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Everything posted by Tr3y
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3v3 battles are pure luck and take no skill. 6v6 is the way to go. You can always do 3v3 with somebody outside.
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Re: PRO Viability Rankings (PVP) v0.95.7 <r><QUOTE author="ThePokeMaestro"><s> </e></QUOTE> I'm glad this helps man. <E>:Cool:</E> If you have any questions don't be afraid to ask.</r>
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Re: PRO Viability Rankings (PVP) v0.95.7 <r><QUOTE author="idkup"><s> </e></QUOTE> First of all you calculated the damage on a Talonflame with no HP or Defensive investment so allow to me provide the correct calculations:<br/> <br/> 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 252+ Def Talonflame: 80-94 (22.2 - 26.1%) -- 9.5% chance to 4HKO<br/> <br/> 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 252+ Def Talonflame: 144-170 (40.1 - 47.3%) -- guaranteed 3HKO<br/> <br/> 252+ Atk Mamoswine Icicle Spear (2 hits) vs. 248 HP / 252+ Def Talonflame: 84-98 (23.3 - 27.2%) -- approx. 59% chance to 4HKO (Not to mention most Mamoswine in the game are Jolly)<br/> <br/> 252+ Atk Scizor Bullet Punch vs. 248 HP / 252+ Def Talonflame: 32-38 (8.9 - 10.5%) -- possibly the worst move ever<br/> <br/> 0 Atk burned Hippowdon Rock Slide vs. 248 HP / 252+ Def Talonflame: 106-126 (29.5 - 35%) -- guaranteed 3HKO after sandstorm damage<br/> <br/> And like you said for Talonflame, Dragonite is greatly hindered by stealth rock due to it's heavy reliance on its ability, Multiscale. Without Multiscale intact, Dragonite struggles to set up on many mons in the metagame. Its speed is an average base 80 and given the amount of Tyranitar / Hippowdon + Excadrill running around I don't see Dragonite deserving its place as an S rank pokemon. Sure you can pair a Defogger or Rapid spinner with Dragonite but that doesn't solve the problem of loosing its multicale to sand. And out of all of the pokemon in the entire game you only mentioned 4 pokemon that can easily revenge kill Garchomp (2 of which can only do half). And I try not to compare PRO to other metagames because they are entirely different. Just because a pokemon's capabilities on another game are not present in the current game doesn't make it bad. When coming up with viability rankings you have to ignore all other games and/or rankings and focus only on the game the pokemon is being ranked in. No pokemon defines the metagame in PRO but some do stand out and prove to be more influential than others. <br/> <br/> I understand what you are saying about Excadrill but I feel as though it is not an S rank pokemon. It relies heavily on the Sand and is EASILY revenge killed without it. Even in the sand pokemon such as Breloom, Azumarill, Crawdaunt, and Conkeldurr can pick Excadrill off with their respective priority moves. Its bulk is below par unlike Garchomp and relies on Earthquake as its strongest STAB move unlike Garchomp's Outrage and ability to carry Iron Head and Rock Slide just like Excadrill. Excadrill is walled by Hippowdon and is denied the ability to set up a Swords Dance on it due to its crippling weakness to the omnipresent Earthquake. Its Defensive and Choice Scarf sets shouldn't even be mentioned because its ability Mold Breaker is not working and there is no Choice Scarf. It is heavily walled by Skarmory and doesn't have any options of dealing with it unlike Garchomp's Fire Fang, Flamethrower, and Fire Blast.</r>
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https://pokemonrevolution.net/forum/viewtopic.php?f=98&t=14361&p=307620#p307620 You should take a look at this list to know specifically which pokemon are viable in PvP at the moment.
