New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
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Prevent false bans for Story Services.
+1
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(SOLD) Max atk 20 spd Ada Scyther
Hello mate, please provide evidence of the offer.
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Anime that made you cry
When Vegeta sacrificed himself to protect everyone, true bro moment when boys cried!
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Bounce issue
Hello folks, So I was fighting vs Beeff today, I used Moonlight and Beeff Bounce. The I used Lunar Dance, Beeff Bounce which failed. On the next turn Gyarados attacked with Bounce like it never had attacked on the previous round, however that was the 3rd round for Bounce. Any idea what happened?
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Inspect members!
+1 We have lately seen that incorporating external information in game (PVP rankings), easily accessible improves the experience players get. I would love seeing this concept to be further explored, so we can get all the necessary information in-game and not relying on bots.
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V3g3tta changed their profile photo
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Welcome to the Summer Tournament 2021 !
Username: V3G3TTA Server: Gold Timezone: GMT+1
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Make success rate relevant again
Looks good and impressive, that's the whole argument the 90% is not statical but variant in this case. Bernoulli trial confirms there is 0% possibility if the event probability is 90% to fail 69 times
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Make success rate relevant again
It's very convincing, I can see the number doesn't fall below 89%, which is fantastic, however as I said previously I'm referring specifically to M. Lopunny while pvping. I don't understand how the coding works, is it possible to change from pokemon to pokemon? could be affected from your pvp points or the fact that you are pvping?
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Make success rate relevant again
Hello mate, Thank you for testing it, my weeks have been long lately. I'm specifically referring to Lopunny when using high jump, as this is the one I tested in pvp, the number that I gave above is absolute. if you are saying everything is fine, I don't have the means to prove you are wrong or provide a valid evidence, apart from playing and keeping notes. If you are surprised from the outcome, as I'm the one experienced, imagine how I feel. I would love to have been one of the people who tested the above as that would prove, what I'm saying. I want to end this, as there is no point arguing, however I would like to express my gratitude for testing it.
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Cosmetic and hairstyle suggestions, do not suggest clothes for now!
When it comes to costumes and accessories people look something more into anime. Mounts: Blue eyes white dragons: Another more realistic: Clothes: Goku Cosmetics: SS3 Goku hairstyle
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Make success rate relevant again
I will give you 1 million if you stream live games, using 30 times high jumps in succession and not missing a single, otherwise you can give me 1 million 🙂
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Make success rate relevant again
I've test it, 182 I missed 69 high jumps, success rate around 62% 😄
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Make success rate relevant again
I get what you mean, in a single roll you can either rollout 1 or 6, however I believe you missed the point here, probability doesn't work like that. When you roll out a dice you have equal possibilities to roll any number, in this case you have 95% to roll out a specific number, which is not the case. What I explained above is called normal distribution in statistics, if we try the move a few million times, we would be able to understand how far from the center it is distributed and conclude if the success rate is actually working. I know this is boring and most likely, no one cares but it's unfair seeing hydro pump land 7 times in succession and you constantly fail a move which is highly unlikely to fail.
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Make success rate relevant again
Thank you for bringing this up, so that's exactly my point the probability of landing a hit is not relevant in PRO. So what is probability? it's the likelihood or the chance of an event occurring. In this case the event is not random but it has a specific chance of occurring 95% and how you can find if it works in PRO? run an infinity number of times the event and see how close you get to 1. Something similar to what you do for the spots.
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Make success rate relevant again
I believe it should have some reasonable and logical approach, that's all I'm saying 🙂
