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  1. 10 points
  2. We’re launching a community giveaway marathon, distributing 1M Pokédollars every single day starting February 1st. This giveaway has been made possible thanks to DeadDunes of Reinders, who generously chose to sell his OT Shiny Mimikyu via auction. The auction is linked here. The total amount raised from the auction will determine how long the giveaways run. Half of the funds will be distributed through giveaways open to everyone, with the remaining half reserved exclusively for Reinders members. 1M Pokédollars will be distributed daily across both the public and Reinders giveaway sections for the duration of the event. Players from all servers are welcome to participate in the public giveaways. Please note that the giveaways will be hosted on the Gold Server, so winners who are not on Gold will need either an alt account on Gold or a trusted player to accept the prize on their behalf. To take part, simply join the Reinders Discord and enter the giveaway each day: https://discord.gg/G6k5ZAba
    9 points
  3. Let me start by saying I hope to continue doing this next year. That is, if I continue playing next year. This year of PRO has been a lot of fun at times, and not a lot of fun at other times. I try too hard sometimes to try to prove each team is "worthy," and at times, this feels a bit forceful and time consuming, leading to many games to be played that shouldn't have been played. But, regardless, it has been fun talking to my fellow friends/teambuilders/partners in crime in chat and discussing with them the pros and cons of each team and how to improve it. I think with the new additions (boots, new pokemons), it's time to move on from these teams. I know a lot of people on ladder like to "copy" my teams already, and I know there are a lot of bootleg teams out there. Most of them probably got the teams pretty close to correct. But hey, nothing beats the real thing right. I am posting them because I don't mind people using them to play, but I am really really hoping that I can reach a couple of you teambuilders and inspire new ideas. Please keep in mind these teams might not feel very effective in pvp because they are relics of the past. I will try to link every team with a season, but my memory is very hazy and I skipped some months, so I will probably not be getting all of them correct. January PVP Season Pokepaste: 1) ☆☆ https://pokepast.es/a710f104e2140d35 2) ☆☆☆☆ https://pokepast.es/c872e403fa475a68 This is the season after my return to PRO. Technically, I returned in December, but I don't even remember what I used. This season, I set out to build the best team I could possibly build and try to see if I can take first. The first team I tried was 1). I remember halfway through the season (not sure why) I decided to switch to my new team. Probably due to the hippowdon team being a bit too slow for my liking. I think team 2) serves as the foundation of all my future teambuilds. I didn't realize it at that time, but about the only team I will play is BO. And central to BO is essentially a good defensive core, a good scarfer, and offensive pokemons that usually have good defensive utilities. The goal isn't to win as fast as possible, but it is also not to stack up on as many defensive pokemons as possible. So pokemons with good defensive abilities are important. You'll see this come up time and time again. A scarfer is important because it patches up the issue that most BOs have, which is being too slow. In addition, almost all scarfers have some sort of ability to use trick or switcheroo, which is very important to shut down any setup sweepers and help with the consistency of the team. I am not exactly sure if this is the case, but I think January was the first season Slowking with chilly reception was released. And this pokemon, imo, was meta-changing. It completely hardstops one of the pokemons that was terrorizing the metagame, keldeo. It is a defensive pokemon, but it gained the ability to tank a hit, regen, and switch. Momentum is a very necessary thing in maintaining pressure in bulky offense. In addition, the ability to future sight, is vital to forcing progress. Something like skarmory will struggle against a future sight in the air in addition to a +2 knock or HJK. I also remember wanting to build with blacephalon due to some outbreaks. With these two pokemons set, the rest is pretty self-explanatory. Tangrowth completes the perfect synergy FWG core and deals with physical attackers. Tangrowth might seem like a weird pick given its lack of usage in PRO, but it functions very solidly here. I am not sure if Skarmory gets body-press back then, but even if it does, Tangrowth still helps with things like Dragonite and Bisharp by threatening Sleep Powder. In addition, it is a progress maker with knock—off, and deals with the ever-annoying ferrothorn through HP-fire as opposed to Skarmory, who gets leech-seeded and might be placed into a rough spot. Landorus rounds up the team with rocks defog (which might seem a little stupid), and lures in Zapdos with Z-rock, which helps with lopunny and bisharp. In addition, it aids tangrowth to ensure it doesn’t get overloaded. Lopunny is the fast attacker that threatens faster pokemons with fake-out spam and bisharp is a slower setup sweeper that has amazing defensive utility against most things. An eviolite bisharp is crucial as both means of offense and defense, as it makes it kind of like a mini kingambit that was incredibly hard to switch into, even for Zapdos. Against anything not called skarmory or garchomp, worse comes to worse, Bisharp can stay in and kill in a 1-for-1 trade. Lastly, blacephalon is the scarfer that can just shadow spam to snowball out of control, and punish opponents without either a scarfer or a normal/dark type. Recurring themes that I struggled to build against are BD azu (very common in PRO), keldeo, kommo-o, mega-diancie, kyurem, bisharp, and volcarona. For this team, having slowking on the team implicitly checks the latter 4, whereas BD azu feels fine with bisharp, helmet tangrowth, and lopunny with fake outs. Volcarona is probably mostly fine with two priority users and landorus, and is likely as much of an insurance as you are going to get (gosh I hate this pokemon). Bisharp is also super annoying to build against, but tangrowth mostly deals with it just fine, and at worse is a 1-1 trade. Lopunny and my own bisharp help significantly. Overall, one of the most solid teams I have built. February PVP Season Pokepaste: ☆☆ https://pokepast.es/083ddc9d0ce282e9 Contrary to the teamname, Heracross is not the goat. This was the season where fatter teams were picking up in usage, so I thought Heracross could be a cool pokemon to use. Give Heracross some bulk, and it would be incredibly hard to break its substitute. Most landorus will struggle to break its substitute because doing so likely means hitting stone edge, which heracross would likely get up sword dances during the process. With teleport and the success of slowking, I thought it would be cool to use a defensive core where two pokemons can simultaneously tank a hit and run away to gain a more favorable matchup, but that was not as effective as I thought. Slowking is as effective as ever, but telling clefable to do this seems to be wishful thinking. Clefable itself is not a bulky pokemon, and its use means you are constantly forced to Wish. In addition, even if you wish, you are forced into a dilemma between healing your teammate or keeping yourself healthy. If we go down the machao’s nemesis checklist, “BD azu (very common in PRO), keldeo, kommo-o, mega-diancie, kyurem, bisharp, and volcarona,” you’ll see we are probably even more solid against them some of the pokemons compared to last season. However, bisharp is a huge problem for our team because of iron-head flinches, against heracross, life orb sucker punch against garchomp once it sets up. Volcarona is also hard to deal with and relies on rocks being up to beat it. In addition, one thing I struggled with this season was serperior, which can tear through my team with leaf storms. Aegislash also wasn’t as solid of a clefable answer as I thought… it struggled to break through it with flash cannon. Since it was my last and only line of defense against clefable, I had to switch it to iron head, and even then it was not great… I didn’t like this team as much because it felt matchup-y in the sense that, yes it is good into most things, but common stuff like bisharp, serperior, and clefable were very annoying to deal with, and to me that is a big failure as a teambuilder. March PVP Season Pokepaste: ☆☆☆☆☆ https://pokepast.es/429ae1d640b6a359 This is the best team I’ve built. Probably so far and in the future. It is creative, innovative, and just cool. Sash explosion landorus is standard for these types of teams. But we have a scarfer in keldeo, which can win on its own, a speed-boosting blacephalon, which can win on its own, bisharp and mawile offensive core, which can win on its own, and as extra insurance, Cresselia, who can heal any one of them and get us a second chance if anything messes up. In addition, we have the option to set trick room in an emergency situation, healing and getting either Mawile or bisharp in to do big damage. I remember one of the biggest problems for this team was keldeo. It clicks scald and wins. A common trick I had to do was explode landorus on keldeo for a 1 for 1 exchange. Rotom-wash was also very annoying to deal with as landorus was my primary volt-blocker and none