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Re: PRO Viability Rankings (PVP) v0.95.7 <r><QUOTE author="idkup"><s> </e></QUOTE> At the moment Garchomp is S rank because if you surround it with the right pokemon it can be a prominent threat. "In essence, what makes Garchomp uniquely suited to checking many threats in OU is removed in this metagame - simply because those those threats do not exist." I'd like to know the many threats that exist in OR/AS OU that don't exist here. You also mentioned that Garchomp has a crippling weakness to Fairy types. The only Fairy types that are used in PvP at the moment are Togekiss, Azumarill, and Clefable (not really). Well in this metagame once you get stealth rock / spikes up, a Swords Dance boosted Iron Head can beat Togekiss and Clefable 1v1. Not to mention that Azumarill is slower than Garchomp and gets 2hko'd by Earthquake (Ohko'd with a Swords Dance up). Also, really the only ice type pokemon that I see being used in OU pokemon are Weavile and Mamoswine. Both of which can't switch in unless they want to loose 50%+ of their health. The point I'm trying to make is that Garchomp's limited number of switch-ins is what makes it S rank. Slowbro, Skarmory (no fire blast), Milotic, and Tangrowth (no fire blast) are the only pokemon that can comfortably switch into Garchomp. Two of which rely on Garchomp not carrying Fire Blast. <br/> <br/> Calcs -<br/> +2 252 Atk Garchomp Iron Head vs. 252 HP / 80 Def Togekiss: 336-396 (89.8 - 105.8%) -- 37.5% chance to OHKO (Timid Togekiss)<br/> <br/> +2 252 Atk Garchomp Iron Head vs. 252 HP / 172 Def Clefable: 366-432 (92.8 - 109.6%) -- 56.3% chance to OHKO (Calm Clefable)<br/> <br/> +2 252 Atk Garchomp Iron Head vs. 248 HP / 252+ Def Clefable: 306-362 (77.8 - 92.1%) -- guaranteed 2HKO after Leftovers recovery (Bold Clefable)<br/> <br/> 252 Atk Garchomp Earthquake vs. 92 HP / 0 Def Azumarill: 196-232 (53.8 - 63.7%) -- guaranteed 2HKO<br/> <br/> Sure Talonflame looses 50% of its health upon switching into Stealth Rock and it looses a lot of health from Brave Bird + Flare Blitz but these issues both can be patched quite easily. All you have to do is pair Talonflame with a spinner or a defogger and all you have to do is just play well. Especially considering the fact that Starmie can't be pursuit trapped in this game. If you use Acrobatics instead of Brave Bird you only lose 10 BP (Brave Bird has 120 BP not 130 BP) and you take no recoil damage. And you are only paying attention to Swords Dance Talonflame. Talonflame has access to great defensive / support moves in Will-o-wisp, Priority Roost, and Taunt. With HP and Defense investment Talonflame destroys any offensive team that is not prepared. It can switch into Azumarill's Play Rough, Mamoswine's Earthquake, Scizor's Bullet Punch, Hippowdon's EQ, etc. and burn them with Will-o-wisp rendering them useless. It can Taunt a Hippowdon preventing it from getting up Stealth Rock and recovering with Slack Off. It can Taunt a defensive Arcanine preventing it from recovering with Morning Sun then Acrobatics it to death. It can burn a Tyranitar and Slowbro upon Switch in allowing other pokemon countered by them to wear them down easier. <br/> <br/> Hydreigon's base 125 sp attack allows it to pack quite a punch if you ask me. It only lacks Draco Meteor. Hydreigon's ability to break common Defensive cores such as Ferrothorn + Slowbro + Arcanine with the moveset: Taunt, Roost, Dark Pulse, Flamethrower is what makes it such a threat. <br/> <br/> I'll see about moving Kabutops, Vaporeon, and Crobat up. <br/> <br/> Thank you</r>
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Strong Pokemon always better than shiny because you can actually do things with them. :P
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I'm sure players don't mind that much xD. Well at least I wouldn't. Honest mistake ^^
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Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
Bored is pretty accurate. :y: Nice...well good luck with that m8 -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
You make that snide remark as if I gaf lol Talonflame has never and will never pose any threat to any team I make. Its laughingly easy to counter. I have the proclivity to ensure I can counter it with at least one poke. You are entitled to your opinion, whether it is true or false is irrelevant. :y: Then why did you reply to me in the first place? Were you bored or you just felt like wasting people's time? lol -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
