Energy. Coded Jungle Healing. Coded Quark Drive. Coded Protosynthesis. Coded Anger Shell. Coded As One. Coded Baneful Bunker. Coded Beads of Ruin. Coded Berserk. Coded Bitter Malice. Coded Bolt Beak. Coded Collision Course. Coded Court Change. Coded Double Shock. Coded Dragon's Maw. Coded Earth Eater. Coded Electromorphosis. Coded Emergency Exit. Coded Fillet Away. Coded Fishious Rend. Coded Glaive Rush. Coded Good as Gold. Coded Gorilla Tactics. Coded Grassy Glide. Coded Hadron Engine. Coded Hydro Steam. Coded Ice Scales. Coded Mimicry. Coded Mycelium Might. Coded Neuroforce. Coded Population Bomb. Coded Punk Rock. Coded Purifying Salt. Coded Queenly Majesty. Coded Raging Bull. Coded Revival Blessing. Coded Rocky Payload. Coded Ruination. Coded Toxic Debris. Coded Vessel of Ruin. Coded Zen Mode. Coded Fickle Beam. Coded Shell Side Arm. Coded Minimize. Flinging Light Ball and Mental Herb to the opponent now will respectively Paralyze and cure Taunt/Disable/Encore... Rocky Helmet's hurt message will stop unnecessarily displaying if the opponent would faint 1st from either Rough Skin or Iron Barbs. U-turn/similar KOing the opponent that had used Destiny Bond the turn before and moved again 1st will no longer deny the pivoting from the U-turn. Poltergeist's item message now only displays when it will deal damage to the target holding an item. Supercell Slam now will make its user crash against Volt Absorb/Motor Drive/Lightning Rod opponents. Electric-type moves will no longer be able to miss VS Volt Absorb and Motor Drive opponents. User's Download will no longer activate on a fainted target, typically when it was brought onto the field via U-turn/similar and the target fainted from the U-turn. The Terrain removal effect from Ice Spinner will no longer be denied by the opposing Red Card. Focus Sash now will trigger on holder's self confusion damage to leave it with 1 HP if the damage would have fainted it from 100% to 0% HP. Mirror Armor will no longer trigger on Sticky Web's SPD drop. The misleading "Substitute taking the hit" message when Future Sight was used by an Infiltrator user and that user was on the field the turn it hits the opponent will no longer display. Dire Claw and Relic Song will stop triggering the opposing Vital Spirit and Insomnia when they rolled for Sleep. Aqua Ring's extra "HP recovered" message has been removed. Perish Song now will fail to affect the opponent having an Ability making it immune to Perish Song's current type (Liquid Voice/Galvanize VS Water Absorb.../Volt Absorb...) Sketch now will successfully copy the move that can call other moves such as Sleep Talk, instead of copying the called move from Sleep Talk/similar. Sketch now will only copy the move instead of also copying its extra effect like switching, raising/decreasing stats... Disable now will disable the move that can call other moves such as Sleep Talk, instead of disabling the called move from Sleep Talk/similar. Encore now fails by default VS all moves that can call other moves such as Sleep Talk. A Pokémon still asleep from a previous battle that concluded will stop always waking up on turn 1 in the next battle. Gems' "strengthened" message now comes right before damages will be dealt instead of after. Unnerve's message now will mention the opposing team instead of the current opposing Pokémon facing the Unnerve user. Additional changes added to this update: Coded "Guard Spec.". Coded Core Enforcer Coded Heal Block. Coded Flail. Coded Spectral Thief. Coded Rage. Coded Round. Coded Dazzling. Coded Armor Tail. Fixed a bug that could be abused to increase your battle timer. Fixed moves wrongly redisplaying in the move selection from the battle window after pressing the Cancel button when you were in condition to only use Struggle. Double Iron Bash and Plasma Fists now will receive Iron Fist's 20% Power boost. Defog now can remove any of the 4 Terrains. Imprison's lock effect will stop preventing moves from being executed by being called by moves such as Sleep Talk. Throat Spray will stop activating when its holder selects a sound move and faints before having the chance to use it. Moxie, Beast Boost, Battle Bond, Chilling Neigh and Grim Neigh will stop triggering when their user would KO the last alive opponent with a damaging move. Soul-Heart won't activate anymore when the last alive opponent faints regardless of the method. Bulletproof, Soundproof and Sturdy now won't trigger when their user used Protect on a move that would allow these Abilities to trigger. Toxic Orb now triggers for Poison and Steel types if they have Corrosion. Toxic Orb won't trigger anymore if its holder is grounded while Misty Terrain is still active. Only 1 "weakened" message will be printed when the Delta Stream user is hit by a multi-hit Ice/Rock/Electric move. Secret Power now will have the 30% chance to lower the opponent's Spatk by 1 stage under Misty Terrain. Burn Up will no longer thaw out its user if it failed because the user wasn't Fire type anymore. Burning Jealousy now will ignore the opponent's stat raises from its Weakness Policy to determine if it has to burn that opponent or not. Sleep Talk now will have its PP depleted when it failed because it couldn't call another move