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How to beat EVERY BOSS with the least amount of pokemon (Updated: Arkos Strategy + Thor strategies 21/06/2018)


Purplemauth

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Welcome to Purplemauth & Dreadrules guide on how to beat every boss in PRO! We designed this total guide in an effort to battle each boss as simply and with as few items as possible.

 

This guide will be separated into 3 parts:

 

1) Disclaimer and preventative measures

 

2) Required/Highly Recommended/Specialty Pokemon

 

3) Strategies for each boss

 

*Please note this guide will NOT contain strategies for one time bosses (Red, Hannah, Youngster Joey, Archie, Maxie, Lance, MehCanMet)*

 

Disclaimer and Preventative measures

This guide was made through hundreds of battles and hours of testing different strategies. Are there other ways to be beat bosses? Of course! The strategies presented offer what WE have found to be the most efficient and cost effective, using the smallest pool of pokemon as possible. Movesets/Abilities/EV choices are not always "PVP friendly", they are designed directly for beating bosses. If you have a more effective strategy that involves less pokemon/less items, feel free to tell us and we can update our guide if the strategy is effective.

 

Although our strategies are very consistent, things can go wrong. The best tool you have for being successful against bosses is understanding the game. Knowing type resistances/weakness of pokemon, being aware of your opponents movesets, and having a general understanding of how the game works is better than any guide you can read. In addition, Critical Hits, random statuses, damage ranges are all contributing factors to success of these battles. It is highly recommended that you have some Revives/Revival Herbs, Hyper Potions, Max Potions, Full Restores and Full heals ready in case things go south. With this in mind, let us begin!

 

 

List of Pokemon

Required Pokemon

 

 

These are a list of Pokemon that will be required and referenced to in this guide. Unless otherwise stated, assume that these are the Pokemon that are being talked about. Similarly, assume that the natures, abilities, and EV training is mandatory. IV's, for the most part, are irrelevant. Bosses do not require perfect pokemon, and the miniscule difference having 30 IV's instead of 15, or even 7, should not matter.

 

1. Forretress

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Forretress is our staple pokemon for boss battles. Forretress will act as our lead on almost every single team that we run. Forretress can be impish, relaxed or bold. The value of Forretress lies in its extremely high defense, and its ability Sturdy. Stealth rocks, and when available, Spikes, provide valuable damage that is often the difference between knocking out a pokemon in one shot, or losing the battle. Sturdy ensures that at the very least, Forretress gets to use Stealth Rocks (which is why we prefer it over Ferrothorn or other hazard setters). Whenever we use Forretress, we will use it until it faints. There are some instances where Forretress will not be knocked out by the lead of a boss, so we use explosion to dent the opponent, and move to our actual damage dealers.

 

Less desirable alternatives: Ferrothorn (lacks sturdy ability), Aggron (with sturdy ability), has rocks, but no spikes.

 

2. Seaking

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Seaking will be one of the MVP's of our guide. Lightning Rod baits pokemon that have Electric type moves into attacking Seaking, and raising it's Special Attack by one stage. Whenever Seaking is used, you will be able to maximize your speed with Agility and get hit by 6 electric moves to maximize your special attack. Surf and Ice beam serve as our primary damage dealers, with high base power, perfect accuracy, and excellent coverage. The final move slot is dedicated to Signal beam because it provides neutral damage on some bulky water pokemon, and super effective hits on Dark and Psychic types. Nevermeltice is used as the item over Life Orb, because there are some instances where Seaking takes a hit, or needs multiple moves to knock something out and doesn't want residual damage. Surf gets a stab bonus, and Ice Beam does not, so we want Ice Beam to hit as hard as possible.

 

3. Conkeldurr

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This is the only relatively difficult poke to attain, however it is very important. Adamant/Brave is the preferred nature as we will rely a lot of times on Conk's bulk to survive. Iron Fist is the preferred nature because it boosts all 3 of our damaging moves. Sheer Force does not boost all of our moves, and we prefer to run leftovers for extra bulk over a Life Orb. Guts Is least desirable, as we want to reduce damage to conk and keep leftovers on him. However, any of these abilities should* still be fine. Bulk up is an excellent set up move, and Drain punch, while banned in PvP, is fine to use in boss battles and is what separates Conk as a primary boss sweeper with great survivability and power. Ice Punch provides excellent coverage and Mach Punch is great for finishing weakened pokes, or simply used to make up for Conk's abysmal speed.

 

*other abilities have not been tested and I can't 100% guarantee it. This is just a theory.

 

4. Snorlax

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Snorlax is usually the pokemon that we used when all else fails. A Careful or Impish nature is preferred here because we need Snorlax to survive multiple turns in order to set up. Ev's can be split between the defenses and hp. As long as you split the EV's between the 3 stats, it shouldn't matter. Curse is Snorlax's signature set up move. Amnesia raises Sp.Def by 2 stages and makes him impossible to damage (except for critical hits). Thick Fat is required since the other two abilities suck. Body Slam is the most consistent damage move Snorlax has, and Earthquake rounds out coverage. Crunch could be used in place of Earthquake, but EQ is generally preferred as crunch does less to neutral foes.

 

5. Azumarill

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Sap Sipper is mandatory for this set, as the only time we will be using Azumarill is when it can take advantage of Sap Sipper. Sap sipper will be used to raise our attack, and to compensate for lack of Huge power. Defense curl will max our defense, and amnesia will make us largely untouchable.

 

These are the 5 most used pokemon we use for bosses. Often, if they are not being used as the primary sweeper, they are included on teams for late match clean up or general utility. Obtaining these 5 pokes are a foundation for beating a solid chunk of all bosses.

 

 

 

 

Highly Recommended Pokemon

 

 

From this point onwards, the Pokemon are mentioned aren't as rounded as the previous 5. They are, however, very important to many boss strategies. We will start with the ones who work against multiple bosses:

 

1. Tyranitar

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Adamant is highly recommended to hit hard. Dragon dance is (arguably) the best set up move in the game. Rock slide could be used in place of Stone Edge for accuracy.

 

2. Scizor

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Technician is mandatory for extra damage. Swords dance + Bullet punch sweeps many bosses by itself.

 

3. Haunter

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Haunter doesn't ever really sweep, however it is excellent for late game or finishing weak leftover pokemon thanks to high speed and special attack. Will-o-wisp can be used to burn some problem Pokemon. This spot used to be occupied by Gengar, but thanks to the Gen 7 update Gengar isn't usable. However, Haunter functions the exact same as old Gengar used to, just that its slower and doesn't hit as hard.

 

4. Honchkrow

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Any +atk nature with Moxie will suffice. The only reason we use Honch is for Sucker Punch. Make sure you use PP Up on Sucker Punch, you won't be able to sweep with only 5.

 

5. Weavile

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Weavile is similar to Haunter, but physical. It's good for a couple of picks here and there.

 

6. Ninetales

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Drought ability is mandatory. Probably the best fire type to use for bosses.

 

7. Salamence/any speedy Dragon

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This spot can be filled by Hydreigon, Salamence, or possibly Choice Scarf Haxorus. Dragons hit so hard, and they come in handy many times. Salamence (with H/A) is recommended because it has Dragon Dance and Moxie aids in sweeping. Dragonite could also fit in here.

 

8. Clefable

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Clefable is a tank that is extremely self sufficient. I think for bosses Calm is a better nature (Sassy would work as well) than Bold since we try to set up on special attackers more frequently. If possible, PP Up your moves as much as possible.