of the other pokemons appreciated a will-o-wisp. The objective of this team is to win as fast as possible, using one of the 4 means after getting rocks up. If one doesn’t work, try another one until it works. It is surprisingly easy for blacephalon to set up and run away with the game because most people assume it is choice-scarf. With a Z as a nuke, you can easily get +1 speed, which opponents will struggle to deal with. Calm-mind, along with hp invest, gives it decent bulk to work with most of the time. If you take a look at the team, it is stacked with attackers. So how do we guarantee we have a way of dealing with almost everything? This role is placed on the movesets and evs of our pokemons. As opposed to the standard sets, bisharp was tailored for outspeeding adamant azumarill and living an aqua jet at +6. Kommo-o was beaten through setting trick room, mega-diancie through trick room or scarf keldeo, or any of the steel types trading one for one then being lunar-danced back. Kyurem was 1v1 through cresselia moonblast, Bisharp was beaten through keldeo, substitute blacephalon, or brick break hyper cutter mawile to not give it an attack boost upon switching in. Volcarona is beaten by scarf keldeo with stone edge. With all these backup plans in case things go wrong and the ability to exert so much offensive pressure, this is truly one of the best teams I’ve ever built. One thing that I did struggle against but didn’t face was some sort of mega-latias + muk + skarmory stall. If muk somehow takes out blacephalon, it will be extremely difficult to break through skarmory. Just those two might be fine due to keldeo, but the addition of mega-latias makes it near impossible to play against. Special thanks to idkup for pointing it out, but I am glad that I didn’t face this combination. May PVP Season Pokepaste: ☆☆☆ https://pokepast.es/2ed139bd47dbcec9 This was the season alomomola starts showing up, and I severely underestimated how good it was. This was also the season where slowking comes back, and my goated ursaluna set came to fruition. The reason why I used beedrill was not because of a dare, or a challenge. I just remember building the rest of the team and wanting a fast pokemon to round the team out. And somehow, it just worked. I think the team worked because of how fat the meta is. Beedrill is not very hard hitting, but being able to put down a toxic spikes early in the game plays dividends in the long run. With how many molas and skarmory and landorus (as usual) running around, placing down a toxic spikes breaks down these molas core easily. Due to beedrill’s super low hp, endeavor is a nuke after it takes 2 rounds of rocks against defensive teams. Now, a bit about rest-talk luna: it also was kind of a surprise. I was just at first thinking if façade works under sleep, which I don’t believe it does. However, I still tried rest-talk to see if that is the case to not only give it longevity, but also power when asleep. I realize that one of the most common struggles with ursaluna is it just hitting into rocky helmets and chipping itself to death with flame orb. Hence, we want to give ursaluna longevity by giving it maximum hp and the ability to heal up against fat and passive teams. This ursaluna set is imo the best set on PRO right now. Against offense, the way to use it is to trade it 1 for 1 for their most annoying pokemon. Ursaluna’s bulk enables it to do that. Against stall, ursaluna becomes a damage dealing machine, hitting pokemons with conjunction with future sight until they break. Honestly, that’s mostly all I want to talk about for this team. The rest of the team, unfortunately, is not that great. They are more so members necessary to round up the team. Skarmory feels pretty broken at that time because no one knows what it does. I remember hoopa were starting to show up around this time, so bisharp really helps with it. It is a fun team and I am glad I got 1st with it, but I don’t know if I will queue with it again. August PVP Season Pokepaste: ☆ https://pokepast.es/ba3191dc6b971595 I hate this team and I don’t want to talk about it. In short, I tried to build something that would stop alomomola, felt like gastrodon was a good pick, went with it, and it ended up being very mid because it couldn’t set hazards. I struggled a bit this season quite frankly, and I was traveling so I couldn’t really think much about PRO. If you see any machao teams that ended up with weird stuff like occa berry ferrothorn, you know something ended up very wrong. ** Brief Aside This was also the season I felt diancie-m was pretty broken (one of the best megas in game at least). It is faster than everything, has a stab that is hard to resist outside of ferrothorn and pretty much nothing else. This made me think I had to build a team with Diancie, and diancie itself ended up pretty good, but was not necessarily the easiest to pilot with mola eating up every attack. Sub keldeo was also due to mola, but mola and latios would just do these flip turns into and out of keldeo to break its sub, which I felt was very very oppressive. This season was just awful to play against because 1) everyone just uses alomomola flip and 2) everyone has some sort of build with scarf latios + hoopa unbound for wall breaking other alomomola. When there is a universal best team / best core such as this, I think the enabler, aka alomomola, has to be dealt with. And I am very glad that ended up being the case. September PVP Season Pokepaste: ☆☆☆ https://pokepast.es/81708401d167b44d I don’t know why this is the team most people on gold server probably know me by (judging by the amount of people who copy it), but I am not happy with that. If you want a good team, go copy the best team I’ve ever built. Not some altaria bs. Ok, I have a love-hate relationship with this team. If you are an astute reader, you will probably realize that this team is exactly the same as the beedrill team except it has altaria over it. This was not initially intended. It seems like I just end up using the same pokemons because of how solid they are. Altaria is a cool pokemon I wanted to build with. I felt like the modest set is most solid, because its typing checks so many things that are problematic under my list such as kommo-o and bd-azu. In fact, its speed is specifically ev-d to outspeed bd azu. I recall the special defense is for beating mega-charizard-y and volcarona reliably. I considered fire blast or flamethrower over toxic, and while it is useful at times, being able to spread status around as a midground is also very useful. The rest of the team pretty much functions the same as before. I felt like beedrill wouldn’t be as useful this season due to the lack of alomomolas. On paper, this is the most solid team I’ve ever built. However, this team is extremely prone to hax. I have gotten my skarmory crit so many times when all it needs to do is let off a game winning body press. **Brief Aside I remember I once almost crashed out because this team has the freest matchup against poppachav (Team: Victini, Registeel, beedrill, mandibuzz… forgot the last two). Pretty much, I got hard counters versus victini in slowking, and other than that, the rest of his team loses against skarmory. Well, to beat him, I would need to get into an iron defense war versus registeel. First game against Poppachav, I lost the iron defense war due to a critical hit. Then, since he was in range of tornadus heatwave, I went to tornadus and missed the heatwave as he rested. After that, I had no way of killing his registeel… Second game, I had to get into an iron defense war again and got a critical hit again… That made me so pissed and I almost quit playing Pokemon. This is why I hated this team. Even when the odds were completely in my favor, bullsh*t like this keeps happening and I would lose rating. It was already incredibly hard to gain rating when you are 400 points above everyone else you are playing, so losing in this manner was just incredibly frustrating. Another version of this team featured terrakion. Fearing that bisharp was too slow and still wanting a fighting resist, terrakion is a solid replacement. Unfortunately, terrakion is a pretty inconsistent pokemon. Sure it is speedier, but it doesn’t outrun the crucial 110 base speed, speed tier to deal with metagross, something bisharp handles much better. In addition, running terrakion means handing it the z-move and switching tornadus-t to some life orb variant, which didn’t end up working too well. That is why I think this is a turning point. I swear to never run a team so slow ever again. If I need to get into a setup war against my opponent to win, then fine, I will do it. But I don’t want this to be consistently my only out against my opponent’s teams. In the future teams, you will see that I modified my style of bulky offense a bit such that it is not so slow and treading towards balance anymore. There is a more well-defined defensive core and the guaranteed presence of a scarfer (favorite scarfer incoming…). October PVP Season Pokepaste: 1) ☆☆☆ https://pokepast.es/00f17600af703bab 2) ☆☆☆☆ https://pokepast.es/03b70461352dd163 October is the ash-gren month, and the month where sneasler and clodsire were added. I ended up using two different teams, both of which feature a mawile ash-gren core. I honestly don’t have much to say regarding this month other than the fact that ash-gren is pretty broken. It is speedy and extremely difficult to switch into. The fact that it can run spikes or drop it for u-turn or ice-beam to hit pokemons that would otherwise resist it