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SUMMARY I. Introduction II. What is Hidden Power and why should I use it? III. What Pokemon can learn Hidden Power and where can I find it? IV. How works Hidden Power Type? V. Percentage distribution of different variations of Hidden Power VI. The Odd/Even Method VII. Calculator Hidden Power on Excel VIII. References I. Introduction We often see in chat a lot of people ask « what is HP ? » or want to sell, for example, a PKM HP Fire when it’s not. So, this guide has been created for all people: Newbie who want to know what is Hidden Power and regular player who want to chase a PKM with a specific Type for Hidden Power. It’s the player diabo123 with his guide who gave me the idea to create this guide. I will try to explain what is Hidden Power, why we should use it, and how to recognize the HP Type of a PKM. In this guide, I will use some abbreviation: HP = Hidden Power hp = health points PKM = Pokemon II. What is Hidden Power and why should I use it? The ingame description of Hidden Power is : Hidden Power appears as a Type move but the actual Type of Hidden power varies with the IVs of the PKM. So, Hidden Power Type can be: You notice that Hidden Power can’t be Type or Type. Hidden Power hits in category Special with a Base Power of 60. So, why should I use Hidden Power? Hidden Power is a very good move to surprise your opponent, indeed, you will have the choice between 16 Type for HP, so your opponent will never know what did you choose. It’s an excellent move for PKM with a poor movepool (Lilligant, Manectric). It can be used for PKM with the Ability Technician, Hidden Power will hit at 60*1,5 = 90 for any Type (Roserade, M. Mime, Persian). Or, to allow a better cover of types: Electric PKM with HP Ice/Grass/Water to hits Ground PKM. Hidden Power is often used in PVP, the perfect example is Magnezone with the Ability Magnet Pull: you will trap Steel PKM with Magnet Pull and use HP Fire to hit Steel PKM. III. What Pokemon can learn Hidden Power and where can I find it? You can find on Bulbapedia what PKM can learn Hidden Power by Leveling up: https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move) By TM, all Pokemon can learn Hidden Power. (except: Wobbuffet, Wynaut, Kricketot, Tynamo, Spewpa and Pyuhumuku according to Bulbapedia) The TM 60 can be find in Slateport Outdoor Market for $4 000: IV. How works Hidden Power Type? I will start the mathematics part, it’s really easy, so don’t stop read now :Sleeping: To determinate the HP Type, we use the formula: Formula from https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation With: It’s a binary system, if the IV hp is equal to 29, it’s an odd number so a = 1, if the IV hp is equal to 28, it’s an even number a = 0. And we do the same with the rest. In the end, we truncate the result of this formula and we find a number from 0 to 15. And this value give the HP Type: I will take an example to understand in practice: I just catch this Magnemite, and I want to know what his HP Type is. In first, find the value of a, b, c, d, e and f: or Now, I have the value of a, b, c, d, e and f, I just have to fill the formula : HP Type = floor [ ( a + 2 b + 4 c + 8 d + 16 e + 32 f ) * 15/63 ] HP Type = floor [ ( 1 + 2 * 0 + 4 * 0 + 8 * 0 + 16 * 1 + 32 * 1 ) * 15/63 ] HP Type = floor [11,67] HP Type = 11 So, I look what is number 11, and it’s Electric. This Magnemite is HP Electric. In practice, to know what is your HP Type, you can use a calculator find on google : https://www.psypokes.com/dex/hp.php You will see a Base Power for Hidden Power given by the calculator, in previous generation, the Type was determinate by the IVs with a Mod 4 in the formula. In PRO, it fixes to 60, so you don’t need it. Or use the Calculator i made : http://fsogame.free.fr/tools/calchptype.php V. Percentage distribution of different variations of Hidden Power Now, you know what Hidden Power is and how recognize the HP Type, you want to chase a PKM with a Specific Type. But stop! You have to know some probabilities before spend some hours of farm. I can link you Bulbapedia with his Percentage distribution, but this one is wrong for PRO. Indeed, for official game, the IVs are from 0 to 31, in PRO, the IVs are from 1 to 31. It means the distribution odd-even is not equitable. So, the percentage distribution will not be the same. How can I calculate that? It’s easy, there are 2^6 = 64 different combination of HP Type, for each, I just have to calculate the probability and affect it to the Type: To resume the percentage distribution of different variations of Hidden Power : This distribution means that if you want to chase Magnemite HP Fire, you will catch only 6,04% of HP Fire when you will look in PC. Or, before you chase Bulbasaur H.A. HP Fire, you had to know that H.A. is only 5% and HP Fire is 6,04%, so only 0,3% of Bulbasaur will be H.A. HP Fire :devil: VI. The Odd/Even Method This part of the guide has one goal : make you gain time when you check your PKM. For each Type, I will explain a method to recognize it. No need to learn all in practice, you will learn only the method for the HP Type you want. But, this methods are not perfect, so i make a note for each: Method note: Good => This method can be used easy. Method note: Moderate => This method can be used but it's harder. Method note: Bad => This method need to use a calculator after. By the way, if you find a better method than the one i post, you can tell me. I am only human after all, i can need so help :) Before anything, I will take an example to explain how it works. Imagine I just catch 450 Magnemite (I did it in practice so it happens :p), I want to see what Magnemite are HP Fire. But I don’t want to enter all IVs in the calculator, what should I do? I will learn only this: How to use it? I will look 2 Magnemite : ATK + DEF= 8 + 29 = 37 = odd => Ok SPD = 24 = even => Ok SPATK = 18 = even => Ok SPDEF = 3 = odd => Ok hp = 27 => Ok So this Magnemite is HP Fire, it takes 3 seconds with only head. And my other Magnemite : ATK + DEF = 8 + 20 = 28 = not odd => Not HP Fire. It takes less than 1 second. So with the Odd/Even method, in 3 seconds, you will see for a PKM if he is HP Fire or not :y: It's nice but it's for a good method, why should i use a bad method? Even if a bad method is not perfect because you will have to use a Calculator, this method will reduce the number of PKM you will check. Imagine i want a PKM HP Dragon and i just catch 200 of this PKM, i don't want to check all. So, with the bad method, i will saw 8 combinations on the 64 combinations that can be HP Dragon. I will know that the 56 others combinations can't be HP Dragon so i can release this others combinations. 56/64 means 87,5% of PKM, so i only need to check 12,5% ! So, for 200, i need to check only 25 PKM in average, not 200. Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : Hidden Power : VII. Calculator Hidden Power on Excel I share the Excel i use for Hidden Power. When i chase a PKM with different HP Type possible, i prefer use Excel than an Internet Calculator. You can download it with this link: https://www.dropbox.com/s/f9bbnaqobwa89kc/CALCULATOR HIDDEN POWER.xlsx?dl=0 In the right top, you can click on download. If something is wrong with the Excel or the uploader, tell me. To use it, just fill cells with the IVs, my excel gives you the TOTAL 6 IVs and the Hidden Power Type: VIII. References Diabo123’s guide: https://pokemonrevolution.net/forum/topic/52838-url/ Bulbapedia Hidden Power (Move) : https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move) Bulbapedia Hidden Power (Calculation) : https://bulbapedia.bulbagarden.net/wiki/Hidden_Power_(move)/Calculation HP Type Calculator : https://www.psypokes.com/dex/hp.php HP Type Calculator by Kaminokage : http://fsogame.free.fr/tools/calchptype.php Thanks you for reading, if you see some errors or want to add something to this post, don't hesitate to contact me :) And sorry for my english, it's not my native language :(
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SUMMARY I. Introduction II. What are IVs? III. Method 1 : TOTAL 5 IVs IV. Probability for TOTAL 1 to 6 IVs V. Method 2 : IV Probability VI. References I. Introduction As we can notice, it’s very hard a find an epic PKM: Have the right ability, have the right nature, and have epic IVs. The concept of epic depends of each person, we don’t have the same perception of what PKM is epic or not. We have an idea of the probability to find one PKM with the rarity tiers (it’s not precise sadly), we know the probability for ability (H.A. = 5%), we all use Synchronize to find the right nature with 50% probability, but nobody did a guide about the probability for IVs. So, I decided to post two methods to apprehend the rarity of different PKM based on IVs. It’s not really a guide, there is no method to have better IVs on PKM, and my post will not give the answer to the big question: “Is my PKM epic?”. All my guide is only one indicator of rarity. II. What are IVs? IVs means Individual Value, you can find it on your PKM in orange : IVs are predefined values from 1 to 31, they are random generated when you engage a PKM in the wild. You can’t change it, a PKM born and die with his IVs. With a value from 1 to 31 in the 6 different statistics, there are 31^6 = 887 503 681 combinations of IVs. It means every PKM is almost unique for his IVs. Other interesting fact: the combination 31 in each stats has a probability of 1 / 887 503 681. And the sum of the ID PKM for Red, Blue and Yellow Server is around 50m, so we are not even close to find one perfect PKM in IVs :devil: What is the point to have “good” IVs? The all point to have “good” IVs is to have better stats for fight. You can see the formula to calculate the statistic of a PKM : Formula from https://bulbapedia.bulbagarden.net/wiki/Statistic I will take an example with the statistic ATK for a PKM lv 100 with 80 Base Stat (average of Base Stat), 252 EV and Adamant nature: [/b] ATK = ( ( ( 2 * base + IV + EV/4 )* Lv ) / 100 + 5 ) * Nature ATK = ( ( ( 2 * 80 + IV + 252/4 ) * 100 ) / 100 + 5 ) * 1,1 ATK = ( ( (223 + IV ) + 5 ) * 1,1 ATK = 250,8 + IV *1,1 So, in lv 100, the IVs will add 1 stat for each IV. And for a bonus nature, it will add 1,1 stat for each IV. If my PKM, in the example, has 26 in IVs ATK, he will have 250,8 + 28,6 = 279,4 ATK. To resume, having goods IVs in each stats can help in fight, but the influence is not huge. So, you don’t need the perfect IVs on your PKM, you just need to have correct IVs. III. Method 1: TOTAL 5 IVs. I will base this part of the guide on the majority of PKM : for a lot of PKM, one statistic is useless. An example: For Scyther, the statistic SPATK is useless, he can have 1 or 31 IVs, this statistic will never be use. So, the TOTAL 5 IVs is the sum of his IVs except the useless statistic. In my example, for Scyther : TOTAL 5 IVs = 50 (ATK 15 + DEF 04 + SPD 01 + SPDEF 13 + HP 17) The same method can be use with another TOTAL IVs, depends of the PKM you select. Imagine, I don’t like this Scyther, his ability and nature are perfect, but his IVs seems bad for me. I don’t care about having 31 in ATK and SPD, I just want have a TOTAL 5 IVs = 120 at least. But, before I chase one with this TOTAL 5 IVs, I want to estimate how much time I will take to chase it. So, I need to calculate the probability to have at least a TOTAL 5 IVs = 120. How can I calculate it? The IVs are randomly generate like dices, it’s as if I have 5 dices with 31 sides and I want the number of time I can have the sum 120 for this dices. The probability is determinate by this formula: With : s = sum wanted => 120 n = number of dices => 5 x = number of sides => 31 k = all value undivided 0 to (s – n) / x So, I need to do the sum of probability TOTAL 5 IVs = 120 to 155, and I will have my probability to have a TOTAL 5 IVs = 120 at least. Lucky me, I have Excel. And the answer to the sum of probability TOTAL 5 IVs = 120 to 155 is 2,296%. So, if I want a Scyther with a sum of 120 in his 5 useful stats, I have 2,296% to have it. In average, I need to catch 44 Scyther Technician Adamant before I can have one with TOTAL 5 IVs = 120. What is the point to know this? The TOTAL 5 IVs is one indicator of rarity, it will no help to chase better IVs, you can be lucky and find it in first try or catch 500 before have it. But, it’s a tool for decision-making: Should I buy or chase? The TOTAL 5 IVs gives you a view of how much time you will take for chase a PKM, and help you determinate the price you can pay for buying a PKM. It can be also a tool for chasing a PKM: for a PKM rarity tiers 1, it’s easy to catch a lot, so for a first selective sorting of your catches, you can decide what percentage of PKM you will release before looking in specifics IVs. For example : I will keep only the 10% better PKM in TOTAL 5 IVs, the 10% matches to TOTAL 5 IVs = 107. So, I will release all PKM under this sum and only after I will look in specifics IVs. Because even if a Scyther has 31 in ATK and SPD, with TOTAL 5 IVs = 107, he will have only 45 in the rest of his stats. The TOTAL 5 IVs has a big disadvantage, this method doesn’t take into account specifics stats. Two PKM can have the same TOTAL 5 IVs, but one can have 31 in a vital statistic when the other PKM will have 1. It’s up to you to use your brain after using the method x) IV. Probability for TOTAL 1 to 6 IVs In the previous part, we saw what is the TOTAL 5 IVs, in this part, i publish the probabilities associates to each TOTAL IVs. It's easy to use, you look for the TOTAL IVs you want and go look to the sum to know what is his "rarity". For example: TOTAL 5 IVs = 90 => 32,222%, it means that 32,222% of PKM has same or better TOTAL 5 IVs than him. The red lines delimit the percentages: 1% / 2% / 3% / 5% / 10% / 20% / 30%. TOTAL 1 IVs TOTAL 2 IVs TOTAL 3 IVs TOTAL 4 IVs TOTAL 5 IVs TOTAL 6 IVs I share the Excel i used, so you can use it too. You can download it with this link: https://www.dropbox.com/s/e4dvjolkk5p1b26/PROBABILITY IVS.xlsx?dl=0 In the right top, you can click on download. If something is wrong with the Excel or the uploader, tell me. Or you can use the online calculator i made : T5IVs Calculator by Kaminokage : http://fsogame.free.fr/tools/calct5ivs.php V. Method 2 : IV Probability As we saw previously, the TOTAL 5 IVs doesn’t take into account specifics stats, so another method exist to evaluate one PKM. You can calculate directly the probability for specifics IVs. The formula is : This formula is good if you want to use the 6 IVs to calculate your probability, but if you want only 5 IVs (for example: Scyther again), you can remove the part with the useless stats (SPATK for Scyther). This easy remove is explain because you don’t care about your SPATK, you can have 1 or 31 it’s the same: if IVs SPATK = 1, so (32-1)/31 = 1, and multiply by 1 changes nothing to the probability x) I will take an example of using this method: Same than before, I want a Scyther, but this time I want in IVs: At least 30 in ATK At least 20 in DEF At least 30 in SPD At least 20 in SPDEF At least 20 in HP I calculate his probability: IVs Proba = ((32-ATK)/31)* ((32-DEF)/31)* ((32-SPD)/31)* ((32-SPDEF)/31)* ((32-HP)/31) IVs Proba = ((32-30)/31)* ((32-20)/31)* ((32-30)/31)* ((32-20)/31)* ((32-20)/31) IVs Proba = (2/31)* (12/31)* (2/31)* (12/31)* (12/31) IVs Proba = 0,000241432 = 0,0241% So, it means than 0,0241% of Scyther will have exactly or better than the IVs I want. So I need to farm in average 4142 Scyther to have it. This method seems nice, but it has disadvantage too. You can’t use it for evaluate the value of your PKM. This method is too much selective. I will take another example to explain it: My dear Scyther, again, if I calculate his IVs Proba with this method I obtain: 14,6894% This result seems absurd, it would mean 85,32% of Scyther are worse than him. It’s because, with this method, only better IVs than 17 in HP are selected. A lot of part of Scyther are deleted without taking care of the rest of his IVs. It’s the same for a PKM with 31/1/1/1/1/1 in IVs, the method will only select the PKM with 31 IVs in ATK, so the result will be 3,2258%. Even if the value seems nice, the PKM is trash. So, again, it’s up to you to use your brain after using the method x) You can find in my Excel a Calculator for this IVs Proba. VI. References Formula for statistics : https://bulbapedia.bulbagarden.net/wiki/Statistic Link to my Excel : https://www.dropbox.com/s/e4dvjolkk5p1b26/PROBABILITY IVS.xlsx?dl=0 T5IVs Calculator by Kaminokage : http://fsogame.free.fr/tools/calct5ivs.php Thanks you for reading, if you see some errors or want to add an other method (or something else) to this post, don't hesitate to contact me :) And sorry for my english, it's not my native language :(
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I have created a spreadsheet that will calculate how long until certain time phases occur (Morning, Day, and Night), and what time that will be, in your local time or Poké Time. You either need to be logged into Google Drive to create a copy for personal use, or download some other spreadsheet software to create your own copy (e.g. Microsoft Excel). https://docs.google.com/spreadsheets/d/17Nl0X2xJuJnvzL-SgcgeIWqUtDlNwQxouEPbY2jFWpM/ Any suggestions for improving this would be appreciated.
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Vulcan Island Part 2 The side-quest Hidden items Spawns Tuber Twins Finish the main quest (Click here) Talk to Ahoks wife [*]Go back to Vulcan Island shore and visit the Vulcan Cove (bring Surf, Rock Smash, Flash and a team out of level 100 with you) [*]Go south and go into the Cave (Vulcan Island Cave B1F] [*]Talk to the Scientist James [*]Find the 4 sample locations in the cave (these rocks spawn randomly, please post yours if yours are different) [spoiler=Location 1(north above James)] [spoiler=Location 2(north above Regi)] [spoiler=Location 3(north above Jim)] [spoiler=Location 4(right next to Jon)] [spoiler=Location 5(south of Evan)] [*]Talk to James again after you found all 4 [*]Go into the Vulcan Cave B2F, little south-east of James [*]Talk to James again [*]Talk to Manaphy and beat it [*]Talk to the NPC down below [*]Go back to Ahoks wife and talk to her :) Enjoy your reward [spoiler=north in Vulcan Cave B1F (Rare Candy)] [spoiler=north-east in Vulcan Cave B1F(some Leftovers)] [spoiler=close to Wyatt(1x PP Max)] [spoiler=south below Dennis(Wailmer)] [spoiler=Vulcan Cove]Vulcan Cove #Pokemon Area Daytime Rarity MS Level Item Staryu Fish (Super Rod) N Tier 7 No 45-52 - Corphish Land D Tier 8 No 45-52 - Krabby Land M/D/N Tier 2 No 45-52 - Marill Land M/D/N Tier 6 No 45-52 - Sandile Land D Tier 8 No 45-52 - Slowpoke Land M/D/N Tier 1 No 45-52 - Wingull Land M/D/N Tier 2 No 45-52 - Marill Surf M/D/N Tier 5 No 45-52 - Slowpoke Surf M/D/N Tier 2 No 45-52 - Tentacruel Surf M/D/N Tier 3 No 45-52 - Seaking Surf/Fish (Good Rod) M/D/N Tier 6 No 45-52 - Goldeen Surf/Fish (Old Rod) M/D/N Tier 2 No 45-52 - Tentacool Surf/Fish (Old Rod) M/D/N Tier 1 No 45-52 - [spoiler=Vulcan Cave B1F]VVulcan Cave B1F #Pokemon Area Daytime Rarity MS Level Item Bagon Land M/D Tier 8 No 45-52 - Deino Land N Tier 8 No 45-52 - Dugtrio Land M/D/N Tier 4 No 45-52 - Machoke Land M/D/N Tier 3 No 45-52 - Machop Land M/D/N Tier 1 No 45-52 - Mawile Land M/D/N Tier 7 No 45-52 - Onix Land M/D/N Tier 2 No 45-52 - Pineco Land M/D/N Tier 8 No 45-52 - Rhydon Land M/N Tier 6 No 45-52 - Rhyhorn Land M/D Tier 5 No 45-52 Protector [spoiler=Vulcan Cave B2F]Vulcan Cave B2F #Pokemon Area Daytime Rarity MS Level Item Cryogonal Land M/D/N Tier 9 No 45-52 Nevermeltice Cubone Land M/D/N Tier 5 No 45-52 - Diglett Land M/D/N Tier 1 No 45-52 - Geodude Land M/D/N Tier 1 No 45-52 Everstone Marowak Land M/D/N Tier 7 No 45-52 - Phanpy Land M/D/N Tier 4 No 45-52 - Roggenrola Land M/D/N Tier 8 No 45-52 Everstone Frillish Surf D Tier 9 No 45-52 - Horsea Surf M/D/N Tier 2 No 45-52 - Lumineon Surf M Tier 8 No 45-52 - Marill Surf M/D/N Tier 6 No 45-52 - Poliwag Surf M/D/N Tier 2 No 45-52 - Poliwhirl Surf M/D/N Tier 5 No 45-52 - Slowpoke Surf M/D/N Tier 1 No 45-52 - Staryu Surf N Tier 7 No 45-52 - Fight against both and win of course to get a reward (6 days cooldown) [*]Big Mushroom [*]Tiny Mushroom
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EDIT: this is a video that has help the amigos (former richest players in the whole game) to make many cash, it has some useful tips worth watching even if it got posted long ago The Amigos Discord server Join link https://discord.gg/WPgy9WJ ☆☆☆Tips by Kaminokage☆☆☆ 'First, i want to add : To price check PKM, it's easy. Just calculate for each PKM how many hours it takes in average to farm it. Find an hourly wage. And with your time and the hourly wage, you have your price. So, now you know how much you have to sell, and how much you can buy, easy game" ☆ "Don't farm PKM others players already farm if you want to resell. For example: For Xmas Event, don't farm Dratini ! Everybody farm it, just buy a Dratini on Trade if you want one, price will be very low. It will cost you less to buy it than farm it." ☆ "Tip to buy a PKM : No need to lower price ! If you want a PKM, it's because you need it for PVP or collection. It's hard to find goods PKM, don't lose time because you are skinflint. Just calculate the time you will need to farm the PKM, and with the hourly wage you will know if the price is too much or not. For example: your hourly wage can be Cerulean Cave; there you can make 20k per hour without MS. If you see a PKM that will make farm 50 hours in average : 50* 20k = 1m. If the price is lower than 1m, buy it, if the price is higher farm yourself" ---------------------------------- Thanks for reading, I Wish to improve this Guide/Tips and any more useful Ideas/Tips for anything releated to selling and buying, please comment them below your aid is very appriciated This guide has helped us a lot to the point that we have now reach over 200m+
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GOLD SERVER PRESENTS.. WhiteSyndicate's Easter Egg Hunt Guide Welcome to our Easter Egg Hunt Guide, please find below locations of all known easter egg locations! if you have a location we dont know about please share a screenshot so it can be added to the list! This Guide is now complete with all egg locations :) While your at it, why not take a look at our Guild Portfolio? You can find the link in my signature :) Make sure to talk to the egg maniac at Easter plateau via vermilion city to start the quest! For people having issues with the egg maniac: Kanto Locations: Johto Locations: Hoenn Locations: Sinnoh Locations: Special Egg Locations: Rewards:
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Greetings fellow trainers: I wrote a guide about this back in 2016 and due to how the streaming scene has changed it's time to provide more updated information about how to stream on Twitch. So I won't string along a wall of text with images and information like I had in my old thread. The reason for this is streaming has become much easier to get started and there are some great people who have created videos on how to set up you're stream. So I won't be re-inventing the wheel here, but providing information to guides created by people who provide information about everything from which programs to download to setting up everything down to the specific settings. Without further adieu let's get into the meaty stuff. Below you will find the steps needed to get set up to streaming on Twitch. There are three points in which we will touch on and they are the following Creating a Twitch Account. Downloading a streaming program Getting your stream to work. Notifications and Overlays Creating a Twitch Account Creating a Twitch account is very simple and easy. If you click on this LINK you will be taken to a quick easy guide on how to create a Twitch Account. Once you have created your account proceed to the next step which is downloading a streaming program. Downloading a Streaming Program So there are a few streaming programs out there to use currently. A majority of streamers use OBS which is a free program to use. You can download OBS by clicking this LINK. Now that we have a Twitch Account and OBS downloaded lets dive into the best part of streaming. Which is getting your stream on Twitch so your viewers can watch you play PRO. Getting Your Stream to Work So Just last month a group of people who's main focus is to help old and new streamers get their OBS settings set up correctly to optimize their computers and provide a great streaming environment . The YouTube group called Gaming Careers have a handy set of playlists which break down setting up OBS. Their most recent video on setting OBS up can be found by clicking this Once you have finished setting up OBS let's take a venture into setting up notifications and overlays. Notifications and Overlays Now that we have a Twitch account, OBS downloaded, and have OBS set to stream on Twitch let's get into Notifications and Overlays. I personally really like using Player.me. They have a great playlist which breaks down how their overlays work and how to get them into your OBS. The playlist can be viewed on YouTube by clicking this and if you are already past creating the overlays and want to add them to OBS you can watch their OBS video by clicking this Frequent Asked Questions "FAQ" Question: Where should I stream PRO under? Answer: Most players will stream it under Sun & Moon.
