-
Posts
2314 -
Joined
-
Last visited
-
Days Won
148
Posts posted by Eaty
-
-
7 hours ago, DaOneDestroyer said:
By lowering the exp gain limit you are making it practically impossible to lvl up pokemons such as 3 evo poke and pokemons that are hard to train. SO leveling will cost way more and people wont be able to afford. SO i Highly disagree with that.
Hello, It would mainly hit low level Pokemon that kill high level Pokemon. Once the level difference isn't that big anymore most Pokemon won't hit the EXP limit anymore anyways.
-
2
-
-
Hello, we do not plan to add permanent items for our money-sink items, and we also want to go away from time-based requirements.
-
Coded Tearful Look. It'll work after the next server restart.
https://walrosskastanie.com/b6901b7bdff1e7a21f68566c.mp4
We do not plan to add portable pc storages. It might be an option for the future but definitely not before already planned pc storage rework.
See your suggestions as partly implemented.
-
Hello, we added the PvP leave timer for already named reasons, and tried to make it as comfortable as possible to play with the surrender option and reconnect.
I am sorry if that's not enough for you but I have to deny your suggestion.
We might add an option to buy free from the timer with pokedollars in the future.
-
Hello, PvP Coin Shop accessories aren't meant to be casually sold. These are hard to obtain prestige items.
There are still ways to make money with the PvP Coins with the very expensive prestige shiny mounts and Reroll Tickets.
-
Hello, we do not plan to remove the EXP gain limit. It's the opposite and we might actually lower the maximum EXP gain in the future.
-
Locked as we already have an Auction House on our dev to-do list.
Please make sure to check our to-do list before making a suggestion: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/
-
Hello, the reason script spawns are shiny- and form-locked is cause it's more likely to encounter rare spawns from them. Unlike normal spawns they are usually cooldown based and therefore more likely to encounter but at the same time more people do that cause the time investment is less. That's why it'd increase the rare shinies and forms count by a lot if we remove it, and that's something we don't want.
I have to deny your suggestion for these reasons.
-
1
-
-
A video of the process which results in you losing an item.
-
Hello, can you send a video?
-
Changelog 02.06.2022
PvP-related changes:
- Fixed the Quick Claw activated message.
- Protect fails on switching now.
- Two-turn moves no longer ignore Protect.
- Removed that the PvP timer doesn't stop when you received from server "you cannot attack at the moment".
- Autotomize increases the speed after the user's weight reached the 0.1 minimum now.
- Ghost types are taking trap/bind damage now.
- Ghost types can switch out while being trapped/binded now.
- Moves that deal direct damage do not activate Weakness Policy anymore.
- Moves that knock out a Pokemon can no longer apply status effects such as Burn or Poison.
- Reworked Reckless. It shouldn't interact weirdly with Choice Items anymore.
- Hydration should work correctly now.
- Reworked Confuse. It shouldn't end after a single turn anymore.
- A badly poisoned Pokemon should no longer take Poison damage that exceeds 15/16 HP.
- Encore lasts for three rounds now.
- Fixed the speed order for end turn effects.
- Fixed Cute Charm at battle start.
- Fixed a switching bug where switching to your last Pokemon didn't have priority +6.
- Fixed that Clear Body triggered two activation messages.
- Dry Skin gets healed on water moves again.
- Future Sight does no longer skip turns when there's no opoonent.
- Flame Orb does not trigger Synchronize anymore.
Other changes:
- Fixed a bug that can lead to a server crash if a non-Python exception is raised within the Python runtime.
- Added extensions to scripting API.
-
10
-
2
-
3
-
We are thinking about adding more stats for the players.
Which stats would you like to get tracked?We thought about these so far (some were inspired by other games):
QuoteSteps Taken
Times Fainted
Pokemon Caught
Wild Normal Encounters
Wild Shiny Encounters
Wild Form Encounters
Balls Thrown
Repels Used
Headbutts Given
Dig Spots Unearthed
Excavation Sites Explored
Bosses FoughtFeel free to suggest more possible stats we could track.
-
20
-
-
Hello, we do not plan to implement a system message for rare shiny or form encounters.
This will only annoy other users. May it be for the potential PM spam or the chat spam - regardless of the message.
-
1
-
-
Hello, that's absolutely not implementable and therefore denied. We cannot use the Windows file explorer but do plan to rework the box as some point.
-
Hello, as many already commented we implemented KO Drops for that and won't add a second item for the same purpose.
-
As there's no specified suggestion from the creator I'll lock the post.
-
Hello, we do not plan to do that. At some point, we do plan to implement Running Shoes that can be used in buildings tho.
-
Hello, we have no plans to implement single IV rerolls right now and if then only for legendaries.
-
Hello, we already have a Max Repel bulk seller.
-
Please read the explanation in the post, no comments possible!
The vote is only for me to see what the community would like to get implemented the most.
The vote most likely doesn't affect the actual order but I am very interested!
Part 2 of WHAT WOULD YOU LIKE US TO PRIORITIZE FOR THE NEXT BIG UPDATE?
Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on.
Auction House //If - and only if - we implement an Auction then most likely only for Pokemon, not for items.
Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you?!
Visual for active stat changes //Not sure how to do that yet, might be a space-related problem.
Show the Pokemon instead of a Pokeball in PvP battles //Replace the Pokeball icons with the Pokemon icons. I already looked into it and found a few problems with Android. It's really hard to identify the Pokemon.
PvP elo system //Easy to say, hard to do.
Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box.
Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Weekly Boss Limit Counter, Boss Cooldowns Page: NPC sprite, Name, Location, Current Win-Streak, Cooldown timer, Friendlist: Status Message, Friendlist: Last Online, Guild: Last Online, Guild: User Rating, Guild: Input field and invite button, so you can invite cross map without having to use the command, Guild Creating in Social/Player Window, /foreveralone Check Box, Time Ladder, PMs Enabled/Disabled Option instead of using the online status as indicator.
Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well.
Z-Moves//Guess pretty much everyone knows how Z-Moves work. Pulverizing Pancake opop.Reconnect//That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background.Lending Trade//You know, implementing the feature we failed to implemented without bugs twice another time.-
9
-
1
-
-
Hello, for the top25 post we use the Reborn Bot output. The Reborn Bot ignores the ratio and always places the player higher that registered earlier.
The in-game ladder uses the ratio and rewards the players correct. There's nothing to worry about.
-
Hello, it's not limited to PvP/wild battles but reconnect will be implemented with the next client-server update.
-
On 2/19/2022 at 10:12 PM, Lyn1311 said:
Agree, better add more region/ quest/ event rather then some sims 3 pokemon
Well, that's not really connected as Devs would need to work on housing while scripters work on regions, quests and events but yes.
-
1
-
-
Hello, we do not have any plans to make non-legendary Pokemon edit-able outside of Summer Tournament rewards.
Reconnecting system
in Suggestions
Posted
Hello, reconnect currently works for 45 seconds. We can adjust the time when needed but the more we increase the time the more the RAM usage increases for our servers.
That's why we are careful about increasing the reconnect time for now.