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  2. - This is some boss guide I made 5 months ago (March 2025). I didn't post it because I got distracted in making a different boss team that I now use and prefer. - This guide is at least 85% polished I'd say. - If I still had the energy, I'll probably use Damage Calculator to determine the minimum number of swords dance (+speed boost) that Ninjask needs to Baton pass to Pangoro for it to defeat every single Pokemon of a specific Boss (For faster and maybe safer boss runs). ************* Team Preview: Extra: Items: Lagging Tail x1, Bright Powder x2 [I believe the one acquired from Goldenrod Underground Basement is bugged where it disappears from your bag completely when removed from a pokemon, so maybe just get the one from Officer Jenny quests (Celadon) and buy 1 more from another player], Wide Lens x1, Leftovers x2, Focus Sashes and Choice Band x1. Boss team details: -Number of Pokemon needed: 8 (6 for main team + 2 extra) -Baton passer: Ninjask. Why use this over a common Gorebyss or Huntail? Its specific type combination helps bait Fire/Rock/Ice type moves from Arcanine/Entei/Lucario Boss leads so they don't use Extreme Speed which can be a risk for Baton Passers. Ninjask can also reach 240+ Total Speed which is useful for simplifying Boss teams. Bonus: Ninjask is a Flying type and can be used as a party lead when trying to fight Brock so you can run away from wild Area Trap Digletts. -Target bosses: Any boss with hard mode + decent rewards and doesn’t need too many requirements to initiate battle. -Weekly boss run cycle: Fight 20 bosses from A.) Kanto + Sinnoh OR B.) Hoenn + Johto. -Boss team test runs: At least 16 runs when this was originally posted. -Other important notes: Has a working 3-poke only strategy against Ash Westbrook. Team setups benefitted a little from gen 9 mechanics making Teleport switch your pokemon to an ally safely and also with Blaziken having access to Knock off. Team has 2 steel types and an Iron Defense user for Steven (Boss). Stat requirements: Whimsicott – Prankster ability. Bold but any nature can work. Can be trash but higher defensive stats can help make runs safer and faster. Golduck – Any ability. Bold or Impish. 20+ IV on Speed, Defense and HP. Needs to reach 240 total Speed and have high Defense. Higher defensive stats can help make runs safer and faster. Magneton or Magnezone(choose 1): •Magneton – Sturdy ability. Timid nature with at least 11 Speed IV. Can be trash but higher defensive stats can help make runs safer and faster. Needs to reach 240 total Speed. •Magnezone – Sturdy ability. Timid nature. Needs 31 Speed IV so this one is harder to hunt. Can be trash but higher defensive stats can help make runs safer and faster. Needs to reach 240 total Speed. Make sure to teach it Teleport as Magnemite or Magneton cause it seems like it can’t be taught the move anymore as Magnezone. (Mods if you’re reading this, please fix) Otherwise, just use Explosion over Teleport which is less safe cause you can kill the Boss’s lead poke with it sometimes.) Probopass: Sturdy ability. Any nature but not those with -Speed. Only stat requirement is to have at least 2 Speed IV, but higher defensive stats can help make runs safer and faster. (I erased the stats in the image above because I gave it some unnecessary EVs like Speed when I should have just maxed HP and either Spdef or Def). Ninjask: Speed Boost ability. It can have any nature (even those with -Speed) and trash stats. Don’t give it HP EVs. Pangoro: Adamant nature with Mold Breaker ability. 27+ Atk IV. Speed IV can be 1 but total Speed should be 163 at least. Defensive stats aren’t required but can make runs safer in consideration of rare worst-case scenarios. Blaziken: Speed Boost ability with Adamant or Lonely nature. Attack and Speed IV can be as low as 1. 10+ IV on Spdef and HP but higher is safer. Klefki: Prankster ability. Any stats, low level and untrained. ***I’m probably using broken English already but pardon me if it will be much worse below because I need it to shorten and simplify things. Main Strategy: (Winning Method: 1-TW-SR) (Goal: To slow down the Boss’s lead pokemon and then give it debuffs of -6 accuracy stages or at least -4/-5 accuracy stages + Thunder Wave then setting up +6 Attack and at least +4 Speed buffs with Ninjask then Baton Passing those stats to Pangoro to help it sweep the opponents. +4 Speed is enough for all bosses. Stealth Rock is mainly there to break Focus Sashes since Pangoro’s Mold Breaker ability breaks through Sturdy ability but not FS.) Step by step: 1. Whimsicott: Switcheroo (Lagging tail) to slow down the Boss’s lead pokemon -> Whim can faint at this point but use Flash as many times as you can if Whim survives -> Memento if 6 flashes were applied then switch to Probopass immediately -> Otherwise, switch to Golduck 2. Golduck: Simple Beam (doubles the effect of Flash) -> Golduck can faint at this point but apply Flash as many times as you can if it didn’t (3 max) -> Switch or Hard Switch to Magneton/Magnezone. 