 

 

 

Specialty Sweepers/Additional Pokemon

 

 

The pokemon listed here are ones that could help with some boss battles but have limited use other than one battle or two. These Pokemon also may be extremely difficult to obtain or are now unobtainable, so therefore, we try to avoid using them as much as possible for simplicity sake.

 

1.Serperior

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Contrary makes Serperior usable, and without Contrary it is unusable. Boosted Leaf Storm is very strong. Serperior has limited use due to its bad movepool, so it's a specialist.

 

2. Darkrai

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Darkrai (at the time of writing) is unobtainable and was a reward given to players during the 2017 Halloween event. Darkrai is extremely fast and hits hard, with access to Dark Void, and can be used from time to time.

 

3.Raikou/Jolteon

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Speedy, hard hitting electric types are used in a couple battles to deal with problem boss pokes. Other than that, they tend to be frail so their utility is limited.

 

4.Chandelure

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Flash Fire is required for one set and is Chandelures best ability. There are a few instances where we can set up Calm Mind for a sweep.

 

 

 

 

 

Boss Strategies

KANTO

(Open spots means bring whatever you want)

 

Brock

 

Boss Team: Steelix, Kabutops, Golem, Armaldo, Rhyperior, Regirock

 

Recommended Team: Forretress, Conkeldurr, Haunter. 3 open spots.

 

Strategy: Forretress can get Stealth Rocks and 3 layers of spikes up on Steelix. Once done, if Forretress hasn't fainted, use Explosion. Switch to Conkeldurr and use Bulk up 3x (or until Steelix is about to knock you out). From this point, you can use Drain Punch and knock out every pokemon. Haunter is effective in this battle if conkeldurr accidentally faints.

 

Other options: Serperior, Scizor, Milotic, Swampert, Suicune, Breloom. Any Pokemon that is super effective and is faster than the slow rock Pokemon Brock has will be enough to win this battle.

 

 

 

Chuck

Boss Team: Machamp, Mienshao, Conkeldurr, Infernape, Lucario, Breloom

 

Recommended Team: Forretress, Clefable, Salamence, Conkeldurr, Haunter, open.

 

Strategy: Forretress set up spikes then rocks (Chucks team resist rocks and spikes does more). Send in Clefable. Use Cosmic power until you've used 6. You will likely need to use multiple softboiled during this set up since Dynamic Punch is infuriating and will make you hit yourself multiple times. Once you're max stacked on defenses, use at least 3 Calm Mind (if you have 3 layers of spikes + rocks up) otherwise use it four times. Moonblast will faint everything except Lucario in one shot.

 

Other options: Alakazam, Espeon, Clefable.

 

 

 

Entei Guardian

Boss Team: Mega Charizard Y, Talonflame, Venusaur, Entei, Emboar, Machamp

 

Recommended Team: Forretress, Tyranitar, , Haunter, Azumarill, open slot.

 

Strategy: Forretress stealth rocks, then send out Tyranitar and attempt to immediately kill Charizard with Stone edge. Once you faint the Charizard, send in Azumarill and begin to set up defense Curl and Amnesia. Talonflame will attempt to use Solarbeam which will allow Azu to get fully juiced. Once Azu is set you can sweep easily. Waterfall Talonflame, Venusaur (it wont kill immediately but Venusaur can't hurt you) Entei, Emboar, and Play Rough on Machamp.

 

Troubleshooting: If Charizard knocks you out at any point send something else out as fodder and revive Tyranitar and try again. You can also set up tyranitar on Talonflame. Solarbeam doesn't do enough damage to knock you out so you can heal during the time it charges and then use Dragon Dance. Talonflame is on your team for this battle because It destroys Venusaur, Emboar and Machamp with relative ease.

 

Other options: Bulky Water pokemon, Snorlax. Both can set up on many of the pokes who don't hit them hard.

 

 

 

Erika

Boss Team: Ferrothorn, Ludicolo, Volcarona, Shiftry, Torterra, VIrizion

 

Recommended Team: Forretress, Ninetales, Azumarill, 3 open spots

 

Strategy: Ferrothorn can't damage Forretress, so we can use Stealth Rock and 3 layers of Spikes. After that, explode and move to Ninetales. With stealth rocks and 3x spikes up, Ninetales should sweep fairly easily. Feel free to use Nasty Plot on Ludicolo, as it doesn't have a water move to damage you. Everything will go well until Virizion, which will one smack you. Send out Azumarill to absorb the Leaf Blades and Play Rough your way to victory.

 

Troubleshooting: As long as you have Ninetales and Azumarill, you will easily be able to win this battle.

 

Other options: Fire Pokemon, Flying Pokemon. Any kind of fast pokes will win this battle easily.

 

 

 

George

Boss Team: Arcanine, Stoutland, Furfrou, Mega Houndoom, Luxray, Lucario

 

Recommended Team: Forretress, Seaking, 4 open spots

 

Strategy: Use Stealth rocks to get some extra damage. Do as much as you can until Arcanine faints you. Send out Seaking against Arcanine. Arcanine will use Wild Charge repetitively. Use agility until you get up to 6x Special Attack from Arcanine's Wild Charges (6 turns. Keep using Agility. We don't to faint Arcanine before he's served his purpose). Surf will faint all 6 of George's pokes at +6.

 

Troubleshooting: Sometimes, Arcanine decides to be annoying and use Roar. If it does, let whatever pokemon gets sent out faint and send out Seaking again and repeat the set up process. It will eventually work.

 

Other options: Fighting pokemon. The team has a large weakness to Fighting, so Conk would likely excel.

 

 

 

Jessie and James (Jessie)

Boss Team: Arbok, Dustox, Yanmega, Porygon-Z, Seviper, Jellicent

 

Recommended Team: Forretress, Scizor, Level 100 Pikachu (mandatory), 3 open spots.

 

Strategy: Always battle Jessie. Lead with Forretress and use Stealth Rock, 3 layers of spikes, then Explosion. Arbok only has poison moves and sucker punch, and since you're immune to poison, Arbok can't hurt you. Send in Scizor and Swords Dance 3x. Again, Arbok can't touch you. From there, Bullet Punch will knock everything out.

 

Troubleshooting: I don't think theres a way to lose this battle. If Jellicent somehow doesn't faint just bring something with decent speed (Weavile, dragon type,) and you will finish it.

 

Other options: Don't. Use Scizor. Easy.

 

 

 

Koichi

Boss Team: Lucario, Hitmontop, Gallade, Poliwrath, Pangoro, Terrakion

 

Recommended team: Forretress, Salamence, 4 open spots.

 

Strategy: Huge thanks to Auronsu for finding this out! Lead with Forretress for rocks+spike as lucario uses close combat and lowers his defences. You then switch in Salamence to EQ lucario. Hitmontop won't use any fighting move because of the flying typing so he will spam endeavor. Set up Dragon Dances and then sweep.

 

Troubleshooting: Salamence basically can't die once its out on hitmontop. While Salamence works here, because of Hitmontops moves any flying type that can raise its own stats will win easily.

 

Other Options: See Chuck.

 

 

Naero

Boss Team: Togekiss, Snorlax, Mr. Mime, Blissey, Electivire, Magmortar.

 

Recommended Team: Forretress, Snorlax, 4 open

 

Strategy: You can use Forretress first, but it doesn't really matter. Ultimately you want to end up with Snorlax stacking on Togekiss. This may take a couple potions since Serene Grace + Air Slash means you will flinch 60% of the time. That combined with being potentially paralyzed, makes this very annoying. Get Amnesia up first then curse stack as necessary. You can get away with only doing 3 or 4 curses here, as the only physical attacker is Electivire. Use Body Slam on everything until Electivire then use earthquake on it and Magmortar.

