I have two suggestions that I think could make auctions clearer for players and potentially reduce work for Trade Moderators. 1. Making transfer responsibility more visible This first suggestion is more of an idea in theory than something I strongly feel needs to change. Personally, I'm perfectly happy with keeping the Cross Server section as it is. The only reason I bring it up is because players don't always read the auction rules consistently, particularly the rules explaining who has the responsibility to transfer in a Cross Server auction. If everyone took the time to read and understand those rules, then there really wouldn't be much of an issue. In practice, though, we know that not everyone does. Some players may see "Cross Server" and simply understand it as meaning that offers are accepted from both Gold and Silver. What they may miss is the additional responsibility regarding who has to make the transfer once the auction ends. So, purely as an alternative idea, perhaps the forum could keep just the Gold and Silver auction sections, which would indicate where the Pokémon is currently located, and then make transfer responsibility part of the visible auction details. Transfer responsibility: Buyer / Seller This could appear alongside the usual Start Price, Minimum Raise, Insta Price, Duration, etc. That would make the arrangement immediately clear without requiring someone to already know what the Cross Server rules say. The Gold/Silver section tells bidders where the Pokémon is currently located, while the transfer field tells them exactly who is responsible for moving servers. Anyone considering bidding can then make their own assessment about whether the auction is worth participating in based on the Pokémon's location and whether they would personally need to transfer. Again, I'm not necessarily suggesting that Cross Server needs to be removed. I'm happy with how it currently works when the rules are understood. My only reason for raising the idea is that we can't realistically expect every player to read every rule consistently. Making something as important as transfer responsibility visible directly within the auction details could prevent confusion before it happens. 2. Prevent players from bidding more than they actually have My second suggestion is more of a development/coding issue and may only be something that can be considered further down the line. Ideally, players should only be able to place auction bids that they can actually afford. If there were some way for the forum auction system to communicate with the dashboard/account system and check a player's available balance, a bid could automatically be rejected if the player attempts to bid more than they currently have. For example, if a player has 1m available and attempts to bid 1.1m, the system simply wouldn't accept the bid. However, this shouldn't be limited to a player's Pokédollar balance, as they may have other assets available to make up the value of their bid, provided those payment methods are accepted under the auction contract. Taking recognised alternative payment methods into account as well. If things like Coin Capsules, IV Reroll Tickets and other commonly accepted forms of payment were tracked against an account, their value could be calculated based on the value of each set out in the auction contract. That way, when someone places a bid, the system could calculate their overall available value rather than looking at Pokédollars alone. Example: Lacomus - 5.000.000 - 2026-09-08 09:52:36 (4m Pokédollars + 2 Coin Capsules at 500k each = 5m total). If a player intends to place a bid using Pokédollars alongside another asset, they can select the relevant checkboxes for Pokédollars, Coin Capsules, IV Reroll Tickets, and other eligible assets, then enter the exact amount of each asset they wish to include. Before the bid is submitted, the system verifies that the player has the specified amounts available and automatically checks the calculation to confirm that the total bid value is sufficient. Once validated, the bid is submitted with a complete breakdown of the transaction, stating each asset and quantity included in the bid. It gives the seller information on what they would be receiving and how the bidder intends to make up the value of their bid, making things clear from an informational perspective when it comes time to complete the transaction. I'm not sure how practical that level of integration would be technically, or how difficult it would be to implement, but it would prevent invalid bids at the point they're made rather than leaving Trade Moderators to deal with the consequences afterwards. Update (08/09/2026): I've edited and expanded on this idea, as I didn't go into it as thoroughly as I could have originally, to cover all bases in terms of what players may have available across their total assets and how that could be calculated. The downside is that taking all of this into account would make the coding and the way the system checks and calculates a player's available assets more complicated, therefore taking considerably more time and effort to implement. But it was just an idea and something that could maybe be implemented one day. The next level would be for the system to go a step further and automate the transactions themselves once all the relevant calculations and checks have been done, although again, the time and complexity involved would need to be considered.