Skip to content
View in the app

A better way to browse. Learn more.

Pokemon Revolution Online

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

Leaderboard

Popular Content

Showing content with the highest reputation on 10/18/26 in all areas

  1. Hey mates! after years, I'm hosting an hunting event again! *Goal of event : during 1 month, get the best/worst or both dreepy/duraludon ( to be clear you can win 1st and worst , not 1st and 2nd for example ) Rewards : -1st win 1M -2nd win 1 reroll ticket -3rd win 500K and the lowest ivs get 60 rc *Also there's a second event! everyone who show me ingame shiny turtonator/drampa/exeggutor alola/dracozolt/dracovish, will get a free bms, so time to spam excas :) all details here everyone welcome! :) https://discord.gg/w3wb9FKhhu ( if you are in gold you can participate but you will have to transfer to get your reward, for both events )
  2. 1 point
    Random Battle changelog 01/10/2026: Changes to existing sets: Some Pokémon's sets not weak to Stealth Rock and having only Heavy-Duty Boots in their item pool were given a second item in that pool. Due to our rules only allowing 1 Hazard set, Boots are less essential, which allows to introduce a second item to benefit you way more for when the opponent didn't roll a Hazard set and you rolled that second item. Boots less essential, as in Stealth Rock being the most common rollable Hazard by far and said sets aren't weak to it. Temporarly deactivated Dracovish because currently Strong Jaw doesn't boost Fishious Rend's damage, it'll come back as soon as it's fixed. Reworked regular Skarmory, Iron Defense + Hazard sets were removed, Defog sets were removed, Iron Defense set now has Brave Bird + Body Press + Leftovers guaranteed, Brave Bird was given to some sets to replace Body Press, and now it's possible to get Brave Bird + Body Press + Hazard. Removed Night Shade and Knock Off from Deoxys-Defense's defensive sets, Psychic Noise now is its only damage-dealing move in those defensive sets because other options are just too good. Removed Normalium Z Belly Drum Azumarill set. Removed regular Charizard's Dragon Dance and Swords Dance sets. Removed Heavy-Duty Boots from Meowscarada's 4 attacks set. Removed Samurott-Hisui's goofy Choice Band + Sucker Punch set. Added Choice Band as possible held item for Samurott-Hisui's Flip Turn set. Changed Mega Skarmory's sets so Weak Armor replaces Sturdy, and replaced Roost by Taunt. Changed Mega Hawlucha's sets so High Jump Kick replaces Close Combat. Changed Dragonite's Dragonium Z set so Dual Wingbeat replaces Iron Head. Changed Dragapult's Dragon Dance set so Flamethrower replaces U-turn. Increased Solgaleo's lvl from 72 to 76. Increased Talonflame's lvl from 82 to 84. Lowered Ogerpon-Cornerstone's, Hearthflame's, and Wellspring's level from 80 to 76, regular Ogerpon remains at lvl 80. New rollable sets for Pokémon that were already rollable: Added a Defog regular Charizard set and a Normalium Z + Roost one. Added a Normalium Z Cinderace set. Added 2 Brave Bird + Body Press + Hazard regular Skarmory sets.
  3. 1 point
    Changelog 19.08.2026: Coded Protective Pads. Coded Ring Target. Coded Snowball. Coded Zoom Lens. Coded Dusk Ball. Coded Full Incense. Coded Lax Incense. Coded Wave Incense. Coded Rose Incense. Coded Metal Powder. Coded Quick Powder. Coded Fluffy Tail. Coded Poké Doll. Coded Poké Toy. Coded Casteliacone. Coded Incinerate. Coded Echoed Voice. Coded Uproar. Coded Present. Coded Pika Papow. Coded Veevee Volley. Coded Bouncy Bubble. Coded Freezy Frost. Coded Sparkly Swirl. Coded Buzzy Buzz. Coded Floaty Fall. Coded Sappy Seed. Coded Sizzly Slide. Coded Glitzy Glow. Coded Baddy Bad. Coded Splishy Splash. Coded Zippy Zap. Implemented Gen 8's dynamic Speed. Speed is now recalculated after every action instead of only at the beginning of a turn. This allows rare cases in Singles, such as a Swift Swim user under Rain being outsped by Mega Charizard Y because its Drought triggered mid-turn after Mega Evolving. Protean can now trigger again after a Mega Evolution. Protean no longer triggers if the move couldn't be used due to Queenly Majesty or similar Abilities, Desolate Land, or Primordial Sea. Protean no longer triggers if the move failed. This includes Sleep Talk being used by an awake user, Counter or similar moves being unable to return damage, Fling being unable to throw the held item, and Protect failing after Mega Evolving Greninja. A Protean user obtaining the Ghost type via Curse now correctly triggers the Ghost-type Curse effect. Baneful Bunker now reduces an incoming Z-Move's damage by 75% on a successful block. Gigaton Hammer and Blood Moon can now be upgraded into Z-Moves even when unselectable due to a previous successful use. Nature Power now correctly changes into Z-Nature Power when boosted by Normalium Z. Rising Voltage's power now correctly doubles when the target is Grounded in Electric Terrain. Future Sight no longer bypasses Multiscale when its original user isn't on the field on the turn it hits. Spectral Thief's stolen stat changes no longer trigger the opposing Pokémon's Mirror Armor, Clear Body, or similar Abilities. Foul Play's damage is no longer boosted by 50% against a burned opponent with Guts. Foul Play's damage is now correctly boosted by 50% when its user has Guts and is burned. Under Trick Room, the slower user now moves first when both sides have at least one Stall Ability, a held Lagging Tail, and/or a held Full Incense while using moves of the same priority. Psychic Noise no longer prints “X can heal again” for an opponent that fainted from it. The trigger messages for Beast Boost and Eelevate have been shortened. Steelworker, Dragon's Maw, and Rocky Payload now multiply Attack or Special Attack by 1.5 instead of adding 50% Base Power to moves. Fixed a rounding issue with Oblivion Wing's healing amount. Fixed a rounding issue with Supreme Overlord when three allies have fainted. Gulp Missile's message is now correctly displayed after Surf or Dive deals damage. Super-effective and not-very-effective messages are now displayed before Gulp Missile's message. Super-effective and not-very-effective messages are now displayed before HP-recovery messages for draining moves, fixing an incorrect sound being played when the user wasn't at full HP. Fixed the behavior of Explosion and similar moves from start to finish. The user's HP first drops to zero, causing it to faint immediately. The opponent is then damaged and receives EXP if it survives. Neutralizing Gas's “Gas wore off” message is now displayed only after its user has fainted. Using Fling while holding a Berry now causes the flung Berry to activate for the target only if it survives the damage. Octolock now follows PRO's stat-stage rework by grouping its Defense and Special Defense drops into a single message. Octolock now prints “It doesn't affect X...” against Ghost types instead of “But it failed!” Clear Body and similar Abilities now print only a single “prevented stat reductions” message against Octolock instead of two. Test_Freeze can no longer be called by Metronome.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.