Oguzkaya34 Posted Tuesday at 07:34 PM Share Posted Tuesday at 07:34 PM The developers need to provide an explanation. Was this game built on RNG mechanics, or on player luck? As a game developer myself, based on my observations, I can say this very clearly: you’re assigning luck points to players however you see fit. Sometimes you lose control to the point that the same person can get two Shiny Beldums on the same day. In the so-called “rare item chance” item recycle, over two weeks I converted a total of 150 items—i.e., 150×10 gems—and in the end I received only 1 Master Ball and 1 Choice Specs. Yet before, in just 50 recycles I’d gotten 3–4 rare items. That was the last straw. I spent 500 hours mostly hunting Pokémon with BMs, and I never obtained a single Epic/Godly Pokémon. Coincidentally, my already tiny bit of luck in the game dropped even further after I was unfairly trade-banned on the forum. You keep taking the easy way out by saying “it’s all RNG,” but I’m certain that every player here is sending different types and amounts of seed values to the server throughout the game—whether wandering the grass or, like me, at places like item recycle where there’s supposed to be a luck factor. This causes some players to always be lucky somehow, and others to always be unlucky somehow. Why do you feel the need to do this? Why are you treating people who just want to play the game properly so unfairly? If you intend to keep up this nonsense, you can go ahead and ban my account: Account name: Oguzkaya34 1 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/ Share on other sites More sharing options...
Flamme1230 Posted Tuesday at 07:53 PM Share Posted Tuesday at 07:53 PM (edited) Hey Oguzkaya34, I get that it’s frustrating to invest a lot of time into something and not get the results you hoped for, but accusing the devs of selectively assigning "luck points" to specific players really doesn’t make much sense. PRO, like many games with rare drops or spawns, uses RNG systems - random number generation. That’s not the same as manipulating luck per player. Just because you experienced a string of bad luck doesn’t mean there’s a hidden system out to get you. Statistical outliers happen. Getting 2 Shiny Beldums in a day is insanely lucky, but that doesn’t prove a conspiracy. On the flipside, going 500 hours without a top-tier encounter is just the brutal side of RNG. Someone wins the lottery twice; others never do. That doesn’t mean it’s rigged, it’s just how probability works. If you genuinely think there's a bug or imbalance, there are ways to bring that up constructively. Throwing around accusations like “luck is being assigned” or threatening to quit doesn’t exactly help your case. And getting trade-banned doesn’t suddenly cause your luck to drop - it’s unrelated unless you're jokingly referring to karma. Maybe take a break and come back with a clearer head. This game wasn’t made to punish you personally. Best of luck in the future, Flamme1230 "Fardust" Edited Tuesday at 08:30 PM by Flamme1230 2 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1573690 Share on other sites More sharing options...
Raika Posted Tuesday at 08:53 PM Share Posted Tuesday at 08:53 PM I never find epic mons, must be my low luck points. 3 New Leaf. Shaving 999 Rattatas in RT 1. Gen 8-9 Pokemon PvP tips PRO Awards 2024 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1573708 Share on other sites More sharing options...
Divinelight Posted Tuesday at 09:10 PM Share Posted Tuesday at 09:10 PM Hello @Oguzkaya34, thanks for creating this thread. @Flamme1230 has made some valid points which summarises the points I was going to go over. I do understand the frustration that you may feel in this situation, but its important to understand that RNG is the key mechanic in PRO, majority of activities such as hunting, item drops, and sometimes PvP/PvE battles are based on luck; this is not "an easy way out" since its the pure reality. Moreover, the event of 2 shiny Beldums in a day is extremely low, and this cannot be used to accuse developers picking certain players and giving them unfair advantages. In the 10 years of PRO being out for players to play, only a handful of these events occured, this goes the same with the hunting part you have mentioned; sometimes the RNG will not be on your side, this does not mean you are being punished. There is nothing that can be done to boost encounters as this is the mechanics of the game. Developers have massive amount of duties to cover everyday; from working on the game to real life responsibilities, they do not have time to boost player's account Forums bans or any type of ban does not and will never affect a player's RNG in the game, they are two completely different things. This could be a psychological effect making you feel treated unfarily. If you do feel there is a bug you can report it, make sure you have enough evidences and drop them into Bug Resolution and a Staff member will have a look at it. 1 Hope my response has helped you with your query and I wish you the best! 𝓓𝓲𝓿𝓲𝓷𝓮𝓵𝓲𝓰𝓱𝓽 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1573714 Share on other sites More sharing options...
