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Everything posted by Shaolan
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Hey @Modonmitrya I've added some debugging to help us figure this out. Please try it again.
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Hello, try to login now. I reset the rate limit for your account.
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Hey, I forced kicked your account from the server. Please try again
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I just restarted silver. Please try login
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Hey @Runweta, I investigated your issue. You can't log in due to a race condition problem with xanascript/old NPCs. I've already fixed this issue for Python scripts but not for old NPCs. The game server won't let you in because you have an ongoing battle. We don't want to restart the server right now because you are the only player that got that issue. We will restart Silver only for you tomorrow morning with fewer players.
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Changelog x.08.2023: Decoupling of Battle Code: We have now separated the battle code from the game server and moved it to a standalone Battle Server. This enables us to fix bugs and add features to the battle system without needing to restart the entire game server. This change represents a step forward towards improving the Battle AI approach. Asynchronous and Multithreaded Battle Code: The battle code now runs asynchronously and in multiple threads, as opposed to its previous single-thread execution. This significant upgrade has greatly improved code efficiency and speed.
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Changelog 15.06.2023: Coded Sticky Barb Fixed a visual bug related to hazards and Magic Bounce. Introduced 2FA (Two-Factor Authentication): This is an important security feature that may prevent unauthorized access to your account. Please read https://pokemonrevolution.net/forum/topic/215832-2fa-thread/ for more details. This feature is currently in trial and will not stop unauthorized logins yet. Planned mandatory device authorization is expected to go live on July 1st, 2023.
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Changelog 08.06.2023: Coded Stockpile. Coded Swallow. Coded Spit Up. Fixed a bug when a pokemon can be passed on the mega-evolution form of other pokemon within the team.
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Changelog 05.06.2023: Coded Destiny Knot. Fixed an issue where the user was being automatically fainted by the server when they had no remaining Pokémon, even though the NPC should have handled the situation. Now, the NPC correctly handles the event, preventing the user from being forcibly fainted and sent back to the last Pokémon Center. Fixed an issue with Parting Shot where the user was not switching out immediately after dropping the target's stats. Addressed a bug in Parting Shot where stats were being dropped twice on the live server. Resolved an issue where the message for Knock Off was not appearing when it killed a target holding an item. Fixed a bug where Air Balloon was not being consumed when hit by Knock Off. Added the missing activation message for Vital Spirit. Corrected the order of messages when a Pokemon holding Life Orb uses a move like Dragon Tail. The Life Orb recoil now occurs right after the move has been used, instead of after the opposing Pokemon has been switched out. Fixed the incorrect order of messages when a Pokemon moves last and dies to its Life Orb while rain is active. The fainting message now appears right after the Life Orb recoil messages and just before the rain notification. Added a battle message for Rain Dish and Dry Skin.
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Changelog 23.05.2023: You can now use Normalize on Hidden Power. Reworked Parting Shot: The user no longer switches out if Parting Shot is unable to affect the target's stats or if the user is the only Pokémon in the party that is able to battle. If Parting Shot is used on a Pokémon with the Ability Magic Bounce, the effect will be bounced back to the user, lowering its Attack and Special Attack, and the target will switch out instead. Polished Parting Shot messages. Coded Electric Seed. Coded Grassy Seed. Coded Misty Seed. Coded Psychic Seed. Coded Darkest Lariat. Coded Bolt Strike. Coded Ice Hammer. Coded Pluck. Coded Beak Blast. Coded Big Root. Coded Lava Cookie. Coded Dive Ball. Coded Cell Battery. Coded Freeze Shock. Coded Smelling Salts. Coded Adrenaline Orb. Coded Magnetic Flux. Coded Absorb Bulb. Coded Hyperspace Fury. Coded Multi-Attack. Smelling Salts, all moves that can thaw/unfreeze and Wake-Up Slap respectively will no longer have healed paralysis, thaw out and woke up displayed message if the target faints off the moves. Abilities that prevent the additional effect of an offensive move will no longer print an activation message, except for some special cases like Aroma Veil. Adjusted the display of activation messages for abilities that prevent status conditions. The activation message will only be shown in the last priority, meaning it will not be displayed if the Pokémon already has a status condition or other similar effects in place. Replaced the "failed to have any effect" message with "It doesn't affect [Pokemon name]..." to provide clearer feedback. Reworked Safety Goggles and Overcoat. Both protect now from all powder and spore moves. Reworked Endeavor: Shell Bell holder will now recover HP when using Endeavor. Counter and Metal Burst now work properly with Endeavor. Endeavor is now able to break a substitute. Future Sight no longer bypasses Endure. Adjusted Reflect Type to no longer be flagged as self-targeted. It will now require a valid target or fail if the target is protected by Protect. Transforms copies the Evasion and Accuracy from the target now. Transform overwrites the baton pass passed stat boosts. Future Sight do not longer bypass the accuracy check. Fixed a visual bug with Illusion and Dragon Tail. Changed the Ability from the red-striped form Basculin from Rock Head to Reckless as intended. Clear Body will no longer display duplicate prevention messages when a move decreases multiple stats simultaneously. Fixed a bug where Illusion was displaying the current HP% of the Pokémon Zoroark was disguised into instead of showing Zoroark's HP. Now, Illusion correctly shows Zoroark's HP throughout the duration of the switch. Aromatic Mist fails in single battle now. The defeat of a Pokémon will now be handled in order of speed at the end of a battle, rather than based on priority. This change primarily addresses a visual issue. The additional effect of an attacking move will no longer display "failed to have any effect" when it fails for some reason. Water Veil prevents the burn status condition now instead of healing it directly. Fixed the issue where a faster Volt Switch/U-turn user can take the hit from the opposing Pokémon before switching out in rare cases. Destiny Bond works properly with Pursuit now. The Pursuit user will no longer faint off Destiny Bond if a Pokémon which previously used Destiny Bond last on the previous turn decides to switch out next turn, as switching out will be the last action. Role Play