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Posts
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Everything posted by Aggs
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Ah, I am sorry. Unfortunately, this guild has discontinued. If you would like to see a guild similar to this, I would suggest checking out Amalgamation!
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I couldn't have put this any better. I really enjoy PRO for the fact that it has its own style, because it really tutors to how an MMO should be. This isn't j u s t a main series game converted to be an MMO, it is its own game nearly, and it is amazing for that! It is more based around an economy and its player-base. 1.5 years and I still enjoy coming on to see familiar faces. It is a great pull-factor once you put yourself into the community.
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PM'd on discord, would like to request an art to be made :] ~Aggs
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Alright, so I got this exact natu to evolve during the day, so I think with recent changes, this somehow got turned into a Day ONLY evolution. I also hear that others have been having problems with some evolutions too. One I know for sure is Larvesta.
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So, as I was training on Route 16 to get this sync leveled up to repel, I got the prompt to evolve at 25, and I wanted to wait. Afterwards, I did not get a prompt to evolve. There is no time requirement for Natu to evolve into Xatu, and I haven't tested it with any other mons. This occured about the same time Day --> Night (close to 20:00), so I am curious if this is a Time-specific Evo. If I get a prompt during the day, I will post here.
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Looked around a little bit, haven't seen it yet, maybe it is buried in all the suggestions. Maybe add a quick process that, when you press the queue button for ranked, checks your 6 mons in your team for items, and if one of them is missing an item, it will give you a prompt confirming if you want to queue, as one of the pokes is missing an item. Just a little QoL thing, nothing important :]
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There are tutors for this; move relearner teaches Pokémon moves from the level up movepool, qnd Pre-Evo tutor for moves only obtainable from previous evolutions
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In light of a recent crack down on PRO rule-breakers, there has been a lot of confusion in at least a few guilds that I know of. Having 3 banned players within the past 2 weeks, two of which were back-to-back days, it makes me question the validity of the investigations that staff conduct and the evidence they receive (the evidence received was addressed in a discord announcement, but what does this say about bans prior to this? Will they get a second chance?). It doesn't help that in appeals, users receive a reply along the lines of "I/We have proof of [infraction]," and seemingly no real follow up. However, I cannot see every ban appeal, every piece of evidence acquired, whether through submission or investigation. When guildies, who are 9/10 going to tell their guild they are innocent, try to appeal, read the response, and go to the guild for help, if a guild leader doesn't try what they can to help in their power, I wouldn't know what to say. I want to suggest something that I believe will connect the staff and community a little more. I suggest that, as a part of the appeal process, when a member from a guild is banned, at the very least, a staff member should notify said guild's leader about not only the ban, but provide evidence that does not put personal information at risk, i.e. IP Addresses, Names and Addresses, Account Information(Not just PRO or PRO Forum), and the like. I do not intend for this to be an attack on PRO staff, as I cannot imagine the difficulty of trying to run a game like this, but I believe there is some unnecessary tension between the community and the staff on a topic like this.
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Name Change, Account Reset, and Server Transfer - May 2019
Aggs replied to Fluffles's topic in General Game Talk
NAME CHANGE Username: Aggravatings New Username: Aggs, Aggra if 1st isnt available. Server to charge the money from: Gold -
[BOTH SERVERS] UU Circuit May 2019
Aggs replied to Idkup's topic in Unofficial Tournaments and Events
In Aggravatings#6972 -
Player Name: Aggravatings Showdown: Aggravatings Place on Ladder : 16th Server: Gold
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Laddering with Sheer Force Conk :eyes:
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Starting and Insta Prices are non-negotiable! Auctions will last 5 days after the first bid! Fake Offers will be reported, and no bid may be retracted! I take: CC = 240k, Choice Items 110k, BM = 100k, 15D MS = 120k. If an offer with items is the highest offer, and someone offers that value in pure money (no items) within 30 minutes of the last highest offer, that pure money offer will be the current highest offer for that auction. Gyarados : SOLD 200k by Beautybeast01 Ferrothorn :SOLD 500k by Pokechamp007 Torkoal : SOLD 800k by Andrealmeidapt Scizor : S.O. 200k Insta : TBD Minimum Bid : 50k Ninetales : S.O. 150k Insta : 400k Minimum Bid : 25k
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Bump, added more mons :]
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I think you missed my point. The problem isn't that manaphy is broken, it is that people who, I believe, frequently use slower teams are discussing it's place in the meta, and are skewing it to be a beast, which isn't true. It's good, yes. But broken and ban worthy? No. There are a lot of anecdotes here (on both sides) that don't quite add up. Point is, know that an archetype is weak to another, and either adapt or at least accept that the archetype has that weakness. Along with that, the players playing also matters. Paper analysis isn't enough.