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⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ Mini bosses have a random cooldown between one and four days and the availability can be checked in the bottom left house of Lavender Town by Mystic Meg, or in the house right next to the Costume Mart on the top left in Ecruteak City by Mystic Mog. Mini Bosses are a thing to get the caught data from Pokemon that are currently not catchable. ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ ▹ Hoenn Champion ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ Mewtwo Ho-Oh Lugia Rayquaza Kyogre Groudon ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ Gyarados does well against all of the listed Mini Bosses, but Primal Kyogre. Ferrothorn can also beat and wear down bulkier Mini Bosses such as Primal Kyogre and Lugia with Leech Seed. Reflect and Light Screen support can also help the attackers to survive the hits of the legendary Pokémon better. Prankster Thunder Wave is also nice to cripple the opponents speed stat. Chansey walls all of the Mini Bosses above and can wear them down with Toxic. ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
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Official discord bot for Pokemon Revolution Online Introduction How to get the Reborn onto your server All commands explained and showcased [spoiler=List of all available commands] ^server | ^defaultserver ^channel ^remindme | ^remindme list | ^remindme delete ^remindtime ^poketime ^bguide ^hideot | ^hidemoves | ^hideall | ^hp | ^ivs ^ladder | ^guildladder | ^timeladder ^up ^dex ^evspots | ^msspawns | ^spawns | ^repel ^info | ^item ^guildseasons | ^pvpseasons ^inspect | ^memberlist ^boss ^cooldowns ^smogon | ^ts ^mostused | ^mostpaired | ^mostadded ^invites | ^clear | ^help Own a discord server or have admin permissions on a discord server, this step is self-explanatory Go to the official PRO discord bot page Scroll down and click on "invite now" Select your server, allow all permissions and press "Authorize" Confirm that you are not a robot get started on your discord Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 ^evspots [spoiler=^evspots Kanto]#EV Map Area Daytime Pokemon ATK Route 24 Surf M/D/N Krabby, Goldeen ATK, SPD Pokemon Tower 2F Land M/D/N Spinarak, Ratata, Patrat DEF Mt. Moon Land M/D/N Geodude, Onix, Sandshrew, Sandslash DEF Viridian Forest Land M/D Kakuna, Metapod DEF, HP Celadon City Surf M/D/N Koffing, Grimer HP Viridian Forest Land M/D/N Hoothoot, Caterpie SPATK Route 6 Surf M/D/N Psyduck, Golduck SPATK, HP Route 6 Surf M/D/N Psyduck, Golduck, Slowpoke SPD Route 16 Land M/D Ratata, Raticate, Pidgey, Pidgeot, Spearow, Fearow SPD Digletts Cave Entrance 1/2 Land M/D/N Diglett, Dugtrio, Zubat SPD, SPATK Power Plant Land M/D/N Magnemite, Magneton, Voltorb, Electrode SPDEF Route 19/20 Surf M/D/N Tentacool, Tentacruel SPDEF Vermilion City Surf M/D/N Tentacool, Tentacruel [spoiler=^evspots Johto]#EV Map Area Daytime Pokemon ATK Tohjo Falls Surf M/D/N Goldeen, Seaking ATK Dark Cave North Surf M/D/N Krabby, Goldeen, Seaking ATK Route 40 Surf M/D/N Krabby ATK Mt. Silver Exterior Land M/D Arbok, Dodrio, Dodou, Ursaring DEF Route 45 Land M/D/N Geodude, Graveler DEF Mt. Silver 1F Land M/D/N Graveler, Steelix, Onix DEF, HP Mt. Silver 1F Land M/N Graveler, Steelix, Onix, Quagsire HP Ruins of Alph Land, Surf N Quagsire, Wooper SPATK Dragons Den Surf M/D/N Horsea, Psyduck, Golduck SPATK Ilex Forext Surf M/D/N Psyduck, Golduck SPD Mt. Mortar 1F Land M/D/N Rattata SPDEF Mt. Mortar 1F Surf M/D/N Tentacool, Tentacruel SPDEF Cherrygrove City Surf M/D/N Tentacool, Tentacruel [spoiler=^evspots Hoenn]#EV Map Area Daytime Pokemon ATK Fiery Path Land M/D/N Machop ATK Route 112 Land M/D/N Machop, Machoke, Mankey, Sawk, Tyrogue ATK, SPD Mt. Pyre 1/2/3/4F Land M/D/N Rattata, Patrat, Shuppet DEF Rusturf Tunnel Land M/D/N Geodude SPATK Route 104 Land M/D/N Psyduck SPATK, SPD Route 119a Land M/D/N Gloom, Oddish, Zigzagoon, Linoone SPD Route 102 Land M/D/N Zigzagoon, Surskit SPD Route 118 Land M/D/N Aipom, Electrike, Linoone, Wingull, Zigzagoon, Raticate, Manectric SPD, SPATK Route 110 Land N Wingull, Zigzagoon, Oddish SPD, SPATK Route 110 Land N Oddish, Gloom, Zigzagoon, Linoone SPDEF Route 108 Surf M/D/N Tentacool, Tentacruel [spoiler=^evspots Sinnoh]#EV Map Area Daytime Pokemon ATK, SPD Sendoff Spring Surf M/D/N Goldeen, Gyarados, Magikarp, Poliwhirl, Seaking DEF Iron Island 1F Land M/D/N Cubone, Marowak, Rhyhorn, Sandshrew, Sandslash, Torkoal HP Oreburgh Gate 1F Land M/D/N Ducklett, Hariyama, Hoothoot, Makuhita, Noctowl SPATK, SPD Lake Acuity Land M/D/N Chingling, Froslass, Golduck, Noctowl, Psyduck, Sneasel, Snover SPATK, SPD Lake Acuity Surf M/D/N Golduck, Magikarp, Poliwhirl, Psyduck, Wingull SPDEF Route 204 Surf M/D/N Frillish, Lombre, Lotad, Politoed, Tentacool, Tentacruel [*]^msspawns [spoiler=^msspawns]#MS-only Pokemons #Pokemon Map Area Daytime Rarity Level Item Cubone Abandoned Desert Village Land M/D/N Tier 6 Yes 10-14 Geodude Abandoned Desert Village Land M/D/N Tier 1 Yes 10-14 Houndour Abandoned Desert Village Land N Tier 9 Yes 10-14 Machop Abandoned Desert Village Land D Tier 1 Yes 10-14 Makuhita Abandoned Desert Village Land M/D/N Tier 4 Yes 10-14 Trapinch Abandoned Desert Village Land M/D Tier 9 Yes 10-14 Snover Acuity Lakefront Land M/D/N Tier 9 Yes 35-39 Pichu Amazon Forest Land M/D/N Tier 8 Yes 10-14 Petilil Berry Forest Land M/D Tier 8 Yes 51-56 Glameow Bond Bridge Land N Tier 6 Yes 29-37 Litwick Burned Tower Floor 2 Land M/D/N Tier 8 Yes 13-17 Meditite Burned Tower Floor 2 Land M/D/N Tier 9 Yes 18-22 Magmar Burned Tower Top Floor Land D Tier 9 Yes 14-18 Wailmer Cherrygrove City Surf/Fish (Super Rod) M/D/N Tier 6 Yes 10-14 Shuckle Cianwood City Surf M/D/N Tier 7 Yes 20-26 Azurill Desert Lagoon Surf/Fish (Super Rod) M/D/N Tier 5 Yes 12-18 Cubone Desert Lagoon Land M/D/N Tier 6 Yes 12-18 Doduo Desert Lagoon Land M/D Tier 1 Yes 12-18 Dunsparce Desert Lagoon Land M/D/N Tier 3 Yes 12-18 Ekans Desert Lagoon Land M/D Tier 1 Yes 12-18 Hippopotas Desert Lagoon Surf N Tier 8 Yes 20-26 Hippopotas Desert Lagoon Land M/D Tier 8 Yes 20-26 Lotad Desert Lagoon Surf/Fish (Super Rod) M/D/N Tier 5 Yes 12-18 Murkrow Desert Lagoon Land N Tier 8 Yes 12-18 Phanpy Desert Lagoon Land M Tier 4 Yes 12-18 Poliwag Desert Lagoon Surf/Fish (Good Rod) N Tier 1 Yes 12-18 Sandshrew Desert Lagoon Land M/D/N Tier 1 Yes 12-18 Sandslash Desert Lagoon Land M/D/N Tier 2 Yes 12-18 Surskit Desert Lagoon Surf/Fish (Super Rod) M/D/N Tier 5 Yes 12-18 Totodile Desert Lagoon Surf/Fish (Super Rod) D Tier 8 Yes 12-18 Wooper Desert Lagoon Surf/Fish (Old Rod) M/D/N Tier 1 Yes 12-18 Mawile Diamond Domain 1F Land M/D/N Tier 9 Yes 21-25 Carbink Diamond Domain Main Cave Land M/D/N Tier 9 Yes 21-25 Lotad Dock Island Surf M/D/N Tier 5 Yes 10-14 Psyduck Dock Island Surf M/D/N Tier 1 Yes 10-14 Corphish Dragons Den Surf M/D/N Tier 7 Yes 45-49 Gligar Dragons Den B1F Land M/D Tier 7 Yes 40-55 Gligar Dragons Den Entrance Land M/D/N Tier 8 Yes 45-49 Axew Dragons Shrine Land M/D/N Tier 8 Yes 60-64 Buizel Eterna City Surf M/D/N Tier 6 Yes 20-30 Whirlipede Eterna Forest Land M/D/N Tier 8 Yes 11-14 Magikarp Ever Grande City Fish (Old Rod) M/D/N Tier 2 Yes 20-25 Roggenrola Fiery Path Land M/D/N Tier 8 Yes 20-23 Skiddo Five Isle Meadow Land M/D/N Tier 8 Yes 10-14 Lotad Four Island Surf/Fish (Super Rod) M/D/N Tier 6 Yes 5-35 Lapras Frozen Cave Surf M/D/N Tier 8 Yes 20-25 Politoed Fuchsia City Fish (Super Rod) M/D/N Tier 7 Yes 20 Timburr Granite Cave 1F Land M/D Tier 8 Yes 15-18 Axew Granite Cave B1F Land M/N Tier 8 Yes 16-18 Cubchoo High Tide Entrance Room Land M/D/N Tier 9 Yes 30-38 Noibat High Tide Entrance Room Surf N Tier 8 Yes 30-38 Beldum Hoenn Safari Zone Area 2 Land M/D/N Tier 9 Yes 33-36 Litleo Hoenn Safari Zone Area 4 Land M/D/N Tier 9 Yes 28-32 Fletchinder Hoenn Safari Zone Area 6 Land M/D Tier 8 Yes 28-32 Sneasel Icefall Cave 1F Land M/D/N Tier 7 Yes 30-34 Carnivine Ilex Forest Land M/D/N Tier 9 Yes 5-9 Foongus Ilex Forest Land M/D Tier 8 Yes 11-13 Scraggy Iron Island B1F L Land M/D/N Tier 8 Yes 32-36 Pawniard Iron Island B1F R Land N Tier 8 Yes 25-29 Mawile Iron Island B2F L Land M/D/N Tier 8 Yes 32-36 Riolu Iron Island Exit Room Land M/D/N Tier 9 Yes 10-14 Darumaka Jagged Pass Land M/D Tier 9 Yes 18-22 Slugma Jagged Pass Land M/D/N Tier 4 Yes 18-22 Spinda Jagged Pass Land M/D/N Tier 4 Yes 18-22 Spoink Jagged Pass Land M/D/N Tier 6 Yes 18-22 Feebas Jura Cave Surf M/D/N Tier 7 Yes 25-29 Zangoose Jura Cave Land M/D/N Tier 8 Yes 20-24 Shellos Kalijodo Cave B2F Surf M/D/N Tier 9 Yes 20-26 Numel Kindle Road Land M/D/N Tier 6 Yes 34-38 Buizel Knot Island Surf/Fish (Super Rod) M/D/N Tier 6 Yes 34-38 Goldeen Knot Island Surf/Fish (Super Rod) D Tier 1 Yes 34-38 Wailmer Knot Island Surf/Fish (Super Rod) M/D/N Tier 6 Yes 34-38 Wobbuffet Lake Valor Land M/D/N Tier 8 Yes 35-39 Vullaby Leev Town Land M/N Tier 9 Yes 25-29 Corphish Leev Town Entrance Surf M/D/N Tier 7 Yes 20-24 Golett Lost Tower 4F Land N Tier 9 Yes 17-27 Lapras Love Island Surf M/D Tier 8 Yes 13-17 Cubchoo Low Tide Entrance Room Land M/D/N Tier 9 Yes 30-38 Druddigon Meteor Falls 1F 1R Land M/D/N Tier 9 Yes 14-20 Deino Meteor Falls B1F 1R Land M/D Tier 8 Yes 25-30 Bagon Meteor Falls B1F 2R Land M/D/N Tier 8 Yes 22-27 Igglybuff Moon 1F Land M/D/N Tier 9 Yes 19-23 Inkay Moon B1F Land M/D/N Tier 7 Yes 19-23 Frillish Mossdeep City Surf M/D/N Tier 8 Yes 28-36 Dwebble Mt. Coronet 2F Land M/D/N Tier 9 Yes 38-43 Aron Mt. Coronet 3F Land M/D/N Tier 9 Yes 38-43 Durant Mt. Coronet 6F Land M/D/N Tier 9 Yes 38-43 Rufflet Mt. Coronet 6F Land M/D Tier 8 Yes 38-43 Bonsly Mt. Coronet 7F Land M/D/N Tier 9 Yes 38-43 Binacle Mt. Coronet B1F Surf/Fish (Super Rod) M/N Tier 8 Yes 10-15 Roggenrola Mt. Coronet B1F Land M/D/N Tier 9 Yes 33-38 Gible Mt. Coronet North Land M/N Tier 9 Yes 5-16 Snover Mt. Coronet Summit Land M/D/N Tier 8 Yes 40-43 Nosepass Mt. Ember Ruby Path B1F Land M/D/N Tier 9 Yes 34-40 Nosepass Mt. Ember Ruby Path B2F Land M/D/N Tier 9 Yes 34-40 Magby Mt. Ember Summit Path 2F Land M/D/N Tier 8 Yes 30-38 Bronzor Mt. Mortar Lower Cave Land M/D/N Tier 5 Yes 13-17 Chingling Mt. Mortar Lower Cave Land M/D/N Tier 6 Yes 13-17 Rattata Mt. Mortar Lower Cave Land M/D/N Tier 1 Yes 13-17 Bronzor Mt. Pyre Exterior Land M/D/N Tier 4 Yes 24-29 Elgyem Mt. Pyre Exterior Land M/D/N Tier 9 Yes 24-29 Growlithe Mt. Pyre Exterior Land M/D/N Tier 4 Yes 24-29 Elgyem Mt. Pyre Summit Land M/N Tier 9 Yes 21-26 Growlithe Mt. Pyre Summit Land M/D/N Tier 5 Yes 21-26 Zubat Mt. Pyre Summit Land M/D/N Tier 1 Yes 21-26 Larvitar Mt. Silver 2F Land D Tier 8 Yes 50-55 Absol Mt. Silver 3F Land M/D/N Tier 9 Yes 20-28 Larvitar Mt. Silver 3F Land D Tier 8 Yes 48-56 Skarmory Mt. Silver Exterior Land M/D Tier 9 Yes 32-40 Zangoose Mt. Silver Exterior Land M/N Tier 7 Yes 32-40 Larvitar Mt. Silver Lower Mountainside Land M Tier 9 Yes 48-52 Larvitar Mt. Silver Moltres Chamber Land D Tier 9 Yes 45-52 Larvitar Mt. Silver Upper Mountainside Land D Tier 9 Yes 52-55 Noibat Nap Cave Land N Tier 8 Yes 45-50 Noibat Nap Cave B1F Land N Tier 8 Yes 45-50 Munchlax Nap Forest Land M/D/N Tier 9 Yes 42-45 Corphish Nap Shore Surf M/D Tier 8 Yes 42-45 Budew National Park Land M Tier 5 Yes 15-19 Durant National Park Land N Tier 8 Yes 15-19 Sewaddle National Park Land D Tier 8 Yes 10-14 Espurr Old Chateau 1F Land M/D/N Tier 10 Yes 14-19 Patrat Old Chateau 1F 1F Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 1F 1F Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 1F 2R Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 1F 2R Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 2F Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 2F Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 2F 1R Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 2F 1R Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 2F 2R Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 2F 2R Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 2F 3R Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 2F 3R Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 2F 4R Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 2F 4R Land M/D Tier 2 Yes 11-14 Patrat Old Chateau 2F 5R Land M/D Tier 2 Yes 11-14 Rattata Old Chateau 2F 5R Land M/D Tier 2 Yes 11-14 Aron Oreburgh Mine B1F Land M/D/N Tier 8 Yes 6-10 Croagunk Pal Park Land D Tier 9 Yes 26-33 Pumpkaboo Pattern Bush Land N Tier 9 Yes 10-15 Corphish Petalburg City Fish (Super Rod) M/D/N Tier 8 Yes 25 Cottonee Petalburg Woods Land M/D/N Tier 8 Yes 10-13 Duskull Pokemon Tower 5F Land M/D/N Tier 6 Yes 21-23 Shuppet Pokemon Tower 6F Land M/D/N Tier 6 Yes 21-23 Duskull Pokemon Tower Underground Land N Tier 6 Yes 12-16 Gastly Pokemon Tower Underground Land M/D/N Tier 4 Yes 12-16 Litwick Pokemon Tower Underground Land M/D/N Tier 8 Yes 17-21 Misdreavus Pokemon Tower Underground Land M/D/N Tier 5 Yes 12-16 Rattata Pokemon Tower Underground Land M/D/N Tier 1 Yes 12-16 Shuppet Pokemon Tower Underground Land M/D/N Tier 6 Yes 12-16 Spiritomb Pokemon Tower Underground Land M/D/N Tier 8 Yes 12-16 Zubat Pokemon Tower Underground Land M/D/N Tier 2 Yes 12-16 Pachirisu Power Plant Land D Tier 9 Yes 23-26 Kangaskhan Rock Tunnel 1 Land M/D Tier 8 Yes 20-24 Shinx Route 1 Land M/D/N Tier 9 Yes 2-6 Dedenne Route 10 Land M/D/N Tier 9 Yes 20-23 Corphish Route 102 Fish (Super Rod) M/D/N Tier 8 Yes 2-4 Shellos Route 103 Surf M/D/N Tier 8 Yes 5-7 Frillish Route 105 Fish (Super Rod) M/D/N Tier 8 Yes 20 Clauncher Route 106 Fish (Good Rod) M/D/N Tier 8 Yes 25-31 Skrelp Route 107 Fish (Super Rod) M/D/N Tier 7 Yes 20-35 Frillish Route 108 Fish (Super Rod) M/D Tier 8 Yes 20-35 Clauncher Route 109 Fish (Super Rod) M/D/N Tier 8 Yes 32-35 Trubbish Route 110 Land M/D/N Tier 9 Yes 12-15 Sandile Route 111 Desert Land M/D/N Tier 7 Yes 25-29 Trapinch Route 111 Desert Land M/D/N Tier 8 Yes 25-29 Sawk Route 112 Land M/D Tier 9 Yes 14-18 Skorupi Route 114 Land M/D Tier 8 Yes 21-25 Zangoose Route 114 Land N Tier 9 Yes 15-19 Clefairy Route 115 Land M/D/N Tier 2 Yes 22-26 Misdreavus Route 115 Land N Tier 5 Yes 22-26 Corphish Route 117 Fish (Super Rod) M/D/N Tier 7 Yes 30-35 Tympole Route 117 Land M/D/N Tier 8 Yes 13-16 Absol Route 118 Land M/D/N Tier 9 Yes 25-29 Frillish Route 119A Surf M/D/N Tier 7 Yes 33-37 Feebas Route 119B Surf M/D/N Tier 7 Yes 22-28 Snorlax Route 12 Land M/D/N Tier 8 Yes 25 Duskull Route 121 Land N Tier 6 Yes 26-29 Corphish Route 123 Surf/Fish (Super Rod) M/D/N Tier 7 Yes 29-33 Crawdaunt Route 123 Surf/Fish (Super Rod) M/D/N Tier 7 Yes 29-33 Alomomola Route 124 M/D/N Tier 8 Yes 25-35 Frillish Route 126 Fish (Super Rod) M/D/N Tier 8 Yes 32-33 Relicanth Route 126 Fish (Good Rod) M/D/N Tier 8 Yes 32-33 Frillish Route 127 Fish (Super Rod) M/D/N Tier 8 Yes 28-36 Ducklett Route 13 Land M/D Tier 6 Yes 24-30 Qwilfish Route 13 Surf/Fish (Super Rod) M/D/N Tier 5 Yes 24-30 Alomomola Route 130 Fish (Super Rod) M/D Tier 8 Yes 28-36 Frillish Route 130 Fish (Super Rod) N Tier 8 Yes 28-36 Frillish Route 131 Fish (Super Rod) M/D/N Tier 8 Yes 31-33 Frillish Route 131 B Fish (Super Rod) M/D/N Tier 8 Yes 32-34 Frillish Route 133 Fish (Super Rod) M/D/N Tier 8 Yes 30-34 Alomomola Route 134 Fish (Super Rod) M/D/N Tier 7 Yes 37-41 Ditto Route 14 Land M/D/N Tier 6 Yes 30 Staryu Route 19 Fish (Super Rod) M/N Tier 6 Yes 23-28 Staryu Route 19 Surf/Fish (Super Rod) N Tier 6 Yes 28-35 Taillow Route 2 Land M Tier 8 Yes 5-7 Spritzee Route 201 Land M/D/N Tier 8 Yes 2-4 Swirlix Route 201 Land M/D/N Tier 8 Yes 2-4 Riolu Route 203 Land M/N Tier 8 Yes 8-12 Frillish Route 204 Surf M/D/N Tier 8 Yes 3-13 Shelmet Route 204 Land M/D/N Tier 9 Yes 5-9 Espurr Route 205 Land M/D Tier 8 Yes 11-14 Pineco Route 205 Land M/D/N Tier 8 Yes 11-14 Blitzle Route 206 Land M/N Tier 9 Yes 15-19 Stunky Route 206 Land M/D/N Tier 5 Yes 15-19 Vulpix Route 209 Land M/D/N Tier 6 Yes 17-21 Lapras Route 21 Surf/Fish (Super Rod) D Tier 8 Yes 25-30 Mr. Mime Route 21 Land M/D/N Tier 8 Yes 25-30 Kricketune Route 210 Land M/D/N Tier 5 Yes 17-20 Swablu Route 211 Land D Tier 9 Yes 13-17 Inkay Route 213 Land M/D Tier 8 Yes 20-22 Gligar Route 215 Land M/D/N Tier 8 Yes 22-26 Bergmite Route 216 Land M/D/N Tier 9 Yes 33-37 Snover Route 216 Land M/D/N Tier 9 Yes 33-37 Bergmite Route 217 Land N Tier 9 Yes 35-39 Furfrou Route 217 Land M Tier 9 Yes 35-39 Snover Route 217 Land M/D/N Tier 9 Yes 35-39 Vanillite Route 217 Land D Tier 9 Yes 35-39 Ditto Route 218 Land M/N Tier 6 Yes 28-31 Vespiquen Route 218 Land M/D/N Tier 6 Yes 28-31 Glameow Route 222 Land M/D/N Tier 4 Yes 41-45 Purugly Route 222 Land M/D/N Tier 8 Yes 41-45 Binacle Route 223 Surf M/D/N Tier 8 Yes 30-44 Duskull Route 224 Land M/N Tier 6 Yes 52-56 Hawlucha Route 224 Land M/D/N Tier 8 Yes 30-34 Archen Route 226 Land N Tier 8 Yes 51-55 Chikorita Route 226 Land M/D/N Tier 8 Yes 51-55 Gligar Route 227 Land N Tier 8 Yes 53-57 Heatmor Route 227 Land M/D/N Tier 8 Yes 53-57 Pineco Route 229 Land M/D/N Tier 9 Yes 47-51 Shellos Route 26 Surf M Tier 8 Yes 25-27 Buizel Route 28 Surf/Fish (Super Rod) M/D/N Tier 6 Yes 33-37 Heracross Route 28 Land M/D/N Tier 9 Yes 33-37 Shinx Route 29 Land D Tier 9 Yes 2-4 Starly Route 32 Land M/D Tier 8 Yes 10-12 Heracross Route 33 Land M/D/N Tier 9 Yes 13-17 Murkrow Route 33 Land N Tier 8 Yes 7-11 Buizel Route 34 Surf/Fish (Super Rod) M/D/N Tier 6 Yes 11-15 Togepi Route 34 Land M/D/N Tier 8 Yes 11-15 Mareep Route 35 Land M/D/N Tier 2 Yes 10-15 Shinx Route 36 Land D Tier 8 Yes 21-22 Gothita Route 37 Land M/D/N Tier 8 Yes 21-25 Burmy Route 38 Land M/D/N Tier 6 Yes 15-17 Exeggcute Route 39 Land M/D/N Tier 4 Yes 17-21 Buizel Route 4 Surf/Fish (Super Rod) M/N Tier 6 Yes 8-12 Pineco Route 4 Land N Tier 8 Yes 8-12 Aipom Route 42 Land M/D/N Tier 6 Yes 14-16 Heracross Route 42 Land M/D Tier 9 Yes 14-16 Pineco Route 43 Land M/D/N Tier 8 Yes 21-25 Buizel Route 45 Surf/Fish (Super Rod) M/D/N Tier 6 Yes 35 Skarmory Route 45 Land M/D/N Tier 9 Yes 35 Feebas Route 49 Surf M/D/N Tier 9 Yes 35-39 Totodile Route 49 Land M/D/N Tier 9 Yes 35-39 Shinx Route 5 Land N Tier 9 Yes 15 Togepi Route 5 Land M/D Tier 8 Yes 18-23 Buizel Route 6 Fish (Super Rod) M/D/N Tier 6 Yes 13-17 Nidoran M Route 9 Land M/N Tier 2 Yes 13-16 Nidorina Route 9 Land M Tier 4 Yes 13-16 Primeape Route 9 Land M/D/N Tier 4 Yes 13-16 Buizel Ruins Of Alph Fish (Super Rod) M/D Tier 6 Yes 18-25 Smeargle Ruins Of Alph Land M/D/N Tier 7 Yes 26-33 Tauros Safari Area 2 Land M/D Tier 5 Yes 12-14 Eevee Safari Area 3 Land N Tier 9 Yes 25-27 Eevee Safari Area 3 Land M Tier 9 Yes 25-27 Snorlax Safari Area 3 Land M/N Tier 8 Yes 20-24 Chansey Safari Exclusive Land M/D/N Tier 8 Yes 21-25 Dratini Safari Exclusive Surf M Tier 8 Yes 21-25 Exeggcute Safari Exclusive Land M/D/N Tier 4 Yes 21-25 Gyarados Safari Exclusive Surf M/D/N Tier 5 Yes 21-25 Lotad Safari Exclusive Surf M Tier 5 Yes 21-25 Magikarp Safari Exclusive Surf M/D/N Tier 2 Yes 21-25 Marill Safari Exclusive Surf/Fish (Super Rod) N Tier 5 Yes 21-25 Marill Safari Exclusive Land M/D/N Tier 4 Yes 21-25 Paras Safari Exclusive Land M/D Tier 1 Yes 21-25 Pinsir Safari Exclusive Land M/D/N Tier 8 Yes 21-25 Poliwag Safari Exclusive Surf/Fish (Good Rod) M/D/N Tier 1 Yes 21-25 Poliwag Safari Exclusive Land M/D/N Tier 1 Yes 21-25 Rhyhorn Safari Exclusive Land M/D/N Tier 4 Yes 21-25 Scyther Safari Exclusive Land M/D/N Tier 7 Yes 21-25 Slowpoke Safari Exclusive Surf/Fish (Old Rod) M/D/N Tier 2 Yes 21-25 Starly Safari Exclusive Land D Tier 8 Yes 21-25 Sylveon Safari Exclusive Land D Tier 9 Yes 21-25 Tynamo Safari Exclusive Land M/D/N Tier 9 Yes 26-31 Umbreon Safari Exclusive Land N Tier 9 Yes 21-25 Venonat Safari Exclusive Land M/N Tier 1 Yes 21-25 Wooper Safari Exclusive Surf/Fish (Good Rod) M/D/N Tier 1 Yes 21-25 Wooper Safari Exclusive Land M/D/N Tier 1 Yes 21-25 Zubat Safari Exclusive Surf N Tier 1 Yes 21-25 Smeargle Safari Johto Grass And Swamp Zone Land M/D/N Tier 8 Yes 17-21 Darumaka Safari Johto Mountain Zone Land N Tier 9 Yes 22-25 Magmar Safari Johto Mountain Zone Land M/D Tier 8 Yes 17-21 Cubchoo Safari Johto Snow Zone Land M/D/N Tier 9 Yes 15-19 Lapras Safari Johto Snow Zone Surf/Fish (Super Rod) D Tier 8 Yes 15-19 Corphish Safari Johto Wet Zone Fish (Super Rod) M/D/N Tier 7 Yes 17-22 Tympole Safari Johto Wet Zone Land M/D/N Tier 9 Yes 17-22 Vanillite Seafoam B1F Land M/D/N Tier 9 Yes 31-34 Cubchoo Seafoam B4F Land M/N Tier 8 Yes 36-40 Lapras Seafoam B4F Surf/Fish (Super Rod) M/D/N Tier 8 Yes 36-40 Basculin Secret Nap Area Surf/Fish (Super Rod) M/D/N Tier 8 Yes 52-57 Munchlax Secret Nap Area Land M/D/N Tier 7 Yes 45-50 Munchlax Sendoff Spring Land M/D/N Tier 9 Yes 53-57 Skorupi Sinnoh Safari Area Zone 1 Land M/D Tier 8 Yes 24-28 Croagunk Sinnoh Safari Area Zone 2 Land M/D/N Tier 8 Yes 24-28 Marill Sinnoh Safari Area Zone 3 Land M/D/N Tier 5 Yes 24-28 Venipede Sinnoh Safari Area Zone 3 Land M/D/N Tier 8 Yes 24-28 Marill Sinnoh Safari Area Zone 4 Land M/D/N Tier 5 Yes 24-28 Emolga Sinnoh Safari Area Zone 5 Land D Tier 9 Yes 24-28 Goomy Sinnoh Safari Area Zone 5 Land N Tier 8 Yes 24-28 Marill Sinnoh Safari Area Zone 5 Land M/D/N Tier 5 Yes 24-28 Mienfoo Sinnoh Victory Road B1F Land M/D/N Tier 8 Yes 30-34 Scraggy Sinnoh Victory Road B1F Deep Entrance Land M/D/N Tier 9 Yes 50-54 Timburr Sinnoh Victory Road B1F Deep Exit Land M/D/N Tier 9 Yes 50-54 Munna Sleeping Path Land M/D/N Tier 7 Yes 42-45 Froslass Snowpoint Temple B4F Land M/D/N Tier 8 Yes 50-54 Froslass Snowpoint Temple B5F Land M/D/N Tier 8 Yes 50-54 Magby Stark Mountain Entrance Land M/D/N Tier 9 Yes 10-14 Magby Stark Mountain Entrance Pt Land M/D/N Tier 9 Yes 54-58 Heatmor Stark Mountain Main Cavern Pt Land M/D/N Tier 9 Yes 56-60 Whismur Three Isle Path Land M/D/N Tier 4 Yes 10-20 Ducklett Trainers Valley Surf/Fish (Super Rod) M/D/N Tier 5 Yes 45-50 Starly Treasure Beach Land M Tier 9 Yes 34-38 Delibird Unknown Place Land N Tier 1 Yes 55-60 Zangoose Unknown Place Land M/D/N Tier 9 Yes 55-60 Ferroseed Valley Of Steel Eastern Peak Land M/D Tier 9 Yes 40-44 Klefki Valley Of Steel Western Peak Land M/N Tier 8 Yes 25-29 Drifloon Valley Windworks Land M/D/N Tier 9 Yes 11-14 Helioptile Valley Windworks Land M/D/N Tier 8 Yes 11-14 Shelmet Valor Lakefront Land M/D Tier 9 Yes 24-28 Staryu Vermilion City Fish (Super Rod) N Tier 6 Yes 13-18 Sableye Victory Road Hoenn 1F Land M/D/N Tier 9 Yes 42-48 Aron Victory Road Hoenn B1F Land N Tier 9 Yes 42-48 Mawile Victory Road Hoenn B1F Land M/D/N Tier 8 Yes 50-54 Drilbur Victory Road Kanto 2F Land M/D/N Tier 8 Yes 44-49 Makuhita Victory Road Kanto 2F Land M/D/N Tier 4 Yes 40-43 Numel Victory Road Kanto 2F Land M/D/N Tier 5 Yes 40-43 Makuhita Victory Road Kanto 3F Land M/D/N Tier 4 Yes 40-43 Numel Victory Road Kanto 3F Land M/D/N Tier 6 Yes 40-43 Gyarados Water Labyrinth Fish (Super Rod) M/D/N Tier 4 Yes 20-30 Hoppip Water Labyrinth Surf D Tier 1 Yes 10-20 Horsea Water Labyrinth Surf/Fish (Super Rod) M/D/N Tier 2 Yes 10-20 Magikarp Water Labyrinth Fish (Old Rod) M/D/N Tier 2 Yes 10-20 Psyduck Water Labyrinth Surf/Fish (Good Rod) M Tier 1 Yes 20-30 Shellder Water Labyrinth Fish (Super Rod) D Tier 6 Yes 15-25 Tentacool Water Labyrinth Surf/Fish (Old Rod) M/D/N Tier 1 Yes 10-20 Tentacruel Water Labyrinth Surf/Fish (Super Rod) M/D/N Tier 3 Yes 29-39 Gyarados Water Path Fish (Good Rod) M/D/N Tier 1 Yes 40-44 Qwilfish Water Path Fish (Super Rod) M/D/N Tier 5 Yes 40-44 Remoraid Water Path Fish (Super Rod) M/D/N Tier 6 Yes 40-44 Seadra Water Path Surf/Fish (Super Rod) M/D/N Tier 4 Yes 40-44 Tentacool Water Path Surf/Fish (Old Rod) M/D/N Tier 1 Yes 40-44 Tentacruel Water Path Surf/Fish (Super Rod) M/D/N Tier 2 Yes 40-44 Bunnelby Wayward Cave Land M/D/N Tier 8 Yes 20-25 Gible Wayward Cave Land M/N Tier 8 Yes 5-15 Gligar Whirl Islands 1F Northwest Land M Tier 8 Yes 23-27 Marill Whirl Islands B1F Land M/D/N Tier 4 Yes 22-26 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5 Click here for the gif and then press F5