for big damage is just insanely powerful. I think the teambuilding philosophy for these types of season is simple: put an ash-gren on your team, pair it with a powerful mega (mawile or lopunny seems to be good), and add an ash gren resist in ferrothorn, tangrowth, or amoonguss. I guess because this month added clodsire, clodsire works too, and is probably one of the best pokemons to pick against ash-gren. Regardless, once you have these components on your team, you can finally start thinking about the rest of the team. I honestly don’t really remember too much about what happened when building just because this month was a mess. I switched my team because I ended up really wanting to use sneasler, and sneasler honestly fits perfectly with the second team, providing tons of offensive pressure in close combat that threatens poison, uturn that threatens poison, and a scarf trick that shuts down defensive cores. This core does not necessitate a choice specs greninja as one thing I found was that mawile and sneasler likely completes this job already. Hence a waterium-z set was chosen for ease of setting spikes and the ability to switch moves. Sneasler is what I believe is the best scarfer in the game right now. It outspeeds adamant drill under sand, all other scarfers, and is pretty much the fastest option that still does very significant damage with close combat. The fact that it can easily lure in landorus-t and threaten a poison is also incredible. The only thing that I dislike about it compared to other scarfers is its bulk has something left to be desired, but it is just fast, hard-hitting, and consistent. This team deserves a 4-star because of sneasler. Shoutout to my fellow sneasler appreciators out there <3. I remember this was the month where clodsire stall picked up, with some clodsire, mega latias, clef, skarmory, annhilape, alomomola (?) type of team, which was run by the vn guild basculin. And at that time, I felt like that was a very very good team. It seemed to consistently beat a lot of the offensive cores centered around ash-gren with clodsire and alomomola completely nullifying it. I am happy to see stall pick up slightly (not that I want to use it, but for the balancing of the metagame), because of how utterly bad it was for the past couple of months. However, the main reason why I brought this up is because I was told by some vn guild member (who is on the ladder btw) to sit after losing against this team, and then I beat him 3 times in a row after… So maybe don’t talk so much [heck] in the future. November PVP Season Pokepaste: ☆☆☆☆ https://pokepast.es/363bd8e7a677a86d This is the last season I will be covering, and the only season I did on silver. I moved to silver to test to see how well I will do in silver. And honestly, I did fairly well but also suffered a lot. I really like this team. I think bold volcarona is very good and potentially an oppressive existence. The fact that this mon can act as both an offensive and defensive behemoth… this ability is second to none. In addition, there are pretty much no priorities that can kill it in one. The strongest one I can think of, banded crawdaunt aqua jet, only does around 85% to this volcarona spread. I think this team combines a lot of the conclusions I reached over the past few months. Need a fat, hard-hitting ground type that destroys fat, check. Need something for keldeo and latios, check. Need a near unswitchable existence and a fairy type? Get diancie on the team (In reality this mon struggled a bit due to the addition of clodsire, so I had to reassess my take a bit. However, clodsire is a free switch in for ursaluna). How to make the team more broken? Put a volcarona on the team. I will say that mandibuzz is a bit of a special pick. Why not zapdos or skarmory? In terms of pure physical bulk, I feel like mandibuzz was the bulkiest pokemon I’ve run. The ability to do significant damage with foul play is very desirable. However, that doesn’t explain why choose it over the pivoting ability zapdos provides or the spikes skarmory gives. Part of the reason is because 1) Mandibuzz is especially good against breloom, blocking it with its overcoat ability. 2) Psychic types such as mega-alakazam can be extremely problematic to the team otherwise. 3) I want to have extra insurance in toxic vs. volcaronas I could face. Mandibuzz does not seem like that good of a pick, but against a neutral hit, for example, ursaluna, mandibuzz takes the hit much better than zapdos. It also has the added benefit of completing walling hoopa-unbound. Iron defense is also completely mandatory. Yes, there is no body press, but Iron defense turns games against setup pokemons like swampert or even mawile on its head, beating them by taking advantage of their attack boosts. It is also a very good late game win-con against ho teams that stack on physical attackers such as dragonite, bisharp, and breloom. On silver, I faced many clodsire and skarmory cores. It was kind of a struggle, because clodsire would wall diancie, and ursaluna would be walled by skarm. To break this loop, some sort of future-sight play is necessary, but in the process, slowking could get toxic’d, and hazards could go up. It is pretty annoying to play against and honestly a failure on my part to predict this meta-trend. However, I think with good play, this was completely manageable. The biggest problem for this team is bd azumarill. Holy [heck] this was bad. Once it belly drums up, how do I deal with it? 200 speed mandibuzz foul play. Yeah, there is literally no counter play otherwise. It’s not like my other pokemons kill it in 1 hit (except ursaluna) so this was usually the only way. It requires a lot of skillful playing and managing to beat it. I have to get into why I hate silver server now. Let me just say I like how it is more competitive than gold and its queue time is lower. I am not one to shy away from competition. But, I hate counter-teaming, I think it is the lowest of the low. Someone told me to queue on silver, you need 3 teams, because certain people who intentionally look at your rating change, and snipe you with their counter team. And to be honest, they are right. I’ve been sniped again and again, until I thought it was time to stop queueing or avoid certain people because of how dedicated they are to sniping. Let me give you an example. After beating this said person, I was sniped by specs protean greninja (which is bad enough), in addition to adamant azumarill, and rock slide metagross. Obviously, I lost once, but I was able to overcome that deficit after knowing what to look out for in the following game. Then the person changed to jolly azumarill. Yep, instant loss. As another example, I was sniped by triple scarf + some crawdaunt, which my team does not deal with. Triple scarf is just unscientific, particularly after I beat the opponent once already. In addition to all that, my hatred to silver was probably exacerbated by the fact that I was juggling school projects, trying to get first place on the silver ladder, and getting immensely sick for 2 weeks of November. I was so close to getting 600 on the ladder (I think I reached 590), until some guy who lose to volcarona paralyzed it with scarf glare serperior like 4 turns in a row so I can’t get 1 singular roost off and I had to see it die to a nidoking at +3 spA and spD boosts. I was so incredibly frustrated that I probably threw a couple games. And after that the sickness hit and the sniping hit and the rest is history. I think I am still pretty proud of how this team did. I expected it to be competitive, and most players are competitive in a good way, but it was just a select few who are sullying the rest. I think the main difference between gold and silver is simply skill level, and significantly less hyper offense to deal with. Silver teams trend on the bulky side, with a decent number of stall, but I was able to dispatch those successfully. There was also more rain. This is why I am avoiding silver in the future, and you likely won’t see me there anymore. I can accept losing to people legitimately, and people making adjustments on how they play, but changing teams just to beat one person is just wrong… I think in a tournament setting, I can accept that because scouting is part of a 1v1 gameplay. But a ladder (this is only possible in pro because the ladder is not active), is not meant for you to target one singular player, so you shouldn’t just swap your team out for 10 minutes and replace it with something else after 20. This pretty much sums up everything for this year. I will not be publishing my December team just yet since the season has not ended… that will likely have to wait until next year. I would like to thank a couple people for the support to lead to success I had this year. Specifically, Jorogumo, who helped with the teambuilding process, banklas and cyan, who lent me a lot of pokemons which I otherwise would take years to garner, and mcnutt and scrub, who sacrificed their win rate to help me test my teams to see if they could be successful. I can’t express the amount of gratitude especially to Joro for listening to me in my dms and going down checklists with me to see how the team can be improved. And I can’t express the amount of fun (and sorrow) sometimes I had with banklas, Joro, and scrub when we talk about pvp together. We are just right around 5000 words, and this was much longer than I intended it to be. However, if you reached this point, I hope you had a good read, please take my teams and use them as you like, and hope to see you in 2026.
