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Welcome to my Dungeon Service Experienced guild members and I offer dedicated Dungeon Services for Meloetta and Victini. To capture either Meloetta or Victini, you must successfully complete their respective dungeons: the Crux of Melody Dungeon for Meloetta and the Ruins of the Vale Dungeon for Victini. Note: You don't need to worry about sharing your account information, as you'll be carried through the entire dungeon by myself and other experienced guild members. We'll lend you Pokémon for free if needed and provide you with all the necessary steps to successfully catch your desired Mythical Pokémon. There is also the possibility for me to log into your account and complete the dungeon for you, although I don’t recommend this option unless you absolutely insist. Feel free to ask any questions! Accepted Payments: IV Reroll Ticket 500k Nature Reroll Ticket 250k Coin Capsule 400k Black Medallion 160k Rare Candy 5k Contact Info: IGN = TBA7 Discord = TBA7 Time zone = GMT+2 Meloetta Dungeon Service (Crux of Melody Dungeon) To access the Crux of Melody Dungeon, you must first unlock Pinkan Island; Watch a guide here. When you have access to Pinkan Island, you need to unlock the Dungeon; Watch a guide here. Price: 800k Location: Pinkan Island Requirements: Have access to Pinkan Island & Pinkan Dunegon (Crux of Melody) Rewards: 1 Reroll Shard, various items, catchable rare Pokémon's, and you will be able to catch a sync-able Meloetta Victini Dungeon Service (Ruins of the Vale Dungeon) To unlock the Victini Dungeon, you must first complete the Crater Town Dungeon Quest; Watch a guide here. Upon successfully finishing the quest, you’ll receive 2 Twin Dragon Orbs as a reward. You need 1 Twin Dragon Orb in order to complete the Victini Dungeon. If you've already used all your Twin Dragon Orbs, you can buy one for 300k. We offer two seperate options for purchase: - Option 1: This option guarantees the capture of Victini, with the use of a Sync Pokémon to synchronize its nature. In order to obtain Victini, you must first defeat 7 Starmies scattered throughout the dungeon. I will provide guidance on the locations of all 7 Starmies. - Option 2: This option offers the possibility to obtain a Time Flute. (Time Flute can indefinitely change the form of Baby XD001 to Baby Lugia and vice versa). To secure the Time Flute, we must achieve a score of at least 2500 points. This requires efficient gameplay, careful avoidance of roaming Pokémon, and adherence to all provided instructions. If you are uncertain about completing this yourself, I can log into your account and complete the dungeon on your behalf to guarantee the acquisition of the Time Flute. Prices: Option 1: 1.2 million to catch a sync-able Victini Option 2: 1.5 million for Time Flute (Requires a score of at least 2500 points) Location: Crater Town (Hoenn) Requirements: Gen. 5 seen data in PokéDex(495-637), finished Kyurem & Zekrom Quest, and unlocked Crater Town Dungeon Rewards: Option 1: 2 Reroll Shards, various items, catchable rare Pokémon's, and you will be able to catch a sync-able Victini Option 2: 2 Reroll Shards, various items, catchable rare Pokémon's, and a Time Flute3 points
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if you have any for sale let me know , thanks alot1 point
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Hello! you can join our discord server from the link given in the post, and we will see you there!1 point
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how can it get insta when auction still ongoing while you not put any insta before bid start? and the pic also not show the transaction amount1 point
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Hey, I will answer this thread as the leader of the mapper team because I wont accept accusations in that form based on uninformed assumptions. First of all I would like to clarify that its not the devs who are working on content, instead there are different staff roles like Scripters, Artists, Mappers, Testers that are required for content projects like Astrella and any other content addition. Many resources, work and time is required from these different teams. We are not a company with a set employee count and worktime, instead we are regular people who have their own real jobs, school, studies etc., with families, children, hobbys and other interests., we are working for free and in our own free time, next to all IRL-responsibilities to provide PRO more content. Anyone out of the different content-teams could have less time for any reason at any moment or anyone could also leave the staff team completly for more important matters in their real life. That is why it is really hard or rather impossible to predict how long a project like that may take and to give updates about the project in general without either leaking more than we want to or to give the community false hope. We have to take so many different factors in mind, so in the end giving updates about the project would just make the situation worse. I understand the players frustration on this but you also have to keep in mind that Astrella was passed through so many different staff members already, many left and many joined. It is not easy at all to keep track of a project like that unfortunately, we are trying our best though. The fact that it was announced this early was obviously a mistake back then and the content-team suffers from it a lot as the playerbase was expecting it soon, leading to many comments that can de-motivate anyone working on it. The people who are currently working on Astrella are the ones you are blaming but we werent the ones to announce it or built hype around it, instead we are the ones trying to save the project and bring it to the players regardless of anything else. We were short-staffed, presented with low free-time or other unforseen events a lot over the last few years and it was and is still hard to meet the expectations of the playerbase. It is hard to release new content for events and content in general (new forms, mounts, cosmetics etc. from artists, new maps from mappers, new quests from scripters etc.) every year while still working on a big project like Astrella which requires full focus usually. As you probably noticed in the past, we skipped some event-content releases to focus more on Astrella but there was still other stuff we released, however I can assure you that the progress on Astrella didnt suffer from that, we only worked on other things if we couldnt work on Astrella for some time for different reasons (resources needed from another team first for example). Many things had to be reworked as well because it was simply outdated or wasnt correct (story- and map-wise for example). Personally speaking I am looking forward to still put my time, love and effort into this project, together with the others from the content-team. Astrella is the main focus for the coming time but please try to understand the current content-team for all the things I explained in this message.1 point