Hey 🫡,
From what I read, many don't make the distinction between finishing the dungeon (regardless of the Water / Psy / Fire / Steel rooms), which is rather accessible (indeed, some teams are able to manage all 4 rooms, including for Dungeon Service), and achieving good scores in this dungeon (which requires other strategies).
I don't know if this thread is the best proposal, but it's clear that this is currently the only dungeon that relies so heavily on randomness (rooms, berries, dungeon map, positioning of fists in the final room, etc.).
We can agree or disagree with the concept of this dungeon, but the question concerns runs at 2400/2500+ pts, which many of those who have commented here don't do (🫠).
The initial proposal in this post is to have access to an option to limit this randomness (whether justified or not).
From there, the debate can clearly focus on the counterpart to this proposal. But could we possibly talk about this instead of talking about things that have nothing to do with it? ("I'm too strong, I'll finish the dungeon alone with just one team", which is clearly not the subject here).
Hoping for more constructive debate, have a nice day! 😘