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Ban Crawdaunt


Tr3y

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Serperior azumarill gengar mandibuzz suicune as a few examples :) They all either 1 shot before it does anything or out trades it.

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Serperior: 314-370 (107.9 - 127.1%) -- guaranteed OHKO

252 Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 164 HP / 0 Def Azumarill: 186-219 (48.6 - 57.3%) -- 94.1% chance to 2HKO

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Gengar: 904-1068 (349 - 412.3%) -- guaranteed OHKO

252 Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 240 HP / 216+ Def Mandibuzz: 222-262 (52.7 - 62.2%) -- 98.8% chance to 2HKO after Leftovers

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Suicune: 196-232 (48.5 - 57.4%) -- 45.7% chance to 2HKO after Leftovers recovery

 

You were misinformed.

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Name the counter to Crawdaunt if you can.

 

You bring up a great point! The only true counter to Crawdaunt is having a focus sashed Crawdaunt yourself and teaching it Superpower.

 

 

We should probably ban leftovers too, because I don't have any and no one will sell me there's. :c

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Serperior azumarill gengar mandibuzz suicune as a few examples :) They all either 1 shot before it does anything or out trades it.

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Serperior: 314-370 (107.9 - 127.1%) -- guaranteed OHKO

252 Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 164 HP / 0 Def Azumarill: 186-219 (48.6 - 57.3%) -- 94.1% chance to 2HKO

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Gengar: 904-1068 (349 - 412.3%) -- guaranteed OHKO

252 Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 240 HP / 216+ Def Mandibuzz: 222-262 (52.7 - 62.2%) -- 98.8% chance to 2HKO after Leftovers

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Suicune: 196-232 (48.5 - 57.4%) -- 45.7% chance to 2HKO after Leftovers recovery

 

You were misinformed.

 

I know you don't know a lot about pokemon speeds, probably because you're used to going second since you only play slow bulky tanks, but Serperior outspeeds crawdaunt. So the only attack Crawdaunt gets off before dying is aqua jet.

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Serperior azumarill gengar mandibuzz suicune as a few examples :) They all either 1 shot before it does anything or out trades it.

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Serperior: 314-370 (107.9 - 127.1%) -- guaranteed OHKO

252 Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 164 HP / 0 Def Azumarill: 186-219 (48.6 - 57.3%) -- 94.1% chance to 2HKO

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 0 HP / 0 Def Gengar: 904-1068 (349 - 412.3%) -- guaranteed OHKO

252 Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 240 HP / 216+ Def Mandibuzz: 222-262 (52.7 - 62.2%) -- 98.8% chance to 2HKO after Leftovers

252 Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Suicune: 196-232 (48.5 - 57.4%) -- 45.7% chance to 2HKO after Leftovers recovery

 

You were misinformed.

 

I know you don't know a lot about pokemon speeds because you're used to going second since you only play slow bulky tanks, but Serperior outspeeds crawdaunt. So the only attack Crawdaunt gets off before dying is aqua jet.

 

I know you think you're cool for sarcastically telling me something I already know but I'm speaking of switch ins. Any idiot knows that you shouldn't stay in with your Crawdaunt against a Serperior. This is why you pair Crawdaunt with Pokemon such as Talon and T wave to provide support in the form of speed control. So think a tad bit before you respond to a post.

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HP: 63

Attack: 120

Defense: 85

Sp. Atk: 90

Sp. Def: 55

Speed: 55

 

 

55 base speed, want me to copy and paste the list of pokemon faster than Crawdaunt? It's about 400 pokemon long.

 

Read what I said in response to your post before this one thanks.

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I know you think you're cool for sarcastically telling me something I already know but I'm speaking of switch ins. Any idiot knows that you shouldn't stay in with your Crawdaunt against a Serperior. This is why you pair Crawdaunt with Pokemon such as Talon and T wave to provide support in the form of speed control. So think a tad bit before you respond to a post.

 

 

Fine, I'll play your game, Cofagrigus (It's a tank, and if it gets hit by a physical contact move the pokemon that hit it now has mummy, good bye adapatability, good bye your logic of no counters in the "tanky stall meta"). Gastro Acid on (ANY POKEMON THAT LEARNS IT) can shut him down or (if they swap to talon, shuts down his ability as well) WOAH 2 in 1.

 

 

:^) if you respond, I'll look at it after work and gladly point out other counters you haven't thought of.

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...And all will burn, beneath the shadow of my wings.

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