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Showing content with the highest reputation on 01/10/26 in all areas

  1. Auction Details Start Price: 2M End Point: 24 Hours (after start) End Time: 11 Jan, 2026, 15:05 UTC Insta Price: 7M Minimum Bid: 200K Accepted Payments: Pokedollars / 1x CC = 480K / 1x Nature RR = 300K / 1x IV RR = 700K Server Name: Gold Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) The auction end time will be announced after start. Kindly note that the time and date will be in UTC (Coordinated Universal Time) format. Please check the Trade Rules and Auction Rules if you are new to trading in PRO. Note: Please read all the rules and details carefully before placing your bid. Discord: sir.alcatraz
    2 points
  2. start offer 5.5m min bid 500k insta 11m ends 48 hour after first bid has met accept cc 500k
    1 point
  3. An honest service, reasonably priced and incredibly fast. It was delivered much earlier than expected and everything is in order. If you're looking for a quality history service, this is undoubtedly the best option.
    1 point
  4. 1 point
  5. ( Not a bundle auction) S. O 300k ea Min bid raise 50k ea Time 72 hours ( after start) 15 min rule applies...
    1 point
  6. I want to buy Dex Service for Gen 5, 113 Pokemons in Total Discord: schokoellsen4 Ingame: Schokoellsen
    1 point
  7. 1 point
  8. +1 but I suggest rotational ban monthly wise rather than permanent which may lead people to have fun with making different teams.
    1 point
  9. +1 purely because it digusting and make people dont want pvp
    1 point
  10. Also shiny capsule, there is no way for PvE players to convert their legendaries into shiny. +1
    1 point
  11. wtb all xmas caterpies, xmas riolu and xmas flaffy
    1 point
  12. - Starting Price : 4m - Minimum Raise : 100k - No Insta - Accepted Payments : Pokedollars, Coin Capsules (500k), IV Reroll Tickets (750k), Nature Reroll Tickets (375k) -Time Duration : 2 days/48 hours -The Auction will begin when the starting price/bid is met -15 min rule applies, you may bid from silver but you must travel to pick it up
    1 point
  13. is swablu started? if not then i want to start
    1 point
  14. Started from the time of the DM
    1 point
  15. Very good service, good interaction. They were very fast and helpfull.
    1 point
  16. Hello all, @Sanda08 @Killerjack I have forced the trade. However, 2 mistakes were made here. @Killerjack Firstly, you totally ignored my warning to meet with Sanda or to visit forums to provide a reply, and secondly, you have evolved the Froakie, which is not allowed. For those reasons actions have been taken. Kindly, K-Mew
    1 point
  17. Changelog 11.12.2025: Updated the chat font, which now supports many characters that were previously unsupported. Updated the in-battle poison icons so poisoned and badly poisoned can be visually distinguished. Added a workaround for a class of bugs that caused the client UI to become unresponsive. It is possible to drag Pokémon directly from the PC Storage into the trade window now, including region-locked Pokémon. The Region Locked Megathread Service is discontinued. Players can now own up to 1,056 Pokémon by default, six in the team and 1,050 in the PC Storage. The Box-Full icon only reflects the status of the PC Storage. This means the PC Storage can be full while you can still catch Pokémon if your team is not full. Improved the PC Storage Search parser. It should now work more naturally and consistently in some situations. There is no longer a limit for search results in PC Storage. Added box= filter to PC Storage Search. Added Pokémon Tags in PC Storage. You can use as many characters for tags as fit into the window visually. You can create up to 30 custom tags. A Pokémon can have any number of tags assigned. As soon as a Pokémon has at least one tag assigned, it gets a tag icon in the box. All assigned tags are shown when hovering over (hold on mobile) the tag icon in storage. Pokémon with at least one tag cannot be deleted. Tags that are assigned to at least one Pokémon cannot be deleted. You can delete them once they are removed from all Pokémon. You can search Pokémon with tags using Tag=. The following emotes can be used both for tags and in chat (except :poop:): :fire:, :bolt:, :droplet:, :boom:, :heart:, :leaf:, :poop:, :pumpkin:, :snowflake:, :star: Added autocomplete to PC Storage Search. The autocomplete suggestions include results that can be found with different filters. Some autocomplete suggestions are colored red if no Pokémon in your box matches them. You can cycle through selections using tab, and apply a