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Coup

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Coup last won the day on February 28 2021

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  1. I like the idea its fun and incentivizes more diversity in playstyle.
  2. As a player, I am not much of a hunter nor has the "change" really affected me. Given your experience, I am sure you are very competent at your job and I have no intention of doubting your decision or vision. My issue, however, is with the philosophy your rhetoric here manifests. Although I am sure you feel justified to dismiss any complaints by the userbase at this point because historically the relationship between staff and the playerbase has not always been great, this antagonism is still something that can be learned from. It goes both ways. I have always felt the playerbase could be a bit more forgiving and less greedy, a lot of the feedback you receive is unproductive, that is true. At the same time, however, the hierarchical power relationship between staff and playerbase in this community is absurd for a fangame. There is little to no transparency or discussion. Feedback gets routinely ignored. The fact that players keep complaining about the staff should not be seen as inherently unjust and invalid because "dumb players just don't get what goes into making this game," but as a symptom of an issue in mentality at the core of your team. Most people are fine with ignoring this toxic attitude because they ultimately enjoy the product you have created (or they are too invested to quit), but when you start using language like the above quote the ugliness of the reality is exposed. I hope you take this as criticism and not as a personal attack because that it is what the following is: a critique of the ways in which you have chosen to communicate, what that says about your view of the playerbase, and the precedent this sets. I do not care for attacking you personally, this is not about you as an individual, but about your role as a staff member and how adequately or inadequately you perform your assigned role. I cannot help but feel a strong sense of contempt for your playerbase shine through in the above quote. You sound exhausted with people critiquing you, despite community feedback being the life and blood of games like this. Yes, you are by far the most qualified to talk about spawns given your experience, but this does not mean that every decision you make is automatically right. A new perspective on an issue should always be welcomed, not outright rejected based on a lack of perceived expertise. What is even more striking, is the fact that you legitimise your decision by threatening to revert back to worse spawns than before. I understand you say this to highlight the fact that hey you worked hard to improve spawns, so you DO care about the quality of life of your players, but this is just a terrible way of conveying that. It reads as if you are telling people to shut up or you will make it even worse than it currently is. Imagine calling your internet provider to complain about your net dying and the customer service agent telling you: "Well, it used to die a lot more, so you should consider yourself lucky. If you keep calling this number, I can make it so that it dies every few minutes if you'd like." This is poor communication and it further cements the gap between staff and an already alienated playerbase. To add insult to injury, you condemn people for calling you a dictator and in the same breath you threaten to silence them if they speak out against you. Surely you must see the hypocrisy in that statement. FREEDOM OF SPEECH, we arent being disrepectful, we are putting time into a game that isn't evolving positively, accept constructive criticism...
  3. Factual truth, now lets see if your post gets deleted, thats what usually happens when a comment strikes home on the forums.
  4. Agreed, the amount of times i fought the same dude over 2 times in a row is not normal, it prevents you from playing at maximal capacity since you know for a fact that there is a high chance of getting C teamed...
  5. Make it the good old first vulcan island event tier 10s
  6. That would be a great addition, really important for the game.
  7. Bumping until a mod appears, these guys appear even less than tier 9s
  8. Bump, where the mods at? Also, where is my godamn rose...
  9. So the way I see it is, we don't even have a starting point. Is the bug due to PvP, PvE, an NPC, the event, or the server? In order to at least have a general idea as to where to start finding the cause for crashes here is my suggestion: We create a channel either on the community discord or here on the forums which's purpose is to gather information about what players were doing right before a crash happens. In other words, lets say the server just crashed, people who were online would go directly to this so called channel, and type out exactly what they were doing before the crash. If I was PvPing as an example, I would say; I had azumarill alive vs tangrowth, I clicked play rough and then it crashed. If I was PvEing I would type lets say; I interacted with this NPC at this location, and then it crashed. What this method does is it will allow us to at least pinpoint the common events happening right before the crash, and then we can pool the most common activities before the crash and check lets say the top 10 or 20 common answers between players. This should give us a starting point if people are willing to cooperate and actively report the last things done before the crash. After we get the top 10 or 20 most common activites before the crash, then we can start attempting to reproduce them on the test server. I know it requires people to actively report their activities before crashes but i'm pretty sure if it does happen, we might get closer to discovering the reason why we are getting these crashes.
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