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Pewter Museum's fossil quest [*]Go to Pewter City and visit the Museum (located in the north of Pewter City) [*] [*]Speak with the NPC called "Curator Nenius" [*] [*]You have to donate following fossils: Claw Fossil Dome Fossil Helix Fossil Old Amber Root Fossil [*]After you donated all 5 fossils, the NPC will award you 1x Reroll ticket Dig spots (Rock Tunnel 2) Brock Boss there is a chance to get one by breaking down rocks in any of the 6 Excavation sites Excavation sites (available through the shop after 4800 discoveries) for 300 artifacts One is available during the Celebi quest through an NPC in Ruins of Alph Dig spots (Rock Tunnel 1 | Slowpoke Well L1) Brock Boss there is a chance to get one by breaking down rocks in any of the 6 Excavation sites One is available during the Celebi quest through an NPC in Ruins of Alph One is available during the Kanto story in Mt. Moon Helditem 1% for the Kabuto spawn Dig spots (Mt. Moon B2F | Slowpoke Well L1) Brock boss One is available during the Kanto story in Mt. Moon there is a chance to get one by breaking down rocks in any of the 6 Excavation sites One is available during the Celebi quest through an NPC in Ruins of Alph Helditem 1% for the Omanyte spawn Dig spots (Route 3 | Slowpoke Well L1) Brock boss there is a chance to get one by breaking down rocks in any of the 6 Excavation sites Excavation sites (available through the shop after 4800 discoveries) for 400 artifacts Dig spots (Rock Tunnel 2 | Mt. Mortar 1F) Brock Boss there is a chance to get one by breaking down rocks in any of the 6 Excavation sites Excavation sites (available through the shop after 4800 discoveries) for 300 artifacts One is available during the Celebi quest through an NPC in Ruins of Alph
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Vulcan Island How to go to Vulcan Island Requirements Travel NPC's [*]Main questline How to reset your questline Magma variation Rewards (crowdsourced) Aqua variation Rewards (crowdsourced) [*]Rin Boss & Lime Boss [*]Challenger Rick (daily quest) Daily quest Rewards Speak with the Mayor Ahok, he is located in Vulcanic Town House 1 (the first house right of the Pokecenter) [*]Go to the Vulcan Forest, follow the path to Mt. Summer Exterior and speak with the Magma Grunt [*]Go to the Kalijodo Lake and speak with the Aqua Grunt [*]Fight your way through the Kalijodo Cave until you reach the Team Aqua Leader [*]Fight the Team Aqua Grunt Leader Politoed | Ludicolo | Swampert | Staraptor | Porgyon-z | Landorus [*]Find all 8 Gems in the Kalijodo Cave [*]Speak with the Magma Grunt outside of the Kalijodo Cave [*]Go back to the Vulcan Forest and follow the path to Mt. Summer Exterior [*]Fight your way up the Mt. Summer and talk to the Team Magma Grunt Leader [*]Go back and speak with the Mayor Ahko Team Magma Grunt Leader Team Magma Set Red/Black Summer clothes Green/Black Summer clothes White/Red Summer clothes White/Blue Summer clothes Mayor Ahko Feebas Hat Slowking Crown Shellos Hat Chinchou Hat Politoed Hat Magikarp Hat Qwilfish Hat Speak with the Mayor Ahok, he is located in Vulcanic Town House 1 (the first house right of the Pokecenter) [*]Go to the Kalijodo Lake and speak with the Team Aqua Grunt [*]Go to the Vulcan Forest, follow the path to Mt. Summer Exterior [*]Fight your way up to the Mt. Summer Summit [*]Defeat the Team Magma Grunt Leader Flareon | Camerupt | Raichu | Porygon 2 | Gardevoir| Heatran [*]Speak with the Aqua Grunt in Mt. Summer 4F2 and take the Mythical Core [*]Search for Mt. Summer Chamber R2 or R5 (unconfirmed if it is random or could be somewhere else and put your Mythical Core on the sacred stone [*]Talk to the Aqua Grunt in front of the Cave located in Mt. Summer Exterior [*]Find the Team Aqua Grunt Leader in Kalijodo Cave B2F [*]Go back and speak with the Mayor Ahko Team Aqua Grunt Leader Team Aqua Set Green/Black Summer Clothes Black/Red Summer Clothes Mayor Ahko Slowking Crown Whiscash Hat Chinchou Hat Rin Boss Location: Vulcan Island shore Team: Volcarona | (Bug Buzz, Flamethrower, Quiver Dance, Giga Drain) Mega Charizard X | (Dragon Claw, Wing Attack, Flare Blitz, Shadow Claw) Moltres | (Flamethrower, Ancient Power, Air Slash, Roost) Infernape | (Flare Blitz, Mach Punch, Thunder Punch, Acrobatics) Magnezone | (Thunderbolt, Tri Attack, Flash Cannon, Thunder Wave) Volcanion | (Hydro Pump, Flamethrower, Sludge Bomb, Earth Power) Rewards: 3 PVE coins, 80 summer points Cooldown: 3 days Lime Boss Location: Kalijodo Lake Team: Volcarona | (Bug Buzz, Flamethrower, Quiver Dance, Giga Drain) Mega Charizard Y | (Heat Wave, Air Slash, Dragon Pulse, Earth Power) Entei | (Sacred Fire, Stone Edge, Iron Head, Toxic) Blaziken | (High Jump Kick, Brave Bird, Flare Blitz, Knock Off) Magnezone | (Thunderbolt, Tri Attack, Flash Cannon, Thunder Wave) Reshiram | (Draco Meteor, Heat Wave, Psychic, Earth Power) Rewards: 3 PVE coins, 80 summer points, Wailmer Mount, 100 bonus summer points if you beat both bosses Cooldown: 3 days Summer Hats W-Sea Shellos Hat | 250 points E-Sea Shellos Hat | 250 points Chinchou Hat | 250 points Politoed Hat | 250 points Poliwhirl Hat | 250 points Wooper Hat | 250 points Qwilfish Hat | 250 points Whiscash Hat | 250 points Feebas Hat | 250 points Magikarp Hat | 250 points Slowking Crown | 300 points Consumables Rare Candy | 150 points Revive | 130 points Hyper Potion | 110 points Clothes Summer Clothes W-B | 350 points Summer Clothes W-R | 350 points Summer Clothes W-G | 350 points Summer Clothes B-R | 350 points Summer Clothes B-G | 350 points Summer Clothes B-B | 350 points
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Vulcan Island data Hidden items Vulcan Island Shore Vulcan Path Vulcan Forest Kalijodo Path Mt. Summer Exterior | Mt. Summer Exterior 2 [*]Spawns Vulcan Island Shore Vulcan Path Vulcan Forest Mt. Summer Exterior Mt. Summer Exterior 2 Mt. Summer 1f 2 Mt. Summer 1f Mt. Summer 2f 2 Mt. Summer 2f Mt. Summer 3f Mt. Summer 4f 2 Mt. Summer 4f Kalijodo Path Kalijodo Lake Kalijodo Cave Entrance Kalijodo Cave B1F Kalijodo Cave B2F Vulcan Island shore [spoiler=Vulcan Island shore] [spoiler=1x Calcium]Click here and then press F5 [spoiler=2x Greatballs]Click here and then press F5 [spoiler=1x Full Heal]Click here and then press F5 [spoiler=1x Miracle Seed]Click here and then press F5 [spoiler=1x Pokeball]Click here and then press F5 [spoiler=1x HP Up]Click here and then press F5 [spoiler=1x Protein]Click here and then press F5 [*]Vulcan Path(needs a screenshot) [spoiler=Vulcan Path] [spoiler=1x Ultra Ball]In a grove before the bridge. [spoiler=1x Rare Candy]Click here and then press F5 [spoiler=1x Rare Candy]Click here and then press F5 [spoiler=1x Blue Ball Flaeron (1:500 Shiny chance)]Click here and then press F5 [*]Vulcan Forest [spoiler=Vulcan Forest] [spoiler=1x Pokeball]Click here and then press F5 [spoiler=1x Pokeball]Click here and then press F5 [spoiler=1x Pokeball]Click here and then press F5 [spoiler=1x Greatball]Click here and then press F5 [spoiler=1x Moonstone]Click here and then press F5 [spoiler=2x Rare Candy]Click here and then press F5 [spoiler=1x PP Max]Click here and then press F5 [spoiler=1x Ultraball]Click here and then press F5 [spoiler=1x Pokeball]Click here and then press F5 [spoiler=1x Leafstone]Click here and then press F5 [spoiler=1x Rare Candy]Click here and then press F5 [*]Kalijodo Path [spoiler=Kalijodo Path] [spoiler=3x Pokeballs]Click here and then press F5 [spoiler=1x Pokeball]Click here and then press F5 [spoiler=1x HP Up]Click here and then press F5 [spoiler=1x Stardust]Click here and then press F5 [*]Mt. Summer Exterior | Mt. Summer Exterior 2 [spoiler=Mt. Summer Exterior | Mt. Summer Exterior 2] [spoiler=1x Ultraball]Click here and then press F5 [spoiler=1x Nugget]Click here and then press F5 [spoiler=1x TM100 Overheat]Click here and then press F5 Credits: Walrosskastanie (Reborn Bot) / HuskySM
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Hello! Today im here to show you the team that i use to defeat bosses on the hard dificulty, the reason im making this post is that i hope to find more help for my team to get higher success as, even with a pretty good win ratio, there are still some imperfections in it that i believe some people, who have more experience than me in boss fights, can potentially help me out. Since i started fighting against bosses i realized that with all the buffs they give to them so the AI can someone even out the for the lack of cognition, i knew it couldnt be beaten in a fair fight, odds are if youre bringing your pvp HO team, youll get overwhelmed by the insane amount of bulk and power these pokemon can dish out. Even your tankiest walls from the fatter stalls will struggle taking hits from these freaks, making stall while more possible to beat bosses than any offense could, its still an unreliable way to beat them, not to mention its slow as well. While im sure most players have already realized this, the question now comes, how can we circunvent this? Well one thing the AI will never do that is definitely exploitable is the fact it never switches, no matter how bad the situation is for the pokemon in front of them, they just keep using moves with it, and thats why i believe memento with stat passing is the most efficient way to beat bosses. Knowing what i wanted to use, all i missed now was the pokemon themselves. Just a heads up, im a bit of a slacker when it comes to geting good pokemon, so mostly what you see here is by no means the optimal choice of either ability/nature or ev spreads, however ill be posting down whats i believe to be the best options for each member, in regards to my experience using this team. Starting with the memento users, its pretty obvious why they are so essencial to any boss team, as a big part of setting up against them is all possible due to the fact we incapacitate them, and no better move does that than memento, yes your pokemon dies but the trade off is way worth it. Duggy is used, as he is one of the few pokemon that provides rocks while learning memento as well, not to mention its really good speed stat allows it to outspeed most boss leads on hard dificulty, which means there is no need to use a focus sash, i cant exactly pinpoint the stat but what i can say is that its fast enough to outspeed neroli's celebi (100 speed) while being slower than pewdie's starmie (115 speed). You only want to use focus sash if you either get outsped or you want rocks, which should only come necessary to pokemon who get avoided of getting ohko'd like with link's sturdy donphan/skarmory and chuck's or koichi's (dont recall which one is it lol) sashed hitmons and other instances like sash zard with oak, tho it has defog on his lead rotom-w so it might not be worth there. Attacking isnt even gonna be a thing with this guy so you might as well slap as many hms you can so you can access some of the bosses. All you basically want is speed, and speed nature, which it shouldnt be hard to get by since diglett are one of the easiest mons to grind. Luckily for me i got the best possible amount where i was only going for 25+. Whimsicott is hands down the best memento user for this, as with prankster it pretty much guarantees it, you only need to give it memento and lvl him up to 100 so it can be used in bosses, no ev train or nature is required. Cottonee is used to for the third memento and drop the pokemon stats one final time, to its lowest, no reason to use cottonee over whimsicott, its just cooler over having 2 whimsicotts, plus who knows if they might implement a species clause for this boss fights. Baton pass chain With the bosses offensive stats reduce to its maximum, it comes to these three last slots to overtake and open the doors for one of the pokemon to sweep with all of the stats buffed. With that said there is one move i wanted to abuse in particular, stored power. With its recent addition (move didnt work properly before) this gives an insane buff to stat passing raising its viability against bosses even higher. The idea was to raise as many stats as possible with two of the members and give all the buffs to the pokemon dedicated to sweep, the one who carries stored power. With some thinking and looking at the resources at hand i came up with the core that i believe does this job pretty effectively, all limitations considered. Venomoth is without a doubt one of the best stat passers in the game, as not only it covers 3 stats buffs with just one move, it also gets reliable recovery making it much more consistent to setup against various pokemon and to cap it all off, its ability shield dust protects it from any secondary effect, so no freezes, no paras, no confusions, no flinches etc. unfortunately mine is tinted lens which is definitely not the ability that you want but i didnt want to grind for a shield dust venomoth so i just go with this one. That isn't say they are hard to get, because they certainly arent, having plenty of routes where its tier 1. QD, roost and bp are obivious for its moves, bug buzz isnt bad if you dont wanna put all the pressure to one pokemon to do the sweeping, tho sleep powder or stun spore might be smarter just so it guarantees a potential turn where the mon doesnt get an oportunity to hax you once you bp out. Evs are a bit up to you, max speed is certainly not the most optimal choice but it does mean you outspeed most pokemon just after one qd up, which might've not been the case if you didnt invest in speed and its always nice to be faster than your opponent and take control ASAP. Tho defense investment is wise, as it is the one stat venomoth doesnt coverwithh boosts, i dont really have an exact value or optimal spread for this so just try to go for what you think its better. Leftovers/black sludge is the best item, tho a super effective berry might be worth considering or a sitrus, tho lefties is just consistent hp so its the best item overall. Since there is only one usefull stat that venomoth cant buff, this leaves the job for vaporeon who is curiously, the only pokemon that learns the combination of acid armor and baton pass outside the accelgor line, which doesnt leave us with a lot of options and vaporeon is clearly the better one as its much bulkier and has a much better defensing typing on top of that. I usually like to bring this pokemon to start the stat buffs as it gives more bulk to venomoth if necessary. Moveset seems pretty self explanatory and evs just make it that much better at setting the stat it needs, lefties is used for the same reasons as venomoth however since that vaporeon isnt protected by shield dust another to take in consideration is lum berry, as it would suck really bad to potentially lose to a para/freeze/confusion. Clef seems to me like the best choice to abuse stored power as it covers whatever doesnt get affected by it pretty well with moonblast and further coverage with fire that hits steels who resist both typings, but as you might realize, with stored power being as strong as it is, its almost unnecessary to use it beside some very specific scenarios like metagross, bronzong, jirachi or shedinja. If you successfully setup all stats to max you've got in your hands a stored power with a grand total 500 base power, which means there is also no chance to get walled by things like unaware as for example neroli's unaware clef gets easily 2hko'd and toothless' quag simply gets ohko'd. Life orb further boosts the power of your attacks should give it a last push to pretty much one shot everything that comes in on you, links heatran for example gets one shotted by stored power. I would say nature wouldnt matter in this case but it actually does, dont be like me and use -speed on your clefs because it actually means your slower than pewdie's scarf jirachi even at +6 which is super annoying as you can probably guess. Exceptional scenarios: There are some bosses who like to make my life a bit more dificult with their leads, examples of these are misty and its mirror shot milotic, lorelei with its blizzard ninetales-a, letrix with togekiss, sage's glaceon with blizzard as well and terminator's phazing moltres. To which i have the following answers: Magnezone beats everything but terminator's moltres. Heatran is used to beat moltres. Obviously there are easier ways to deal with these things other than having the need to use pvp ready pokemon, its up to you on how you and what you have to deal with it. Threats: While the team has mostly a favourable position compared to other bosses, there are still ways that they can slip through the cracks, things like setupfrom the opponent, phazing or venomoth being at the mercy of a crit or simply getting overwhelmed like in some cases with saphirr's primal groudon. There might be some other flaws some of you may have caught on and if so i would appreciate a lot if you mentioned what those were. Conclusion: Thank you for taking the time to read this whole mess, i understand this isnt the most organized post (sorry about that lol) but i hope you enjoyed and could help me out pointing either things i could do to make my team better or things that threaten it in general and if you have learnt something from this threat, im glad i couldve been helpful in any way and wish you the best of luck for the bosses.
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I think most of you know that infamous 6 Poke vs 48 Ultimate Boss Team by FatManCLT and some people used it probably too. I used it for about a couple of months and had a pretty solid winrate but I wasn't quite satisfied with the outcome after some bosses got reworked. So one day I was farming hidden ability Gligars and got an epic "Sync fail" adamant Gligar and thought, man this pokemon could be a nice Sweeper. So I hopped on Pokewiki and checked some possibilitys to set up a Team around Gliscor to make a faster more reliable boss team. First of all I want to thank FatManCLT for his idea I really like it and the basic framework of the team still overlaps with his team. Some things that bugs me as I was using this team was the long Setup (32-33 turns), because of the long set up's crit or status hax chance was pretty high and if you debuffed your enemies Pokemon and it holds a lifeorb it faints itself and you are facing a much stronger pokemon, Ghost Pokemon were a big problem too as Shadow Ball drops your spdef sometimes, Pokemon with Sturdy or a Focus Sash could land a hit or make some status move. Some bosses were pretty shaky only one crit could take you out like the Wash Rotom of lt. Surge. I wanted to boost faster against certain attacks while Stockpile boosts each defensive stat I personally prefer to boost two stages in one turn against the pokemon I'm facing. Mew has way better defensive stats so even if you get freezed it can easily tank many hits. I made a little PDF for y'all explaining my Team idea and doing some comparisons, you'll find the the PDF in the attached files. The PDF contains every information you need but I will drop some important things here in the Post so you don't have to open the PDF everytime. [spoiler=Team] Gengar and the two Whimsicott's are pretty easy to farm so it won't take long. If you don't know how to get Mew here is the Guide (Guide) As you can see my Mew is really terrible so it doesn't matter how good your mew is just ev train it and it hase enough bulk. Remember the requirements for Mew are lowered I think you only need about 100 or 125h to get it. If you want to use Mew as BCC False Swiper you can drop for example Amnesia it only costs 2k at move relearner you only need this every 12 days anyways. Like a said above I was farming careful Gligars which is a quite useful pokemon pvp and pve. If you decide to farm some careful one you can use one of the medicore ones as Buffer pretty easily. For the Sweeper i'm pretty sure you don't need an epic one, any decent Gliscor will be enough. Speed doesn't matter, you buff your speed 6 stages so even one speed is good enough. I investet some EV's in spdef only for some ice attacks like Blizzard and Ice Beam. I personally prefer Brick Break over Poison Jab because it kills chansey's one hit and if I face a Skarmory or a Aerodactyl I only have not effective moves with Facade and Aerial Ace, Earthquake and Poison Jab has no effect, Brick Break hits at least neutral and Poison Jab only hit's slightly harder than a STAB EQ if you use it against Fairys. You could run Ice Fang for a bit more coverage but it has a 5% chance to miss so I decided to use Brick Break. [spoiler=which lead, what buff and attacks Google Spreadsheet] I made a small Spreadsheet for people using the Team the first time, explaining which lead I recommend and what to buff first with Mew, almost every buff is clear but there are some mixed Attacker like Lucario and Groudon so this could be helpful for you. I included the attacks I'm using with Gliscor to have the best and fastest outcome. Spreadsheet [spoiler=Sample Video against Lance] I made a short Video to show you how to use the Team. You need about 3 minutes for every Boss except two or three Bosses, Letrix and Naero finch hax you sometimes and Brock's Aerodactyl will taunt you sometimes. I use this team since November and have really fast and consistent rounds I'm really happy with the outcome. If you have any questions feel free to ask. Greetings Koreandoo Bosseteam 2.0_english.pdf
