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  1. Hello there! For the sake of this argumentation, I am going to focus on why I believe that Landorus-I should remain banned. This does not mean that there are no valid counterarguments; it just means that I am, for the most part, not going to bring those up. 101 Speed is, indeed, unimpressive in our metagame. However, while Landorus-I is slower than several Mega Evolutions, it also pairs up super well with many of them. In fact, because it is able to choose what to beat (i.e., Calm Mind helping against more defensive teams, Rock Polish assisting it against offensive ones, and a 4th coverage move being useful in general or specifically against balance), Landorus-I can be used alongside Megas that are good against different teams and playstyles, which widens the range of its potential teammates. Therefore, it is far from being weaker just because faster Megas now exist. If anything, it has even more teammates to choose from. Landorus-I is also not easy to KO or revenge kill reliably. Since switching into it is a daunting task, you will often be trying to revenge kill it after it has already KO'd something (and you may or may not succeed in doing so). Sheer Force means that it can use Life Orb to boost its strength further without taking recoil damage, which keeps it relatively healthy throughout the match. The sole entry hazard that affects it is Stealth Rock; it is immune to Spikes, Toxic Spikes, and Sticky Web. It has two useful immunities and a good typing for what it does. It does not need many resistances, since it should not be taking unnecessary hits, but it only has two weaknesses, which means that only a small portion of the metagame is effective at forcing it out. I mentioned both of these moves before, but they are relevant here as well: Calm Mind makes it a nightmare against defensive teams and Rock Polish pretty much forces offensive teams to revenge kill it with Ice Shard or throw a Pokémon that is able to survive one of its hits once (like Keldeo or Latios) at it. Landorus-I's frailty is also exaggerated. While it is true that it will rarely be at full health (as is the case with most offensive Pokémon throughout the course of a match), it is still able to survive some relatively strong and, sometimes, even super effective hits. Rotom-W's Hydro Pump only has a chance to KO it from full, for example. Soul Dew Latios is not guaranteed to KO it with Draco Meteor. Moreover, Landorus-I is sturdier on the physical side. I am not pretending that it is tanky, but it is bulkier than many offensively-oriented Pokémon. It always survives a +2 Sucker Punch from Bisharp without Life Orb or Black Glasses. Choice Band Aqua Jet from Azumarill never OHKOs it. Aside from being difficult to KO, it also hits really hard and can OHKO many slower offensive Pokémon that would otherwise KO it. Assuming no Rock Slide (which certainly is niche but viable), Landorus-I has very limited guaranteed switch-ins and many of those are not too viable (Cresselia, specially defensive Mandibuzz, specially defensive Moltres, specially defensive Blissey, specially defensive Mantine, specially defensive Slowking, regular Gyarados...) and/or are unable to check it after Stealth Rock (like specially defensive Zapdos). Others may seem like appealing options at first (like Assault Vest Tornadus-T, Chansey or Lati@s), but they are either heavily crippled by a certain move (Knock Off in the case of Eviolite Chansey and Assault Vest Tornadus-T), thus rendered useless against Landorus-I and its teammates henceforth, or they are not solid, long-term answers because they lack reliable recovery, cannot outheal the damage or can lose if/when Landorus-I clicks the right move once. Mega Latias is the only answer that is both solid and viable. If we take into account all of Landorus-I's viable moves, it only really has 2 counters (not checks): Cresselia and Mega Latias. They both have recovery, but the former is barely viable, especially when used outside of Trick Room, and the latter is a good Pokémon but takes up the Mega slot. Some Pokémon, such as Rotom-W, can switch into some of Landorus-I's moves, but those must be at high health the entire time to stay out of range of Landorus-I's other moves. You also should not always have to rely on prediction and outplay potential in order to defeat a Pokémon. Those criteria do matter in practice, but only having 2 infallible answers is still a concern. If you forego Cresselia and/or Mega Latias, you will then have to dedicate more than one slot to checking Landorus-I, since none of the other answers would suffice alone. Some common Pokémon, like Rotom-W, Gliscor, and even Tornadus-T, can function together to try to fend off most Landorus-I sets, but those still rely on the right prediction and the right Landorus-I set (since HP Ice sets with Focus Blast or Sludge Wave and Rock Slide or even Knock