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Everything posted by Eaty
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As many of you didn't fully understand how it was meant, we give a short explanation of some things. Difficulty levels: Easy: Pokemon have no EVs (slightly stronger than E4). Medium: Pokemon have 252 EVs (slightly stronger than current bosses). Hard: Pokemon have 400 EVs (slightly harder than current superbosses). Eggs: - Eggs will be sync- and tradable. - You will probably be able to buy eggs with PvE Coins. - Eggs will be named after the Pokemon that's in the egg, so it's not mysterious at all (Charmander Egg for example). No guaranteed shiny rewards: - This does not mean you don't have any shiny chance for eggs. - Pokemon that can only be shiny as a reward (Magikarp for example) will be removed. Remove PvP Coin items: - We are talking about Choice Scarf and PvP shop exclusive mounts. - Consumable will still be obtainable. Restriction for bosses: This only counts for bosses and not for the players. That means bosses can not have megas or more than 2 legendaries anymore. Rewards: - Obviously, not all bosses will have the same eggs and items as rewards. - 20-40k money rewards might be a nerf for some bosses but a buff overall. You currently get around $800.000 for a boss run while it will change to 1,2-2,4m afterwards (as we have around 60 bosses). - You can get the same rewards at every difficulty level, the chance to get a higher tier rewards raises with the difficulty level. - Bosses such as Brock will still keep Fossils etc. Those rewards are just an example to understand the concept. The money reward from 5-26k will be changed from 12-30k.
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It's a nerf for some bosses but a buff overall as you get more money for doing all bosses (by a lot).
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[uSER=1661637]@SyaoranLi[/uSER] and I are currently reworking the bosses and need your opinions/suggestions. Restrictions for bosses - No megas anymore. - A maximum of 2 legendary Pokemon. - A maximum of 1 shiny or form Pokemon. - No guaranteed shiny rewards anymore. - Teams have to be discussed with testers. - Remove all PVP Coin items from boss rewards. - Every boss needs custom messages that have character. Possible template There are 3 difficulty levels: Easy: Pokemon have no EVs. Medium: 252 EVs on all Pokemon. Hard: 400 EVs on all Pokemon, you can't use items. - All Pokemon have 31 IVs and are level 100. - Medium and Hard have hold items. - All Pokemon have the best possible natures and abilities. - Easy doesn't give a win for the third-win reward. - You have to be the region champion to challenge the boss. Rewards are split in 3 tiers: Tier 1: 5-10x Focus Sash, 5-10x Weakness Policy, 5-10x Air Balloon, 5-15x Lum Berry, 5-10x Sitrus Berry Tier 2: 5-10x PP Up, 3-8x Rare Candy, 1x Small Train Ticket, Corphish Egg Tier 3: 1x Gible Egg, 1x Dratini Egg, 1x Bunnelby Egg, 1x Scyther Egg Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward. Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 5-26k money reward, +2 PvE Coins. Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins. - Third-win rewards let you choose a reward from tier 3. - No requirements to fight bosses anymore other than reaching the maps where the bosses are. - If a user has less than 100 hours playtime the boss will give a warning that it might be better to try the easy level or keep training.
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Closed as useless suggestion.
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Closed as added I guess. I want to avoid adding too many bags.
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Hello, I want your opinion about two things I want to change. Legendary nature rerolls let you choose the nature you want. Price might be adjusted. This also helps to play legendaries with different sets. [*]Birth Island only lets you encounter legendaries you didn't catch yet. You are not able to catch the legendary in the story anymore if you caught it on Birth Island. Please use following format: IGN: Playtime: PVP rating: Vote for Nature Reroll Ticket: Yes/No Reason: Vote for Birth Island: Yes/No Reason:
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I already mapped the Sinnoh map for the next client update. Closed as already done.