Gamefreak is not associated with Smogon so they don't nerf these pokemon based on the OU, UU, RU, and NU tiers. They nerf these pokemon based on VGC metagame and Battle Spot. For example this is why Dark Void got nerfed. Smeargle would just spam it in VGC ultimately making battles frustrating and dull. If we're talking about smogon tiers then Talonflame is not broken at all. Talonflame probably has the most counters I've ever seen but if you use them and still lose to it you're just playing bad. :) Regardless of what any of us say, Talonflame will remain a dominent force in PRO so have fun battling it. :Grin: Aka scarf,tankchomp,rotom-w,foulplay,pursuit,heatran,lando,mégas,zapdos,diancie, (hippo and slowbro are passiv af) , doesn't sound like King Tflamme is rulling pro at all .If gamefreak is nerfing Tflamme on his own with a game filled with ubers/legendary and mégas, so it's definitly légit on pro (lo) , but you see someone answered me with an argument based on staraptor deals more damage than him . Exactly -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
If it were broken it would be getting a nerf... wait.. :Grin: Gamefreak is not associated with Smogon so they don't nerf these pokemon based on the OU, UU, RU, and NU tiers. They nerf these pokemon based on VGC metagame and Battle Spot. For example this is why Dark Void got nerfed. Smeargle would just spam it in VGC ultimately making battles frustrating and dull. If we're talking about smogon tiers then Talonflame is not broken at all. Talonflame probably has the most counters I've ever seen but if you use them and still lose to it you're just playing bad. :) Regardless of what any of us say, Talonflame will remain a dominent force in PRO so have fun battling it. :Grin: -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
If the Talonflame nerf was anything it wasn't justified lol. It was pretty unnecessary and ruined a great mon. I could see if Talonflame was broken but it's anything but that. It's pretty broken on smogon and competitive Pokemon. PRO is not really that all things considered. 5 stall pokes and one talonflame should say enough about its power. If it were broken it would have been suspect tested. -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
120 base power STAB priority move with 100 accuracy and no other drawback besides recoil, is anything but not broken. There's a reason why it was widely hated - it is basically an instant win button in most cases that forced everyone to carry rocks, and yet Smogon refuse to ban it. You're forgetting the fact that Talonflame has a subpar base attack of 81 lol. Many pokemon have access to rocks: Skarmory, Blissey, Empoleon, Hippowdon, Tyranitar, Swampert, Jirachi, Celebi, Rhyperior, Ferrothorn, etc. I'm sure it wouldn't hurt to carry one of these pokemon on your team for rocks. Also with Focus sash being in the game pokemon such as Breloom, Weavile, Galvantula, etc. now can survive and OHKO Talonflame with their respective moves. The counters are there, you just have to be willing to use them. And if you use them and still lose to Talonflame you're just simply playing bad. :Cool: -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
Yea I agree. They gave a lot of mons crap speed this gen too so they probably are aiming to make trick room significantly better as well. I'm ultimately not impressed with these changes and / or new mons. xD -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
I disagree. The Gengar nerf? Pretty silly. But the talonflame nerf? Justified. If the Talonflame nerf was anything it wasn't justified lol. It was pretty unnecessary and ruined a great mon. I could see if Talonflame was broken but it's anything but that. -
Talonflame & Gengar Getting nerfed + others S&M
Tr3y replied to Patisaur's topic in General Game Talk
These nerfs are awful and it shouldn't be in PRO's best interest to implement these whatsoever. lol -
Good luck man. :Cool:
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Throw your hammer ^^
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I sincerely want to thank you for giving time out of your day to help this game. Your services were definitely appreciated and you tried which is more than I can say for a lot of people. I hope everything goes well for you outside of PRO. Continue to be an inspirational person. ^^
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So there are no rewards at all for the guild PvP ladder?
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This suggestion's title speaks for itself. I was just wondering if there could possibly be an auto-updater for the game so we won't have to delete and re-install the application every time there is an update. I don't mind re-installing the game personally but a better way to update the game would be nice.
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I don't think it's really needed but it would definitely be cool.
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Re: Shabrina's Shop ~ <t>I'll insta Porygon</t>
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Then get working :) We are, tirelessly infact, currently the Halloween event you've posted so frequently about is taking up a lot of our time recently ;) unless of course you wish for us to leave that and make new PvP additions our biggest priority :) :) :) I'd like for that to happen xD