can no longer copy Receiver, Power of Alchemy, Flower Gift, and Trace. Trace can no longer copy any of the following Abilities: Battle Bond, Comatose, Disguise, Flower Gift, Forecast, Gulp Missile, Hunger Switch, Ice Face, Illusion, Imposter, Multitype, Neutralizing Gas, Power Construct, Power of Alchemy, Receiver, RKS System, Schooling, Shields Down, Stance Change, Trace, Zen Mode. The Frisk message will now be displayed even if the user is a wild Pokémon. Polished the Frisk message. Sand Attack no longer bypasses Magic Bounce and Magic Coat The Pokémon colors are now different from the start of battle. Fixed a text issue with Leppa Berry. Fixed a grammar issue with the Bug Bite message. Fixed a grammar issue with the Red Card message. Fixed a rounding issue with badly poisoned ticks. The previous implementation tended to cause a few more damages than it should. Fixed the "pokeRounding" method in the calculation formula. It now properly rounds down and up with all kinds of numbers. The previous implementation tended to cause 1-2 extra damage with the unluckiest RNG roll and specific numbers. The opposing Pokémon will now be referred to as "opposing" in the faint and changing message. The Hazards message was polished. The death of a Pokémon will be handled directly when fainted by entry hazards now. Poison Touch can now activate at the same time as Static, Flame Body, Poison Point and Effect Spore, and vice versa. Flare Boost now gives +50% power to Special moves when the Pokémon is burned. It stays active even if you switch out. Galvanize now works properly for longer than a single turn. Gastro Acid now works properly on Forecast. Keen Eye now ignores the target's Evasion stages. Grass/Fire/Water Pledge moves are now unaffected by gems. Freeze Shock, Ice Burn, and Razor Wind can no longer bypass Protect/King's Shield. Bug Bite now steals the opponent's held berry before it has the chance to activate in any case besides: Super effective damage-reducing Berries when their holder is weak to Bug Bite, they will be consumed before Bug Bite can steal them, reducing Bug Bite's damage. Enigma Berry when its holder is weak to Bug Bite, it will be consumed before the Bug Bite user can steal it. Jaboca Berry, it will be consumed before it can steal it. Static, Flame Body, Poison Point and Effect Spore will no longer print an activation message when they cannot apply the Status to the attacker which used a contact move for some reason. Shell Bell will heal 0 HP to the holder if it uses False Swipe on a target with 1 HP. When a Bug Bite user steals a Wiki Berry, it can now confuse the user. Pokémon that transform into Castform will now remain in the same form as the target Castform, regardless of the weather or its changes. Pokémon with Immunity can no longer get poisoned. Previously, immunity would instantly heal the poison status. Skills whose type changed in battle due to abilities like Pixilate now correctly reset their type after the battle. Updated Venoshock to now check for the target's poison status instead of the user's poison status. The taunt wears off now if a Pokémon affected by taunt receives a Mental Herb. Counter now deals the damage of the last hit of multi-hit moves instead of all hits. Weakness Policy no longer ignores the Contrary effect. "Confusion failed to have any effect" will no longer display when an offensive move that can induce confusion rolled confusion and is used on a target already confused. Jaboca Berry now activates before being knocked off. HP-restoring Berries are no longer consumed before being knocked off. Jaboca Berry activates now even when its holder has died. Schooling now activates when the HP is at 25% or below to transform back to its Solo Form. Focus Energy now has a failed message. Gastro Acid fails now if the target's Ability is Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, As One, Zero to Hero, Commander, Quark Drive, or Protosynthesis. Added more useful damage/battle output for testers so they can easily check the damage rolls of a specific attack. Fixed the draining damage rounding. Added activation messages for the following abilities: Own Tempo Vital Spirit Insomnia Sweet Veil Aroma Veil Fixed a grammar issue with Fling. Fixed an unnecessary extra space in Autotomize message. Phantom Force and Shadow Force will no longer bypass accuracy check. Moves dealing direct damage like Counter won't be able to activate Weakness Policy and super-effective Berries anymore. Moves dealing direct damage also won't be able to land critical hits anymore. Transform / Imposter users will now get back their lost Flying type on the next turn when they would have copied a opponent which used Roost. It is possible when a slower U-Turn/Volt Switch Pokémon uses it to bring the Imposter user on the faster opponent which itself selected Roost in the same turn. Zen Mode, Schooling and Power Construct users will now be able to trigger their transformation with Status damage. Knockout drops will no longer be consumed if you use them on a fainted Pokémon. Air Lock and Cloud Nine no longer block the Forecast effect, instead it reverts Castform back to its standard form. Castform will now get back its form according to the current weather when a Cloud Nine/Air Lock opponent switches out. When Pursuit was disabled and was your last available move, there will no longer be a Pursuit message when you use Struggle on the next turn. Dragon Rush, Stomp, Steam Roller and Heat Crash will no longer bypass accuracy check. Dragon Tail (DT) and Circle Throw (CT) are now interacting correctly with Rocky Helmet, Iron Barbs and Rough Skin opponents, as well as Life Orb (LO). DT and CT users will not drag out the opponent if they would faint off Rocky Helmet, Iron Barbs and Rough Skin effects, but will still apply their damage. DT and CT users holding a LO will drag out the opponent before fainting off their LO recoil if there isn't any Rocky Helmet / Iron Barbs / Rough Skin opponent involved. The fainting order for Perish Song will no longer be affected by moves with priority used on the turn before both Pokémon would faint when the counter reaches 0. Before, using any priority move will make you win such duel without taking into account only the Speed stat. Now it takes only the Speed stat into consideration and the faster Pokémon will lose a Perish Song duel, unless Trick Room is in effect. Surrenders and disconnects in PvP battles will no longer send you to your last Pokecenter.
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Changelog 10.04.2023: The following battle bugs have been fixed: Players can no longer make 2 actions in the same turn (issue #905 has been fixed). Players cannot switch their Pokemon while in the middle of executing moves that have multiple turns anymore. (issue #904 has been resolved). Heal bells will work correctly even if the opposing Pokemon has the ability Soundproof (issue #896 has been addressed). The Marvel Scale ability is now working properly. The unnecessary "But it failed!" message no longer appears when confusion goes through (issue #900 has been fixed). High Jump Kick and Jump Kick now correctly do self-damage when used against ghost-type or semi-invulnerable Pokemon (issue #351 has been resolved). Please let us know if you encounter any further issues.