Off could, for example, beat all three of the aforementioned Pokémon). Latios and Latias are more uncommon, despite being quite viable, but they are also not the most reliable answers since they struggle against common Landorus-I cores. An example of this would be Pursuit support from Pokémon like Tyranitar or Weavile, both of which excel against many of the more reliable Landorus-I checks and are able to threaten to remove them permanently from the match or dent them enough to prevent them from performing their roles effectively. This, in itself, is quite centralizing since you not only have a hard time against Landorus-I in 1-on-1 scenarios, but you also cannot properly prepare for all the Landorus-I cores that would be common. So, while Landorus-I might struggle against viable cores consisting of the likes of Rotom-W, Gliscor, Assault Vest Tornadus-T, and Latios, it does not have to beat an entire team singlehandedly and often requires one or two offensive partners to take care of all its issues. I cannot emphasize the previous point enough: Landorus-I doesn't have to be able to beat down a whole team on its own in order to be broken. It can pave the way for another teammate (like one of the many Mega Evolutions that work well with it) by weakening the opposition. Also, since Landorus-I's set is highly customizable, only truly mandating Earth Power (Focus Blast being arguable), it can choose moves that benefit the overall team, that is, either ones that help against specific targets, which it can easily lure in then surprise with unexpected coverage, or others that are useful for its teammates, like Stealth Rock, Knock Off, U-turn, etc. We already have some match-up issues in our current metagame and I believe that Landorus-I would exacerbate them further. If you choose to prepare for it as well as you should, you will lessen your match-up against other, perhaps more common, teams. If you do not account for it at all, you are then gambling with matchups and hoping that you will not encounter one, which is not very healthy, either. In fact, low Landorus-I usage might be problematic, because that would mean that all the already viable offensive threats would still see similar usage to now while simply adding an extra threat to the metagame. I am going to use Aegislash as a counterexample, but I am not saying to unban it at all (actually, quite the contrary). Aegislash would probably see far more usage than something like Landorus-I. What this means in practice is that some of the current threats, like Mega Medicham or Mega Metagross, will have to adapt or, if unable to, decrease in viability. Landorus-I would be an additional threat to handle alongside almost all the others, even though a few wallbreakers, like Nidoking, would understandably decline in usage and viability due to its presence. In the current metagame, where match-up issues very much exist, I don't think that unbanning Landorus-I would be a smart move, as it would warp teambuilding around it and make those problems even worse.
    3 points
  2. Changelog 01.09.2021: Players will be able to join up to Normal Ranked, Random Ranked and Unranked queues at the same time. You will leave all queues once you found a match in any queue. You can see wins, losses, rating, ratio and all-time highest rating in the client for each queue now. Starts with the PvP season September 2021, previous data weren't saved. Added Normal Ranked, Random Ranked, Unranked and Guild ladders in the PvP window. Unlike Reborn Bot the ladders will update instantly once a battle ended. Guild ladders show up to 20 guilds while the others show up to 50 users. Added rules in the client instead of linking a forum post. Will probably add the list of broken moves and abilities in the same client tab below the rules. Attention: Random Ranked gives rewards starting the PvP season September 2021. Players will get 100 PvP Coins for reaching the ladder at season end. The remaining coins will be distributed based on the wins and losses. The following calculation will be used: Wins - losses = PvP Coins. This won't apply if you have more losses than wins. We still discuss whether Random Ranked rating /2 should be added to the guild ladder. Feel free to give your opinion about that! Planned additions for the PvP window in the future: Match History: Opponent, Winner, RatingChange, Date Most-used Pokemon: Rank, Pokemon, Count, Percentage, Win% Longest win-streak (maybe even in this update, depends on the time left). Server fixes: Pixilated applies the 20% damage boost now. Defog removes Aurora Veil only on the targets side now. Fixed a Stealth Rock stuck bug. Fixed that happiness evo triggered on wrong actions. Fixed that the first encountered Pokemon in random battles give Pokedex entries. Will also remove all not obtainable Pokedex entries next maintenance. Fixed a use after free battle issue. Few small reworks, clean-ups and optimizations.