suggestion with space or mouse click. Added new legendary mounts and their shiny counterparts to the PvP Coin Shops. Cosmog Mount Baby Lugia Mount Lunala Mount Full Moon Lunala Mount Magearna Mount Magearna Mount Original Manaphy Mount Neutral Mode Xerneas Mount Added a few new Chromas for Easter Mimikyu, HW Bronzor-family, and some new forms. We plan to focus more on Chromas in the future. Coded Mirror Armor. Coded Mind's Eye. Coded Blood Moon. Coded Gigaton Hammer. Coded Focus Band. Trace will no longer remain stored after you Mega Evolved when you hadn't the occasion to activate Trace before Mega Evolving. Fixed an issue where Future Sight could incorrectly bypass Substitute. Multi-hit moves making contact will stop their execution after their user faints off an opposing Rocky Helmet/Iron Barbs/Rough Skin. Clear Body/similar now will activate for its user to deny the stat-lowering effect from the move that was Magic Bounce'd back at itself. White Herb now will activate when its holder got its Attack lowered by King's Shield. Your Pokémon's Analytic now will trigger in due times when you are the one who started the battle. Acupressure now is affected by Contrary and Simple. A user's Substitute will stop counting as “alive” the turn it breaks. This allows opposing multi-hit moves to trigger effects if they would hurt the user with more hits after the hit responsible for breaking the Substitute within the same turn. This also fixes Rage Fist getting its Power boosted when its user's Sub would take the hit and other interactions in general. The holder's White Herb will no longer be consumed if it used a offensive stat-lowering move making contact like Close Combat and fainted because of the opposing Rocky Helmet/Rough Skin/Iron Barbs. Fixed multiple issues related to Abilities still active the turn their user fainted by changing the ability method. Unnerve, Magic Bounce and others in general should no longer remain active the turn their user fainted, including with a Mega Pokémon fainting interaction. Clangorous Soul now targets its own user, allowing it to no longer fail against a Soundproof user. Misty Terrain/Misty Surge now will protect grounded users from Toxic Spikes. Beak Blast now will burn its opponent whoever started the battle. Focus Punch user will no longer lose its focus when its Substitute took damage. Arceus holding a removable item like Leftovers/Life Orb will now be affected by item-manipulative effects such as Knock Off, Trick etc. Knock Off now will gain its 50% Power boost against an Arceus whose item is removable like Leftovers/Life Orb etc. Knock Off no longer triggers Multitype message when used against Arceus holding one of its 17 Plate. Bug, Dark and Ground Memory held by Silvally will no longer be affected by item-manipulative effects such as Knock Off etc. which make the 17 Memory equal now. Knock Off hitting a Sticky Hold user now can remove its held item as long as it would faint from that Knock Off. Magic Guard will no longer print a preventive message when its user is either poisoned/badly poisoned or burnt. Reworked and improved the stat change logic for all existing moves/abilities/items. New "won't go any higher" and "won't go any lower" messages were born to make a clear distinction between stat-increasing and lowering effects going above +6 and -6 respectively, replacing the "already reached its limit" message that was printed for both positive and negative stat changes alike. All positive and negative stat change messages now will display using this priority order: Positive stat changes 1st, negative ones 2nd, "won't go any higher" 3rd and "won't go any lower" 4th. All stat change messages linked to stats directly now will display using this priority order: ATK, DEF, SPATK, SPDEF, SPD, ACC, EVA. An example, Quiver Dance will always display "SPATK, SPDEF and SPD rose!" instead of a random order. All stat change effects boosting/decreasing multiple stats by the same amount were shortened into one single message: Example, Shell Smash will print "X's ATK, SPATK and SPD sharply rose!" as the 1st message, then "X's DEF and SPDEF fell!" as the 2nd message. Destiny Bond will be kept active for its user if the opponent switched out in the same turn. The flickering in the regular Android client might be fixed now.
    1 point
  18. Hello, currently we are not focusing on implementing abilities outside of battles. The abilities we have coded were mostly heavily nerfed. Adding new abilities outside of battles is not planned at the moment. However, this may change in the future.
    1 point
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