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Most used Pokemon - February 2023: #Gold February 2023 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 8255 2.49% 48.75% 2. Clefable 7590 2.29% 47.84% 3. Rotom-Wash 7281 2.20% 47.15% 4. Zapdos 6754 2.04% 53.89% 5. Landorus 6151 1.86% 56.20% 6. Bisharp 5999 1.81% 52.14% 7. Garchomp 5778 1.74% 48.72% 8. Heatran 5514 1.66% 50.02% 9. Dragonite 5149 1.55% 44.73% 10. Mega Scizor 5027 1.52% 53.41% 11. Azumarill 4903 1.48% 50.60% 12. Volcarona 4851 1.46% 45.43% 13. Excadrill 4454 1.34% 48.36% 14. Chansey 4307 1.30% 47.43% 15. Weavile 4289 1.29% 47.96% 16. Keldeo-Resolute 4278 1.29% 54.77% 17. Mega Metagross 3943 1.19% 53.46% 18. Gengar 3901 1.18% 46.14% 19. Conkeldurr 3736 1.13% 50.43% 20. Tyranitar 3723 1.12% 45.58% 21. Serperior 3385 1.02% 48.06% 22. Tornadus 3362 1.01% 54.28% 23. Pelipper 3143 0.95% 47.92% 24. Gliscor 2895 0.87% 47.81% 25. Breloom 2852 0.86% 50.74% 26. Skarmory 2730 0.82% 49.08% 27. Kingdra 2674 0.81% 48.65% 28. Mega Swampert 2586 0.78% 48.61% 29. Mega Medicham 2582 0.78% 52.17% 30. Slowbro 2554 0.77% 48.00% 31. Aerodactyl 2489 0.75% 48.77% 32. Mega Gyarados 2468 0.75% 44.45% 33. Magnezone 2166 0.65% 51.43% 34. Manaphy 2022 0.61% 50.54% 35. Diggersby 1981 0.60% 53.86% 36. Mega Alakazam 1890 0.57% 50.79% 37. Togekiss 1834 0.55% 43.18% 38. Scizor 1834 0.55% 45.91% 39. Muk-Alolan 1764 0.53% 52.10% 40. Crawdaunt 1749 0.53% 51.29% 41. Hippowdon 1730 0.52% 55.32% 42. Mega Charizard Y 1646 0.50% 44.17% 43. Mega Pinsir 1608 0.49% 48.63% 44. Tangrowth 1579 0.48% 50.10% 45. Cloyster 1557 0.47% 46.31% 46. Tentacruel 1556 0.47% 55.53% 47. Gyarados 1534 0.46% 42.31% 48. Mega Lopunny 1515 0.46% 51.35% 49. Mega Manectric 1476 0.45% 55.01% 50. Blissey 1449 0.44% 44.93% #Silver February 2023 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 9710 2.66% 48.93% 2. Rotom-Wash 8715 2.39% 50.77% 3. Garchomp 8415 2.30% 52.57% 4. Clefable 7394 2.02% 52.20% 5. Azumarill 7056 1.93% 49.40% 6. Zapdos 6486 1.78% 53.68% 7. Landorus 5959 1.63% 54.35% 8. Weavile 5652 1.55% 46.48% 9. Heatran 5540 1.52% 52.27% 10. Mega Scizor 5512 1.51% 53.88% 11. Chansey 5155 1.41% 47.66% 12. Bisharp 4944 1.35% 52.87% 13. Keldeo-Resolute 4889 1.34% 53.81% 14. Dragonite 4883 1.34% 49.07% 15. Pelipper 4384 1.20% 44.96% 16. Gengar 3961 1.08% 48.57% 17. Volcarona 3957 1.08% 45.14% 18. Kingdra 3879 1.06% 44.81% 19. Gliscor 3697 1.01% 50.47% 20. Skarmory 3514 0.96% 51.99% 21. Excadrill 3484 0.95% 51.21% 22. Tornadus 3480 0.95% 56.24% 23. Tyranitar 3478 0.95% 53.42% 24. Mega Swampert 3419 0.94% 46.33% 25. Breloom 3384 0.93% 51.83% 26. Serperior 3255 0.89% 48.60% 27. Mega Metagross 3249 0.89% 52.11% 28. Magnezone 3087 0.85% 53.39% 29. Mega Medicham 2880 0.79% 53.61% 30. Mega Alakazam 2649 0.73% 53.45% 31. Mega Lopunny 2525 0.69% 50.89% 32. Conkeldurr 2521 0.69% 47.64% 33. Mega Gyarados 2460 0.67% 46.71% 34. Scizor 2456 0.67% 47.84% 35. Mega Charizard Y 2453 0.67% 46.27% 36. Togekiss 2429 0.67% 46.89% 37. Slowbro 2246 0.62% 50.40% 38. Torkoal 2195 0.60% 45.79% 39. Tangrowth 2075 0.57% 48.92% 40. Mega Venusaur 2014 0.55% 56.55% 41. Venusaur 1969 0.54% 48.15% 42. Manaphy 1952 0.53% 50.05% 43. Infernape 1883 0.52% 47.32% 44. Mimikyu 1861 0.51% 51.80% 45. Mega Charizard X 1844 0.50% 46.85% 46. Cloyster 1841 0.50% 45.79% 47. Suicune 1779 0.49% 54.69% 48. Cresselia 1762 0.48% 44.15% 49. Kyurem-Black 1755 0.48% 53.22% 50. Muk-Alolan 1724 0.47% 49.25%
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Changelog 20.02.2023: Battle-related changes: Set up a unit test project for the battle code and already created over 50 tests. This should avoid repeating issues like Unaware or Roar. Coded Chip Away. Coded Lucky Chant. Coded Last Resort. Coded Parabolic Charge. Coded Eject Button. The client now displays the move Struggle when there are no other available moves for the active Pokemon. Modified Switch-in mechanics to immediately update the Pokemon's HP and status effect for Natural Cure and Regenerator. Pickpocket works properly again in player battles. Indirect damages like hazards damage or weather activate berries now. Light Ball, Thick Club and Choice Band no longer affect the confusion damage. Sitrus Berry now restores 25% of the Pokémon's max HP when used from the Bag outside of battles. Fixed a bug where a U-turn would skip the opponent's attack if the user's Pokemon fainted from Life Orb recoil. Damps prevent now also the user not only the opponent from using self-destruct moves. Healing Wish fails now when there is no pokemon to switch in. Choice works properly with consecutively executed moves when they receive the choice midway now. Limber heals the paralyzed status at the battle turn even when there is a Mold Breaker pokemon on the field now. The speed stat of both pokemon is now determined at the battle start: Mega Evolution only updates the speed stat of the mega pokemon now. This fixes some edge cases with abilities that double the speed due to the weather effect on the field. White Herb also activates now when the holder switch-in. Updated crit mechanics to account for lowered defensive stats. Metronome is no longer able to select MegaVolt. Foul Play is respecting now the user's abilities and item ATK modifiers like the choice band. Fixed a rounding issue with the damage calculation. The damage formula is used to make 1-2 more damage with the luckiest random draw. The activation message of abilities no longer comes up before the "pokemon sends out" message. Disable is now interacting correctly with consecutively executed Moves. The Move user won't get stuck into an infinite loop anymore. The Move user also won't get trapped if confusion occurs, as it means the streak ended (Outrage/Petal Dance/Thrash). The Move user won't get trapped for the next turn when the Move is disabled first, as it fails in this case. Confusion works correctly now even when the Move fails as it still counts toward the number of times in a row you used the Move.