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So as you've probably noticed your Android experience has changed, hopefully this thread will explain the new input mechanism and how it differs from the old one. New dpad Old
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This will be a simple guide to aid newbie players who have issues using trade chat and trading with other players without being scammed or finding that the pokemon they got traded was from another region, etc etc etc. It will also link rules for forums and ingame trades. I will not cover auctions on this one, I'll try covering auctions in another guide. I want to make a fast trade guide since I see a lot of newbie players with no clear idea on how to use the trade function ingame. Trading in Pokemon Revolution Online Only requirement: You must have obtained the Rainbow Badge in Kanto (4th badge in Kanto, the first region). From that point onwards, you can ALWAYS trade inside of any pokecenter or Pokemon League building, even if you just entered a new region and have no badges. You'll be able to trade pokemon from that region. However, if you are traded a pokemon from another region, it will remain locked in your PC until you either enter that region for the first time or you ask a Trade Moderator o a Staff Member to trade it back in the appropriate post: https://pokemonrevolution.net/forum/topic/129049-url You will get this pop-up. Be careful! It will remain locked until you complete that region. Both pokemon and items can be traded in the same way. Before you start trading with random people, I suggest you read the Trade rules and the Trade chat rules in case you want to use the Ingame Trade Channel. Also, normal chat rules apply, so don't be rude when asking to buy stuff! Trade chat rules: https://pokemonrevolution.net/forum/topic/29538-url General chat rules: https://pokemonrevolution.net/forum/topic/62159-url You've earned that 4th badge. You are now looking to buy some useful pokemon in Trade Chat. You spot a pokemon that catches your eyesight: Wow, a Bidoof! I really want that! He's a god pokemon! You check that it has the ability you want, the nature, the hidden power (if it's needed), and if it's from the Region you have completed. In this situation, you see Bhimoso has posted a GODLY BIDOOF (just kidding, it's garbage.) and you want to trade with him. You right click on his name and select the message option, and you politely ask him to trade it. After you see each other, you may now rightclick the user and press the trade option. A pop-up window will appear. If you're on phone, you just have to tap their player. A pop-up window to Trade will appear. You may here place your pokemon in your team (thus, put the pokemon you want to sell in your team first) and any items you want to trade. Beware that legendary pokemon and certain key items cannot be traded or it would not allow you to progress through the story, such as trading HM or the Silph Scope. You can also put the money by writing the amount you want to pay and pressing the Set button afterwards. After you have checked everything is right, you may now press Accept in both sides and confirm the trade. You will get a pop-up asking to make everything sure before you do. If you click Accept, the trade will be confirmed and there will be no going back from this point on. If you want to cancel the trade, you can press the X button in the rop right corner of your screen. This time, however, you notice something. That is not a GOD bidoof, that is a GOD bibarel! You're being scammed! That is not the pokemon you wanted! You bring it up to the seller. You give him a second chance to try and trade again. The trade might've been successful now. However, what happens if he was actually trying to scam you again? These situations may arise sometimes. In this situation, we have to take screenshots of the trade and the conversation and post them in the report section of the forums with the correct form. dramatisation king btw, not even Shakespeare could match my skills We will now open the Report Center section in forums and report this scammer. https://pokemonrevolution.net/forum/index.php?forums/report-center.39/ We will also choose the server we play in (I play both, but this is happening in Gold Server, so we will post it there. As suggested by Ehkoe (Trade Moderator), you should take a look at the rules as written by Logan to file a report: https://pokemonrevolution.net/forum/topic/39923-url We will now file our report and make sure everything is right. Do not worry, we can edit the report later if our evidence is not posted properly the first time! Now we can select the "Post Thread" option and wait for a response! You can bump your post there every 24 hours if you don't receive a response. Beware that Trade Moderators are also real people like you and me who also play this game, we all have a life and we all make mistakes. Respect the rules! If you are unsure and want to contact a Trade Moderator to buy a pokemon from forums in the same way as you did using this guide, you can find them here in forums and you can send them a private message to answer your doubts: I hope this guide has been useful for you to understand how to trade your pokemon and what to do, and if you feel you have been scammed or a rule has been broken, you can file a report! Read the Trade rules properly, since there are many infractions you may accidentally (or not) find when you sell or buy pokemon! If you ever need advice, help or need to ask questions, you should probably ask them in the Help chat ingame so another user helps you out, a Guild member or someone on the official discord. https://discord.gg/98pMNxq I wish you good luck when trading and this guide will only be edited to fix any mistakes, add extra information and cover Lend Trading when it is fixed. For now, this guide is complete
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... why am I doing this guide lol. The idea to make this guide came as a joke/bet from @Frucht to try the game out and teach it to anyone who wants to bet on it. This guide is meant to be both a joke but actually a serious one on how to play the game and try and earn some prizes with the odds against you. Have a laugh and learn at the same time! Note: IT'S VERY ADDICTIVE BUT WILL CONSUME BOTH YOUR MONEY AND YOUR SOUL. Be very wary of how much money you use on this game. I'm a fan of card games, I've played Blackjack 21 for years and many other card games (The Liar, Wolf, and many more in my mother language that I have no idea how to translate). So I kinda wanted to try out how I'd do in the casino. Shall we begin betting our odds? Quack Jack, the Blackjack 21 of Pokemon! To start playing Quack Jack we need to visit the Casino of any of the Pokemon regions. We can visit the casino in Celadon, the one in Goldenrod, the one in Lilycove and the one in Veilstone. To give an example on this guide, I'll start in Veilstone (Mainly, because I'm extremely lazy and I didn't feel like moving to another region). Once inside, we can see there are two floors. We will go to the upper one. Looks nice on the outside. Pro players here gambling with their odds here after having hunted pokemon for 247 hours, trolled by RNG and having gone through a rough divorce. We will walk up slowly, menacingly to Jotaro and his Stand Star Platinum Shiny Psyduck (Quack Jack NPC) and the Casino Coin Seller. They look... shady. I wonder if they're from the Pokemafia from the Detective Pikachu movie. Once we talk to Quack Jack (Psyduck), he'll give us a few options. We can choose Yes! To play straight away. However, if what you want to do is lose all of your money, you should think twice. We'll stop, say no, thanks and turn our backs and leave this place and never come again ask him to explain us the rules, because we've come here to GAMBLE our MONTHLY pokemon salary (unless you're on Dig Spots welfare, basically). I will try and go through all of these. The goal of the game is to try and pick cards until we reach the number 21 or we reach the closest possible to 21. We are given an initial card, and so does Quack Jack get one. After you get your first one and examine it, you have to choose if you want to Hit (pick another card) or Stand (stop drawing cards). We are trying to reach the number 21. However, if we go higher than 21, we lose. If Quack Jack goes over 21, he also loses. So, how do we play? We first need to know the value of all cards. An Ace is worth one or eleven points, up to your choice. The cards with faces (Jack, Queen and King is this a One Piece reference are worth 10 points.). all the other cards are worth 2 to 10, as you will perfectly be able to see. (If it says two, it's worth two, or if it has two items in it, it's worth two. I think it's not hard to learn how to count to 10.) We will first choose how many coins we want to bet. We can buy 50 coins to the casino coin exchanger for 250k pokedollars (as certain famous guy said, it's just a small loan of 250k pokedollars). This is extremely expensive, I'm REALLY going to regret this if I don't win, but we will try our odds. (Frucht why did I agree to trying this out for the love of god how will I feed my pokemon children with no money left from betting) Now, we will bet 1 coin to start and understand how the game plays. I'll give you an example. Quack Jack gives you your starting cards. You get your first card. You can get as a maximum 11 points with a single card (you can get an Ace, which you can use either as one or eleven points, He has a hidden card, could be anything. You can then try to hit and get as close to 21 as possible. I got a 3 in my first hand. I'm very far away from 21. I hit again. I get an 8, now I have 11 points. I decide to hit again and I get a 7, I have 18 points now. Now, I choose to stand ZA WARUDO okay, I should stop with the Jojo references. Now, the dealer shows his cards. Oh, he got 20! I lose this one. However, the next game might go the opposite way and you may win. My personal advice: after 17, stand. It's a safe bet, and most times, Quack Jack would normally lose. 18 or 19 is already a strong enough number and the chances to get 21 are really against you. What happens if you hit exactly 21? Well, you Quack Jack. If you Quack Jack, you instantly win and win a bigger reward. Hitting 21 is the dream. However, it's not optimal, because our goal is to hit atleast 18 to 19, where our mathematical odds will benefit us more. We have to try and win by getting more points than that goddamn blue painted Psyduck, not try to risk it all and end up losing our savings or something else which we will not specify as it would be pretty, pretty terrifying. Before you start playing, I highly recommend you watch this youtube video which also applies to the Quack Jack (without the Psyduck, though). It will probably guide you a lot. Now, I'll start trying it out as an example! (Frucht I swear to god I am going to waste 250k for a forum guide are you kidding me lmao) I start up good, the dealer gets a really bad starting hand (just a 2, while I get a 10). This means he has to take many cards to try and reach 21. I got a 10 and 3, so I get 13, and I feel safe enough to bet and get to 21. I'm going to hit Hit and try my luck! ARE YOU KIDDING ME THIS IS RIGGED, I'M GOING FOR ANOTHER ROUND I AIN'T LETTING THIS BLUE MIDGET GO AWAY WITH MY MONEY. THIS IS BUSTED WHAT IN THE WORLD HE JUST GOT A QUACK JACK IN HIS STARTING HAND HOLY MOLY THIS GUY HAS ARCEUS TIER RNG I start with a 17. This is my time to shine! I try out to Stand and... I get Quack Jacked again. Mother of GOD this guy's luck is insane. Jokes aside, it's perfectly possible to win in this game. You only have to BELIEVE IN THE POWER OF THE CARDS, KAIBA, MY GRANDPA'S DECK HAS NO PATHETIC CARDS, KAIBA! be lucky enough and win a few times through maths and logic and being lucky (I thought the NPC was rigged at first lol). Now, we will try and see what we can buy with our single point we obtained from this (yes, I wasted 250k FOR A SINGLE CASINO POINT. This guide is being expensive.) We will go down and visit the Casino Points Exchanger and check out the options. As you can see, the Pokemon tab has some insanely rare and amazing pokemon to try and obtain them. Your other alternative is to try out and buy some items with these points. I only suggest spending them on Focus Sashes, I do not personally thing the others are worth it enough. I hope you've learned something with this guide. I had a ton of fun wasting 250k pokedollars down the drain because of a discord joke and a stupid bet of a friend to see if I could make an entire guide in less than two hours playing QuackJack and I hope you try it too! And have better luck than me, too. It is a worthwhile addiction and hobby to do if you're so reach that you use 500.000 pokedollar bills as socks or as a pillow to sleep on. There's a daily limit to playing this game because I actually got so good at it that I started winning more than 80% of my games and it would otherwise be incredibly busted. I guess now I have to go back to making serious guides lmaoo
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Fast and Efficient Boss Run Route Good day and welcome to the Fast and Efficient Boss Run Route! This guide will give you a Fast and Efficient route to do Boss Run! Additionally, this is tailored for non transit pass holders to maximize time and reduce spending on travel. Disclaimer: This is not a boss guide but i will give suggestion as to what i use. Required Pokemons ➺ Your Boss Team ➺ Pikachu ➺ 1 x Fire type ➺ 1 x Ghost type ➺ 2 x Steel type ➺ Iron Defense Note: Boss requirements may change over time. Suggested Team This suggested team will satisfy all the requirements previously mentioned with additional purposes. Reserves Klefki ➺ Steel + Switcheroo || Empoleon ➺ Steel + Stealth Rock + Feather Dance + Iron Defense || Ampharos ➺ Eerie Impulse Gengar ➺ Ghost + Destiny Bond || Gyarados ➺ Sweeper || Haxorus ➺ Sweeper Pikachu ➺ Everyone loves Pikachu || Delphox ➺ Fire type + Skill Swap + Switcheroo Kanto Route [spoiler=Start: Cinnabar Island ➺ End: Vermilion City] ➺ Cinnabar Island Professor Oak ➺ Cinnabar Island Lab Room 2 ➺ Mt Silver Terminator ➺ Mt Silver Moltres Chamber ➺ Viridian Forest Erika ➺ Viridian Maze ➺ Pewter City Officer Shamac ➺ Pewter Jail George ➺ Pewter Jail ➺ Cerulean City Naero ➺ Cerulean Cave B1F ➺ Route 25 Entei Guardian ➺ Route 25 Cave ➺ Saffron City Chuck ➺ Saffron Gold's Gym Koichi ➺ Saffron Dojo Nikola ➺ Unknown Place ➺ Lavender City Urahara ➺ Pokemon Tower 3F ➺ Celadon City Jessie & James ➺ Celadon City ➺ Vermilion City The Pumpkin King ➺ Vermilion City Graveyard Xylos ➺ Vermilion Pokemon Club Brock ➺ Diglett's Cave ➺ Vermilion Docks Officer Jenny ➺ Pinkan Lighthouse 2F Klohver ➺ Pinkan Island Meadow Prehax ➺ Munchlax Resort Shary & Shaui ➺ Love Island House 1 Jhoto Route [spoiler=Start: Olivine City ➺ End: Ilex Forest] ➺ Olivine Docks Suspicious Bot ➺ Dock Island House 1 Battle Bot ➺ Dock Island House 2 Bugsy ➺ Amazon Forest ➺ Route 41 Misty ➺ Route 41 Thor ➺ Whirl Island B4F ➺ Route 42 Bruno ➺ Mt. Mortar Lower Cave ➺ Lake of Rage Suicune Guardian ➺ Secluded Lake ➺ Ice Path Lorelei ➺ Ice Path B2F ➺ Blackthorn City Lance ➺ Dragons Shrine ➺ Violet City Sage ➺ Sprout Tower 3F ➺ Ruins of Alph Proffesor Elm ➺ Research Center ➺ Goldenrod City Pewdie & Diepy ➺ Goldenrod Gaming Corner ➺ Ilex Forest Neroli ➺ Ilex Forest Hoenn Route [spoiler=Start: Lilycove City ➺ End: Valley of Steel] ➺ Eumi Island Tigerous ➺ Eumi Island Theme Park 2 ➺ Route 122 Morty ➺ Mt Pyre 4F ➺ Slateport City / Route 108 Toothless ➺ Abandoned Ship B1F Room 1 ➺ Route 110 Raikou Guardian ➺ Secret Base Alpha Lt Surge ➺ New Mauville ➺ Verdanturf Town Professor Brich ➺ Verdanturf Town House 2 ➺ Route 111 Naruto Fanboy ➺ Desert Ruins ➺ Route 112 Gingery Jones ➺ Feral Site ➺ Lavaridge Town Steven ➺ Valley Of Steel Sinnoh Route [spoiler=Start: Canalave City ➺ End: Cave of Justice] ➺ Survival Area / Route 227 Saphirr ➺ Route 227 ➺ Jubilife City Professor Rowan ➺ Jubilife City School ➺ Sandgem Town Spectify ➺ Sandgem Town House ➺ Twinleaf Town Link ➺ Twinleaf Town ➺ Route 203 Medusa & Eldir ➺ Legends Cave ➺ Valley Windworks Letrix ➺ Valley Windworks ➺ Floraroma Meadow Maribela ➺ Floraroma Meadow ➺ Mt Coronet Ash Westbrook ➺ Ash Westbrook ➺ Route 210 North Logan ➺ Cave Of Justice [spoiler=Total Spending] Trainers Valley ➺ 10k Pinkan Island ➺ 5k Love Island ➺ 5k Kanto - Jhoto ➺ 5k Jhoto - Hoenn ➺ 5k Lilycove City - Slateport City ➺ 2.5k Valley of Steel ➺ 5k Lavaridge Town - Lilycove City ➺ 2.5k Hoenn - Sinnoh ➺ 5k Canalave City - Survival Area ➺ 2.5k Survival Area - Jubilife City ➺ 2.5k ------------------------------------------------------- Total Spending = $50,000
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Welcome to the leveling guide made for newbies! Are you tired of reading forum guides that tell you "bro you only need a Toxic Orb Pokemon with a False Swiper" yet you can't obtain it because you're still stuck against Giovanni, Sabrina or still struggling to survive against the Elite Four? You can't afford buying one because you're poor and the Pokemon they ask you to use IS A HOENN POKEMON? Or they ask you to buy half a million Focus Sashes, get Cerulean Cave access or impossible requirements for you poor fella who is still stuck in Kanto? Pro Newbie having a rage attack after being oneshot by Giovanni's Mewtwo for the 20th consecutive time (circa 2018, colorised) Are you headbutting your head against the wall (without the happiness requirement) because you have no idea how to find a False Swipe pokemon, you just started playing the game two days ago because that buddy told you HEY DUDE PLAY THIS GAME IT'S SO BIG AND FUN AND IT'S HARD but you actually now hate your friend because Sabrina keeps oneshotting your pokemon with Alakazam? I'm going to try and put some humour into an ACTUALLY EASY AND RELIABLE AND UNDERSTANDABLE GUIDE that ACTUALLY gives you FACTUAL information and DETAIL on how to REALISTICALLY level up your pokemon if you're a newbie and you have LITERALLY NO RESOURCES to start with. It doesn't matter if you're poor or just began playing 4 hours ago. You can start this method as soon as HAVING BEATEN THE 2ND KANTO BADGE. Yes, you heard me right, you can start it JUST WITH TWO BADGES. But Bhimoso, why are you making this guide? Well, I'm making this guide because a lot of guides are either half made or incomplete and tell you methods of leveling up your pokemon, but they have absurdly hard requirements for a newbie or literally put NO effort into teaching you how to level up your pokemon. I am going to treat you like children in this guide, so you can follow this better. Introduction This guide will aim to teach you MANY, MANY methods of leveling up ANY pokemon (attackers, tanks, utility pokemon, pokemon that cannot fight by themselves (Metapod, Ditto, me after eating too many pizzas), and other nearly useless pokemon you struggle with leveling up. I will try to indicate which minimum requirements you need for each method to be performed and why and when should you do it. Generally, the idea is to level up your pokemon using ANY of these methods below until it can fight by itself in high level areas. The idea is to bring it to around level 60 to 70, then let it level by itself. This, however, is not always possible. Newbies might be unable to level up Fire Types until they unlock more regions because Kanto is VERY restrictive in regards to Fire Type leveling spots. The main idea is to NOT evolve your pokemon so as to level them up incredibly faster for anything you might want to use them. With the methods we will use, you shouldn't take even one hour to level up something from level 10 to level 80. If you evolved your pokemon because you wanted to have fun in PRO blasting everything with your Charizard, you will still be able to follow this guide and enjoy the game. DO NOT FEEL RESTRICTED JUST BECAUSE YOU EVOLVED YOUR POKEMON TOO EARLY. DO NOT FEEL BAD, USE YOUR FAVOURITES AND ENJOY IT. This is A GAME, after all. You're supposed to have fun. This guide will be updated constantly, because there are MANY methods we will use and more that we can add in. However, I will keep this Kanto obtainable pokemon only for now, because I want to help out newbies specifically. If I make an exception, I'll notify it. Recommended mechanics that will help you out! Guilds Guilds give you an inherent EXP bonus JUST FOR BEING IN THEM. Depending on the size of the guild, this bonus goes from 2.5% to 10%. While at first this bonus may seem minimal, keep in mind 10% means that, one every ten fights you will basically get an extra fight worth of experience. Every ten fights, you will basically have fought eleven instead. It QUICKLY adds up while you faint hundreds of pokemon. If you join a LADDER Guild (a Guild that in the last season ended in the Top 10 spots in the Guild Ranked Ladder), you will additionally gain a 25% bonus EXP. Thus, this bonus can reach a 35% EXP bonus. Now you realise that, once every three fights, you've gained enough EXP for a fourth fight. That's an amazing amount of experience. Thus, if you're a newbie, no matter if your Guild is filled with newbies, JOIN A GUILD! There are NO penalties for joining and leaving one. Membership and EXP Potions If you want to go the Premium way and support this amazing game, there's also another extra help you can take. You can always donate to purchase a Coin Capsule, and then you have two amazing options. You can purchase the Membership Medallion, there is the 15 day, 30 day and 60 day version. Having a Membership active gives you a 50% exp bonus, which is the one we're interested in. No matter the duration, the bonuses are the same, but it lasts longer the bigger the Medallion is. A 50% EXP boost is INSANE. Once every 2 fights you get an extra fight worth of EXP. Not only that, did you know that an entire MONTH (yes, MONTH) of Membership is only FIVE euros? It's so cheap it's not even a joke. Instead of getting a pizza one night, you just go and donate