    9 points
  4. Here is an Easter themed FORM design for Ditto Here is the Original 5G Sprites : Back View : Front View : Edited for Easter : Back View : Front View : Size is 96x96 Big view : BACK FRONT Please give your comment down below
    8 points
  5. Hello, i made an little Pixel Art for the Chansey's family Sprites and original : PS : i removed shadow from Mushrooms cus it has some bad visuals and i don't know how could it looks if it's in game but can readd anytim
    8 points
  6. Here is an Halloween themed FORM design for Ditto Here is the Original 5G Sprites : Back View : Front View : Edited for Halloween : Back View : Front View : Size is 96x96 Big view : BACK FRONT Please give your comment down below
    7 points
  7. What is the role of a Moderation Staff member? PRO's Moderation Team is a group of staff who provide support for players and ensure that PRO is kept in order. The Moderation Team make sure that users follow PRO's Rules and support players on the forum and in-game. Moderator [RECRUITMENT IS OPEN] A Moderator's primary focus is in PvP, and Chat violations. They maintain order in-game and make sure that users are following the rules. Moderators handle Reports, Appeals, and the PvP subforums. A good candidate for Moderator is someone who's an experienced member of PRO and has good knowledge in the PvP and Chat rules. Moderator is the most recruited role in PRO, it's important that Moderators would be able to put aside at least one hour per day for their duties. Trade Moderator [RECRUITMENT IS OPEN] TMods are supposed to do three main activities: dealing with reports in the Report Center, making sure the Trade subforums are all in order and that every topic is following the Trade Rules, and moderating chat channels in-game. TMods are the principal forces responsible for watching over Trade Chat in-game, but they also moderate everywhere there could be an infraction. TMods will step in if a player needs help with a general, non-role-specific issue that any staff member could address effectively. A good candidate for a Trade Moderator is someone who's an experienced member of PRO and has good knowledge in the Trade, PvP and Chat rules. Requirements Even if you don't meet the requirements, small exceptions may be made if the rest of your application is promising. (Mandatory) requirements must be met in order to apply. At least 200 hours in-game playtime. Able to dedicate yourself to staff work and deliver efficiently. 18 or older is preferred, applications from younger applicants will be considered if exceptional Can understand English at an advanced level. (Mandatory) You can still be accepted if you are from an area that isn't listed. These are just our priorities based on our highest userbase countries. What we look for in applicants. Strong communication. Open-mindedness. A positive attitude. Good organisation skills. Able to work in a team. Can work under pressure. Application The application form is below. Please fill it in and submit it as a new topic Here. We are aware that the questions might looks hard or "too serious" for a voluntary/not-paid position, however it's important to know who we have in front of us when we read their applications. This because the quality of staff is reflected on the community and the greater the staff is and the better the results will be. The previous questions were telling us almost nothing and this would lead to a lot of time potentially wasted from both sides. Your application and results must remain confidential. We ask all applicants to keep the fact they have applied secret. Sharing your application status will result in the rejection of your application. Please be aware that all staff work is voluntary! This is not a career. When applications are open, there will be an announcement on our Discord Server and this post will be featured on the front page of the forum.
    7 points
  8. Important. This guide assumes you already understand the Auction Rules. If you’re not fully familiar with them, please read the Auction Rules first and learn them in their entirety. Once you’ve done that, come back to this guide. The Auction Rules can be found here. This guide is still a work in progress. I plan to add more over time, so please bear with me. It’s written with both new and experienced players in mind. Some sections may feel obvious or not especially advanced to certain readers, but I’ve included my own thought processes throughout. It also may not look as polished or structured as I ultimately want it to be just yet (for now). I’ve outlined and created some of the sections below I want to comment on, and I’ll be gradually working through them and sharing my thoughts as they develop. If even small parts of it prove useful, then it’s done its job. Take what resonates, leave what doesn’t, and enjoy. 1. Foundations of Auctioneering. What auctions are (and aren’t), when to auction and when not to, balancing short term profit with long term value, and the principles of quality auctioneering. What an Auction Is (and Isn’t) An auction is a way to discover market value through competition. It works best when there is demand and enough interested buyers to create momentum. An auction is: A process where buyers compete in the forum (or in-game), a way to let the market, not the seller, set the price (in a sense) and best suited for Pokémon or items with desirable traits or appeal. An auction isn’t: A guaranteed way to get a high price, a replacement for private sales or direct offers, or a place for unrealistic expectations. If a Pokémon or item has weak demand, poor timing, unclear value, an auction may expose that. When You Should Auction Auctioning makes the most sense when: The Pokémon has strong PvP relevance or rarity, demand exists with multiple players, you’re unsure of the value and want the market to decide, timing is favourable (events, meta shifts, player activity etc). Auctions shine when competition is likely. Ideally, two or three serious bidders can push a Pokémon or item beyond what a private sale might achieve. This is especially true for quality PvP Pokémon, very rare or limited cosmetics or mounts with high appeal. When You Shouldn’t Auction Not everything benefits from an auction. You may want to avoid an auction when: Demand is low or highly niche, the Pokémon or item is easily found (Standard Pokémon from a hunt with below average stats and no exceptional traits), you need quick liquidity (if you’re unable to wait the standard 24 to 48 hours of an auction, it may be better not to auction at all...unless you intentionally run a short auction of 10 hours or less and are comfortable accepting the risks that come with a reduced timeframe), you already have a fair private offer on the table. In these cases, auctions can stall, underperform or damage perceived value. Knowing when NOT to auction is just as important as knowing when to run one. This won’t apply to most players, but on rare occasions a PvP shiny or form of truly exceptional value, may actually be better sold privately to one or two specific buyers. If you’re dealing with something in a higher tier, you’ll usually know it. In such situations, a public auction can sometimes underserve you, especially when there’s already strong interest from a very small pool of serious collectors or PvP players. If you find yourself holding a genuinely rare gem, take your time. Gather multiple opinions, do your own research, and be cautious...particularly if you’re inexperienced and suddenly receiving a flood of offers that feel unusual. Protect yourself, trust your instincts, and don’t sell yourself short when you’re in one of these unique situations. Short Term Profit vs Long Term Value Some Pokémon are quick flips. Others are long term holds. Short term profit focuses on immediate demand, meta relevance and fast turnover. This approach prioritises liquidity and quick results (for most players, this tends to be the default...playing and making decisions with shorter term profit in mind). Long term value, on the other hand, is about recognising what is unlikely to be easily replaced. This may justify waiting for the right buyer, especially if the Pokémon has timeless PvP utility, an exceptional stat spread (nature, ability and IVs) compared to what’s available, collector appeal or other future relevance. Future meta changes can also play a role. For example, a Pokémon that is moderately valued today may become more desirable if a new Mega Evolution or game update is introduced later. In these cases, holding can mean sacrificing some short term value in exchange for stronger long term upside. Selling a high potential Pokémon or item too early could cost you more in the long run than waiting for the right moment or buyer. Quality Auctioneering Quality auctioneering isn’t just about posting it. It’s about presentation, trust and judgement. A well run auction includes: Clear, complete and honest details, sensible starting prices, good timing, good treatment to your bidders, with chill and consistent communication. Create confidence. When bidders trust an auctioneer, they engage with your posts more freely. This can be as simple as just starting your auction or placing some early bids. A likability factor (for one reason or another), having supportive guildmates, or others that wish to support you or because you’ve supported them in the past. Over time, this creates a positive and beneficial environment built around reputation and trust, and that can benefit everyone involved. Reputation compounds with time. A clean and fair auction today can make the next one easier and hopefully more competitive. 