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Kaminokage

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Everything posted by Kaminokage

  1. Hello my dear PRO's players, This debate is very interesting, and i think if you want to change it, staff needs to completely rethink the base of PRO. PRO is a game with a very small lifetime and small community. Small lifetime means if you play 200 hours, you finish the game, you did the adventure, a majority of quest, your PVP team. If a player don't want to PVP, what should he do? Collector PKM. It's nice, but the player will do it maybe 1000 hours and stop, he will be finally too lazy to continue. It's bad? I don't think so, it's how PRO works and you can't change it. But, the result is players don't want to stay a long term on PRO. Only try-harder will continue to play. This point will affect the community. Every game have a turnover for players : new players come, old players left. If you can't have players staying in long term, and a lot of new players, the community will decrease. How others game do to keep players when the lifetime is small? Guilds! Guilds create a link between players, when players don't stay for the game, they stay for the guild, it's a sense of belonging to a group, to participate to his development. And it's PRO's main problem. When i started the game in November, i noticed it immediately : Guilds are not linked to the game. What are guilds in PRO? Just a group of players to have the bonus XP: +7,5% for 75 members. My opinion is you have to remove this XP Bonus! Some players can be shocked by this remove, why do a thing like this? It will not motivate players to join guilds. I agree with the point it will not motive players to join guilds, but why a guild need players just for the XP Bonus? This XP bonus has especially a big consequence on the management of the guilds. Guilds' members want this XP Bonus : So guilds will recruit all the players they can to have 75 members even if they are inactive. They don't recruit the players for their quality, but for the quantity. Even, if guilds want to recruit only active players, the small community with 75 members per guilds means low number of guilds. I don't have the exact number, but let say 1k active players per server (active is a relative concept, for me it's daily players, they will connect at least 1 time by day). After a big calculation: 1000/75 => 13,33 guilds. 13 guilds is nothing, it means nearly all guilds can be in TOP 10 Guild Rankings and have the others XP Bonus. By the way, if the Guild is in TOP 10, the XP Bonus for 75 members is "crush" by the Bonus in Guild Ladder: https://prowiki.info/index.php?title=Experience_System This point comes to destroy my argument about Guilds recruits only players for XP Bonus. But, this "crush" is not known, so Guilds continue to recruit a lot of players. Let's come back to 13 guilds => the result is not competition between Guilds to be in top 10. Let's take the results of the last PVP Season: https://pokemonrevolution.net/forum/viewtopic.php?f=14&t=68022 On Red, the last guilds with the more PVP Points is this Guild. 3400 points is nothing. Even with only players with 200 ratings, you need only 17 players in PVP to have it (far from the 75 members). If we had alt, 4 guys with 4 accounts each, you need only 213 ratings by accounts to be in TOP 10. My point is: Guilds don't need 75 members to be competitive. I think the fact we can have 75 members will reduce the competitive between Guilds. In my opinion, i'm totally against increase the number of players by Guilds. I am for a decrease of the 75 members. Guilds will not longer recruit members for the quantity by for the quality. They will have to do it to be competitive. Others points: Be real, 75 members in a team, you can't know all the players. So, guilds can't be welded with 75 members. I played others games in the past with Guilds, the more effective guilds are the one with 10-20 members. This number allows to know all players, it creates a real group of players who plays for the same goal, you can organize events, wars, etc. With 10-20 members, you organize project. With 75 members you can do it, but you need tools to organize it. And in PRO, their is not a lot of tools for Guilds' Management. My guild has one issue: We can't handle inactive players. It's a big issue for management, we don't know who is active or not! I posted fews weeks earlier a suggestion for this: https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=65520 I think, this little "Last active" is vital for Guild's Management. Be able to know who plays or not, to know if we need to recruit or not. PRO doesn't help in decision making for Guilds. The guild limit at 75 members is not an issue if Guild Leader can handle their members. If 25 players in your guild don't play since more a month, you can say they are inactive and turn them for new actives players (Can be 1 year, 1 week, but the idea is the same). The fact is: We need tools to manage our Guilds. And i saw others suggestions like this: https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=69115 He can be nothing, but it's a little tools to motivate players