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Most used Pokemon - January 2023: #Gold January 2023 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 3361 23% 51% 2. Ferrothorn 3319 23% 51% 3. Garchomp 2521 17% 53% 4. Azumarill 2468 17% 51% 5. Bisharp 2228 15% 52% 6. Dragonite 2223 15% 43% 7. Zapdos 2056 14% 57% 8. Weavile 2039 14% 46% 9. Clefable 1983 14% 46% 10. Volcarona 1767 12% 47% 11. Landorus 1754 12% 59% 12. Gengar 1721 12% 46% 13. Mega Scizor 1651 11% 58% 14. Mega Metagross 1629 11% 55% 15. Heatran 1611 11% 57% 16. Excadrill 1543 10% 54% 17. Tyranitar 1485 10% 51% 18. Keldeo-Resolute 1359 9% 60% 19. Tornadus 1297 9% 63% 20. Serperior 1200 8% 51% 21. Pelipper 1182 8% 55% 22. Conkeldurr 1120 7% 49% 23. Diggersby 1118 7% 53% 24. Breloom 1114 7% 51% 25. Chansey 1067 7% 46% 26. Mega Swampert 1004 7% 55% 27. Mega Gyarados 997 7% 39% 28. Cloyster 970 6% 43% 29. Aerodactyl 945 6% 52% 30. Mega Medicham 940 6% 57% 31. Kingdra 940 6% 55% 32. Gliscor 893 6% 47% 33. Mega Alakazam 807 5% 50% 34. Mega Pinsir 790 5% 52% 35. Mega Charizard X 765 5% 38% 36. Slowbro 720 5% 49% 37. Magnezone 667 4% 52% 38. Mimikyu 667 4% 47% 39. Skarmory 666 4% 54% 40. Tangrowth 655 4% 52% 41. Mega Charizard Y 653 4% 48% 42. Mega Lopunny 649 4% 57% 43. Togekiss 640 4% 47% 44. Gyarados 618 4% 31% 45. Manaphy 594 4% 52% 46. Mega Manectric 582 4% 56% 47. Mega Diancie 536 3% 49% 48. Ditto 507 3% 52% 49. Scizor 501 3% 54% 50. Infernape 493 3% 44% Unique Teams: 14056 #Silver January 2023 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 4169 22% 51% 2. Rotom-Wash 3938 21% 51% 3. Garchomp 3784 20% 54% 4. Bisharp 2899 15% 52% 5. Azumarill 2682 14% 52% 6. Landorus 2651 14% 57% 7. Clefable 2557 14% 50% 8. Heatran 2514 13% 54% 9. Weavile 2351 12% 47% 10. Keldeo-Resolute 2176 11% 59% 11. Mega Scizor 2127 11% 53% 12. Gengar 2096 11% 47% 13. Dragonite 2064 11% 49% 14. Zapdos 1897 10% 55% 15. Mega Metagross 1879 10% 56% 16. Volcarona 1725 9% 42% 17. Pelipper 1628 8% 48% 18. Breloom 1610 8% 54% 19. Tyranitar 1599 8% 48% 20. Chansey 1587 8% 50% 21. Excadrill 1536 8% 47% 22. Kingdra 1532 8% 48% 23. Magnezone 1484 8% 56% 24. Gliscor 1439 7% 49% 25. Tornadus 1259 6% 60% 26. Mega Charizard Y 1166 6% 43% 27. Serperior 1110 6% 49% 28. Mega Lopunny 1107 6% 53% 29. Mega Gyarados 1100 6% 50% 30. Mega Alakazam 1098 6% 55% 31. Conkeldurr 1082 5% 49% 32. Scizor 1066 5% 48% 33. Mega Swampert 1016 5% 53% 34. Skarmory 1007 5% 47% 35. Mimikyu 989 5% 54% 36. Mega Pinsir 945 5% 52% 37. Torkoal 925 5% 54% 38. Mega Medicham 913 5% 52% 39. Mega Charizard X 849 4% 49% 40. Togekiss 845 4% 45% 41. Slowbro 819 4% 56% 42. Manaphy 808 4% 50% 43. Ditto 788 4% 54% 44. Aerodactyl 773 4% 55% 45. Kyurem-BlACK 682 3% 52% 46. Latios 678 3% 62% 47. Darmanitan 673 3% 48% 48. Tangrowth 666 3% 47% 49. Venusaur 653 3% 51% 50. Mega Venusaur 627 3% 50% Unique Teams: 18140
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Most used Pokemon - December 2022: #Gold December 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 3707 25% 52% 2. Greninja 2897 20% 53% 3. Tapu Koko 2523 17% 52% 4. Rotom-Wash 2301 16% 51% 5. Garchomp 2268 15% 54% 6. Dragonite 2123 14% 47% 7. Excadrill 2039 14% 53% 8. Landorus 2025 14% 57% 9. Azumarill 1822 12% 50% 10. Volcarona 1784 12% 44% 11. Tapu Lele 1714 11% 53% 12. Tapu Fini 1591 11% 57% 13. Zapdos 1587 11% 55% 14. Chansey 1583 11% 49% 15. Mega Scizor 1572 10% 58% 16. Bisharp 1503 10% 46% 17. Heatran 1404 9% 56% 18. Gengar 1360 9% 40% 19. Mega Alakazam 1283 8% 50% 20. Pelipper 1260 8% 53% 21. Serperior 1252 8% 48% 22. Clefable 1160 8% 44% 23. Weavile 1126 7% 43% 24. Mega Gyarados 1065 7% 38% 25. Tyranitar 1025 7% 48% 26. Conkeldurr 957 6% 44% 27. Greninja 935 6% 55% 28. Mega Swampert 901 6% 55% 29. Kingdra 894 6% 50% 30. Tornadus 887 6% 60% 31. Aegislash 883 6% 59% 32. Mega Medicham 875 6% 56% 33. Mega Charizard X 870 6% 46% 34. Mimikyu 832 5% 47% 35. Mega Lopunny 816 5% 58% 36. Mega Charizard Y 761 5% 47% 37. Diggersby 755 5% 52% 38. Tapu Bulu 754 5% 57% 39. Cloyster 749 5% 44% 40. Kommo-o 723 5% 51% 41. Skarmory 676 4% 53% 42. Keldeo-Resolute 674 4% 58% 43. Magnezone 653 4% 51% 44. Breloom 643 4% 48% 45. Mega Kangaskhan 607 4% 53% 46. Gliscor 593 4% 44% 47. Muk-Alolan 588 4% 50% 48. Mega Manectric 551 3% 49% 49. Aerodactyl 541 3% 45% 50. Ninetales-Alolan 533 3% 50% Unique Teams: 14302 #Silver December 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 4145 23% 51% 2. Greninja 3307 18% 52% 3. Tapu Koko 3027 17% 53% 4. Garchomp 3025 17% 53% 5. Landorus 2909 16% 56% 6. Heatran 2704 15% 55% 7. Rotom-Wash 2653 15% 50% 8. Tapu Lele 2615 14% 55% 9. Tapu Fini 2274 12% 56% 10. Dragonite 2130 12% 47% 11. Zapdos 1866 10% 52% 12. Mega Scizor 1772 10% 51% 13. Greninja 1751 9% 52% 14. Volcarona 1731 9% 44% 15. Aegislash 1722 9% 57% 16. Excadrill 1658 9% 47% 17. Clefable 1643 9% 43% 18. Pelipper 1626 9% 53% 19. Weavile 1616 9% 45% 20. Bisharp 1612 9% 49% 21. Azumarill 1517 8% 50% 22. Mega Charizard Y 1486 8% 46% 23. Gengar 1481 8% 39% 24. Mega Swampert 1352 7% 56% 25. Chansey 1315 7% 50% 26. Mega Lopunny 1312 7% 46% 27. Tapu Bulu 1262 7% 57% 28. Serperior 1206 6% 46% 29. Gliscor 1192 6% 46% 30. Mega Mawile 1124 6% 60% 31. Tornadus 1119 6% 60% 32. Tyranitar 1100 6% 47% 33. Kingdra 1069 6% 50% 34. Mega Alakazam 1045 5% 55% 35. Mega Medicham 1021 5% 54% 36. Kommo-o 886 5% 47% 37. Mimikyu 882 5% 48% 38. Torkoal 868 4% 51% 39. Conkeldurr 864 4% 46% 40. Magnezone 853 4% 50% 41. Tangrowth 834 4% 56% 42. Mega Gyarados 792 4% 44% 43. Keldeo-Resolute 740 4% 54% 44. Muk-Alolan 738 4% 51% 45. Scizor 736 4% 51% 46. Cresselia 734 4% 57% 47. Skarmory 726 4% 39% 48. Mega Charizard X 665 3% 44% 49. Manaphy 659 3% 53% 50. Venusaur 658 3% 48% Unique Teams: 17634