2. Buyer Preferences. Evolution decisions, how training may affect value, and some considerations relating to PvP players, collectors, and those buying for utility. Evolution Decisions Whether to evolve a Pokémon before auctioning sometimes isn't a simple yes or no. Keeping a Pokémon unevolved preserves flexibility for the buyer. Some buyers may simply prefer a Pokémon in its lower evolutionary stage...particularly collectors, or in the case of shinies and special forms. Preserving this flexibility gives buyers a freedom of choice and can help retain or increase value, especially for baby Pokémon and starters. In other cases, evolving a Pokémon (and training it and showing off its Mega Evolution) can make its role and idea's to the buyer much clearer, relating to PvP ideas or builds. As a general rule, evolution should be done if it clearly adds value or removes uncertainty...not just because it’s available. Think before making this choice. In many cases it won’t matter, but in others it can have a real impact (this is entirely situational). Training: When It Adds Value (and When It Doesn’t) Training can increase value. For PvP Pokémon etc, completed EVs, level, and moveset can make an auction more attractive by reducing effort for the buyer. Essentially, it removes a cost the buyer would otherwise have to pay. This can matter when the price of levelling or EV training is close to the Pokémon’s overall value. In those cases, the difference can be significant. For higher value Pokémon, however, training costs tend to be minor in comparison and have far less impact. Once again, the importance of this depends on the situation. For collectors (for any number of reasons), untrained Pokémon can just be their preference. Overall, training should be a deliberate choice, than an automatic thing. Consider what you’ve got and whether training really adds value. In many cases maybe not, but it’s still worth being mindful. If you’re unsure, get advice from people you trust. PvP Players, Collectors, and Utility Not all buyers are looking for the same thing. PvP players value readiness and obvious competitive relevance. Collectors may care more about rarity, form...even the fact that it's old or untouched in a long time. Collectors may value a wide range of unique traits, such as older Pokémon with very low ID numbers, Pokémon with all IVs under 10 in each category, Original Trainer (OT) names can also have some value...belonging to well known players, long standing community members, former staff, or other "thing" that collectors recognise and appreciate, legacy quirks or historical bugs that may have existed on certain Pokémon, unusual or "fun" IV patterns or simply favourite Pokémon collected across multiple event forms. When building a collection, preferences can vary widely. The collector market is broad and highly individual. What may seem unremarkable or illogical to one player, can quite easily hold strong meaning and value to another. Utility buyers prioritise function over perfection (such as a Breloom or a Smeargle etc built for hunting). When IVs are average or bad, but the Pokémon’s role is clear, utility is often the defining factor, in this respect. Pokémon for hunting is just one example (there are more examples). One advantage is that the player base is often a blend of "all" of these things mentioned. Many players are part PvP player, part collector, part hunter...meaning multiple interests are frequently covered at once. As a result, the PRO community will offer a healthy pool of potential buyers. If something is genuinely desirable, there’s rarely a shortage of players willing to compete for it. To be continued. The sections below are just notes and outlines, and will be expanded on further. 3. Pricing. Setting the Right Starting Price/Details (good listings build trust...how poor starting details such as too vague, too high, too low can damage credibility, suppress bids, hurt outcomes in ways that aren’t always obvious), Finding the Insta Buy Sweet Spot, Understanding Market Demand, Price Decay (why waiting too long can cost you), Being First to Auction Something New (or one of the first) vs Being Late…and More 4. Payment Methods and Their Value. Pokedollars and Mixed Payments, Why Some Payment Methods Should Be Valued Differently (relating to timing, events, demand and seller preference affecting the value...how adjusting valuation can subtly guide bidder behaviour) 5. Timing. Best Times to Start an Auction, Duration: Too Short vs Too Long, The Ending, Bid Momentum 6. Promotion and Visibility. Where to Promote (and where not to), Different Promotion Methods Explained, Cross Server vs Single Server, Avoiding Spam, Maximising Reach 7. Finding. Identifying "The Right" Buyers, Using Discord Effectively, Tagging Without Being Annoying, Making the Right People Aware (subtly), Why Relationships Outperform Mass Pings 8. Presentation. Formatting That Gets Attention...Clear, Clean, Professional Listings, How to Improve Presentation Over Time, Learning From High Performing Auctions, Misleading and “Half Misleading” Auction Titles: Why clear, accurate titles outperform exaggerated or those that are carefully framed…how the appearance of being misleading can damage trust, credibility and outcomes. Understanding “Epic”, “Godly” and Other Hype Terms…an honest look at popular buzzwords used to attract attention…what they should mean, how PvP players perceive them, where exaggeration starts to undermine credibility (in my opinion…since I use them often). Understanding “20+” and “25+”…and other similar labels. Why phrases like “25+ Bulk” or “25+ Except Attack” (and similar workarounds that aren’t a full and true 25+ because another stat may be a fail) can weaken your auction…even when the wording is technically honest and well intentioned. Deeper reasoning behind that, from my perspective. 9. Reputation. Why Reputation Matters, How to Avoid Being Ignored, Engagement (hearts, ticks and acknowledgement to bidders posts so they feel seen and valued), Consistency, Fairness, Follow Through 10. Service. When Offering an Auction Service Makes Sense, What Value You’re Actually Providing, Fair Percentages, Protecting Yourself, Why Trust Beats Fees 11. Organisation. Tracking Auctions with Discord Notes, Managing Multiple Listings, Follow Ups and Closing Loops, Staying Organised Without Burning Out (or getting into trouble with trade moderators) 12. Guilds, Servers (and the Effects). Why Guild Servers Matter, How to Join Without Being "That Guy", Building Presence Over Time, Effects in Auctioning 13. Price Checks. Sharing Price Checks Responsibly, Avoiding Bias, When to Give A Price Check and When Not To, Protect Your Credibility 14. Judgement. Should You Auction This at All?, Private Sale vs Public (explained in detail to support your own decision making) 15. Final Thoughts. Providing Real Value to the Community, Why Long Term Thinking (relating to your actions in the game) Pays More, Earn Lasting Trust
    6 points
  9. Here is an Valentine themed FORM design for Pawniard / Bisharp / Kingambit Here is the Original 5G Sprites : Back View :Front View : Edited for Valentine : Back View : Front View : Size is 96x96 Big view : BACK FRONT Please give your comment down below
    5 points
  10. Here is an April Fools themed FORM design for Shuckle Here is the Original 5G Sprites : Back View :Front View : Edited for April Fools : Back View : Front View : Size is 96x96 Big view : BACK FRONT Chromas for : Shuckle Back View : Front View : Please give your comment down below
    5 points
  11. Here is an Summer themed FORM design for Ditto Here is the Original 5G Sprites : Back View : Front View : Edited for Summer : Back View : Front View : Size is 96x96 Big view : BACK FRONT Please give your comment down below
    5 points
  12. Auction Details: Start Price: 50m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 500k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    5 points
  13. Auction Details: Start Price: 20m End Point: 48 hours (after start price is met) Insta Price: 35m Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    5 points