    3 points
  3. i m not good with gmt calcs but if i m not mistaken i m in gmt+3 time and it end 03:35 am here so it should be 00:35 gmt+0
    1 point
  4. Insta met by @vodkaz13 Starting bid: 5M Bid Increase: 250K Insta: 12M Auction Duration: 24 hours after first bid. Payment: Pokedollars, CC(380k), RR(700k) Auction started 12:36pm BST 31/08/2021 Auction finish 12:36pm BST 01/09/2021
    1 point
  5. Welcome to Trade Chat! _______________________________________________________________________________________________________ Overview Hello, I'm Chonky and welcome to my first guide! In this guide I will be discussing the basics of selling things in PRO which includes: What is a sellable poke? How should I price a poke? The economy... what's that? Should I auction a poke? Poke for poke trades? While I am from gold server, I will try my best to provide universal information that both gold and silver players can use since the economies are different. What is a sellable poke?/ How should I price a poke? I've combined these 2 categories since they run hand in hand Lets jump right in to the biggest part of this guide. What is a sellable poke and how do I price it? Let me start by breaking down what pokes are being sold into 5 groups: Dex pokes Story pokes Special form pokes Boss pokes Pvp pokes Dex pokes A dex poke is a poke that a player needs to help fill their pokedex for whatever reason it may be or is a poke that a player collects. These pokes are typically higher tier pokes that are difficult to hunt and have trash ivs, nature, and/or ability. A dex poke is worth 5-10k on gold server. A good example of a dex poke would be this smeargle: Story pokes A story poke is a poke which does not have great ivs, nature and/or ability but its different from a dex poke because at the very least it is level trained (it may also have random evs due to not being properly trained when used during story). A story poke is worth around 30k on gold server. A good example of a story poke would be a starter like this typhlosion: Special form pokes Special form pokes include shiny, event and pink forms. These special form pokes are very hard to come by which makes the more valuable. The odds of encountering a shiny pokes is 1/8192 and the odds of a pink/ event poke are estimated to be 1/750. Even if the ivs, nature and/or abi are trash on these pokes, they are still very sellable. The price of shinies depends on the tier of the poke. A tier 1 poke like gastly or pidgey will sell for around 30k if shiny while a tier 8 poke like ralts will sell for upwards of 15m! Event pokes on the other hand sell for a little less since they are more common. Again, these pokes depend on tier so a tier 1 poke like halloween gastly will sell for around 15k while a tier 8 poke like halloween ralts or froakie will sell for around 1.5m - 2m. event form pokes gain value over time! for example, the prices I listed before are if the poke is being sold during the event, however, if you wait a few weeks the value of a tier 1 will jump to around 80k and the value of a tier 8 will be around 2m - 2.5m. Pink pokes should be worth the same amount as an event poke during the event since the odds of finding them are the same, they are just available year round. If a special form poke is pvpable (proper nature, ivs, ability) its value increases immensely. Heres an example of some special form pokes as well as some pricing info of event pokes being sold during their respective event (based of halloween event 2020) (all prices listed based off of gold server since I am not sure of the value on silver) : Boss pokes At this point the nature, ivs and ability start to matter so if you are unsure about any of these things please check out this stats guide made by my friend bhimoso. A boss poke is a poke that is used for fighting bosses and I'll be going over different types and their prices. Lets start with a team that has become very popular recently, the sharpedo team. This team uses 5 sharpedos and a wobbuffet (but due to a recent patch you may have to replace one of the sharpedos with another wobbuffet or chansey). If you wish to sell sharpedos for bosses make sure they are speed boost ability, +speed nature and have at least 10 speed ivs. The higher the speed, the more you can sell for. You could sell bossable sharpedos for 100k-300k or untrained bossable carvanhas for 20k-100k. Now I wont be going over each type of boss poke and what they are worth but ill guide you with prices. A trained tier 1-5 boss poke like pidgeot or furret can range anywhere from 100k to 500k depending on ivs, nautre and ability. Higher tier trained boss pokes like wobbuffet and chansey can sell anywhere from 300k to over 1m, again, depending on ivs, nature and ability. (the prices listed above are in gold server since I am not sure how the economy is on silver). Here is a good example of a screens poke used for bosses: PVP pokes Players are very specific about what they buy for pvp so that they can be able to have the upper hand in a battle. In order to label a poke as pvpable it must be the correct nature, ability and have 20+ ivs in the important areas, sometimes more. PLEASE DO NOT LABLE A NEUTRAL NATURE POKE AS PVPABLE, its just not true. Furthermore, the term pvpable does not apply to all pokes. Never will anyone want to buy a pvpable rattata because ratice is just not good in pvp. If you would like to know what people are into buying, you can check the top 25 pokes being used each month in each server on the PRO discord server. Now lets get into pricing, a trained pvp poke can range from 100k-30m so I'm not going to name each poke and their value but I will provide information to help you gauge the value of your pokes. One of the most important things its tier, a low tier will sell for