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Showing content with the highest reputation on 07/07/25 in Posts
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+1 just because people are insulting you straight off the bat and I hope my comment annoys them3 points
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Best score vs dungeon mechanics.... >>> You really don't understand. (I guess Raika you're the crispiest chip in the pack ) The initial post talks about the randomness of regular ladder scores in the Hoopa dungeon, and you post high scores in this dungeon... We (our guild) don't have a scoring problem in this dungeon, we were just asking if it would be possible (eventually), to propose an update including less randomness (rooms, bonus/malus etc...). You can agree or disagree (and it's ok, but stay respectful). If you can't talk calmly without randomly pulling out your high scores and saying that everyone else is a loser or a bad player, there's no point (and really, congratulations, you're 8 years old).1 point
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I still don't understand what this has to do with the original message. You got the best scores and you're amazing (and maybe deserve an NPC for your achievements : for the guilds Holydoof on Silver and GOAT on Gold), but you don't want to open the conversation about dungeon balancing. Instead of flexing the high scores (no problem with that, we've got enough time nesting ground at the moment), we could exchange calmly and without insults (that seems difficult for you, apparently).1 point
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-1 You just don't have enough experience and your team isn't optimized for the dungeon - it's absolutely possible to build SEVERAL TEAMS capable of clearing more or less efficiently any room and getting the best score. Edit: Without any RNG1 point
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Could you please get back to the topic instead of calling people "bad" ? You're linking a score from 3 months ago... It's a very good score, I've already told you... I won't comment on your 'ladder' comment, you're apparently 2 years late. What does this have to do with the topic?1 point
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It's the "Ctien factor", when he's in your guild you can make 2600+, when he's left, you're stuck at 23001 point
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Indeed, if you can get such a score regardless of the room you get, then it means that we just have to improve. However, if you require a specific room or a specific set of rooms, you will probably also find it tedious to get prepared for 2 runs and to leave after 30 seconds because you didn't get the room(s) you needed. With my current skills and knowledge, it feels like we're asked to get into a dungeon without knowing if it's going to be Pinkan's or Victini's. Of course there are probably teams that can run both, but they won't be as efficient as specific teams. That being said, it looks like nobody is interested in such a change, so I guess the 10-second runs are far from over.1 point
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Hey , From what I read, many don't make the distinction between finishing the dungeon (regardless of the Water / Psy / Fire / Steel rooms), which is rather accessible (indeed, some teams are able to manage all 4 rooms, including for Dungeon Service), and achieving good scores in this dungeon (which requires other strategies). I don't know if this thread is the best proposal, but it's clear that this is currently the only dungeon that relies so heavily on randomness (rooms, berries, dungeon map, positioning of fists in the final room, etc.). We can agree or disagree with the concept of this dungeon, but the question concerns runs at 2400/2500+ pts, which many of those who have commented here don't do (). The initial proposal in this post is to have access to an option to limit this randomness (whether justified or not). From there, the debate can clearly focus on the counterpart to this proposal. But could we possibly talk about this instead of talking about things that have nothing to do with it? ("I'm too strong, I'll finish the dungeon alone with just one team", which is clearly not the subject here). Hoping for more constructive debate, have a nice day!1 point
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Wanted to share my luck song with u 1st Song: S1lverh4wk Luck Silverhawk Luck(2).mp3 2nd Song: Holydoof's the Key Holydoof's the key.mp3 3rd Song: Hunters Hunters.mp3 4th Song: Never Me Never Me.mp31 point
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ty faster than quick story services ty buddy1 point
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That's why i suggested it to be expensive in terms of rings, so only competitive players would use it, and not the people discovering it And as already said, there is already plenty of teams that already do the dungeon with 100% success if it's just to farm reroll shard And even if it's not pertinent, don't worry for us, we don't struggle at all to be in the top 31 point
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Then there would be no point? The only use for a bonus like that is to make competitive ladder less random, if you have -200, that's not competitive at all, and nobody would use it?1 point
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This is what people are already doing. They just get out if they don't get the room they want. The rooms are not balanced at all so if you want to get a good score you have no other option than trying every day until you get the good RNG. It would just make this process less tedious and more competitive.1 point
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'Ello, everyone! I’ve put together this detailed guide to help you unlock the Ruins of the Vale dungeon. I hope this will make your adventure a bit easier and more fun! Let's dive in: What You Need First Before heading to Crater Town, there are a few things you’ll need to have ready: Zekrom and Kyurem Quest Completed (You can do this on Eindoak Island). 91 Evolution Data. Seen Data for the Gen 5 Pokédex (excluding Legendaries). Once these requirements are checked off, you're ready to go! Part I: Getting to Crater Town Part II: Crater Town Quest The End! I hope this guide helps you on your journey! Good luck, and enjoy your adventure!1 point