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Kanto Finished & reviewed.

 

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Kanto Experience & Feeback
I have done this test story before without EXP Boost and decided to do it with EXP Boost this time.

First of all the difference the 25% boost gives is very good for the late story.
Those 6-7 levels more that you got with the 25% showed to be very helpful.

EXP. Share:
A very good feature to level low level pokes but doesn't really help when you come across the time where the poke need to much EXP to lvl. Is 85 is the new 100? 
If Mid-Late EXP would be fixed so that we could grind more EXP I am sure everything would be perfect!



Johto Finished & reviewed

 

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Johto Feedback

Johto, Johto & Johto.
What a lovely region to experience with the EXP Boost.
Exception when i used the magnemites for last gym to set up an agility and swords dance on feraligatr he completely solo'd the whole region.
Which is a contrary to what I had to experience with my main.
The EXP Share was good to use for a little while on Magikarp but i fast aknowledge that Feraligatr will take down the whole region by itself.

I didn't experience the same amount of bugs that I did on my main account. Probably fixed before i went to Johto.


My biggest feedback after finishing 2 regions would probably be these:
- EXP Share worked until lvl 40ish. So a good thing if the EXP dropped by Wild pokes would increase from mid to late game.
- EXP Boost gives much more so that you are more ready for mid/late game.



I like the Idea of changing the current PRO servers to add the EXP Share.
Only thing I really would love to see would be the dropped EXP from wild pokes. It needs to be increased or lvl 100 will be almost impossible to reach.

Thank you for the oppurtunity to test this EXP Test and EXP Share.

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Kanto

Kanto was not too bad initially, up until vermilion. The only problematic level difference was right after the Rock Tunnel, where those trainers clearly had different level tuning.

Then Team Rocket got into play - truly traumatic experience. In order to not fall behind in levels, I had to drop EXP Share and focus on a single pokemon: Gyarados. Of course, every pokemon has a electr or rock move. The overabundance of Magne*** that were outlevelling and outspeeding me made it truly a hassle. Level another pokemon to deal with them? Takes WAY too long, as you no longer have access to trainers XP. 

 

You know what they say: if you can't beat them, join them. I cheesed my way through the rest of the gyms with clever tactics (magnemites xD) and lost a lot of braincells relying on Ice Fang and Aqua Tail rng to sweep. It worked. Was it fun? Not exactly.

 

After beating the gyms, it was time for the E4; but before then....RED! I'm a veteran player and my team just made Mega Mewtwo look like a Rattata, what can go wrong right? Right? Well, I actually took down the Mega Charizard X before succumbing to the other mons (note: please make sure new players dont lose money on that fight!! It feels so bad to lose an unwinnable matchup and see your hard generated money drop). Still, pretty happy I took that beast down.

So yeah, Mega Mewtwo down. Mega Char X down. I'm ready for E4! Nope. Victory Road is just so insanely overtuned for this XP curve that it is legit impossible without god knows how many hours of grinding or weird cheesing mechanics. The first trainer had a level 66 Raichu. Note, highest level was a 55 Gyarados, with other mons being much lower level. I resorted to sacrifice my money and surrender most of the battles.

 

E4 was doable by cheesing double Intimidate, Sturdy Stealth Rocks, Sturdy Twave and Strudy Light Screen (with clay).

 

Question of the century: would a new player be able to have a good experience? Oh god no. It would be absolutely terrible and drive them away before they get to Cinnabar.

 

 

 

Johto

 

Johto felt much easier at first. At lower level I was gaining much more experience than I did in Kanto, so much that I managed to keep 2 pokes somewhat in line. It was a pretty easy sail through, little exception to the problematic Lapras in Slowpoke Well. 

Game continued to be fairly simple given my experience, and I did not need to overly rely on silly tactics. It felt harder than I remember it being 6 years ago, but not impossible.

That held true until right after Ecruteak Gym. On my way to Olivine, trainers seemed to have a 10-15 level advantage over my entire team. Had to surrender to many. On the way to Cianwood, things seemed to turn less problematic. Cianwood and Olivine gyms were a true struggle. Partially because semi-immune to cheesing mechanics, partially because I had no decent moves (more on that later $$$), in great deal because there was no way I could reliably level a growlithe or something "on the go" without sacrificing tons of hours killing lvl 15-20 pokemons, or dealing with lvl 35 tentacruels/lanturns/mantines that oneshot it.

