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Showing content with the highest reputation on 03/05/26 in Posts

  1. In the latest update there was a change that when you teach a pokemon any HM it will no longer have full PP but will now have 0 PP on said move. This specific mechanic was a core mechanic for the Hoopa Dungeon and the Trainer Tower. Outside of those 2 content parts it was basically not used at all. The big issue is, that both those content parts were balanced around this said mechanic. Unfortunately this change also wasn't mentioned in the Update Logs, making player fail dungeon runs due to them not being aware. Before I explain the suggestion/s I have I'll first explain why this mechanic is needed in the current state of those 2 content parts. Long explanation: I'll start with Hoopa Dungeon, since I feel this specific content suffers the most from this change. Hoopa Dungeon: When building a team for this specific dungeon you need to find a team of 4 pokemon that can clear all of the 4 possible portals. The issue is that you do not know which portal you will get unless you enter the dungeon. And even then you do not know which exact fights you'll get inside of said portal. This overall makes the option for viable pokemon to bring already VERY low. Gyarados was one of the core parts of every team, since it was able to deal with sturdy pokemon, it had good options to set-up due to Moxie, had other reliable moves such as Rain Dance and Bite and you were able to constantly refresh the Waterfall PP due to the old HM mechanic. We (as in some of my guild mates, some friends outside of the guild and myself) did quite a few test runs after the latest change and tried to find new teams which consistently are able to clear all 4 portals. Unfortunately there isn't one. Yes we figured out teams to somewhat consistently clear 2-3 portals, if you hit the wrong portal it's an instant surrender. The main issue is that we are experienced in this dungeon since we ran this dungeon a lot of times and know exactly how to cheese certain fights. Any new player who will try to start getting in to this dungeon won't be able to at all. This entire part is just for a solo/duo portal run. For team runs (2+ portals) this HM change gets even worse. Another big issue of the dungeon is when you evolve a pokemon it automatically loses HP due to it's base HP increasing. This usually isn't a big deal outside of the dungeon but inside of the Hoopa dungeon it is quite annoying. Not being able to learn a move when the pokemon evolves on the correct level is also a really annoying issue within the dungeon. A random example: You would evolve Drilbur on level46 to Excadril. Once evolved it will not try to learn "Drill Run". This issue rarely occurs but when it happens it's really problematic since you are not able to relearn moves. The dungeon itself relies quite a bit on RNG. However you were able to reduce the RNG to an barely important part of the run before the change. Now the dungeon is pure RNG. This dungeon had barely any competitive side to it before and now it's basically gone entirely. In it's current state you enter the dungeon, pray you get the 2 best portals and hope you do not get any sturdy fights within your portal. This simply doesn't sound fun or healthy for any good competition. Ultimately there simply is no good replacement for Gyarados in the current state of the dungeon and it's a massive issue for the balancing of it. Now here are some ideas we already had about fixing the HM issue/the dungeon itself: - a guaranteed Lum, Sitrus & Leppa Berry drop within the dungeon (could even be an augment) - way higher drop rate of Leppa Berry - (team run specific) only needing to clear 1 portal when running as a team The issue in regards to those is that those wouldn't fix the actual HM issue. There is a little bit more to explain in regards to the dungeon but I'll keep it there for now. Trainer Tower: The Trainer Tower itself has a lot of issues in it's design. I made a post about this a long time ago already. The most used strat for the Trainer Tower was to get a lvl39/69 Gyarados with Moxie lended to you and sweep with said Pokemon. It was able to deal with nearly all trainers due to it's moveset, was in comparison very easy to obtain and didn't require a lot to be useable, making it also very easy for new players. One of the main core parts was the fact that you could refill the Waterfall PP by overwriting Waterfall with another HM (Surf, Dive) and then reteach Waterfall again. This entire mechanic is now gone. You will constantly need to talk to Nurse Joy to refill the Waterfall PP, making you lose 1.5k every single time just to refill PP. This isn't as much of a problem on the lower floors, since those trainers only have 3 pokemon. However once you reach higher floors the trainers start to have 4-6 Pokemon, making you lose Waterfall PP really fast, depending on the trainer type you are facing. Yes, for us old players it doesn't matter as much since we hoarded a lot of Leppa Berries, Ether etc. but for new players this is simply not possible. Having to use the Nurse Joy quite often just for a single run will drain the money of new players incredibly fast. Suggestions: First of all, I do understand that this mechanic was very likely not inteded and goes against the idea of consumable TMs etc. However how it was made with the recent change it's not healthy for the game or said content at all and either needs a full revert, at the bare minimum an adjustment or said content needs to be totally revamped/rebalanced. - when a Pokemon has only 3 moves and you teach a HM move it still obtains the full PP of said move - when you overwrite a non-HM move with a HM move you still obtain the full PP of said HM move - when you overwrite a HM move with another HM move all the PP get fully depleted - (Trainer Tower specific) just remove the cost of Nurse Joy within the floors I'm happy to hear other ideas from other players and happy to discuss other options. However there needs to be a change because this change is not healthy for the 2 specific content parts it is aimed at. Thanks a lot for reading.
