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Tr3y

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Everything posted by Tr3y

  1. Tr3y replied to Tr3y's topic in General Game Talk
    trey, i love your profile picture Thank you bruh :Cool: :Heart:
  2. I notice it too.
  3. Yup I just entered a ranked battle and hit myself 8 times in a row with confusion. I might quit just because of this [Profanity edited out by Pixiu. Please watch the language!]. lol
  4. I don't think it should be banned but the mechanics of confuse ray should definitely be looked into.
  5. I doubt that it would mix up anything. Else we would see all players with good ones spam them like hell. They are good to suprise an enemy from time to time but they arent good enough to be played consistently. And we are lacking content right now that would weaken them like pursuit, choice scarf. Jirachi and Mew are unable to challenge a Slobro+Blissey combo. Celebi could challenge Slowbro, but it struggles against to many of the current offensive pokemons. Mew beats Blissey + Slowbro
  6. Tr3y replied to Maui's topic in PvP
    Re: PRO Viability Rankings (PVP) v0.95.7 <r><QUOTE author="JhonnyBn"><s> </e></QUOTE> Until I see a Golem being used effectively in the Ranked queue he's at the bottom of the list. Thanks for the compliment. <E>:Cool:</E></r>
  7. Tr3y replied to Tr3y's topic in Suggestions
    Yea I agree with you here. There's a lot more that I could suggest but it seems like PvP isn't the focus :( I'd even be willing to help make tier lists for the game etc. But meh, nice points though. :) Although i do agree that these suggestions can improve the PvP system, we must keep in mind that PRO isn't a battle simulator (and is not supposed to become one) like Showdown or Shoddybattle/PO/Netbattle used to be. So i don't think there will be any chat keeping track of a battle (yes, it may be annoying not to remember how many calm mind/dragon dance/whatever boosts are in play but even in the official 3DS games, we cannot keep track of our battles, it's only exclusive to battle simulators). However, a team preview should indeed be implemented for all the reasons above Yea I agree with you. Since a chat that keeps track of battle moves isn't in the handhelds then it may be unnecessary for it to be in PRO. I am all for things that are introduced in the handheld games because that is what PRO is based off of. Thank you for your response.
  8. Tr3y replied to Heycavalier's topic in PvP
    I don't think anything will be banned from PvP unless it's bugged my friend. :(
  9. Tr3y replied to Tr3y's topic in Suggestions
    Yea I agree with you here. There's a lot more that I could suggest but it seems like PvP isn't the focus :( I'd even be willing to help make tier lists for the game etc. But meh, nice points though. :)
  10. When your timer goes to zero that means you took too much time making your move which results in you losing the game and getting disconnected I believe.
  11. Yer I went there, ~30 every 4 days, not purchasable. How did you manage to get to the berries? I went there and couldn't get behind the lake.
  12. Wasn't there a farm added?
  13. Tr3y replied to Defusey's topic in PvP
    +1 Confusion status. Don't notice it for any others.
  14. Tr3y replied to Naye's topic in Suggestions
    I agree with this suggestion. I don't see how having a lum berry vendor would have any negative impact on the game. It would be very convenient.
  15. I guess its to maintain their stance on how they don't want you to see what poke they swap in before you can make a decision. So if you feint a poke in the handhelds you can choose to swap once you see what their poke is, but in PRO you have to wait until the swap the poke in before you can choose any counterplay, which is ridiculous imo. But it makes pvp more "Challenging". I guess the function of U-Turn or Volt Switch is nullified if you can't see what the opponents move is Exactly. U-turn and Volt Switch are 2 of the most important moves in PvP when working correctly. But when you have to choose your next pokemon before the opponent makes his move it removes the usefulness of the attack. "U-turn's ability to do competent damage [glow=red]and capitalize on switches[/glow] made it the defining move in what would later be the VoltTurn strategy" (Deck Knight).
  16. The difference is, when the move is working correctly, you are supposed to choose the pokemon you want to go out to after the opponent makes his move. In PvP this is crucial because you can adapt to what the player does if he switches out or stays in. In PRO you are not given the opportunity to adapt to a player's move. You are immediately forced to choose the pokemon you want to go out to before the player chooses what he wants to do. In PRO the order is = 1. Click U-turn 2. You choose your next pokemon 3. Opponent switches or attacks In Showdown the order is = 1. Click U-turn 2. Opponent switches or attacks 3. You choose your next pokemon Showdown's order is correct.
  17. The move is coded but does not work properly. When you click U-turn, Volt Switch, or Baton Pass on PRO it immediately forces you to choose the next pokemon you want to go out to. This isn't how it is supposed to work. When you click U-turn, Volt Switch, or Baton Pass you are supposed to attack first and choose the pokemon you want to go out to AFTER the opponent attacks or switches. I used Pokemon Showdown as an example of how these moves are supposed to work. Video Evidence: PRO (Notice how when I click Volt Switch it immediately forces me to choose the pokemon I want to go out to): https://youtu.be/aPj4yC62Zns Pokemon Showdown (Notice how when I click U-turn I am given the option to choose my next pokemon AFTER Landorus attacks the opponent with U-turn). https://youtu.be/viKFIwhotVU Thank you for your consideration. I can also provide video evidence of Baton Pass too if needed. Please let me know.
  18. Nothing wrong with Confuse Ray. What's wrong with confused status, rather than confuse ray is that it always lasts 4 turns, which makes it overpowered. You spend 1 turn and get 2 turns return in avg. The thing about confuse ray on this game is that there is no 50% change of hurting ourselves. The chance is in fact random.
  19. Tr3y posted a topic in Suggestions
    I think most people who are involved in PvP on or off of the game probably have some idea of what Team Preview is. But for those who don't know, Team Preview is when you are given the ability to see your opponent's Pokemon at the beginning of the battle. This gives you the option of choosing a lead Pokemon based on the opponents team. You can also predict their playstyle and movesets if you are knowledgeable enough in regards to PvP. This was introduced in Generation 5 Pokemon games and completely changed competitive Pokemon. I strongly believe that if this feature was a part of PRO, the competitive part of the game would also change for the better. Also, given the fact that the player with the advantageous match-up on the first turn has an edge for the entire battle, winning or losing is on many occasions determined by your lead Pokemon."You can get information from Team Preview that will be invaluable throughout the battle. You can figure out how to accomplish your goals and what roadblocks your opponent might have to those goals. You can figure out the best course of action to remove these roadblocks. Team Preview is one of if not the most important parts of a battle." (Jukain). I can go on and on about the positive things that come from Team Preview but here is what it looks like on the battle simulator, Pokemon Showdown: and here is what it looks like on Gen 5/6 handheld games: Let me know what you guys think. More information on the introduction of Team Preview can be found here: https://www.smogon.com/tiers/ou/advantage_team_preview
  20. When you first made this thread I was excited to see that PvP will undergo some balancing. Well I was just wondering if there could be a response to the many suggestions people provided regarding "broken Pokemon due to lack of essential items and abilities".
  21. Tr3y replied to Maui's topic in PvP
    Re: PRO Viability Rankings(PVP) Updated: 9/21/2016 <t>Thank you for the support guys. I have moved some pokemon around based off of what you guys are saying and I have also modified all of the lists to be in alphabetical order. Keep it coming. :)</t>
  22. No it will not affect your PvP rating. I have had this happen to me many times but when the server comes back up my rating is always the same as it was when the server went down. :)

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