the five euros you would've spent. For the ENTIRE month, you get 50% extra EXP, 100% bonus money (this is the best part, do you know that money you get from fights? Well, NOW YOU GET DOUBLE THE MONEY), access to exclusive very rare pokemon, rare bosses AND rare Membership Only areas. Memberships are incredible and I ALWAYS recommend dumping FIVE dollars a month. If you are unable to donate, there's no issue! Coin Capsules and MS Medallions are tradable, so you can purchase them with Pokedollars from other players (or trade other in-game items for them). EXP Potions are also another option. If you are going to train many, MANY pokemon, you can purchase an EXP potion that gives you a 25% EXP bonus for 72 hours. This is a very good option if you are a Service Provider and train pokemon for Pokedollars. I only suggest purchasing these if you are stacking the Guild Boost, an Active Membership and you must train 10 or more pokemon for someone (or for yourself). Held Items and Consumables Held items are a very, VERY important of Pokemon. Held items range from Berries that activate under specific conditions (a move runs out of PP, your health goes below 50% HP, etc etc and so on), PvP items that boost a stat but enable a secondary condition (Assault Vest boosts your SPDEF by 50% but does not let you use status moves), PvP/PvE (in reality they are PVP, however, these are more suited for PvE too) items that do something similar (Choice Items), type enhancing items (Miracle Seed, Hard Stone and so on, the Type Tables), and other items. Some of these items are consumable and some are not! Some are very recommended while others are only recommended in specific circumstances. I will list the types of items that are normally used in EXP training that you should (OR SHOULDN'T) use while leveling up. They will be classified in different sections. Recommended: Berries Berries are so overlooked that I'm even surprised people don't use them. Berries are obtainable ANYWHERE. You can farm them up extremely quickly, pick them up and equip them onto your pokemon. What I often recommend with your berry usage is that you equip Leppa Berry onto your pokemon if your pokemon is strong enough to fight constantly without stopping so that, when one of its moves reaches 0 PP, Leppa Berry will automatically restore 10 PP. This makes menuing faster in long periods. Additionally, you can also equip berries such as Lum Berry or other status berries (Persim, for example) to heal up any status you may find. While these are situational, Lum and Cheri berries are nice to have in Cerulean Cave if you keep fighting Electrode and Raichu, for example. In Stark Mountain, you want anti-Burn berries and anti-Poison berries too. Sitrus berries can also be an okay option to heal up some of your pokemon's HP if it goes down slowly fight by fight. Do not be afraid to use berries since they respawn! Healing Items When you get further into the game you'll realise you'll be stocking up on hundreds of Potions, Leppa Berries, Super Potions and other healing items you'll barely use in the Endgame because you just travel to the Pokecenter every time you train pokemon. Don't be afraid to use these items if your healing point is far away from where you are leveling up your pokemon. Choice Items The Choice Items are often overlooked at how good they are at leveling up in PvP. These items, more often than not restricted to PvPing as they provide great bonuses but leave you locked into a single move, are amazing features in PvE. Are you at level 30 fighting a level 50 and you're a bit slower than them but if you hit them you would oneshot them? Equip a Choice Scarf, now you outspeed, oneshot and faint the wild pokemon! You're now able to level up in high level zones. Choice Band will help your ATK increase a LOT and Choice Specs will also power up your SPATK moves. These are great items you can have your pokemon hold while leveling up. The 50% boost is massive as you'll be able to faint way higher level pokemon you normally would be unable to. Keep in mind these items will lock you into a single move unable to switch until the fight is over or until you switch to another pokemon. These items are easily obtainable in the Item Recycler. Assault Vest and Rocky Helmet The Assault Vest is one of the best items to powerlevel slow but tanky pokemon such as Tangela. This will power up your SPDEF stat by 1.5 stages while as a restriction it will not allow you to use status moves. This item can easily be used by offensive slow tanks that can benefit from Drain Punch or Giga Drain or Leech Life or other life draining and recovering moves while they level up. While it's way more restrictive than Choice Items, they allow you to switch between moves! The Rocky Helmet will deal a 12.5% of the opponent's max HP on every physical hit you are hit by if it makes contact. Contact: Tackle Not contact: Earthquake. The move MUST HAVE PHYSICAL CONTACT for this item to work. This item is heavily recommended for tanks like Ferroseed who can combo Iron Barbs + Leech Seed + this item + Giga Drain to level up. Eviolite Possibly one of the most broken items introduced in Gen 5 (if not the most), this item multiplies your DEF and SPDEF by 50% if your pokemon is not fully evolved. Thus, any slow or tanky pokemon that has not fully evolved into its final stage can equip this item to be disgustingly powerful. The prime example is Chansey, who abuses this to reach absurd extents. However, ANY unevolved form can use this item, so you can stick into ANY pokemon! Leftovers/Black Sludge Leftovers is probably the best PvE item in the game. This item heals a bit every single turn (as long as you don't get fainted, of course) while you are in battle. It's very easy to find in Dig Spots, wild Munchlax and Snorlax and it's a stick-to-anything item. Healing nonstop without restrictions? Why wouldn't you want this? Stick this onto any pokemon! And yeah, Black Sludge does the same but damages non-Poison Types and only heals Poison Types. A bit restrictive but eh, you can also try it! Wise Glasses and Muscle Band Probably some of the worst, most memeable items ever, Wise Glasses and Muscle Band power up... a 10%. Yes, only a 10%. Wise Glasses powers up any SPATK move by 10%, Muscle Band any ATK move by 10%. There is quite literally no reason to use this over Choice Band and Specs massive 50%, even if they restrict you into a single move, because you will normally avoid fighting any wild pokemon you can't beat anyway. Type Enhancing Items + Expert Belt Type enhancing items are REALLY easy to find. These items are the Plates of each type + held items such as Sharp Beak, Hard Stone or Soft Sand. These are easily found in Dig Spots and held by wild pokemon. I REALLY recommend you use them as a newbie because they are an easy to obtain 20% boost to the specific type's attack. Expert Belt also powers up any move by 20%, but it's not restricted to a specific type, but it must be a supereffective attack (for example, Water against Rock). Brightpowder This item provides you an extra 10% evasion boost. You can use this item as a gimmick 10% chance to dodge a hit. Imagine your opponent is a level 60 Gyarados with 1 HP left and your Caterpie is at level 3 with Brightpowder equipped. If you get lucky you'll dodge the hit, Tackle it and level up over 30 levels in a single fight. This is a gimmick we will often combine with Hoppip! King's Rock/Razor Fang Mostly pure gimmick items, these give you a 10% chance to flinch on most attacking moves. This can be easily abused with Skill Link pokemon or pokemon that use multi-hit moves such as Bullet Seed, Arm Thrust, Pin Missile, Bone Rush and so on, as the chance to flinch applies to every single hit. There's more moves: Fury Attack, Double Slap, Tail Slap (?), Rock Blast and more. Razor Claw/Scope Lens Another gimmick item, these two items increase your chances to critically strike opponents. These are mostly combined with abilities such as Super Luck or Sniper + Focus Energy or high critical chance moves such as Karate Shop, Night Slash, Leaf Blade, Slash and more. Quick Claw A fun gimmick item, this can be your solution to level up pokemon at extremely low levels after you have false swiped an opponent to 1 HP. Equip it to your pokemon and pray that you get lucky and manage to attack. You will get many levels in a single fight. This can be done until you think the pokemon can level up by itself! Smoke Ball/Logging Out The Smoke Ball has no effect in battle. However, it allows you to escape any unwanted fights. You can equip this item to a pokemon if you want to avoid fighting specific pokemon. For example, a Dark Type in Cerulean Cave can fight any Slowpoke or Slowbro because they only know Psychic type moves. However, it will have to put a fight against Golduck and Psyduck, who know Hydro Pump. TMs and HMs Fun and not so known fact: if you replace a learned HM move with another one, your PP will automatically be restored. Very useful to level up Water types that can learn Surf, Dive and Waterfall. You can teach them substituting the HM previously known without having to go back to a pokecenter to heal! Teach your pokemon useful TMs they may use to cheese high level pokemon! Shell Bell (not coded currently) This item heals you for 1/4 of the HP damage dealt to your opponent. However, this item is currently not coded (it would be too easy to abuse in PvE against bosses). Not recommended: Focus Sashes Before you begin reading: LET ME PERSONALLY SHOUT THAT I'M EXTREMELY AGAINST WASTING FOCUS SASHES TO LEVEL UP YOUR POKEMON. There's MANY methods you can use that avoid wasting Focus Sashes when you could instead spend them in PvP or farming Bosses. However, it is true that Focus Sashes will always give you a 100% chance to live a hit (as long as you're at FULL HP AND you don't get hit by a multi-hit move). For newbies, it is an optional choice to spend PvE coins into leveling up a few of their best elite pokemon from level 10 to level 50-60. However, THIS IS AN EXTREME WASTE OF RESOURCES. PvE coins can be better spent buying other rare items (such as Rerolls) that can be sold in the market for way, WAY better profit. And if you're not looking at profit and just leveling up your pokemon, there's MANY ways to avoid using Focus Sashes. Please, DON'T waste PvE coins on Sashes as a newbie. Use Sashes for PvP or to cheese PvE bosses. They are expensive to find and purchase. Gems Gems are truly, truly, truly outrageous. But you know what else they are? Expensive and rare. These can only be obtained from Excavation Artifact Pieces and from Dig Spots, which all run on temporary cooldowns. You know what this means? You're wasting consumable items that can be rather used in PvP instead. Don't waste them to level up your pokemon, there's way better methods. Abuse the Type Chart Immunities! While it may look basic as hell and you only think about the type chart as "haha Geodude get surfed go brrrrrrr", the type chart has a lot of in-depth potential. What's the basic concept of abusing the Type Chart? Well, we will always try to focus on leveling our pokemon in specific areas where it may be a good idea to level up our pokemon. For example, Flying and Fire types are more often than not leveled up in Pinkan Island because it's infested by Bug and Grass types. Grass and Water types are often leveled up in caves as they are infested by Ground and Rock type pokemon. We will always abuse the type weaknesses of our opponents. However, there's more to this. Do you also realise there's a few types that are immune to each other? This mechanic is borderline broken and can be exploited to very absurd levels. Let me explain. When you find a wild pokemon in the wild, check its Pokedex data. If it is a Quagsire at level 50, check the 4 moves it would learn before that level. At level 48 it learns Haze and Mist. At level 41 it learns Rain Dance. At level 36 it learns Earthquake. Thus, it will be its moveset, ALWAYS. So, how can we exploit this? Well, the consumable item Air Balloon gives us an immunity to Ground Type attacks. Now, let's pair this with any pokemon. Congratulations, you're now immune to everything 99% of Quagsire in the wild can attack you with. How do we make this better? Well, when you realise that the TM for Toxic is cheap, accessible in Fuchsia Gym for a low price, and can be learned by 95%+ of all pokemon in existence, which allows level 3 Rattatas and basically ANY low level pokemon to faint level 50 pokemon while being invincible... You get the point. We can exploit this by training 95% of all pokemon in PRO against specific pokemon in the wild, until they are at a high enough level to fight by themselves. And this is not the only trick there exists! For example, Golett and its evo, Sandyghast and its evo are immune to all attacks Raichu has in Cerulean Cave (it only has Quick Attack, Thunderbolt and Thundershock). Even Ground types (while not immune to Quick Attack) can level up against Raichu there. Slowbro and Slowpoke in Cerulean Cave only have Psychic type attacks, so you can Toxic them with a low level Dark Type pokemon and win 1 v 1s against them, even at level 5. Golduck and Psyduck there only have Water Type attacks, so you can use a Storm Drain, Water Absorb or Dry Skin pokemon at level 5 and still win against them. Need to train a Ghost Type? Fight level 57 or above Weezing in Stark Mountain! Want to level up a Flying Type or Levitate pokemon? Fight level 52 or below Quagsire in Mt Silver! And any pokemon holding Air Balloon too. There's also abilities that will grant you extra immunities. For example, you can level up Fire Type immune pokemon with Flash Fire if you also equip them with an Air Balloon by fighting high level Magcargo in Stark Mountain! Specific NPCs you should target, Copycat Lamsie, Trainer Refights, Elite Four, Gym Leaders If you have paid attention, check near each Gym in each city where you can find one. You will find an NPC named Copycat Lamsie. This NPC copies the last team a player used to beat that gym. Thus, they are an amazing source of experience: most players will beat the gyms with very high leveled pokemon. This is a small fun challenge, you'll be fighting real player's teams! You might find a level 90 unevolved starter and then 5 low level pokemon, a full high level evolved team... you can find anything. The important fact is that all of these teams will bring you a lot of experience and you'll be able to beat this NPC every time someone beats the gym. Thus, fight them whenever you can! They're an amazing EXP source. Aside from that, normal trainer NPCs allow you to refight them every 7 days. You should always refight NPC Trainers for two main reasons: they give you pokedollars AND each time you refight them, they will be a bit stronger than before and give you a lot of EXP. I recommend you fight all NPC trainers from the 4th to the 8th badge whenever you need to level up some low level pokemon. Carry your False Swipers with you! Gym Leaders can be refought once every week and they have very high level pokemon you can easily use to level up your pokemon against them. They also reward you with Gems! (wow, such amazing reward, note the sarcasm). Go around each region and refight high level trainers whenever you want to level up something in your team! As a small extra, remember that you can refight the Elite Four infinitely as long as you don't beat it. Thus, if you're stuck there, you might as well repeat the fights nonstop and slowly level up until you're able to beat them! Using Synchs to our advantage! You're now going to be like "Bhim wtf are you saying, THIS IS A LEVELING GUIDE, NOT A HUNTING ONE". Credits to DERWINS for this idea. Remember your Synch collection you use to hunt wild pokemon? Good. What does Synchronise do? It will make 50% of all wild pokemon have the same nature as your synch. Now, what happens if we use specific Synchs on purpose to make leveling easier? Let's observe some examples. I have a Gastly at level 50. I am fighting a Slowpoke at level 65. My Gastly with Shadow Ball deals around 90-95% of the Slowpoke's max HP. Now, the Slowpoke uses Psychic and my Gastly faints. How could we have prevented this? Well, let's remember the natures in the game. Adamant Brave Lonely Naughty Modest Quiet Mild Rash Jolly Timid Naive Hasty Relaxed Impish Bold Careful Calm Sassy. Lax, Gentle, Hardy, Quirky, Bashful, Serious, Docile (ignore these 7). Now, think a bit. What do these highlighted natures do? They reduce a defensive stat and increase an offensive stat. If the Slowpoke had a Naughty, Rash or Naive nature, it would've had less SPDEF. That 10% less SPDEF would've let my Gastly faint the Slowpoke in one hit. Do you understand now? If we strategically put a FAINTED Synchronise pokemon in the first slot of the party with the appropriate nature we want the wild pokemon to have, we will have an easier time when leveling up. If I want to level up a Magnemite in Cerulean Cave, I will surf there. When I surf there, only Psyduck, Golduck, Slowpoke and Slowbro spawn. These only use SPATK moves. Here I have a few options: -Carry an Impish Synch (reduces their SPATK, which makes them less dangerous, and gives them more DEF, which is irrelevant because Magnemite attacks with SPATK moves) -Carry a Relaxed Sync (reduces SPEED, if we want to outspeed Psyduck and Golduck, and gives them DEF, which is irrelevant). -Carry a Naughty Sync (reduces SPDEF, makes them more vulnerable to attacks, and increases their ATK, which is irrelevant). Now you understand how to exploit the Synchronise mechanic! Do you want to exploit it to the fullest? Do something like this: The first slot of your party is now a Naughty Sync. The slots two to six are all SPATK users. You'll now have an easier time! DO NOT SWITCH TRAIN YOUR POKEMON! I will not get tired of saying this: DO NOT SWITCH YOUR POKEMON MID BATTLE SO THAT THEY SHARE EXPERIENCE. Due to PRO's stupid formula, instead of each pokemon getting 50% of the total experience, most of the time you won't even get 10% per pokemon. Let me explain. Imagine a level 5 hoothoot and a level 5 pidgey share the experience of fainting a wild level 50 Quagsire. Individually you would gain 150000 experience. However, sharing experience would result in each pokemon only gaining 10k each. Not even a 15th of the total experience. How the level difference affects the experience you get. You earn more experience the less levels you have compared to your opponent. For example, a level 5 will gain an absurd amount of experience if you fight a level 60 pokemon compared to a level 50 pokemon fighting a level 60 pokemon. The difference is so absurd that a level 5 pokemon can gain up to 50 levels if you fight a level 60 pokemon and win (the best example is Magikarp). Use this strategically and take calculated risks to level up way faster! List of methods I recommend to level up your pokemon + requirements Method 1: Sturdy + Revengekill (priority or not) For this method, we will find a wild pokemon that has the ability Sturdy. We will attack it with a strong attack so we leave it with 1 HP. Then, we will spam moves until it faints. Afterwards, we will use a priority move with a low level pokemon, any attack while equipping a Focus Sash, or equip a Quick Claw and pray we are lucky! The low level pokemon will get all the experience. Example on how this method works. This method is possible as early as after the 1st badge, when Geodude and Graveler and Onix Spawn in Mt Moon. Method 1b: Sturdy + Endeavor + Revengekill (priority or not) For this method, we will use a low level Donphan, Aron or any of its evolutions with the ability Sturdy and the move Endeavor. We will fight any very high level pokemon while we use a low level Donphan or Aron. It is preferable that you do this trick against Water Type pokemon (surfing in Mt Silver, Dragon's Den or Cerulean Cave is the best idea here) because they will activate your Sturdy ability immediately. When you use Endeavor, the opponent's HP will be reduced to the same HP number you have. Thus, you will leave the opponent at 1 HP, ready to be fainted anytime. Example on how this method works. This method is only accessible if you have unlocked the daycare or a friend teaches your Donphan and Aron or evolutions the move Endeavor. Method 2: False Swipe + Toxic Orb + Revengekill (priority or not) For this method, we will find any wild pokemon while we navigate through maps with our False Swiper. We will have a Toxic Orb equipped so that Toxic Poison faints us in around five to six turns. After we have fainted we will be able to revengekill and get all the experience! Example on how this method works. This method is only accessible if you obtain a Toxic Orb (from PvE, PvP coins or the Bug Catching Contest prizes, also in other quests). Note that you can actually do this method by fighting wild Weedle in Route 2, letting yourself be poisoned on purpose, then traveling to the specific place you want to pull this trick. Thus, it's available as early as after the third badge (when you can capture Cubone, who learns False Swipe at level 27, or after the fourth, with Farfetch'd at level 45). Method 2b: False Swipe + Memento + Revengekill (priority or not) For this method, we will False Swipe an opponent until 1 HP, then we will Memento and immediately attack with the next pokemon. We normally only do this if the pokemon has a priority move or Focus Sash, Brightpowder, Focus Band or Quick Claw. Example on how this method works. Method 2c: False Swipe + Trick Room + Memento + Revengekill (priority or not) For this method, we will False Swipe an enemy pokemon until they are at 1 HP. then, we will Trick Room so that the slowest pokemon will move faster for the next five turns. We will Memento. Now, with the low level pokemon we're free to attack first and get all the experience! Example on how this method works. This method is unfortunately only available to Gallade, who needs the Daycare for Memento + the TM Trick Room from Hoenn + the TM False Swipe from Johto. Method 2d: False Swipe + Future Sight + Memento For this method, we will False Swipe until the wild pokemon is at 1 HP. Then, we will Future Sight, immediately afterwards we Memento. The pokemon we switch into will obtain all the experience. The method requires exactly the same as the one mentioned just above unfortunately. Example on how this method