when used by an asleep user while it was the only move in the moveset. The Choice-lock effect now resets after using Transform, no longer making you Struggle the next turn if you only had Transform with Ditto before. Future Sight now correctly triggers the opposing Red Card only after it dealt its damage. An active Magic Room no longer prevents Pickpocket from triggering. Kyogre and Groudon holding their respective Orb will now transform into their Primal Form upon entering the field for the first time, rather than already being in their Primal Form. Unnerve now triggers before Entry Hazards. Color Change will stop turning its user's type into "None" and give Fire or Flying type instead, when it lost its current typing due to Burn Up or Roost and got hit either by a Fire-type or Flying-type attack respectively. Metronome will no longer be able to call the "Hidden Power Type" we sometimes use. Wishiwashi's Schooling now will correctly trigger after being switched in for the 1st time. Z-Memento and Z-Parting Shot now correctly heal the switched in/dragged out ally only within the same turn they were used. Z-Memento and Z-Parting Shot now can heal a dragged out ally when their respective fainting and switching effect was denied within the same turn. Secret Power now will have the 30% chance to lower the opponent's Speed by 1 stage under Psychic Terrain. Z-Copycat will no longer print "Pokéname unleashes its full-force Z-Move!" when the copied move was an offensive one. Using Z-Transform will no longer remove the trapping effect you applied on the opponent such as Block. Blood Moon and Gigaton Hammer that were called by Sleep Talk will no longer count as the 1st use. Mirror Coat now works with the damage from Shadow Half. Hyperspace Fury now will only be selectable and usable by Hoopa-Unbound and by a user transformed into Hoopa-Unbound. User's held Eject Button will no longer activate when the opponent faints before having the chance to use the offensive move it selected. There will no longer be an unnecessary "can't use" message when the user's consecutively executed move like Outrage was disabled and it faints the next turn before having the chance to use it again. There will be an Intimidate message now before Hyper Cutter, Oblivious, Own Tempo, Scrappy and Inner Focus deny the Attack drop to make it less confusing. Glaciate's Speed drop chance now is 100% instead of 50%. A Magic Guard user now will be immune to the damage from Bad Dreams and Aftermath. Rage Fist now gets its +50 Power boost when its user gets hit by Future Sight. Switching out an Unnerve user now allows the opposing held Berry to trigger if it meets the conditions to do so, just after the new user gets on the field and before its Ability triggers, instead of at the end of the turn. User's Unnerve will now always activate before other Abilities that trigger when entering the field, with the exception of Neutralizing Gas that always triggers before Unnerve. Curse not used by a Ghost type won't be affected by Pressure anymore. Magic Guard will stop printing a preventive message for its user at the end of the turn when the residual damage from Black Sludge, Leech Seed, Ghost-type Curse, and Binding moves such as Magma Storm are denied. All sources of indirect damage that are coded are now covered. A Magic Bounced Entrainment will print a "But it failed!" message if the new target has an Ability that makes the Bounced Entrainement fail such as Truant, Multitype, Disguise... Receiving Truant from an opposing Entrainment now will always make the Truant receiver loaf around the next turn, regardless of if the receiver moved before or after having received Truant.9 points
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Alt account: Sumocal (Silver Server) Auction Details: Start Price: 25m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 700k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!6 points
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Hey Tech Corner I've been quietly building PRO Companion — a web app that aims to be the ultimate sidekick for Pokémon Revolution Online. Think of it as your trainer dashboard, quest log, and personal AI mentor rolled into one. Before I sink too much into it, I'd love a gut-check from the community: is this something you'd actually use? The headline feature — Ask Prof Oak A live AI coach that knows your progress. Not a generic chatbot with a Pokémon skin — it streams answers over a WebSocket with full context of: Which walkthroughs you've completed, are reading, or haven't touched Your **exact step** inside an active quest (down to `s01`, `s02`, …) Your trainer profile (region, playtime, badges) Your bookmarks and recently viewed guides So you can ask things like "what should I do next?", "I'm stuck on Saffron, where do I go?", or "what's the fastest money grind for my level?" — and Oak answers with real references to your progress, not a copy-pasted wiki page. Everything else it does Feature What it's for Overview dashboard Streak tracker, active quests, stats, journey timeline Quest Log Step-by-step walkthrough checklist — tick boxes as you play Library Every walkthrough in the game, searchable + bookmarkable Progression Graph Visual DAG of quest prereqs/unlocks Pokédex / Items / Map / Store Fast in-app lookup, no tab-switching Leaderboards & Sync Ties your in-game profile to the companion Where I'm at Core tracking, quest log, and Prof Oak chat are **working today** Progression overlay is hand-curated for early/mid-game quests Closed testing in the next couple of days What I need from you Would you use this? Honest reactions welcome — "meh" is useful too. What's missing? If the app had to have one feature to earn a spot on your second monitor, what would it be? Want to beta test? Drop a reply or DM and I'll add you to the list. Screenshots + short demo clip below Cheers, — Game3Com6 points
