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Chameleon

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Everything posted by Chameleon

  1. Fixed, thank you :) No problem, thanks for the fix! Also: "Lilicove" instead of "Lilycove".
  2. It's not a great solution but you can just set it to 50 Pokeballs and click 'buy' 3 times to save yourself some clicks. Or 10 balls 15 times etc...
  3. Sailor Lulung @ Lilycove City Harbor says "Are you sure you want to go to Vermilion City?" after choosing the 3rd option, Olivine City. Still takes to Olivine though. I have a monthly pass if that info is necessary.
  4. There's nothing anyone can do about it at this stage. Beldum has the lowest catch rate in all Pokemon, shared only with legendaries. (3) Use this method. False Swipe with Shedinja, so Beldum doesn't faint to Take Down recoil. Switch to another ghost who can put Beldum to sleep with the help of moves such as Hypnosis and you'll have 50% chance of catching it within 6 Ultra Balls & at least a 95% chance within 24 Ultra Balls.
  5. Re: wts h.a ada bisharp <t>Defiant isn't h.a. Pressure is.<br/> Good luck with the sale.</t>
  6. True, I missed that part. That's sad :(
  7. Naero boss -> reward section I am sorry. :) Interesting, so that's why Naero was "OP" and we don't get to choose a 3rd time reward. Anyway, the chance of obtaining a shiny from bosses seems to be 1/4,097 as the only other bosses I was able to find in the Wiki, Ravine and Erika, have the exact same shiny chance.
  8. Afaik the chance of getting a shiny from bosses is 1/2000. Don't know if that applies to other NPCs or fossils.
  9. There are damage rolls. I've tested it myself, 100% sure.
  10. The power is fixed at 60 since gen 6 and that's how it is here. At least how it's supposed to be. So you can't have 30-70bp anyway. He means in pro its 50 for some reason(bug?) i dont know cause if you see the calcs of Kami 68 bp mag= 49,2 average 51 bp medicham=49,1 average asuming it could be locked to 50~ in pro :/ Yes that's what he means. Instead of 60bp, it's locked to 50bp here.
  11. The power is fixed at 60 since gen 6 and that's how it is here. At least how it's supposed to be. So you can't have 30-70bp anyway.
  12. I don't think there's a need for proof (though, would be an advantage). Shane's probably just busy.
  13. Yeah they can be catchable but banned in ranked. I don't see any issues with that tbh.
  14. Ah, I see. Should've figured you'd know with all that dex data you have :Angel:
  15. It's a little different in PRO. Pokemon that evolve via happiness/certain moves don't necessarily need to level up. Instead, they have to 'gain exp'.
  16. SheWas18 raised some nice arguments tbf. I'm fine with the game being based on RNG, that's completely normal but time spent should somehow be rewarded as well. I'm not salty over other players getting lucky (I do get lucky occasionally as well), but it does really annoy me when I spend a huge amount of time for something and not get anything in return. I'm sure lots of other people feel that way. Some sort of progressive RNG could be implemented. ___ Also, while this may not be the right topic I'll still write anyway. It's good that you're trying to add more money sinks where possible to keep the economy healthy while also adding other things to find balance between that and convenience (see: transport ticket). I really appreciate that. However I do believe that there are alternative methods which can combine the two. An example is Power Items. I'm not 100% sure if these will be implemented anytime soon (or ever), but Power Items can almost half the time players spend on EV training. While this provides more convenience, it also results in less money generated (less Pokemon fainted = less money) so it's a win-win situation. A change in Exp formula can also have the same outcome. And the time we, as players, save on training would most likely be invested in hunting. Hunting = spending money on Pokeballs, potions, fees (safari etc)... I'd say it's worth considering.
  17. I do think the 20k cost can be removed and instead, the ferry could cost 40k.
  18. It wasn't a priority move last time I used it and I doubt it's changed since. Edit: Ah I get it now. It's not actually a priority, Baton Pass sometimes works and sometimes doesn't. When it doesn't, your Pokemon is switched out as it normally would (Pokemon->Choose) without transferring any stat changes.
  19. It's a known bug and they're probably trying to eliminate it. I doubt they'll compensate. When you're hunting for long periods, open your bag every 10-15 mins and you're safe. Happy hunting.
  20. Re: Selling Godly Weavile, Epic H.A. Gyara, Good Garchomp | Trained! <t>Bump, updated prices.</t>
  21. ^ the donating part for the 2 lvl90 pokemons was pretty pointless on top of that Exactly my thoughts. But as I said, it would've been a different story if the place had more attractions.

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