 

 

Nikola

Boss Team: Mewtwo, Mega Charizard X, Kyogre, Deoxys, Arceus, Dragonite

 

Recommended Team: Forretress, Seaking, Weavile (?), Conkeldurr (?), Honchkrow (?), anything

 

(Theoretical) Strategy: I've never personally battled Nikola, but based on the moveset of his pokemon, Seaking should work. Send Forretress in on the Mewtwo to set up rocks and spikes. Explode (if you haven't died) and go to Seaking. Mewtwo's only attacking move is Zap Cannon. Stall with agility till you get to +6 sp atk, don't be impatient. From there, Surf will faint Mewtwo, Surf Charizard, Signal Beam Kyogre (This wont kill but Kyogre will likely only be using thunder), Surf will faint Deoxys, Surf SHOULD faint Arceus, and Ice Beam will finish Dragonite.

 

Troubleshooting: The listed pokemon on the team are one on one counters to each poke he has. That's my best suggestion.

 

 

 

Oak

Boss Team: Tauros, Exeggutor, Mega Venusaur, Arcanine, Kangaskhan, Dragonite

 

Recommended Team: Forretress, Azumarill, Haunter, Conkeldurr, Seaking, open

 

Strategy: Forretress can set up entirely on Tauros. From there you can use either Haunter or Conkeldurr to finish Tauros. Once finished, send in Azumarill on Exeggutor and fully set up. You can sweep fully from this point on. If you blow it somehow, Seaking can also set up on Arcanine if need be.

 

Troubleshooting: This team can be brute forced if you need to. Conkeldurr, other tanks will do well against it.

 

 

 

Officer Shamac

Recommended Team: Forretress, Weavile, Haunter, Salamence, Azumarill

 

Boss Team 1: Goodra Mega Swampert Latias Cincinno Lapras Mega Pidgeot (his other teams got removed thank goodness)

Use forretress to get rocks up again, we need them for Pidgeot later. From here we can use Ice Punch on Weavile or Dragon Claw on Salamence to finish goodra. Mega Swampert will come out and you can use any move to do some damage to Mega Swampert. We need to finish Mega Swampert off to get to Latias. Do whatever you can to get there, and then send out Azumarill on Latias. Use 3x Amnesia, and 3x Defense curl (we dont actually need the max def as every other attacker is special, and Cincinno uses Bullet seed). Play Rough on Latias, Cincinno, Lapras and Waterfall (just to make sure we dont miss, Hurricane can confuse you and make this battle go downhill) to finish Mega Pidgeot.

 

Troubleshooting: This boss often makes you rethink your strategy. If you can use Salamence to pick something off and get a free moxie boost, you may be able to set up a sweep. Azumarill can always set up on Cincinno since it uses bullet seed.

 

 

 

Shary and Shaui

Recommended Team: Forretress, Honchkrow (holding focus sash), Chandelure, Haunter, Seaking, Conkeldurr

 

Boss Team: Thundurus, Mega Lopunny, Meloetta, Latias, Jolteon, Mega Audino

 

Strategy: Start with Shary. We will lead with forretress and go straight for explosion. We want to damage Thundurus because we want to get rid of it as fast as possible. We will send out Honchkrow and use Sucker Punch. We're holding focus sash because sucker punch + Explosion isn't always enough to kill Thundurus. The second Sucker Punch will for sure finish it though. Now, we will die to Mega Lopunny or just switch into Chandelure. Mega Lopunny has no way of damaging us if we have Flash Fire (which is why its mandatory, otherwise this strategy doesn't work. We will use Calm Mind 6 times while we laugh at Mega Lopunny's futility. Once we were at +6 spatk/spdef we will Flamethrower to finish Lopunny, Flamethrower on Meloetta, Shadow Ball on Latias, then Flamethrower on Jolteon and Mega Audino.

 

Boss Team: Garchomp, Quagsire, Flygon, Cobalion, Luxray, Hydreigon

Shaui: For this fight all we need is Haunter, Seaking, and Conkeldurr. The first 3 pokemon Shaui has will all try to use Earthquake on Haunter, so we can just slowly chunk our way through them. When Cobalion comes out, We will try and use Will-o-wisp to burn it. The burn is purely so that Conkeldurr has a better chance of making sure it faints. Cobalion will use zen headbutt on Conkeldurr, which will not faint conk at full health. However, It is faster, and Zen Headbutt has a high chance of flinch. The burn gives us 3 turns to try and get Drain punch off. Two Mach punches also usually kills it consistently. Once Cobalion is finshed, send in Seaking, use agility 6x to get to max spatk while Luxray attacks you, Surf Luxray, Ice beam Hydreigon.

 

Troubleshooting: Remember that when you get to the part of each battle where you use Seaking, you can't lose. Do whatever it takes to get to those parts. Shary is definitely harder doing the second strategy, (2 megas and 3 Legendaries, wtf) but Chandelure removes a lot of variablity from it.

 

 

 

Pumpkin King

Boss Team: Shuckle, Ludicolo, Rattata, Yanmega, Roserade, Bisharp

 

Recommended Team: Forretress, Tyranitar, 4 open slots

 

Strategy: Forretress use stealth rocks and 3x spikes. Explode. Switch to Tyranitar. use dragon dance at least 3 times. You can use up to 6 if you want to make Pumpkin King feel stupid for using a level 120 Rattata. Earthquake/Crunch shuckle. Crunch Ludicolo. Crunch Rattata. Crunch Yanmega. Crunch Roserade. Earthquake Bisharp.

 

Other Options: Salamence, Weavile, Conkeldurr, anything. This boss is cake. Sweet, delicious cake. Enjoy the shiny stone you get as a reward for doing nothing.

 

 

 

SPECIAL AREAS - SEVII ISLANDS, PINKAN ISLAND, VULCAN ISLAND

 

Arkos

Boss team: Diggersby, Mega Beedrill, Heatran, Bisharp, Zygarde, Scizor

 

Recommended Team: Forretress, Conkeldurr, Salamence (something that can set up) Weavile, 2 open

 

Strategy: Use rocks and die to fire punch. Send out Conkeldurr and go straight for the Drain Punch to faint Diggersby. Ice Punch to do as much damage to Beedrill as possible. Switch in Salamence and use Earthquake to faint it. Use Earthquake to faint Heatran. Once you're at Bisharp you can set up Dragon Dance freely. Make sure Salamence is at as high an HP as possible so that you can survive a Sucker Punch from Bisharp. Once set up, Earthquake Bisharp, Dragon Claw Zygarde and Earthquake on Scizor.

 

 

Computer Boss

Boss Team: Mega Mewtwo X, Primal Groudon, XD001 Lugia, Primal Kyogre, Mega Latios, Mega Rayquaza

 

Recommended Team: Forretress, Talonflame (other fast/priority pokemon), Seaking, 3 open

Please note that this boss has been changed to a test model of a "SuperBoss". In its current state, this strategy will likely not work. More info will come when known.

Strategy: Oh boy, this is a scary team. Start with Forretress. you MUST use Stealth rock in order to break XD001's Multiscale, otherwise you will not win. Mega Mewtwo will Close Combat you twice to finish you. Send out talonflame and Acrobatics (NOTE - I recently removed Talonflame from the list. You can use literally anything to kill this Mewtwo since it has low defenses due to 2 Close combats, but just so you know it is fast and hits HARD). Primal Groudon will come out and use Thunderpunch to faint you. Switch to Seaking. Take 6 ThunderPunches and get maxed up. Goldfish sweep from here. Surf Groudon, Ice Beam the Lugia (XD001), Signal Beam on Kyogre (won't kill, but it just uses thunder), Ice Beam Latios, Ice Beam Rayquaza.

