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Official legendary tournament


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Didnt bother reading all the posts besides the first one.

 

Are we limited to to the 14 pokemon we show to Chappy and Singham? or can we change the 14 as the tournament progresses?

 

You can only use the one's which you registered.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

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Didnt bother reading all the posts besides the first one.

 

Are we limited to to the 14 pokemon we show to Chappy and Singham? or can we change the 14 as the tournament progresses?

 

You can only use the one's which you registered.

 

Thank you, one last question.

 

Do we have to post the pokemon for all to see? or is showing you and chappy enough?

mLcUOgl - Imgur.png

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Didnt bother reading all the posts besides the first one.

 

Are we limited to to the 14 pokemon we show to Chappy and Singham? or can we change the 14 as the tournament progresses?

 

You can only use the one's which you registered.

 

Thank you, one last question.

 

Do we have to post the pokemon for all to see? or is showing you and chappy enough?

 

Me and Chappy only.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

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i hav a few doubts.

 

1.is it compulsory to hav a poke with baton pass in team

2.do we just need to post the SS of our Trainer card to register

3.wen will registration close

4.we need 14 lv 100 pokes for registration/particiapation or we can register first and then get 14 level 100's and if so wer to show the SS of our 14 lv 100 pokes

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Oh ok so we can play a regular Stall Team, thanks a lot for the clarification.

Yes you can. I was referring to stalling such as; you spamming growl and your opponent spams leer. Or Dragon dance versus growl and so on.


As long as there are those that remember what was, there will always be those that are unable to accept what can be.

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Rules for the tournament:

 

Drizzle + Swift swim is banned in one team (drizzle or swiftswim can be used in separate teams but not in same team)

 

then how about

sunny + cholorphy + flower gift + flowerveil ??

sand storm + sand rush + sand force ??

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another question... how can we have a touney if we cant use all this moves

 

1. Rain (Will be fixed in the next client update)

2. Sun (Will be fixed in the next client update)

3. Belch (can use this even if the said Pokemon did not eat berry prior to using the move)

4. Hex (does not double the damage if the target is affected with Non-volatile status)

5. U-Turn (U-turn don't let choose after its use)

6. Knock Off (Does 2x damage even after the item is knocked off)

7. Roar (Brings out the next Pokemon rather than random Pokemon)

8. Whirlwind (Brings out the next Pokemon rather than random Pokemon)

9. Dragon Tail (Brings out the next Pokemon rather than random Pokemon)

10. Sandstorm (Will be fixed in the next client update; Had effect of Sandrush, which gave 30% bonus power to rock-,steel- and groundtype)

11. Pursuit (Does not the hit the target that is switching but hits the Pokemon that is switched in)

12. Me First (doesn't copy enemy attack, but sometimes it copies enemy stat change move)

13. Wrap (still persist squeezed the opponent even tho the user who used wrap already died or switched)

14. Fake out (If the opponent changes Pokemon it fails)

15. Psyshock (Will be fixed in the next client update)

16. Last Resort (Can be used on the first turn itself)

17. Natural Cure (Status Condition is healed when opponent switches/faints)

For more info: https://pokemonrevolution.net/forum/viewtopic.php?t=15351&start=30#p94850

18. Trick (Deals damage instead of doing what it is intended to do)

19. Water Sport (Deals damage instead of doing what it is intended to do)

20. Power Swap (Deals damage instead of doing what it is intended to do)

21. Guard Swap (Deals damage instead of doing what it is intended to do)

22. Toxic (The damage taken by poison does not reset after switching)

23. Dive (Attacks directly instead of taking the diving turn)

24. Uproar (Uproar should have dealt one hit per turn, with the next few turns being locked into Uproar, instead of having all the hits in a single turn and doubt over whether it prevents sleep)

25. Drain Punch (Probably will be fixed in next client update)

26. Baton Pass (When User uses Baton Pass and opponent goes for switch, the user's Baton Pass becomes the first action and Opponent switches last. It should be opponent switch as first action then user's Baton pass and it is not stopped by Taunt)

27. Hi Jump Kick (It doesnt inflict 50% damage upon the user when its target is a ghost type)

28. Flame Body (It is bugged on Chandelure even though a Fighting type move is ineffective, it counts as contact move, which shouldn't happen)

 

And we have more.. taunt, regenerator, multscale.. does not work.

And we dont have a lot of pvp items yet, like choice scarf, choice band, assault vest, weakness police, life orb...?

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