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Most used Pokemon - November 2022: #Gold November 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 3367 22% 52% 2. Garchomp 2737 18% 52% 3. Clefable 2658 17% 49% 4. Azumarill 2495 16% 52% 5. Ferrothorn 2459 16% 49% 6. Zapdos 2434 16% 56% 7. Landorus 2141 14% 56% 8. Weavile 2026 13% 50% 9. Bisharp 1948 12% 53% 10. Excadrill 1876 12% 53% 11. Serperior 1862 12% 51% 12. Dragonite 1849 12% 47% 13. Volcarona 1841 12% 43% 14. Heatran 1630 10% 53% 15. Mega Metagross 1528 10% 58% 16. Kommo-o 1508 9% 56% 17. Gengar 1503 9% 38% 18. Mimikyu 1360 8% 51% 19. Conkeldurr 1298 8% 51% 20. Keldeo-Resolute 1266 8% 59% 21. Pelipper 1234 8% 47% 22. Chansey 1201 7% 49% 23. Mega Scizor 1187 7% 54% 24. Mega Gyarados 1175 7% 47% 25. Tornadus 1150 7% 57% 26. Kingdra 1130 7% 47% 27. Scizor 1017 6% 44% 28. Mega Charizard Y 1006 6% 45% 29. Tyranitar 947 6% 46% 30. Mega Alakazam 901 5% 51% 31. Mega Lopunny 900 5% 53% 32. Diggersby 853 5% 52% 33. Muk-Alolan 831 5% 50% 34. Breloom 814 5% 53% 35. Gliscor 810 5% 40% 36. Togekiss 786 5% 42% 37. Slowbro 780 5% 47% 38. Mega Pinsir 772 5% 50% 39. Mega Swampert 748 4% 52% 40. Gyarados 728 4% 42% 41. Mega Medicham 718 4% 55% 42. Ditto 713 4% 54% 43. Magnezone 686 4% 56% 44. Cloyster 614 4% 46% 45. Mega Diancie 609 4% 49% 46. Manaphy 587 3% 53% 47. Aerodactyl 558 3% 57% 48. Darmanitan 555 3% 41% 49. Ninetales-Alolan 522 3% 51% 50. Mega Charizard X 509 3% 49% Unique Teams: 15204 #Silver November 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 5181 21% 52% 2. Ferrothorn 4908 20% 50% 3. Garchomp 4613 19% 52% 4. Clefable 4582 19% 49% 5. Azumarill 3487 14% 51% 6. Bisharp 3313 13% 52% 7. Landorus 3256 13% 57% 8. Volcarona 2992 12% 41% 9. Weavile 2948 12% 47% 10. Heatran 2941 12% 54% 11. Kommo-o 2914 12% 50% 12. Zapdos 2873 11% 54% 13. Mega Scizor 2834 11% 51% 14. Dragonite 2789 11% 48% 15. Excadrill 2583 10% 51% 16. Gengar 2515 10% 44% 17. Serperior 2355 9% 51% 18. Pelipper 2065 8% 51% 19. Keldeo-Resolute 1997 8% 55% 20. Kingdra 1925 7% 51% 21. Chansey 1900 7% 46% 22. Manaphy 1781 7% 53% 23. Mega Lopunny 1774 7% 51% 24. Mimikyu 1732 7% 47% 25. Tornadus 1668 6% 58% 26. Mega Metagross 1653 6% 54% 27. Mega Medicham 1628 6% 55% 28. Gliscor 1520 6% 48% 29. Mega Charizard Y 1486 6% 44% 30. Magnezone 1467 6% 54% 31. Togekiss 1421 5% 45% 32. Mega Swampert 1369 5% 54% 33. Mega Gyarados 1344 5% 45% 34. Tyranitar 1333 5% 47% 35. Scizor 1314 5% 49% 36. Conkeldurr 1306 5% 48% 37. Mega Alakazam 1273 5% 55% 38. Mega Pinsir 1247 5% 52% 39. Skarmory 1182 4% 43% 40. Breloom 1134 4% 52% 41. Mega Charizard X 962 3% 50% 42. Mega Diancie 935 3% 52% 43. Slowbro 922 3% 49% 44. Ninetales-Alolan 911 3% 48% 45. Torkoal 899 3% 45% 46. Diggersby 874 3% 52% 47. Hippowdon 870 3% 51% 48. Crawdaunt 815 3% 55% 49. Infernape 802 3% 52% 50. Ditto 800 3% 45% Unique Teams: 24088
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Most used Pokemon - October 2022: #Gold October 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 2827 19% 51% 2. Ferrothorn 2599 18% 51% 3. Garchomp 2546 17% 52% 4. Zapdos 2476 17% 57% 5. Landorus 2343 16% 55% 6. Clefable 2206 15% 47% 7. Bisharp 2199 15% 50% 8. Azumarill 2070 14% 51% 9. Heatran 1947 13% 52% 10. Dragonite 1820 12% 49% 11. Serperior 1795 12% 48% 12. Excadrill 1768 12% 49% 13. Volcarona 1675 11% 40% 14. Keldeo-Resolute 1576 11% 59% 15. Mega Scizor 1526 10% 50% 16. Chansey 1485 10% 46% 17. Mega Metagross 1480 10% 56% 18. Weavile 1465 10% 51% 19. Tyranitar 1439 10% 56% 20. Gengar 1356 9% 41% 21. Tornadus 1315 9% 56% 22. Pelipper 1221 8% 49% 23. Slowbro 1217 8% 56% 24. Kingdra 1119 7% 49% 25. Conkeldurr 1029 7% 49% 26. Scizor 1006 7% 52% 27. Diggersby 980 6% 54% 28. Mega Gyarados 960 6% 44% 29. Mimikyu 938 6% 45% 30. Mega Medicham 871 6% 51% 31. Mega Charizard Y 856 6% 44% 32. Mega Pinsir 834 5% 55% 33. Togekiss 830 5% 43% 34. Breloom 819 5% 48% 35. Mega Manectric 795 5% 53% 36. Muk-Alolan 769 5% 50% 37. Mega Swampert 757 5% 54% 38. Gyarados 755 5% 34% 39. Mega Alakazam 753 5% 48% 40. Gliscor 705 4% 46% 41. Cloyster 670 4% 45% 42. Ditto 624 4% 51% 43. Ninetales-Alolan 618 4% 55% 44. Manaphy 600 4% 57% 45. Magnezone 597 4% 57% 46. Mega Heracross 590 4% 61% 47. Torkoal 590 4% 45% 48. Mega Diancie 573 4% 50% 49. Infernape 551 3% 47% 50. Mega Lopunny 528 3% 56% Unique Teams: 14148 #Silver October 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 4551 23% 50% 2. Ferrothorn 3688 18% 47% 3. Weavile 3358 17% 47% 4. Garchomp 3353 17% 51% 5. Zapdos 3047 15% 55% 6. Clefable 2981 15% 48% 7. Bisharp 2943 14% 53% 8. Heatran 2573 13% 51% 9. Landorus 2545 12% 55% 10. Excadrill 2159 10% 49% 11. Serperior 2158 10% 46% 12. Azumarill 2146 10% 52% 13. Dragonite 2139 10% 50% 14. Gengar 2129 10% 42% 15. Keldeo-Resolute 2128 10% 54% 16. Mega Scizor 2114 10% 53% 17. Volcarona 2043 10% 41% 18. Chansey 1830 9% 49% 19. Tornadus 1705 8% 58% 20. Mega Medicham 1637 8% 54% 21. Togekiss 1482 7% 40% 22. Manaphy 1459 7% 51% 23. Pelipper 1434 7% 52% 24. Tyranitar 1345 6% 46% 25. Scizor 1337 6% 53% 26. Mega Alakazam 1301 6% 54% 27. Mega Charizard Y 1286 6% 44% 28. Kingdra 1216 6% 50% 29. Magnezone 1196 6% 53% 30. Breloom 1171 5% 54% 31. Gliscor 1163 5% 51% 32. Mega Metagross 1158 5% 52% 33. Mega Gyarados 1152 5% 40% 34. Conkeldurr 1122 5% 50% 35. Mega Swampert 1050 5% 52% 36. Mega Pinsir 1044 5% 57% 37. Mega Lopunny 1003 5% 49% 38. Skarmory 985 4% 47% 39. Mimikyu 936 4% 47% 40. Mega Charizard X 927 4% 39% 41. Diggersby 900 4% 58% 42. Tangrowth 873 4% 52% 43. Muk-Alolan 835 4% 52% 44. Torkoal 821 4% 53% 45. Slowbro 792 4% 55% 46. Cresselia 780 3% 56% 47. Crawdaunt 768 3% 60% 48. Mega Heracross 766 3% 60% 49. Mega Manectric 759 3% 60% 50. Cloyster 754 3% 43% Unique Teams: 19706
