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Aggs

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Everything posted by Aggs

  1. Laddering with Sheer Force Conk :eyes:
  2. which server did you play on, Red or Blue? Also, when was the last time you played?
  3. End dates for the auctions started have been posted. Good luck! For Auctions whose Insta is TBD, the Insta for each auction will be released on the 3rd day after the auction has started.
  4. Starting and Insta Prices are non-negotiable! Auctions will last 5 days after the first bid! Fake Offers will be reported, and no bid may be retracted! I take: CC = 240k, Choice Items 110k, BM = 100k, 15D MS = 120k. If an offer with items is the highest offer, and someone offers that value in pure money (no items) within 30 minutes of the last highest offer, that pure money offer will be the current highest offer for that auction. Gyarados : SOLD 200k by Beautybeast01 Ferrothorn :SOLD 500k by Pokechamp007 Torkoal : SOLD 800k by Andrealmeidapt Scizor : S.O. 200k Insta : TBD Minimum Bid : 50k Ninetales : S.O. 150k Insta : 400k Minimum Bid : 25k
  5. Bump, added more mons :]
  6. Aggs

    Manaphy in ranked PVP

    I think you missed my point. The problem isn't that manaphy is broken, it is that people who, I believe, frequently use slower teams are discussing it's place in the meta, and are skewing it to be a beast, which isn't true. It's good, yes. But broken and ban worthy? No. There are a lot of anecdotes here (on both sides) that don't quite add up. Point is, know that an archetype is weak to another, and either adapt or at least accept that the archetype has that weakness. Along with that, the players playing also matters. Paper analysis isn't enough.
  7. Aggs

    Manaphy in ranked PVP

    My take on manaphy is that it is a good pokemon. Base 100 all around isnt anything to scoff at, and pure water is a great type. Setup has always been really nice for beating stall teams before manaphy, and after. But, as most setup mons deal with, manaphy has 4 move syndrome. There will always be some type of fat mon that will be an annoyance for manaphy sweepers, and there is no helping it. A Cm/rest/scald/rain dance set that is bulkier will auto-lose to grass types with leech seed and grass stab(namely giga drain) or some type of water immunity (storm drain, water absorb, dry skin), and a cm set without rest or rain dance loses survivability. These are the 1v1s though, which is not always enough to consider a mon bad or good definitely. Archetypes of teams are meant to check each other, and each archetype is at some inhererent advantage/disadvantage vs another. H.O. teams have a disadvantage vs weather, Stall vs Setup, weather vs stall, balance vs H.O., or something along those lines ( and by no means are any of these right because I said so, but rather an example of existing archetypes I believe have these inherent +/- vs other teams). This doesn't mean by any criteria that H.O. CANNOT beat weather and whatnot, but it is harder to. The factors of leads, reads, and set choices are too varied to apply to a paper analysis of manaphy. In this light, it is a lot harder to be able to decide how to deal with the issue. Balance Setup, for an example, running a Timid 3 attacks TG mana vs H.O. Manaphy is thick, but it isn't dummy thick, which, in my opinion, gives H.O. an inherent advantage when manaphy is in. Your balance core will usually get overwhelmed by the H.O. and not given a chance to heal/properly check the other team. Unless there is 0 priority and no mons faster than manaphy, it isn't going to have the chance to tail glow to effectively fill the role of a sweeper. Team preview is meant to let you gather your thoughts on how to handle what you think the opponent's team is, and assess what members of your team will be win conditions, and how to meet those conditions. That is, what I believe to essentially be, competitive pokemon. Whether or not you want to use your favorite archetype, the point is, your favorite archetype will not always be meta. There are competitive archetypes that are more suited for beating others that aren't as geared for that. When you pick up an archetype, you should learns the ins and outs, and what you want to incorporate to not lose to another archetype. You should also know what that archetype will have a disadvantage against, and not call for a ban because you lose more often than not. Stall and bulkier teams will inherently lose to manaphy because they cannot help but lose no less than 2 to 3 mons against a boosted move. This also applies to picking the pokemon for the archetype. There will be sets of mons that will be automatically useless on team preview, and may not be utilized in a match unless the counter(s) are taken care of. You should not only know that those counters could be encountered, but also if, and how, you can properly deal with that counter(s) and their support. Overall standpoint : Don't Ban. edit: just some spelling checks
  8. A very weird interaction occurred today with trick. Here is the play-by-play; -Rotom-w(Out)+kabutops Vs. Breloom (2v1) - Rotom used trick, giving Choice Scarf to Breloom for Life orb. Breloom used spore, and is now locked into spore. -About 2 turns of sleep later, Rotom wakes up (After Spamming spore from Breloom) and uses Trick again. Now Breloom has Orb, Rotom has Scarf. -Rotom retricks Scarf onto Breloom, and Breloom Bullet seeds, killing rotom. -Kabutops comes out, and Breloom is not locked into Bullet Seed, but is locked into Spore. Sad days indeed. I plan to do a little more testing myself to see if I can recreate this. I was on mobile at the time, not able to record.
  9. Aggs

    SOLD

    SOLD In-Game, Ty :]
  10. Aggs

    SOLD

    bump, B.O. Lowered :]
  11. Sold In-Game, can close
  12. Bump, removed a few things and changed prices :]
  13. B.O. 300k, negotiable. CC = 250k, pvp items 150k Except consumables.
  14. Bump, still open for recruiting :]
  15. This prices is negotiable! Fake offers will be reported. Money or the following items only for offers! CC = 250k, Choice Items = 150k, 15D MS = 150k, BM = 130k SOLD
  16. Player Name: Aggravatings Showdown Name: Aggravatings Server: Gold Rank on Ladder: 18 Sent
  17. Auc has ended, thank you dutskieismyname :]
  18. Bump, about 5 days left :]
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