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  2. Hello @Cazon511 and @Gaabo You have 24 hours to complete the trade and make sure provide evidence of the trade window, please let us know if you still need help with using by the report button. best of luck Glitterwing
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  4. Hi, you are only allowed one auction at a time on the cross-server forums. As such, I have locked this one. Best of luck -Opacity
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  5. wtb full story + transportt+ teleport service
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  6. Hello, This is an invalid bid @Zanoor is the current highest bid with 1.1m Very Respectfully, Larfleeze
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  7. Hello @0rthodox As this is a cross-server auction, the responsibility of transferring is yours. I have taken that out from your description. You can either continue with the auction or make a new auction in the silver section if you do not want to transfer to the winner. All the very best.
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  10. Hello @Zeroeevee The Hatterene is not 24+ so I have changed the title to accurately reflect what is on sale, you are free to change it to a more fitting title. As stated in the Trade Rules; All the very best.
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  11. Winner qwatte
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  12. I have made an mistake in the game I traded 300k pokedollars and an shiny starmy mount for shiny gyaradous lvl 97 can u guys help me? Idh any proof but the mod can see my trade history
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  13. Hello @Adamtheone! Thanks for the report! But it is intended for Rock-weak pokemon to have a odd to back on Stealth Rock more than intended. Here is a informations about all the special EVs (Belly Drum set, Stealth Rock etc..) can be found: there Hope this clears your question! I wish you a wonderful day and have fun playing PRO! Take care, Zarachi
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  14. Pre-Requisites ★ Sinnoh Championship ★ A Pokémon with the move Surf (or a Surf Mount) ★ A Pokémon that has the ability Storm Drain with 100 or more IVs (your OT) ★ A Pokémon that has the ability Levitate with 100 or more IVs (your OT) ★ A Pokémon with the ability Lightning Rod with 100 or more IVs (your OT) Beginning the Quest To begin this quest, head to Mauville City House 1 and speak to the Jirachi inside. Jirachi will inform you that Team Magma is trying to capture the Forces of Nature and asks for your help to defeat them. Select the "Of course!" option to begin. This quest consists of a lot of trainer battles so prepare accordingly. If you lose a battle you will be teleported back to the Pokémon Center in Mauville City and will need to speak with Jirachi and have it give you more time. Once you have done that, head back to the area of which you lost the battle. Note: You will not have to redo the battles you have already won. If you make your way through one of the Stop House and you are not met with a dialogue box, go back and talk to Jirachi for more time. Landorus (Route 111) Head to Route 111 (North of Mauville City) to begin battling your way through Team Magma. As you make it through the stop house, you will have dialogue pop up and then appear on Route 111 South Destroyed. This is where the battles begin. The teams you need to defeat in battle are shown below and appear in the order of which you encounter. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 After defeating all of the Magma Grunts, head into the blue portal. Now that you have entered the Landorus Cave, continue battling your way through until you reach Landorus. The Magma Grunt teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 After the third Magma Grunt you will need to interact with the fourth Magma Grunt surrounded by other grunts. His team can be seen below. Magma Grunt 4 Level 100 Finally, once you defeat the last Magma Grunt you need to battle Landorus who is level 100. Once you defeat Landorus, Jirachi will teleport you back to Mauville City. Thundurus (Route 110) Head to Route 110 (South of Mauville City) to begin battling your way through Team Magma. While not all Team Magma members require being battled, their teams are shown below in the order that they would be encountered if they were required. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 Magma Grunt 6 Level 80 Magma Grunt 7 Level 80 Magma Grunt 8 Level 80 Magma Grunt 9 Level 80 After you defeat these Magma Grunts, enter the blue portal next to the Trick House. Now that you have arrived in the Thundurus Cave, continue through the cave defeating Magma Grunts. Their teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Just like in the Landorus Cave, there will be a Magma Grunt surrounded by 2 other grunts. You need to defeat him in order to battle Thundurus. His team is seen below. Magma Grunt 5 Level 100 Once you defeat the last Magma Grunt, battle Thundurus. After defeating Thundurus, Jirachi will teleport you back to Mauville City. Tornadus (Route 118) Head east from Mauville City to Route 118. Similar to the Landorus and Thundurus, you will have to fight a large amount of Magma Grunt. Their teams are presented below in the order which they can be battled. You will need Surf to proceed through this area. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 Magma Grunt 4 Level 80 Magma Grunt 5 Level 80 After beating the 5 Magma Grunts, enter the portal next to the sign to the north. Once arriving in Tornadus Cave, continue defeating Magma Grunts until you make it to Tornadus. The Magma Grunt teams can be seen below. Magma Grunt 1 Level 80 Magma Grunt 2 Level 80 Magma Grunt 3 Level 80 After defeating the third Magma Grunt, you will need to fight the last one (again surrounded by other grunts). His team can be seen below. Magma Grunt 4 Level 100 After defeating the last grunt, defeat Tornadus and Jirachi will teleport you back to Mauville City. Magma Admin Courtney Now that you have defeated all of the Forces of Nature, you need to fight Magma Admin Courtney. Once your team is ready, head to Mauville City House 1 and speak to her there. Her team can be seen below and are all level 100. Magma Admin Courtney Level 100 Catching the Forces of Nature After defeating Magma Admin Courtney speak with Jirachi to select which of the Forces of Nature you would like to catch. Each one requires a specific Pokémon in your party. Have whatever you need to prepare to catch the Forces of Nature ready (synch, swipers, etc.). Note: You are able to catch all three of the Forces of Nature. Landorus - A Pokémon with at least 100 IVs with the Levitate ability (must be OT) Thundurus - A Pokémon with at least 100 IVs with the Lightning Rod ability (must be OT) Tornadus - A Pokémon with at least 100 IVs with the Storm Drain ability (must be OT) After having the appropriate Pokémon in your party, Jirachi will teleport you to the location to catch the Pokémon you chose. Once you catch the Pokémon you chose, then you will be teleported back to Mauville City. Quest Complete!
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  15. Game Testers. What are Game Testers? Game Testers are expert users who work alongside Developers, Content Scripters and Mappers and provide useful feedback as well as report any errors and bugs. We use a separate testing server where users are given a new character with access to anything that may aid in testing. Why do we need them? Our staff team is in need of Game Testers to test new and upcoming implementations to PRO. For a while now, we have been rewarding users who help us test various important updates before they're released. In order to bring better content to PRO, we are making the Game Tester an official rank in the staff team. This will streamline communication between content staff and testers to allow better and faster testing. How are they chosen? Game Testers have to go through an apprenticeship where they will be watched to see how efficiently they work as well as how well their communication and activity is. Game Testers will be given a new account that has access to various staff commands to aid their testing. Game Testers will be officially recognised as PRO Staff members once their apprenticeship is passed. Requirements & Application process. Requirements: All requirements are mandatory. You wont be considered if you do not meet the base requirements At least 500 hours of playtime. Be able to clearly communicate in English. Sinnoh champion. 18+ years old. Able to dedicate your time and deliver efficiently. What we're looking for: Strong communication. High patience levels. Reliability. Able to persistently repeat the same work. Can commit a fair amount of time to testing duties. Application form: If you are interested in the position, please fill in the application form below. Your application and results must remain confidential. We ask all applicants to keep the fact they have applied secret. Sharing your application status will result in the rejection of your application. Please be aware that all staff work is voluntary! This is not a career. Once complete, send your application form to me via a private message! (Click "Start Conversation" on my profile).
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