 

Troubleshooting: If you lose Seaking, you can fight set it up again on Kyogre. Weavile will also be successful against all the 4x weak to ice pokes on this team.

 

Other Options: Some guide have used Blissey and slowbro to beat this boss. They work. Seaking is just easier.

 

 

 

Officer Jenny

Boss Team: Arcanine, Ariados, Luxray, Manectric, Swoobat, Clawitzer

 

Recommended Team: Forretress, Seaking, 4 open slots

 

Strategy: Forretress use rocks on Arcanine. Faint to flare blitz. Send out Seaking, take 6 wild charges and max your speed. Surf on Arcanine, Ariados, Luxray and Manectric. Ice beam Swoobat (it sometimes live this, but its super weak and cant make you faint, so its fine) and then Signal Beam Clawitzer. You might faint to clawitzer, but its slow and chunky so anything will finish it.

 

Troubleshooting: This is just not a strong team overall, the Seaking sweep just makes it mindless. Any collection of level 100s will handily beat this team.

 

Other Options: Ground types (Krookodile, Hippowdon) would rip through this team easily.

 

 

 

JOHTO

 

Bruno

Boss Team: Hariyama, Scrafty, Medicham, Throh, Sawk, Mega Steelix

 

Recommended Team: Forretress,, Conkeldurr, 4 open slots.

 

Strategy: Forretress use 3 layers of spikes then rocks. Explode and then send out Conkeldurr and bulk up 5-6 times, healing if necessary. Drain Punch kills everything barring a crit.

 

Troubleshooting: If you lose Conk, it's easiest just to revive it and reset up.

 

Other Options: Decent Fairy types would likely do fine, as would psychic types.

 

 

 

Bugsy

Boss Team: Scizor, Genesect, Ninjask, Ferrothorn, Pinsir, Mega Heracross

 

Recommended Team: Forretress, Conkeldurr, Weavile, 3 open slots

 

Strategy: This boss used to be easier when you could bring Ninetales and Talonflame. Forretress will be able to get up 3 layers of spikes and stealth rocks. Explode on Scizor to dent it. Send in Conkeldurr and bulk up six times. Scizor can't touch you. Drain punch Scizor, Mach punch Genesect (you will die if you don't use mach punch), Ice punch Ninjask, Drain punch Ferrothorn, Drain punch Pinsir and Drain punch Mega Heracross.

 

Troubleshooting: Genesect is the only tough pokemon in all of this, as long as you stumble past genesect you can set up easily on Ferrothorn or ninjask. Mega Heracross is tough but slow. You can wear it down. Haunter with Will-o-wisp cripples it.

 

Other Options: A similar strategy works with Moxie Gyarados using Dragon Dance 3x on scizor but it requires a potion. Earthquake, Crunch, Waterfall does sweep them all.

 

 

 

Elm

Boss Team: Corsola, Togekiss, Typhlosion, Meganium, Feraligatr, Tyranitar

 

Recommended Team: Forretress, Clefable, Salamence, 3 open

 

Strategy: We used to use Chandelure/Salamence in this strategy, however with the new addition of Clefable, it's much easier. Set up Forretress as much as possible. Then switch to Clefable. Use Cosmic Power 6 times followed by 6 Calm Minds. Use Moonblast to sweep. Softboiled as necessary.

 

Troubleshooting: Meganium is the weak point of this team, as it's not a good attacker so anything that resists grass will adequately kill. Other than Togekiss, this team is also very slow so our usual collection of Scizor/Weavile all hit well and effectively.

 

 

 

Gamers

Recommended Team: Forretress, Snorlax, Azumarill, Raikou/Jolteon, Scizor, open

 

Boss Team: Slowbro, Mr. Mime, Reuniclus, Sigilyph, Mewtwo, Jirachi

Strategy: Pewdie - Lead with Forretress. We want rocks because they have a chance of hitting Sigilyph (it sometimes doesnt get hit because of Magic Guard) and without the rocks we don't always faint it. Once forretress faints we will go into Snorlax. The slowbro at the beginning has a habit of spamming Thunderwave. If you heal your paralysis, it will use it immediately after, so don't bother healing it until you get past it (if you choose to heal at all). We will use amnesia 3x so that Slowbro can't hurt us, then we will stack curse 6x. Then we will use Body Slam on Slowbro, Mr. Mime, Reuniclus, Sigilyph and Mewtwo. We will use Earthquake on Jirachi to finish the battle.

 

*HEAL SNORLAX BETWEEN BATTLES IF NEED BE*

 

Boss Team: Slowking, Jynx, Espeon, Beheeyem, Hoopa, Mew

DIepy: We're going to lead with Scizor and use Bug Bite to dent/faint the Slowking. We don't want to set up on Slowking, or even set up rocks (unnecessary), because Slowking will use Calm Mind frequently enough that it will eventually be dealing too much damage. We want to faint it as soon as possible. Once Slowking faints, we let our first poke faint to Jynx. Jynx doesn't use Calm mind often, so Snorlax using Amnesia will set up easily. Use Amnesia 3x, and then Curse 6x. We will want to use Earthquake on Espeon (avoid synchronize paralyze), Beheeyem (synchronize again), and Hoopa (Ghost type). We can use Body Slam on Mew, since its the last poke.

 

Troubleshooting: This battle always feels like the boss pokes have a higher crit chance than normal. I'm not sure if thats part of the Gamer idea and the fact theyre in a casino and they have high effect chance or what - but Snorlax regularly dies from critical hits here. If snorlax faints on Mr. Mime or Sigilyph, you can revive it and stack up again, it just may take a couple potions. You can't reliably set up on Reuniclus because Psyshock, which hits our Defense, hits too hard and curse doesnt stack fast enough. You should also make sure that when you get to Jirachi that you can take care of it quickly. It spams Ancient Power, and if you don't faint it fast enough, due to its Serene Grace ability, it will get numerous stat boosts and it gets significantly harder.

 

Troubleshooting: These bosses can be swept with Azumarill. You must faint the Slowbro/King on each person, then Azu can set up on Mr.Mime or Jynx. Amnesia all the way, defense curl all the way and go.

 

 

 

Lance

Boss Team: Tyrantrum, Noivern, Hydreigon, Dragonite, Zekrom, Mega Salamence

 

Recommended Team: Forretress, Weavile, Conkeldurr, Seaking, 2 open slots

 

Strategy: Lead with Forretress and use rocks. It will give a lot of damage on multiple Flying Dragons on this team. Tyrantrum will use Head smash. Recoil *should* faint Tyrantrum and Forretress at the same time. If Tyrantrum lives with a fraction of health, we will switch to Weavile and use Ice Shard to finish it off. Either way, we want Weavile out against Noivern. Ice Punch from Weavile will finish Noivern after Stealth Rock damage. We will use Ice Punch again on Hydreigon, and it will be just short of fainting it. Weavile can sometimes live the Flash cannon from Hydreigon and use another Ice Punch to faint it. If it doesn't live, we will send out Conkeldurr and Mach Punch will finish. Next, we want our poke in front to faint to Dragonite so we can send out Seaking. Seaking will get Thunderpunched repeatedly, we will use agility six times and sweep. Ice beam on Dragonite, Ice beam on Zekrom, and Ice Beam on Mega Salamence.

