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Sharlank

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Everything posted by Sharlank

  1. So here's my feedback on the current state of exc. sites: 1. Price is fine as it is, 40k/day are basically converted into rc/vitamins/(nuggets, prob removed after the latest change) and that alone covers up the price. Everything else you can find is a welcome plus and the reason exc. sites are done. 2. Fresh water. That, should be removed... Doesn't make any sense that the most common item in archaeological sites... is fresh water? I mean x.x I have over 900+ fresh water in the bag, is that really needed? I like the idea of adding pure cash to the spots, but as long as the cash REPLACES fresh water, feel like another "oh no..." finding is pushing it a bit too much in a zubat-like direction. 3. Discoveries gain nerf was really really hard, making new players finding nothing but fresh water :p or anything that makes them say "damn those excavation sites are worth doing everyday!". If the main concern is to delay "expert" rank (over 3200 discoveries) or the mythical 5000 discoveries in my opinion that nerf went totally in the wrong direction. You can adjust the discovery gain according to a curve that's not too punishing towards new players and not too much frustrating towards players who do exc. sites every day regularly. Example of "learning curve" that would be appropriate (and actual reflecting how learning goes :p) 4. Randomness. If there is any (feel like there isn't and the fleeing pokemon after having caught one were due to a change) should be removed, once you reach a certain expertise usually you don't lose it. Improve the process of acquiring discoveries, don't add "50% chance to make that not flee"... there are already so many in game (pokemon itself, synchs, nature, ivs), another one is really needed? In my opinion, no :p 5. Items / Pokemon spawns. Feel like a slight adjustment towards more % of pokemon is needed right now, there was a point in time where we could find too many pokemon (very early stages), now it's a bit unbalanced in the opposite direction, probably with the intention to nerf the pokemon spawn, but the result went a bit too far in the "poke-market sites" :p Overall, best thing implemented ever, congrats for the idea \o/
  2. +1 wouldn't mind having that as a spawn somewhere else :Heart:
  3. Re: Karps ~ [red] <t>Splash</t>
  4. Yep surrender button was already suggested somehwere, but didn't receive any attention or feedback unluckily :P was hoping to catch a good moment for PvP improvements :3
  5. Added "Expert" after 3200 discoveries
  6. That's new as well
  7. Will update with those infos after my exc. sites, in case I find sth new with 3,4k discoveries as well :) thanks guys :Heart:
  8. I'm crying a bit inside... I mean happy with the changes but MEH, everything to redo >.<
  9. Found a skorupi as well, but 3,4k discoveries, so don't know when new stuff spawns x.x
  10. Fixed yamask, 1600+ now
  11. Welcome to the community :)
  12. Re: Akatsuki ☁ <t>1. What is your IGN? Sharlank<br/> 2. Do you meet our requirements? I can't find bill's book :(<br/> 2. Why should we accept you? whiterice's secret bf / deidara7's public bf<br/> 3. Do you vow to to place your loyalty upon this guild, even when things go wrong? kappa123</t>
  13. Somone is salty about their slowbro getting trapped finally?
  14. Since the staff is giving some love to the PvP environment, I thought that this might be a good time to make a suggestion to improve the PvP player experience :) 1. Surrender button With the recently achieved server stability, during peak hours the queue is around 200-300 players; at the moment very few players are into PvP (queue is empty more often than not). When finally a match comes and everything goes wrong (ice punch freezes at first hit / critted twice in a row / swapped your ferrothorn vs. a magmortat because whynot / find that player with 5x stallers and have like 5 minutes to play, not 5 hours) a surrender button would improve by a lot the quality of PvPs, avoiding to disconnect everytime and face the queue again :) 2. /pvp or /queue or /pvpqueue command to check how many players are in queue at the moment Don't know how hard that is to make, but would be useful to quickly check if there are some players in queue (how many/if any). 3. In-game full ladder Again, just a suggestion thrown a bit randomly without actually knowing the eventual difficulties :) But a full ladder implemented in-game with your ranking would be nice as well (am i 26th? or 126th?).
  15. Can you check right now? you can check by talking to every gingery jones :) permanent :)
  16. Ok, some updates after reaching 3k discoveries: 1. I think that to access shiny rocks rare discoveries, since their rare spawn rate in those rocks is more common, it's unlocked after a certain amount of discoveries (my guess 5k). So you can find for example a clauncher in normal rocks but you can't in a shiny rock since you have more chances to get the clauncher spawn => unlocked with more discoveries. 2. Cooldown seems to be 22 hours instead of 24 hours (21hours 40 minutes as it has been reported by pattycakes, tried myself was 21 hours 50 minutes), SO it might be random within a certain range of minutes from 22 hours. 22 should be a good indicator anyway :) 3. After 9000 discoveries (screenshot taken before the bug-fix) you get the rank of "Master" possibly unlocking everything possible. Those rank might be unlocked with 7800 discoveries or even 5000, i'll just add the rank after Advanced. 4. Spawns during certain times are still uncertain, I found a noibat during daytime... So, I'll leave that be for the moment, until more certain information will come :)
  17. Sharlank

    Cinnabar [Red]

    :Heart: :Heart: :Heart:
  18. Sharlank

    Cinnabar [Red]

    Can confirm
  19. Fixed some balance in points calculation, now the final ladder should be more balanced :)
  20. Bump for psychological support <3
  21. 24 participants in the first day only, thanks guys :)
  22. https://pokemonrevolution.net/forum/viewtopic.php?f=116&t=32546 This was my report vs the player who abused outrage vs a lot of top ladder players, with video as proof of him using the bugged move :(
  23. Mine :'( was in the period in which the staff was busy with hoenn bug-fixing, right now I can see that there's more attention dedicated to the PvP environment :) was kinda salty because of the guy I reported since his whole and only strategy was abusing the outrage priority bug (which is still there on dragonite, buffed as well since it doesn't lock dnite vs fairies anymore)
  24. Welcome to PRO :D
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