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SilverNabs' Random Set Tracker SilverNabs' proudly presents to you, our Random's Set Tracker! This tracker is put together through the combined efforts of our wonderful PvP players and data nerds! The tracker can be accessed through a Google Sheet found here. While not a comprehensive list of every random set for every Pokemon, this list includes older sets and newer sets alike and is still being actively updated as time goes on. The tracker contains the following information: Pokemon Number Pokemon Name (Pokemon Name - Mega [if the set is a mega set]) Primary and Secondary Typing Level Held Item Ability Speed Moves 1 - 4 To efficiently navigate the tracker, it is recommended to control + f and the search the specific Pokemon. Once you have located the Pokemon, look at the levels and match them to what you see in the tracker. Once you determine the n sets it could be, then you will be able to determine what Pokemon you are against. Once again, this tracker is not all inclusive and sets are missing. Currently sitting at over 1500 recorded sets, this list will continue to grow as more data comes in. If you wish to contribute to this list, feel free to comment on this post with a screenshot of the Pokémon's inspection card. Moves, Stats, Ability, and Item Must be included to be added. SilverNabs' thanks you for any contribution. Finally, SilverNabs' is not a PvP focused guild but we do place on the PvP ladder. If you would like to join, whether interested in PvP or not, feel free to comment on our recruitment thread found here. Huge Credits to the following people that helped lift this project off the ground! Shishagames, Gio, Txmpo, 50sentret, Hasibubu, Spa8as, Kellsbelles, Ovmplayz, Pikalazeee, Shadow2054, Mysticwind, WeepiestEnd4, Biwakkit5 points
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╔════════════════════════════════════════════════════════════════════════════╗ ║ ELITE POKÉ SERVICES ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ LEVELING & EV TRAINING - FAST & RELIABLE! ║ ║ LEVELING SERVICE PRICES (1 to 95-97) - NORMAL SERVICE ║ • 1 Pokémon: 100k ║ • 2+ Pokémon: 90k ║ • 6+ Pokémon: 80k ║ ║ EV SERVICE PRICES - NORMAL SERVICE ║ • Each Pokémon: 40k ║ FAST SERVICE: +10k per Pokémon ║ ║ BRING YOUR OWN BERRIES OR PAY 3k EACH ║ ║ EV service: @Vision™ ,@Tyler™, @aladd1n. ║║ LVL:@koyo (in discord) ║ In game ids:visionkawai17 , tylerchan ,koyo7 ╚════════════════════════════════════════════════════════════════════════════╝ Accepting payment methods: poke dollars , coincapsules-500k , IVrr-700k ,nature reroll:350k , rare candy:5k each Pokémon's for Lend are below4 points
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Auction Details: Start Price: 20m End Point: 48H (after start price is met) Insta Price: N/A Minimum Raise: 200k Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.4 points
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@Flexforlife I agree. I tried to keep this thread to the HM change specifically mostly, since I think dungeons in general need a lot of work still. There are a lot of issues within those, not just the Hoopa dungeon. While I know very well that speedruns often favor in a lot of RNG you usually have unlimited tries for said speedruns. However dungeons work differently. It's not just who finishes the dungeon first, a lot of other factors go in to said scores as well. I've also been annoyed about no Uproar Tutor for a long time now xD I do wanna make another thread entirely for dungeon changes itself, since there are a lot of ideas I and other people do have for said content. @Midnightagony I'm still surprised people do not see the issue. It's not just about the dungeon, it's about the Trainer Tower as well, for example. Yes, we also do have teams which can clear the dungeon without issues, be it solo portals, be it duo portals, be it group runs. However this isn't the main issue. The pkmn you could use for the dungeon were already within a fairly small pool. With the HM nerf this variety pool now got even smaller and makes it even more frustrating for newer players. This change punishes newer players a lot more than us who are already able to clear the dungeon without issues. 3.1k isn't much about braggin honestly, since it's far from the highest possible score. It simply is the highest held score as of right now. Hoopa dungeon already had a really low playerbase/comeptitive side to it and with the current change it diminished even more. But this is also due to other issues about the dungeon itself. Edit: Shocker, that the ppl who sell Hoopa dungeon service are the ones who don't care about the new player experience at all.4 points