 

Troubleshooting: Reviving Weavile is a good way to get past a lot of things in this battle due to its speed and stab Ice Moves. You can set up seaking on dragonite or Zekrom. All of these dragons hit way too hard to really set up, so if you get stuck you will often have to chunk your way through this battle and go one at a time. Also, Tyrantrum has h/a roughly 1/20 times which is Rock Head, negating the Head Smash damage. Weavile does lots of damage and other Dragons can finish the Tyrantrum if need be.

 

Other Options: Mamoswine, Suicune

 

 

 

Lorelei

Boss Team: Lapras, Mamoswine, Cloyster, Weavile, Articuno, Mega Glalie

 

Recommended Team: Forretress, Raikou/Jolteon, Haunter, Conkeldurr, Snorlax, Scizor

 

Strategy: Lead with Forretress, we want rocks badly here since it hits everything for at least 25% damage. We're going to set up on Mamoswine, so we can use any variation of Raikou, Haunter and Conkeldurr to get through Lapras. However we get to Mamoswine, we want to faint out and switch to Snorlax. You have to be aware here, usually Mamoswine uses Blizzard, but it can use earthquake. We will use Amnesia if its using Blizzard, and Curse if its using Earthquake. Once set up, we will use Body slam on Mamoswine, cloyster, Weavile, Articuno, and Mega Glalie.

 

Troubleshooting: Scizor works great for clean up due to fast, super effective Bullet Punches. Similarly, Conk with mach punch does the same thing.

 

 

 

Misty

Boss Team: Milotic, Mega Gyarados, Kingdra, Wailord, Togekiss, Gastrodon

 

Recommended Team: Forretress, Snorlax, Serperior, 3 open slots

 

Strategy: Forretress can set up rocks. We're going to send out Snorlax and use Amnesia first so that we build our bulk against Milotic. Once we use Amnesia 3x, we will use Curse 6x. From this point, Body Slam sweeps the entire team. Be ready for a potion or two though, as Milotic lowers accuracy with Mirror Shot and makes this battle more annoying than it should.

 

Troubleshooting: This team is fairly bulky and slow. Fast attackers can clean up easily enough.

 

Other Options: There is an additional strategy that you can use with Serperior, however if you ever missed leaf storm (only 90% accuracy) it totally cripples it. Using a Wide lens, which raises your accuracy, makes the strat more viable, but its just unnecessary when snorlax does the job more consistently.

 

 

 

Neroli

Boss Team 1: Celebi, Mega Altaria, Chandelure, Milotic, Skarmory, Goodra

Boss Team 2: Celebi, Florges, Donphan, Meganium, Kingdra, Mega Gardevoir

Recommended Team: Forretress, Snorlax, Celebi (mandatory), Azumarill, 2 open slots

 

Team 1: Azumarill or snorlax sweep hard here. Set up with either of them on Celebi and go.

Team 2: The exact same thing. Azumarill and Snorlax are great. Use Azumarill cause being immune to moves (Sap Sipper) means you can't be crit by them.

 

Troubleshooting: This team is like playing a slow stall team in PvP. Bring an extra team of fast clean up pokes and this fight is cake.

 

 

 

Sage

[glow=red]Boss Team[/glow] Jolteon, Sylveon, Espeon, Umbreon, Leafeon, Glaceon

 

Recommended Team: Forretress, Seaking, Scizor, Conkeldurr, open 2

 

Strategy: Shocker, start with Forretress. Use rocks and then as many layers of spikes as possible. Send out Seaking and stack up against Jolteon. 6 agility so we have max speed and special attack. Surf against Jolteon, and Sylveon. Sylveon will live one surf, but Psyshock only does about half of our health. Finish it with another surf, and then use Signal Beam on Espeon. We will use Signal Beam on Umbreon, but we will likely faint at this point. If fainted, we can go to conkeldurr/scizor and sweep easily. Priority move to finish umbreon, Ice punch/Acrobatics/Bug Bite to finish leafeon, and Mach punch/flare blitz/bullet punch to finish Glaceon. If we don't faint, we can finish off umbreon, use Ice Beam on Leafeon, and then use Surf to finish Glaceon.

 

Troubleshooting: Conkeldurr can be used to clean up from umbreon till the end. Mach punch on umbreon and glaceon, and Ice Punch on Leafeon. Scizor is also effective for the early fight if need be.

 

 

 

Suicune Guardian

Boss Team: Mega Abomosnow, Mamoswine, Walrein, Suicune, Samurott, Frosslass

 

Recommended Team: Forretress, Ninetales, Honchkrow, Conkeldurr, Scizor, open slot

 

Strategy: Lead with forretress. we want rocks up again since it is 25% damage against ice types. we will also be able to get up at least 2 layers of spikes against Mega abomosnow. We will now send out Ninetales to reset the hail, and then use flamethrower to one smack the Mega Abomosnow. Now, we want to faint to the incoming Mamoswine without doing any damage to it, so that Conkeldurr can use drain punch and get more hp later. Once Ninetales faints we will send in conk and use bulk up 6x. The Mamoswine will just use Ice shard which will do minimal damage. Once set up, we will drain punch Mamoswine, Mach punch Walrein to avoid being KO'd by sheer cold, drain punch on Suicune. Suicune will go first and use extrasensory, and we will live and recover most of our health with drain punch (if suicune survives the drain punch, mach punch to finish it). We will then use Drain punch on Samurott and then are forced to use Ice punch on Frosslass. The Frosslass will sometimes survive Ice punch and will faint conkeldurr with strong special moves. If Conk faints, thats why we have scizor and Honchkrow with super effective prioirty moves to finish this battle.

 

Troubleshooting: Walrein is hard to set up on because it can use the KO move Sheer Cold. Suicune is also beefy and hits hard. Samurott is easy to set up on if need be since it attacks fairly weakly.

 

Other Options: Strong Electric attackers can be used for picks here and there.

 

 

 

Terminator

Boss Team: Moltres, Porygon-Z, Bastiodon, Mega Aggron, Empoleon, Mecha Mewtwo

 

Recommended Team: Forretress, Tyranitar, Honchkrow, Waterfall poke, Seaking, Open

 

Strategy: Moltres can be annoying because of Fire Blast's chance to burn, but if you have a couple of lum berries ready and maybe one potion this boss is relatively easy. Forretress needs to get up either rocks or spikes so that it breaks the (potentially) Sturdy ability of Bastiodon. Once you faint, send Tyranitar out and use Stone Edge to faint Moltres. Faint to Porygon Z, and send out seaking to sweep. It may take a while to set up here since Porygon Z only uses Zap Cannon with that awful 50 accuracy, but be patient. Surf will get you to Mewtwo, where you will not be able to faint it due to Mewtwo having Unaware. Bring Honchkrow Along to finish it with a Sucker Punch.

 

Troubleshooting: Bring Conkeldurr in case things go wrong. Conk deals with everything after moltres with ease. Everything on this team has super high defense, so bulky waters (Suicune, Milotic, Swampert) will all do well here.

 

 

 

Thor

Recommended team: Forretress, Clefable, Weavile, 3 open

Boss Team 1: Dragonite, Greninja, Zapdos, Tyranitar, Mamoswine, XD001 Lugia

Strategy: Forretress set up Rocks for Lugia later. Spikes as much as possible. Use Weavile to faint Dragonite. Spam ice shard on Greninja (to deal the least amount of damage) until you faint then send out Clefable. Set up 6x Cosmic Power and 6x Calm Mind. Sweep with Moonblast and use Softboiled to heal as necessary.

