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Driftau joined the community
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Rigi started following [AUCTION] VDAY SERVINE, 31 X 3 GYARADOS, ALOLAN VULPIX BULK HP FIRE
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Auction - Epic Jolly Buneary (31 ATK/ REST 27+)
Kieu12 replied to Thesim91's topic in Selling Pokémon - Silver
400k -
Sertoe started following Auction - Epic Jolly Buneary (31 ATK/ REST 27+)
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PVP 31/30 Medicham / 31/31 Gengar / Epic Jolly Gliscor
Nottanyaa replied to Joksch96's topic in Selling Pokémon - Gold
Glis 8 cc -
Auction - Epic Jolly Buneary (31 ATK/ REST 27+)
Allbase5 replied to Thesim91's topic in Selling Pokémon - Silver
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Allbase5 started following Auction - Epic Jolly Buneary (31 ATK/ REST 27+)
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Jbadman17 started following [AUCTION] VDAY SERVINE, 31 X 3 GYARADOS, ALOLAN VULPIX BULK HP FIRE
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[VDAY SERVINE | TIMID] #1 Start Point: 100k End Point: [48 hours after start is met] Insta: N/A Min. Raise: 100k Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ) [31×3 IV GYARADOS | JOLLY | MOXIE | 31ATK, 29 SPD] #2 Start Point: 100k End Point: [48 hours after start is met] Insta: N/A Min. Raise: 50k Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ) [ALOLAN VULPIX | TIMID | HP FIRE | 28SPD, 30HP] #3 Start Point: 100k End Point: [48 hours after start is met] Insta: N/A Min. Raise: 50k Accepted Payment(s): Poke dollars , Coin Capsules ( 1 x Coin Capsule = 500k ) Important Reminders - This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. - If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. - 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) - Please check the Trade Rules and Auction Rules if you are new to trading in PRO. Again, thank you for all the support. To all bidders and viewers, Enjoy the Auction, Happy Bidding.
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START: 1m NO INSTA MIN BID: 100K AUCTION FOR 48 HOURS AFTER THE FIRST BID! accept only pokedollars GL all
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Auction hatterene, good ivs, / h,a / bold
Szypu replied to Zeroeevee's topic in Selling Pokémon - Silver
4.4m -
Hello @Slaaaark! First of all, apologies for the delay. And I'm sorry to hear about your issue. You should now be able to get Latias from Birth Island but I will ask to speak to the TV in your Hoenn Mom House at Littleroot to be able to trigger the Eon quest. Let me know if it's not the case. Waiting forward for a response. I wish you a wonderful day and fun time playing PRO! Very Respectfully, Zarachi
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Epic Bold Valentine Clefable (Magic Guard)
Wegan replied to Wegan's topic in Shiny and Special Pokémon - Silver
you can start from 3m -
Near Godly 31x2, 22+ Timid Volcarona
Machao754 replied to Scrubdoodle's topic in Selling Pokémon - Gold
1.5m -
Slifer Mount [Very Rare] - Exclusive PvP Chest Reward
Alain003 replied to Alain003's topic in Selling Pokémon - Cross Server
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T1nkat0n's shop( 3.1.2026 update, add 400+ pokes)
Opacity replied to T1nkat0n's topic in Pokémon Shops - Silver
@Agresivity @T1nkat0n You have 24 hours to get in contact and complete the trade. Best of luck -Opacity -
Stephunn joined the community
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Pinklax started following Feedback about the recent HM change
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Unfortunately, this change will make the dungeon even harder Mainly for beginners (which is a pb imo) and teams run (3-4-5 people) and will probably discourage the few people who were already doing the dungeon, especially since the rewards weren't that great for a daily content to begin with (after getting hoopa and his unbound form which is a great reward ofc). for a 1 man run with 1 or 2 floors the impact is not the biggest problem (on clearing side but it is on the scoring one) for people who already know how the dungeon works but its very anoying and not on the good way especially if you're unlucky and don't have any Gravelers or Golems on your first floor but even these berry being only on these one is already anoying, which prevents you from getting Leppa Berries, since now a long time only these pokemons drop them. and treasure room can be very cool with you and offer you 2 full heal to be sure you dont have a way to restore PP before facing a Pressure dialga or/and palkia 4 times. I understand the infinite pp was probably way too strong but at the same time I think player should have at least full pp on the first learn because without HM a lot of pokemon become not viable anymore and Players criticism of the dungeon was already the lack of diversity in the usable Pokémon it was not completely true before but with this change this diversity has now been drastically reduced. I did a bit more testing on the dungeon since the update and yeah, like I said earlier, I can technically still reach around 2400 in solo runs like before the change. The difference now is that it’s way more room-dependent and RNG-dependent than before. Previously I could almost consistently reach that score, or something very close to it, regardless of the RNG or Rooms. My first run this patch was 2280, and that was while being completely slow and rusty since I hadn’t touched the dungeon for months. Even then the run itself just wasn’t enjoyable. It feels like the dungeon is becoming annoying for the sake of being annoying, and that’s coming from someone who knows the dungeon very well. I can’t even imagine how frustrating it must feel for newer players who don’t have that level of experience/Knowledge. A lot of the recent dungeon changes feel like they remove quality of life rather than fix actual problems. For example: Not being able to swap Pokémon during a Pokémon’s aggro travel. That wasn’t broken, it was simply QoL. Not being able to swap an item during the death animation at the end of a fight. Again, was not broken, just QoL. Relogging, which was actually broken and deserved to be nerfed. No issue with that one. Evolving a Pokémon making it lose HP because of base stat differences, which just feels unnecessarily annoying. Then you add the HM changes on top of that, and it just adds even more friction to a type of content that already struggles to keep players interested. There are already not many people actively investing time into dungeons, and these kinds of changes really don’t help with that. The Hoopa dungeon in team play is a good example. On paper it should be the best way to push for high scores (3k2+), but in practice these changes make it much more tedious and frustrating than it used to be. It limits team composition options and increases the importance of RNG when trying to get a good run. That’s the kind of thing that quickly demotivates players. Because of that, a lot of people end up running the content solo just to chase a high score which feels strange for an MMO, because now the team run is just so anoying and not enjoyable anymore. Ideally, the dungeon should encourage 5-player runs where everyone clears the 4 floors together and interacts with the mechanics. That’s still technically possible today, but RNG now plays such a big role that it removes a lot of the fun from it. The reality is that it was already difficult to find four other players motivated enough to run the Hoopa dungeon regularly. With the current changes, it’s becoming almost impossible to found people that want to invest time on this and that’s coming from someone in one of the most active dungeon guilds.
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Epic Bold Valentine Clefable (Magic Guard)
Jinkslit replied to Wegan's topic in Shiny and Special Pokémon - Silver
Can i start at 2m?