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Auction Details - Starting Price : 8m - Min Raise : 250k - No insta - Accepted Payments : Pokedollars, Coin capsule (500k), IV Reroll Ticket (700k), Nature Reroll Ticket (350k) - Time Duration : 6 Days / 144 hours - The Auction will start when the starting price is met. Important Reminders: - This trade will only be completed in Silver Auction. If you plan to transfer upon winning, then you need to mention it in your first bid. You must come to silver server. - If you intend to purchase with an alt account, specify the account alongside your bid. - If a bid is received in the final 15 minutes of the auction, the end points will be extended by 15 minutes from that bid, and will be extended by 15 minutes for each new bid thereafter, until the current offers has been held for a full 15 minutes.3 points
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I was spontaneously thinking of an idea, if its possible to code. Most players are aware of the old 90s silver/gold/crystal game (gen 2) where u could use apricorns in Azalea town, inbetween pokecenter and stophouse, the house upmost in top of screen, to craft balls. I do recall that this idea has been suggested before, but i just want to give it another shot. A brand new daily in Azalea Town, the house i just mentioned, to implement. Using the apricorns that players obtain through headbutting trees. These apricorns are completely useless all these years, correct me if im wrong. This would even motivate players using the mechanic of headbutting regularly again (for whoever likes crafting balls as a daily). If there would be a new NPC inside the house, a blacksmith-like guy. And to have a dialogue where if you would be interrested in doing a task. And deliver 3 apricorns each time u participate the daily for the blacksmith to craft the ball while u doing a task, or simply wait. Or even at a cost of pokedollar. With this formula: 2x pink + 1x white apricorn = Love ball 2x blue + 1x yellow apricorn = Quick ball 2x green + 1x yellow apricorn = Nest ball 2x green + 1x red apricorn = Lure ball 1x black + 1x yellow + 1x red apricorn = Luxury ball 1x red + 1x black + 1x yellow apricorn = Repeat ball 2x red + 1x yellow apricorn = Fast ball 2x white + 1x red apricorn = Premier ball 2x blue + 1x black apricorn = Net ball 1x black + 1x blue + 1x yellow apricorn = Moon ball 1x yellow + 1x black + 1x red apricorn = Level ball Something like this. Then we get to use these items in bag, and got a new daily in game. In gen 2 it was just waiting for npc to have ball crafted. It could be advanced by difficulty and have 1 to 3 balls distributed depending on how well you did the task. To catch a pkmn matching the colours of the apricorns you delivered. And by tiers of iv, just like celadon daily, you get higher reward. Tier 1 would be 1 ball + 5k (of the formula u picked by delivering 3 apricorns.) Tier 2 would be 1-2 balls, 15k. Tier 3 1-3 balls + 25k and maybe even a tier 4 for 2-5 balls + 50k (but this would mean 130+ iv pkmn to show). These are just ideas. I'd just like to have a new daily in PRO, by using an item in inventory that we never use. Let me know ya'lls thoughts about this. Maybe there will plenty of players visiting Azalea to visit this house to participate the daily for the rewards, and the main point: the special balls!3 points
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Wanted to suggest/request a chatbox overhaul/rework; Features request: Chatbox moveable [it's already resizeable] Chat text formattable -be able to change text chat sizes- for us blind old people Chat categories instead of just chat channels; being able to customize which chat can appear in which chat channel category (ex. I'd love to see my beloved guild chat with all chat but not have to see trade chat or other chat) Chat remembers which category you last chatted in (ex: if i'm in Local, and am talking in Guild chat, I'd like it to remember i'm in Guild chat instead of having to type "/guild" every time.) Maybe having a button that lets you select which chat to currently chat in without worrying about which category you're in. Chat emoji button! ! Let's add an emoji's button for all of the peeps out there trying to use cute emojis in all chat and let's decorate the social part of the game ^^! -That's about all for the suggestions I had- Implementation ideas: The little wrench in the GUI of the chatbox already works wonders; adding categories to that and new tabs to make it easy to manage most of the features above would be amazing! Text size, channel categories, channels, channels On/Off - Show/Hide instead of Create/Join/Delete would be neato! -Off Topic Suggestion: Guild leaderboard/rankings menu in the Social>Guild Tab.3 points