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This update got rollbacked due to issues arising from it, therefore the changes listed in this specific post aren't in game until further notice. Sorry for the inconvenience. - Fixed a bug that caused many crashes recently. - Soul Dew works now. - Baton-Pass works correctly now. It passes SPATK now. - Trace works correctly now. - Unburden works correctly now. - Trick + Choice items works correctly now. - Pixie Plate works now. - Draco Plate works now. - Dread Plate works now. - Earth Plate works now. - Fist Plate works now. - Sky Plate works now. - Flame Plate works now. - Icicle Plate works now. - Insect Plate works now. - Iron Plate works now. - Meadow Plate works now. - Mind Plate works now. - Splash Plate works now. - Spooky Plate works now. - Stone Plate works now. - Toxic Plate works now. - Zap Plate works now. - Bug Gem works now. - Dark Gem works now. - Dragon Gem works now. - Electric Gem works now. - Fairy Gem works now. - Fighting Gem works now. - Fire Gem works now. - Flying Gem works now. - Ghost Gem works now. - Grass Gem works now. - Ground Gem works now. - Ice Gem works now. - Normal Gem works now. - Poison Gem works now. - Psychic Gem works now. - Rock Gem works now. - Steel Gem works now. - Water Gem works now. - A bug where Registeel had None as ability was fixed. - Stored Power works now. - Tailwind works now.
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Starmie Lost All Spd Evs - Lend Feature
Eaty replied to Theerakan's topic in Resolved General Support
Fixed. This was due to a bug we had yesterday that's aöready fixed. -
- Lending Trades work now. Click here for the FAQ - Leech Seed has 90 % accuracy now. - Leech Seed only takes the ramining HP if enemies HP is less than 12,5 %.
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STATUS UPDATE - You can lend a Pokemon to someone else for 1 to 30 days. DONE - The Pokemon will be reseted before it gets returned (includes de-evolves). DONE ↑This allows evolution-services to be done more effeciently. - The Pokemon will be returned without any item. - Logs for the lending trade and the return will be created. - Pokemon with ID 0 cannot be traded anymore. DONE
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I want to add a lending option in PRO. You can lend Pokemon to others but if you trade money or items in the same trade they won't be returned automatically. The Pokemon cannot be returned if the users is currently in battle, but they will be returned instantly after the battle ended. Pokemon that are from other users will be RED colored in chats. So they can't be used to scam or fake auctions. Pokemon you lent from other users can only be traded to the original owner. The duration will always be sent in the trade request and confirmation. For example: You write [iCODE]/trade Eaty,1[/iCODE] and trade a Blaziken for 100k, the Blaziken will automatically be returned after 1 day while the money stays on the receivers account. Please tell me your opinions about it in this post!
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Hey! Stix here from MMOByte (103k sub Youtube channel)
Eaty replied to Bytestix's topic in Player Introduction and Partings
@bytestix I am a fan of your video. Good job. -
This is no bug, the move just isn't coded.
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Was fixed last update.
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- Magic Room works now. Visual effect will be added next client update. - Trick Room works now. Visual effect will be added next client update. - Wonder Room works now. Visual effect will be added next client update. - Infestation works now. - Mental Herb works now. - Liechi Berry works now. - Ganlon Berry works now. - Salac Berry works now. - Petaya Berry works now. - Apicot Berry works now. - Starf Berry works now. - Babiri Berry works now. - Charti Berry works now. - Chilan Berry works now. - Chople Berry works now. - Coba Berry works now. - Haban Berry works now. - Kasib Berry works now. - Kebia Berry works now. - Occa Berry works now. - Passho Berry works now. - Payapa Berry works now. - Shuca Berry works now. - Tanga Berry works now. - Wacan Berry works now. - Yache Berry works now. - Rindo Berry works now. - Colbur Berry works now. - Roseli Berry works now.
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So it happened to the same guy twice the two accounts?
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Changed the color of fixed/coded things in your list to green.
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- Stealth Rock and Spikes visual bug was fixed. - Trick bug was fixed. - Team Preview bug was fixed. - Analytic works correctly now. - Baton-Pass passes the boosts correctly now. - Baton-Pass Clause added. Baton-Pass fails in rankeds if you try to Baton-Pass SPD and another stat. - Speed Boost has a message now. - Solar Beam has a message now. - Foul Play bug fixed. Boosts won't be ignored anymore.
- 246 replies
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Trick tutor is where the old Smeargle tutor used to be.
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- Baton-Pass passes the boosts correctly now. - Baton-Pass Clause added. Baton-Pass fails in rankeds if you try to Baton-Pass SPD+ and another stat. [uSER=726075]@Sabo[/uSER]
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Hello, and thanks for your suggestion but I disagree here. Updates might have bugs and if I make a weekly release then I have to fix all bugs at once. This would be really stressful, so I prefer to make an update daily/whenever I am done with something. We do test everything on our test server but only regarding the updates. Sometimes there are bugs elsewhere and staffs can't test the whole game again.