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1 hour ago, Mingrenpro said:

Again, not an issue. 

 

Screenshot_2025-07-07-22-24-36-10_572064f74bd5f9fa804b05334aa4f912.jpg

Indeed, if you can get such a score regardless of the room you get, then it means that we just have to improve.

 

However, if you require a specific room or a specific set of rooms, you will probably also find it tedious to get prepared for 2 runs and to leave after 30 seconds because you didn't get the room(s) you needed.

 

With my current skills and knowledge, it feels like we're asked to get into a dungeon without knowing if it's going to be Pinkan's or Victini's. Of course there are probably teams that can run both, but they won't be as efficient as specific teams.

 

That being said, it looks like nobody is interested in such a change, so I guess the 10-second runs are far from over.

  • Like 1
7 minutes ago, Mingrenpro said:

 

Just admit that you're so bad at it to ask for an easier start. Btw, this comment proves that you know 0 about the ladder hahaha 

 

 

Could you please get back to the topic instead of calling people "bad" ?
You're linking a score from 3 months ago... It's a very good score, I've already told you...

I won't comment on your 'ladder' comment, you're apparently 2 years late.


What does this have to do with the topic?

  • Like 1
9 minutes ago, Sangtvs said:

image.png.67cd968419562f2ac56db2cb09a91e5e.png

This was my score last month, so we should stop discussing this — it's clearly a skill issue

"I made a good score in the dungeon" 
=/= 
"Can we discuss the randomness of this dungeon"?

 

In short, you've missed the point of the topic 😉

  • Like 2
11 minutes ago, Marouflard said:

"I made a good score in the dungeon" 
=/= 
"Can we discuss the randomness of this dungeon"?

 

In short, you've missed the point of the topic 😉

This is my last sentence — randomness is what makes this dungeon fun, tough, and different. So stop whining about things that are perfectly doable — just because you couldn’t handle them

5 minutes ago, Sangtvs said:

This is my last sentence — randomness is what makes this dungeon fun, tough, and different. So stop whining about things that are perfectly doable — just because you couldn’t handle them

Probably my last sentence too cause most of the people here don't understand the suggestion, or just try to say they're the stronger, which isn't the point of this post.

 

We have nothing against randomness, it can be a really good feature, but right now, it makes no sense with the others dungeons that already exists, but is on the same ladder than the rest. We're absolutely not whining about everything right now, we're top 1 in global ladder almost every month, and at least top 3 since the opening of the hoopa dungeon.

 

Our point is just that, right now, the dungeon doesn't seems coherent with the PVE ladder, maybe there should be a different ladder for that, or something else, we have absolutely no advantages to make the dungeon easier than it is.

Raika was probably right on one point : the dungeon probably needs to be harder, but in this case, every dungeon needs to be too.

 

But once again, a lot of people here don't seem to understand the topic, the goal is not to make anything easier, or trying to prove who is the strongest or anything like that, it's just to remove/find a solution to a random point that seems useless in a long-term competition, in a dungeon that already have a lot of random mechanics, and we're the first to say that a bonus like that would need an inconvenient in exchange, or that maybe the PVE ladder should be rethink.

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