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Hello guys, Idk if anyone needed this or not but made this google sheet as a fun little project. Basically, I was grinding for PvP and my all level 100 mons Dex and got super tired of running around looking for a specific nature on just one Pokémon. I realized I could be catching 3 or 4 other viable competitive mons at the exact same time if I just knew what else shared that Sync nature on the route. So, I built this thing to act like a hunting GPS. You just tell it what you want to catch, and it cross-references live Smogon data with PRO’s spawn tables to tell you the absolute best routes to stand on for maximum "collateral damage." (other mons which shares the same sync nature) What it actually does: Route Ranking: Pick a target (like Charmander) and it scans every route, telling you the top 3 places to go based on how many other mons there need the exact same Sync nature. Membership Toggle: Uncheck a box and it automatically hides Safari/member-only areas so you don't waste time looking at locked routes. Built-in Smogon Viewer: Pulls Gen 9 NatDex sets (Abilities, Items, Natures) straight to the dashboard so you don't have to keep tabbing out to Chrome to check what ability you need. Evo Logic: If you search "Poliwag," the sheet automatically knows you are actually hunting for the competitive stats of Poliwrath and Politoed. If you scroll over to the right, you’ll find all the raw spawn data. That’s also where the Item Hunter feature is. Just select the item you want to farm from the drop-down, and it’ll tell you exactly which mons hold it and where to find them, works just like it does in Pokémon Reborn! How to get it working: Because this sheet uses a custom script to run the search engine in the background, we can't all share my live sheet or it will completely break when two people search at once. You have to clone it. You can try this here and if you want your own copy follow the steps below: Click here to grab your own copy: Click here Click "Make a copy" so it saves to your personal Google Drive. Go to the Dashboard and try changing the Target Pokémon in cell B1. Does take 4-5 seconds. Let me know if this helps anyone out, or if you spot any weird spawn data I need to fix. Also, suggestions on what more I can add or any idea that can be changed into helpful google sheets are always welcome! — IGN: Arshuuu (SILVER)3 points
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i played this game a lot around 2019 and then the covid era, Reached something like 1000 hrs of progress but i was a kid back then and very childish lol!!!! due to my behaviour i caused a lot of chaos and my multiple accounts were banned, i irritated the staff members like hawluchaa and echoe etc (i dont remember what was his name completely) a lot.... IDK if it was nostalgia that suddenly gave me a thought to try this game once again and i started it but i think the situation has changed and due to several circumstances i will never be able to enjoy this game as much as I did it when i was a kid. The atmosphere and the people and the environment inside the game and in forums hasnt changed a lot lol and very happy to see that but i guess this is the end for me playing this game cuz I think I would just cherish the memories of me playing this game a lot And yeah my username was STING100 dont know if anyone here still remembers me but doesnt matter. Wish u all good health, happiness and best of luck!!! Ending my journey from PRO forever, Bye everyone!3 points
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Payment Methods : Pokedollars Coin Capsule (500k) IV Re-roll Ticket (700k) Nat Re-roll Ticket (350k) Rare Candy (5k) 1 - Fake offers will be reported. 2 - Prices are negotiable. 3 - You cannot withdraw your offer. 4 - Send me a private message on Discord with a picture of the Pokémon you want from this shop. Discord: zodiacfalls EVENT POKES / SHINY POKES UNTRAINED/TRAINED POKES COSMETICS MY WISHLIST2 points
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~ Russodx Pokeshop ~ 1 - Fake offers will be reported. 2 - prices are not negotiable 3 - You cannot withdraw your offer. 4 - Send me a private message on Discord with a picture of the Pokémon you want from this shop. Payment methods: Only pokedolar Contact: pm in game russodx Discord: Rime#4854 SHINY AND FORM: PVP - Mega Evolution PVP2 points
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[28+ GODLY AEGISLASH | SASSY | MAX ATK | 29SPDEF | 30HP | 28DEF] Start Point: 30m End Point: [72 hours after start is met] Insta: 45m Min. Raise: 500k Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ), IV Reroll ( 1 x IV Reroll = 700k ) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding Alt : Thegoodman172 points
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I'd love to see titles introduced to PRO, which players can earn by achieving specific milestones. This would give players extra motivation and a sense of purpose for many in-game activities. For example, titles could be earned from: Completing all regions Pokedex Reaching certain PvP ratings (Like 400, 500, or 600) in both random and normal ranked. Achieving PvP win streaks (such as 10, 25, or 50 consecutive wins) PvP Ladder streaks (3, 5, or 10 consecutive ladder seasons) Farming Excavation points. Winning Pve events (like Multiplayer Bcc or Fcc). Earning Money Collecting shinies or rare form. Hunting Rare forms or shinies. Exclusive Titles for Streamers or Staff Dungeons Playtime Players could equip one title at a time, which would be displayed next to their name in chat. Additionally, they could pin up to four titles on their profile for others to see. This feature would make many existing things of the game like dungeons, excavations, Pokedex, Playtime, Shiny hunting and PvP more rewarding and meaningful. With good visual designs and creativity, titles would add a strong sense of accomplishment and individuality to Pro. What are your thoughts on this? Feel free to drop your opinions!2 points
