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We need forfeit system in pvp T^T

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I dunno if this idea was introduced in previous threads or inside staff's plans when reworking the battle UI, but I think we really need forfeit system in pvp.

This should speed up the battles, and dont make players disconnect bc of this.

I see many players just disconnect when they think they gonna lose but need to play a lot longer, which also results in 10min cooldown.

I hope this system be implemented soon in PRO :)

 

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+1, should be idea for any competitive format of PVP in any game, saves alot of time especially if you know at preview there is no way you can break opponents stall for example, instead of wasting 15+ minutes on a match you can just forfeit and move on.

+1 really need it or just can remove that 10mins cooldown.

This could be good. Since the current system which is followed when one wants to forfeit is disconnecting which adds a 10 minutes cooldown, this would be a helpful option.

+1

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No amount of money ever bought a second of time

+1.

You might lose once or twice but you wont lose always.

think this has sense cuz once i got connection lost and on relog i have to wait 10 min to join pvp :/

+1, should make complete sense to forfeit and make both players not lose time and allow them to play again quicker.

 

Although I fear it might induce some players to just forfeit earlier when they think they will lose in a situation they could've won. (Though this makes no sense since they'd just relog anyway if this happened).

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