-
Posts
37 -
Joined
-
Last visited
Everything posted by Cerisine
-
Popped back in to update it again - Leech Seed turn 1, Toxic turn 4, Memento turn 6. The methodology still works for the most part. It does take one extra turn, and they fixed with leech seed accuracy so that it's possible to miss now, so it's a little more unreliable than before. Note that Misdreavus can do the same thing in just 3 turns with Perish Song -> Perish Song -> Memento. In this case, it works against any enemy typing and can't miss, and all you need to invest is a few levels and 15k to egg tutor Memento.
-
I haven't really been playing lately so I hadn't noticed, but a while ago they changed the ticks for 'badly poisoned' so that the previous method no longer worked. All that changes is that you use leech seed on the 4th turn instead of the 2nd turn now; everything else is the same. (updated OP to reflect this)
-
Updated 20/12/2021 for toxic behaviour It might be best if somebody adds this to their leveling guide to avoid clutter, so I'm putting this in WIP for now. I've been using this method for over a year, but even after so long it doesn't seem as though the method is well-publicized. So, I decided to make a short guide myself. Video: https://www.youtube.com/watch?v=BuijK_ZA1mw tl;dr: Leech Seed, Leech Seed, Leech Seed, Toxic, Toxic, Memento, swap to your low-level pokemon. Memento method All you need: Jumpluff or Whimsicott. You can probably also use Lilligant and Cherrim if you teach them Healing Wish rather than Memento. - Toxic - Leech Seed - Memento/Healing Wish Execution is simple, just note that you can't use any damaging skills if you want the HP to be accurate, so spam Leech Seed or a non-damaging move (e.g. synthesis) until turn 4; Turn 1: Leech Seed deals 2/16 HP. (14/16 remaining) Turn 2: Leech Seed deals 2/16 HP. (12/16 remaining) Turn 3: Leech Seed deals 2/16 HP. (10/16 remaining) Turn 4: Toxic deals 1/16 HP. (9/16 remaining) Leech Seed deals 2/16 HP. (7/16 remaining) Turn 5: Toxic deals 2/16 HP. (5/16 remaining) Leech Seed deals 2/16 HP. (3/16 remaining) Turn 6: Memento faints your Jumpluff. Toxic deals 3/16 HP. (0/16 remaining) At this point, the enemy pokemon will usually have <15 HP remaining because most pokemon won't have HP divisible by 16. Switch in your low-level pokemon. Leech Seed will immediately take the remaining HP, fainting the enemy pokemon before it has a chance to attack. This works because the game currently recognizes the switch following Memento as part of the 'same turn' that Memento was used, instead of starting a new turn. Advantages: - Doesn't involve focus sash, false swipe, or sturdy. - Importantly, doesn't rely on priority moves, making it much easier to train many low-level pokemon. Depending on your EXP buffs and your luck with encounters, it takes less than an hour to get Magikarp from 5 to 95. Disadvantages: - Doesn't work against poison or grass-types, since they'll be immune to Toxic/Leech Seed. - Jumpluff has poor defensive typing/defensive stats and takes a lot of damage from rock/flying/poison, making Cerulean Cave land difficult when compared to water. Lilligant/Cherrim/Whimsicott won't have problems with rock, but Jumpluff is way more accessible to most players. - Your Jumpluff are going to hate you.
-
Mass Test - Name Change and Account Reset - Request Thread
Cerisine replied to Shamac's topic in General Game Talk
Name Change. Former Name: Aurusine New Name: Cerisine -
[NPC Request Event] Santa Claus is Coming to PRO!
Cerisine replied to Artoriel's topic in Announcements
NPC Name: Thief Aurusine Starting Dialogue: Christmas has become too commercialized, don't you think? Losing Dialogue: You may have won this battle, but the real winners today are society's large corporations in their efforts to produce an increasingly materialistic culture. ...I'm not a sore loser. On Cooldown Dialogue: I joined Team Rocket to expose the flaws in our world, but it seems like every day I just get beaten up... Team: Ninetales, Honchkrow, Crobat Special Request (If any): Female Rocket Grunt sprite lurking suspiciously near a shop or something. NPC Name: Impulsive Rainmaker Starting Dialogue: H-h-help me...! I've been in this pool for ages now, and my pokemon are looking kind of hungry...!! Losing Dialogue: Thank you!! N-now, if only I could m-move my arms and legs... On Cooldown Dialogue: I don't know why I thought s-swimming in an ice lake would be cool... Team: Sharpedo, Gyarados, Huntail, Cloyster, Omastar Special Request (If any): Swimmer sprite in any water area. -
AU proxies and website service checkers indicate it's working fine, so it probably does have something to do with DNS. This seems to be the only site I'm having problems with as well, but I guess I'll try to address it further in the morning. EDIT: Tried flushing DNS resolver cache, flushing the web cache and switching DNS servers along with a router restart. I'll try again from university in a few hours. EDIT2: Yeah, it's my ISP's problem most likely.
-
Can anyone from Australia confirm that they're able to access the forums without a cloudflare error? I've been getting one for at least 12 hours. It might even have something to do with that forum style update. From Australia: via U.S. proxy: Anyway, it's 2AM so I'll be back in 15 hours or whenever I'm conscious again. I've tried via firefox, google chrome, on my PC, on my iPad and using home/university wifi, so it's probably not on my end.
-
Beautifly/Dustox/Beedrill/Butterfree wings are available as 1st/2nd place prizes there too, just btw.