  14. This is Ancient Onix but I've only got the front side and only this Onix. Don't worry, I will do the backside and all sides and forms for Steelix! What do you think?I do worry I added a tad too much plant and dirt debri falling/hanging off of Ancient Onix. Btw, I will update this thread when more work is done. I've now made an Ancient Onix party/box Icon! So much easier to do! Edit: I had to re-edit this post as I wanted to update the backside Onix because the plants on its head was bothering me and I already had an updated version made even if minor. But due to that, I had to delete and re-add all the sprites 'cause of it but I didn't mind. Ancient Onix Form Update!! Ancient Steelix! Ancient Mega Steelix! I am NOT good with spriting crystals! XD I tried! Here's the new version, there's not much difference. Ametrine Ancient Mega. Now, we have a Black Diamond Ancient Mega Steelix. Next, I'll try and add translucent Glow and steam along with some dripping lava coming from Mega Steelix's glowing rings on its' body and some on fire foliage on its' chin. I'll be doing it for both Ametrine and Black Diamond variants. I'm still debating to add a shiny form for this lineage. Ancient Onix Dex Entry: A very old and possibly even Ancient Onix that seemed to have survived it all. It also seems to have flecks and veins of gold on its body, but is hard to see due to the foliage it had gained throughout its' years of living and hibernating. It has gained a much larger body compared to regular Onix and is more durable despite its' ancient visage. Running into an Ancient Onix is nigh impossible due to its natural mossy camouflage and long hibernation that probably lasts for years at a time. Upon discovery, many people tried to search for one due to the gold on its body that it had probably gotten due to its' mineral diet, but many have failed thus far. It's unknown if anyone has managed to catch one besides the one specimen that was first discovered. Ancient Steelix Dex Entry: Upon evolving, the Ancient Onix's mineral composition became more refined and hardened, and covers most of it's body now revealing all their glory while losing the majority of foliage, especially moss. However, it also gained a much more nastier disposition possibly due to the rust that eats away at Steelix's body compared to when it was an Onix, thus hurting it. Rust remover is now an itch and pain remedy to this Pokemon. It also enjoys a good polishing which is also quite the daunting task. Ancient Mega Steelix Dex Entry: Mega Steelix doesn't mind the worse pain it experiences upon mega evolving if it's to protect it's beloved and well trusted trainer. It's also not recommended to let Ancient Steelix to be in mega form for too long due to quicker rusting and extreme internal body heat that causes this phenomena. It was shortly discovered to harbor some water and lava along with crystals within its' steely body that may have been there but not utilize since it was an Onix but now has upon mega evolving. What's usually diamond crystals on it's body can be other minerals depending on it's diet even when it was an Onix such as Amethyst, Citrine, Ametrine, amongst others. Due to the extreme heat, pressure within itself, and the heated water, the crystals continue to grow. It's not recommended to touch Mega Ancient Steelix unless with insulated gloves. Sometimes, lava leaks from the circle areas. Beware of the steam that comes from it's body and mouth.
    4 points
  15. Do you want services as fast and reliable as lightening mcqueen ? Gotcha! I've done quite some services in the past, and now i'm opening a forum shop to better be able to take your orders. Daycare service: lvl up: 80k/poke (minimum 3) ev service: 40k/poke Dex service: need catch data for your legendary quests ? 3k/poke Story service: 10% off if you take all kanto 1-4: 600k kanto 5-8: 150k jhoto: 300k hoenn: 485k sinnoh: 375k Quest service: All quest requirements and needed items/$ must be on you account before i start the service Transport quest for kanto-jhoto/hoenn-sinnoh 150k each Wishlist:
    4 points
  16. Here is an April Fools themed FORM design for Ditto Here is the Original 5G Sprites : Back View : Front View : Edited for April Fools : Back View : Front View : Size is 96x96 Big view : BACK FRONT Please give your comment down below
    4 points
  17. Hey everyone I’m happy and proud to be here! My name is Fabian, I’m 34 years old and I’m from Hamburg, Germany . MI’ve had a physical disability since birth, but gaming has always been a huge passion for me and something I put a lot of time and energy into. I’m a motivated player who’s constantly working on improving and learning every day. My main focus right now is getting better at PvP, rebuilding my team, and understanding the meta more deeply. I’m still on the grind, but I’m committed and enjoying the process At the moment, I’m also working on completing my Pokédex, including legendaries, and investing a lot of time (and money ) into building a strong foundation. I might not be a PvP expert yet, but I’m always open to advice, discussions, and learning from others. I appreciate a chill but competitive environment, teamwork, and respectful communication. Looking forward to grinding, improving, and having a good time together
    4 points
  18. Starting price: 35m Auction end: 48 hours after the starting price is met Insta price: 100m Minimum bid increase: 1m Accepted payment methods: Pokedollars, Coin Capsules (1 Coin Capsule = 550k), IV Reroll Tickets (1 IV Reroll Ticket = 750k) Contact Me: ingame name: Blakez
    4 points
  19. S.O 10m Min Raise - 200k Insta N/A Accepted Payments - Pokedollars / CC - 500K Server Name - Gold End Time - 48 hours after start This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO.
    4 points
  20. 4 points
  21. Hello everyone, The auction is over and @Go1denp1kachu won with a bid of 8 Millions. Let's break it down what happened: The post States "72 hours + 15 minute rule" so, according to our Auction Rules: Therefore, we have to consider the start point at the moment the thread was created. The thread was created on Saturday, January 10th at 10:38 AM (GMT +1). This means the end point was January 13th at 10:38 AM (GMT +1). For these reasons, we will consider @Go1denp1kachu 8M offer as the winning bid. In the future, @Metin, if you want the auction to last 72 hours AFTER the first bid, please make sure you specify that clearly in the original post. Feel free to use the sample provided in our Auction Rules: Lastly, if anyone needs help, please do not tag moderators. Instead, use the Report button located at the bottom of your posts. Best regards, Hizukii
    4 points
  22. 1. The Suggestion I would like to suggest the implementation of a "Deal or No Deal" (D.O.N.D) interaction feature within the Trade interface or chat system. Currently, trading often feels rigid. Sellers either have to set a fixed price (which might be too low/high) or ask for offers (which leads to silence or lowballs). This feature would allow a more interactive negotiation flow, allowing transparency while also giving a price navigation to potential buyers, without limiting the potential profit outcome of the seller. How it would work: A buyer sends an offer on a Pokemon/Item. The seller has a set of quick-response buttons (or chat commands) to reply to that specific offer: "Deal" (Accepts the offer/Notifies buyer to trade). "No Deal" (Rejects completely). "No Deal - We are close" (Indicates the offer is near the hidden reserve price). "No Deal - We are far" (Indicates the offer is way off). 2. How does my suggestion benefit the community? Better Price Discovery: It helps buyers and sellers find a fair market price for rare items where the value isn't always obvious. Encourages Negotiation: Many players are afraid to offer because they don't want to insult the seller. The "We are close" hint encourages them to try again slightly higher. Reduces "Offer" Spam: Instead of sellers just saying "No" repeatedly, the specific feedback ("Close" vs "Far") saves time for everyone involved. Gamification: It makes the trading experience more fun and interactive, rather than just a transaction. 3. Feasibility This should be feasible as a UI update to the existing trade chat or notification system. It does not require changing core game mechanics (like breeding or battle mechanics) but simply adds a layer of communication tools to the trade window. It could also be implemented as simple slash commands (e.g., /dond close or /dond far) if a UI button is too complex to add immediately. On forum, it will work exactly like auctions with the flow described above, which is almost familiar to an auction. 4. Strengths and Weaknesses Strengths: Speeds up negotiations. Helps sellers maximize profit without scaring away buyers. Helps buyers understand if they are wasting their time or if they have a chance. Weaknesses: Potential for Trolling: Sellers could spam "We are close" just to make buyers overpay. This can be dealt easily with the existing moderation. Mitigation: This serves as a communication aid, not a binding contract until the final "Deal" is struck, so players still need to use common sense. Conclusion This feature would add a fun, "auction-lite" dynamic to day-to-day trading and help bridge the gap between buyers and sellers who are unsure of an item's exact value. Thank you for considering this suggestion!