 

So yeah, I picked my fishing rod and went back to the Gyarados strat. Painfully levelled to 42, googled where to find 3x hidden Rare Candies and got to 45 for Dragon Dance. Game became much easier. Rocket hideout in Mahogany wasnt too bad this time. Trainers north of the city were insanely tough and higher level than me, although only 5-7. Gym was easy. 

I arrived to Blackthorn and cheesed my way to snap a win abusing intimidate rotations and Ice Fang rng.

 

Question of the century: would a new player be able to have a good experience? Again, nope. This time I found that the wild pokemon levels were absolutely NOT in line with trainers/gym required levels. If you want to build diversity in your team, you have to resort to catching one of the lvl 20-30 pokemons and hardgrind it to 50 to "properly" deal with the later gyms. Given that the majority of the wild pokes to train on are level 35 max, it's a VERY tedious and long process.

 

 

Conclusion

 

First things first - the test clearly showed that you need to be a truly experienced player to deal with the proposed change. Massive tuning is required in the points I mentioned, as well as overall XP gain to ensure new players can build "the team of their dreams" while completing this fantastic storyline. It really sucks dumping all your XP and resources into a single pokemon when there is so much variety! Also, consider the possibility of Trainers you lose to (especially Gym leaders!) to still grant you XP even if you lose/surrender once. Its unlikely any new player oneshots it - not granting them the XP upon success really hinders their progress and feeling of achievement.

 

Secondly, I struggled with money. Like, ALOT. Johto would have been much easier if I could afford an extra EQ TM and Sword Dance tutor. For the effort it takes, plus several surrenders required, consumables etc, you should really get out of the main story with a few hundred thousands in your poket, if perhaps not even more. It's a once-per-account experience, new players should not be feeling like they cant teach their pokemon a cool move because it prevents them from buying 2 revives. 

Afraid of this being abused? With the time it took, even cheesing it, it would REALLY not be worth the hassle. If they do? Well good on them, I guess. Altiernatively, make every tutor free for a single time while NOT being region champion. 

 

Last not least, I was NEVER so scared of bug catchers and random trainers before. They were the MVP of this runthrough - MUCH harder than any gym or even the Elite4.

 

That's all! I hope that helps. Wish me luck on my 2x IV locked reroll, I can really use some!

 

Cheers,

Nechrit

 

 

 

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Edited by Nechrit

Kanto:

 

Gyms:

 

1st

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2nd:

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3rd:

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4th:

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5th:

 

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6th:

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7th:

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8th:

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Kanto feedback:

 

I really appreciate the experience system. It makes more sense if you need to work hard to get to the end of the story. Afterall, it makes it more fun for people that they appreciate story. You need to think mechanics how to defeat the gyms and staff like this. Before this experience system, you just had one pokemon and you could destroy anything whatever you were clicking. Also, I really liked the new item (experience share), it provides us the opportunity to lvl up two pokes at the same time. The fact that this item provides with more exp the lower level pokemon is also really nice, as that helps us to have similar levels between our favorite pokes in the long run. In otherwords, that allows to proceed to the story and then go back any time, catch a really low level poke and train it fast to catch up with the rest of the roster.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Kanto

 

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 Johto

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 Hoenn 

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 Sinnoh

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 Final Thoughts:

 

I think that overall, the changes did it's job to help the early parts of each region not feel like a huge pain, and reduce the punishment new players face for evolving their pokemon too early. Now you can evovle whenever you want, and it give usually unviable pokemon for story in current time (early route bugs/birds, certain stone evolution Pokémon) a purpose for being trained. 

 

The problem I'm finding with each region is that it is very difficult to manage a team with more than 1 permanent member, let alone 2. There is just not enough exp to be handed out to party members and it doesn't help that the wild exp mid-late game is extremely low, and rematches with trainers are locked to 1 whole week. Using Pokémon in EXP groups outside of fast/medium fast are just going to put you behind.

 

If this exp system is going to implemented the way it is, trainer rematch cooldowns need to be reconsidered, and wild spawn exp also needs to be looked at carefully. Otherwise I think this is going to have a detrimental long term effect on the playerbase. Glad I got the time and opportunity to play this beta and I hope that my and everyone's else's feedback is considered.

Edited by Nm3

I/ KANTO
 

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II/ JOHTO

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III/ Feedback
 

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Edited by Jilan
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Introduction/Feedback

 

First off, id like to say that the idea of playing through the story again with a few restrictions and some potentially positive changes to experience gains was something that really appealed to me. Even the original series has the player struggle with the choice of raising one or two really strong pokemon, or dividing the available experience between 6 Pokemon ~inevitably making the whole team weaker without further time investment for "grinding."