 

Boss Team 2: Mew, XD001, Electrode, Mega TTar, Greninja, Zapdos

Strategy: Forretress rocks. Send out Clefable and set up on Mew. Softboiled as necessary to stay alive.

 

Boss Team 3: Ursaring, Raikou, XD001, Mamoswine, Clefable, Mismagius

Strategy: Forretress rocks and spikes. Since Ursaring only uses facade, you can actually spam gyro ball until you're about to faint then use explosion and faint Ursaring. However you get to Raikou, send out Clefable and set up there. you may need a potion or 2 to survive, but once you set up you can sweep.

 

 

HOENN

 

Birch

 

Recommended Team: Forretress, Snorlax, Conkeldurr, Talonflame, Scizor, Weavile

 

Boss Team 1: Swellow, Mega Swampert, Medicham, Mightyena, Slaking, Flygon: Start with Forretress rocks/spikes as much as possible. Swellow has only special moves, using amnesia will make him impossible to hurt us with Snorlax. You will need to heal toxic occasionally. Set up amnesia/curse and sweep. Body Slam Mega Swampert, Medicham, Mightyena, Slaking and Flygon.

Boss Team 2: Mightyena, Medicham, Flygon, Mega Blaziken, Swellow, Slaking: Forretress rocks first (cause swellow later) then spikes. Explode on the Mightyena. It will keep using sucker punch when you send out Talonflame, so use swords Dance 3x to get maxed up. Then, use acrobatics and sweep the entire team.

 

Boss Team 3: Medicham, Slaking, Mightyena, Flyon, Swellow, Mega Sceptile: This is the annoying team. Start with Forretress and use rocks then spikes if possible. Use Talonflame to finish off Medicham and damage Slaking as much as you can (don't faint Slaking though, we need to set up). Send out conkeldurr when Talonflame faints and start to bulk up. The Slaking hits very hard and you may need to use a potion for the first hit or 2 before you start living adequately. Luckily, Slakings ability Truant allows it to attack every other turn, so healing then bulking up is easily done. If possible 6 bulk ups should be done, but i think 4-5 would work. Drain Punch slaking on a down turn to get health back, Mach punch Mightyena (this one doesnt have sucker punch) Ice Punch Flygon, Mach Punch Swellow (we can't take a hurricane from it comfortably, and its frail so mach punch will kill), Ice Punch Mega Sceptile.

 

 

 

Gingery Jones

[glow=red]Boss Team[/glow] Mandibuzz, Clawitzer, Conkeldurr, Klingklang, Pangoro, Golurk

 

Recommended Team: Forretress, Weavile, Haunter/Raikou/Jolteon, Conkeldurr, Honchkrow

 

Strategy: Forretress and use rocks and spikes if possible. Send in Weavile and Ice punch Mandibuzz. Use Knock Off on Clawitzer and faint out. Use your electric type/Haunter to finish Clawtizer. Faint to Conkeldurr. We will send out our own Conkeldurr and being to use Bulk Up six times. Gingery's Conk will spam superpower, lowering its attack and Defense each time while we raise our own. You may need a potion here after the initial super power, but afterwards the power drop off is significant. Use whatever you want to faint the opposing conk (Drain punch if you need HP), then use Mach Punch on KlingKlang, Mach Punch on Pangoro, and Ice Punch on Golurk.

 

Troubleshooting: Honchkrow is used for late clean up if need be. Klingklang is the only moderately fast thing on this team, and everything other than it is physical. We can revive Conk if he ever faints and re set up at almost any point.

 

 

 

Lt. Surge

[glow=red]Boss Team[/glow] Raichu, Magnezone, Stunfisk, Electivire, Zapdos, Mega Manectric

 

Recommended Team: Forretress, Seaking, 4 open slots

 

Strategy: Forretress as much as possible. Then send out Seaking. Every pokemon on his team will try and use electric moves against you, it's impossible to lose.

 

Troubleshooting: Use Seaking. If (somehow), you faint, faint whatever you're facing and revive Seaking and keep going.

 

Other Options: Use Seaking. Nothing easier.

 

 

 

Morty

[glow=red]Boss Team[/glow] Gengar, Dusknoir, Frosslass, Mismagius, Mega Sableye, Darkrai

 

Recommended Team: Forretress, Honchkrow, 4 open slots

 

Strategy: Forretress use stealth Rocks. Send out Honchkrow (w/ BlackGlasses). Make sure you used PP Up on Sucker Punch, as that's all we're using. Sucker Punch will faint everything, and then take 2 to finish Darkrai.

 

Troubleshooting: There should be no way to blow this, if you use Honchkrow with Moxie. Mega Sableye is tanky, but by the time we get to it, it doesn't stand a chance.

 

Other Options: Bisharp (another sucker puncher), Darkrai (fast, Super effective attacks)

 

 

 

Raikou Guardian

[glow=red]Boss Team[/glow] Politoed, Mega Manectric, Ludicolo, Raikou, Zebstrika, Eelektross

 

Recommended Team: Forretress, Raikou/Jolteon/Haunter, Seaking, Conkeldurr, open slot

 

Strategy: Lead with forretress and use Stealth Rock. Politoed will use Hydro Pump repeatedly, so it has a chance to miss. We only need rocks up, so if Politoed misses Hydro Pump we can just explode. From here, any combination of electric types/Conkeldurr can be used to faint politoed. We need to get to Mega Manectric. Once we do, We will change to Seaking and begin to set up. Manectric only uses Thunder, which has a garbage 70% accuracy and as a result will often take multiple turns to set Seaking up fully. Make sure you pay close attention to how many boosts you have, as you need all 6 in order to get some kills. Once set up, Surf on Manectric, Signal Beam on Ludicolo, Surf on Raikou, Surf on Zebstrika and Surf on Eelektross.

 

Troubleshooting: Seaking is definitely the way to go here, as everything past ludicolo will try and use electric moves on you. If you can get past the first 3 pokes you can revive Seaking and go from there.

 

 

 

Steven

[glow=red]Boss Team[/glow] Armaldo, Bisharp, Mawile, Aggron, Klingklang, Mega Metagross

 

Recommended Team: Forretress (can teach it iron defense), Conkeldurr, Ninetales, Hydreigon, 2 open slots

 

Strategy: We will use forretress for spikes here, as rocks are resisted by almost everything. After that, we will go into Conkeldurr and begin to stack with Bulk Up. Armaldo can be annoying here, since it uses Crush Claw and it lowers our defense from time to time, but if you're lucky it wont happen more than once or twice on the way up. Use a potion here if necessary, it's better to be safe than sorry. Again, we want 6 bulk ups to ensure we faint Mega Metagross and Mawile. We'll use Drain Punch on Armaldo to restore hp after all the crush claws, Mach punch the Bisharp, Drain Punch the Mawile, Mach Punch Aggron, Mach Punch Klingklang, and drain Punch Mega Metagross. We should live the Metagross relatively easily, but if it survives we can finish it with Mach Punch.

 

Troubleshooting: Many of Steven's pokes have weak special defense, so good special attackers will be successful in this battle. Hydreigon with Earth Power/Flamethrower in particular does a great job. Ninetales is also strong.

