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Hello everyone! Pokémon Revolution Online has always been a game I’ve deeply enjoyed, especially for its rich PvE content. Unfortunately, due to personal life circumstances, I had to step away for a while - but my passion for the game remains strong.
That’s why I wanted to take a moment to share some suggestions regarding one of my favorite features: the Dungeons and the exclusive Shadow Zones.


🔹 Shadow ZonesPvE Suggestions

1. Dedicated Dungeon Shop
It would be great to introduce a shop specifically tied to dungeon content. This could offer exclusive items such as:

  • Shadow-themed mounts

  • Unique outfits or cosmetics (masks, clothes, Face Items..)
    (These rewards could be purchased using existing PvE Coins, or preferably through a new currency earned exclusively by completing dungeons. This would encourage more players to engage with this content regularly and reward consistent participation)

  • Special items obtainable only through dungeon achievements (Unfortunately, I'm not very up to date with the latest Pokémon games, so you would know better than me, but for example, EV bracelets such as the Power Bracer)
     

Additionally, a unique and prestigious reward could be the Shadow form of the Legendary Pokémon tied to each dungeon. For example:

  • Shadow Meloetta for Crux of Melody

  • Shadow Victini for Ruins of the Vale

  • Shadow Hoopa for Scattered Realm

This special Shadow form could be granted only to the best individual runner for each dungeon. However, this idea would require a dedicated PvE leaderboard for solo players, as currently there's no reliable system to track individual dungeon performance. If implemented, it would add a strong incentive for high-level, strategic PvE play.



2. Rethink Shadow Spawn Rates or Time Limits
Shadow Pokémon are some of the most desirable rewards, but their encounter rate feels extremely low—even for common ones. It's often possible to go through a full 40-minute session without encountering a single Shadow Pokémon.

Possible improvements:

  • Increase the time limit in Shadow Zones

  • Or ideally, allow unlimited time inside once access is granted 

However, unlimited time could make the current ladder system less meaningful. 

 

To offer a more balanced and progression-based approach, here's another suggestion:

  • Purchasable Time Extensions – Players could be allowed to permanently unlock extra time in specific Shadow Zones based on their performance.
    For example: for every 250 points earned in a dungeon, a player can unlock +5 minutes of time in that Shadow Zone

This time bonus would accumulate and be permanent, acting as a reward for consistent effort and mastery of that specific dungeon

This system would let players "reap what you sow" their progress over time - encouraging replayability and giving everyone, not just the top-ranked players, a way to gradually gain more value from the content.

 

 

3. Weekly Rotating Shadow Dungeons
Just like the Guild Island rotates based on community votes, you could implement a rotating Shadow Dungeon system with a unique Shadow Zone linked to each week’s dungeon. The Pokémon available in these zones could change weekly based on a vote system involving the top 3 dungeon-performing guilds or players.

Example rotation patterns could be:

  • Fire Pattern: Shadow Charmander + Shadow Torkoal + more

  • Rock Pattern: Shadow Larvitar + Shadow Rhyhorn (I know it doesn't exist) + more

  • Grass Pattern: Shadow Bulbasaur + Shadow Shroomish + more

  • Earth Pattern: Shadow Gible + Shadow Phanpy + more
    and others..
     

This would:

  • Let you include a wider variety of Shadow Pokémon that currently don’t fit existing Shadow Zones

  • Allow spawn editors to create unique and thematic environments

  • Make dungeon competition feel fresh and worth coming back to weekly

 

The voting window could be from Monday 00:00 to Sunday 23:59 GMT+0, giving eligible players a full week to vote on the next rotation.

 

These are just a few ideas I had in mind, and I truly hope they can inspire future improvements. I know how passionate the community and staff are about this game, and I’d love to see these kinds of enhancements make the PvE experience even more engaging and rewarding.

Thanks for reading!

  • Like 15

Very very good suggestions, I like all of them!

Dungeons atm doesn't feel rewarding enough compared to PvP since the boxes are out and these things -every single one of them- would change that.

 

There is 1 thing I would like to add: These Mounts or items in general from these specific dungeon shop(s) shouldn't be tradeable, so that equality between PvE and PvP gets created. Like "If you want these items, do dungeons" as the same for PvP Shop items. 

Edited by Zwirrfinst
  • Like 1

 

ChatGPT_Image_Jun_13_2025_12_18_26_AM_optimized.png.73a2ef15f6230339178346e8cb425cd4.png

Not really interested in shadow form, but it sounds like really nice update to encourage people keep grinding.

Honest hardcore player need to be rewarded handsomely

 

+1

  • Like 1

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