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  1. Soooo, after yesterdays/todays "clarification" changes for the Party WQ there has been a massive dissatisfaction throughtout the community. The lack of communication for such content as of lately is a really big issue and needs to change/be addressed. First of all something positive. I, and I believe a big part of the community, really likes the idea of the Party WQ. The simple concept idea of it is very cool, it's a nice touch for events. Unfortunately this is basically the only positive part about it - the concept idea of it. The execution of praised concept idea is abysmal. There were no clear rules, no clear explanation and any complaints towards the content is completly missed or ignored. The current issues: - 12hours hunt - hunt only during weekdays (monday - friday) - the 20% top contribution threshold - (no weekly lockout - will explain) - zero communication/accountability Now, to explain all the issues a bit more in detail. The leaderboard hunt being 12h makes it basically impossible to compete for anyone who works a normal 9-5 job on the daily basis or has any responsibilities in life. The 12h hunt wouldn't be as big of an issue if it would be for a non-event content which is permanently accessible throughout the year. However this is an already time-gated contest. The leaderboard hunt not being accessible during the weekend also plays into this exact same issues. Why we are not able to hunt on the weekend already is absolutely beyond me. The 20% top contribution threshold - to put it very simply and as polite as possible: a decision completely disconnected from the community. There isn't even a way to directly check if you are in the top20% or not. Absolute nonsense. Let's get down to the biggest issue by far - the communication/accountability. The fact there was 0 communication about such a crucial information is a big red flag. This isn't just about the current content but a massive issue over a long period of time in general. But this might be a topic for another thread, let's stick to the current one. Reading such comments from a staff member just shows that there is 0 accountability shown. "But this way it's fair for everyone starting next week" - the content has already been released since 3weeks. Why on earth was this information never communicated to begin with. This entire part just feels like a slap to the face of the community. Suggestions/Fixes: - 6/8hours hunt - hunt resets on friday 12am gmt+0 (the current ending period for the contest) and starts immediately at the same time for the next week (saturday 00:01am gmt+0) - top10 teams get access to the hunting grounds (~40players weekly) - lockout the players who got access to the hunting ground for 1week cycle. - communication To explain my suggestions: 6/8h hunts are still a big time investment but make it WAY more accessible for more players. It's pretty self explanatory in my opinion. The hunt reset suggestion is for the exact same reason - more accessibility for more players. Someone who works a 9-5 job maybe can't invest 6/8hours during weekdays into the game but has a lot more free time on the weekend, as example. Removing the absolutely nonsense of a threshold and changing it to a top8/10 teams system gives a very clear definition who is allowed to access. With the current system there are so many ways to completely manipulate the top20% which is an issue. To make the content even more accessible for players add a lockout for the top10 teams for an entire week cycle. As example: Me (Callmerengod) + 3 of my teammates make it into the top10 teams and get access for the hunting grounds in week1. All 4 of us will not be able to submit anything for the leaderboard for week2. Starting week3 we are able to submit again. This way the maximum amount of ppl being locked out for an entire week would be 40 players. Obviously this includes alt accounts. So if I make it into the top teams week1 and would be locked out for week2 I would not be allowed to submit on an alt acc for week2. The same goes for the other server. If I'm locked out week2 on silver I would not be allowed to submit on gold during week2. Well, now to the most obvious part - communication. It's a shocker but just communicate. Especially such crucial information needs to be communicated. It happens that you forget to add it in to the ingame dialogue - we are all humans, mistakes happen. But then simply communicate it, apologize and take accountability for it. The fact it was known for weeks that it's missing in the dialogue (be it deliberately or not) and didn't even take 5min to adjust it yesterday, after some backlash, is already an issue. But then taking zero accountability for it and not even apologizing for something which needed to be communicated from the start is a bad look. I'd like to hear some other ideas from players on how to make this content better. I think I speak for the majority here (correct me if I'm wrong) when I say that we all love the idea of the WQ. But it needs changes. Thanks for reading, you can keep the typos for yourself.
    17 points
  2. Changelog 03.10.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. You can’t swap more than one selected Pokémon with other Pokémon, only insert them before or after other entries. You can still swap an deselected Pokémon with a selected one, even if you have more than one Pokémon selected. Added a button to select all Pokémon in the current view or deselect the current view if every Pokémon is selected. Right-clicking the button additionally gives the option to deselect all Pokémon. Added CTRL+D shortcut to toggle between select and drag, and CTRL+A shortcut to toggle between select current view and deselect current view. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can scroll through the box labels now. Added that players can drag and drop items directly onto Pokémon in the box. Added that players can drag and drop selected Pokemon into the chat now. When you drop them in the chat, you get the options to insert either the Pokemon you are dragging or all selected Pokemon. Up to six Pokemon will be linked, always the first six selected based on their positions in the storage. Added Active Lending Trades in the storage. The button is colored as long as you still have active lending trades. The Active Lending Trades button on the Trainer Card still exists, but without text, so you can still check it outside the Pokecenters. Here too, the button is colored as long as there are active lending trades., Added mass release with a summary confirmation window. Added Undo and Redo buttons next to the search. They save the clicked boxes, applied filters, and sorting. Empty searches are not saved. For example, if a player clears the search, it won’t be saved. Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Outbreak Rework Reworked outbreaks to automate them again in the future. Outbreaks can only happen on maps that also have nature-compatible spawns. Nature-compatible means there are other uncommon or higher spawns that benefit from the same natures. Evolutions can only spawn on maps that meet the required level for the evolution. For example, Charmeleon can only appear in outbreaks on maps with spawns of at least level 16. Players with membership get extended outbreaks. For example: if an outbreak lasts 5–6 hours, it will switch to MS-only after 4–5 hours. Some outbreaks will have a form chance for existing event forms. While event maps are accessible, there will be no outbreaks. Outbreaks will generally happen more often and, of course, at random times. Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. Coded Corrosion. Coded Shadow Half. Coded Dire Claw. Fixed Morning Sun/Synthesis/Moonlight healing rounding under Sun by using 0.6666 + Pokerounding instead of 06.66. Fixed Shore Up healing rounding under Sand by using 0.6666 + Pokerounding instead of 06.66. Future Sight trying to hit a semi-invulnerable Pokémon will no longer misleadingly print "it doesn't affect X" but instead "X avoided the attack!" Future Sight once again will stop bypassing Disguise. Enhanced Safeguard's protecting and ending messages. Knock Off hitting an user whose item cannot be removed like a Mega Stone or Z-Crystal will stop displaying a "cannot be removed" message. Chilly Reception's joke message now will print just before its user is about to use the move instead of at the start of the turn when it was selected. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Enhanced important Battle Log messages for better clarity. Instead of "X is changing Pokémon.", now it will be "X sends out Pokéname!", totally erasing confusion that would have come because of Silvally's and Arceus' typed forms. The "X was dragged out!" message now will use the Pokéname of the one that was forced to come on the field because of that dragging out when it was successful. Using Pursuit on a target that called the switch out now will display the 2 usual switching messages as long as the target was still alive after Pursuit dealt its damage. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Heatran, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used. Items can no longer be removed from Pokémon if the player already has 999 of them in their inventory. Players now have a quantity selection when deleting items from their inventory. Reworked/implemented move changes during evolution and added all existing move-change cases. These work like Baby Lugia/Baby XD001, where moves are swapped, or like Ice Rider Calyrex, where moves are completely forgotten. Added timers for the PvP season end in the respective ladder tabs. Added redeem codes to the Coin Shop. These can be given out for things like stream giveaways, for example. Fixed several issues where the battle window wouldn’t open because of replays. Added animated weather icons for Heavy Rain, Extremely Harsh Sunlight, Strong Winds, and Shadowy aura. Fixed the Battle Log keeping dark orange colour until both users switched out at least once. It was mainly an issue for mirror Leads like 2 Landorus with Intimidate, you couldn't know which one was faster than the other based on the Intimidate triggering order.,
    16 points
  3. Publishing weekly news article every Friday 11-12pm EST. *Editor's note at the end Issue #6 English Credits Extra links *Editor's note: Hoopa's dungeon is always available and not limited to being open during the Halloween event. Due to the Halloween event, I didn't really want to disturb the team, and instead let everyone enjoy the week for now. Nothing really new or exciting with this issue apart from the party hunting and general event. Enjoy the Halloween event, happy hunting, and see you guys in the hunting party leaderboards! ; ) We're also trying to recruit more artists and reporters. If you're interested, send us a DM or join the Discord server.
    11 points
  4. I'd love to see titles introduced to PRO, which players can earn by achieving specific milestones. This would give players extra motivation and a sense of purpose for many in-game activities. For example, titles could be earned from: Completing all regions Pokedex Reaching certain PvP ratings (Like 400, 500, or 600) in both random and normal ranked. Achieving PvP win streaks (such as 10, 25, or 50 consecutive wins) PvP Ladder streaks (3, 5, or 10 consecutive ladder seasons) Farming Excavation points. Winning Pve events (like Multiplayer Bcc or Fcc). Earning Money Collecting shinies or rare form. Hunting Rare forms or shinies. Exclusive Titles for Streamers or Staff Dungeons Playtime Players could equip one title at a time, which would be displayed next to their name in chat. Additionally, they could pin up to four titles on their profile for others to see. This feature would make many existing things of the game like dungeons, excavations, Pokedex, Playtime, Shiny hunting and PvP more rewarding and meaningful. With good visual designs and creativity, titles would add a strong sense of accomplishment and individuality to Pro. What are your thoughts on this? Feel free to drop your opinions!
    8 points
  5. I don't see how it can be "falsely insinuated" or "not fair" to say our opinion with the informations YOU decide to give us. You choose what informations you giving publicly, player have these information, and they base all their opinion on it. If you think their opinion are wrong, false assumptions or whatever, then it's because of a lack of communication, that you chose (or not) to do. As I just said, we do it with the accurate data, fact and truthful statements that you give us access to, if it's incomplete for some reasons, in this case, the problem isn't from the players. I never said that, so please don't make any false assumptions about our intentions Once again, Callmerengod never said that, she litteraly said "for anyone who works with a normal 9-5 job on the daily basis or has any responsibilities in life", you take a lot of our messages saying that we say false information, assumptions and that our suggestions are "one sided" but you literally take our messages and deflect them into something else Being a volunteer based project doesn't means that the content has to be rushed and served incomplete/with bad quality for your information. Once again, taking messages and deflect their sens, he was talking about a system similar to the nesting grounds, using random numbers just to illustrate the suggestion, never said to let access to everyone Same thing, never suggested to remove the grind, having access to the area already requires a big grind in the actual conditions, but winning the grind can still rewards you with nothing, which is, in my opinion, absurd As I said previously, literally not the subject of the post, just the name she gave to the png on the computer, probably never meant to be seen by anyone (correct me if I'm wrong of course @Callmerengod) Taking the risk to repeat myself, we suggest that you should improve on these points, and never said to "beg on your knees". If saying that the staff should apologize after they did something wrong means "all staff should beg on their knees for forgiveness" then yeah, maybe the problem is how you interpret every conversation, and that you maybe should let it to someone else then. It's a thing to take suggestions, to forward them and everything, but don't be on one-side view as you say, on our view, we don't have any feedback on most of what we say, there is a lot of things that should be announced clearly that aren't, don't say that there is no lack of communication (ex : on the previous client, there was people everyday on the bug report complaining about the music/sound crashes, but there was never an announcement or anything to say to the community that it was a thing, and how to correct the issue, people from the community were repeating it in bug report for months) That's a choice, and we didn't criticize it, but if lowering the hunting time is a problem, why reduce it from 24h to 12h in a first place? When pretexting it's to let people sleep even if now they have to be present during almost all the farm timing For my personal messages, we would have nothing to gain from my suggestions, as I said, we're already top 1 each week for now, and are guarantee to be able to farm the Dark Star, the only suggestion that could "benefit us" would be the last suggestion, about reducing rng in the reward after a grinding competition And btw, I don't think this thread wasn't "respectful/civil", moreover when the only exemple you give is about the png, we all gave our opinions, that you chose to answer with "you're wrong, don't make false assumptions" etc... by considering only your point of view here That being said, thanks for the few informations you chose to gave us in this post, I think I've said all I had to say, so good game to everyone and good evening
    8 points