less than a high tier, simple. Another thing is ivs, the closer the important ivs are to 31, the more the poke will sell for. And when I mention important ivs you may be confused so let me elaborate, a gardevoir, for example, is a special attacking pokemon, meaning that its attack stat is not important, a 6x20 gardevoir is worth the same amount as a 5x20 with 01 atk. And a gengar, for example, is only based off of spatk because for a gengar to be pvpable it needs 31 speed and high special attack, the other stats are not important at all. Next is ability, some pokes, like gengar, only have 1 ability so you don't have to worry about hunting a certain ability, but other pokes require certain abilities, such as togekiss requires serene grace ability. Next is nature, each poke can only use a few natures for pvp so if you are considering selling a "pvp" poke that has a wrong nature, don't bother. it's basically worthless. Another important aspect is evs, if you are selling a pvp poke make sure it is ev train correctly, I wont get into proper ev training here. You can sell a pvp poke untrain as well, it will just be worth a whole lot less so I recommend training all pokes before selling. Below are a few example of trained and untrained pvp pokes: The Economy This will just be a short little section about what the economy is If you are familiar with the way the economy works in real life, go ahead and skip over this section, if not then stick around. The economy determines the value of everything in the game. I will use items such as coin capsules and iv rerolls for example since they are universal. A couple months ago, you could buy a coin capsule for just under 400k on gold server, but now they seem to cost a little over 400k. And with nature rerolls, you find them at around 700k-750k, but a couple years ago they used to be worth 1m since they were harder to come by. The money in circulation also affect the economy because if all of the sellers have a lot of the money in circulation, people will be buying less and if the buyers have most of the money in circulation, more things will be sold. And based off that you can see how it would be a bit of a back and forth which is why the prices of things subtly shift up and down. Auctions! and should I do them? Here I will be discussing which types of pokes you should host and auction for Auctions are pretty simple in the game, you set a starting price, instant price and time. You can check out one of my past auction here. Auctions are typically more tedious than just selling a poke in trade chat but sometimes you can make more money that way. If you are considering doing an auction here are the guidelines I follow: 1) The poke must be popular in pvp right now to encourage more bids 2) The poke must be at least tier 7 3) The poke must be highly pvpable (at least 21 or 22+) OR the poke must be an extremely rare shiny (or both!). When I host an auction I like to set a lot start offer and a low min bid. If you expect to get 1m or less, set the min bid at 50k, otherwise set it at 100k or 200k, setting a lower min bid like 50k encourages more people to bid. I like to set my auctions at 24 hours because once you start, you have to advertise the heck out of it until it finishes so that the most people possible see it (and after a day it gets pretty boring). A little tip is setting items (cc, rr and nat rr) at a bit lower than what they're worth, maybe 50k at most. This is because if you chose to sell them, you can make a little extra. Poke for poke trades! In this section I'll describe poke for poke trades and why I try to avoid them In a poke for poke trade, there is no such thing as a "fair" trade unless you are trading a literal clone of the poke. In a poke for poke trade, one person will always get a less valuable poke, while it might not be by much, the value is entirely based off of what each individual is willing to spend. I only advise poke for poke trades if you are seeking a specific poke. If I have a nice clefable I don't need anymore and I really need a venusaur for pvp, I do not mind if the clefable is "less valuable" than the venusaur because I do not need the clefable and I do need the venusaur. So unless you are seeking a specific poke that you need, I do not suggest poke for poke trades. Thanks for taking a look at my first guide I hope I was able to provide useful information If you have any feedback do not hesitate to reply with the feedback or send it to my discord chOnk#8545
    1 point
  6. Like the title, this is not a click bait, in this guide, i’ll show you how to do bosses fast and effectively without using megas (easier for alt accounts to do bosses, yay). Our main strategy is abusing the move disable against NPCs, so let me explain about it’s mechanism first. This strategy has been used by a lot of players, i think almost all players that know how to do it will know Mega-Banette this the ‘best’ disable user ( prankster disable, high attack, has destiny bond, basically disable then attack them 3 times or destiny bond). But in my opinion, that’s not the effective way of doing bosses. Using disable on every mon is really risky, you'll need to hope they don't go for a non-attacking move (protect,disable everymon will consume a lot of times, too). IMO, the best way of using disable is use it on a safe mon (a mon that you know for sure what it’s next move) then use those free turns to set up and sweep the rest (or at least take 3+ kills and let other mon finish the rest). That’s enough for the explanation, this is the team This team can take down easy bosses in less than 2 minutes and tricky bosses for less than 3 minutes. Now i’ll explain the role of each mon in the team Team explanation Requirements Some tips Video uploaded on the second post, scroll down.
