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Orihara

Former Staff
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Everything posted by Orihara

  1. Some storyline NPC's aren't supposed to be beaten... Granted the battle against them can be won, regardless the script will still regard the NPC as the winner. Red and Lance are examples to that.
  2. Orihara replied to Stiofan's topic in Suggestions
    Breeding will never be a feature in PRO.
  3. Thats actually something that has been bothering me for a while, having party raids. Then again, having party raids for a daily raid, doesn't add up. Simply makes it too easy to overcome. So instead of entering with party raids. Either limiting it to 5 instances a day with maximum 2 party or once party raid per week. Unlike WoW the content in hand is limited. One of the possibilities could be spreading out dungeons that open up only if the instance is acknowledged. For example ; A new dungeon has opened up in Route 10, you're given the task to investigate the ongoing uprising among pokemons that have taken residence in there. This would require complex scripting and coding. And needs to be thought out carefully without effecting anyone elses gameplay. I.E Rock tunnel.
  4. Re: Don't Let The Mods Say Zero! <t>9001</t>
  5. Checked, its legit. Locked.
  6. Any pokemon that can be found in the wild has a 1/8192 chance to be shiny, and an extremely lucky player at that.
  7. Rolllbacked pokemons/items cannot be refunded, sorry for the inconvenience.
  8. Server stability is something thats being worked on, which means some crashes might happen. Various things can be the reason of it, yet its hard to tell, it takes data mining to figure out what was the cause, more time to code a fix or just a random crash from overcapacitating/deadlocking. Aside from schedules reboots, crashes are impossible to detect and given the fact that trusting random players or staff with 0 knowledge about server maintenance (Me, for example) is not something you'll see in any game. Its a very delicate process. Long story short, its not uncommon to have server issues in early beta mmorpg games, none the less, they will be worked on as soon as they happen. With all due respect, you really don't need to know the reason, it happens from time to time and it will be worked soon after. Literally making a new accouncement for every crash is just unnecessary spam. Plus, only shane is the one who fixes those issues, meaning that its ok as long as he knows.
  9. Without leaking any crucial information of other aspects, i'll try to bring a few things to light. PvP : There could be a maximum number of 5 Factions, which will be completely PvP based among eachother; Defensive wins will grant you a tiny portion of points, while offensive wins will grant you more points. You can only spawn in your faction city or any other neutral city, without being able to spawn in an enemy territory instantly after being defeated. You cannot deny opposing battles from other faction. However, they can deny your battle requests if you're in their turf. PvE / Dungeon : Once per day, with a certain goal. You will be given a task from your factions taskmaster, accomplishing tasks will grant you many different rewards. However, losing the challenge will consume your points. Note that with each point loss, you rank can be demoted if you cannot uphold the required limit. These are some ideas i came up with, if you think these are weak or needs improving on. Feel free to provide the idea you have in mind, you have the base idea ; Factions that form an endless endgame loop with daily requirements and infinite PvP with rewards. Note that this is not something that is planned or waiting for approval, this will be a suggestion made by and from within the community. Note 2 : You can bypass being in a faction and roam around the world freely. However, you wont able to enter faction based events or maps (aside from their cities) You will only be regarded as a faction member inside the respective region.
  10. Swept with a caterpie, too easy... pls buff
  11. Accounts cannot be deleted.
  12. Rather than the usual stuff "its a beta game", given the fact that its an online game, the server already automatically saves your progress to a certain degree. On that regard, this suggestion is somewhat already implemented. This issue will be handled with a server stability, where rollbacks will be a rare occasion in the future. "If" this idea were to be implemented, it could cause exploits, namely soft-resets like in the original games. So no, this is most likely not going to happen.
  13. Breeding, no matter how you look at it will destroy the concept of CatchMMO, which is the set-out goal of PRO when it first began. It will not happen. Why? easy, breeding will cripple the economy and bring a boring grinding factor where you just get a few pokes that have good IV's and voila, you have yourself a full 31 IV comp in a matter of days. No... Breeding is imbalanced in its own right as far as competitive goes, aside from that only rich players will have good competitive pokemons, which will also kill the competitive aspect of the game. Egg move tutor is going to be implemented, so there goes that idea. Catching a decent pokemon takes a better period of time, which is head to head with the grinding factor. "IV's, nature, ability all random" This is already implemented, its called "catching another pokemon" It will still effect the rarity factor to a certain degree. Long story short, no breeding. Ever!
  14. Pokemons/items that are lost due to rollback cannot be refunded, nor having the pokedex seen/caught data is not considered as a solid evidence. Sorry for the inconvenience. However, what is lost can be re-found in the wild.
  15. Moved to proper forum
  16. Edited your post, you can see the image now.
  17. There is such a feature, every trainer resets after 7 days.
  18. No, account deleting is not a supported feature in PRO.
  19. Many times, it is within the developement plans.

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