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Most used Pokemon - September 2022: #Gold September 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 3476 22% 51% 2. Clefable 2890 18% 45% 3. Bisharp 2635 16% 51% 4. Zapdos 2562 16% 55% 5. Garchomp 2542 16% 53% 6. Landorus 2501 16% 54% 7. Ferrothorn 2231 14% 49% 8. Dragonite 2214 14% 46% 9. Mega Scizor 2171 13% 50% 10. Serperior 2115 13% 49% 11. Heatran 1979 12% 51% 12. Keldeo-Resolute 1812 11% 56% 13. Excadrill 1743 11% 52% 14. Gengar 1674 10% 46% 15. Mega Metagross 1643 10% 59% 16. Tyranitar 1619 10% 54% 17. Chansey 1597 10% 46% 18. Azumarill 1593 10% 52% 19. Volcarona 1416 9% 45% 20. Weavile 1345 8% 50% 21. Scizor 1287 8% 54% 22. Mega Medicham 1157 7% 50% 23. Tornadus 1151 7% 58% 24. Diggersby 1149 7% 56% 25. Ditto 1145 7% 47% 26. Pelipper 1145 7% 50% 27. Slowbro 1138 7% 55% 28. Conkeldurr 1078 6% 50% 29. Mega Charizard X 1046 6% 40% 30. Kingdra 1025 6% 49% 31. Mega Gyarados 1016 6% 42% 32. Gyarados 964 6% 33% 33. Mega Alakazam 926 5% 46% 34. Skarmory 896 5% 47% 35. Cloyster 829 5% 45% 36. Gliscor 821 5% 51% 37. Mega Pinsir 781 5% 52% 38. Crawdaunt 775 4% 61% 39. Magnezone 764 4% 54% 40. Chandelure 749 4% 51% 41. Muk-Alolan 730 4% 47% 42. Mega Lopunny 720 4% 55% 43. Ninetales-Alolan 692 4% 55% 44. Mimikyu 666 4% 46% 45. Mega Swampert 666 4% 55% 46. Manaphy 659 4% 51% 47. Kyurem 639 4% 54% 48. Ribombee 636 4% 52% 49. Latios 633 4% 60% 50. Volcanion 630 4% 48% Unique Teams: 15592 #Silver September 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 5064 24% 52% 2. Ferrothorn 4528 21% 48% 3. Garchomp 4341 20% 51% 4. Clefable 3315 15% 48% 5. Weavile 2965 14% 51% 6. Zapdos 2951 14% 55% 7. Landorus 2836 13% 57% 8. Bisharp 2655 12% 54% 9. Heatran 2623 12% 51% 10. Serperior 2446 11% 47% 11. Mega Scizor 2443 11% 52% 12. Keldeo-Resolute 2434 11% 58% 13. Dragonite 2352 11% 51% 14. Excadrill 2138 10% 50% 15. Tyranitar 1981 9% 51% 16. Azumarill 1978 9% 48% 17. Chansey 1971 9% 49% 18. Gengar 1942 9% 44% 19. Pelipper 1896 9% 50% 20. Volcarona 1825 8% 44% 21. Tornadus 1737 8% 57% 22. Scizor 1705 8% 50% 23. Conkeldurr 1695 8% 50% 24. Mega Medicham 1636 7% 58% 25. Gliscor 1532 7% 48% 26. Kingdra 1507 7% 50% 27. Mega Metagross 1504 7% 54% 28. Mega Charizard Y 1436 6% 44% 29. Mega Swampert 1424 6% 52% 30. Magnezone 1389 6% 49% 31. Mega Alakazam 1348 6% 48% 32. Skarmory 1162 5% 50% 33. Togekiss 1153 5% 43% 34. Mega Gyarados 1094 5% 44% 35. Cloyster 1042 4% 48% 36. Chandelure 978 4% 39% 37. Slowbro 977 4% 52% 38. Manaphy 949 4% 53% 39. Mega Charizard X 944 4% 47% 40. Torkoal 889 4% 48% 41. Breloom 885 4% 60% 42. Mega Pinsir 881 4% 55% 43. Tangrowth 879 4% 44% 44. Mimikyu 877 4% 56% 45. Ditto 867 4% 49% 46. Volcanion 856 4% 51% 47. Tentacruel 850 4% 42% 48. Cresselia 786 3% 47% 49. Mega Manectric 783 3% 57% 50. Muk-Alolan 764 3% 56% Unique Teams: 20962
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Most used Pokemon - August 2022: #Gold August 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 3974 25% 52% 2. Clefable 2954 18% 48% 3. Garchomp 2728 17% 54% 4. Ferrothorn 2716 17% 51% 5. Serperior 2595 16% 47% 6. Bisharp 2343 14% 53% 7. Landorus 2239 14% 55% 8. Dragonite 2096 13% 47% 9. Azumarill 2033 12% 58% 10. Excadrill 1992 12% 53% 11. Heatran 1957 12% 52% 12. Mega Scizor 1944 12% 51% 13. Keldeo-Resolute 1814 11% 58% 14. Gengar 1769 11% 46% 15. Weavile 1688 10% 47% 16. Tyranitar 1677 10% 49% 17. Volcarona 1558 9% 43% 18. Chansey 1546 9% 46% 19. Pelipper 1523 9% 52% 20. Tornadus 1488 9% 62% 21. Zapdos 1393 8% 56% 22. Conkeldurr 1371 8% 51% 23. Scizor 1330 8% 48% 24. Kingdra 1227 7% 54% 25. Mega Gyarados 1219 7% 44% 26. Cloyster 1218 7% 48% 27. Mega Metagross 1117 7% 60% 28. Diggersby 1110 7% 60% 29. Ditto 1099 6% 45% 30. Mimikyu 1091 6% 49% 31. Slowbro 1084 6% 51% 32. Togekiss 1066 6% 43% 33. Mega Medicham 1026 6% 55% 34. Magnezone 1025 6% 53% 35. Mega Alakazam 1016 6% 49% 36. Mega Swampert 1009 6% 54% 37. Gliscor 948 6% 44% 38. Manaphy 939 5% 54% 39. Mega Charizard X 878 5% 44% 40. Mega Lopunny 836 5% 44% 41. Skarmory 748 4% 50% 42. Muk-Alolan 740 4% 53% 43. Mega Manectric 717 4% 56% 44. Mega Charizard Y 690 4% 49% 45. Mega Pinsir 669 4% 57% 46. Ninetales-Alolan 662 4% 53% 47. Breloom 612 3% 48% 48. Tangrowth 574 3% 45% 49. Gyarados 572 3% 35% 50. Hippowdon 523 3% 59% Unique Teams: 15730 #Silver August 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 5132 23% 49% 2. Ferrothorn 4584 20% 49% 3. Garchomp 4057 18% 51% 4. Clefable 3851 17% 44% 5. Landorus 3230 14% 55% 6. Serperior 3189 14% 45% 7. Zapdos 2944 13% 55% 8. Heatran 2817 12% 47% 9. Dragonite 2792 12% 48% 10. Weavile 2613 11% 51% 11. Mega Scizor 2502 11% 52% 12. Excadrill 2421 10% 50% 13. Keldeo-Resolute 2414 10% 54% 14. Pelipper 2345 10% 49% 15. Kingdra 2264 10% 49% 16. Bisharp 2221 10% 