3. Magneton/Magnezone: Flash if you need to do it more -> Thunder Wave if it survives -> Teleport to Probopass 4. Probopass: Thunder Wave if Magneton was unable to apply it -> Stealth Rock -> Explosion -> Switch to Ninjask 5. Ninjask: Substitute until opponent misses -> Swords Dance as long as Sub is up (3x) -> Use Protect to cheese some HP heals from Leftovers if the opponent keeps hitting your sub -> Baton Pass to Pangoro. (Winnable worst-case scenario: Boss’s lead pokemon kept being able to hit Ninjask’s Sub and its HP got too low to even make another Sub. This rarely happens though, and you just need to risk using Swords Dance even without Substitute up and then Baton pass to Pangoro if Ninjask survives. Pangoro also has Focus sash as another fail-safe measure.) 6. Pangoro: Spam boosted Power Trip. It kills anything, even ones with Dark Type resistance but not those with double type resistance. Use other moves if Power Trip gets disabled by Cursed Body. (Remember to replace Focus Sash if it breaks in a Boss battle) Moves not mentioned: -Golduck's Yawn is only useful for Boss battle with Winning Methods of 1, 1-CS and 1-EQ so you can immediately switch safely to Ninjask once able to apply all the necessary debuffs with Golduck still on the field. Yawn -> Protect -> Opponent falls asleep -> Hard switch to Ninjask -Cotton spore. (Refer to Tags: CS) -Iron Defense is used to access Steven (Boss) Tags: TW Make sure to apply Thunder Wave in this specific battle. Switching to Probopass is only for applying Thunder Wave if Magneton/Magnezone was unable to do so OR for using Stealth Rock if SR is also tagged. -Important note: You should probably apply Thunder Wave to any Boss poke lead that isn’t immune to it, but I personally feel lazy in doing so when I’m already able to apply -6 accuracy debuffs on it. I only created this tag, TW, to know in which boss fights I need to use Thunder Wave 100% of the time. -Don’t forget to apply Thunder Wave if you got unlucky and was only able to apply -4 accuracy debuffs on the Boss’s lead poke. This is applicable even when not tagged as TW. -Always prioritize trying to apply Thunder Wave using Magneton/Magnezone before Probopass. SR Make sure to use Stealth Rock. Don’t use Stealth Rock if not tagged with SR. Well, you can but it will just be a waste of time and may end up with you wasting turns sending out Probopass unless TW is also tagged. CS Use Cotton Spore 1 time instead of Switcheroo on Whimsicott. Reason: Boss’s lead poke is a mega form which is immune to item removal OR to choice lock the Boss’s lead poke into a certain move. 1 A standalone tag of “1” is like the Main Strategy but without need for Thunder Wave and Stealth Rock. Switching to Probopass is pointless 99% of the time (unless you need to use its Thunder Wave due to being unlucky and only being able to apply -4 accuracy debuffs.) Just safely switch to Ninjask once the slow and -accuracy debuffs are applied. SB Make sure to apply Simple Beam against the Boss’s lead poke. Mainly for Chuck, to disable Machamp's No Guard ability. Skip Immediately switch to the next key poke if the Boss’s lead poke choice locked itself into a non-damaging support move. Maribela: Sylveon used Wish, switch to Probopass, Naruto Fanboy: Claydol used Stealth Rock, switch to Ninjask EQ Use Pangoro’s Earthquake against poke with Static or Flame Body ability which are mainly Pikachus and Volcaronas. (Zapdos is immune) RT For Thor. Use Pangoro’s Rock Tomb against Zapdos so you don’t get paralyzed by Static. There’s a little risk for this failing but I prefer this over giving Pangoro Lum Berry for this battle and then changing it back to Focus Sash again after because it’s easy to forget doing all of that. If you don’t like this risk, you can change Pangoro’s Rock Tomb to Storm Throw and give it Lum Berry during this battle then you can safely use Power Trip against Zapdos. Special tags: (Has more tags paired with them so read Winning Method per boss carefully) MAG •For Bugsy: Make sure to lead with Magneton/Magnezone instead of Whimsicott so you can choice lock Scizor into using Pursuit instead of Bullet Punch. Proceed to try applying 6x Flash and Thunder Wave (or 1 Cotton Spore) with the help of your other Pokemon if needed. DON’T USE WHIMSICOTT'S SWITCHEROO so you can maintain the choice lock on Scizor. •For Maribela: Make sure to lead with Magneton/Magnezone instead of Whimsicott so you can choice lock Sylveon into using Shadow Ball instead of Hyper Voice which hits through Substitute. Magneton: Thunderwave -> Flash as many times as possible -> Switch to Probopass if you failed to apply Thunderwave (SR is tagged also). Otherwise, switch to Golduck first. That's basically the start of it then just apply more Flashes with Golduck and Whimsicott if needed. DON’T USE WHIMSICOTT'S SWITCHEROO so you can maintain the choice lock on Sylveon. MEM For Diepie. Immediately use Whimsicott’s Memento. Azumarill has low speed stat and slowing it down more is not necessary but you still need to apply Thunder Wave on it for the actual paralysis and reduce some risk of failing to win this battle. Yes, my method for this battle is a little riskier than most so make sure every move you do is right. Every move counts because we don’t want Azumarill’s Play Rough to run out of PP or it will switch out in a bad timing. KLEF For Erika. Use the main team but with Klefki as lead instead of Whimsicott, which means you need to keep your Whimsicott inside your PC. This is the last battle of this weekly cycle anyway so it’s not that much of a hassle. Steps: Switcheroo to choice lock Ferrothorn into using Bulldoze. It doesn’t even matter if