-
Regarding spawn/encounter rates which remains a source of confusion for me: Essentially, does the game perform an encounter check (beginning a certain number of steps after a previous encounter/encounter cooldown) with every step, where each spawn in the area has its own spawn rate and therefore a certain encounter check might involve several simultaneous encounters? By my understanding, this would obstruct higher-tier spawns directly since they might be replaced by several lower-tier spawns on the same step instead, unless higher-tier spawns are always prioritized. The reason why it seems like this system is being used is because according to Naero's message, the encounter rate (as a function of steps and not percentage of total encounters) doesn't seem like it changes under the repel trick despite the lack of an 'encounter cooldown'. Tier 9 spawns would take priority over tier 1 spawns whenever they would've appeared on the same step. tldr; I'm differentiating between rare encounters per step and rare encounters per total encounters. They can both designate the term 'encounter rate', although the latter is more accurately described as 'spawn rate' which is why I believed that encounters/step is higher under the repel trick despite that the spawn rate remains the same.
-
looking for the best sableye hunting place
Cerisine replied to Arbredeplastic's topic in General Game Talk
https://prowiki.info/index.php?title=RawSpawnData&action=edit https://pokemonrevolution.net/forum/viewtopic.php?f=85&t=73265&p=420557#p420557 more recent -
looking for the best sableye hunting place
Cerisine replied to Arbredeplastic's topic in General Game Talk
Sky Pillar: 2x Tier 1 1x Tier 3 1x Tier 5 2x Tier 8 Observations: Sableye is in a lower rarity tier than in other locations, and by using the repel trick with a level 48 sync you can drastically reduce the chances of finding the tier 1 spawns by eliminating level 45/46/47 encounters. I suspect that it should be easiest to hunt sableye here. Diamond Domain: 2x Tier 1 1x Tier 4 2x Tier 9 Observations: The fewest spawns, although no repel trick can be used. Sableye is tier 9; normal encounter rates might be roughly equivalent to Sky Pillar. Fairly certain that this is where most players hunt. Victory Road: 1x Tier 1 2x Tier 2 1x Tier 3 1x Tier 4 1x Tier 6 1x Tier 7 2x Tier 9 (Morning) Observations: Aside from the opportunity to hunt impish aron/lairon, there shouldn't be any reason to hunt here. Sableye is MS. Granite Cave: 2x Tier 1 1x Tier 3 2x Tier 5 1x Tier 6 1x Tier 9 (Morning/Day) Jura Cave: 2x Tier 1 2x Tier 2 1x Tier 3 2x Tier 8 1x Tier 9 (Day) Observations: As of PreHax's recent spawn suggestions, Jura Cave with a level 26 sync is the best place using the repel trick. -
Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Cerisine replied to Leekhoasoooo's topic in Outdated Guides
Just confirming manectric mount and stunfisk from surge as well. -
Ingame BOSS [Updated July 19th 2017] with bosses Move Set
Cerisine replied to Leekhoasoooo's topic in Outdated Guides
Re: Ingame BOSS [updating 06/03/2017] <t>Hydreigon carries Dark Pulse and Thunder Fang, standard Azumarill can revenge kill it with Play Rough fairly easily.<br/> <br/> Slowbro works well for M. Lucario, but his Lucario is his weakest member anyway. The third time rewards are still the same as listed.<br/> <br/> Lightningrod Seaking with Double Team/Agility/Scald should be able to deal with the first two, I imagine?</t> -
Re: WTS Protean Froakie <t>Lock please.<br/> BIest, contact me @Aurusine or @Rainmaker anytime you're online. I'll keep an eye out too.</t>
-
Re: WTS Protean Froakie <r><QUOTE author="aymanex15"><s> </e></QUOTE> 5m start then. Note that I had an offer for 10m some days ago when I was still undecided about selling.</r>
-
Starting bid = 5M MS Medallion = 1M Ends in 3 days. Negotiable terms for good Skarmory/Scizor/Galvantula/Kabutops.
-
But Gothitelle doesn't even get magic guard?
-
Yeah. I mean, apart from geodude/chansey/abra, what else are you going to use it on? Legendaries can be rebattled, Beldum is ~11% when asleep/swiped/ultra ball'd, and other shinies can just be caught normally.
-
Master ball...?
-
Not liking an aspect of an MMO is the reason why suggestions exist, and less punishing RNG is not a new concept. Personally, I think in the case of xmas swablu, the reasons for justifying a spawn-rate boost are similar to those which made staff change the rarity system to ensure that the 'rarest pokemon in the game would appear at least twice a day.' Of course, rares are supposed to remain rares, and not everybody is supposed to get them. The expectation is that not everybody is a hard worker. The problem with xmas swablu is that its low spawn-rate means it is easily possible to farm an entire month, around the clock, and not encounter one. After all, the chance of getting at least one xmas swablu after 1024 catches is 1-(1-(1/1024))^1024, i.e only 63.2% - and 1024 is around the best you can do. I doubt anybody would have any problems with xmas swablu if it hadn't been a time-limited pokemon. It is simply because the time limitation ensures that 500 hours of hunting still only improves your chances to little better than a coin toss. The case isn't really comparable to eevee or lopunny either, since eevee has pvp viability (and is otherwise safari-only) while lopunny has no region yet. It doesn't really make sense for swablu to be in the highest tier of rarity.
-
2 Master Balls Lunch Box -> (green) Bubblegum cosmetic Candy Canes Super EXP Boost
-
Two zangoose fled at 2700 :/