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Jirachi B>A- : Jirachi got a raise this month due to the Z-Happy Hour set allow you to pass Skarmory with Thunderbolt and not taking many damage from Body Press, allow you to hit Clodsire harder with Stored Power/Iron Head, pass many Fairy type such as Hatterene and Azumarill due to a good coverage! His rise shine in many Ninetales-Alolan team! Aegislash A+>A-: Hoopa/Ttar being super common more ttar due to the Knock Off addition doesnt really help Aegislash to shine in the current metagame! It is still does have a niche to pass Metagross but being worried about a potential Knock Off can be scary. Clodsire not helping also if full special atk and not being offensive to deal a big amount of damage. Toxic sub still shine in the current meta vs stall but less efficient.2 points
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Hello @Abbeydawn I’m genuinely frustrated that, despite multiple warnings and repeated requests to review the rules, they continue to be ignored. There are several issues here that need to be addressed clearly: First, the payment terms you set are not permitted. If you choose to accept alternative forms of payment, you cannot impose a percentage limit of the total price. If a buyer decides to complete the entire transaction using those alternative payments, they are fully entitled to do so. There is no rule prohibiting this, and players are not allowed to create their own restrictions. Once an auction is posted on the forums, it is automatically subject to Forum Rules, including the Auction Rules. Second, regarding the cross-server auction: you are currently playing on Silver. By posting your auction in the cross-server section, you are indicating your willingness to transfer to Gold if the winning bid comes from there. The responsibility to move servers lies with you, not the buyer. If you were not willing to transfer, the auction should have been posted in the Silver section instead. Since it was placed in the cross-server section, you are now required to move to Gold in order to complete the transaction. You have 48 hours to transfer to Gold and finalize the trade. Failure to comply will result in corrective action being taken. This is your final opportunity to resolve the situation. We have been patient so far, expecting that you would learn from these mistakes. Instead, your actions are raising concerns about whether that patience has been warranted. Please understand that if you continue to disregard the rules in future auctions, we will not be as lenient. Make sure to read and follow Auction Rules carefully. Kindly, K-Mew2 points
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Welcome Everyone to Youssef007 SERVICE SHOP I am an old Gold Server player providing Story, Lvl & Ev Services at fair and trusted prices. (More to come with your support) why choose us Years of Experience very quick service Trusted player Safe process History Talks Our History Level Service 1 Pokémon: 90K 2 Pokémon: 85k each 3–6 Pokémon: 80k each 7+ Pokémon: 75K each Immediate Delivery: +30K / each (~30 mins) Ev Service 35K each Pokémon Rapid Delivery +10K Story Service Kanto – 450k Johto – 400k Hoenn – 400k Sinnoh – 400k Train quest - 100k Teleport quest - 150k Time Needed: 1–2 days per region depending on progress and server status. Accepted Payments Pokedollars Coin Capsule = 500k Reroll Ticket = 750k Nature Reroll Ticket = 350k Rare Candy = 6k Contact Me: IGN: Youssef007 Discord: Youssef00770962 points
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Hello everyone, @Advay0 had initially started the Gyarados auction but revoked his bid. As such, I have reverted the message to its initial state. Due to the circumstances at hand, I will extend the Gyarados auction by 24 hours from the time of this post, with the current offer being 200k from Advay0. @Rayfr0st, I just wanted to notify you incase you still wish to bid. I apologize for the inconvenience. @Advay0, I would highly advise reviewing the trade and auction rules. Sincerely, Tandemaus2 points
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zapdos catch service: - nice service - time: fast (about 3-4 hour), progress updates. - price: average - reputable service store2 points
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Welcome to Clumsygirll's pvp/pve shop 1. Prices are negotiable unless there already is a sale (but offer fair) 2. The prizes for items and cosmetic are NOT negotiable. 3. Fake offers will be reported 4. I Have every right to decline your offer (some prizes arent negotiable) 5. No discussions, or any type of non business related comments are allowed wanna give advice that's welcome (keep that in-game) 6. Once you offer, it's final (you can't go back, so be sure to check if you have the amount of money required before the purchase. Payment Options: Coin Capsule / CC (490k) Pokedollars Rare candy (5k each) Contact options: Contact me on forum in game Clumsygirll, or via Discord Vanity1996_ Trained Pokemons: Untrained Pokemons: Boss Pokemon's Cosmetic's2 points
