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Eaty

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Posts posted by Eaty

  1. Hey, we decided against it back then because it made macro usage easier. That’s also why the window doesn’t always appear in the same spot.
    With how macros have evolved since then, that reason isn’t really valid anymore. I’m not prioritizing it right now, but I do plan to implement it for all Yes-No windows in the future.

    • Like 1
  2. Hey, the PvP Coin Shop cosmetics are all items tied to a player’s own performance. I want that to be something that’s clearly visible to others as well, that’s why I’m rejecting the suggestion.

    • Checked/Done 1
  3. Hello, there's already the ability Synchronize for that.

    Quote

    if a Pokémon with Synchronize is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot.

     

    I don't plan to increase it any further.

  4. Hey, one of the main reasons why the cosmetic sets from the PvP Chests are so popular is their exclusivity. These items would lose their value pretty quickly if we made them tradable. I currently don’t plan to make them tradable after being opened.

  5. Hey, as you already mentioned, we have Knockout Drops for that purpose. I currently don’t intend to add more items in that direction. 

    Knockout Drops were introduced because they also act as a money sink, something your suggestion would be missing.

  6. Hey, the idea behind the Pokemon-specific reroll tickets was to make it feel less like a punishment when re-rolling legendaries that aren’t that relevant for PvP. Before, those tickets were only used on a small handful of Pokemon. That’s also why they are pretty common drops. There are just so many legendary Pokemon you can use them on.
    If we add a way to exchange those tickets for other types of rerolls, it kind of defeats the original purpose. I know there are players who already have epic legendaries and would like to trade them in, but they wouldn’t be the only ones using the exchange system. That’s why I don’t want to change anything for now unless I come up with a better solution.

  7. Changelog 21.02.2025:

    • Added PvP Chests.
    • PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now.
    • Added Win Streak and Highest Win Streak to the PvP window.
    • Re-logging during a battle now has a 10-second delay.  
      • Prevents abuse in wild battles and makes dungeon runs fairer.  
    • Fainted Pokémon are now grayed out in the enemy team view and replays. Preview
    • Milcery can now evolve into all 63 Alcremie forms.  
    • Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared.
    • Inventory sorting now ignores item colors, ensuring correct item order.  
    • Added D-Pad direction indicators.  
    • Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled.  
    • Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck.
    • Visually updated terrain backgrounds in battles.
    • Few small reworks, clean-ups and optimizations.
    • Like 3
  8. Levels in Random Battles aren’t all the same because Pokémon aren’t equally strong. Some Pokémon are naturally better than others due to their stats, abilities, movepools, or just how well they fit into the format. To make things fair and keep matches balanced, their levels are adjusted based on how well they perform in the mode.

    For example, a powerhouse like Rayquaza, which can sweep teams, has a lower level so it doesn’t completely dominate. Meanwhile, a weaker Pokémon might get a higher level to give it a better chance to hold its own.

    Sometimes, even Pokémon of the same species can have different levels if they have multiple sets. Usually, mega sets are more threatening than its non-mega sets, so they’d be balanced with different levels.

    This way, battles feel more even, and every Pokémon has a chance to shine, rather than having the stronger ones steamroll everything. It’s all about keeping the fun and fairness alive.

    • Like 2
  9. Changelog 12.12.2024:

    • Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video
    • Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match.
    • Snow battle icon correctly vanishes when it ended now.
    • Weather Ball will no longer deny you from clicking on anything when there was no weather.
    • Players have a round counter for weather effects below the weather icon in the battle window now.
      • It doesn’t show how long the weather will last but instead how long it has been active.
    • Players can now see how much HP the Pokémon have left in the enemy team view.
      • It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle.
      • Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture
      • Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage.
      • When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP.
      • It's backwards compatible with replays. Example picture
    • The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. 
      • The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future.
      • If you mute the music in the client options, it will not be downloaded.
    • Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map.

    • Coded Neutralizing Gas.
    • Coded Chilly Reception.
    • Coded Lunar Blessing. 
    • Coded First Impression.
    • Clangorous Soul now takes 1/3 of the user's max HP when using it.
    • Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers.
    • Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle.
    • Teleport will now display a failed message when the user had no ally left to swap with.
    • Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song.
    • Added 56 new TMs, we should now have every TM released until Gen 9.
    • Added missing Egg Moves for some Pokémon.
    • Piplup family now has Competitive instead of Defiant.
    • Shiftry now has Wind Rider instead of Early Bird.
    • Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each.
    • Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each.
    • Cresselia's Defense and Spdef Base Stats were reduced by 10 points each.
    • Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points.
    • Zamazenta's Attack Base Stat was reduced by 10 points.
    • All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form.
    • The new Pokeballs are now displayed at the top of the item selection in the battle window.

    • Coded Chilly Reception.

    • Coded Meteorite.

    • Coded Gracidea.

    • Coded Oricorio's four Nectars.

    • Coded Ogerpon's three Masks.

    • Coded Adamant Crystal.

    • Coded Lustrous Globe.

    • Coded Griseous Core.

    • Fixed Reflect's and Ice Body's message.

    • Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously.

    • Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z.

    • Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction.

    • Role Play will fail if the target has Illusion.

    • Castform now can transform into its Snowy form when Snow is active.

    • Curse now properly fails if the target is already cursed.

    • Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen.

    • Enhanced Soundproof messages when blocking sound-based moves.

    • Magneton and Nosepass can now evolve when exposed to a Thunder Stone.

    • Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone.

    • Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms.

    • Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan.

    • Exp. Candies now fail and are no longer consumed when used during battle.

    • Changed the icon of some TMs.

    • Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each.

    • Made several minor reworks, clean-ups, and optimizations.
    • Like 27
    • Checked/Done 1
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