works. Method 2e: False Swipe + Life Orb + Revengekill For this method, we will False Swipe with any pokemon until the wild pokemon is at 1 HP. Life Orb will recoil and slowly kill us. Then, we'll revengekill with a lower level pokemon. I normally do this method with Shedinja because it will faint in a single hit with Life Orb Recoil. Example on how this method works. You can use any false swiper. As a final note, keep in mind you can just do this method but letting your opponent slowly kill you anyway. Method 2f: False Swipe + Toxic Orb + Trick Room + Revengekill (priority or not) For this method, we will False Swipe the opponent until 1 HP. Then, we will wait a few turns and Trick Room when we are about to faint. We will revengekill with the slower pokemon and take all the EXP. Example on how this method works. Method 3: Toxic + Memento + Air Balloon (or Flying type pokemon / Ground immune) This method utilises a pokemon with the move Memento, the move Toxic and an Air Balloon. The best example is to use a Hoppip, as it's already immune to Ground Type moves + it learns Toxic via TM + Memento via level up. We will Toxic a Quagsire, then Memento, then wait a few turns for the pokemon to faint as it cannot hit us while we hold the Air Balloon. Example on how this method works. This method is as early available as after the 5th Kanto Badge. Method 3b: Toxic + Flash + Memento This method is a bit rng reliant. We will use Toxic on the first turn, Flash for a few more turns and then finally Memento. We will need to be lucky and dodge the last hit. For this, we can use the item Brightpowder. We can also use a priority or strong move if we believe we'll be faster than the opponent (or just waste a Focus Sash if we think we need it). Example on how this method works. Method 3d: Toxic + Memento + Protect Exactly the same as the method mentioned just above. However, this method uses Protect, so it's 100% failproof. Example on how this method works. Method 3e: Toxic + Leech Seed + Flash + Memento If we want to make the method 3b faster. Example on how this method works. Method 3f: Toxic + Leech Seed + Flash + Memento + Protect If we want to make the method 3e safer. Example on how this method works. Method 4: Perish Song + Yawn + Healing Wish This is the most used method currently. If you have access to the daycare you can teach Chingling and its evos Perish Song and Memento. You can combine both with Protect to level up ANY pokemon. VIDEO HAS TO BE RERECORDED FOR THIS METHOD. Method 4c: Perish Song + Memento + Air Balloon If method 4b does not work because your pokemon cannot learn Protect, we'll do this in Mt Silver against Quagsire. Example on how this method works. Note that I don't repeat Method 4 because Method 4 does not require your pokemon to learn any specific moves. It's just in case there's a bugfix for the method. Method 5: Flying Types/Levitate/Air Balloon (mentioned above already) This method works for ANY pokemon that is immune to Ground Type attacks. Simply go to Mt Silver 1F, 2F or 3F and fight ANY Quagsire at level 52 or below. It only has Ground Type damaging moves until level 53. Thus, if you have an Air Balloon or are immune to Ground Type attacks, they are free experience. Note that this trick also works in Diglett Cave against level 18 to 22 Diglett and level 25+ Dugtrio. It is less reliable there though and gives less experience. Example on how this method works. To access Mt Silver, you must have beaten the Johto Elite Four. Method 6: Dark Types Dark Types are completely immune to Slowpoke and Slowbro's attacks in Cerulean Cave. Teach your Dark Type the TM Toxic and take care of them! Method 7: Water Immune Abilities Pokemon with abilities that grant them an immunity to the Water Type are invincible against Golduck and Psyduck in Cerulean Cave. Teach them the TM Toxic and beat them! Note: Dry Skin, Water Absorb and Storm Drain are these abilities. Same as above but you do this against Quagsire if your pokemon cannot learn Protect. Example on how this method works. Method 8: Steel Types Steel Types are completely immune to all attacks Arbok has in Cerulean Cave. Fight them for free experience! You can combine the Curse methods by Cursing and fainting on purpose against Arbok and switching in your Steel Type to get all the EXP. This is done here because Arbok is immune to Toxic. Method 9: Gastly Curse spam for newbies! If you are stuck against any Elite 4 (Kanto or Johto), there is a method you can use to level up any pokemon. Capture five Gastly at any level whose HP ends in 0, 2, 4, 6 or 8. You can also EV train its HP stat until its HP ends in this number. Find a wild pokemon who only has Ground, Fighting or Normal attacks (or a combination of both). To do this, open the Pokedex and check the wild pokemon's level up moves. For example: Quagsire before level 53 and around 40+ only has Ground type attacks. Ursaring, Marowak and Donphan only have Normal and Ground type attacks at 50+. Against these pokemon, use Curse once to lower your HP to half. The enemy pokemon will lose 25% of its max HP per turn. Wait until the enemy's HP is 25%. Use Curse. Switch to a new pokemon after Gastly and use Protect. You get all the EXP! This can be easily performed in Victory Road Kanto B3F. REQUIRES VIDEO RECORDING.
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I have finally decided to make this guide after I've continuously seen newbies asking questions on: What are these orange numbers? And the blue numbers? So, how does this count? What does this amount to? Is my pokemon good? Hello, can you rate my pokemon? Is my ability good? Why is this ability not working? Is Hardy nature good? Why is this Brave Gengar so bad? And these questions are literally impossible to answer in a blue Help chat where we can only write about four or five lines at a time, when another newbie will ask another question, and another one, and another one, and so on. Most answers ingame are either short or just get an answer like "herp derp your pokemon does not have 31 ivs in everything thus it's trash even though it's a godly that would sell for a few millions" or really misinformed comments and arguments in All chat that only demotivate users instead of giving legitimate advice. How do we know if a pokemon is good? How do we rate it? Is everything below 20 IVs in everything bad or trash? Does everything really work for story or should we actually bother catching something decent that will not hinder our progress? How do we learn what is good and what is not? Who do we ask when we have doubts? In my opinion, it is better that you learn all these things yourself first, and then, ask people who you trust in, and not the first person you find anywhere. Theory Stats So, what are stats exactly? Stats are these white numbers you can find in your pokemon's description (or card, as you can say). These white numbers are total stats. These numbers are the sum of the EVs, IVs and the growth from the hidden Base Stats formula, which will make your pokemon's stats slowly increase as you level up. Otherwise, without any EV and with very low IV, your pokemon would stop growing after only around 10 to 20 levels. This mathematical formula does the job so you don't have to calculate or get a computer engineering degree to understand why do your pokemon not grow up as much as they should. If you just looked at any base stats and captured any low level pokemon (Caterpie, for example), you would ask: "Wait, why does my Caterpie only have 6 physical attack points at level 5? It has 30 base physical attack, it should start at 30 at level 1, right?" Well, no, son. If it worked like that, you could find a Deoxys Attack with 180 Attack, Special Attack and 150 speed at level 1. You could also find Shuckles with 230 in each Defense at level 1. Doesn't sound very fun to play against, right? Exactly, because it isn't. This formula scales with levels. Your stats start pathetically low and increase exponentially depending on your Base Stats. Shuckle, for example, will gain from 4 to 5 points in each defense stat per level up. You'll see this reflected in the white numbers (Total Stats). This growth will also slowly be affected by your Nature, EV and IV. However, we'll deal with that later :). Not all pokemon grow as fast as others. Higher Base Stats means they will grow faster. If a Pokemon has a really high Base Stat in one stat, that stat will naturally increase absurdly fast (Special Attack on Gengar, Speed on Ninjask, for example). So, how do we know the Base Stats of a pokemon, Bhimoso? If it's invisible, how can we check it? Well, there are people dedicated to datamining the original games and obtaining the number of each stat, or doing a rough calculation of their Base Stats based on their stat growth per level, IV, EV and Nature. Thus, the only thing you have to do to know the Base Stat of any pokemon is checking an online database. For example, we can use pokemondb, bulbapedia, wikidex, smogon... there's a lot of them. However, we will use Bulbapedia, because it also gives us the minimum and maximum stat ranges a pokemon can reach (we'll also deal with that later but, to summarise, it depends on natures, evs, ivs...). We can also use the Pokemon Showdown Calculator to know how many IVS, EVS and what Nature we need for a certain pokemon to reach the specific numbers in a stat we would like it to reach. Let's look at our little friend Bronzong, as an example (it's just an excuse to flex mine, but also for educative purposes). His Base Stats are: 67 in HP, 89 in Attack, 79 in Special Attack, 33 in Speed and 116 in both Defense and Special Defense. These stats are normally hidden unless you check an online database. This means Bronzong can reach 364 points in his Defense stat if he invests 252 EVs in Defense, he is lucky and has 31 IVs in Defense, and he has an Impish/Relaxed/Bold/Lax nature. He has the same Base Stat in both defensive stats: 116. Thus. the same would happen if we had the same conditions in Special Defense. However, not many pokemon happen to have mirrored stats (same Base Stat in two different areas, it is really rare). His Base Stat in HP is way lower: It's a pretty terrible 67. It's not the end of the world, but the poor dude could benefit from some more HP. Since there is no HP beneficial nature or powercreeping one, the only way to get a Max HP Bronzong is to capture one with 31 ivs in HP and invest 252 HP EVs in it. As you can see, since his Base Stat in Speed is very low, his Speed will grow extremely slowly through leveling. Even if we gave him 252 EV and tried to maximise his Speed, he would still be pathetically slow. Thus, there's no point in giving him more Speed, as he is an immortal tank that can set up Light Screens and can benefit from the move Gyro Ball more, which powers him up the slower he becomes. His HP is also a bit depressing, but since his defensive stats are so high, we can still somewhat fix that. In this picture, you can see the Total Stats, IVs, EVs that my Bronzong has. At level 100, he has 334 hp (out of the 338 max he can have, as he is missing 4 IV in HP), 206 Attack, 322 Physical Defense, 102 Speed, 169 Special Attack, 300 Special Defense. His Physical Attack (or Attack) IV is 23, his Defense IV is 31, his Speed IV is 31, his Spatk IV is 25, his Spdef (or Special Defense) IV is 24 and his HP IV is 27. Aside from that, he also has 102 EV in Def, 156 EV in Spdef and 252 EV in HP. As you can see, you cannot see the Base Stats of a Pokemon. But, how do we know he will reach that threshold 100% of the time? Can we see how a pokemon grows over time? Yes, we can! We will see this later in the guide Natures What are Natures? A Nature is a common trait in a Pokémon that in the original games played along some side minigames in Pokémon Emerald and other versions where, depending on their Nature, they would participate in contests and win or lose depending on what they were. For example, the Docile nature used to never want to fight and would almost always lose. However, this is not implemented in PRO (and I hope it never will, because that minigame was an RNG fiesta). The main function of Natures is to boost one stat by 10% and to decrease another stat by 10%. There are 25 natures in total: 5 natures are neutral (because they raise and decrease the same stat. Thus, they have no real use. They give no benefits nor decrease anything, and we don't want to have pokemon without good beneficial natures). No nature increases or decreases HP, so HP only depends on IVs and EVs. (Thank god, because that would be adding a few more natures into this). We can check the table from bulbapedia or learn them alternatively: Attack increasing natures: Adamant, Lonely, Naughty, Brave. Defense increasing natures: Impish, Bold, Lax, Relaxed. Spatk increasing natures: Modest, Mild, Rash, Quiet. Spdef increasing natures: Careful, Sassy, Gentle, Calm. Speed increasing natures: Jolly, Hasty, Naive, Timid. We also have to learn which natures decrease each stat. Attack decreasing natures: Bold, Modest, Calm, Timid. Defense decreasing natures: Lonely, Mild, Gentle, Hasty. Spatk decreasing natures: Adamant, Impish, Careful, Jolly. Spdef decreasing natures: Naughty, Lax, Rash, Naive. Speed decreasing natures: Brave, Relaxed, Quiet, Sassy. In PRO, you will see the natures highlighted like this. The Impish nature benefits Defense and decreases Special Attack. The stat which will be increased is highlighted in green, and the one being decreased is highlighted in orange. (Some people say this is red or brown, but I have eyesight issues and I cannot actually tell which colour this is). If the nature is a neutral one (Serious, Hardy, Quirky, Docile, Bashful), all stats will appear white. You will also be able to see the Nature in the Nature section of your pokemon information (Wow, who wondered?). How do we know the best nature for our pokemon? We should study their Base Stats, Movesets, and what are they good at. Are they really good fast sweepers who don't care about defenses and just want to wipe out anything in their path? Then we'll choose an offensive nature. (Modest, Rash, Mild, Timid, Hasty, Naive Gastly). Are they really good tanks who don't care about physical damage, or they just want to stall you until the end of your existence? (Bold, Calm, Sassy, Relaxed, Careful, Impish Chansey). There's a lot of natures and choices to have and you are the one who makes the decisions. You can run mixed damage sets with natures that decrease Spdef or Def and increase Atk or Spatk, there's physical attackers, stallers, wallbreakers... Study the base stats and movesets that the pokemon you want to train has, and then decide. You're the one who has to make the choices. If you want others' opinions on each pokemon's nature, ask for it! Abilities What is an Ability? An Ability is an inherent power all pokemon have. All pokemon have an ability. Some of them only have one (Gastly with Levitate), others only have two (Bulbasaur with Overgrow and Chlorophyll) and sometimes they have three (Bronzong with Heatproof, Levitate and Heavy Metal). All pokemon come with an ability when captured. If a pokemon only has one ability, it will always have that one. There's no going around it. If a pokemon has two abilities, it will have these two, and if a pokemon has three, then three. Some abilities are more useful than others. As you can see, Bronzong has three abilities. The ability Levitate, for example, makes a pokemon immune to Ground Type attacks. Lightningrod does the same to Electric moves, but also increases your Spatk by one stage after being hit by one. Flash Fire does the same but for Fire Types. Volt Absorb and Water Absorb make a pokemon immune to Electric, Motor Drive does the same... you see the point. Some abilities are insanely good because they help out a lot of pokemon to defend against their weakness. Some abilities make them immune to certain status (Limber, Immunity, Own Tempo, Insomnia). However, there are also some abilities that are completely useless. Truant is an ability that makes you only be able to attack once every two turns (you attack, you do nothing, you attack, you do nothing, you attack, you do nothing), Illuminate literally does NOTHING in battle, and so on. There are really broken abilities like Sturdy or Mold Breaker, and there are stupid abilities that you wonder how they even exist. So, how are we going to hunt for the right ability for our pokemon? Well, we need to study which of the abilities can our pokemon have, and which one helps it better. For example, Guts in Rattata is way better than Run Away, Levitate is way better in Bronzong than Heatproof, Lightningrod is way better than Static in Pikachu. Search and look at what each ability in your pokemon can do and choose which one you want to use. EVs EVs or Effort Values are the blue numbers in any pokemon you see. These values can be modified, increased, reset, reduced, fixed, changed... they're amazing. They work as a modifier for all of your pokemon in order to improve them as much as you want. You gain EVs for defeating wild pokemon, trainer pokemon, using proteins or vitamins in your pokemons. Every 4 EV in one stat, your stat will get increased by 1 at level 100. You can have a max of 510 EV between all stats of your pokemon. In a single stat, the maximum amount of EV you can allocate is 252. Thus, at level 100, if you allocate 252 EV in that stat, it will increase by 63. (252 divided by 4). You can decide how to change these whenever you want. You can modify them as you wish by using EV Reducing berries. These can be found in any route, in Viridian Maze and in the Safari EV Zone. These are: Pomeg Berry, which will reduce your HP EV by 10. Qualot Berry, which will reduce your Defense EV by 10. Kelpsy Berry, which will reduce your Atk EV by 10. Grepa Berry, which will reduce your Spdef EV by 10. Hondew Berry, which will reduce your Spatk EV by 10. Tamato Berry, which will reduce your Speed EV by 10. Example of berries in my bag. As you can see, my Bronzong has 102 EV invested into Defense, 156 into Special Defense and 252 into HP. Divide each one by 4 and you'll be able to find out how much it adds up at level 100. All wild Pokemon, once defeated, will grant you 1, 2 or 3 EV in one stat. Some grant 1 EV in 1 stat and another one in another. There are really weird combinations. They always give an EV of their highest overall Base Stat. For example, Snorlax gives HP EVs, while Gengar gives Spatk EVs. Evolved forms usually give more EVs than unevolved forms. As I said, these 2 give 3 HP EVs and 3 Spatk EVs, respectively. If you hold a Macho Brace, the EVs you gain will be doubled. If the EV in one stat is 99 or below, you can use a vitamin to increase that stat's EVs by 10. However, if you try to use a vitamin once that stat's EV are atleast 100, or the Pokemon already has the maximum amount of EVs (510), you will not be able to. They can be purchased in department stores. These vitamins are: HP UP, which will increase your HP EV by 10. Protein, which will increase your Atk EV by 10. Iron, which will increase your Def EV by 10. Zinc, which will increase your Spdef EV by 10. Calcium, which will increase your Spatk EV by 10. Carbos, which will increase your Speed EV by 10. Example of vitamins in my bag. IVs IVs or Individual Values are these orange numbers you see on a pokemon when you capture them. These points, once the pokemon is captured, CANNOT BE CHANGED IN ANY WAY. These are NOT like EVs. Once you capture the pokemon, the IVs will remain there FOREVER. FOREVER! They can ONLY be changed in Legendary Pokemon through the use of Reroll Tickets. These can be obtained through the Solaceon or the Pewter Museum quests. Once you catch the pokemon, start praying for the love of god that it has good IVs. IVs range from 1 to 31. 