Jump to content

Zeskyr

Registered User
  • Posts

    426
  • Joined

  • Last visited

  • Days Won

    1

Zeskyr last won the day on October 2 2020

Zeskyr had the most liked content!

6 Followers

About Zeskyr

  • Birthday 12/08/1995

Personal Information

  • Discord
    Zeskyr#7555
  • Gender
    male
  • IGN
    Zeskyr
  • ICQ
    0

Recent Profile Visitors

4211 profile views

Zeskyr's Achievements

Advanced Trainer

Advanced Trainer (4/12)

167

Reputation

  1. Noted @Doakes, my apologies. Auction ending in less than 24h.
  2. Selling Poipole mount. C.O : 3M- By Miganjuzi Min bid : 200k Insta : 30m End : 48h after first bid Accepted payment > money - cc (500k) - rr ticket (500k)
  3. Bump!
  4. 2M7
  5. Start offer : 2M Min bid : 200k Insta : 10m Accepted payment : Money / CC (500k) / Reroll iv (530k) / Captain clothes Set (bleach set from PvP chest = count as insta 10M) Ending 48h after first bid.
  6. Hello! Since you like AI, here is a perfect answer! Regarding your points : 1 - Delay of the Valentine's Day Event and Lack of Communication Concern: The delay of the Valentine’s Day event without clear communication left players frustrated and uncertain. Counterpoint: While timely communication is ideal, it’s often better for developers to focus on delivering a polished, high-quality event rather than rushing to meet a deadline. Unexpected technical issues or last-minute bugs can arise, and addressing those behind the scenes prevents a buggy or incomplete experience. For example, games like Pokémon GO have delayed events but compensated players with extended event durations or extra bonuses, turning initial frustration into appreciation. Clearer communication would help, but prioritizing a better final product is a reasonable choice — especially for a small development team balancing many tasks. 2. Omission of EXP Share Party Boost in the Event Concern: The removal of the EXP Share Party Boost made the event feel less rewarding. Counterpoint: Removing the boost could be a way to preserve long-term balance. Constant EXP boosts during events might make regular gameplay feel sluggish and less rewarding in comparison. Instead of relying on temporary boosts, players are encouraged to explore other aspects of the event or use the opportunity to catch exclusive Pokémon. For example, World of Warcraft has event bonuses, but they rotate or change over time to keep the gameplay loop fresh — preventing burnout and maintaining a healthy progression system. If the devs removed the feature, they might be aiming for a more balanced event experience or experimenting with alternative forms of engagement. 3. The Litwick World Quest and Membership Concerns Concern: Membership requirements for easier quest completion feel like a paywall, dividing the player base. Counterpoint: Free-to-play games often rely on memberships or microtransactions to stay afloat, and optional perks for members are a common and fair way to reward those supporting the game financially. Memberships in PRO already provide value through increased rewards and convenience, so making certain quests easier for members aligns with that structure. However, the content isn’t entirely locked away — non-members still have access, albeit with more effort required. This model exists in many successful games (Runescape, for example) where members get enhanced experiences without completely excluding free players. It’s a way to keep the servers running and development active, not a malicious division tactic. I will add that you could farm it without being membership. 4. Perception of Decisions Aimed at Frustrating Players Concern: Changes feel like they intentionally frustrate players, making the game less enjoyable. Counterpoint: Balancing difficulty is a challenge for any game, and what feels frustrating to some players might feel rewarding to others. PRO is designed to be more challenging than official Pokémon games, appealing to players who enjoy complex, strategic gameplay. The removal or adjustment of features might be to prevent exploits or encourage engagement with less-utilized mechanics. For instance, Dark Souls is famously difficult but beloved for its rewarding sense of achievement. Similarly, PRO’s difficulty curve may be a deliberate design choice to foster long-term player investment, making victories and progress feel genuinely earned. Conclusion: While it’s natural for players to feel frustrated by certain changes or delays, many of these decisions likely stem from a desire to maintain balance, reward player dedication, and ensure the game remains sustainable. Open communication and compromise can help, but the core philosophy behind these changes might be to create a more meaningful and lasting experience for the community — even if it involves short-term discomfort. Hope you liked my ChatGpt use, tried to familiarize with you. Thank you for the time spent on this (2min ty AI)! Wish you a good day. A concerned Old member that lived in a PRO world where everything was harder! Enjoy your time .
  7. Trade done with Sefanne, thanks for it!
  8. Trade done, ty!
  9. Sure! I won't be available today but surely tomorrow around 9pm gmt+1,you can dm me on discord if you want
  10. Hello @Nlyax, i can do 300k if you want.
  11. Bump!
  12. Selling this Chari X wannabe ! S.O : 1M Min bid : 100k Insta : No insta Accepted payment : Money / CC (400k) / Reroll (500k) End 48h after the start of the auction, Good luck !
×
×
  • Create New...