    1 point
  7. Hello and welcome! One of, if not, the most profitable parts of this game is the huuuge amount of boss battles you can do every 12 days. At times it seems like there may be too many bosses scattered around, and it's hard to know where to start. The Reborn-bot is an amazing resource to have, but it's boss cooldowns are often inaccurate due to the changes with bosses over time, so sometimes you miss boss fights completely, or revisit a bunch expecting to fight only to be told to come back in 3 days. I've compiled this walkthrough as a direct route that links every single repeatable (sorry, no Red/Lance/Maxie etc in here) boss together, so you know for sure that you haven't missed anybody. I think there are 48 in total, so the guide is gonna be a bit... wordy I believe it to be the most efficient route, however I am open to editing if you have tips or changes. I have based the entire route (or 95% of it anyway) on foot travel, rather than teleporting, to help players who don't have so much pokedollars and want to build some bank a little faster. Players using travel pass can breeze through bosses quite quickly, for those without it a boss run can be quite daunting so hopefully this helps. Before getting into it, I would like to take a moment to mention the travel pass. For semi-serious players and up, maybe for players who play more than 3x per week, in my opinion it is the absolute best way to spend your pokedollars in game; the underrated MVP. For $10k per day (which is the price of two single trips between regions without transit pass) you get unlimited travel. Until you try the pass, you have no idea how much more productive you can be. Being able to farm pokemon more efficiently, farming bosses and PVE activities quicker, you can easily pay off the price of the pass and then some. You can make around $1.5m pokedollars per month just by farming bosses on easy mode alone, and 2x or 5x that amount on the harder difficulties. I urge you to put aside just $300k out of that and try the transit pass at least once. With that out of the way, lets begin our journey at the games adopted hub, Vermilion City. KANTO Start – Vermilion City •Begin by battling Xylos in the fan club near Vermilion Poke Centre. •Next, take the North exit from the city into route 6. Cut left into Vermilion Graveyard on this route where you can battle the Pumpkin King •Head back to Route 6 and continue North into Saffron City. Near the southern stophouse where you will enter the city is Golds Gym, where you can find and battle Chuck. •(Optional/Conditional) if you have a level 100 Pikachu you can head to the nearby Poke Centre and withdraw him. Head through the West exit towards Celadon City where you can battle Jessie & James. Follow the awkward path around the back of the buildings to reach them. •Either way, head back to the North side of Saffron city now, and enter the dojo to show Koichi who is boss. •Next stop, Cerulean City, or route 25 to be precise. Take the north exit from Saffron, through route 5 and continue north through cerulean city, across Nugget Bridge. At the end of the bridge, you’ll find a cave containing Entei Guardian. •Hop onto the water outside E. Guardians cave and make the short trip south to Cerulean Cave, head through the cave to the basement where Naero awaits you. •Now head back into Cerulean city, and take the East exit from the town. Head through Rock Tunnel, and out the other side into Lavender Town. Enter the spooky tower here, and head up one or two floor to where Uruhara awaits. • Skip town to the South and head all the way down through routes 12, 14, 15 into Fuschia city. Surf or sail from here to Cinnabar Island, and enter the lab to battle Prof Oak. •Continue west off the Island and surf to Pallet town, then move north into Viridian City. Take the West exit through route 22, and continue west through the large building and route 28 on the other side of it, towards Mt Silver. Ensure you have a method of climbing waterfalls before heading into the cave, and then head up the two falls just inside the cave entrance, where you can find Terminator. •With the Terminator defeated, head back east into Viridian City, and then North into Viridian Forest. Head left as you enter the forest, to find the entrance to the Maze; bring flash or a flashlight! Inside the maze, head North East to find and battle Erika • After defeating Erika, head back Southwest to find the exit of the maze, then move North through the main forest into Pewter City. In the north east corner of the City is Pewter Jail where you can battle both Officer Shamac and thief George. •For our final stop on Kanto mainland, head back to the south exit of Pewter city. Cut the trees and hop into Digletts Cave, where you can wail on Brock. Continue through to the far exit of the cave to find yourself back in Vermilion City. All Kanto bosses are now down and you can move to the next region. •Before moving to Johto, you can visit Kantos optional islands where several bosses await, providing you have unlocked the respective islands and completed any prior quests required; •Love Island is the home of Shary and Shaui dual bosses who must be defeated together. •Pinkan Island houses Officer