1 to 5 is qualified as horrendous, 5 to 10 really bad, 10 to 15 is bad, 15 to 20 is acceptable in some circumstances, 20 to 25 is epic to super good, 25 to 28 is godly and 28 to 31 is legendary. It's how I personally qualify them, but it's a basic way to understand the ranges of what we can call good IVs. Example of an incredibly good IV Bronzong. Example of an error in the Matrix where my luck completely ran out and I found the worst IVs ever. IVs will slowly add up to your stats upon level-ups and upon reaching 100, they will apply fully. What I mean by this is: once your pokemon hits 100, if they had 30 IV in attack, their attack will have increased by 30, being added up as you went along leveling it up. At level 5, it's obvious that you wouldn't get suddenly 30 in attack. It will increase as you level up. For example, if you have 31 IV in HP, you would gain an extra point every 3-4 levels, until you reached 100 and all the 31 points were all applied to the stat. Clearer Example: Pokemon A has 15 HP at level 2. At 5, he might have 20 (Base Stats formula + any EVs + 1 IV out of these 31). This repeats while he grows: at 8, he might have 25 or 26, and the same thing happens. If you still don't understand this, I will leave an example on two pictures: Shuckle with only 1 IV at level 100. His HP would otherwise be 150 without any EV investment. Shuckle with 31 IV at level 100. As you can see, the extra 30 points in HP IVs made it go from 151 to 181: Exactly 30. These 30 will slowly add up as you level up. Stat Growths After having read all the wall of text before, let's do some experimentation! We will do this with Pikachu. This is a great example as Pikachu is the most famous Pokémon and he is a great example. We will do some tests with him. We will be using the following calculator to know his stats at any level we want. https://calc.pokemonshowdown.com/ We will assume your Pikachu is complete garbage. Your Pikachu has a neutral nature (thus, does not increase or decrease any stat). His IV are 1 in everything (the lowest possible in PRO), he has no EV training and he is at level 5. You can already notice how much faster his Speed increases in comparison to his other stats. Now, let's assume you go around leveling it up. You fight random pokemon in the wild and you level up to level 20 and get some random EV in random stats. Well, our little Pikachu is now growing! This is pretty nice. He's still a bit garbage, but atleast he is somewhat usable. Let's check him at levels 50, 75 and 100! Wow, he's getting better! His stats are still a bit terrible, though. Here, his stats actually start looking decent. That's not bad! One final push for level 100! We finally have him at 100, nice! Though... his stats are a bit disappointing. His EVs are all spread around making no sense, he has no benefitial nature, he doesn't even hold an item, his IVs are pathetic. This pokemon is basically worthless aside from helping you out to defeat the Elite Four or to rush Story. You wouldn't really be able to sell this for even 20k in any Pokémon Market. You can notice how Base Stats are making certain stats grow faster over time. Even though his Spatk has more EV invested into it than his Speed EV, he has the same IV in both stats, and his Speed is WAY better than his Special Attack. Man, this is disappointing. We want a better Pikachu! We will now grab a Rash Synch and go to Viridian Forest until we catch another good one. And we find an almost Godly one! Compare this one with the one we caught. This one has 25 IV in everything, it holds a Light Ball, its ability is amazing and it has a really good nature. The one that was garbage had 18 HP, 10 Attack, 9 Defense, 10 Spatk, 10 Spdef and 14 Speed. This one has 19 HP, 11 Attack, 10 Defense, 12 Spatk, 9 Spdef and 15 Speed. The nature helps it a bit: it has a bit less Special Defense but more Special Attack. At just level 5, we already have a noticeable difference. Now, we will carefully EV train it and level it to 25, 50, 75 and 100. We will give it 252 EV in Spatk, 252 EV in Speed and 4 in ATK. Let's see how it grows! See the monstruosity that has now our Pikachu become: With the right nature, correct EV spread, nice IVS, ability and leveling. our Pikachu has 205 HP (4 more than the garbage one), 141 Attack (5 less than the garbage one), 110 Defense (10 more than the garbage one), 212 Spatk (way more than the 148 of the garbage one), 117 Spdef (just 5 less than the garbage one) and 273 Speed (way more than the garbage one too). We can use this calculator to literally check what any pokemon will have at any level, with any items, test out EV, IV and nature combinations to know if we reach the Speed we need, what nature we can use, what will our stats look like at 100 in the future when we have fully trained our Pokemon and how we need to train it to reach that point. We should use this to plan ahead what we will train and how we will train in order to make our Pokemon absurdly overpowered. Stat Stages Now that you’ve read this, you should take a look at how stat increases and drops work. Each stat drop or increase in Attack, Defense, Special Defense, Special Attack, Speed is a 50%. If your stat is lowered or increased, it’s by one stage. If it says sharply, it’s by two stages (whether down or up) or three stages. Growl would lower our Attack by one stage (50%), but then we could Swords Dance, which would increase our Attack by two stages. Our Attack would go first to 0% (neutral) and to 50%, since it would’ve gone from -50% to 50% increase. Still confused? Well. let’s explain it better. You start at 0 stage drops or increases. Moves or abilities such as Intimidate can lower or increase your stats in battle (Defiant, Intimidate, Lightninrod, Speed Boost, Weak Armor, etc). The limits are 6 stage drops or 6 stage increases. Thus, you can have your stats lowered or increased up to 6 stages. For example, if I growl an opponent 6 times, his Attack will be decreased by 300%. However, if he uses Swords Dance once, his Attack will go back to having been decreased only 4 stages (-200% Attack, or -4, as we can say it). If he uses it once more, he’ll be at -2 stages, and if he uses it again, he’ll be back at 0 stage drops. It’s quite easy to understand if you just count up and down. They don’t work on real percentages: Stage Drops (and %) are not very real. If your stat is increased by a stage, each stage is a multiplier or a divider by .5. So you can understand it properly: +6 stages = x4 to the stat that has been increased by that amount of stages. +5 stages = x3.5 to the stat that has been increased by that amount of stages. +4 stages = x3 to the stat that has been increased by that amount of stages. +3 stages = x2.5 to the stat that has been increased by that amount of stages. +2 stages = x2 to the stat that has been increased by that amount of stages. +1 stages = x1.5 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = /1.5 to the stat that has been decreased by that amount of stages. -2 stages = /2 to the stat that has been decreased by that amount of stages. -3 stages = /2.5 to the stat that has been decreased by that amount of stages. -4 stages = /3 to the stat that has been decreased by that amount of stages. -5 stages = /3.5 to the stat that has been decreased by that amount of stages. -6 stages = /4 to the stat that has been decreased by that amount of stages. Imagine Golem has 100 Speed. He uses Rock Polish once. He goes to 2 Stages, and his Speed goes to 200. (x2 multiplier). Now the enemy uses Mud Shot and drops your Speed by one stage. He goes at 150 Speed (x1.5 multiplier, you went from 2 stages to 1 stage). Now he Rock Polishes again and he jumps to 3 stages (x2.5 multiplier). His Speed is now 250. See? % don’t apply properly. If it was a %, a 100% increase would’ve meant that his Speed would’ve gone from 150 to 300. It works by Stages, so it goes to 250 instead. % only work based on the TOTAL STAT you see in the numbers in your pokemon’s description. The multiplier will always work on that stat, and it will not work as a %. If it worked on percentages, the 100% increase (or x2 in our real world) would’ve made 150 go to 300, instead of 250. Otherwise, we could exploit this to infinitely increase our stats in battle. Now comes the stupid part. Stages DON’T HAVE THE SAME EXACT MULTIPLIERS WHEN IT COMES TO Evasion and Precision. I put it in caps SO YOU READ IT BETTER. Probably because Evasion and Precision are pure RNG based mechanics and they’d be WAY too broken with classic stat changes (we would abuse Fissure lol). Stages in these two stats work like this: +6 stages = x3 to the stat that has been increased by that amount of stages. +5 stages = x2.6 to the stat that has been increased by that amount of stages. +4 stages = x2.3 to the stat that has been increased by that amount of stages. +3 stages = x2 to the stat that has been increased by that amount of stages. +2 stages = x1.6 to the stat that has been increased by that amount of stages. +1 stages = x1.3 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x0.75 to the stat that has been decreased by that amount of stages. -2 stages = x0.6 to the stat that has been decreased by that amount of stages. -3 stages = x0.5 to the stat that has been decreased by that amount of stages. -4 stages = x0.42 to the stat that has been decreased by that amount of stages. -5 stages = x0.375 to the stat that has been decreased by that amount of stages. -6 stages = x0.33 to the stat that has been decreased by that amount of stages. https://bulbapedia.bulbagarden.net/wiki/Statistic I suggest you give the entire thing a read. Obtaining the right Nature. So, how do we control the Nature we get when we capture any pokemon? Quick answer: we don't. We try our best against the RNG Gods. If we have no Synchronise pokemon, we will just battle or obtain wild pokemon. These pokemon will have a 4% chance of having any nature. (Since there are 25 natures, each one has a 4% chance of appearing in a pokemon in the wild). Thus, if you capture 25 of the same pokemon without a Synchronise pokemon, it's possible that 20 or more of these don't share a common nature. I heavily suggest you get Synchs as earliest as possible and you synch everything you can for story to progress much easier. If you don't have Synchs, try to only use good nature pokemon for story, or you'll suffer. A Natu with the Synchronise ability. How do we then obtain beneficial natures for us, then? Well, Synchs! What are Synchs, you may ask? Well, we are talking about Pokémon with the ability Synchronise. This ability is really rare: only a few pokemon have this nature. However, Natu is an incredibly common pokemon which may also posess this nature. Synchronise has two effects, one inside of battle and one outside of battle. The ability Synchronise will allow your pokemon to apply the same status condition you are afflicted by if your opponent uses a status move on you. Example: Natu goes in a battle. Duskull uses Will-o-wisp. Oh no, Natu is burned! Then, Synchronise activates and Duskull will also be burned. This is a neat ability! However, it has many issues, but it's actually just one. Synchronise inside of battle will have NO effect against an opponent who is immune to the same status you are inflicted by. For example, if a Fire Pokémon burns your Natu, the Fire Pokémon won't be burned. If a Poison or Steel Pokémon poisons your Natu, the Poison or Steel Pokémon will not be poisoned. If an Electric type paralyses your Natu, the Electric pokemon will not be paralysed. Synchronise cannot freeze or make the opponent fall asleep. Also, Synchronise will ONLY activate inside of battle in the same turn you're afflicted by a status condition. Thus, you can't paralyse your Natu on purpose in a wild battle, then flee, and then summon it to instantly paralyse the wild pokemon you want to catch. It doesn't work like that. However, we're interested in its out of battle effect: If a pokemon with the ability Synchronise is in the first slot of our party, 50% of all wild pokemon will have the same nature as this Pokemon. This also works if the pokemon is in the second slot of our party. However, if that's the case, the first pokemon must be fainted for this to work. For example: If Natu is in the first slot of your party, 50% of wild pokemon will share the same nature. If it's Modest, 50% of the wild pokemon will be Modest. However, if Natu is in the second slot, the ability will not work UNLESS the first pokemon is defeated. If it's fainted, it will work. If the pokemon is healthy, Synchronise WON'T WORK. Thus, if we want to hunt Gastly with a Timid nature, we will organise our team like this: Example of a synch. 1st Slot: Synchronise Pokemon 2nd Slot: Thunder Wave / Stun Spore / Spore / Whatever you want to use 3rd Slot: False Swiper. (Optionally, fuse 2 and 3 into one by using Breloom with Spore). If we want to repel trick: (There are guides on forums on how to do this already) 1st Slot: Pokemon with the level we want to repel trick (Must be fainted) 2nd Slot: Synchronise Pokemon 3rd and 4th Slot: Same as above 2nd and 3rd slot. And that's it. Good luck hunting! Small note: You can change the nature of a Legendary Pokemon through the use of a ticket to any nature you wish. This is not available for normal Pokemon, however. How to hunt for Abilities So, how do we hunt the ability we want? Well, it can be either simple and perfectly easy (Gastly, for example, only has one ability. Thus, we don't need to worry. It will always have the same ability), a bit hard (one ability and one ha) and a nightmare (two abilities + ha). If a pokemon only has one ability, it will always have it (it can change when it evolves though, Gastly's Levitate becomes Cursed Body on Gengar.) However, if we're trying to hunt anything else, we will have to check if it's a normal ability or a hidden ability. If it's a normal ability, we have to check if the pokemon has two, or just one. Then, we factor in the chances. The normal chances of finding a Hidden Ability pokemon are just a measly 5% of the times you'll encounter the pokemon. Thus, if the pokemon has just one more normal ability, it will have a 95 % of having the normal ability and a 5% of having its hidden one. If it has two normal abilities and a hidden one, each normal ability will have a 47.5% chance, and the hidden one will still have a 5% chance of appearing. You can check the abilities of each pokemon in the pokedex. The normal abilities will be found in the first two slots in a blue font, while their hidden ability is found on an orange font. Example of a pokemon with a single ability. (100% chance) Example of a pokemon with a normal ability and a hidden ability. (95% and 5% chance respectively, with BMS 75% and 25%). Example of a pokemon with two normal abilities and a hidden ability (47.5% for both of the normal ones, 5% for the hidden one, 32.5% for the normal ones and 25% for the hidden one with BMS). Then, how do we increase our chances? Well, we can purchase a Black Medallion (or BMS) from the Coin Shop for just 40 Coins so that for the next 72 hours we use the item, we will have a 25% chance of finding a hidden ability on any wild pokemon we find. However, this is bad if we actually want to hunt the normal ability of a pokemon, since we will decrease the normal abilities' chance to get a higher chance of hunting a hidden ability. We can buy a Coin Capsule from other players to purchase a Black Medallion or we can also donate to the game to keep it going Abilities can also ONLY be changed in a legendary pokemon through the use of an Ability Capsule. How to train EVs Now that we know what EVs are, we now need to focus on training. We first will aim towards what we want to train. We have to consider: Are we training a Gastly? Or a Slowpoke? Do we want to train it offensively or deffensively? Are we trying to build a tank or an offensive steamrolling monster? Let's take an example. We want to train our cool Arcanine as a physical sweeper. We want it to be fast and strong offensively. Our idea is to invest 252 EVs into Attack and 252 EVs into Speed. We will leave the 4 other Evs into HP, as we need to fill something out for an extra point. We now will decide if we want to use any vitamins to increase the stat's EVs into 100. If we want, we will use Proteins and Carbos until they reach 100 EV in each stat. If not, we will learn to do it the Classic Way. We will first equip a Macho Brace. We will google what pokemon give Attack and Speed EVs. We see that Digletts and Dugtrios and Zubats in Diglett Cave give us Speed EVs. This is pretty nice, they normally faint in a single hit and, even though they're fast, we will also gain EVs upon defeating them. If we equip Macho Brace to double our EV gain in exchange for temporarily having our pokemon be slower, we will gain 2 Speed EVs per Diglett and Zubat and 4 Speed EVs per Dugtrio. Make the maths to count how many pokemon it will take us to get these stats to 252 EVs each. The Macho Brace can be obtained by talking to one of the people in front of Goldenrod Pokecenter and giving them a Drowzee for it. A Macho Brace. However, when we go and do the same in Tohjo Falls vs Goldeen and Seaking who give us Attack EVs, we think: man, this is so painful and slow. Can't we make this faster? We can! We will go to Fuchsia City and enter the Safari Zone. We will now talk to the Guard and ask him to pay to enter the EV Zone Training. While this may be a bit expensive, we will quickly notice the difference: All wild pokemon are level 10 pokemon which give 3 EVs each. If we equip a Macho Brace, we gain 6 EV per pokemon. Doing simple maths, we find out that we only need to defeat 42 of the same pokemon or the same EV pokemon to reach the maximum amount of EVs in a single stat. Fuchsia's Safari Zone Entrance. Option 3: EV Training Area EV Training Area 1 EV Training Area 2. We will level up our pokemon to around 40 or 50 so he can faint everything in one hit. We will use EV Berries to remove any unwanted EVs in our pokemon. (Those berries can be obtained in Viridian Maze and other places around the world. Also, they're also present to be picked up in the EV Zone Training Area in Safari). We will now enter the Safari EV Zone Training Area. In the first area we spawn, we can talk to the guard to teleport to the second area or we can purchase healing items in case we forgot and we want to stay training for a long time. We can also purchase a 24 hour pass to make the EV training incredibly cheap and be able to use it all day for an absurdly low price. The area to the south in the first area is the Attack zone. The pokemon in the Grass there only give Attack EVs. The pokemon in the northeastern area give Speed EVs. The pokemon in the northwestern one give Spdef EVs. You can read the signs and also pick up the berries next to them: they indicate which EVs each zone gives. Talk to the guard to teleport to the second area. The small grass above the small lake is the Defense EV training zone. The area to the southeast to it is the HP EV Zone. Finally, the area to the north of the HP EV zone is the Spatk one, the final one of the place. This is the best area in the entire game by far to try and grind up your pokemon. Getting bad IVs: what can we do? Can we fix them? Quick answer: you can't. If you got bad IVs, you have two choices: you cry and stop hunting, or you overcome it, throw the pokemon into a bin, and move on. Life is not fair, luck is not a controllable factor and you have to continue even if RNG kicks you in the face. I've had a 28+ IV pokemon in everything ruined because its most important stat was 01. It's just a roulette. You can get incredibly unlucky. So, how do we work around this? Well, we examine the pokemon and what it really needs. If we are looking for a pokemon for PVP, it must have the highest IVs it possibly can in all important areas, 99.9% of the time. For example, to PVP with a Gengar, we need it to have a +speed nature and 31 IV in Speed, and 252 speed EVs. Why? Well, because a Gengar with that combination will be the maximum and perfect speed for its speed tier (speed tier = a common speed that some pokemon in PVP might share. Imagine you're facing another Gengar in PVP. Your Gengar has 30 IV in speed, +speed nature, 252 ev in speed and at 100. The enemy Gengar has 31 IV in speed, +speed nature and 252 ev in speed. What will happen? You will ALWAYS lose that fight. Because he is just a single point faster. But a single point in speed can mean everything from losing or winning a PVP game. This is not as present or important as in the other attack stats (though it's still an important factor). Speed IV are the most important IV in the majority of pokemon. This factor is only ignored on extremely slow pokemon that, no matter what you do, they'll be slower than a turtle or my hair growth as I'm balding every single day more than the day before. Some pokemon actually want to be slower: Tanks that use the move Gyro Ball (which powers up the slower you are) want to be super slow to literally oneshot some stuff by surprise. (I mean, most of the time, you won't, but it hurts a LOT.) For PVP, my suggestion is that all important IV are either 20 or above. If you need speed and you run a Speed nature, it must be 31. ALWAYS. The only exception if you need to lower your Speed IV value to use a certain IV like HP Fire at 30 speed IVs. If you use an offensive nature (modest, adamant, etc), you should have the focused stat on atleast 25+ ivs. If you're on a tank, its defenses should all be 20+ together with HP. Then, come the exceptions. There are sweepers who don't care about defenses such as Gengar, Infernape or others, whose defenses are paper frail. Their only interest is to steamroll through you and hit before you do. These pokemon don't care about their bulk: they only need the maximum amount of Attack, Spatk and Speed IVs as much as they can. These have a bit of flexibility when it comes to defensive stats. There are pokemon like Ferrothorn or Steelix who want -speed natures and low speed IVs so as to deal more damage spamming Gyro Ball, whose damage increases the slower you are. For Bosses, my suggestion is that only the most important IVs are either 20 or above too. For example, you don't need to worry about Chansey having a decent Speed IV to outspeed other tanks in PVP as you're just fighting an NPC, or Clefable having a decent Speed tier against another pokemon for the same reason. If you run Tanks in bosses, just worry about having 20+ in each defense and HP, and a decent nature. And that's everything you need for them. For offensive pokemon, it might depend: If you use a Destiny Bond Gengar, you only need a high speed and a good nature. And that's it. You'll only want it to be fast and die in one hit so it is sacrificed and you can freely kill anything the boss might throw at you. It all depends on the pokemon. Check what function each pokemon does and decide if the Defense or the Attack IVs are necessary or not. Chansey does not need Atk, neither does Gengar. Very different pokemon can share similarities when it comes to needing certin IVs or not. For PVE content and story, try to have all important IVs above 15 or 20 with a decent/good/useable nature. The rest of the IVs can be worked around. It's always better to have them as high as possible, though. In my honest opinion: You should only EV train and focus on pokemon that have good natures, decent or good IVs, will be usable for E4, Bosses or sidequests or PVP after the 4th Kanto Badge. However, remember that Pokemon is supposed to play for fun, and you should be playing for fun. You don't have to use Meta Pokemon always, or only PvP viable pokemon and never use anything else. You must use what you love and you have fun with. Otherwise, you'll last two or three days playing this game. Focus on having fun. and enjoying the game. Not all pokemon are bad. That a Gastly is Timid with 20+ IV in everything doesn't make it bad, it's just not usable in PVP. Some pokemon are near perfection, but due to a single point, they can no longer sometimes be used in PVP. However, it doesn't make it become trash for no reason. The pokemon is still godly. You should still train these pokemons and try to sell them. Or maybe make an army of pokemon and have fun and play with whatever you love the most. If you're playing through Story, try to get decent natures in your pokemon. Try to capture good pokemon with good natures, abilities and IVs so that you can either EV train them later on or level them to 100 and use them for any purpose. Bad pokemon are also fun to use. Who would think that a bad pokemon like Furret would end up becoming a godly and essential part of most Boss Teams? Many bad pokemon will surprise you! I hope you have enjoyed this guide. This has taken me many days to write and release, but I hope this reaches to as many people as possible. I am now satisfied with this enough to publish it.