With that in mind, I came into this test planning to play the game as I imagine it was intended. A full team of reasonably leveled pokemon.

So I set off with hopeful expectations and a not entirely useless bulbasaur. Progress up to and including the first two Gyms was relatively painless and the hope of raising a full team of 6 pokemon for my journey was still alive. I picked up my experience share in vermillion, and despite my misunderstanding, (thought it was team share) it was a welcome addition and helped me raise the levels of some of my more "passive" pokemon. The SS Anne/Third Gym seemed more challenging than I remembered due to higher level pokemon than I was prepared for, but was still manageable without having to divert from the main story to train for too long.

It was towards the 4th Gym battle however that the disparity in level between my opponents pokemon  and my own became more apparent. Despite my best efforts, it was no longer practical  to maintain a full team of active pokemon as it was becoming increasingly difficuilt to keep up with the level creep.

With my hopes dashed, I had to decide which pokemon to feed the "limited" available experience from trainers, and neglect most of the others.

Fuschia was the last gym I bothered using various pokemon,. After that I came to the same conclusion as many others on the test server. Abuse gyarados or similar pokemon with boosting moves, and cheese the bosses with status moves and ability mechanics.

By the time I made it to the E4 I was still somewhat under leveled in comparison to what I was up against, Even after abandoning my team for one pokemon.

 

TLDR

 

Conclusion: The early game was decent but im not sure that had a whole lot to do with the exp share.

Mid - Late game was painful. Without abusing game mechanics and using boss battle strategies, I wouldnt have had a chance. The experience gained isnt nearly enough, in particular experience gained from wild pokemon.

 

Johto was the same as above but probably worse, possibly due to less trainers? Im not sure.

 

Hoenn mightve been differnt due to the size of the region = more battles = more experience but I didnt risk it and again predominantly used axew-haxorus dragon dance.

 

I didnt even attempt to get to Sinnoh because I couldnt think of anything worse than raising 6 different Pokemon to level 80 with these experience rates.

 

Exp share is a great addition but the exp rate gain needs rebalanced.

 

Pros

  • its nice being able to evolve pokemon
  • experience share is nice
  • experience gain from catching pokemon is nice

Cons

  • Nowhere near enough exp late game

 

 

 

 

 

 

Kanto

Kanto 1st Gym after.png

Kanto 1st Gym before.png

Kanto 2nd gym after.png

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Kanto 3rd gym after.png

Kanto 3rd Gym before.png

Kanto 4th gym after.png

Kanto 4th gym before.png

Kanto 5th gym after.png

Kanto 5th gym before.png

Kanto 6TH Gym after.png

Kanto 6th Gym Before.png

Kanto 7th gym after.png

Kanto 7th Gym before.png

Kanto 8th Gym after.png

Kanto 8th Gym before.png

Kanto E4 After.png

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Edited by Leoreece
Feedback

Johto

 

Feedback: The same as Kanto more or less. The early game was decent and having the exp share from the start allowed me to raise a couple of favourites simultaneously. I managed to keep 3 pokemon reasonably leveled up until the 4th Gym where again, I had to give up and just feed all the exp to one pokemon.

It was gyarados + magnet bros/cursed body vs the region again

 

Pros

  • its nice being able to evolve pokemon
  • experience share from the beginning is nice
  • experience gain from catching pokemon is nice

Cons

  • Nowhere near enough exp late game

 

 

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Edited by Leoreece
Feedback

Hoenn

 

Feedback: After completing the previous two regions, I was aware of the lack of experience available and so planned my strategy around that. After breezing through the first few gyms, I spent an unhealthy ammount of time searching for the only pokemon id need (besides sturdy boiz) in Hoenn: Axew. With this regions op dragon dancer on board I proceded to blow through the rest of Hoenn without issue. This was the first time ive probably been overlevelled.

This probably isnt inclusive for new players and I shouldnt have to meticulously plan my pathway to ensure a smooth playthrough. Still not enough exp, I didnt dare equip exp share on another pokemon  because I wasnt sure there was enough to share.

 

I didnt even attempt to get to Sinnoh because I couldnt think of anything worse than raising 6 different Pokemon to level 80 with these experience rates.

 

Despite the issues with exp gain, it was fun coming up with ways to circumvent them.

 

Pros

  • its nice being able to evolve pokemon
  • experience share from the beginning is nice
  • experience gain from catching pokemon is nice

Cons

  • Nowhere near enough exp late game

 

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Edited by Leoreece
Feedback
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