Jenny in the lighthouse, and Khlover in the islands meadow area. •Munchlax Resort contains Prehax and his army of Munchlax (4 total) which must be defeated using only two pokemon. JOHTO Next; to Johto. I would always advise you sail from Vermilion to Olivine rather than walk to Johto as it is a very long and tedious walk, and we have just made some bank from Kanto bosses. •Landing in Olivine City, we will hop straight back onto the boat and take the option for Dock Island for our first two bosses. When arriving on the island, surf over to the left side house to fight Battlebot or whatever it’s called, and afterwards head north through the island into the amazon forest to fight Bugsy. •Return to Olivine and head North and then East, away from the city. We will reach Ecruteak city, but just pass through and head out the east exit again. On route 42 we will reach Mt Mortar, a cave that contains the boss Bruno. Smack him and then head towards the eastern exit again, and take the short trip east from Route 42 into Mahogany town. •Take the North stophouse from Mahogany Town onto Route 43. Look for the water on this route and surf across it, this will allow you access to the hidden part of the Lake of Rage. Navigate the small, simple maze here to reach the secluded lake area where Suicine Guardian awaits your arrival. •Head back now into Mahogany Town again, and take the eastern route out onto route 44. Here you will find the Ice Path, where Lorelei lies deep within, plotting here revenge after getting rekt in the Elite Four earlier. •(optional/conditional) Despatch Lorelei and then move through the cave to the exit and Blackthorn City, where you can visit the Dragons Den training spot and battle boss Lance on the condition that you have 150+ evolved data in your dex. •Exit Blackthorn to the South and take the long walk down Route 45, heading west at the end into Cherrygrove City. Move North through Route 30 and west through route 31 into Violet City. Here, we climb the Sprout Tower and fight the master of Eeveelutions; Sage. •Whoop Sage and then head back down into the town. Look for the Northwestern exit onto Route 36, and then immediately South to Ruins of Alph. Prof Elm is waiting to battle here inside the small house on the right side. •Next, take the stophouse exit right outside Prof Elms house, onto Route 32. Another long route, head south all the way down to Union Cave. Use the dig point slightly away from the exit to skip through onto route 33. Scoot west through this route, and straight through Azalea town, into the dark Ilex Forest. Hidden in the depths of the forest, in the northeastern corner is boss Neroli. • Take the northern exit from Ilex Forest and into Goldenrod city. Here we have another dual boss battle, where you are not allowed to exit until both are beaten, so prepare a party that can deal with both foes lineups (they are mostly fairy types so it is not too difficult). Once ready, enter the Goldenrod Casino to battle both Pewdie and Diepy. •With the gamer duo defeated, we have pretty much finished our circuit of Johto. Stroll North out of Goldenrod city, and make your way back to Olivine. Near the docks in Olivine, you will see an exit in the southwest corner of the town, head this way to find a beach covered in Krabby and Wingull. Step through them and surf on the sea (ignore the Cianwood boat). Surf south through route 40, onto Route 41. As soon as you get onto this route, head left until you see Swimmer Thomas. Cut through the rocks using the whirlpool directly south of him, and enter the cave found here (Whirl Islands Northwest). Inside, head down the ladder into the main cave. Walk south from the ladder, down two staircases and climb the next ladder going down. At the base of this ladder, you’ll see a staircase with a cavern door by it. Ignore the cavern and continue down a further 4 staircases to a second cavern, which is home to boss Thor. •Retrace your steps back through the cave and out again, and surf past Thomas again to where you entered Route 41. Now, head directly south, past Swimmers Toby and Barry. Continue South some more to battle your childhood crush Misty, Johtos final boss. HOENN You can go back to Olivine and sail to Hoenn if you want, but for the sake of this guide we are surfing there! Head directly South again from Misty, into a new water route. Surf all the way south again, to Nap Island. Assuming you have cleared everything you need to on Nap Island and can just stroll through it; head through Nap Town and surf off the south side again, through Route 125 until you hit Mossdeep City. No need to hit the land here as it’s a pointless city, continue surfing West into Lilycove. •Now we are back on land, walk west through the port town and onto Route 121. A small concrete pier extends to the water; surf from here onto Route 122. You will have landmass either side of you. The grassy island to the right side is Mt Pyre, climb onto here to find a tower containing our first Hoenn Boss Morty. •Directly opposite the entrance/exit to Mt Pyre is another concrete pier which leads us to route 123. Head west all the way down here, hopping off a number of ledges which leads to route 119. Head west some more until we reach Mauville