  6. I'll give my opinion based on the 3 last weeks. For context, me and my team have been in 1st place on gold server during these 3 weeks. I'll be direct, i agree with most of this post. - 12 hours hunt and weekdays farm : As I tried to say it on discord when the new rule was announced, I think it's the worst choice of this even, especially when taking in the context of this decision : "so players don't feel forced to hunt without sleep in order to reach ladder." --> With 24h hours, people were able to sleep, make pauses and everything, as we could see, the top scores during this period were around 50k points. (=2083iv per hour) Now, with 12h, the top scores are around 40k (=3333iv per hour), so clearly, this timer is way worse, as people need to be farming almost all the time to be in the top of the scoreboard. Let's not even talk about the fact that it's weekdays only, so all people who have a job get a big disadvantage for an event this long. As Callmerengod said, I think 6h would be way more fair for everyone, and way more pleasant to play, especially when there is no guarantee to obtain anything if you win the wq, that's a lot of time everyone has to invest for potentially nothing. - the 20% top contribution : Do I really need to say anything about it? It's just so random, so dumb in term of "competition" and the fact that it was hidden during 2 weeks for no reasons (at least, no official reason). That was just a bad choice, in the application, in the form, in everything. - no communication/accountability : Once again, what to add? This is something that multiple players have tried to talk about already, and nothing change, the communication in this game still sucks (ex : officials informations in random discord channels instead of announcement, hide informations for no apparent reasons... ) and nothing ever changes, we still have the same answers like "remember all staff members do this voluntary and don't get paid", or no answers at all. The simply fact that you're doing a post to try to improve a new feature, and the first staff's answer you receive is "the rules were clear, you just don't understood it" and criticize the name of a png that nobody cares about instead of trying to solve the issues say a lot about the actual communication. About the rules clear or not, I just think it's just pure nonsense to say that it was clear and people just didn't understand it, when we see how much people didn't understood the same thing, event answers from different staff member/former staff were sometimes different and the number of players who still had to ask for clarifications in the discord later, just admit it wasn't clear, apologize, make something more clear, and everyone will move on instantly. Btw, when you say that after a player does a post with the informations the staff gave to the community, maybe you should ask why players say that instead of blaming the post? To summarize my opinion, this WQ is a really good idea for an event, but the implementation is really bad, it looks like someone got the idea, but stopped thinking and put random numbers for conditions/rewards (24h of farm, 20% top scoreboard...) My suggestions to improve the feature : - Reduce the time of farm to 6h approximately - Being present for the launch of new events, to avoid situations like Blacephalon not being available during 8h30 at the start - Improve communication - Listen/ask players opinions, the players don't want to insult you, they want to see their game becoming better, and it's really sad when nothing changes despite the efforts - Suggestion of a different system for the WQ to allow people to rest, and do it after work : Using a specific map for the event, where you can stay a limited time (just like safaris) and you have all week to farm like 6-12h into for the WQ, and when you go out of the area, the timer is paused - Eventually making the event less random-dependant because of the ratio hours of farm/rewards, like boosting the chances of forms, or allow the transformation of an OT Blacephalon/Guzzlord but making it untradeable like Xmas Zorua
    7 points
  7. Start Price:70m InstaGet:120m MinBid:1m can Accept: cc(470k) as payment Duration: 48 hours Timer: https://vclock.com/timer/#countdown=45:00:00&date=2025-10-08T09:22:45&title=TimerShinyZoruak&sound=xylophone&loop=1
    7 points
  8. Excavation System Improvement Suggestion Excavations currently go unnoticed by most players and are mainly used only to obtain Therian forms of legendary Pokémon. It would be great to see some updates that make them more engaging and worthwhile. One idea is to rotate the excavation spawns each season to include PvP Pokémon which are most used in the previous season, helping new or aspiring PvP players farm useful Pokémon more easily. Another nice addition could be changing the excavation spawns during events, keeping the content fresh and exciting. Additionally, updating the Artifact Point Store with exclusive items for Pve & PvP or limited-time items would make it more rewarding. Adding a cap system based on excavation points for item exchanges could also help balance rewards while keeping players motivated to participate. What are your opinion on this? Feel free to suggest more.
    6 points
  9. So, as everyone is aware, some spawns and zones are getting ... quite cramped up, depending of the event. For the best or not, everyone has its own opinion, but if there's something i can see, it's that some events will soon suffer from a lack of possible spawns for all Pokémon, hindering the maps potential in the future; islands can't infinitely expand. That's why I came up with the idea of a NPC in event islands, that would let you swap the forms of your Pokemon, to another one from the same event. Here's how I would envision it : Let's say, I catch a random Piplup form in the wild, the Escanor one. Sadly, my target is the King form. The way this NPC would work is asking to show your Pokemon with a form, then, for a certain amount of Event Coins, let's say 500 for a rare for example, he gives you the choice to swap to the form you like in the list of all Halloween Piplup forms. Then you would be able to swap your form to the one you originally wanted. Still, that change would need to come with a few restrictions : Only OT Pokemon could be form-changed, at least for the rares. For Commons or Uncommons, I'm not sure, but might as well keep the OT-only. Once the form is changed, the Pokémon becomes untradeable. This would avoid the issue of people trying to sell new forms instantly, if the Pokémon already had a previous one. You could change forms only from the same event. For example, you wouldn't be able to change your Christmas Ralts into a Summer one. This offer would only be accessible if the Pokémon you want to Form Change has several forms in the same event. Also, sounds obvious, but you can't change a basic Pokémon into a form. This service would be a one-time use, quite the opposite of Chromas. If you want, for example, to revert back to the form you swapped before, you would need to pay event coins again. Special forms (like the newly introduced Anniversary Larvesta), or events without islands, like the May the 4th event, would be unaffected by this. Also, last thing, but you wouldn't be able to bypass the gender restriction if applicable. If you get a Hornet Mimikyu, you wouldn't be able to change it into a Hollow Knight one. I believe this could "ease" up a bit the work of spawn editors as well. Of course, the new forms in the event would still get a fixed form spawn, like, for this year's Halloween, Vex Mimikyu form getting their spawn fixed to Necropolis. For all the other spawns containing Mimikyu, the form would be random between all existing ones. Also could maybe help the team's Artists, if they want to design more forms for several Pokémon. Of course, this would come with their own pros and cons, I'm fully aware of it. It would give an incentive for players to get Event Coins. It's the main one here, as there's no real incentive right now to do event-specific content, like the Alto Mare race in summer. The only one is the Halloween daily Dragon, and that's for the mount chance and the quest. Really, right now, the only interesting item to get are the Reroll Tickets, when they are available. It could maybe ease up the job of some Staff members, giving them more liberty in placements and designs; if in the future we get 6 Halloween Riolu forms for instance, at least it would avoid the issue of having to place 6 different spawns for it, as well as giving more spawn variety. Not every event benefits from it so far. Really, for now, only Halloween (mainly), Christmas, and Easter to an extent have a use for this NPC. But in the future as the game progresses, there may be more. As I said, islands cannot infinitely expand. New content is always nice, I do love it, but it takes a lot of time to code and test. There's probably more I didn't think about or didn't write about, feel free to add more if you think about any. I'm fully aware this suggestion won't be for everyone, some people would like to hunt a specific old form without the bother of getting coins for example, and that this feature might take quite some time to create; and those issues are valid, I do understand it. But on the bigger picture, I believe it would help to not run head-first into the zone spawns wall while more forms get created, and new Pokémon get introduced in the game during events, as we got this Halloween with Hisuian Sneasel and Paldean Wooper. Over time, I feel this could be a huge QoL add for hunters and players all the same.