 

Other Options: bulky water types (milotic, gyarados, suicune)

 

 

 

Suhuzen

[glow=red]Boss Team[/glow] Staraptor, Diggersby, Porygon-Z, Heliolisk, Exploud, Regigigas

 

Recommended Team: Forretress, Weavile, Conkeldurr, Scizor, 2 open

 

Strategy: Start with Forretress and use rocks or spikes, it doesn't matter. Forretress is mostly used as fodder for Staraptor to use close combat and lower its own defenses. Once Forretress faints, send out Weavile and use Ice Punch to finish the Staraptor. Let weavile faint to Diggersby and we will set up Conkeldurr. Diggersby can't hit us very hard (unless you get unlucky and it gets H/A which is huge power) so we will use bulk up 4 times. You may need to use a potion to survive. 4 bulk ups ensure that Mach Punch from Conkeldurr will sweep. Use Drain Punch on Diggersby, Mach Punch on Porygon Z, Mach punch on Heliolisk, Mach punch on Exploud, and Drain punch on Regigigas.

 

Troubleshooting: This entire team is full of normal pokemon. Bringing pokemon that are resistant to Normal moves, and have fighting fast fighting moves will win you this fight easily.

 

Other Options: Breloom, Staraptor, Machamp.

 

 

 

Toothless

[glow=red]Boss Team[/glow] Garchomp, Miltank, Starmie, Diancie, Metagross, Quagsire

 

Recommended Team: Forretress, Weavile, Conkeldurr, Seaking, 2 open slots

 

Strategy: We want Forretress to use spikes before stealth rocks since many of the pokemon resist rocks. Once Forretress faints we'll use Weavile to Ice punch and faint the Garchomp. Weavile can use Low Kick on Miltank, and it occasionally faints miltank. If it doesn't faint Miltank, conkeldurr can come in and finish the job. Once we get to Starmie, we need to faint whatever pokemon we have out (Weavile or Conk) and send out Seaking to finish the sweep. Starmie will use Thunderbolt, use agility 6x to get max spatk and speed, then we'll use Signal beam on Starmie, Surf on Diancie, Surf on Metagross, and Ice beam on Quagsire (It can have Water absorb, and at +6 w/Nevermeltice Ice beam KO's every time)

 

Troubleshooting: Make sure you have a fully set team before getting to Diancie, as it can ruin your day. Metagross and Diancie don't do a lot of damage to Bulky water pokemon (Milotic, Swampert, Suicune), so they could fill in a slot if need be.

 

Other Options: Haunter, Krookodile

 

 

 

SINNOH

Ash Westbrook

Boss Team: Mega Gengar, Mega Mewtwo Y, Zekrom, Giratina, XD001 (shadow lugia), Yveltal

 

Recommended Team: Forretress, Snorlax, Honchkrow, Strong Electric, 2 open (can't bring Seaking)

Strategy: As always, lead with Forretress. We want stealth rock first so that we can break Multiscale of Shadow Lugia later. Go until you faint with Forretress and then send out snorlax. Use amnesia first to begin getting bulky. Focus blast should do just over half to Snorlax, so you can survive easily. However, you may need to heal up for a couple turns if necessary. eventually, Focus Blast will miss due to its poor accuracy, and you can get fully set up and sweep. Earthquake on Gengar, Body Slam on Mewtwo and Zekrom, Earthquake on Giratina, and Body Slam on the last two.

 

Troubleshooting: If you're having trouble with the mega gengar, or its doing too much damage, as long as you have 3x Amnesia up, you can survive by only using curse twice and moving on to zekrom/giratina and setting up there. Mega Mewtwo and Mega Gengar hit much harder in comparison, but are frailer.

 

 

 

Letrix

Boss Team Togekiss, Shiftry, Azelf, Snorlax, Excadrill, Primal Kyogre

 

Recommended Team: Forretress, Weavile, Honchkrow, Azumarill, Seaking, Conkeldurr

 

Strategy: Lead with foretress and use rocks then spikes if possible. If you live you can explode and dent it. Send out Weavile and use Ice Punch to finish the Togekiss. We want weavile to hurt Shiftry but not faint it. Ice punch or Low Kick does a majority but not enough to faint completely. With Shiftry low, we will send out Honchkrow and Sucker Punch our way to victory.

 

Strategy 2: Strategy: Lead with foretress and use rocks then spikes if possible. If you live you can explode and dent it. Send out Weavile and use Ice Punch to finish the Togekiss. We want weavile to hurt Shiftry but not faint it. Ice punch or Low Kick does a majority but not enough to faint completely. With Shiftry low, you can send out Azumarill and set up fully.

 

Troubleshooting: We bring Seaking as a safety net for Kyogre. Conkeldurr in the last slot is used as a back-up sweeper if anything were to happen. It can set up on Snorlax relatively easily with a potion or two.

 

 

 

Link

Boss Team: Electrode, Rapidash, Aegislash, Bronzong, Hitmontop, Mega Absol

 

Recommended Team: Forretress, Salamence, 4 open slots

 

Strategy: Forretress is literally just used as fodder. The electrode either uses Taunt, or explosion. We want the electrode to faint immediately so use Stealth rocks. If you get taunted, it doesnt really matter. Rapidash will finish Forretress and we will send out Salamence. We will use Dragon Dance one time in order to outspeed the Rapidash, then we'll finish it with Earthquake. We can use one more dragon dance on Aegislash, but we will likely need to heal against this Aegislash. Rapidash uses Poison Jab which has 30% chance to poison, and it does almost half of our health. We only need 2 Dragon Dances to successfully sweep. Earthquake Aegislash. Crunch Bronzong (Not earthquake since Bronzong can have Levitate), Dragon claw Hitmontop, and Dragon claw Mega Absol.

 

Troubleshooting: Aegislash and Bronzong are chunky and don't hit very hard. If need be you can set up things on them as well. This team is largely underwhelming and you can stumble through it with a random team.

 

Other Options: Slowbro can set up calm mind on Aegislash and sweep from there. Gyarados can also work. In theory we could also try Honchkrow sucker punch sweep, will maybe be tried in the future.

 

 

 

Maribela

Boss Team: Sylveon, Xerneas, Delphox, Keldeo, Volcarona, Jellicent

 

Recommended Team: Forretress, Scizor, 4 open slots

 

Strategy: This team is very straight forward. Forretress gets to use rocks, 3 layers of spikes and explode. Sylveon has Fairy moves and Last Resort, so it does nothing to Forretress or scizor. Scizor can use 3 swords dance, Roost to heal, then Bullet punch sweep the entire battle. It is important to roost and have as high health as possible before sweeping, as Bullet punch doesn't kill Keldeo. But, Keldeo can't kill you without a crit, or if youre around half HP. Other than that, Bullet punch sweeps the entire fight.

 

 

 

 

Rowan

Boss Team: Bronzong, Infernape, Gliscor, Torterra, Luxray, Empoleon

 

Recommended Team: Forretress, Snorlax, Haunter, 3 open slots

 

Strategy: This is a standard Snorlax sweep. Forretress all the way, explode, send out Snorlax. Snorlax curse x6, amnesia x3, and sweep. Body slam on bronzong (in case it has levitate), Earthquake Infernape, Body Slam Gliscor, Body Slam Torterra, Earthquake Luxray, Earthquake Empoleon.

 

Troubleshooting: You could bring Haunter to deal with Gliscor/Torterra since they will Earthquake you. Seaking could be brought to set up on Luxray for the last 2 just in case.

 

Other Options: This is a team that could be brute forced. Conkeldurr will succeed and can probably drain/ice punch his way to victory.

