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Lazypanda69

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Everything posted by Lazypanda69

  1. Re: Wts h.a Sceptile, spd31 Sneasel <t>550k litwick</t>
  2. Re: Wts Dragonite, Litwick <t>litwick 410k</t>
  3. Re: Wts Dragonite, Litwick <t>220k litwick</t>
  4. how much did you sell them for? Last time I checked I was the b.o. for blaziken still, and suddenly it's sold.
  5. That's not true, to be more percise, if the player choose charmander as starter and happens to have very bad iv, he would need to lvl the charmander to at least lv 16 to beat the first gym, while a better iv charmander would only need maybe lv13. And this lvl up you have to do on a bunch of lv4/5 wild pokemons, the different in time betwen lvling to lv13 and lv16 in early game is so huge that I would call it unfair disadvantage. Or you could just do what most people do and catch a mankey/poliwag/nidoran to accompany the choice of charmander. Then you need to level the other pokemons you caught, which takes even longer than the guy that has better iv. And throwing it away after beating the gym you want to beat because it's a useless pokemon you just catch and train for the sole purpose of beating the gym. Either way, more work required, unfair disadvantage. And just to add to the point, I did not even know it was an option to go to route 22(?) to catch a mankey/poliwag/nidoran in the begining, and I bet most of the new players wouldn't know, because Route 22 was never even part of the begining story line.
  6. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>280 talon</t>
  7. That's not true, to be more percise, if the player choose charmander as starter and happens to have very bad iv, he would need to lvl the charmander to at least lv 16 to beat the first gym, while a better iv charmander would only need maybe lv13. And this lvl up you have to do on a bunch of lv4/5 wild pokemons, the different in time betwen lvling to lv13 and lv16 in early game is so huge that I would call it unfair disadvantage.
  8. Re: WTS Blissey/Talonflame/Blaziken H.A <t>Talon 1.2m, Blazika 1.1m</t>
  9. Re: WTS [31Scizor/31Gengar/GWTalonflame] <r><QUOTE author="9Richhhhhhhhh"><s> </e></QUOTE> <QUOTE author="TheBuri"><s> </e></QUOTE></r>
  10. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>[nothing to see here]</t>
  11. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>350k gengar</t>
  12. Re: WTS [31Scizor/31Gengar/GWTalonflame] <r><QUOTE author="9Richhhhhhhhh"><s> </e></QUOTE> The auction doesn't even have an end date yet.</r>
  13. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>325 gengar</t>
  14. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>315 gengar</t>
  15. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>300 gengar</t>
  16. Not much difference, pressing one key vs. pressing two keys. Also it doesn't need to be recharged, you can spam it, it just looks like it's charging.
  17. I kinda disagree on this, I would agree that having starter pokemons that are in the same stats(if trash, they are trash for everyone; if good/decent, it goes the same) Right now the progress varies a lot on the starting pokemon you get. If you get a all 30+ iv bold bulba, you may end up spending more than 10 hours less than someone whos getting all 01 iv starter on the same progress(this is an example edge case, I don't think anyone's getting all 01 iv starters), because you don't need to level as much. And this is exactly why it's NOT fair for everyone, especially for starters. The starters don't have to be epic/good, they can be trash, just need to be the same/similar for everyone so everyone is on the same starting line at the beginning. Again, this only applies to starters(not boss rewards), I feel like everyone should be at the same startling line, instead of some people "born with golden spoon" and some people born to be poor af. It doesn't really effect me much, because I'm not starting a new character, but only as a general suggestion. That's so wrong. Additional 25 percent correct nature is HUGE, it will literally destroy the economy. Same goes for IV, remember, there are thousands of people playing this game, and any tiny shift in this kind of things just may break the economy. And I do not agree on this because there are more epics than we would want to see already on the market(maybe you don't have any epics, but trust me there are more than enough epics that exist on the server). And the last thing we want to do is increase epic encouter rate to produce more epics. Another thing you have to know is, in PRO there's no way of getting rid of all the epics. So the number is epic pokemon will ONLY increase. In other MMO, there are ways you may lose an epic, like they break when you try to enhance them to a higher enhancement(DFO), or RNG re-rolling system so more epics would lose to the system than gained. But there is no such thing is PRO, sooner or later the server will be flooded with epics(maybe one year, maybe two years, but it will eventually) because there is NO way of reducing epic number, once it's produced on the server. If anything, I suggest PRO to start lowering the epic encounter rate, or have a RNG system to trade epics where you have a low chance of trading(re-rolling) an epic with super epic(or even legendary), but high chance of losing that epic forever. And I do understand the feeling that as an individual player, you want higher epic rate, I do too if I don't give a damn about the future of this game and just want to have fun while I'm at it. But that's not the case, you may have more fun at the beginning, like "oh yea, another epic; oh yea, another one"; but after 2 month, you will look around you and see everyone with the same pvp team, same 30+ iv pokemons, and realize "oh fuk, the game is over". And plz, more gold sinks(and don't make them meaningless gold sinks, actual content along with the gold sink) at late game, and by late game I mean over 300 hrs, beat all regions, etc. Maybe exclusive area, maybe exclusive pokemon in certain region. Like Steel of Valley when it first comes out, it can be MS only OR spend 2M pokedoller to gain permanent access(adjust the price accordingly, but you get the idea).
  18. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>290k gengar</t>
  19. Re: WTS [31Scizor/31Gengar/GWTalonflame] <t>230 talon</t>
  20. This makes perfect perfect sense, only if I don't need to spend $5 each for MS to buy it in the first place. I think you are forgetting the part where MS actually cost real money, and this is not a MS trade, it's a real money to in-game currency trade that goes through MS. At the end of the day, MS does not have unlimited supply. Say I have 20 bucks to spend, I buy 4 MS, I would much much rather to sell them for 500k each in a day, than sell them in 5 minutes for 300k each. What you are saying just means you think MS sellers are just selling MS that comes from no where, but that's not the case. Just a reminder that they DO need to spend real money on it. And yea if you want to spend $200 to buy all the MS you want and sell them for 300k/200k each, feel free to do so, and I would cheer for you, but I won't do it, neither will any of the other MS sellers. Please also keep in mind, the game currency is inflating like crazy(that means the money you used to be able to buy MS with, will no longer be sufficient to do so; just like in real life, the money you spend buying a hamburger today can afford you 3 hamburgers 10 years ago). Which means it's only natural that the price of MS increase - simply because in-game currency is no longer worth the value they used to. Inflation is natural too, but in PRO it's out of control(inflating too quickly), that's why I suggested instead of controlling price of MS, we should control the inflation rate by introducing more gold sinks into late game.
  21. try waiting 25 hours.
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