Jump to content

V3g3tta

Registered User
  • Posts

    94
  • Joined

  • Last visited

Everything posted by V3g3tta

  1. Hello mate, please provide evidence of the offer.
  2. When Vegeta sacrificed himself to protect everyone, true bro moment when boys cried!
  3. Hello folks, So I was fighting vs Beeff today, I used Moonlight and Beeff Bounce. The I used Lunar Dance, Beeff Bounce which failed. On the next turn Gyarados attacked with Bounce like it never had attacked on the previous round, however that was the 3rd round for Bounce. Any idea what happened?
  4. +1 We have lately seen that incorporating external information in game (PVP rankings), easily accessible improves the experience players get. I would love seeing this concept to be further explored, so we can get all the necessary information in-game and not relying on bots.
  5. Username: V3G3TTA Server: Gold Timezone: GMT+1
  6. Looks good and impressive, that's the whole argument the 90% is not statical but variant in this case. Bernoulli trial confirms there is 0% possibility if the event probability is 90% to fail 69 times
  7. It's very convincing, I can see the number doesn't fall below 89%, which is fantastic, however as I said previously I'm referring specifically to M. Lopunny while pvping. I don't understand how the coding works, is it possible to change from pokemon to pokemon? could be affected from your pvp points or the fact that you are pvping?
  8. Hello mate, Thank you for testing it, my weeks have been long lately. I'm specifically referring to Lopunny when using high jump, as this is the one I tested in pvp, the number that I gave above is absolute. if you are saying everything is fine, I don't have the means to prove you are wrong or provide a valid evidence, apart from playing and keeping notes. If you are surprised from the outcome, as I'm the one experienced, imagine how I feel. I would love to have been one of the people who tested the above as that would prove, what I'm saying. I want to end this, as there is no point arguing, however I would like to express my gratitude for testing it.
  9. When it comes to costumes and accessories people look something more into anime. Mounts: Blue eyes white dragons: Another more realistic: Clothes: Goku Cosmetics: SS3 Goku hairstyle
  10. I will give you 1 million if you stream live games, using 30 times high jumps in succession and not missing a single, otherwise you can give me 1 million
  11. I've test it, 182 I missed 69 high jumps, success rate around 62%
  12. I get what you mean, in a single roll you can either rollout 1 or 6, however I believe you missed the point here, probability doesn't work like that. When you roll out a dice you have equal possibilities to roll any number, in this case you have 95% to roll out a specific number, which is not the case. What I explained above is called normal distribution in statistics, if we try the move a few million times, we would be able to understand how far from the center it is distributed and conclude if the success rate is actually working. I know this is boring and most likely, no one cares but it's unfair seeing hydro pump land 7 times in succession and you constantly fail a move which is highly unlikely to fail.
  13. Thank you for bringing this up, so that's exactly my point the probability of landing a hit is not relevant in PRO. So what is probability? it's the likelihood or the chance of an event occurring. In this case the event is not random but it has a specific chance of occurring 95% and how you can find if it works in PRO? run an infinity number of times the event and see how close you get to 1. Something similar to what you do for the spots.
  14. I believe it should have some reasonable and logical approach, that's all I'm saying
  15. Hello team, So I've been playing the game for some time now, a few weeks ago I started testing the success rate on low and high attack. Over the period of 2 months using Lopunny, I have used high jump 182 times, the success rate was 62%, you can argue that the sample is not big to get conclusions, however it's a beginning. Two days ago, my opponent landed 7 hydro pump in succession with Keldeo and missed the 8th, 87.5% success on the battle. Today my heracross missed pin missile which has 95% while Tornadus landed Hurricane (70%) and every hurricane after that point, you might say it's just pure luck. Again we tend to say luck, it was my day and other stuff, however I believe the success rate needs rework, it's pretty irrelevant right now and it causes a major dissatisfaction. How many times have you seen people raging because it doesn't make sense?
  16. +1 for shiny, let's put into concept, once every 26 days you have a chance like 5%? to get a shiny, highly likely you won't get any in 6 months or year, of course there would be some to get. I don't believe this will have any impact to the economy, having a shiny is one things, having a good pvp shiny, is another thing. most of them are not usable.
  17. Player Name: V3G3TTA Server: Gold Timezone: GMT + 0
  18. It wasn't working for me at the suggested settings, so i turned on the usual settings:
  19. How about introducing RU,NU etc so we can get out of this boring cycle?
  20. Congraz mate, the auction has ended and you are the winner, please let me know when do you wish to collect it
  21. Thank you the C.O has been updated accordingly
×
×
  • Create New...