Mingrenpro Posted Saturday at 04:56 PM Share Posted Saturday at 04:56 PM Top3 doesn't need such buff to be in top3, 'cuz they can solve it, that's why they are on top. You scared of certain room and still in top3 simply because the competitiveness is not that harsh yet. Ring doesn't matter, if you want an easier start, -200 points is a fair price. Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1588609 Share on other sites More sharing options...
Raika Posted Saturday at 05:36 PM Share Posted Saturday at 05:36 PM (edited) -1 Make it so that using the buff reduces your points drastically  It is possible btw to have an optimal team for all the rooms at once. Edit: Actually after reading the comment after this, the Hoopa dungeon needs to be harder. Edited Saturday at 05:39 PM by Raika 1 New Leaf. Shaving 999 Rattatas in RT 1. Gen 8-9 Pokemon PvP tips PRO Awards 2024  Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1588630 Share on other sites More sharing options...
Hulfrite Posted Saturday at 05:36 PM Share Posted Saturday at 05:36 PM 33 minutes ago, Mingrenpro said: Top3 doesn't need such buff to be in top3, 'cuz they can solve it, that's why they are on top. You scared of certain room and still in top3 simply because the competitiveness is not that harsh yet. Ring doesn't matter, if you want an easier start, -200 points is a fair price. As I said, the only goal of a bonus like that would be competition, to remove random and to be more equal for everyone, so take off points would have no interest, but I agree that put an inconvenient in exchange of that could be a good thing  You say rings doesn't matters but you use the argument of reroll shard farm, if you're able to farm rings, then this bonus won't have any influence on reroll shard farm, as doing this dungeon with one room only is really easy, and there is even some guide on youtube i believe  And once again, even if it's still not pertinent, don't worry for our scores, we only do one run per month just to get a score, nothing more, and I don't even farm in this nesting grounds 1 Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1588631 Share on other sites More sharing options...
Lugario Posted Saturday at 07:39 PM Share Posted Saturday at 07:39 PM -1Â Â Seems skill issue to me. Many other players have completed the dungeon the way it is. If you can't, then you need to develop better strategies and learn to adjust on all possible realms you may encounter. Â Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1588721 Share on other sites More sharing options...
Marouflard Posted 13 hours ago Share Posted 13 hours ago (edited) Hey , From what I read, many don't make the distinction between finishing the dungeon (regardless of the Water / Psy / Fire / Steel rooms), which is rather accessible (indeed, some teams are able to manage all 4 rooms, including for Dungeon Service), and achieving good scores in this dungeon (which requires other strategies). I don't know if this thread is the best proposal, but it's clear that this is currently the only dungeon that relies so heavily on randomness (rooms, berries, dungeon map, positioning of fists in the final room, etc.). We can agree or disagree with the concept of this dungeon, but the question concerns runs at 2400/2500+ pts, which many of those who have commented here don't do (). The initial proposal in this post is to have access to an option to limit this randomness (whether justified or not). From there, the debate can clearly focus on the counterpart to this proposal. But could we possibly talk about this instead of talking about things that have nothing to do with it? ("I'm too strong, I'll finish the dungeon alone with just one team", which is clearly not the subject here).  Hoping for more constructive debate, have a nice day!   Edited 13 hours ago by Marouflard 1 Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1589776 Share on other sites More sharing options...
Lyn1311 Posted 13 hours ago Share Posted 13 hours ago If other team can reach such score even with rng map, then its about skill issue (not mean to be harsh). Changing any term and it will be unfair to current high scorer imo. Luck is also a point in competition.  +1 if we can request which map will have more chance appear but reduce the score. It greatly help newbie to get their hoopa without depend on people or service ___________________________________________________________________________________   ___________________________________________________________________________________ Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1589800 Share on other sites More sharing options...
Mingrenpro Posted 13 hours ago Share Posted 13 hours ago Again, not an issue.  Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1589816 Share on other sites More sharing options...
Redbro Posted 12 hours ago Share Posted 12 hours ago -1 , i guess its good enough the way its , if if we get the buff to choose the room we want it will not be that fun tbh , and in my opinion ( i have played dungeons plenty of time ) , the only re work or buff we should be getting is in the 3rd round of the hoopa room , and it should be about the placement of , PORTALS and Hands , They are sometime soo close to each other , that u cant avoid them at all , and that kills all the fun , Sometime portals are sooo close to each other and all sides are blocked which cause u to get stuck too , also in water room , the portal is right in front of boss which cause the , Hand to get stuck to u and then 2 - 3 bugs are triggered all together . So work on the portals placement Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1589818 Share on other sites More sharing options...
Marouflard Posted 12 hours ago Share Posted 12 hours ago 13 minutes ago, Mingrenpro said: Again, not an issue.  GG That's a great score Which room ? Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1589843 Share on other sites More sharing options...
Inbaa Posted 12 hours ago Share Posted 12 hours ago (edited) 14 minutes ago, Redbro said: -1 , i guess its good enough the way its , if if we get the buff to choose the room we want it will not be that fun tbh , and in my opinion ( i have played dungeons plenty of time ) , the only re work or buff we should be getting is in the 3rd round of the hoopa room , and it should be about the placement of , PORTALS and Hands , They are sometime soo close to each other , that u cant avoid them at all , and that kills all the fun , Sometime portals are sooo close to each other and all sides are blocked which cause u to get stuck too , also in water room , the portal is right in front of boss which cause the , Hand to get stuck to u and then 2 - 3 bugs are triggered all together . So work on the portals placement btw the bug you are talking about which is you get stuck infornt of Kyogre, when there is a receiving portal near where you are standing. There is 2 solutions for this 1. You can use a team which fights everything seperatly in that case you won't get stuck, 2. Approch Kyogre from different side Talk with kyogre in that red point it's a better option. Sorry I wanted to say this to you earlier but I keep forgetting Edit: The post is about the changes in hoopa dungeon let's say something about that, the only change I wanted to see in hoopa dungeon is no bugs you guys know the delay when entering a room and teleported to void after relog if you have connection issues during a run Edited 12 hours ago by Inbaa Link to comment https://pokemonrevolution.net/forum/topic/258599-make-hoopas-dungeon-slightly-less-random/page/2/#findComment-1589844 Share on other sites More sharing options...
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