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Showing content with the highest reputation on 10/14/25 in Posts
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Start: 5m Min bid: 100k Duration: 24hours (after first bid) Payment Option: IV reroll = 700k, cc = 480k, pokedollar NOTE: -All trade/auction rules apply (please read if needed) -This is Silver auction, Gold bidder is welcomed but bidder will have to transfer to Silver. -Goodluck and have a great day!1 point
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Hello @Lolurface @Bagadzilla I have completed the trade 500k has been added to your account @Lolurface 500k has been removed from your account and the Pawniard is now in your possession @Bagadzilla Please make an effort to complete trades in future. Take care. - Rebilak1 point
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Duration: 48 hours after first valid bid Start Price: 500k (each Pokémon) Min Raise: 100k End: 48h after the first valid offer Payment: Pokédollars only All three Pokémon auctions will end on Tuesday, October 14st at 21:09 (CET) — exactly 48 hours after the first valid bid. Don’t miss your chance to grab these rare Halloween Event Pokémon before the timer runs out! Pokémon Included in Auction: Auction Rules (in line with PRO forum rules): No fake offers Once you bid, you cannot withdraw The auction ends exactly 48h after the first valid bid Payment in Pokédollars only Offers below the starting price are invalid Auction can be done either here in the forum or in in-game trade chat 15 minute forum auction rule: if a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Don’t miss this chance to grab rare halloween Pokémon!1 point
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@Titaniaplayz Unfortunately, your bid falls just outside the 15-minute rule. Based on the timestamps, @Grabarz23 placed bid at 02:42 PM (UTC+1), and yours came in at 02:57 PM (UTC+1) on 15 minutes, meaning your bid was submitted seconds too late. I’m sorry, but this means the rightful winner is @Grabarz231 point
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Hello all, @Matuidicharo You must provide evidence of each and every bid, without it, the bid itself will be voided. Since no evidence has been provided, this auction will be voided. I will be locking the thread, but you might be able to reopen a new one if you please. @Psyren Please keep in mind, you are not allowed to back once you place a bid on a pokemon, regardless if you have find one of your own after that. See this case as a single exception, due to a mistake from the seller. Has he posted evidence of the said bid, you would not be allowed to withdraw. Kindly, K-Mew1 point
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Good Day @Byuvyen I apologize for the delayed response. The event requires a group of players to submit Pokemon caught in Phantasm Land during the 24 hour hunting period given to your group. The full list of submittable Pokemon can be seen through the NPC by talking to them and looking at the more information section. In order to gain access to the Haunted Cave Depths, you and your team must be one of the top teams. This is determined by the overall score (based on Pokemon submission). If you are aware of players breaking game rules, do not hesitate to file a report in the appropriate Report Section of the forums. Be sure to review the "How to Report" thread before submitting your report. I hope this had adequately addressed all of your concerns and look forward to hearing from you. Regards, Bitterblade1 point
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@Yellow Hi, the auction has ended We haven’t been able to complete the trade yet — could you please help us with it? Thank you!1 point
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Mua service darkrai + mega gengar1 point
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Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point