    6 points
  10. Publishing weekly news article every Friday 11-12pm EST. Issue #8 Credits Extra links *Editor's note: If you'd like to advertise anything, let us know by sending us a DM or by joining our Discord server and reaching out to us there.
    5 points
  11. +1 to this post. The lack of communication was a massive dissatisfaction to most to me. We based the “score of who got in” from previous weeks, set aside 12 hours (on my only day off) just to find out that even tho we thought we were safe… Surprise! The secret rules didn’t let us in. So we waisted 12 hours aiming for a top 10 spot when in reality the mods were withholding the crucial fact that placement didn’t matter as much as how many teams participated and that your team was in top 20% till after we/others failed and waisted our time. Would be nice to grant everyone access on the final weekend to make up for the blunder and disappointments of people to spent 12-24hrs grinding blindly trying to guess the competition rule.
    5 points
  12. +1 such a great content wasted on bad execution, still understandable since its 1st time held, kudos to the staff. But its kind of forcing player to do very unhealty game style.
    5 points
  13. As someone who works a 9to5, you almost feel left out. During the week, I have no way to hunt for 12 hours straight.
    5 points
  14. The idea of a Party WQ is quite cool indeed and I really hope it will be explored more during the future events. As it is right now, it feels half baked. It simply doesn't align with PRO's standards. The commitment it takes to reach a decent score surpasses the "rewards" by a mile. 1. Hunting time Reducing it from 24h to 12h was a pretty good decision. Now players don't have to hunt for an unhealthy amount of time and they actually get a chance against the macro users. I don't agree with Kamui's suggestion to lower it even more as that might have a negative effect. The contest would basically depend too much on luck, while currently I'd say there is harmony between the luck you need and the dedication it takes to hunt for 12 whole hours. However, the point Kamui makes is valid. People who work Monday - Friday have barely any chance to reach a high score. To fix this, imo it would be better to be able to compete during the weekend as well. Thus, you would be able to choose the 12h timeframe anytime you want. In this way, there will be more parties overall, more chances for players with tough schedules and in the end more players being able to hunt. 2. Rewards The rewards are lackluster and I think there are 2 things that should be fixed. Right now you don't get to choose when to hunt the ultra beasts. That sucks. After spending so much time to be able to hunt, players should at least get the chance to choose when to use the 48 hours. In this way, a player from a team who reached top 20% in week 1 will be able to hunt for 48h whenever they want during week 2. In this way, everyone will be able to choose a favourable time and they won't miss out on other stuff like multiplayer bcc, fishing contest, world quests, outbreaks. The teams who were top 20% during the first 2 weeks missed on so much stuff as there were 3 World Quests and also the chance to encounter anniversary larvesta. The spawns are underwhelming. I get the goal is to catch the ultra beasts, but they are already pretty hard to encounter and there is no guarantee you will get a decent one or a form. The second rarest pokemon are uncommon. I would argue you get more value from hunting on the event island instead where you can encounter 2 or 3 rares in each map. Both Haunted Cave Depths map should receive a second rare pokemon to make it feel more worthy to hunt there. 3. Polishing / Testing Unlike content from the past, this contest felt extremely rushed. There were (and still are) quite some issues with it which makes it look kinda amateurish. The 24h period to hunt was a bad idea from the beginning and I'm happy it has been addressed quickly. Several pokemon lines or pokemon caught from some places weren't able to be submitted at all. Again, thankfully it has been addressed. The Essence cultist is far from the PC and since you need to submit the pokemon one by one it takes a while to submit everything. The option to create a party of 2 to 4 players should not be a thing. It should be a fixed number. Currently if you create a party of 2 or 3 players you have no way to reach top 20%. Players not knowing it and creating such parties are doomed from the start. I hope in the future such new content will spend more time in the oven instead of being released unpolished. 4. Communication The top 20% thingy should have been announced from day 1. Not everything has to be treated as a state secret. Transparency is needed and appreciated by everyone. - All in all, the Party WQ is a step in the right direction and I'm pretty sure we will see more cool content from the fire content team.
    5 points
  15. Publishing weekly news article every Friday 11-12pm EST. Issue #7 Credits Extra links Last Issue #6
    5 points
  16. Curtains Up for PRO Market History! What is PRO Market History? PRO Market History is a community-driven tool for tracking Pokémon and item auction data in Pokémon Revolution Online (PRO) It helps players make more informed trading decisions by providing verified historical sales data. Does this Web-App give me an "average price" for an item? No. We do not provide a "recommended prices" or "average price". Prices in PRO are highly variable and context-dependent. Instead, we showcase real, verified sales history so you can draw your own conclusions. Core Features View live data of user-submitted Pokémon and item auctions. Filter Pokémon and items to quickly find what you're searching for. Submit auction data to contribute to the growing data pool. Why I made this tool/webapp We've all been there, standing in Trade Chat wondering: "Is this Pokémon worth 2M or 20M? "Should I accept this offer or wait for better?" "What did similar Pokémon actually sell for?" The PRO Price History Tracker eliminates the guesswork by showing you real completed transactions. No more getting scammed. No more underselling to resellers. No more complete price uncertainty. This isn't a price calculator or estimator - it's a historical database that empowers you with actual market data to make informed decisions. Planned Updates - Better mobile support - A self-trained AI that detects IVs, abilities, natures, and Pokémon names from uploaded images for faster submissions - Adding missing Items and missing images - Improved Discord bot features Join the Discord Server! https://discord.gg/kteFmyZEDY You can: - Chat with other players - Share suggestions and feedback - Get help with the web app - Use the Discord bot If you need to reach me directly: IGN: Caennethi Server: Gold Discord: caenneth
    5 points
  17. .Keitaimg { margin-left: -5px; } Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At 12 AM and 12 PM GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2× PvP Chests 20th–25th Place: 1× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Chaos Emperor Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount Kaisel Mount S Kaisel Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount S Flutter Mane Mount Ultra Necrozma Mount S Ultra Necrozma Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Kyubi Amidamaru Venom Demon Mode Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Armarouge Set (Helmet, Armor) Armarouge Set 2 (Helmet, Armor) Ceruledge Set (Helmet, Armor) Ceruledge Set 2 (Helmet, Armor) Astral Knight Set (Armor, Helmet, Cape) Dr. Doom Set (Clothes, Hood, Mask, Cape) Green Goblin Set (Helmet, Suit, Glider) Mordekaiser Set (Helmet, Armor, Cape) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Flutter Mane Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Greymon Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Soul-Bound Ticket to reduce an IV of a Legendary Pokémon by 1 Scarce Heavy-Duty Boots Uncommon Consumables TM097 – Fire Punch TM188 – Draining Kiss TM199 – Ice Spinner TM220 – Knock Off TM230 – Flip Turn TM231 – Dual Wingbeat TM239 – Temper Flare TM254 – Alluring Voice TM280 – Power Whip TM292 – Body Press TM294 – Toxic Spikes TM308 – Encore TM319 – Hurricane Common Consumables TM168 – Charm TM169 – Fake Tears TM170 – Scary Face TM171 – Fire Fang TM172 – Thunder Fang TM173 – Ice Fang TM174 – Acid Spray TM175 – Struggle Bug TM176 – Psybeam TM177 – Confuse Ray TM178 – Disarming Voice TM180 – Pounce TM181 – Chilling Water TM185 – Metal Claw TM192 – Snowscape TM194 – Rock Blast TM196 – Imprison TM198 – Tailwind TM217 – Sand Tomb TM223 – Vacuum Wave TM241 – Supercell Slam TM248 – Skitter Smack TM276 – Superpower TM286 – Stored Power TM303 – Liquidation TM306 – Heat Wave TM309 – Play Rough TM317 – Outrage TM328 – Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.