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2 points
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I get why it’s frustrating. Terms like “epic” or “godly” are very subjective and mean different things to different players. For serious PvP players, those labels usually imply good or great stats...20+ or 25+ in key areas with proper stat distribution, with 31 Speed usually. Others tend to focus only on the headline numbers, so something that is a full 20+ might get called “epic” even if the overall spread isn’t great. Personally, I don’t really agree with that (every 20+ being epic...nah). At the end of the day, these words are more like marketing terms than anything else. I try to use them carefully. Only when something is genuinely strong rather than just average. If it’s average or below average, I won’t label it as "epic". The problem is that without any official guideline defining what these terms actually mean, everyone ends up using their own standards. I’ve written my own guideline(s) in the “Listings” section of my signature, but that’s just my perspective (it’s not necessarily the correct one). It also gets tricky in borderline cases. For example, if something meets most expectations but falls just short having 19 DEF/18 DEF instead of 20+ with 31 Speed, and the rest of it is really good on "X" Pokémon to bring it to that epic standard, does that disqualify it? These would fall into borderline cases that are likely to frustrate people and create extra work for moderators, especially when the difference comes down to just one or two IV points missing the guideline. At that level of detail, it can start to feel really petty and not really worth the added complexity. Situations like that can quickly become messy, and trying to strictly define everything probably isn’t worth the hassle overall. Still, I completely understand why it bothers people.2 points
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Start Offer: 10m Insta: 25m Min bid: 500k Auction remains for 48hrs after first bid. Payment: pokedollars, cc= 480k, iv Reroll= 720k. Reminders This is a Cross Server auction. You may bid from any server and I will transfer to your preferred server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Please check the Trade Rules and Auction Rules if you are new to trading in PRO.2 points
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Hello @Bubiskas, @Nodimbo and @Richieamg, Just for clarification, @Nodimbo have won the auction with his 1.6m offer. Please @Bubiskas complete the trade whenever you have the chance. Just so you know for your next auctions @Bubiskas as you set the minimum bid at 200k, any offer that does not comply with that condition is invalid and will not be considered. @Richieamg please make sure you read all the rules before placing bids in any auction. Best regards, Hizukii2 points
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2 points
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Hello all, @Sarks Regardless of stated or not, each and every auction placed on forums will ALWAYS be bonded by Auction Rules. @Gemmmplicity Please for future auctions avoid commenting unrelated comments or gifs to the auction, as it's spammy and unnecessary. Players should only reply to place their offers and not much else. Also, it's not allowed to advertise other auctions/shops etc... on other's auctions posts. Please make sure to read Forum Rules Kindly, K-Mew2 points
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2 points
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Hello, in the next client you'll be able to see in the tooltip whether an item is tradable or not.2 points
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2 points
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2 points
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[20+ EPIC LARVITAR | CAREFUL | 31HP | H.A.] #1 Start Point: 100k End Point: [48 hours after start is met] Insta: N/A Min. Raise: 50k Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ), IV Reroll ( 1 x IV Reroll = 700k ) [SEMI EPIC/GODLY SHINY RHYHORN | NAUGHTY | 26ATK | 31HP] #2 Start Point: 100k End Point: [48 hours after start is met] Insta: N/A Min. Raise: 50k Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ), IV Reroll ( 1 x IV Reroll = 700k ) Important Reminders - This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. - If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. - 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) - Please check the Trade Rules and Auction Rules if you are new to trading in PRO. Again, thank you for all the support. To all bidders and viewers, Enjoy the Auction, Happy Bidding.2 points
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Hi, I have forced the outcome. @Jackstermac18k has been reduced from your balance, and you now have the mudkip. @Tgbnamish18k has been added to your balance. Best of luck -Opacity2 points