it increases its damage output with Choice Band -> Klefki faints -> Proceed to doing the Main strategy starting with Golduck. Probo-Klef-Blaz For Ash Westbrook. This is a 3-poke only team so make sure you only bring these Pokemon. Probopass: Stealth Rock into Explosion -> Klefki: Switcheroo(Choice Band) to lock Dialga into using Fire Blast -> Klefki easily faints then switch to Blaziken -> Blaziken: Swords Dance 3 times then sweep -> Use Earthquake against Infernape, Knock off against Lugia and Low Kick against everything else. (IF Dialga use Roar: Probopass was sent out: use Explosion if Stealth Rock is already set and it probably is. Blaziken was sent out: Hard switch to Klefki. Klefki was sent out: use Switcheroo. If Dialga choice locked itself into Roar, then do every step all over again but difference is you should only use any random move on Blaziken if it gets sent out. You will have to use Switcheroo 2 more times against Dialga. For every Dialga vs Blaziken scenario where Dialga is not choice locked and may use Draco Meteor, you have to hard switch to Klefki which is immune to Dragon type moves. Just continue doing the strategy at this point. This can be complicated and repetitive (2 times happens, 3 times is very rare) but you just need to be smart about it. It's hard for me to type every scenario. Winning Method per boss: (Refer to Tags above. Doing boss runs will be a lot faster once you start to subconsciously know all the details above and just keep referring to these charts while doing bosses.) (You should have HM Tools while doing bosses or you can have problems/delays when trying to go to certain places.) Boss run risks: All boss teams and Baton Pass teams like this have a risk of failing if the Boss keeps hitting you with attacks even with -6 accuracy debuffs but it very rarely happens. It's an accepted risk. I personally use Thunder Wave to minimize some of this risk. That's all. Goodluck.
  3. Yeay ,plss read my pm ^^
  4. start blacephalon with shiringa1 account
  5. Auction Details: -Start price: 500k each (not bundle) -End Point: 48 hours (after start price is met) -Insta Price: N/A -Minimum Raise: 100k -Accepted Payments: Coin Capsule = 480k, IV Reroll Ticket 700k -While 15min left + 5min if sb bid ----------------------------------------------------------------
  6. Good day @Vari866 I am glad that your issue was resolved. As per your request, I will be locking this thread now. If you run into any further issues or concerns do not hesitate to reach out. Regards, Bitterblade
  7. Hello Keita, although I have left this game for many years. But I still wanted to come specifically to say goodbye to you today. Thank you for the help you once gave me, and thanks for your dedication and efforts. You are an eternal legend. I sincerely wish you good health and a happy life, and I hope you have the best of luck! Hope to see you again someday!
  8. you won @Darthshadow pm me
  9. Today
  10. Hello, Trade was forced. @Nathji1723 you need to ensure you are reaching out to your clients. Very Respectfully, Larfleeze
  11. PM me when you are online. Thanks
  12. Auctioning for a guildie @Sceptichamster Auction will end 3 days after start/first bid S/o 5m Min raise 200k Poke cash and CC's (480k) only No insta Good luck all!
  13. Yesterday
  14. Hi, probably not the first one but just wonder why not release old legendary form such as volcanion, kyurem, manaphy and darkrai for 'new player' to obtain. I was starting from 2021, since i play, most new legendary form is permanent and can be repeated until 2025. All the old form is dope, isnt just too wastefull to keep them limited? Time to time you will hardly see those form anymore since 'old' player which have those form is gone 1by1 (not in bad way, maybe retired, moving on, finally touch grass etc). Just say pvp, we see more kyurem manaphy and volcanion around, but how many of them using those form, 0,1% or 0,01%? If its too hard to make new quest, we got coin shop. Some player including me just not even bother to do 'daily event quest' for rr or clothes from those shop. But if old form added, its different story. I believe adding old form into shop quest could make good impact, not only people spamming event quest, more people 'forced' to keep hunt common form to get coin from Joro. Just say we need 700 even coin for rr, and need like 5k or 7k or even 10k coin to get old form, hard but fair. While old player could sell like 10 rr with 7k coin, the new player need to farm the coin for form. Or could also add new small quest and if you already have the form, you got limited clothes like fur coat in easter shaymin quest or rr lock. Some minigames such as valentine day chess, summer vulcan minigames, halloween gengar chess, easter lc cup, xmas dungeon, lets be honest, they praticly dead. How many player play them if not just 1 time for main reward while actually they are repeatable? 1% or 5% or lets being kind 10% from total active player? Adding old form i believe is a good way to revive them, isnt nice if we see more player burst their brain to spam gengar chess or vulcan minigames everyday xD. I believe our beloved staff who make the quest will be glad if more player appreciate their works even sometime in bad way kek, same with artist who make old legendary form. Thnx much, Glhf
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