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Lightkiwi

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  1. This makes me sad and gives me hope, thank you. closed.
  2. Im not entirely sure if this is actually a bug, but since anyone I asked hasnt had nearly as bad luck as me, I decided to make a report, hoping it is a bug that can be fixed. I won the chess game 43 times so far and have received not a single valentines ralts as a reward from Edward. Others with similar amounts of wins got at least 1-2 Ralts, if not already within the first 10-20 wins. Any proof or additional information I will be happy to help out with and no, the Ralts is not running around next to Edward.
  3. Bump Is more Information required? Its not like i can prove i havent done it on the day yet since all it shows is a cd. I could try to take screenshot just after the reset that i couldnt have battled him so fast.
  4. The daily 2v2 mini boss keeps telling me i already fought him today and to wait X hours until reset, even if i havent battled him today. I think the last time i battled him just before the reset and was still on the streak when it started over, however this is a few days ago.
  5. Can be closed as I just learned in the other thread that the shiny outfit was exclusive to 2020.
  6. Hello, as the other threads, I've beaten the hard and extra hard mode of the Umbra Challenge but havent received the shiny Mega Gengar outfit. I got only the Gengarite for beating the normal mode, then the IV-locked reroll on hard(hope i really got it, doesnt show up in bag) and for extra hard i got the normal Mega Gengar outfit, now she says she doesnt have more to give me. I beat all modes again to double check and took screenshots as proof:
  7. Have to agree its close to impossible to get a couple of optimal useable legendary Pokemon especially if they want a certain hidden power. Saving up and investing points/money/time for rerolls and in the end gaining nothing from them is very demotivating to even (continue) trying for it. This also creates entrance barriers for higher tiers of pvp where certain legendaries (with hp) become essential as the OP mentions and new players have no realistic way of catching up to this, which is sure to hurt PVP and the game as a whole more in the long run than any change to RRs ever could (the single iv rr from the halloween event didnt break the game). Im all for a change to make it easier to obtain more useable iv, be it raising the minimum iv to a limit with use of rerolls or by adding quests, which could also be fun and engaging but of course would be harder to implement aswell or any other ideas that might be posted here later since the current system is just not future proof.
  8. Thank you for some of your input, but seems like some didnt bother reading the post. Im aware of possible abuse cases and offered some solutions to them to keep the main use of the de-evolution candy as i see it, the evolution into a wrong evolution branch, intact. If people find issues with them or have other suggestions how to avoid abuse cases im happy to hear them. I dont have insight on the technical possibility of it, except devs saying its currently not possible. Other than that, this is the suggestion forum, this is to discuss features we would like to see implemented and in what way.
  9. I found an essentially similar topic but i think it doesnt go indepth at all... I propose to add an item similar to the Mysterious Candy to the game which lets you de-evolve Pokemon. First of all, what does the Mysterious Candy do? It lets you evolve a Pokemon thats already level 100 but hasnt reached its final evolution stage yet. This was probably added to reduce the work from the Megathreads which was to help out people that weren't able to evolve their Pokemon due to bugs, lags, not knowing how to evolve them, simply by being careless or whatever reason...basically to undo mistakes mostly from players. While there is no Megathread for de-evolution, the reasons I can think of to de-evolve a Pokemon are: -evolving into the wrong Pokemon for Pokemon with multiple evolutions, reason for that being similar to the Mysterious Candy -evolved due to bugs, lag, not knowing how to evolve into the desired Pokemon or being careless when evolving -making it easier to train, as unevolved Pokemon gain experience much faster -increasing the value/resell value of a Pokemon as base form shinies or event poke for example usually are much more desired -the pre-evolution being stronger (Chansey) -the possibility of de-evolving a caught evolved Pokemon or boss reward (eeveelution line) and evolving it into a different one There are clearly some abuse cases, the only fix for all of it I can think of would be if youre only able to de-evolve a Pokemon down to an evolution stage it was caught at, which could only be possible if thats something thats actually saved server side (caught time/date and region are, so maybe?). A fix for a few problems would be to only allow to de-evolve Pokemon that are level 100. In that case I think the biggest problem would be if someone caught a Slowbro that would be better suited a Slowking or receives a Flareon from Boss Xylos thats a much better as Umbreon. The question is how often does this actually happen or could that even be desireable with how incredible difficult it is to hunt for some eeveelutions in this game. The third option I could think of is to make it only available for certain evolutions that have fewer chances of abuse cases but still help out players to achieve the goals of a de-evolution item. The Pokemon where this would be the case in my opinion are Glalie->Snorunt, Gardevoir->Kirlira and the Rockruff evolutions and perhaps Espeon/Umbreon that are accidently evolved. This could then be paired with the second point that the to de-evolved Pokemon needs to be at level 100 already. I believe availability and cost of the item is of no concern here, as it should be heavily tied to the possibilities it would give. Another point I often read when researching is that it is currently technically not possible to de-evolve Pokemon. Even in recent threads I found this response but I wonder if that still is the case with, since during the Hoenn Starter Megaquest, the starters can evolve and de-evolve freely as well as redistribute ev while keeping their ID and OT intact. Well if it still isnt possible, then the discussion of "should it be implemented" would shift to "how difficult is it to implement and should it even be"
  10. I approve and comment out of my own free will. A lot of things about the Guild Island are counterproductive as Iriz already mentioned. The good PvPers try to group up into 3big guilds to gain access, leaving the rest in the dust and discouraging from PvP even further (probably also limiting those players in the top 3 from queueing up as most want to avoid battling agaisnt each other). Those PVPers then gain access to an Island full of PvE content, hunting area and Boss, which most of them probably have little to no interest in, since they just buy their PvPmons from other people, that actually enjoy hunting, collecting, selling, making money etc. The game has a lot more to offer than just PvP, so forcing content behind a PvP-wall is very discouraging for players such as myself. In my opinion there are already enough and good enough incentives to PvP, just also negative aspects stopping people from doing so. Counteract the problems that are keeping people from PvPing (which is a different topic) and make the content availble for more than an elite few, its what keeps the game engaging for everyone. #freeguildisland
  11. The evolving "bug" is cleared up now, but Inustur and I found a more problematic issue with the new way evolving works for Nincada now. If you lend a Nincada and the player evolves the Nincada into Ninjask aswell as Shedinja, only the Ninjask will be considered a lend poke, the Shedinja will not. If the Ninjask is then returned to the original owner, it will devolve back into Nincada as it should be, however the Shedinja will not. This should essentially be reproducable indefinitely, copying Shedinjas from the same Nincada as often as youd like.
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