 

 

 

Saphirr

Boss Team: Groudon, Heatran, Kingdra, Quagsire, Talonflame, Mega Mewtwo Y

 

Recommended Team: Forretress, Azumarill, Ninetales, Serperior, Weavile, something with Rock Climb (required)

 

Strategy: Send out Forretress first and use Stealth rocks. This will decimate Talonflame later, but more than anything we want Forretress out just to kill 2 turns of sun from Groudon. Sun makes water moves weaker, and makes Groudon's Fire Blast hit much harder. From here, we need to do whatever is necessary to knock out Groudon. I was able to use Serperior and use Leaf Storm twice (Fire Blast missed), but even if you only get one Leaf Storm off, Weavile using Ice Punch should be enough to finish it off. If you're feeling very nervous, put a focus sash on Weavile to guarantee the kill. Once we get to Heatran, we want whatever we are using to faint so that we can send out Azumarill (MUST HAVE SAP SIPPER, doesnt work without it). Heatran will use Solar beam and that lets Azumarill set up fully. Use Defense curl 6x, and Amnesia 3x. Then use Waterfall on Heatran, Play Rough on Kingdra, Play Rough on Quagsire, Waterfall on Talonflame, and Waterfall on Mega Mewtwo.

 

Troubleshooting: The 3 Non-legendary pokemon on this team are extremely weak (Quagsire, Kingdra, Talonflame) and can be easily stumbled past if something goes wrong. If you get to Mega Mewtwo and your Azu is fainted, Revive it and send it back in as Mega Mewtwo will use Energy Ball, which you are immune to.

 

 

Spectify AKA Beef

Boss Team: Meganium, Feraligatr, Espeon, Umbreon, Ludicolo, Mega Salamence

 

Recommended Team: Forretress, Azumarill, Weavile, 3 open spots

 

Strategy: Send out Forretress as usual and set up all the way. Meganium seems to only use Confusion. You can use Weavile/Ninetales/basically anything to kill the Meganium. You can also just send out Azumarill and stack up your defenses. You won't have the attack boosts, so it will be slower, but you can easily survive through it. Likewise, kill the Feraligatr however you see fit. If you have stacked Azumarill already, you can slowly kill it with Play Rough. It just uses Dig so you can recover in between. Once Espeon is sent out, it will use Giga Drain on Azumarill and you can get max attack there. Umbreon will also use Giga drain on you. Play rough faints Umbreon, Ludicolo, and Mega Salamence.

 

Edited by PurpleMauth
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Re: How to beat EVERY BOSS with the least amount of pokemon

 

Changelog comment. Will update this comment whenever guide is changed/bosses are added.

 

Update 12/02/2018 - Added Saphirr boss, Added Azumarill to Highly Recommended.

Update 29/03/2018 - Added Ash Westbrook boss, Removed gengar from Highly Recommended, replaced with Haunter.

Update 26/04/2018 - Removed Talonflame from required Pokemon. Moved Azumarill to Required Pokemon.

Update 02/05/2018 - Some formatting changes. Should be easier and clearer to navigate :)

Update 13/05/2018 - Added Spectify boss strategy.

Update 27/05/2018 - Truly removed Talonflame, only mentioned now in Bot Battle. Added strategy for additional Neroli team. Updated Oak/Bruno/Birch. Added all 3 new Thor teams.

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Re: How to beat EVERY BOSS with the least amount of pokemon

 

<r>Here is my team for all bosses from Kanto to Sinnoh : <br/>

1. Whimsicott - Prankster - Bold - 252 HP + 252 DEF <br/>

Move set : Charm - Stun Spore - Flash - Leech Seed<br/>

2. Dragonite - Multiscale is recommended - Adamant - 252 ATK + 152 SPE + 100 HP<br/>

Move set : Dragon Dance - Fly - Dragon Claw - Earthquake <br/>

3. Volcarona - Flame Body - Calm/Bold - 252 DEF + 252 HP<br/>

Move set : Quiver Dance - Bug Buzz - Flamethrower - Roost/Giga Drain<br/>

4. Snorlax - Thick Fat - Careful/Impish - 252 DEF + 252 HP<br/>

Move set : Curse - Amnesia - Body Slam - Earthquake/Crunch<br/>

5. Scizor - any ability - Impish/Careful - 252 HP + 252 DEF<br/>

Move set : Sword Dance - Agility - Iron Defense - Baton pass<br/>

(You can use Gorebyss instead with Amnesia - Barrier - Baton pass)<br/>

6. Talonflame - Gale Wings - any +ATK nature - 252 ATK + 252 HP<br/>

Move set : Bulk Up/Sword Dance - Acrobatics - Flare Blitz - Roost<br/>

In some cases, I use Gyarados instead of Dragonite ,Klefki instead of Whimsicott and Mew instead of Scizor.<br/>

With Shary & Shaui, I use Volcarona to sweep Shary and 3 Intimidate Pokemon to lower M.Garchomp ATK and then set up with Snorlax<br/>

Hope my team can help someone <E>:Heart:</E></r>

I'm a [COLOR=rgb(250, 197, 28)]GOLD PLAYER[/COLOR] [IMG]https://imgur.com/plFlN8W.jpg[/IMG]
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Re: How to beat EVERY BOSS with the least amount of pokemon

 

<r><QUOTE author="Haxorussss" post_id="499507" time="1516819656" user_id="1643948"><s>

</s>

Here is my team for all bosses from Kanto to Sinnoh : <br/>

1. Whimsicott - Prankster - Bold - 252 HP + 252 DEF <br/>

Move set : Charm - Stun Spore - Flash - Leech Seed<br/>

2. Dragonite - Multiscale is recommended - Adamant - 252 ATK + 152 SPE + 100 HP<br/>

Move set : Dragon Dance - Fly - Dragon Claw - Earthquake <br/>

3. Volcarona - Flame Body - Calm/Bold - 252 DEF + 252 HP<br/>

Move set : Quiver Dance - Bug Buzz - Flamethrower - Roost/Giga Drain<br/>

4. Snorlax - Thick Fat - Careful/Impish - 252 DEF + 252 HP<br/>

Move set : Curse - Amnesia - Body Slam - Earthquake/Crunch<br/>

5. Scizor - any ability - Impish/Careful - 252 HP + 252 DEF<br/>

Move set : Sword Dance - Agility - Iron Defense - Baton pass<br/>

(You can use Gorebyss instead with Amnesia - Barrier - Baton pass)<br/>

6. Talonflame - Gale Wings - any +ATK nature - 252 ATK + 252 HP<br/>

Move set : Bulk Up/Sword Dance - Acrobatics - Flare Blitz - Roost<br/>

In some cases, I use Gyarados instead of Dragonite ,Klefki instead of Whimsicott and Mew instead of Scizor.<br/>

With Shary & Shaui, I use Volcarona to sweep Shary and 3 Intimidate Pokemon to lower M.Garchomp ATK and then set up with Snorlax<br/>

Hope my team can help someone <E>:Heart:</E>

<e>

</e></QUOTE>

 

Thanks for the team list. How do you use volcarona on Shary? Just Quiver Dance on Thundurus and Roost when needed?</r>

 

 

 

 

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Re: How to beat EVERY BOSS with the least amount of pokemon

 

<t>Yeah, my Volcarona is Calm with 252 SpDef + 252 HP so I can easily set up 6x Quiver Dance on Thundurus<br/>

Use Roost when Volca's HP is lower than 40%</t>

I'm a [COLOR=rgb(250, 197, 28)]GOLD PLAYER[/COLOR] [IMG]https://imgur.com/plFlN8W.jpg[/IMG]
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