    5 points
  18. * { font-family: "Inter", sans-serif; } .keita-margin { margin-block-end: -0.8rem; } .keita-codeb { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } .keita-colored-code { color: #15f5ba; font-size: 100% !important; } Combining Search Terms Easily find the exact Pokemon you need by combining search terms. Search Example for a Specific Pokemon: lvl=30 shiny Rattata Finds all shiny Rattata's at level 30. Search for High-Level Pokemon: lvl>70 Charizard Finds all Charizards above level 70. Search for Pokemon by Type and Region: type=Water region=Hoenn Finds all Water-type Pokemon caught in the Hoenn region. Search for Specific Stats: ATK>=28 SPD>=28 Garchomp Finds all Garchomp's with both Attack and Speed IV stats at or above 28. Replace the Pokemon name and edit the level to suit your search needs. Supported Comparers Equality and Inequality: = or ==: Finds exact matches (e.g., lvl=30 finds Pokemon exactly at level 30). != or <>:Finds all that do not match (e.g., lvl<>30 finds Pokemon not at level 30). Greater and Lesser: >: Greater than (e.g., lvl>30 finds Pokemon above level 30). <:Lesser than (e.g., lvl<30 finds Pokemon below level 30). >=: Greater than or equal to (e.g., lvl>=30 finds Pokemon at level 30 and above). <=:Lesser than or equal to (e.g., lvl<=30 finds Pokemon at level 30 and below). Combining & Excluding Combining: space or , or &: Used as AND to combine different conditions (e.g., shiny,g=f lvl>=50 Gardevoir finds shiny female Gardevoir's at level 50 or higher). |: Used as OR to match multiple filter sets (e.g., type=fire | type=electric finds all Fire or Electric type Pokemon). Excluding: !: Put ! in front of a term to exclude it (e.g., !shiny finds all non-shiny Pokemon). Works with booleans (shiny, form, legendary, item and with bare names (!Golduck). Multi-words You cannot type raw spaces inside a value (e.g., m=String Shot). Spaces are parsed as AND. In this example, it would search for m=String and then treat Shot as a separate string to look for Pokémon names. You have to use quotes ("") or underscores (_) to search for the exact names (e.g., m="String Shot", m=String_Shot). In most cases, you can just search for part of the name to get the results you are looking for. Detailed Filter Options Below are the filter options you can use to narrow your search results, along with their aliases and how to use them: Filters Usable Without a Comparer shiny (shiny, s) - Filter for shiny Pokemon. form (form, f) - Filter for themed Pokemon. Legendary (legendary, l) - Filter for Legendary Pokemon. Pokemon Name (name, pokemon, poke) - Filter by the name of the Pokemon. Pokedex ID (dex, d)- Filter by the Pokedex identification number. Borrower Name (borrower, b) - Filter by the name of the Borrower. Selected (sel, select, selected) - Filter for selected Pokemon. item (item, i) - Filter for Pokemon with held items. Basic Filters UID (uid, u) - Unique identifier of a Pokemon. Example: uid=53256 OT - Name of the person who caught the Pokemon. Example: OT=Username Level (level, lvl, lv) - The level of the Pokemon. Example: lvl=100 Ability (ability, a) - The ability of the Pokemon. Example: a=Protean Nature (nature, n) - The nature of the Pokemon. Example: n=Timid Item (item, i) - The held item of the Pokemon. Examples: i=focus_sash, i=smoke_ball Gender (gender, g, sex) - The gender of the Pokemon. Examples: g=m, g=f, g=none Type (type, t) - Type of the Pokemon, such as Fire or Water. Example: t=Fire Region (region, r) - The region where the Pokemon was caught. Example: r=Kanto Hidden Power (hiddenpower, hi) - The hidden power type the Pokemon has. Example: hi=Ground Move (move, m, skill) - The move of the Pokemon. Example: m=Tackle Form (form, f) - The form of a Pokemon. Examples: f=halloween, f=smr, f=valentine, f=shadow, f=pnk, f=chroma Generation (generation, gen) - The generation in which the Pokemon was first released. Examples: gen=1, gen=kanto, gen=paldea, gen=6, gen=alola CaughtBall (caught_ball, caughtball, ball) - The ball the Pokemon was caught with. Examples: ball=Pokeball, ball=Master_Ball Stats Filters ATK (atk, attack) - ATK IV of the Pokemon. Example: ATK>=28 DEF (def, defense, defence) - DEF IV of the Pokemon. Example: DEF>19 SPD (spd, speed) - SPD IV of the Pokemon. Example SPD=31 SPATK (spatk, specialattack) - SPATK IV of the Pokemon. Example: SPATK>=28 SPDEF (spdef, specialdefense, specialdefence) - SPDEF IV of the Pokemon. Example: SPDEF>=20 HP (hp, hitpoints) - HP IV of the Pokemon. Example: HP=31 IVs (all, alliv, allivs, ivs) - Every IV of the Pokemon. Example: ivs>20, all>=10 ATKEV (atkev, attackev) - ATK EV of the Pokemon. Example: ATKEV=252 DEFEV (defev, defenseev, defenceev) - DEF EV of the Pokemon. Example: DEFEV=0 SPDEV (spdev, speedev) - SPD EV of the Pokemon. Example SPDEV=252 SPATKEV (spatkev, specialattackev) - SPATK EV of the Pokemon. Example: SPATKEV>=140 SPDEFEV (spdefev, specialdefenseev, specialdefenceev) - SPDEF EV of the Pokemon. Example: SPDEFEV>=100 HPEV (hpev, hitpointsev) - HP EV of the Pokemon. Example: HPEV=6 Expiration Time for Borrowed Pokemon Expiration (expiration, expires, expire, e) - Remaining time before a borrowed Pokemon will automatically return. Units: days (d), hours (h), minutes (m), and seconds (s). Examples: e<1d1h1m1s, e<1d3h, e>40s
    5 points
  19. Hello, sorry for all the inconvenience, I´ve made mistake also commenting on his post he won, but had to do something irl and I had 0 focus on auction, trade complete redshanks won with 2.9mil once again sorry @Gralak21 and good luck in next auctions.
