Aniketjain2 Posted January 4, 2022 Share Posted January 4, 2022 +1 Link to comment Share on other sites More sharing options...
Kboww Posted January 9, 2022 Share Posted January 9, 2022 +1 Link to comment Share on other sites More sharing options...
Marksman1303 Posted January 12, 2022 Author Share Posted January 12, 2022 bump Discord: Marksman1303 Link to comment Share on other sites More sharing options...
Kgf Posted January 12, 2022 Share Posted January 12, 2022 +1 Link to comment Share on other sites More sharing options...
Marksman1303 Posted January 14, 2022 Author Share Posted January 14, 2022 bump Discord: Marksman1303 Link to comment Share on other sites More sharing options...
Alexandrian Posted January 14, 2022 Share Posted January 14, 2022 +1 Link to comment Share on other sites More sharing options...
Jinkslit Posted January 15, 2022 Share Posted January 15, 2022 +1 would be great feature. Link to comment Share on other sites More sharing options...
Arnabh123 Posted January 15, 2022 Share Posted January 15, 2022 +1 Discord I.D.- Arnabh123 D.M. if you need any help, I will try my best to help you out. Link to comment Share on other sites More sharing options...
Developer Eaty Posted January 15, 2022 Developer Share Posted January 15, 2022 Hello, due to the current server code, it's not that easy to implement. We can currently only run a query that saves the changes to the database if the user is offline. However, there may be a race condition if the player logs in at the same time. This always creates the risk that changes are not saved properly. In the future we want to make it possible that the server can load parts of the player data (Guild data for example). If the user tries to login meanwhile it won't cause a race condition but uses the already loaded data and saves it with the normal user save. It's definitely on our to-do list, however there are higher priorities at the moment. Link to comment Share on other sites More sharing options...
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