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Lunephx

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  1. IGN:Lunephx Playtime:643hr PVP rating:198 Vote for Nature Reroll Ticket: Yes Reason: IV rerolls are a good enough moneysink, nature rerolling when there's 1 or 2 usable natures if you fail a sync is just a pile of frustration not to mention makes people that dont have a big sum of money unable to enjoy their legendaries in competitive. Vote for Birth Island: Yes Reason: im for removing pseudo legendaries
  2. A while ago i was battling a loppuny and i saw a bug with high jump kick. Now being a fighting move, HJK should not be able to damage a pure ghost pokemon like coffagrigus who i was using at the time. However during a swap to cofagrigus from scrafty, HJK crit and proceeded to damage my cofa. To test if this was normal i repeated the swap again and for the instances of HJK that did not crit they did no damage to cofa as it should have been so the bug seems only to happen during crits.
  3. oh i didn't notice that one! well hopefully maybe if there's an opportunity to they can expand the feature to include those cases
  4. This is a really great feature for daycare/ev trainers and dex stuff not to mention guildies helping guildies :D love it
  5. Unfortunately Thor says the reward ideas are a no go, maybe the concept can still stay but different rewards? maybe a pool of guaranteed shiny pokemon instead as a reward set?
  6. Oh I see! i didnt know that was the position behind shiny legendaries, makes sense. Back to the drawing board then!
  7. With the possible implementation of super bosses I thought it would be a fun idea to throw in a super boss concept. Boss: King Midas Location: Mirage Island Possible Rewards: Nature Re-roll ticket, Stat Re-roll ticket, Turn a legendary pokemon into shiny variant Requirements: 1m per challenge attempt, Complete pokedex for all regions including evos Cooldown: 2hrs on player loss, 24 hrs on player win (in effect you may only win against him once per mirage island appearance) The idea is about creating a super boss that would entice more accomplished players/collectors and at the same time serve as a viable money sink. The boss would have a team full of shiny pokemon to be more fun and to fit his theme, and would be located at Mirage Island to serve as an additional barrier to accessibility as well as give mirage island additional content apart from zorua. Players would be required to pay a sum of 1m JUST TO CHALLENGE the boss. I believe this sum requirement helps in creating an extra money sink for people that have managed to gather a big sum of currency. The boss would follow difficulties and rules set for super bosses to be comparable to the possible rewards suggested. Possible rewards would be pve tokens. a chance at either nature re-roll tickets, iv re-roll tickets, or (at a small chance) being able to turn a legendary pokemon into its shiny variant. I believe the amount of rewards given in terms of re-roll tickets should not be more than the required sum to challenge the boss and at the same time not too few that they would affect their trade price. Why legendaries? Legendary pokemon are shiny locked and this would be a great opportunity to add content for collectors who want their shiny legendaries. Also this makes sure that pokemon affected by this boss are UNTRADEABLE and purely for the sense of accomplishment of the player. Other ideas would be locking the npc behind a quest that requires the player to show him a shiny pokemon with 150+ iv's, or a lvl 100 OT ditto xD
  8. The new android client is fixed at 2560x1440, while others like it, some are having an issue with the way the map view works on their devices. GUI scaling doesnt fix it since the problem is from the field of view. Some (i.e. player Ohlordyg) report that this makes it so that npc text and the like are too small to read.
  9. confirmed, it was a visual bug. thank you for clarifying. (resolved)
  10. There seems to be a bug with the ability "Mummy" where if you catch a pokemon while it's affected by the ability, the pokemon's ability doesn't revert to its original one.
  11. The description for the move states it should hit 2-5 times, however there have been instances when my greninja's water shuriken only hits 1 time. This has happened multiple times against different pokemon. I can confirm it's not due to any resistance as the move still damages them but for only 1 instance of the move and not a minimum of 2 as it should be.
  12. taken from https://bulbapedia.bulbagarden.net/wiki/Leech_Seed_(move) "Recurrent Leech Seed draining will not occur if the seeded Pokémon defeats the target." seeded pokemon being your enemy, and target being your ferrothorn. I believe this is not a bug and is the intended way to counter leech seeding.
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