    4 points
  20. Hey everyone, there will be no official issue this week. Most of the team is hunting for Halloween forms, participating in certain events, and i'm personally occupied with the new Legends ZA. We're using this week as sort of an official break and opportunity for me to openly recruit people. I've had this idea of creating a news media in PRO for a while, it's been on my mind for at least 2 years now, however there were other things I had my priorities focused on. I also needed a team I could rely on, and I couldn't achieve that for reasons in those 2 years. Currently, everyone on the team are all volunteers, yet they all have the option to be credited in any way they'd like, be it advertising an auction they're hosting or a simple mention in the credits section. All members of Rare Candy Media were asked personally by me to join the team, and all of them willingly joined. Additionally, I made sure everyone knows that their role is not mandatory. Helping with weekly articles only and if they are willing and have time to. All members can leave anytime they feel like. Here's some information for the team roles we have. Marketing and Advertising We have 3 members for this team at this moment. The main role of the marketing and advertising team is to advertise our weekly news articles and spread word of the articles to as many people as possible. The wider range of people, the better. Advertising includes mentioning it in chat, sharing the thread's link, talking about it, etc. Journalists We have 2 members that are journalists, or reporters. Journalists are responsible for gathering news and information, writing the news articles, manage interviews, scouting chats, weekly. Right now, this is the team I would like to heavily expand on, since their are multiple sub-roles within the main journalist role, mainly interviewers, and reporters (Information gatherers). Sub-editors We have 5 members who are sub-editors right now. Sub-editors help proofread article drafts, fact check, check grammar, and give constructive feedback to our artists and journalists. They ensure the articles have maintained quality each week and are the last line of defense for errors. Artists We have 1 member that's an artist at the moment. Artists help in creating concept art for the articles and help edit the article itself. This is the 2nd team I would like to expand on more. I understand that this role may require more time and effort to be put in compared to the rest, but it should be an opportunity for aspiring artists to share their work or just practice. Translators We have 6 translators on the team. 2 for Spanish, 1 for Portuguese, 1 for Hindi, 2 for French. They are tasked to translate each article weekly. That's pretty much it, simple but very appreciated, as the goal is to help Rare Candy Media reach a wide audience. Scrapped team roles Potential team roles (Roles that i've been thinking of adding) We try to release articles every Friday 11am-noon EST, however sometimes we run into slight issues and have to delay the release by a few hours. Our process usually consists of me scouting for information or drama (The juicier the better, let me in on the tea!), keeping an eye out on Discord and in-game chats, forum posts, announcements to report on. Then I share the information and the journalists write about it. I request some nice looking art from our artists, and have them edit the article, we send the drafts to our sub-editors to proofread. Finally we send this proofread version to our translators to be translated. Finalized articles are ready to be released by then. I create a forum post, post the article in it, and also archive the article on our Discord server. Finally, we have the marketing team share it. Yup, so if anyone's interested in joining the team, let me know on Discord or send me a PM here on the forums. I want this to grow and i'm excited for it, it's been my passion project in PRO (I also got other things i'm working on but let's keep that a secret for now). Also Wally if you're reading this, please announce any and all updates or news before or on Wednesday morning EST so we have time to write, research, and pump out an article by Friday 11am EST. Thank you! Link to our Discord server here: https://discord.gg/pTXc6ve8N6 Make sure to share your support. It means a lot to the team and myself! As always, thank you for reading guys, see you next week! -Raika
    4 points
  21. Auction Details: Start Price: 2m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (500k each)
    4 points
  22. Start Price: 2m End Point: 72 hours (after start price is met) Minimum Raise: 500k This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    3 points
  23. Um... it wasn't ragebait at all, I don't know what could have caused that feedback. I was just responding that it seemed more than difficult to qualify for a single player (even with multiple accounts) or two players. Regarding the scores you mention, 12 500 IVs per account "on average" is practically impossible (and certainly not "average"). Based on the averages we've observed over several weeks, going to the most optimal farming areas, we're are at about 10 rares per hour. With an average of 95 IVs per Pokémon, that's 950 IVs per hour. Knowing that you'll be farming for about 11+ hours out of 12 (the time it takes to submit your Pokémon, go to the bathroom, deal with life's little surprises, etc.), you'll reach 10,500 IVs per account. Depending on the RNG, you can indeed do much more, but talking about averages at these levels seems excessive to me. Getting back to the overall format of the event (12 hours, farming from Monday to Friday, etc.), are there any discussions underway among the staff? I saw that you found the idea of farming from Saturday to Friday (by blocking the teams that qualified the week before) interesting. Are there any discussions underway on this? That was the reason for my initial comment, not to revisit the ego war I saw in previous posts. Once again, I like competition between teams, and I think it's important to encourage improvement based on the best feedback!
    3 points
  24. Hum... A solo player would never be able to qualify (and anyway, it's impossible according to the rules). After 12 hours of farming, an account can indeed reach 10k (and even then, only by doing that hardly). It would therefore enter the leaderboard. Following your theory, a team of two accounts of this caliber would therefore earn 20k. Except that they would be on the leaderboard, of course, but would not be able to qualify.... Currently, teams of two and three are useless.
