Samegaki Posted June 23 Share Posted June 23 (edited) +1 Suggestions above are considerable good but the ones that stood up the most are 10% EXP gain and 10% Hidden Ability. For shiny encounter since it's 1/8192 (0.012%), I would love to see a happy hour with 1/6826 (0.0146%) instead. Edited June 23 by Samegaki DISCORD: itsmegoomba IGN PRO: Samegaki GUILD: Slytherins SERVICE DISCORD SERVER FORUM SERVICE SHOP Link to comment Share on other sites More sharing options...
Forcefull Posted June 26 Author Share Posted June 26 On 6/18/2024 at 3:36 PM, Forcefull said: 6- happy hour exp share full party. you can make this happy hour (full party EXP gain): 1- happy hour full part exp gain 2- happy hour first 3rd mones slot only share exp gain 3- happy hour first forth mones slots only share exp gain 4- happy hour the first fourth mones slot share exp gain 5- happy hour the first fofth slots mones share exp gain Link to comment Share on other sites More sharing options...
Forcefull Posted June 26 Author Share Posted June 26 (edited) updated 14 ideas for Happy Hour integration to pro Edited June 26 by Forcefull Link to comment Share on other sites More sharing options...
Developer Eaty Posted June 26 Developer Share Posted June 26 Hello, instead of giving players more bonuses and effects for free, I'd like to create a rewarding system that makes activities like bosses, bounties, and repeatable dungeons or quests worthwhile. Unfortunately, your suggestions go in the opposite direction, so I have to deny them. 1 Link to comment Share on other sites More sharing options...
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