City. Take the southern exit from this town onto Route 110. Take the steps and surf across the water, to the east side of the lake where New Mauville cavern can be found. Inside it is a power plant type place, where boss Lt Surge has taken residence. •Exit New Mauville and head back to the steps where you began to surf from, and exit the water. Follow the path around this route, through the tall grass, until you see a weird bush in the water. Slightly south of here you will find another set of steps leading down to the water. Surf from here over to the strange bush, interacting with it will reveal it is the secret base of the last of the guardian trio; Raikou Guardian. Beat him up. •Next we will go to our only Boss in the southern half of the map. Hop back out of the water on route 110 and follow the route down to slateport city. Walk south through this town and surf off the southern coast, through route 109 and onto 108. Surf West on route 108 until you reach the Abandoned Ship in the water. Head inside and then down the steps, to find boss Toothless hiding out in one of the rooms. •For now, we will head back the way we came. Follow route 108-110 back to Mauville City, and this time take the North exit onto Route 111. Walk North straight up this route until we reach Route 111 Desert. Upon entering the desert, you will see a large rock face next to you, follow this all the way around and then head South through the Desert. Eventually you will reach a cave housing Naruto Fanboy boss. •(optional/conditional) Leave the Desert the same way we entered it and head back to Route 111. Make a short hop west onto route 117, which is a very short route ending in steps up a mountain side. Take the first steps up, then cut left past Hiker Trent and into Fiery Path. In here is an excavation site containing boss Gingery Jones who is available to battle providing you have 2400+ exca rating! • (optional/conditional) Whether you chose to battle Gingery Jones or not, time to head back to the mountainside on route 117 and continue up. Take the cable car to the top of Mt Chimney and head down Jagged Pass into Lavaridge Town. Here is access to Valley of Steel, a great hunting ground for steel pokes but you must pay to enter. Within VoS is boss Steven who will battle you providing that you have all of these; Finished his preliminary questline Two steel types in your party One pokemon in your party must know the Iron Defense move • Once you have either dealt with or skipped over GJ and Steven, its’ time to battle Prof Birch, our final boss in this region. Head back to Mauville City (if you battled Steven, take the east exit from Lavaridge town and hop down the mountain ledges), take Mauvilles west exit this time, onto route 117 and into Veranturf Town. Upon entry, you’ll see three houses to the south; Birch lives in the central one. With that out of the way, it’s time to move to Sinnohs bosses. Unfortunately the mapping on hoenn is not very cohesive, so it’s either teleport or make the long walk back to Lilycove now, from where we will set sail to Canalave City - as far as I am aware, there is no way of accessing Sinnoh without paying transit costs. SINNOH •Welcome to Sinnoh! Upon landing in Canalave we will take a walk through the town and exit on the south east side. Surf across the lake on Route 218 which brings us into Jubilife City. We will begin by visiting the Jubilife School here and battle Prof Rowan. •Next, head South to Sandgem town where boss Spectify is waiting for us in one of the houses. • After, make a short trip west to Twinleaf town. Interacting with the NPC Link will allow you, through dialog choices, to taunt him into battling you. •Head back to Jublife city now and take the East exit to route 203, at the end of which you will find Oreburgh Gate. This cave has an offshoot to the North inside it which requires Rock Smash, and grants access to the basement level. In the basement you will find Legends Cave, home to our next dual bosses Medusa and Eldir. •Do a 180 and head through the gate, right back to Jubilife city again, the hub of Sinnohs boss run. This time take the North exit and travel through route 204 and the Ravaged Path, through to Floaroma town. Take the east exit from this town onto Route 205, head towards the east side of this route before hitting the water and surfing. This will allow you to access the rear of Valley Windworks, where you will see a small opening in the rock face. Get out of the water and interact with it, to sneak through a crevice and find our next boss Letrix. •Next, head back onto Route 205 and take the small bridge across the water. Climb the steps ahead onto the mountain path and head north. After passing Camper Zackary, you will cross a wooden bridge; your next goal is to get underneath this bridge by doing a U-turn when you reach Picknicker Karina and heading south down the steps. Hop the ledge and head to the river, surfing North to reach Fuego Ironworks. In the trees on the south bank of the river is a small opening; enter here to find a secret entrance to the back of Floaroma Meadow where you can find boss Maribela. •Now we need to head back to Route 205 (again!) by hopping the ledge and going back through Floaroma town