    3 points
  25. Start Bid - 10m Min Raise - 200k No Insta Time - 72 hours after start Accepted payments - Coin Capsule - 480k Reroll - 730k
    3 points
  26. Did someone here say that? I don't think so, but correct me pls, if I'm wrong. The thing is: IIrc no one said that we dont like the time invest in general. I assume the majority would do it without any problem, but the problem right now is: WE CANT, because of having a job and a life outside of this game. And because of that, we are literally blocked out of this content, which is just unfair against everyone who can't no-life this game. We like this suggestion. I like this one too. This would actually fix the problem with the hunting time, because we aren't forced to do it during the week, which isn't prossible (reason above). We will improve upon things we can improve on but if we make decisions on purpose there is nothing to communicate. We will not tell you everything. I understand your point there, but wouldn't it be a good way if someone from the staff just says something like "With this patch, we've added a Group WQ where you (...) and to get access, your team must reach top x%. We are currently checking if the percentage is fine and if not, we are adjusting it in the future."? This would have been way more transparent and clear from the beginning.
    3 points
  27. Sorry, that I need to say that, but in my opinion, this is a very bad answer. Content should be made for everyone, not only for people who are home all day long and not working. Maybe, if you want to keep the 12h hunting time and it's possible, you could add an option for the party leader to pause the time with a cooldown of something between 3 and 6h, so that it can't be abused (pause, encounter, continue, catch, pause, ...). This would give everyone the chance to reach the top 20% and not only the above mentioned people. Or another option: You simply split the time. Like if you make a group, which is fixed for the week after creating and starting, this group can hunt 3x 4h each during the week. This would also give everyone the chance to compete
    3 points
  28. Starting the auction : 3M Minimum bid : 100k Instant sale : No The auction will end 48 hours after the first bid. Accepted payments: Pokedollars Reroll Ticket: 600k each. Coin Capsule: 450k each. Black Medallion: 225k each. TIME:
    3 points
  29. I will not argue with all the points show y @Uxxelmon who descrive the current adjustments etc ... I jst wonder why you didn't add a part of dungeon system access to shadow area for this party hunt. the solution is kinda simple: " The more points you get, the more time you get in the area. " With this system, you can keep top 20% to get full time access, top 50% half time access, top 75% 1/4 time access .. Just an idea who can reward everyone. And i don't know if UB spawn rate is supposed to be the tier you decided, but sometimes you need more than to 2h to find one, i don't want to speculate but it's kinda sad for some pokemon the community who ask a fix spawn in game, specially Blacephalon, a popular pvp pokemon. ty
    3 points
  30. S.o : 2m Min bid : 100k insta : 10m Duration : 24 hours after first bid Payment method : RR ticket : 700k Coin Capsule : 470k Countdown time : https://www.timeanddate.com/countdown/generic?iso=20251022T191312&p0=108&font=cursive&csz=1 Contact : Ig : Dodoq Discord : dodoq2102
    3 points
  31. start offer : 1m insta price : 100m min raise : 300k auction end : 1 days after 1st bid my accept : cc=450k , reroll ivs=600k
    3 points
  32. Hi all, hopefully this will help you unlock the new locations west of Murky Town. Not sure if this quest requires you to complete the previous Halloween quests. Recommended: Higher level Pokemon (makes clearing the routes easier, lots of NPCs with lvl 35 pokemon) A Pokemon with flash A team of level 45-50 Pokemon for the final battle Start by talking to the Officer NPC west of the Murky Town PC. A barrier is blocking a route. They’ll say we need to go talk to Sailor Mirko, who can bring us to Cemetary Island. Head south to the beach to talk to Sailor Mirko Mirko can also bring you to other locations on Phantasm Island (if you’ve unlocked them), like Necropolis and Serenia Village. Cemetery Island is a maze. The path you want to take snakes north and then west through the cemetery so we can go to Festival Town. Entrance to Festival Town is a Y intersection. 2 NPCs block the right path, and going up the left path is a Vampire, who assaults you and you black out. You are transported to Festival Town PC. As you leave the PC, a old man NPC blocks your path. The NPC says he found you on the road and took you to nurse Joy. He hears about the problems from the Costume Mart, but instantly gets scared and runs off. Talk to the old lady at Costume Mart, which is the tent south east of PC. Says spirits are causing issues, and needs a few things from you. 1st is the hair of a witch named Britney, who's in the Illusionary Forest, just west of town. The witch is the first NPC we see there, but when we talk to her, she vanishes! Next to where she was is that same Vampire who knocked us out earlier. If you get caught by him, you get teleported again to Festival Town PC (writers had a lot of fun with this). And he’s not alone, the rest of the forest is filled with moving Vampires. We must watch their movements, and carefully go around them. Watching them shows they move every second, so its easy to time. I’d recommend using a repel, so you dont encounter a pokemon the moment you move across the path of these vampires (ask me how I found out ) You encounter Britney again, who once again vanishes. This is repeated 2 more times until Britney is too tired to teleport anymore, and gives you her hair. Once she does, oh look, its the Vampire again. We’re sassy and the Vampires, who are easily offended, take off. After giving the hair to the old lady, we next must go look for a friend of theirs at Cemetery island. She’s described as weird, don't be scared, and tell her we need a Pumpkin hat. This NPC is in the north east part of the route, so head back towards the sailor, but head east of the sign. Once you go far enough east, you can head north until you see a small building. Inside is the NPC. For the NPC to make a Pumpkin Hat, she needs 6 pumpkin parts from 6 different pumpkins. All throughout the Cemetery are pumpkins, so let's start checking. A few of them will be pokemon. Each of the 6 are numbered, so you’ll know when you find them. These locations might be random, but if they are not, here are where the 6 pumpkins were for me. Give the parts back to the NPC lady. With some magical duct tape, she takes the parts and makes a hat. 1 2 3 4 5 6 Back to the old lady in Festival Town. She tells you to head east then north. Going around the bottom of the water to the east brings us to a new route, Lost Seacoast. Surfing the coast brings us north to another route, Road of Night. There is a left and a right path, and the sign says both will take you to the same end. Sounds fun. The first witch on the right will tell you to “Leave Britney Alone” after defeating her lol. Anyways, its a short route. Next Route is Bone Pass. We get talked to by some Werewolves, and have to answer 6 questions correctly in a row. Get it wrong, and back to Festival PC you go. Some sample questions What does Ash become? (A pkm master) Reds starter? (poliwag Name of 2 villains (jessie and james) How Ash get snorlax? (bike race) Max stored power? (860) Name of witch from the forest? (britney) Largest Pkm? (wailord) Did you enjoy the riddles? (yes) Once you get 6 in a row correct, the werewolves take off. Next route is Sacred Forest. NPC ahead is freaking out, doesn’t explain what's wrong, and bails. Anyways, time to fight some Mummys with dad jokes. In the middle of the forest is a white building, the Haunted House. Here you’ll want a pokemon with flash. A Vampire is blocking the stairs, but after discussing it with the radio, we need to find some garlic in the room. Interact with the book at the bottom right, and the Vampire Flees. Upstairs a Mummy is blocking the stairs, being stuck to the floor. Talking to the radio says there's dynamite underneath him, which can be triggered in the same fashion as unlocking the Vermillion Gym. Interacting with some pillars to find the 1st switch, the 2nd being next to the mummy. Upstairs is a Vampire, or the Vampire. Turns out its a lvl 50 Zoroark. After defeating it, its says its Zoroack, Master of Illusions. Zoroack has been forced to annoy us by his Master, who is back on Cemetery Island, so let's go back there. The tower in the center of the route is now unblocked. Inside Memorial Tower on the 2nd floor, there's a Mr Fuiji, who gets really pissed you confused him for Mr Fuji. This NPC is the Master of Zoroark, and to defeat him, we need a team of Lvl 50 pokemon or less. Go back to PC and get a good team. The Masters pokemon are: Jellicent, Golurk, Hydreigon, Spiritomb, Chandlure, Zoroark My main use was a Moxie Gyarados, a few dragon dances, then Crunch, Ice Fang, or Waterfall. Good news, you can use potions in this fight if needed. Once defeated, the old man says his vampire friend is back with the old lady in Festival Town. Head back to the tent to find the vampire behind the counter. Talking with him will remove the barrier from Murky Town. Also, this is the event NPC for chromas. Hope this helped you with your journey. Good Luck with your hunting!
    3 points
  33. Hello , I recently used the HP-Reroll Ticket and found out that it rerolls all the ivs on the pokemon entirely when attempting to give you the desired hidden power and I felt absolutely robbed. I personally felt this ticket completely loses its purpose since people would rather prefer getting the hidden power manually using IV-Reducing ticket since it does not disturb the other ivs and also cost *300 tokens* less which is an extreme difference. My point is , usually there is a need to change only 2-3 ivs to get the desired hidden power on a lengendary. So why would someone spend 600 tokens which guarantees nothing but only the hidden power over 2 qty of IV-Reducing tickets that guarantee the hidden power while also retaining the other ivs which are already good. The HP-Reroll Ticket just feels extremely overpriced for what it is offering. Suggestion I think that the HP-Reroll Ticket would suffice its purpose if it just randomly increased or decreased the ivs (by 1) that are needed to be altered to get the desired hidden power while retaining all the other ivs. I feel this would justify its cost of 600 tokens and right now its just not worth so many tokens This makes it very reasonable for a person to buy it who needs a change on 3-4 ivs instead of 2, because for 2 ivs , 2 qty of IV-reducing ticket can itself do the job and if its only 1 iv , IV-Reducing ticket comes out to be the obvious choice having half the price of the HP-reroll ticket.
    3 points
  34. Note: A Dark Star–themed Pokémon — a Halloween sub-genre found only in the Haunted Cave Depths. Making its first public appearance at auction, this marks a singular opportunity to add this exclusive piece to your collection. Auction Details: Start Price: 10m End Point: 60 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  35. 3 points
  36. Hi @Kurtistheword If you are unable to get the 32-bit version working (I recommend re-trying after you remove all PRO files and perform a reboot, just incase), there are a few potential work arounds There are a couple methods to bypass this issue 1) In windows security, click on the "Virus & threat protection". Here you can click on "protection history", which will show the threat that was quarantined. Clicking on it will probably bring up a Windows Security permission. Once accepted, you can click actions to restore. This restores the file, allowing the game to access it. Sometimes this doesn't solve the problem though. Now we'll apply an exception to your anti-virus, which is will force it to ignore files in a certain location. I would recommend removing your PRO files from your PRO folder. 2) In windows security, click on the "Virus & threat protection". Under "Virus & threat protection settings", click "Manage settings". Scroll down to the section for "Exclusions", and then click "Add or remove exclusions". After accepting the Windows Security request, you can click "+ Add an exclusion". You will then pick the folder that will contain your PRO game files. Now Windows Defender will ignore this folder when looking for security threats. At this point, I would recommend emptying your trash and performing a reboot. Next, download a fresh install of the PRO client (direct download from the PRO website), and place the files in your exclusion folder. You can now launch the game from this folder, and it should bypass the security restrictions and allow you to play PRO. If you are not comfortable doing this, it is then recommended to wait a few days. Per one of the developers yesterday, "I always upload the files to the most popular antivirus programs, and after some time, they stop getting flagged. The issue is worse right now because I had to release new clients. Normally, I build, upload the files, and release them later, but that process doesn't work as smoothly when I can to upload hotfixes....it should settle down once the file stops getting flagged, which usually takes about one to two days. Its often faster, but we have absolutely no control over that." If you attempt these steps, please let me know if they solve your issue or if it continues to persist.
    3 points
  37. + 1, rotation suggestion is good and more stuff could be added for artifact exchange.
    2 points
  38. +1 i suggest you to watch norex's suggestion about it.
    2 points
  39. 2 points
  40. This is Ryo-Ohki-Vee without facial whiskers. And this is Ryo-Ohki-Vee with facial whiskers! Characters: Pokemon's Eevee, Tenchi Muyo's cabbit, Ryo-Ohki! Eevee Sprite based off of/used/edited from Leaf Green and Fire Red. So far, this sprite is well received by a couple people and I thought how people would react on here if I showed it off? I am planning to do Ryo-Ohki-Vee's back sprite and thinking of doing shiny, Ken-Ohki, and Fuku sprites as well, also from the same anime. I'm still having trouble with thinking up forms for the eeveelutions of Eevee with Ryo-Ohki's other forms and whatnot. And Fuku and Ken-Ohki have much lesser forms than our lil' Ryo-Ohki. Oh, and I DO have more forms in store as ideas, whether I do 'em or not...depends on my mood, I guess?
    2 points
  41. Hello @Soares1 @Everythingisto, The trade has been forced. Have a great rest of your week! Best Regards, Tandemaus
    2 points
  42. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    2 points
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