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Sharlank

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Everything posted by Sharlank

  1. The hunt will be likely prolonged by few days since I've been super busy in those days :)
  2. I think it's a thing with dragonite and outrage, it's fixed for every other user of outrage (to my knowledge).
  3. A fair price would be around 350k because 31 speed, weavile just needs ivs and nature, no ability or rarity increasing the price
  4. You want timid on froslass for sure unluckily :( that one goes for 100k since it's a level 100, but nothing much more, snorunt is a common spawn as well
  5. Reaper cloth pricing is around 40-60k since it became a rare spawn item in excavation sites and not anymore a 5% drop on duskulls, 50k is a fair price
  6. I would accept 200k as insta offer for that weavile, unluckily speed is the only thing that matters (as well as decent attack) and since basically everyone in RED has a weavile 29-30-31 speed in pvp a 26 speed makes it not competitive at all since mirror matchups are actually common
  7. Gyarados 100-150k Blissey 200k (not that competitive with those ivs and evs spread) Machamp potentially your best with the right moveset (bulk up), especially when assault vest gets coded. 300k-350k (but not so many people will buy it, keep it in your pvp team) Tyrannitar 200k Charizard 0k, unsellable Lapras 50-100k, hard to sell as well Scizor 400-450k Dragonite 0k unsellable (or max 100k to one who wants a level 100) Snorlax 200k-250k Azumarill 0k unsellable
  8. Updated with tutor moves / Senior rank / fixed cacnea and nosepass discoveries
  9. I actually think that requirements to fight certain bosses are fine as they are. It's not something extremely hard to get and the rewards potentially are good enough to bother bringing a magnemite level 20 with flash for erika (you need only 1 or 2 pokemon to beat her anyway). As for surf, there are mounts if you don't want to always have a pokemon with surf in your team ^^ As for lt. surge / morty and so on, I think it's done in order to encourage diversity in the pokemon a player has :)
  10. Re: Caspar Shop! Always Hunting, updated often! <t>100k for shiny chandelure</t>
  11. Thanks for the info, I'll update the main post ^^
  12. :O that's actually a really nice suggestion, many people don't know them and aren't on the forum, +1
  13. This, but anyway let's try to keep the conversation on a friendly level, we're all part of the same community and this community isn't League of Legend's :P
  14. When I encounter a mirror I have 0 problems dealing with it, like some people in the ladder have 0 problem dealing with mine :)
  15. Don't bring the discussion over shadow tag here... If you don't know the counters (already implemented in PRO, tons of them) don't complain about it being overpowered... + same arguments I said 100 times in the other thread, getting tired of discussing this. Mega-evolutions, if/when implemented, will likely be limited to one per team & after that we see what is coded and what is not we can discuss if something is way too overpowered to ask collectively for a ban. At the moment, in the current PvP metagame, there aren't overpowered pokemon or abilities without counter or strategies against them, everything can be checked with strategy. The thing that's missing is options for offensive teams (see choice items - life orb - assault vest and so on).
  16. Drain punch is really sick at the moment, those bugs happened another time, so they're not even rare :(
  17. Was hunting ferroseeds and mixed up Thor with ferrothorn :Crazy: Thanks for passing them ^^
  18. Have to disagree, you don't "lose" to a switch in, if you don't have the right moveset to deal with that threat then it's a different story. Worse case scenario if you have a decent enough team, you lose a staller / wall and get a free knock off... again there are plenty of ways to deal with gothitelle, it's like this is a tutorial on how to counter her, there are many more ways than the ones posted here, rest assured that people in high ladder have already figured out ^^
  19. Lol, took a while to read everything since my last post, so many weird arguments :Ambivalent: Anyway since PRO is about coding stuff before anything (I think we can all agree on this point), after every move/ability/item has been coded we can talk balance / eventual PRO tiers / eventual bans, so not much more to discuss here before any new implementation ^^
  20. Drain punch is really bugged at the moment, those happened in game: 1. Drain punch recovered hp when used vs a ghost type 2. Another move used AFTER drain punch (thunder punch) made the user gain hp 3. MY ATTACK made the user gain hp... It's really the most bugged move at the moment, all 3 happened in the same game :etc: Summary: 1. Burn - Critical hit - Shane posted today that it will be fixed, still not fixed though 2. Mean look move doesn't work in PvP 3. High jump kick - protect/detect - Not fixed 4. Drain punch super bugged - Not fixed
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