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My take on manaphy is that it is a good pokemon. Base 100 all around isnt anything to scoff at, and pure water is a great type. Setup has always been really nice for beating stall teams before manaphy, and after. But, as most setup mons deal with, manaphy has 4 move syndrome. There will always be some type of fat mon that will be an annoyance for manaphy sweepers, and there is no helping it. A Cm/rest/scald/rain dance set that is bulkier will auto-lose to grass types with leech seed and grass stab(namely giga drain) or some type of water immunity (storm drain, water absorb, dry skin), and a cm set without rest or rain dance loses survivability. These are the 1v1s though, which is not always enough to consider a mon bad or good definitely. Archetypes of teams are meant to check each other, and each archetype is at some inhererent advantage/disadvantage vs another. H.O. teams have a disadvantage vs weather, Stall vs Setup, weather vs stall, balance vs H.O., or something along those lines ( and by no means are any of these right because I said so, but rather an example of existing archetypes I believe have these inherent +/- vs other teams). This doesn't mean by any criteria that H.O. CANNOT beat weather and whatnot, but it is harder to. The factors of leads, reads, and set choices are too varied to apply to a paper analysis of manaphy. In this light, it is a lot harder to be able to decide how to deal with the issue. Balance Setup, for an example, running a Timid 3 attacks TG mana vs H.O. Manaphy is thick, but it isn't dummy thick, which, in my opinion, gives H.O. an inherent advantage when manaphy is in. Your balance core will usually get overwhelmed by the H.O. and not given a chance to heal/properly check the other team. Unless there is 0 priority and no mons faster than manaphy, it isn't going to have the chance to tail glow to effectively fill the role of a sweeper. Team preview is meant to let you gather your thoughts on how to handle what you think the opponent's team is, and assess what members of your team will be win conditions, and how to meet those conditions. That is, what I believe to essentially be, competitive pokemon. Whether or not you want to use your favorite archetype, the point is, your favorite archetype will not always be meta. There are competitive archetypes that are more suited for beating others that aren't as geared for that. When you pick up an archetype, you should learns the ins and outs, and what you want to incorporate to not lose to another archetype. You should also know what that archetype will have a disadvantage against, and not call for a ban because you lose more often than not. Stall and bulkier teams will inherently lose to manaphy because they cannot help but lose no less than 2 to 3 mons against a boosted move. This also applies to picking the pokemon for the archetype. There will be sets of mons that will be automatically useless on team preview, and may not be utilized in a match unless the counter(s) are taken care of. You should not only know that those counters could be encountered, but also if, and how, you can properly deal with that counter(s) and their support. Overall standpoint : Don't Ban. edit: just some spelling checks
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IGN Aggravatings o/
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A very weird interaction occurred today with trick. Here is the play-by-play; -Rotom-w(Out)+kabutops Vs. Breloom (2v1) - Rotom used trick, giving Choice Scarf to Breloom for Life orb. Breloom used spore, and is now locked into spore. -About 2 turns of sleep later, Rotom wakes up (After Spamming spore from Breloom) and uses Trick again. Now Breloom has Orb, Rotom has Scarf. -Rotom retricks Scarf onto Breloom, and Breloom Bullet seeds, killing rotom. -Kabutops comes out, and Breloom is not locked into Bullet Seed, but is locked into Spore. Sad days indeed. I plan to do a little more testing myself to see if I can recreate this. I was on mobile at the time, not able to record.