54% 17. Scizor 2087 9% 52% 18. Tornadus 2041 9% 57% 19. Azumarill 1999 9% 56% 20. Chansey 1952 8% 49% 21. Tyranitar 1929 8% 50% 22. Mega Swampert 1926 8% 51% 23. Gengar 1899 8% 40% 24. Magnezone 1773 7% 54% 25. Volcarona 1696 7% 45% 26. Mega Charizard Y 1571 7% 48% 27. Mega Metagross 1473 6% 57% 28. Conkeldurr 1400 6% 53% 29. Togekiss 1370 6% 51% 30. Cresselia 1313 5% 58% 31. Mega Charizard X 1288 5% 46% 32. Skarmory 1282 5% 46% 33. Mega Medicham 1237 5% 56% 34. Gliscor 1220 5% 45% 35. Mega Gyarados 1203 5% 45% 36. Crawdaunt 1136 5% 52% 37. Mega Alakazam 1126 5% 52% 38. Mimikyu 1032 4% 49% 39. Torkoal 1031 4% 55% 40. Mega Lopunny 994 4% 52% 41. Slowbro 993 4% 51% 42. Darmanitan 985 4% 49% 43. Mega Heracross 943 4% 61% 44. Tangrowth 930 4% 46% 45. Cloyster 886 3% 46% 46. Chandelure 859 3% 42% 47. Kyurem-BlACK 840 3% 51% 48. Tentacruel 814 3% 45% 49. Mega Manectric 801 3% 52% 50. Ninetales-Alolan 795 3% 51% Unique Teams: 22192
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Changelog 01.09.2022: PvP-related changes: Coded Soul Heart. Coded Beast Boost. Coded Fling. Coded Belch. Coded Ice Burn. Coded Adamant Orb Coded Lustrous Orb. Coded Griseous Orb. Coded Confide. Coded Electric Terrain. Coded Grassy Terrain. Coded Misty Terrain. Coded Psychic Terrain. Coded Electric Surge. Coded Grassy Surge. Coded Misty Surge. Coded Psychic Surge. Coded Wonder Skin. Coded Terrain Extender. Coded Beast Ball. A by 500% increased chance to catch a Pokemon with Beast Boost. A by 90% decreased chance to catch a Pokemon without Beast Boost. You and your opponent (PvP, trainers, wild battles) have different colors in battle log now. This should help to differentiate in battles with the same Pokemon on the field. Reworked all moves that require a recharging turn e.g. Hyper Beam: Protect doesn't block the charge turns anymore. Sucker Punch fails when the opponent must recharge now. The recharge doesn't fail because of the absence of a target anymore. Removed an unnecessary fail message when the Pokemon must recharge and is affected by the taunt. Explosion works properly even if the opponent must recharge now. Sleep is working properly when you must recharge now. The code base is much cleaner now and this will hopefully avoid more bugs with these moves. Removed the extra code for switching in after a KO for players and NPCs. The Switching Code is now generalized. NPCs no longer activate the end-of-turn effects twice in this case. E.g. Wish, Leftovers etc. In case of a double KO, NPCs switch their Pokemon together with the player now. These bugs were in PRO here since the launch. The effect of Zen Mode, Power Construct and Schooling will be activated in this case now. Even with Lunar Dance. Fixed the possibility of getting stuck with moves that require a recharge turn in PvE battles. The AI uses the same way to switch their Pokemon as players now. Moves with a secondary status effect no longer display a message when the Pokemon already has a status condition. E.g. PARALYZE failed to have any effect. Psycho Shift works properly again. Iron Ball works properly now. Psycho Shift no longer fails when the user is behind a substitute. Disable properly blocks semi-invulnerable turn moves properly now. E.g. Bounce. Shedinja is no longer able to use Substitute. Taunt blocks the status move before it gets locked through choice items now. Fixed that Struggle recoil damage was sometimes lower than 1% of the user's maximum HP. Metal Burst, Mirror Coat and Counter work properly on draining moves again. Poison Touch is working properly again. Effect Spore respects the sleep clause again. Safeguard prevents a Pokemon from being made drowsy by Yawn, but will not prevent it from falling asleep due to its effect if it is already drowsy now. You can confuse your opponent even if you are behind a Safe Guard now. Body Slam no longer bypasses the accuracy check. Role Play obtains the opponent's ability even when its ability is suppressed now. Dry Skin absorbs moves that were turned into a Water Type move with Liquid Voice now. The Curse Effect should be activated even when someone on the field is dead now. Self-destructing moves display a fail message when they fail now. The effects of Zen Mode, Power Construct and Schooling take place at the end of the turn now. Teleport no longer displays two failed messages when it fails. Added a battle message for Suction Cups. White Herb activates directly after Intimidate now. Liquid Voice works properly with Perish Song now. Perish Song is no longer able to affect Pokemon with the ability Soundproof. Fixed a visual bug when Shedinja died cause of rocks. An additional message appears now every time a move triggers Magic Bounce or Magic Coat now. Fixed a visual bug with Psycho Shift. Focus Punch is executed without any problem even if the pokemon took hazard damage in the turn now. Removed unnecessary space in Perish Song's perish count message. The toxic status turn resets properly between wild encounters now. Gravity affects flying-type Pokemon every time now. Skill Swap shows which abilities have been swapped now. Prankster no longer fails against dark type pokemon when the move was bounced. Added an extra sleep clause check for non-self inflicted sleep. Pick Pocket and Magician do not activate on turns the Pokemon die anymore. Other changes: Updated the embedded Python version to 3.10 for NPCs scripts.