    4 points
  23. Repeatable Content Cooldown Tracker Tired of having to try to remember if your repeatable content is off cooldown or wasting your time making your way to dome content to realize it's unavailable cause you already did it? I know I was as well, so I made a spreadsheet (those who know me know I love my spreadsheets). Specifically, this spreadsheet lists out repeatable content (Dailies, weeklies, etc) and gives your the ability to mark it as on cooldown or available. While it sounds simple, there is a bit more luxury in this tracking tool. Once you set something as on cooldown the corresponding cell in the Date Available column will auto populate the day that it is to come off cooldown (In the case of Excavation sites, it calculates it with date and time and checks for exactly 20 hours). How to Acquire The first thing you need to do is acquire the spreadsheet with the following steps. - Access the Google Sheets link here. - At this point you are a Viewer and will need to make a copy by clicking File and then Make A Copy - Once you have a copy made, you are ready to track your Repeatable Content. How to Use When the file is first acquired, you will see all of the listed repeatable content in a single table as seen below and the columns are broken down as follows. Column A - Task The daily repeatable task name. Column B - Content Region The region (loosely) in which the content is located. Column C - Content Type The group in which the content is associated with. Column D - Cooldown Type The associated cooldown of the task. Column E - Status The indicator whether your repeatable task is available or not Column F - Date Available If on cooldown, the date which is will become available Column G - Notes A section for the user to leave personal notes associated with the task Although it is preference, a much cleaner view is through using a pre-saved data view "Group by Content Type". You can access this by selecting the Data tab and then Change View followed by Group by Content Type. This view will have all of the content separated neatly by the type of content it is identified as and an snippet of this view is shown below. As you go complete repeatable activities, you will want to mark them as "On Cooldown". Once you select this, the corresponding cell in the Date Available column will populate with a cooldown associated with the value in the Cooldown Type column. For example, if you complete the the Diggable Patches on Route 3 on 01/28/2026 then they will be available on 01/31/2026 (as seen below). When the current date is the same as the Date Available, the "On Cooldown" in the Status will automatically flip back to "Available". If you want to add or remove content that you don't do, that is no problem. Simply remove the row from the sheet and refresh. Be advised, if you were to remove a column, it runs the risk of breaking the scripts and references and you may have to acquire a new copy. Adding a new cooldown type is not as simple and requires script modifications. The current version of the spreadsheet covered as much ground as I could think regarding repeatable content and its associated cooldown. The current cooldown options are 1, 3, 12, and 14 days as well as 20 hours. I am excited to share this with you all and, while I do not know of any bugs that currently exist with it, if you run into any issues please let me know and I will do my best to sort it out. Trigger Setup Instructions To get the spreadsheet set up to auto-update, you will need to set up the triggers within the spreadsheet scripts. The instructions can be seen below. Access the Script found under "Extensions-> Apps Scripts" After you have clicked the App Scripts page, it will open in a new tab. On the left side of the screen you will see a collapsed window of options. Hover the collapsed window to expand the options and then select the option that says "Triggers" You should now be in the trigger menu. The trigger is a scheduled in while to run the scripts in the editor tab. There are two functions in the script. the "onEdit" function is responsible for filling the date available column in with the appropriate date / date and time until the activity should be off of cooldown. The other function is the checkCooldowns function. This function is responsible for checking the date / date and time in the Date Available column against the local date / date and time and then resetting the On Cooldown chip to Available in Column E (Status). The function of interest is the checkCooldown function and we want to set it on an hourly trigger. Select the 'Add Trigger' button on the bottom right of the screen. For the trigger options you will want to set them as follow: Choose which function to run: checkCooldowns Which runs at deployment: Head Select event source: Time-driven Select type of time based trigger: Hourly timer Select hour interval: Every hour Once the triggers are set, click the Save button and then your copy should update both all activities accordingly. Updates - 1/28/26: Fixed the download link and added Sinnoh Underground and Celadon Daily - 1/29/26 Updated Non-Excavation Date Available to put the local representation of 12:00 GMT+0 (so that it properly resets with game daily reset) - 1/29/26: Fixed bug where Petalburg Woods timer would only update a 1 day instead of 14 days. - 2/1/2026: Updated instructions for setting the triggers to allow time based updating and fixed a bug where some cooldowns were not generating the proper date available.
    3 points
  24. Over time, both the participants and myself have discussed ways to make the existing unofficial tournaments I’ve been hosting on Showdown more appealing for a wider audience. At the moment, these tournaments run with a 1M buy-in, and we consistently attract around 15 to 20 players. While this shows there is interest, the reality is that the overall prize pool isn’t that compelling. As a result, players (both new and more experienced), don’t feel the tournaments are quite worth the time investment, despite the matches themselves being enjoyable...we’re currently stuck on how to meaningfully improve this. Our thought process. We’d likely keep a buy-in (whether 1M or adjusted). It helps maintain match quality and ensures players have some skin in the game. We may run fully free tournaments in the future, but for now we believe a buy-in helps preserve competitiveness. To elevate these events, some form of sponsorship could make a huge difference. If moving tournaments from Showdown to PRO is what’s required to make sponsorship possible, I believe players would be willing to make that transition. Sponsorship doesn’t need to be anything specific or fixed. It could take many forms, such as: High quality PvP Pokémon as prizes, cosmetics (including sellable ones), additions to the prize pool, or any other form of support that adds incentive and excitement. We’re not here to dictate what we “deserve” or request anything unreasonable. Any level of support would be appreciated I think...if it helps bring these tournaments to life and makes them more attractive to the wider PvP community. If this is something you’d like to see, consider leaving a +1, along with your thoughts or suggestions. Player feedback and interest would go a long way toward showing that this is worth exploring further. The goal here is simple. Reignite PvP tournaments and make them something players actively look forward to again. If there’s enough interest, I plan to host tournaments during every major in-game event (when I'm able to and have the time). The next one coming up is the Valentine’s event. Maybe this could be a good opportunity to try something new. Thanks for reading, and I appreciate any feedback. Positive or critical.