Mizoraya Posted Wednesday at 03:29 PM Share Posted Wednesday at 03:29 PM 18 hours ago, Raika said: I never find epic mons, must be my low luck points. I always do, must be because I'm a better donator i fear... Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1574081 Share on other sites More sharing options...
Oguzkaya34 Posted Wednesday at 07:05 PM Author Share Posted Wednesday at 07:05 PM (edited) Hello Divine, I appreciate your effort to explain. Also, I don’t understand why a few people who think they’re funny tried to make jokes under this thread. Let me emphasize again: as a community coordinator, I appreciate your effort to clarify. However, I must point out that your explanation is extremely incomplete, simplistic, and devoid of technical detail. When I wrote a message saying I had played the game for 5,000 hours and still hadn’t caught a single epic Pokémon, you would have probably given the same answer. The difference between your answer today and what you would have answered back then would be roughly 4,500 hours. As you can imagine, that isn’t a normal situation. Even if I said I had played 50,000 hours, I would have gotten the same answer—and if my math isn’t off, that would represent a difference of about 49,500 hours between now and then. Here’s the real issue: at what point does an in-game experience cease to be explained by PRNG? Do I have to play for one million hours? Or are we going to say that the person who caught 30 shinies on day one just got lucky? From what I know, have seen, and experienced, here’s a fact: in these kinds of games, you can be lucky or unlucky sometimes, but the mathematical probabilities and calculations running in the background ultimately yield something like this: the luckiest player will drop 25 “rare” items in 10 million frames, the unluckiest player will drop 23 in 10,000 frames, and 99% of the community will land around 24 in 10,000 frames. As the number of frames—or seeds—increases, everyone converges toward a similar point of luck. So maybe you don’t converge in a sample of 1,000, or 10,000, but when you hit 10 million, you do. Each time we log into the game, we spend hundreds of frames on a new seed, starting a fresh cycle. Especially in a game where luck varies so drastically from player to player, this seems impossible to believe for someone like me who once tried to develop games themselves. As you said, sometimes luck smiles on us, sometimes on others, but the “sometimes” only holds true if, in the end, everyone converges after 10 million frames—maybe that has happened for some people. However, look at the attached screenshot: I spent 45 minutes searching for a rare Pokémon and got only one (this happened today). It’s not that I don’t understand this just because it occurred today—I don’t understand because it’s always been like this. That makes me think you’re assigning “luck points” to players or locking some players into seeds where they’ll never encounter a lucky frame, at your whim. Maybe I oversimplified by saying “luck points,” but to speak more technically: as far as I know, you’ve implemented a soft pity mechanic for certain events in this game. For example, to access Mirage Island for free, every time we talk to the old man, our chance of earning a free ticket for the next day increases. Perhaps for some players, you’ve defined a hard pity that gradually converts failed encounters into successful ones, but only for certain players. For players like me, you’ve coded exactly the opposite. I can’t know whether that’s true, but my experience says this isn’t a PRNG mechanism covering the entire server—there’s a player-specific seed mechanism at work. And that’s really shameful. Edited Wednesday at 07:05 PM by Oguzkaya34 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1574144 Share on other sites More sharing options...
Magicarpediem Posted Wednesday at 10:01 PM Share Posted Wednesday at 10:01 PM -1 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1574184 Share on other sites More sharing options...
Mrclaireaa Posted Wednesday at 10:41 PM Share Posted Wednesday at 10:41 PM Have you thought about this, maybe while you were looking for the EPIC/GODLY Rare pokemons you've skipped a lot of Godly common/uncommon pokes, and you wasted your luck by not catching them. So you've been lucky all this time, you were just not looking at the right direction. Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1574193 Share on other sites More sharing options...
Flamme1230 Posted Wednesday at 10:42 PM Share Posted Wednesday at 10:42 PM (edited) Hey @Oguzkaya34, Quick question - are you actually a community coordinator? That’s a formal role usually given by staff, and I haven’t seen anything confirming that in your case. If not, calling yourself one could be misleading, especially to newer players. Also, jokes aren’t harmful. They help keep the community fun/friendly, as long as they’re not mean-spirited, which they were not. No need to take everything so seriously. Thanks, Flamme1230 "Fardust" Edited Wednesday at 11:39 PM by Flamme1230 Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1574194 Share on other sites More sharing options...
Rockinho Posted Wednesday at 10:52 PM Share Posted Wednesday at 10:52 PM I've been playing for like 250 hours and dind't find a Shiny mon. But i understande that like in Original games is RNG locked. About the pitty system, I agree. Good luck for you. Link to comment https://pokemonrevolution.net/forum/topic/256879-why-are-the-developers-making-fun-of-us/#findComment-1574198 Share on other sites More sharing options...
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