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Hello everyone The winner of the auction was @Darkmaster269 with a bid of 600k, Let me explain: The auction started on the 5th at 03:55 PM (GMT+2). Since 12 hours was given, the auction ended on the 6th at 03:55 AM (GMT+2). At 09:26 AM @Itzrohan placed a bid of 700k, but the auction had already ended. Therefore, this bid is invalid. To correct the outcome of the auction: 600k has been transferred from @Darkmaster269's account to @Facecutter's account. Please @Facecutter, make sure to double-check all bids before trading the Pokemon to the winner to avoid breaking any rules or trading the pokemon to the wrong winner. best of luck Glitterwing2 points
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Hello @Satellar , As of November 14th 2024 that is not true anymore. It was changed to as long as you can find a legendary on Birth Island, you will find one guaranteed instead of having a chance to find a pseudo-legendary. Source: https://pokemonrevolution.net/forum/topic/165223-content-update-logs/page/4/#findComment-14917792 points
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2 points
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Changelog 22.02.2026: Reworked client settings. Android has different modes to simplify settings that adjust refresh rate and FPS now. Instead of Save, Apply, and Cancel, there are only Save and Cancel now. Settings should always revert if you don't save them now. The flickering that used to occur only in the regular Android client should no longer happen at all. Reworked reconnect. It is much more stable now. You are always connected to the proxy server you have the best connection to now. Reworked the network code. The client is now more robust against poor internet connections and corrupted packets. Together with the new network code, this could potentially also fix bugs like not being able to see all boxes but only Box:30. Windows 7 is supported again. Tags work on Android as well now. The D-PAD and movement no longer get stuck when switching maps or entering battles. Fixed some bugs that caused music to not play temporarily in certain situations. Z-Cosmic Power works correctly and is properly displayed in the client now. Fixed that balls are visually shown in Random and NPC battles again. Pokeballs are no longer always shown. Legendaries always get Master Balls, Ultra Beasts get Beast Balls, and all other Pokémon have a small chance to get a different ball than a Pokeball now. Fixed a bug that caused the online status of the friend and guild lists to not update correctly. Fixed a bug that in some situations caused the client to become unresponsive until restarted. Fixed a bug where trades with Pokémon from the box used the team count and could cancel the trade. Fixed tooltips on Android. You can see all tooltips by pressing and holding now. You can use all letters in PMs that you can use in global chats now. The random sets have been thoroughly reworked again. You should now encounter less setup sets overall.2 points
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Quick. - You need a few strong Pokemon (One Pokemon must have a steel type, can also be a weak one), something you can brighten up caves with - HM Flash for example. Be able to surf, be able to climb waterfalls, be able to dive. You should start the quest a bit before night. First part is just a explanation where the quest starts. - Go to the Vermilion port and go to Love Island (Requirements: 120 Kanto Pokemon caught, 38 evolved) - Follow the left part of the beach. At some point there is a small stair that leads to some grass, go through it and follow the beach again. (Screen-shot in spoiler if needed) - You will see a cave entrance, enter it. In the cave, use the first ladder you see. - Follow the cave, there is only one way. At some point you have to use dive, go dive and go up. The quest actually begins now. - Dived up? -> Welcome to the quest area. - Go to the inner cave: 'Diamond Empire Foyer' - Take the right entrance. 'Diamond Empire East Wing' - Move the Nosepases to the sparkeling switches. They are not hard to understand. - Enter the entrance which was blocked by eletricity before - You dont go back to Foyer, the entrance is in the Wing - Beat the mini Boss - hes easy. - Go back to the Foyer - Take the left entrance 'Diamond Empire West Wing' - Enter the next entrance - It must be night now (or you are lucky, idk). Always take the entrances where the lamp lights are on. If no lamp is on and its night, turn the dynamic light settings on. - I forgot what comes now, I think again some easy boss. - A message roughly like "smt rumbless" must come, if not, you need to do smt else in your current area. Message yes?! -> Go back to the Foyer - Enter the last entrance which was blocked before where the rails and Carbink's are - Do the totally boring and annoing pseudo PvP - Chess game - Tipp: U need to use your brain (Or you use the guide in the spoiler). When you dont understand the game, you wont win. (Or use the guide) - Do the boss, hes a bit harder now. - Beat the rock, it is actually strong. - Get your sync and Master Ball - Enjoy your trash iv Gentle Diancie2 points