    3 points
  25. Note: The Pokédollars raised from this auction will be split evenly, with half allocated to public giveaways open to everyone and the other half reserved for Reinders members as part of the Reinders Community Giveaway. You can view the related giveaway thread here. Auction Details: Start Price: 20m End Point: 72 hours (after start price is met) Insta Price: N/A Minimum Raise: 1m Accepted Payments: Pokedollars Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  26. Hi everyone, I don’t usually post things like this, but I wanted to share something a bit personal. I’ve been playing Pokémon Revolution Online since 2018, and in all these years I’ve never asked the staff for anything special or any kind of reward. I’ve always just enjoyed the game as it is. Tomorrow is my birthday, and it made me wonder if there is any possibility of receiving a small birthday gesture from the staff, even something purely symbolic. I honestly don’t know if anyone has ever asked this before, which is why I hesitated for a long time before posting. If it’s not possible, that’s completely fine — I understand and respect the rules. I just wanted to ask once, since PRO has been a game I’ve spent many years playing and enjoying. Thank you for your time, and thank you for maintaining such a great game for so long it’s my birthday 21, love u and love the game
    3 points
  27. Date: 14 February Time: TBD Location: Our Discord Server (https://discord.gg/3xZX6wZAYK) Format: 4 Rounds – Total 40 Questions Welcome, Trainers! Get ready for a special Valentine’s Trivia Night filled with fun, creativity, and fast-paced Pokémon challenges! Please note: You MUST be a member of our Discord server to participate. All rounds, questions, and scoring will take place live in our Discord event channel. Event Structure: The trivia includes 4 rounds, each with a different theme: ROUND 1 – PokéLove Basics (10 Questions) A simple and fun warm-up round focused on love-themed Pokémon knowledge. ROUND 2 – Emoji Guessing Round (11 Questions) Guess the Pokémon using only emojis! ROUND 3 – Riddle Guessing Round (12 Questions) Solve poetic riddles to guess the Pokémon. ROUND 4 – Bonus Mixed Round (7 Questions) This final special round will contain mixed question Total = 40 questions Bonus Round Scoring System: Position 1st 2nd 3rd Points 5 3 2 This round can dramatically change the leaderboard. SCORING SYSTEM (Rounds 1–3) Position 1st 2nd 3rd Points 3 2 1 Rewards: Position Reward 1st 700k 2nd Coin Capsule 3rd 80 Rare Candies 4th Nature Reroll Ticket 5th BMS 6th Choice Mount (50C) 7th 100 PP UPs 8th 100 Focus Sashes 9th EXP Boost 10th Mystery Box Rules: You MUST be in our Discord server to join. Only your first answer counts. No spam or flooding. No multiple accounts. Correct spelling only. Host’s decision is final. SIGN-UP FORMAT Join our discord server and Post your IGN and Server in #registrations then you'll get Trivia Role. We hope to see you at our Valentine’s Discord Trivia Night! Bring your knowledge, your speed, and your love for Pokémon!
    3 points
  28. closed not for sell anymore
    3 points
  29. Countdown Starting price 40m No insta price min bid 500k 48hours auction after the starting price is met The last bid that will not get outbided for 15min is the winner! Otherwise the auction extends by 15min more Good luck to everyone!
    3 points
  30. DISCORD- Yumeko77 or try yumeko77_ - EXAMPLE COVER ART/ BANNER ART- - EXAMPLE SIGNATURE- -FONTS DISPLAY-
    3 points
  31. Auction Details: Start Price: 30m End Point: 72 hours (after start price is met) Insta Price: 60m Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  32. .Keitaimg { margin-left: -5px; } Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At 12 AM and 12 PM GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2× PvP Chests 20th–25th Place: 1× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Chaos Emperor Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount Kaisel Mount S Kaisel Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount S Flutter Mane Mount Ultra Necrozma Mount S Ultra Necrozma Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Kyubi Amidamaru Venom Demon Mode Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Armarouge Set (Helmet, Armor) Armarouge Set 2 (Helmet, Armor) Ceruledge Set (Helmet, Armor) Ceruledge Set 2 (Helmet, Armor) Astral Knight Set (Armor, Helmet, Cape) Dr. Doom Set (Clothes, Hood, Mask, Cape) Green Goblin Set (Helmet, Suit, Glider) Mordekaiser Set (Helmet, Armor, Cape) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Flutter Mane Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Greymon Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Soul-Bound Ticket to reduce an IV of a Legendary Pokémon by 1 Scarce Heavy-Duty Boots Uncommon Consumables TM097 – Fire Punch TM188 – Draining Kiss TM199 – Ice Spinner TM220 – Knock Off TM230 – Flip Turn TM231 – Dual Wingbeat TM239 – Temper Flare TM254 – Alluring Voice TM280 – Power Whip TM292 – Body Press TM294 – Toxic Spikes TM308 – Encore TM319 – Hurricane Common Consumables TM168 – Charm TM169 – Fake Tears TM170 – Scary Face TM171 – Fire Fang TM172 – Thunder Fang TM173 – Ice Fang TM174 – Acid Spray TM175 – Struggle Bug TM176 – Psybeam TM177 – Confuse Ray TM178 – Disarming Voice TM180 – Pounce TM181 – Chilling Water TM185 – Metal Claw TM192 – Snowscape TM194 – Rock Blast TM196 – Imprison TM198 – Tailwind TM217 – Sand Tomb TM223 – Vacuum Wave TM241 – Supercell Slam TM248 – Skitter Smack TM276 – Superpower TM286 – Stored Power TM303 – Liquidation TM306 – Heat Wave TM309 – Play Rough TM317 – Outrage TM328 – Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.
    3 points
  33. I’d like to suggest adding a Luck Bar (bad-luck protection) system to PvP chests. The idea is simple: Each time a player opens a PvP chest without receiving a rare item, their Luck Bar increases by 0–2%. When the Luck Bar reaches 100%, the next chest is guaranteed to contain at least one rare item. If a rare item is obtained before reaching 100%, the Luck Bar resets to 0%. This would directly address a major frustration many players experience. Currently, some players open 150–200 chests and still receive nothing of value, which feels discouraging and unfair, even if the odds are technically correct. Many successful games use similar systems, and it greatly improves player satisfaction without breaking balance.
    3 points
  34. Hello, I can definitely understand the frustration that RNG usually brings. But I think part of why the content of our loot boxes is so popular is because it has a certain rarity. If we make that content significantly more common through mechanics like a pity system, it loses its value. That’s why I'm especially against it in this case. There are certainly other mechanics where something like this could be partially introduced in PRO in the future, but I don't think loot boxes are one of them. That said, I do think we could add some smaller, more common cosmetics, like facegear, to our PvP Chests that players could still get excited about.
    3 points
  35. What if, instead of the trashcan to release the pkmn for £200, we could put the tags (and the trashcan?) in the [ + ] button menu. The one at announcements: This would make the hunt so much smoother, for when we catch that sellable or keeper pkmn, we can alrdy sort it from the catch previeuw window. To make PRO even more complete for joyful hunting. Thanks for your time! Greetz, Saitamo o7
    3 points
  36. 1m Start Min Raise: 100k Auction Duration: 2 days from first bid
    3 points
  37. 3 points
  38. Note: There’s currently very little information on how, or even whether, Goomy will evolve into Hisuian Goodra in our game. At this point, your guess is as good as mine. If the mechanics support it, though, it could become a great addition as a future Hisuian. Auction Details: Start Price: 20m End Point: 48 hours (after start price is met) Insta Price: N/A Minimum Raise: 500k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 700k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    3 points
  39. Duration: 48h after first bid Start offer: 50m Min Bid: 500k Insta: 90m Accepted payments Coin Capsule = 500k Reroll Ticket = 700k Contact Ingame: Norex Discord: norex1234
    3 points
  40. 2 points
  41. Quick and friendly service will be coming back for sure
    2 points
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