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promote/demote offline members


Marksman1303

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Hello, due to the current server code, it's not that easy to implement.

 

We can currently only run a query that saves the changes to the database if the user is offline. However, there may be a race condition if the player logs in at the same time.

This always creates the risk that changes are not saved properly.


In the future we want to make it possible that the server can load parts of the player data (Guild data for example).

If the user tries to login meanwhile it won't cause a race condition but uses the already loaded data and saves it with the normal user save.

 

It's definitely on our to-do list, however there are higher priorities at the moment.

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