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Boss Guide Main Strategy :- ⦁ Start With Klefki , Do Light Screen (for Spatkers) and Reflect (for Atkers) according to the opponent . Then Paralyze the Foe with Thunder Wave and after that set Spikes until Klefki dies or switch out if all spikes are set up and Klefki is still alive. ⦁ If attacker then after klefki go to Pidgeot , Lower its atk using Feather Dance thrice , then lower its accuracy by Sand Attack 6 times (Use Roost in Between if Pidgeot's life is half or lower) , then switch out . ⦁ If Special attacker then after klefki go to Electrode , Lower its Spatk using Eerie Impulse thrice , then lower its accuracy by Flash 6 times , then switch out . ⦁ After Pidgeot or Electrode , go to Furret and maximize its stats by using Coil (x6) , Agility (x3) and Amnesia (x3) , after that use Baton Pass and switch to Haxorus . ⦁ Now Sweep with Haxorus according to opponents type weaknesses , remember if all move are normal on a poke always use Dragon Claw because of its STAB , except on Steel and Fairy types. Here are Set Details of all 12 Pokemon :- [spoiler=MAIN BOSS TEAM] [spoiler=EXTRA POKEMON] Note - For Shedinja and Magcargo set details doesnt matter much , you can use any type of set just they should have the first 2 moves , other 2 moves also doent matter . For Breloom and Arbok set matters but moves doesnt , you only need Worry seed on Breloom and Glare , Haze on Arbok . Note - For Bosses Erika , George , Entei Guardian , Officer Jenny , Thor use Lum Berry on Garchomp Instead of Focus Sash . Exception Pokemons :- ⦁ Arbok - Bosses like Bruno , Raikou Guardian (See its Article to clear about Zekrom) , Shamac , Toothless , Link , Naruto Fanboy , Pofessor Rowan use Ground type pokemon as starters which cannot be Paralyzed by Thunder Wave . To Paralyze them you have to set up with Klefki first and then switch to Arbok and paralyze them using Glare and then go on to Pidgeot or Electrode . ⦁ Shedinja - Many bosses like Erika , Suicune Guardian , Lt. Surge , Professor Oak , Terminator , Urahara and Lorelei use pokemon as Starters which cannot do anything to Shedinja because of its ability Wonder Guard . So taking advantage of that just start with Shedinja and do Flash 6 times and then switch on to Klefki and follow the main steps . (Erika , Terminator , Lt. Surge and Urahara can also be defeated with Normal Strategy) ⦁ Breloom - Chuck - Machamp (No Guard) - Attack never misses Misty - Milotic (Competitive) - Spatk is raised if any stat is lowered The Pumpkin King - Bisharp (Defiant) - Atk is raised if stat is lowered James - Malamar (Contrary) - Every stat changes is reversed Steven - Metagross (Clear Body) - Stats cannot be lowered So for all the above bosses use Breloom having the move Worry Seed . Start with Breloom and just do Worry Seed and let him die , and then go on with the main strategy . (You can use any poke with Worry Seed but i prefer breloom because everyone use it as an false swiper ) ⦁ Pikachu - Lance (Dragons Shrine) , Pewdie , Koichi and Nikola bosses use their Starter with life orb which gets killed due to recoil before u can set up and Tigerous uses Salamence with Lum berry which could also be a problem . So start with Pikachu holding Choice Scarf and use Knock Off to remove their Life Orb (Use Nuzzle for Tigerous Boss) and then go on with the main straegy . Note - Pikachu needs at least 12 spd ivs to outspeed nikola's Mewtwo while holding choice scarf . Some Bosses Which Need Different Strategies :- ⦁ Bugsy - For Bugsy , Start With Impish Garchomp and set up Stealth Rock and then use Dragon Tail on Scyther because Scyther uses Brick Break which Breaks Reflect , that could be a problem for Pidgeot to lower its atk cause it also knows Swords Dance . ⦁ Shary and Shaui - This is One of the Hardest Boss in Game , so to defeat this you have to bring Shedinja , Garchomp , Electrode , Furret , Klefki and Haxorus (No PIdgeot) . For Shary , start with Garchomp and use Earthquake on Flareaon (Life Orb) and kill her . Now comes Mienshao , he will use High Jump Kick on Garchomp , switch to Shedinja and Mienshao will get hurt because of crash damage . Then he will use Stone Edge so switch to Garchomp again . Then repeat this process until Mienshao dies , then comes Meleotta . Let shedinja die and then go to klefki and follow the main strategy using electrode. For Shaui , Start With Klefki , set up light screen , paralyze Shaymin , then go to electrode and lower its Spatk and Accuracy and then switch to Garchomp and set Stealth Rock cause Azelf have Focus Sash and we have to break it . Then just setup with Furret and Baton Pass to Haxorus and sweep . Note - Shaui have 2 pokes with focus sash , Azelf and Alakazam , azelf's sash will get broken by stealth rock but alakazam's wont because of its ability Magic Guard. So Remember to put Focus Sash on Haxorus Before Battling Shaui , so that he can survive a critical hit from HP Ice . ⦁ Raikou Guardian - Start with Shedinja and Kill it's Zekrom (Life Orb) and then let Shedinja die , set up with Klefki and then switch out to Arbok because its second Pokemon is Excadrill (Ground Type) , paralyze him and then continue the main strategy using Pidgeot . Team :- Shedinja , Arbok , Klefki , Pidgeot , Furret , Haxorus (No ELectrode) . ⦁ Xylos - Xylos starts with Victini which OHKO's Klefki and Electrode and Pidgeot too , if reflect is not up . So , for that u have to start with Klefki , use Reflect and then go to Pidgeot and use Feather Dance and then Roost twice and then Feather Dance , use Roost time to time whenever pidgeot's life is half or less . After lowering its stats , switch to electrode paralyze her and then Set up with Furret . ⦁ Saphirr - Start with Magcargo and use Memento and then go to klefki use Light Screen and then Reflect and set up spikes if he still survives . Now just follow main strategy using Pidgeot . If you are using absiel rope then you can use Arbok in 6th slot to paralyze Groudon after klefki . Note - You need a Fire Type pokemon in team and a pokemon with Rock Climb or an Abseil Rope to reach Saphirr . So team will be Magcargo , Klefki , Pidgeot , Furret , Haxorus and Rock Climb Pokemon / Arbok (If using Abseil Rope). ⦁ Professor Birch - Birch uses Medicham which gets Killed From High Jump Kick's Crash Damage before Furret can set up and it knows Fire Punch too so we cant kill him using Shedinja . So use Pikachu holding Focus Sash this time . Start with Pikachu , use Protect he will use High Jump KIck and will get Damaged then Attack him using Quick Attack or Knock Off , Pikachu will survive bcoz of sash , now again use Protect and Medicham will die bcoz of Crash Damage . Now go to Klefki and Follow the main Strategy . Team :- Pikcahu (Focus Sash) , Klefki , Pidgeot , Electrode , Furret , Haxorus ⦁ Ash Westbrook - (There is a glitch with Ash Westbroook for now , Knock Off Doesnt Remove Arceus's Life Orb . Hope it gets fixed soon , for now there is a different strategy) Ash starts with Dialga which Knows Roar , and will eventually use it when u set up with furret , so use Chansey . Start with her and Kill Dialga with Seismic Toss and also set up Stealth Rock with Chansey , then comes Reshiram which has Life Orb and also Knows Roar . So Kill Reshiram Too Using Toxic and Seismic Toss . (Dont forget to do Softboiled to recover chansey's HP) . Then Comes Arceus , do the same with arceus too and if chansey dies just go Garchomp and Kill Arceus . Now , let Garchomp die in front of Infernape . Infernape knows Fire Blast and sometimes kills Klefki even if u set up Light screen , So U have to paralyze Infernape . Then go to Pidgeot and use Reflect first , now follow the main strategy . Team :- Garchomp , Chansey , Klefki , Pidgeot , Furret , Haxorus ⦁ Thor - For Thor , you just ave to put Garchomp in 6th Place because it's easy to set up and sweep with haxorus but his last pokemon is Lugia which could survive a Dragon Claw from Adamant Haxorus depending on your Atk IV's and lugia will survive a Jolly Haxorus's Dragon Claw Definitely and will kill Haxorus in a Critic from Aeroblast . So Before setting up with Furret you have to Set Stealth Rock using Garchomp . (Sometimes Klefki is not able to set Spikes becuase of which Mamoswine survives due to its focus sash and damages Haxorus and then lugia kills it in an aeroblast without a crit becuase u will take damage from Zapdos's Rocky Helmet too . So it is mandatory to set Rocks up and also Use Lum Berry on Haxorus instead of Focus Sash to cure the paralysis from Zapdos's Static Ability) After Limit is put on Bosses many people asked me to make a list of top 20 bosses to do . So i compared rewrads of every bosses and came up with this list . Hope U like it . :- [spoiler=TOP 20 BOSSES] The 20 Most Viable Bosses for Older and Newer Players :- 0. Battle Bot - If you have active membership (Not for newer players) (All Dual Bosses give higher money than single bosses) 1. Shary & Shaui - High Tier Pokemon Rewards (Need 120 Gen 1 caught dex and 38 evolved ex to access the area) 2. Medussa & Eldir - Alolan Grimer and Alolan Vulpix + Mini MS 3. Pewdie & Diepy - High Tier Pokemon 4. Thor - Tier 9 Pokemon 5. Tigerous - Gives Eumi Tokens which give good rewards 6. Urahara - Tier 9 Pokemon + PvP items 7. Brock - Fossil Pokemon + Nugget and Big Nugget 8. Morty - Gives Rotom (The best pokemon to sell) 9. Professor Oak - Gives Starters 10. Professor Elm - Gives Starters 11. Professor Birch - Gives Starters 12. Professor Rowan - Gives Starters 13. Spectify - Gives Nugget and Big Pearl + Good Pokemon 14. Lt. Surge - Gives Rotom 15. Terminator - Gives Rotom , Alolan Grimer + Good items 16. Entei Guardian - Chance to give Choice Band (Not for newer players) 17. Raikou Guardian - Chance to give Choice Scarf (Not for newer players) 18. Suicune Guardian - Chance to give Choice Specs (Not for newer players) 19. Erika - Gives Larvesta , Ferrothorn 20. Logan - Gives 2x Life Orb + Logan Mask + Good Pokemon Others 4 Bosses for Newer Players (If not able to fight Shary and Shaui) :- 21. Chuck - Gives Timburr , Mienfoo 22. Naruto Fanboy - Gives Big Pearl + Sash + Rare Candy 23. Link - Good Pokemon + Good Items 24. Misty - Pearl + Good Pokemon ⦁ Some Frequently Asked Questions :- Q. Can we use different pokemon instead of These who learns the same moves ? A. You can but i recommend to use these pokemon only . Why ? Because Firstly i used Pokemon Like Pidgeot , Electrode , Furret , Pikachu and Arbok which are easier to find for New Players . Secondly Using These Pokemon Satisfy the Type Requirements of many Bosses like Klefki for Steven , Electrode for Lt. Surge , Haxorus for Lance , Shedinja for Morty . Q. I use Staraptor , Ampharos , Gorebyss and Conkeldurr in Place of Your pokes , is it OK ? A. Gorebyss is Good , Staraptor is even better than Pidgeot because of Intimidate but i'd say using electrode is better then Ampharos because Electrode can outspeed many pokemon Only with +nature and helps in Paralyzing pokes which Klefki is not able to , like Entei Guardian's Entei . Ampharos have a very low Spd which can pose a Problem if Entei Crits Klefki and then Him too . (Anything Can Happen , Its RNG , so its good to play safe) I highly recommend Don't Use any Attacker other Than Haxorus becuase Haxorus have the Second Highest attacking Stat and he have a high Speed and He learns great Variety of Moves to Counter Different Types . Most Importantly , He has the Ability Mold Breaker which Ingores the ability of Oppssing Pokemons which is very Useful to OHKO Dragonite (Multiscale) , Lugia (Multiscale) , Sturdy Pokemons like Donphan and Unaware Clefable and Quagsire which are the greatest threat because Unaware ability ingores the Stat changes . Q. Do i need Epics IV'S on all pokes ? A. No u dont need epic IV'S , Just 20+ in their required stats . Like 20+def and HP for Pidgeot and 20+ Spdef and HP for Electrode , etc. Feel Free to ask any question in comments below . If you want know more about mechanisms of this team , you can check out my youtube channel . Here is the Link - https://www.youtube.com/channel/UCzdwC5N6AuK3ZXjPwG9ARTw?view_as=subscriber You can join my discord - https://discord.gg/RReR9Xa Thanks for Visiting !! :) You can visit my shop in forum (Silver server) :-
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Since the most recent change just a few days ago (hours, even), the quest to access Sinnoh has been completely replaced. If you were in the middle of the quest, about to start it or had beaten Hannah but not talked to her and teleported to Sinnoh, you'll have to start the new one from scratch. Good luck, trainer! VERY BIG WARNING: ONCE YOU ENTER ROUTE 101 TO FIGHT THE GRUNTS, DO NOT, I REPEAT, DO NOT GO BACK TO LITTLEROOT TOWN. IF THE NPCS DISAPPEAR AND YOU CANNOT PROGRESS, POST HERE: https://pokemonrevolution.net/forum/topic/871-url . THERE SEEMS TO BE A BUG WHERE, IF YOU GO BACK TO THE TOWN AND THEN REENTER ROUTE 101, THE GRUNTS COMPLETELY DISAPPEAR AND YOU CANNOT CONTINUE THE QUEST UNTIL YOU ARE HELPED BY PRO STAFF. WELCOME TO THE SINNOH ACCESS QUEST GUIDE! The quest will start once you speak to the NPC Paul in Lilycove City (Hoenn). You need to have 6 pokemon in your team that are at the very least level 80 or above. This can be acheived by training them in Mount Silver or in Cerulean Cave as the NPC says. However, getting access to Cerulean Cave is painful, so we can also borrow a friend's team. The pokemon do not have to be ours to be valid for the quest, so we can borrow 6 pokemon at level 80 from a friend or train them ourselves. He will then teleport us back to Littleroot Town. Once you exit your house, you'll find unwanted visitors: Team Galaxy Grunts! The villagers need help! You will then approach Stan, who stares at you, menacingly (yes, this is a Jojo's reference). He will fight you with strong pokemon. He has a level 70 Exploud, Hariyama, Crobat and Purugly. They will then Teleport and escape. Go north to route 101. More grunts will appear. The next one has a level 70 Mightyena, Dustox, Masquerain and Luxray. Grunt Bernie is next. He has a level 70 Mawile, Aggron, Electrode and Skuntank. Grunt Jack comes afterwards. this will take long... He has a level 70 Cacturne, Altaria, Whiscash and Bronzong. Grunt Mario has a level 70 Whiscash, Claydol, Banette, and Drapion. There's still more! Grunt Karina has a level 70 Medicham, Dusclops, Glalie and Toxicroak. The last Grunt, Vincent, has a level 70 Absol, Tropius, Flygon and Weavile. You will then reach Oldale Town. Heal up and try to go to Route 102. Stan will block the way and fight you with his level 100 Alakazam. When he's defeated, he will teleport you to Route 103. You'll see Mars, Saturn, Pluton and Birch. However, you'll hear a mysterious voice: Maxie and Archie will take care of two of them, while you'll fight Pluton. He is a tough one. Pluton has a level 100 Slowking who will spam Scald, a Rotom-Wash, a Porygon-Z, a Blaziken, a Sceptile and Swampert (the pokemon they forced to evolve, it seems). Since many people asked for help on this step, I will give you an example strategy of how you can beat this boss easily: 1.- Geodude with Sturdy + Stealth Rock (or any evolution, you can capture one in Mt Silver with the moveset ready as Graveler) 2.- Electrode with Eerie Impulse (you can get one at a high level already in Cerulean Cave) 3.- 1 Pokemon with a good setup move. Examples: Gyarados with Dragon Dance, Clefable with Cosmic Power, Slowbro with Calm Mind and Iron Defense, etc. For this boss, I recommend you either unlock the Mega Slowbro Stone or you use a Clefable, easy to farm and use. You begin by using Stealth Rock with Graveler and letting it faint. Then you Eerie Impulse multiple times against the Slowking and faint your Electrode. After this, switch in your pokemon with a setup move equipped with leftovers, set up until your stats are maxed and you will be able to sweep. Example: Clefable - Cosmic Power, Toxic, Softboiled, Moonblast Gyarados - Dragon Dance, Earthquake, Waterfall, Ice Fang Slowbro - Iron Defense, Calm Mind, Slack Off, Surf However, they will escape after you defeat him. You will talk to Birch and he'll actually tell you that the three Hoenn starters are lost in Route 101 and 102. Mudkip can be found just below Birch in the Route 103. You need Surf to pick him up here. Torchic will be hiding in the spot in front of me in Route 101. Interact with it to rescue the lost pokémon. Treecko will be hidden in front of me in this spot in Route 102. Interact with it as you did before. Once you have picked up the three Pokemon, talk with Birch. He will tell you to go and talk to Alakazam. He can be found in the Docks in Lilycove City (same place you can go and get the boat to go back to Vermillion and Olivine. Congratulations, you've now completed the new Sinnoh Quest! VERY BIG WARNING: ONCE YOU ENTER SINNOH, THERE IS NO GOING BACK. YOU MUST DEFEAT THE ELITE FOUR IF YOU WANT TO GO BACK TO THE PREVIOUS REGIONS. Special thanks to: @WhiteBaron (mr corsi handsome french boy) for helping me out and fixing the variables that bugged while I was doing the quest. @Donuts02 for lending me his level 100s so I could rush Hoenn to do a guide of the quest for forums. @jimmicha for rushing my account story in Silver so I could do more guides for forums.
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Welcome to the mini-guide on how to create your private room for you and your friends! This small guide will try to teach you how to make a small chat room for you and your friends to talk privately ingame without needing to message them individually in private and having to close and open your conversations twenty times a minute. What many PRO players don’t know is that there are custom secret chats like the French channel where you can join them and find people from different nationalities, or you can make a private chat with you and your friends to talk ingame! Have you ever wanted to talk to your friends about how your hunting luck sucks and show them your pokemon without having random people in chat rating them as garbage? Have you ever wanted to speak your emotions open to your friends and tell them how much did you love the pizza or kebab you just ate but you don’t like All chat’s opinions on pizza because they like pineapple pizza which tastes so damn disgustingly bad? Well, fear not then, you’ll be able talk to your friends in private with this guide! I will be teaching you how to fix and modify your ingame chat, how to order it around and how to make private chat groups with your friends. There is an old guide from Seibuza from December of 2015, so I’m making an updated version, as it has no pictures and it’s kinda hard to follow. Basic rules and understanding each chat's function. First of all, we will look at the ingame chat. When we open our chat, we will see the Battle, Other, Help, All, Trade and Local chats. This is if we don’t have a guild or if we have modified it, of course. We first should analyse what each chat does: Battle chat is commonly used to trashtalk your opponents in PvP (which is kinda against the rules, but whatever), to talk about PvP stuff and to ask for rates on your pokemon. Other chat is commonly used to talk in other languages than English (Si si son muy grandes jaja) like Spanish, Philipino, French, or whatever weird language is spoken in your area. Help chat (it’s where I live in Gold Server answering questions basically) is the chat where you can ask for help (but not beg, for the love of god), ask any needed questions, doubts, anything you may ever need. Just ask for help! Help chat is there to help you out. All chat is basically the global chat where everyone can speak about whatever they want (as long as it’s within the rules) and it’s everyone’s room, the place where almost all players speak to each other. Trade chat is the chat where you can sell, buy and trade your stuff and Local chat is a chat that functions like All chat but only works within the same area you are in, it’s not global. Guild chat is the extra chat that will only appear if you’re in a Guild, where you’ll be able to speak to your guildmates. First of all, you should read the rules on the ingame chats before you try to use them or create a custom chat for you and your friends. Remember that making a private chat DOES NOT EXEMPT YOU FROM FOLLOWING THE RULES. If you break rules in a private chat and there’s a moderator there, you’ll get slapped in the wrist for it (by slapped I mean muted). Don’t be stupid and try to be funny hiding and saying really messed stuff in private chats. https://pokemonrevolution.net/forum/forum/161-pro-rules/ https://pokemonrevolution.net/forum/topic/62159-in-game-chat-rules/ https://pokemonrevolution.net/forum/topic/119859-how-to-use-our-in-game-chats-according-to-our-chat-rules/ Here are all the In-game chat rules. Private chat rules are the same as Other Chat: Thus, General Chat rules apply. No deplorable behaviour, you can speak in other languages than English, don’t discuss Report related things in private chats, don’t spam your 5 subscriber youtube channels (whose subscribers are your parents’ gmail accounts and your multiaccounts because your content is so bad that no one wants to subscribe), don’t spam, don’t talk about sensitive topics, no mini-modding. Everything else is allowed. Not mocking my hair loss or me being fat, though. That’s bad Creating our custom chat! First, we’ll take a look at the chat below. You will see there are six chats below. If you haven’t modified any chats, you can press the wrench on the bottom right. Here, we can modify which chats we want to see and which chats we want to remove. Remember we can have as many open chats as we want, but we can only see up to six different chats at the same time. If we have any more, we won’t be able to see the messages being sent in them. We will now remove any chats we’re not interested in to make space for our custom chat. Since I am not interested in PvP Talks nor am I interested in trashtalking other players for playing stall and Togekiss all day, I will remove Battle Chat. Since I don’t speak Philipino or other languages than English (I do, but it’s an example), I’ll also remove Other chat. Now I have 4 chats: Help, All, Local and Trade Now, we’ll start creating our custom chat! We will enter the command /cgcreate channelname, password. We will substitute channelname for the channelname we want to make, and the password for any password. As an example, I’ll create a channel named potato and the password will be noob. Thus, I’ll enter: /cgcreate potato, noob Now, the chat will have appeared in your screen. You can now message in it. You’re a moderator too! (Only in that chat, and only to kick and remove players, not to do anything else lol). Remember you have to press the ENTER key after each command so you can activate these commands. If you’re a normal user and you want to join a channel, you can do so by using the command /cgjoin channelname, password. For example: /cgjoin potato, noob If you want to leave, you can do it by using the command /cgjoin channelname. For example: /cgleave potato If you want to make someone else a moderator so that they can invite and kick people, you will have to enter the command /cgmod channelname, username. For example, I’ll give my other account privileges. /cgmod potato, Bhimaso If I ever want to remove his powers, I just have to reenter the same command and it will remove them. You can also kick them from the channel to remove them. If you want to change the channel name, you can do so by using the command /cgname channelname, newname. For example: /cgname potato, noobs The chat will become noobs. If you want to change the password from the channel, you can use /cgpassword channelname, newpassword, newpassword You have to repeat the new password to change the channel’s password. For example: /cgpassword potato, noobmaster, noobmaster Now, if you’re a moderator, you can also kick someone from the channel and invite new people. You can invite with the command /cginvite channelname, username. For example: /cginvite bhim, Bhimaso You can also kick people with the command /cgkick channelname, username. For example: /cgkick potato, Bhimaso I hope this guide has helped you guys and you can now create a custom channel with your friends to enjoy your stay!