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Posts
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Everything posted by Olker
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It's not epic.
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Op? How can thus be op? Nobody's saying it's somehow op. It just takes away the essence of shinies.
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Bold 252 hp 252 def with leftovers Seismic toss Ice beam/flamethrower Heal bell/toxic/thunder wave Softboiled
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What on Earth are you talking about? And yes, shinies are to brag and show off, basically. -10 again.
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-1 Don't you want to change it's attack stats too?
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Sorry but that answer was horrible. Shinies are huntable, just Very, VERY rare. And if you want an epic one with good nature and ability, then you will have to hunt a LOT. That's the point of shinies, to be rare. -10
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Post, pm or send link of pokes in game
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+1 My phone lags when I pvp in Vermilion. xD
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+1 Many pokémon in the game can learn moves that they could learn in prior games.
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I simply doubt megas will change the popularity if the game somehow. Megas will ruin pvp. Plus I don't think that someone that joined the game a week ago has an idea of the popularity of the game, or has even tried the game in all it's different aspects.
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That was a very incomplete suggestion about something that I'm sure that the devs will speak about reguardless if it's suggested by anyone.
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As I have stated before, ranked ladder is supposed to be for hardcore players, so those who have the time, will of course be playing in this ladder. The lvl 50s thing I would like devs to implement, is for CASUAL players. And with that I mean players that play 1-2 hours a day, those who didn't complete all regions yet, and have under 100-150 hours gameplay. Of course most of us experienced players won't care about the unranked ladder, since we have the ranked ladder. But at the same time, those who don't have the experience/time, and would like to battle, can't go to unranked due to the requirements.
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You can't say people don't care. Only reaseon why unranked is dead, is because of the level 100 requirement, that takes time. I've known of a lot of players along my time in this game, which isn't little, that stopped playing because they didn't have enough time for the grind. Maybe the anything goes queue can be rejected, but at least the lvl 50 thing with 4th badge req could be implemented in unranked queue, which would be fairly easy to implement in the game, therefore not wasting too much of the dev's times. The idea here is to let the casual players enjoy pvp a bit more, therefore creating more hardcore players in the long run.
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To the date, PvP in PRO has been limited to ranked playing, or guild events/tournaments. This mainly due to the requirements needed to be able to enter the unranked battle queue (6 level 100 pokémon). What I try to suggest, is to add more options to the unranked battle queue, for example: 1. Anything goes: Where anyone, even a team of 3 lvl 5s, can be matched with someone with a full lvl 100 team. There wouldn't be any bans other than glitched moves/abilitirs, meaning this that swagger, dugtrio's arena trap, etc, wouldn't be banned. 2. Set the pokémon levels to 30/40/50 for the battle: Like in the main series games. This would be the go to for the casual battler, as it wouldn't require the time to build a team of 100s, it would also be a good way for people to learn about team synergy, as it's very likely that most people who join this queue, will still be using their story pokémon. All rules of the ranked ladder would be applied here. This will make battling in PRO more active in the casual side (I say this because if you join the unranked queue, it usually times out 4-5 times before finding an opponent, and this should change that). I know you can just click on another person, and challenge to battle, but it's way harder to find someone with pokemon your same level AND wants to fight. Ranked ladder would stay the same, as it is supposed to be for hardcore pvpers. However, I also suggest to put one requirement to be able to use any of the unranked queues. Maybe something like getting the 4th badge, so that they have an idea of how to play before being able to join the queues.