
Chameleon
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Everything posted by Chameleon
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It's not a bug. When a Pokemon runs out of PP for all of its moves*, it will start using the move "struggle" which is a 50 base power Normal type move (can hit Ghosts) and deals back 1/4 of the user's maximum hp in recoil. So basically, your Beedrill runs out of Fury Attack PP, then starts using struggle. https://bulbapedia.bulbagarden.net/wiki/Struggle_(move) *= or the move that it's locked into via Choice Items/AV etc.
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Incorrect. Sure, the IV advantage an "epic" has over an "average" Pokemon plays its part occasionally and probably more so when deciding the outcome of battles between two good players. But it's certainly not as relevant in most battles, assuming you have a right nature, ability and decent IVs. Correct me if I interpret your post wrongly, I'm not entirely sure I understand what you mean by weight classes. But you basically want tiers like Smogon I presume. Tiers would make PvP more interesting indeed. But unfortunately, the lack of players who actually PvP combined with the lack of certain Pokemon/abilities/moves/items renders tiers inefficient for PRO imo. It takes 10-15 minutes to find a PvP opponent after you queue at certain times of the day. You also may find yourself facing the same opponent 3 times in an hour etc. With tiers, these issues would become more problematic. What could prevent this, imo, is the introduction of non ranked PvP queue where people could just bring whatever they want, not paying that much attention to the outcome of battles. Some prizes could be nice in order to keep it a little interesting, but just interesting, not competitive. A chance to receive X item per 10 wins for example... I believe this would help make the PvP scene a lot more interesting and appealing, especially to a wider group of players. This would enable people to use their PU Pokemon, non epics, unconventional builds, test out new teams and so on, as well as take a breather from the competitive nature of ranked. Non Ranked PvP queue was suggested before btw; https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=65990
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This is my last post on the topic since, as you said, it's not right to hijack a thread. Don't get me wrong, I believe you post everything with sincerity. But, we know the state of your game at the moment. Round of applause to you for getting most relevant stuff to work with the source code you have, but it doesn't mean anything when that doesn't translate into active players. PRO's inflation is nowhere near the one you have. It's manageable, playable. Unlike the game you have, where newer/non rich players are the ones suffering for the money sinks. Those who have to pay 500k for a bike, 1m+ (last time I checked) for Volt Switch TM and so on. What good are fixed moves if you can't even grind your way up to be able to afford them? I'm sorry to say, but you have not curbed anything. If anything, the reason which may make you think that way is the amount of demand. 100 daily players on a good day and people like me no longer paying attention to the game means there's too little demand, mainly from the newer players themselves, which results in an okay market since you can't sell anything to non existent players. Prices have to drop. If your game had 300 players in a day and people like me playing, you'd see the real effects of hyperinflation. The gap between the rich and the poor in your game is too huge to manage. I wasn't a poor player there, I was mid-tier and was able to get anything I wanted (worth noting I didn't want tier 5 old IV shinies etc. Any epic non-shiny stuff let's say). But face it, it's going nowhere. The foundation of that game is wrong in all areas and you can't get rid of it, it's beyond that. I don't have any bad blood. I clocked 1k+ hours there even after I heard about PRO. I had hope that it would be fixed/managed. I even spent hours to consult with several staff over there about possible solutions, which were all rejected with a polite "we know better than you". If there was hate, I wouldn't have been stubborn to stay for 1k+ hours even after I was invited to PRO, trying to have an effort towards fixing the game. PRO is still manageable imo. It could stay. But the pros of a new game outweigh the cons in my opinion by a mile. Pokemon MMO community is used to starting from nothing several times. I'm saying this as a person who played PRO for 5h+ per day on average for the past 8 months, knowing that a new game was in the works for at least 7 months of that playtime. Fixing something is a way to solve things. But, imo, using the experiences you have to build something better is a far better solution if done right.
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Sounds like you're talking about PWO. Well let me tell you one thing about 2. You didn't fix shit. The economy you have is beyond fixing or even getting close to it. _ Also, afaik your 2nd point on why it "shouldn't" happen is already planned. PRO players might be getting a few goodies from what I've heard.
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I wouldn't bet on it. Remember how "IV change" was never going to be introduced?
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Re: Price Check Shiny H.A Torchic <t>Nice OT</t>
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I can't tell you how much I count myself lucky to have met you. <3 You're one of the nicest people I've known in my entire life. It's a sad day for PRO and its players who didn't get to know you. I'll see you around. <3
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What fantasy world would you like to live in?
Chameleon replied to Akutowa's topic in General Off-Topic
Somewhere where I could have a dragon. -
Compound Eyes (ability) works out of the Battle?
Chameleon replied to Xande7ost's topic in General Support
No abilities other than Synchronize work outside of battle iirc. -
Your concerns are understandable, but it's for the better. PRO is limited by its source code (or w/e it's called) and it's better to play something that at least has a chance of being complete. Unlike PRO which will never be complete. Moves/abilities etc. wise. Also, PRO has a lot of artificial currency (ie bots), huge amounts of money/Pokemon that shouldn't even exist. It'd be a lot better in the new game I imagine. There have been other Pokemon MMOs in the past. Good and bad. Shane, Thor and Red were a part of (at least) one of them. But they still decided to create PRO even if it meant dividing the community and see where it's at now. The older games probably don't even reach 900 monthly users whereas PRO goes past that amount daily on a single server. Sometimes you just have to move on.
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https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=22654 Because people thought they weren't suitable for an MMO. My opinion; PRO doesn't need the EV grind. There's no point with all the time consuming stuff that already exist.
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Yep, I reported it before. https://pokemonrevolution.net/forum/viewtopic.php?f=84&t=60003
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I believe they should be more accessible rather than you just getting lucky every 12 days. Could be obtainable with PvP coins/Coin Shop/Long Quest. I asked Shane 5-6 months ago if he was ever gonna add them and he told me that they were "on the to do list". Let's hope this topic could help bring the ETA closer.
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Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Chameleon replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [updating 19/03/2017] <r><QUOTE author="Gamiverse" post_id="387942" time="1495262866" user_id="626077"><s> </e></QUOTE><br/> <br/> <QUOTE author="Laertes" post_id="387959" time="1495267916" user_id="656173"><s> </e></QUOTE><br/> <br/> <br/> I played the same team. Medicham had Grass Knot as well.<br/> <br/> $8,964 and Taillow</r> -
Correct.
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Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Chameleon replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [updating 19/03/2017] <r><QUOTE author="PreHax" post_id="387659" time="1495197507" user_id="1120928"><s> </e></QUOTE><br/> <br/> I agree with you. But I think the rewards cluld be improved considering that.</r> -
Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Chameleon replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [updating 19/03/2017] <r>68k + Goomy + Eviolite from Super Mega Ukulele boss.<br/> <br/> <QUOTE author="NamelessHero27" post_id="387635" time="1495191618" user_id="848379"><s> </e></QUOTE><br/> <br/> I got 17k and 5x Focus Sashes from Shamac's team with 2 megas & Goodra lead.</r> -
Raised Pokemon like Gengar won't absorb toxic spikes. Absorving like removing that spikes?? so well i need a tentacruel then with rapid spin? You either need a grounded (i.e. not levitate/flying) Poison type to absorb the toxic spikes, or rapid spin them away. Example: Nidoking, Drapion, Arbok can absorb and remove toxic spikes. Gengar, Weezing, Crobat can not absorb them.
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Raised Pokemon like Gengar won't absorb toxic spikes.
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Good news. Thanks for the effort.