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Most used Pokemon - July 2022: #Gold July 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 2957 20% 53% 2. Ferrothorn 2787 19% 50% 3. Garchomp 2619 18% 52% 4. Bisharp 2399 16% 53% 5. Clefable 2376 16% 45% 6. Heatran 2035 14% 55% 7. Dragonite 2028 14% 48% 8. Landorus 1979 13% 58% 9. Serperior 1874 13% 50% 10. Chansey 1860 13% 52% 11. Keldeo-Resolute 1687 11% 61% 12. Weavile 1684 11% 49% 13. Excadrill 1600 11% 56% 14. Gengar 1480 10% 39% 15. Zapdos 1445 10% 56% 16. Azumarill 1421 10% 56% 17. Tornadus 1414 9% 61% 18. Conkeldurr 1413 9% 48% 19. Mega Scizor 1373 9% 56% 20. Pelipper 1340 9% 53% 21. Mega Gyarados 1288 9% 44% 22. Mega Metagross 1274 8% 58% 23. Diggersby 1258 8% 57% 24. Tyranitar 1220 8% 52% 25. Mimikyu 1102 7% 46% 26. Mega Charizard Y 1097 7% 39% 27. Volcarona 1072 7% 43% 28. Cloyster 1046 7% 43% 29. Magnezone 1037 7% 56% 30. Gliscor 1012 7% 44% 31. Slowbro 985 6% 53% 32. Kingdra 968 6% 52% 33. Mega Medicham 947 6% 58% 34. Mega Alakazam 859 6% 42% 35. Manaphy 833 5% 48% 36. Togekiss 832 5% 40% 37. Scizor 796 5% 49% 38. Mega Swampert 794 5% 56% 39. Mega Charizard X 673 4% 42% 40. Muk-Alolan 668 4% 52% 41. Mega Lopunny 652 4% 54% 42. Tangrowth 645 4% 48% 43. Skarmory 613 4% 53% 44. Mega Manectric 600 4% 57% 45. Gyarados 563 3% 33% 46. Ditto 561 3% 42% 47. Nidoking 524 3% 50% 48. Mega Venusaur 511 3% 54% 49. Amoonguss 488 3% 65% 50. Latios 481 3% 62% Unique Teams: 14190 #Silver July 2022 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 5511 25% 51% 2. Ferrothorn 4556 21% 49% 3. Garchomp 3866 17% 51% 4. Clefable 3559 16% 47% 5. Landorus 3193 14% 57% 6. Zapdos 2789 12% 58% 7. Bisharp 2714 12% 51% 8. Serperior 2698 12% 50% 9. Weavile 2683 12% 48% 10. Dragonite 2579 12% 45% 11. Mega Scizor 2468 11% 52% 12. Excadrill 2239 10% 50% 13. Keldeo-Resolute 2221 10% 56% 14. Heatran 2184 10% 53% 15. Tyranitar 2120 9% 52% 16. Chansey 1978 9% 50% 17. Tornadus 1946 9% 56% 18. Conkeldurr 1916 8% 49% 19. Volcarona 1847 8% 44% 20. Gengar 1824 8% 47% 21. Pelipper 1743 8% 47% 22. Magnezone 1719 7% 54% 23. Azumarill 1704 7% 53% 24. Scizor 1673 7% 56% 25. Kingdra 1659 7% 46% 26. Togekiss 1446 6% 48% 27. Mega Metagross 1443 6% 57% 28. Mega Charizard Y 1307 6% 55% 29. Mega Medicham 1289 5% 54% 30. Gliscor 1237 5% 50% 31. Mega Charizard X 1235 5% 47% 32. Mega Swampert 1205 5% 48% 33. Mega Gyarados 1163 5% 49% 34. Mimikyu 1140 5% 51% 35. Mega Lopunny 1120 5% 52% 36. Mega Alakazam 1103 5% 53% 37. Cloyster 1076 5% 43% 38. Skarmory 1049 4% 46% 39. Torkoal 1048 4% 52% 40. Diggersby 999 4% 56% 41. Cresselia 962 4% 52% 42. Manaphy 930 4% 47% 43. Chandelure 908 4% 34% 44. Mega Manectric 908 4% 54% 45. Ninetales-Alolan 900 4% 50% 46. Darmanitan 871 4% 51% 47. Infernape 853 3% 49% 48. Ditto 838 3% 56% 49. Donphan 835 3% 54% 50. Mamoswine 811 3% 50% Unique Teams: 21488
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Changelog 21.07.2022: PvP-related changes: Friendly PVP-battles are logged (mainly for tournaments) now. You can start friendly PvP-battles with in-battle clauses with /battle username,true now. Coded Imprison. Coded Safe Guard. Coded Leaf Guard. Coded Metal Burst. Reworked Yawn. This should finally fix all issues with Yawn. Fixed the Grounded Effect of Smack-Down, Thousand Arrows and Iron Ball. Fixed that turn-ending checks like Perish Song, Taunt, Yawn, Disable, Magnet Rise and so on were skipped due to a dead Pokemon on the field. Non-Ghost Curse doesn't fail anymore in the absence of a target. Semi-Invulnerable Pokemon can avoid Perish Song now. Perish Song messages were polished. Added a turn counter. The initial Perish Song message shows which Pokemon are affected by the song now. Starf Berry boosts randomly a stat by 2 steps now. Items that activate according to the HP threshold, activate with the come-on hazards now. F.e. Sitrus Berry. The recoil damage is correct even when the opponent uses an item to restore HP now. Fixed a special case where held items weren't activated when the opponent healed itself via held item in the same round. All berries should display the activation message ate its berry now. All damage moves will deal at least 1 damage now (unless the type modification is equal to 0). Recoil damage cannot be 0 anymore (unless the recoil damage failed itself). Reworked Dream Eater. This fixed some visual bugs with this move. Knockout Drops ignore Sturdy now. The Ability Truant doesn't count as not-copyable (for Trace etc.) anymore but still cannot be overwritten by Simple Beam, Worry Seed, or Entrainment. Petal Dance and Thrash only last two or three turns now. The Aqua Ring recovery message doesn't appear anymore when the user is already full HP. When Endeavor fails now it doesn't make any contact anymore. It doesn't activate Iron Barbs anymore f.e. Other changes: The email server used for password and email changes should be able to send emails to hotmail, outlook, gmx, web.de etc adresses now. It might still be in the spam folder tho. If you weren't able to login since July 9th then you should try again. It should be fixed now.
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Hello, Sorry for the late reply. The issue should be fixed now. Have a nice day!