in the Guilds to be in Ladder (or be the number 1 Guild). Another point more debatable : Be able to see the members of others Guilds. I think it had competition between players and guilds. It's linked to this suggestion: https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=69009 This point is not only to show your Logo, but to represent your team in PVP. To be able to win for your Guild, it can create competition between Guilds: "Oh my guild is better, all my members beat yours in PVP." It seems a childish reflection, but it adds competition. Guilds will not want players if they are too bad in PVP, or they will choose to train their members to be good in PVP. In resume, guilds will not be just a group of players for XP Bonus, but a group of players with one common goal: Be the best Guild in PVP, have the better IVs on PKM, etc. I don't think all this change will come from players, we all want to have news goals in this game. Some players want it: https://pokemonrevolution.net/forum/viewtopic.php?f=100&t=69197 Let's see this new event from a player, he want competition between guilds. And i think, he is not the only one. But, all this point needs to come from Staff. You need to rethink totally how Guilds works in PRO if you want more competition, more wars, etc. I know all this competition can create others issues, i saw it in others games: One guy made friend with a guild during some months, and when they saw each others irl, he took this opportunity to steal log accounts on the others computers. Yes this kind of shit can happens when their is to much competition, game can have a bigger place than real life. But it's some bad cases in all the good thing competition add to the game. Competition can create very bad conflicts between players, but let's be mature and competitive with fun :) When i played in a other game, each guilds had his own forum to communicative with players (yes, for each, their were hundred of forum for the guilds). In PRO, Guilds have only Discord, it's a big step when we see how Guilds are not linked to the game. But, it shows players want guilds to be more linked to the game. I admit, in PRO, we can't have hundred of forum (it's just an example) because the community is small, but it shows people want to be in a active group with common goal. I might forget some points, i will try to think more about it and suggest it in Suggestions part. Thanks you for reading, sorry for my english, it's not my native language :(
  2. Quick question, quick answer: no.
  3. I love it :Heart: Make Guilds great again :y:
  4. Like i said on Discord, this bug was already posted and supposed to be corrected, but it's not :'( https://pokemonrevolution.net/forum/viewtopic.php?t=51701 https://pokemonrevolution.net/forum/viewtopic.php?t=51199
  5. The Probability for HP Ice is not 1/18, but 6,65% => 1/15,04. I know, this clarification is extremely important :y: It explains because IVs are to 1 to 31 on PRO: https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=63825
  6. "PRO Guide to starting with Charmander." => PRO trick, don't start with Charmander :') But, when the evil is done, your guide is nice to help young players :y:
  7. How to Add Images/Photos to Forum Posts.
  8. Next time a player complaint about the Sleep Clause in the same case, ask him to show the PKM :Light: One member of my guild on Yellow has the same issue with one player, and the player refused to show his Blissey and my guild's friend was reported and ban. After a talk with the GM, the player has Natural Cure on his Blissey, so he was unban. So, next time, ask the player to show the PKM, one player on Yellow (i don't remember the nickname i never remember xD) doesn't hesitate to pm to cry about the Sleep Clause and report when it's not.
  9. Up :y: I don't want to see that topic disappear :Angel:
  10. Re: WTS Shiny Diglett - Epic for PVP <r>Sold insta to Hiddentrick :<br/> <IMG src="https://img15.hostingpics.net/pics/541821Sanstitre1.png"><s></e></IMG></r>
  11. For PKM's Nature, I allow myself to propose my own spreadsheet: I think it burns less eyes than just text :Angel: Btw, others people tried to do their own Guide about IV-EV-Nature: carlho, All about EV guide : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=8958 youraxx27, Nature IV and EV Guide : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=7416 ShinyMatt, Guide to Natures : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=68104 goldrake, Pokemon Natures : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=3135 fredrichnietze, EV guide : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=2550 Bassadx, [Guide] EVs, IVs, Nature and Basic Stats - How do they work? : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=15966 Kuvishuby, [Español] EVs, IVs y naturalezas. : https://pokemonrevolution.net/forum/viewtopic.php?f=123&t=28434 Maybe you will find some nice idea how to improve your guide's formatting :y:
  12. Re: EV's and IV's Explained! <r>Nice guide. You can add at your guide the formula for each stats: <br/> <CENTER><s> </s><IMG src=" https://img4.hostingpics.net/pics/464320Sanstitre9.png"><s></e></IMG><br/> <SIZE size="80"><s></s>Formula from <URL url="https://bulbapedia.bulbagarden.net/wiki/Statistic"><s>http://</s>https://bulbapedia.bulbagarden.net/wiki/Statistic<e></e></URL><e></e></SIZE><e> </e></CENTER><br/> So, we can see: 1 IV = 1 point in stat at lv 100 (except when bonus/malus nature).<br/> <br/> And, add a part about Nature, because you show a very nice Machamp Lonely, very nice IVs. But Nature will affect much stats than IVs (you can see that in the formula).</r>
  13. Re: Legendary Dogs Location :) (Entei, Suicune, Raikou) TOPIC UNDER DEVELOPMENT <r><QUOTE author="MicFelix1" post_id="383621" time="1494267655" user_id="431577"><s> </e></QUOTE><br/> <br/> <IMG src="https://img15.hostingpics.net/pics/360450Sanstitre1.png"><s></e></IMG><br/> <br/> The encounter rate for the legendaries dogs is just a percentage. You have the beat him again if you want the dog.<br/> So, like you, i have to wait 12 days before retry -_-</r>
  14. Re: Pay to Win <t>I don't think this news items are a good strategy for PRO. <br/> When i was younger, i played Ogame (a web browser game with the bigger community in Germany, France and Poland, others community was smaller). And in 2007, Gameforge, the creator of the game, decide to add news paying options, the game already had some but this options wasn't influence the ranking of players. This news options affected directly the ranking, more you pay more you win = P2W. In one year, the game has lost 60% of his community. And it wasn't a small community, just in France 50 servers with 10k accounts, even with multiples accounts, it was not a small community. And year by year, the community has decrease. <br/> Yes, the profits of the company passed to 20m to 120m in one year, but it costs them their main game. Today, the game has disappeared, it still exist, but it's far from being the main game of Gameforge. <br/> <br/> It was a very good strategy in short term, but in long term, the company have a very bad reputation and for Ogame it was the end : when you know how the game will evolve you don't invest time in the game. Even if, we already know all game have a end, if we know the end is close, we don't want to invest time for nothing, it is a self-fulfilling prophecy.<br/> <br/> <br/> This news items in PRO (Black Medallion and IV Coin Re-rolling) will help players to have better PKM, they will stop cry about their trashs. But, for the players who don't pay, it will be harder to have epic PKM. Even if you can buy it on trade, you have to invest more time for the same PKM. Actually, there is no huge difference between players who pay and who doesn't, you can only have more money, buy more PKM. But, if the difference increase, players who don't play will stop the game. Why should i spend 300 hours for farm when an other guys just pay a lot and have the same PKM? Even if we don't care, we will see a lot of players with epic PKM and after long time to chase, we will realize : "why should i continue to lose my time here? others players have better than me just because they paid". The effect of this items are not in short term, but in long term the community will decrease and the game disappear. <br/> I hear Shane work on PRO.2, fine, why should i go on this new game if it ends like PRO? There are others game.<br/> <br/> It's why i disagree with this news items.</t>
  15. Headbutts respawn is 24 hours. Pokedol , if your headbutts doesn't respawn after 24 hours, wait a member of staff respond to you. I had same bug for some dig spots, the fix took time but will be done x) Can you give your server? So the member of staff will be able to find you faster.
  16. Damage Calculator: https://pokemonshowdown.com/damagecalc/ Budew Lv 12 Bold SPATK 01 IV with Absorb vs. Geodude Lv 15 Careful 31 IV SPDEF & HP : 16-24 (39 - 58.5%) -- 0.4% chance to 2HKO Geodude Type Rock-Ground : *4 Weakness Grass => No better Pokemon than Budew. Except Poliwag because Geodude has also *4 weakness water (same for Onix). So, if you don't troll, like i say: "I recommand you to play a little more the game before doing some guides." If you troll, stop post on forum please :y:
  17. Mankey is not needed in all case, with Bulbasaur or Squirtle in starter, you don't need Mankey. If you pick Charmander or Pikachu, so yes, you need an other Pokemon. But not only Mankey, others are : Budew in Viridian Forest in Morning-Day, Poliwag in Route 22 in Night, and others. Ponyta-Mankey: Route 22 / Budew : Viridian Forest. The rarity tiers for Budew is 5 in all area. It's the same for all region. Not really, Rapidash and Charizard have not the same type, Rapidash is Fire and Charizard is Fire-Fly. Rapidash will be used for ATK, and Charizard for SPATK. So, this two PKM will not have the same use. No, traded PKM will not level up faster. But yes, if you don't evolve PKM, you will need less experience for leveling. You can find details on: https://prowiki.info/index.php?title=Experience_System The formula for Statistic is: Formula from https://bulbapedia.bulbagarden.net/wiki/Statistic So, not even close x) I recommand you to play a little more the game before doing some guides. Others players already did guides to help news players :y:
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