and East. Head back up the mountain path northbound, this time passing Karina and heading to Eterna City. Move east through Eterna City (ignore Arkos as he is no longer active as a boss), moving through Route 211 and into Mt Coronet Centre. This cavern splits into routes in all four directions, for now we want to go South, which requires Rock Smash. Follow this route now, it will lead you through caves past a number of Team Galactic grunts and up the mountain – the path may appear confusing but is actually very linear, you can only go one way. Eventually you will be brought outside on Coronet Summit. Take the huge stair sets directly in front of you, and head along the North-Eastern mountain face until you see a cave entrance with a Snover patrolling above it. Scoot in here; if you see two interactable Golbats patrolling inside, you are going the right way. Head up through a couple more linear caves lined with Galactic grunts to reach the Spear Pillar, and possibly the games hardest repeatable boss, Ash Westbrook. • Time once again, to retrace our steps back to Mt Coronet Centre, the chamber with the 4 routes we took moments ago. Head past Hiker Sam and take the East exit this time, which brings us to Celestic Town, and we are almost, almost done. Head east again through Celestic Town and onto Route 210 North. Move further east through this route, taking the steps next to Black Belt Adam to reach the walkway above. At the end of this walkway is a cave surrounded by Ace Trainers; The Cave of Justice hosts the games newest boss, Logan. •For our final stop on the boss run, I would recommend either teleporting from a Pokemon Centre or you can traverse Route 216 into Snowpoint City and surf from there; you should be aiming to reach the location named Survival Area which you may know from the Heatran Quest. From this Poke Centre, you must head East to Route 226, and then North to Route 227 where you can find the final, and furthest boss, Saphirr.
    1 point
  8. I will buy 40k I will buy40k I will buy 40k I will buy 30k 150k in total
    1 point
  9. 1 point
  10. I want the jolly hyper cutter pinsir for 150k
    1 point
  11. Hey, welcome to the game first of all. Obviously I can only talk about my own personal experience regarding this but I never had problems with the staff team. Obey the rules and be friendly and they will be friendly and cooperative to you as well. If you wanted to know something else feel free to let me know. Once again my personal opinion here. There are seasonal events like Easter, Valentines, Summer, Halloween, Christmas etc. which are always fun. In between we sometimes get smaller events like outbreaks of rare pokemon or a Safari-Event with rare spawns for example. So there is almost always something going on. If the devs wouldnt love the game, they wouldnt do stuff for it in the first place, thats my take on that at least. Not sure why some people would think they dont like their own game... We also have the Suggestions Subforum where we can suggest various stuff for the game and while we may rarely receive an answer the staff team still looks through all of them. Some get discussed within the staff team and find there way into the game. That can take a lot of time obviously since the manpower is limited and there is a lot of stuff they want to introduce and they have to work on. There are also Q&A-streams on twich every couple months where people can ask questions and the devs/staff-members try to answer them. (Not stuff like 'when next region' etc. obviously since ETAs for that stuff are just non-existend.) Never missed something like that, I guess it is just a matter of habit. I am sure you will get used to it quickly. Your pokemon from the previous region get locked in your PC and you start from scratch with a new starter. You keep your money, items. etc. though. Once you get 8 badges in a region you can use your pokemon from previous region to fight the elite 4. Most pokemon are obtainable without MS as well since they have multiple spawns. There are only a couple which have only an MS-exclusive spawn. I dont have a list of these unfortunately though. Keep in mind you can also trade these from other players without having an active MS and you can purchase MS from other players via trading as well. Well, yea about that bug. It only came up recently with some update and the devs are already aware and try to fix it. It currently happens to some NPCs and other interactions. However its actually just a text error you may ignore since it has no negative impact. As long as you meet the requirements for the wished interaction you can still do it. For your example: You were simply able to pick your starter to go on. I hope I could give you some insights and answer your questions to your liking. If you have further questions feel free to share them. Enjoy your journey through the stories first and welcome once again.
    1 point
  12. I accidentally released my mew and toxicroak I don't have any ID of my mew bub I have toxicroaks ID SERVER: silver server
    0 points
  13. i released my epic gyarados mone by mistake plz help me to restore it (gold server) id= 50194613
    0 points
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