Hello, after the recent changes to the quest, i heard around the general feelings about it and i've came up with an idea.
The new system is fine (imo), the things that could be improved are two : rewards and requested mons.
I'll be more specific, it's absolutely right that the player should "work" to get any kind of reward, but asking to catch a tier 8/9, without any kind of immediate reward (like it happens in day 2,4 and 6) it doesn't seem right. What i'm suggesting here is to give a reward for any submission, not only on specific days, to keep up the motivation and to make it more fair.
About the requested mons, my idea is that they should be limited to the sinnoh region, catchable without ms, and with a growing tier, something like this :
Day 1 > tier 2 > 20x Pokeballs / 10x Megaballs / 5x Ultraballs
Day 2 > tier 3 > 20x Repels / 10x Super repels / 5x Max repels
Day 3 > tier 4 > 5x Revival herbs / 10x Revives
Day 4 > tier 5 > 1x Random fossil (Yes i miss you skull fossil)
Day 5 > tier 6 > 5x Focus sash / 5x PP up
Day 6 > tier 7 > 3x Rare candies / 1x Masterball
Day 7 > tier 8 > Reroll ticket / Nature / Train ticket / Silver disc
Now, i'm sure other players and staff will have better reward ideas, the point of my post is more about the growing difficulty of the quest, strictly connected to the rewards quality, which i find more fair and motivating compared to the one we currently have.
Thanks to everyone who took his time to read the whole thing, peace.